Hello everyone,
So as the title indications I want to request some help for my rom hack related to animations.
I am currently working on Golden Sun 1 and have added a lot of new abilities.
Off course I want to be as versatile as possible with animation usage and while I am perfectly aware that Sala recently updated his Animation catalogue to include unused variations Salanewt Animation Cataloge
I have to admit that without being able to visually see it in use, I have a hard time grasping them based on description or snapshot alone...
and seeing there are no youtube clips showing unused variations or monster skills (that I can find) I end up having to ask for help from others
Ill be listing all my abilities with name and information that I think is useful to give you an impression of what I look for, even those I already think I got something good for, to see if you all agree or would have an better suggestion in mind.
Option wise I am fine with any animation, unused ones, monster skills, weapon skills and existing psynergies.
I mostly want to have a good spread of animations instead of like 3 times using the same one for 3 different abilities (lines) so having some reused is not the biggest of issues if the animation is a good match but yeah there is something like too much reuse and classes having access to abilities that share the same animation which naturally does not look as nice
Also I cant say I find the descriptions on the wiki's about monster ability visuals to be as clear as well...
I have to be honest, I am not so far as to have considered Unleased animations to be set (for new or altered weapons)
EDIT:
I realized, like with Unleashes, I have not confirmed which monster skills have been cut and if any of them have any animations to them (most I know that were cut were those that do nothing)
anyway as I already have the idea for one psynergy to share the same animation as one unleash (unless someone has an opinion about an better one) you can feel free to just list all ideas regardless of use on monsters and weapons
Also I confirmed the following psynergy animations to be unused in my current list
dull
weaken
impair
impact clone
Impair clone
regen
Opinion suggestions?
[spoiler]
Tremor Line Yeah I took gs2's tremor and made it into a full line already available in gs1, through without its utility effect...
Ive went with Quake's animation for this one (quake is removed so its a free grab)
Ice Rain it rain massive hail chunks, Prism is removed so this one uses this animation
Bubble bubbles are created that hit and hurt enemies... with Froth removed, Bubble takes its animation
Fog set Fog as the name implies is fog based, so I figured Delude animation would be fine
Angel Cure, Cure Toxic some simple clear status and poison ablities, use the same animation as cure poison/ restore, I very much doubt anyone would disagree with these
Angel bless, fenix, life water they are all revive versions, I could look for that different colored revive animation patch, through I need to confirm where they put these and how many of the unused animations I got to link to unused lines to judge if I even have enough space for that patch...
Armor Smith buff defense so... guard animation XD (also its the only psynergy which has that animation)
Angel Guard buff element resist... so yeah Ward animation
Slayer an psynergy made to slay XD
I took an unused animation (dagger Rain) for this one
Water Star an water version of shuriken, I feel that shuriken itself would be good enough unless there is an alternate color version that has more watery shuriken's XD
Sword Dive Yeah Ragnarok has been turned into an Mars psynergy with a new name XD
Rainbow Monster skill to instantly recover the monsters entire PP pool, using the unused animation Element Harvest (its a mini boss type monster so something this OP'd felt right)
Aura Gauntlet an aura made gauntler to slam the target hard, so I figured brute force would work
Gravearm an aura made full arm armor to hit a target with HARD, As such I felt Truncheon fist to be a match
Aura Sword aura made sword, I figure rapid smash/ Slice animation
Aura Claw aura made claw to attack with, I figured Bear claw works well
Sacred Ash sacred ashes are thrown to the target, considering nothing else really works I went with for Smoke Bomb
Beal Furry you could consider this a summon of sorts, yet instead of a god, you summon the demon lord Beal, as such I feel that Outer Space works well, afterall it actually does not show the Fusion Dragon but it does show the purple flames that come down with that dragon ^^
Firebreath underdeveloped version of Firebreath in gs2... it makes sense for it to use firebreath
Hell Hound precursor of Cerberus, so I figure an firebreath type animation like the cerberus releases
The difference between those two will be the angle of the camera when used, Firethrower will use the 128 value to set the camera to face the team when using firebreath
while Hell hound will have the camera behind the party (and thus why we dont see the Hell Hound, hiding in the parties shadow)
Dragon Blood an self healing ability, only acquirable with the right very rare drop, I figured Recovery would be a good animation here
[/spoiler]
Help request
Doubt group
[spoiler]
Holy water as on the box, douse an enemy with holy water, too bad there is no monster attribute in the game or this ability would deal 3x damage to undead and demons, but yeah animation concept is as you can imagine, I think I could use douse but im not sure...
Molten Metal line psynergy made molten metal is poured on a target, I personally think along the lines of Volcano line, Molten Metal is unique to a single class which lacks volcano so it could work
Copper Ore line pretty much like Molten metal but with heated ore instead of liquid metal, I guess I could use Blast animation (Mad blast line) for this line, as its not used by the only class that can use the ore line, but yeah.... not that certain its a good match
Devils Deal an little gimmick I noticed with orb based animations is that they are really influenceable on caster to target, you could take an orb based animation and aim it at a group and the orb scatters among the targets, aim at a single target and all the orbs come together on that target, target an enemy, the orbs go to the the enemy, target an ally and the orbs move out and return towards said ally
I have came with the idea to use Drain animation's orbs for this one
its a self target so the orbs will move out from the caster and move back to the caster, healing 7% PP
I however am a bit in doubt if Drain did or did not put the target in his/ her "get hit" pose...
Force never understood why Force was not useable as offence ability... so I changed it, I picked Heatwave animation cause it feels similar vibe wise but yeah with Force being an bestow type psynergy... you can easily grant it to the heatwave user so I kinda feel this might need a revisit?
Hammerforge slamming a target with an forge hammer, I think... forcible arm??
water Dragon line originally this could be considered a water form of Fume, however the dragon moves in a straight line more, the first is simple, the second has heavy currents spinning its bacy behind the head and the last is massive
only thing I can think off is... Water breath..
Toxic Sand sand that contains poison is shot, I figured Acid breath would work
Poison Air Air that is poisoned is released, Again Acid Breath is the go to one, I made sure not one class has access to both, but seeing I wanted as little as possible reuse... I am a bit iffy still...
[/spoiler]
doubt cause of djinne related animations
[spoiler]
Rock Wall rising the ground in front to create a defensive wall, I think granite as animation but need to be sure the djinne itself wont be shown
Avoid Yeah combat form here as well XD, to avoid better in battle, one boost one's agility XD
Maybe Tonic if the djinne itself wont show
Weapon Smith an weapon smith can boost the teams weapons... Forge without the djinne?
Aura Shield an shield made from solid aura to take a blow, I think Breeze djinne?
[/spoiler]
full help request group
[spoiler]
Land Divide land divide, as its name states, would split the land into two, making it harder to move and thus lowering agility.
In a sense I could use Quake animation here as well, but it is shared with Tremor line in 2 classes...
Grand Forest grow a forest that steals life...
item bestowed psynergy so everyone can learn it, in a sense I could use something in thorn's line but as its an bestow... that would make it too easy for it to be useable by someone using thorn line....
too bad I cant use Cybele's vines without the toad god XD
Cold Line an precursor of Cool basically... weaker and underdeveloped.. As the cool line does not exist I made this weaker version but naturally its animation, while it can differ, should still hold a bit of a candle to the concept it came from...
Cremate an evolved form of Sacred Ash, meant to burn a target...
Flame Arm inspired by something I had seen on tv XD, the user covers their arm with flames and slams into the target hard, I could take a guess at Helm Splitter but... I feel there has to be an better option
Backstab Yeah I pulled Bakcstab into gs1 as well XD
it is weaker as well then the gs2 version cause of the lack of animation, I guess I could use quickstrike but like flame arm, I cant help wonder if there is not an better option out there
Call Devil precursor of call demon, since you cant summon in gs1 I feel I need something to give the idea of an devil that attack from the shadows or something
I could try vorpal slash if only there was a red option of it... but even then I cant help wonder if there is not an better option...
Call Skeleton precursor of... I think it was call zombie XD
same issue as Call Devil... I really dont know with this one, something skeleton based at least XD
Fume I should first note that this too is an precursor and thus weaker and everything, only the first form shares its name with the later one, the others are named differently
but yeah you can imagine how hard it is for this one to have any good animations...
Fume itself has to be weaker and I guess maybe instead of throwing it, you can imagine a weaker one to be more up close and personal so I guess we could look into unleashes?
its development based on names are "snake Fume" and "red fume" to be replaced with Serpent and Dragon respectively, so if that helps a bit?
It should also be noted that there are 2 different paths Fume can develop, the other is basically 2 fumes at the same time
and as final both fumes compressed back into one focused one that explodes on impact
Funnel the idea in my head is an long thin tornado from the users palm directed to a single target, hitting them with the force of an tornado in the chest...
I am almost 100% certain that such an animation does not exist in gs1, in gs2 there is something more similar but... yeah wont help here XD
Breaker an close range attack that breaks status buffs, fun little fact in gs2 this will evolve into an ability I love to call Rassengan
Aurora Field heal and revive the team, would love an aurora borealis like effect XD
Rock Shield an rock lifted from the ground to act as a shield for one turn
Blood Point water control on the users own blood to boost reaction ability and thus agility
Angel Wings wings made of light allows the user to fly and act twice next turn
only thing I can think of is Soothing Star but I am very much certain that wont really work...
Burial line the concept is that the target(s) are pulled under or buried by other means
Laser line precursor of Beam, you can imagine what a laser looks like XD
Great Heat precursor of raging heat line... I can take one of the blast animations, have to check if they conflict so I am hoping a bit more for something better
Carry useful in battle cause it can stun is the idea, but not sure what kind of animation works with the idea of stunning a target by holding them in the air
Angel Glow an evolving psynergy, the first one glows to hurt all with a delude chance, second stage Angle Light and Angel beam are in a way laser like but instead of heat they are more like holy light or something, making them perhaps a bit easier but.... yeah
[/spoiler]
Spread Animation Lines
Lines where each ability has different animations and with it different imputs
[Spoiler]
-Dont know Vacuum Point an specific point where air is compressed by an vacuum of air, I am not sure about this one's animation, I guess Confuse animation? I really dont know
-dont know Vacuum wall an vacuum is generated that it shapes a wall that slams into the enemies
-dont know Vacuum Blast Vacuum pressurized so much at a single point it actually causes an explosion
-Doubt Darkthunder black thunder is released from the user's arm, as such I think numbing sting but i am not sure
-Dont know DarkStrike an black thunder strike from the sky
-doubt Electrocute up close and personal, you touch the target and electricity electrocutes them from within, I could use stun voltage but I wonder if its not too... weak for a 3e stage psynergy with the potential of insta fell
-Doubt Snow snow falls on the target, this version could use break animation??
no classes with Snow has access to break but still not sure
-opinion Snowflurry an more directed snow based attack, so I thought Ice breath?
-opinion Whiteout final stage and using the unlease animation Blizzard
-Doubt Fresh Breath yeah no name change, just a direct grab from DD XD, I wanna say Zypher Djinne if the Djinne wont show??
-Doubt Shock Palm the user is electrically cloaked and strikes the target physically at high speed, I think bone charge? (color has to be yellow or orange)
-Doubt Spark Dash pretty much the same as Shock palm, but stronger so maybe... Onslaught?
-Doubt Raiky Slam again an upgraded, so... Dynamite??
-Doubt Blue Flame an flame cold as ice, a blue flame, Mystic flame might work? through I wonder if there are any better options?
-Doubt Cold Flame an very cold blue flame, following the color pattern and size of.... I think... Deadly gas?
-Doubt Frozen Flame blue flames so cold they are both frozen and flaming at the same time, maybe... Dragon Diver? feels like an upgrade from Cold flame's animation
-Opinion Undead Spirit the precursor of the Undead Curse line from DD, weaker again off course XD
-dont know undead ghost precursor again of undead gloom this time, I guess.. haunting??
I figured since there is no matching animation, that Undead Sword animation would work
-dont know Undead Wraith again precursor..
[/spoiler}
other
the group for things outside animations I would like feedback on (well all could also have some animation feedback requirement but have other things I want to ask opinions and suggestions on )
[spoiler]
lift figured ill make lift more useful by giving it an in battle effect, the idea is that you can lift cause lift boosts your strength, so an attack boost, so likely Impact animation but tbh I am not even that sure I want this effect to begin with but what else would make sense?
Air Shell set In general I think about this one boosting elemental resist, but I could say defense might also work... not fully sure...
Psyseal, Time Rend the first is as stated, the latter is an stun, yet for some reason in my notes I see I have picked the animations as follow
Psyseal uses the Confuse Animation
Time Rend uses Bind animation
I can see them both work but also wonder if it might not be better to switch them around?
Leech, Drain Fang Leech is meant to be a bite attack that steals PP while Drain Fang is an bite attack that steals HP, they will have evolved forms in gs2, each turning into an full 3 psynergy line
one thing is, I know there is an monster skill called Drain fang, so I am a bit conflicted with the name issue there to begin with
(the evolved forms for Drain Fang are "blood drain" and "life drain" so either this one needs an new but matching name or the original drain fang needs a new name XD)
(to match, the leech line will become "Plasma Leech" and "Spirit Leech")
but I also got the matter of there being 3 draining type bite attacks (Drain Fang, Vampire Fang and Cannibal Fang) so which would be better for which...
Angel heal Line tbh this is an healing line so I dont even know why I am not just using one of the other ones, but which would be best or would there be an better one
Aura Share line precursor of the Aura line, so yeah same as the Angel Heal line, its an healing based line, I think there might be something useful for it in the unused variants but im not sure, I could also use some various Animations like Berserk, Spasm and Recover but I am very much in doubt... so yeah...
green wood line an other precursor, the elder wood set will become a line and this is the precursor, since you cant summon it, I am looking for something ground/ plant related that can be considered an healing animation... all i can think off is Worms...
warming body an psynergy to forcefully warm the body, boosting agility, at least that is the idea, other suggestions would be nice to play around with
I am also unsure of the animation, I think Berserk cause of its glow but yeah... maybe something better exists...
Earth Scan a tricky ability, in general it works like reveal but also gains an combat function, all I can think off is an buff on agility (earth scan shows the true terrain so the adept can move across it easier) but im not so sure
and I also dont really know any animation for this one...
Aqua Orb the user covers herself (individual person class only) with water in an orb form to protect herself from damage for 1 turn, I think Reflect but I am not sure?
also what would people thinj
Water Orb or Aqua Orb
which name is better?
[/spoiler]
EDIT: 2 edits, 1 for clarity, if its an psynergy line (3 or more, or branching) I have marked those as a *name* line
if its a set (two psynergies, such as ward), it will be marked as *name* set
all others are either stand alone or one of those evolving psynergies (such as heatwave or ragnaroc)
2
all abilities listed here are psynergies unless stated (such as with Rainbow, being stated as monster skill)
I found I have forgotten some psynergies
water wall = Merc, an team defense raising psynergy, naturally this would fit best with guard animation (Opinion)
ice pick = Merc, an single offence attack, close range attack (imagine adding ice spikes on the weapon while attacking), a simple attack animation would be nice (it also is meant to break through defenses, which is not a real effect so I figured, break effect XD) (help request full
artic dust = merc, a precursor to diamond dust, I feel an more dust based concept would be a nice fit as a much weaker and lower version help request full
So as the title indications I want to request some help for my rom hack related to animations.
I am currently working on Golden Sun 1 and have added a lot of new abilities.
Off course I want to be as versatile as possible with animation usage and while I am perfectly aware that Sala recently updated his Animation catalogue to include unused variations Salanewt Animation Cataloge
I have to admit that without being able to visually see it in use, I have a hard time grasping them based on description or snapshot alone...
and seeing there are no youtube clips showing unused variations or monster skills (that I can find) I end up having to ask for help from others
Ill be listing all my abilities with name and information that I think is useful to give you an impression of what I look for, even those I already think I got something good for, to see if you all agree or would have an better suggestion in mind.
Option wise I am fine with any animation, unused ones, monster skills, weapon skills and existing psynergies.
I mostly want to have a good spread of animations instead of like 3 times using the same one for 3 different abilities (lines) so having some reused is not the biggest of issues if the animation is a good match but yeah there is something like too much reuse and classes having access to abilities that share the same animation which naturally does not look as nice
Also I cant say I find the descriptions on the wiki's about monster ability visuals to be as clear as well...
I have to be honest, I am not so far as to have considered Unleased animations to be set (for new or altered weapons)
EDIT:
I realized, like with Unleashes, I have not confirmed which monster skills have been cut and if any of them have any animations to them (most I know that were cut were those that do nothing)
anyway as I already have the idea for one psynergy to share the same animation as one unleash (unless someone has an opinion about an better one) you can feel free to just list all ideas regardless of use on monsters and weapons
Also I confirmed the following psynergy animations to be unused in my current list
dull
weaken
impair
impact clone
Impair clone
regen
Opinion suggestions?
[spoiler]
Tremor Line Yeah I took gs2's tremor and made it into a full line already available in gs1, through without its utility effect...
Ive went with Quake's animation for this one (quake is removed so its a free grab)
Ice Rain it rain massive hail chunks, Prism is removed so this one uses this animation
Bubble bubbles are created that hit and hurt enemies... with Froth removed, Bubble takes its animation
Fog set Fog as the name implies is fog based, so I figured Delude animation would be fine
Angel Cure, Cure Toxic some simple clear status and poison ablities, use the same animation as cure poison/ restore, I very much doubt anyone would disagree with these
Angel bless, fenix, life water they are all revive versions, I could look for that different colored revive animation patch, through I need to confirm where they put these and how many of the unused animations I got to link to unused lines to judge if I even have enough space for that patch...
Armor Smith buff defense so... guard animation XD (also its the only psynergy which has that animation)
Angel Guard buff element resist... so yeah Ward animation
Slayer an psynergy made to slay XD
I took an unused animation (dagger Rain) for this one
Water Star an water version of shuriken, I feel that shuriken itself would be good enough unless there is an alternate color version that has more watery shuriken's XD
Sword Dive Yeah Ragnarok has been turned into an Mars psynergy with a new name XD
Rainbow Monster skill to instantly recover the monsters entire PP pool, using the unused animation Element Harvest (its a mini boss type monster so something this OP'd felt right)
Aura Gauntlet an aura made gauntler to slam the target hard, so I figured brute force would work
Gravearm an aura made full arm armor to hit a target with HARD, As such I felt Truncheon fist to be a match
Aura Sword aura made sword, I figure rapid smash/ Slice animation
Aura Claw aura made claw to attack with, I figured Bear claw works well
Sacred Ash sacred ashes are thrown to the target, considering nothing else really works I went with for Smoke Bomb
Beal Furry you could consider this a summon of sorts, yet instead of a god, you summon the demon lord Beal, as such I feel that Outer Space works well, afterall it actually does not show the Fusion Dragon but it does show the purple flames that come down with that dragon ^^
Firebreath underdeveloped version of Firebreath in gs2... it makes sense for it to use firebreath
Hell Hound precursor of Cerberus, so I figure an firebreath type animation like the cerberus releases
The difference between those two will be the angle of the camera when used, Firethrower will use the 128 value to set the camera to face the team when using firebreath
while Hell hound will have the camera behind the party (and thus why we dont see the Hell Hound, hiding in the parties shadow)
Dragon Blood an self healing ability, only acquirable with the right very rare drop, I figured Recovery would be a good animation here
[/spoiler]
Help request
Doubt group
[spoiler]
Holy water as on the box, douse an enemy with holy water, too bad there is no monster attribute in the game or this ability would deal 3x damage to undead and demons, but yeah animation concept is as you can imagine, I think I could use douse but im not sure...
Molten Metal line psynergy made molten metal is poured on a target, I personally think along the lines of Volcano line, Molten Metal is unique to a single class which lacks volcano so it could work
Copper Ore line pretty much like Molten metal but with heated ore instead of liquid metal, I guess I could use Blast animation (Mad blast line) for this line, as its not used by the only class that can use the ore line, but yeah.... not that certain its a good match
Devils Deal an little gimmick I noticed with orb based animations is that they are really influenceable on caster to target, you could take an orb based animation and aim it at a group and the orb scatters among the targets, aim at a single target and all the orbs come together on that target, target an enemy, the orbs go to the the enemy, target an ally and the orbs move out and return towards said ally
I have came with the idea to use Drain animation's orbs for this one
its a self target so the orbs will move out from the caster and move back to the caster, healing 7% PP
I however am a bit in doubt if Drain did or did not put the target in his/ her "get hit" pose...
Force never understood why Force was not useable as offence ability... so I changed it, I picked Heatwave animation cause it feels similar vibe wise but yeah with Force being an bestow type psynergy... you can easily grant it to the heatwave user so I kinda feel this might need a revisit?
Hammerforge slamming a target with an forge hammer, I think... forcible arm??
water Dragon line originally this could be considered a water form of Fume, however the dragon moves in a straight line more, the first is simple, the second has heavy currents spinning its bacy behind the head and the last is massive
only thing I can think off is... Water breath..
Toxic Sand sand that contains poison is shot, I figured Acid breath would work
Poison Air Air that is poisoned is released, Again Acid Breath is the go to one, I made sure not one class has access to both, but seeing I wanted as little as possible reuse... I am a bit iffy still...
[/spoiler]
doubt cause of djinne related animations
[spoiler]
Rock Wall rising the ground in front to create a defensive wall, I think granite as animation but need to be sure the djinne itself wont be shown
Avoid Yeah combat form here as well XD, to avoid better in battle, one boost one's agility XD
Maybe Tonic if the djinne itself wont show
Weapon Smith an weapon smith can boost the teams weapons... Forge without the djinne?
Aura Shield an shield made from solid aura to take a blow, I think Breeze djinne?
[/spoiler]
full help request group
[spoiler]
Land Divide land divide, as its name states, would split the land into two, making it harder to move and thus lowering agility.
In a sense I could use Quake animation here as well, but it is shared with Tremor line in 2 classes...
Grand Forest grow a forest that steals life...
item bestowed psynergy so everyone can learn it, in a sense I could use something in thorn's line but as its an bestow... that would make it too easy for it to be useable by someone using thorn line....
too bad I cant use Cybele's vines without the toad god XD
Cold Line an precursor of Cool basically... weaker and underdeveloped.. As the cool line does not exist I made this weaker version but naturally its animation, while it can differ, should still hold a bit of a candle to the concept it came from...
Cremate an evolved form of Sacred Ash, meant to burn a target...
Flame Arm inspired by something I had seen on tv XD, the user covers their arm with flames and slams into the target hard, I could take a guess at Helm Splitter but... I feel there has to be an better option
Backstab Yeah I pulled Bakcstab into gs1 as well XD
it is weaker as well then the gs2 version cause of the lack of animation, I guess I could use quickstrike but like flame arm, I cant help wonder if there is not an better option out there
Call Devil precursor of call demon, since you cant summon in gs1 I feel I need something to give the idea of an devil that attack from the shadows or something
I could try vorpal slash if only there was a red option of it... but even then I cant help wonder if there is not an better option...
Call Skeleton precursor of... I think it was call zombie XD
same issue as Call Devil... I really dont know with this one, something skeleton based at least XD
Fume I should first note that this too is an precursor and thus weaker and everything, only the first form shares its name with the later one, the others are named differently
but yeah you can imagine how hard it is for this one to have any good animations...
Fume itself has to be weaker and I guess maybe instead of throwing it, you can imagine a weaker one to be more up close and personal so I guess we could look into unleashes?
its development based on names are "snake Fume" and "red fume" to be replaced with Serpent and Dragon respectively, so if that helps a bit?
It should also be noted that there are 2 different paths Fume can develop, the other is basically 2 fumes at the same time
and as final both fumes compressed back into one focused one that explodes on impact
Funnel the idea in my head is an long thin tornado from the users palm directed to a single target, hitting them with the force of an tornado in the chest...
I am almost 100% certain that such an animation does not exist in gs1, in gs2 there is something more similar but... yeah wont help here XD
Breaker an close range attack that breaks status buffs, fun little fact in gs2 this will evolve into an ability I love to call Rassengan
Aurora Field heal and revive the team, would love an aurora borealis like effect XD
Rock Shield an rock lifted from the ground to act as a shield for one turn
Blood Point water control on the users own blood to boost reaction ability and thus agility
Angel Wings wings made of light allows the user to fly and act twice next turn
only thing I can think of is Soothing Star but I am very much certain that wont really work...
Burial line the concept is that the target(s) are pulled under or buried by other means
Laser line precursor of Beam, you can imagine what a laser looks like XD
Great Heat precursor of raging heat line... I can take one of the blast animations, have to check if they conflict so I am hoping a bit more for something better
Carry useful in battle cause it can stun is the idea, but not sure what kind of animation works with the idea of stunning a target by holding them in the air
Angel Glow an evolving psynergy, the first one glows to hurt all with a delude chance, second stage Angle Light and Angel beam are in a way laser like but instead of heat they are more like holy light or something, making them perhaps a bit easier but.... yeah
[/spoiler]
Spread Animation Lines
Lines where each ability has different animations and with it different imputs
[Spoiler]
-Dont know Vacuum Point an specific point where air is compressed by an vacuum of air, I am not sure about this one's animation, I guess Confuse animation? I really dont know
-dont know Vacuum wall an vacuum is generated that it shapes a wall that slams into the enemies
-dont know Vacuum Blast Vacuum pressurized so much at a single point it actually causes an explosion
-Doubt Darkthunder black thunder is released from the user's arm, as such I think numbing sting but i am not sure
-Dont know DarkStrike an black thunder strike from the sky
-doubt Electrocute up close and personal, you touch the target and electricity electrocutes them from within, I could use stun voltage but I wonder if its not too... weak for a 3e stage psynergy with the potential of insta fell
-Doubt Snow snow falls on the target, this version could use break animation??
no classes with Snow has access to break but still not sure
-opinion Snowflurry an more directed snow based attack, so I thought Ice breath?
-opinion Whiteout final stage and using the unlease animation Blizzard
-Doubt Fresh Breath yeah no name change, just a direct grab from DD XD, I wanna say Zypher Djinne if the Djinne wont show??
-Doubt Shock Palm the user is electrically cloaked and strikes the target physically at high speed, I think bone charge? (color has to be yellow or orange)
-Doubt Spark Dash pretty much the same as Shock palm, but stronger so maybe... Onslaught?
-Doubt Raiky Slam again an upgraded, so... Dynamite??
-Doubt Blue Flame an flame cold as ice, a blue flame, Mystic flame might work? through I wonder if there are any better options?
-Doubt Cold Flame an very cold blue flame, following the color pattern and size of.... I think... Deadly gas?
-Doubt Frozen Flame blue flames so cold they are both frozen and flaming at the same time, maybe... Dragon Diver? feels like an upgrade from Cold flame's animation
-Opinion Undead Spirit the precursor of the Undead Curse line from DD, weaker again off course XD
-dont know undead ghost precursor again of undead gloom this time, I guess.. haunting??
I figured since there is no matching animation, that Undead Sword animation would work
-dont know Undead Wraith again precursor..
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other
the group for things outside animations I would like feedback on (well all could also have some animation feedback requirement but have other things I want to ask opinions and suggestions on )
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lift figured ill make lift more useful by giving it an in battle effect, the idea is that you can lift cause lift boosts your strength, so an attack boost, so likely Impact animation but tbh I am not even that sure I want this effect to begin with but what else would make sense?
Air Shell set In general I think about this one boosting elemental resist, but I could say defense might also work... not fully sure...
Psyseal, Time Rend the first is as stated, the latter is an stun, yet for some reason in my notes I see I have picked the animations as follow
Psyseal uses the Confuse Animation
Time Rend uses Bind animation
I can see them both work but also wonder if it might not be better to switch them around?
Leech, Drain Fang Leech is meant to be a bite attack that steals PP while Drain Fang is an bite attack that steals HP, they will have evolved forms in gs2, each turning into an full 3 psynergy line
one thing is, I know there is an monster skill called Drain fang, so I am a bit conflicted with the name issue there to begin with
(the evolved forms for Drain Fang are "blood drain" and "life drain" so either this one needs an new but matching name or the original drain fang needs a new name XD)
(to match, the leech line will become "Plasma Leech" and "Spirit Leech")
but I also got the matter of there being 3 draining type bite attacks (Drain Fang, Vampire Fang and Cannibal Fang) so which would be better for which...
Angel heal Line tbh this is an healing line so I dont even know why I am not just using one of the other ones, but which would be best or would there be an better one
Aura Share line precursor of the Aura line, so yeah same as the Angel Heal line, its an healing based line, I think there might be something useful for it in the unused variants but im not sure, I could also use some various Animations like Berserk, Spasm and Recover but I am very much in doubt... so yeah...
green wood line an other precursor, the elder wood set will become a line and this is the precursor, since you cant summon it, I am looking for something ground/ plant related that can be considered an healing animation... all i can think off is Worms...
warming body an psynergy to forcefully warm the body, boosting agility, at least that is the idea, other suggestions would be nice to play around with
I am also unsure of the animation, I think Berserk cause of its glow but yeah... maybe something better exists...
Earth Scan a tricky ability, in general it works like reveal but also gains an combat function, all I can think off is an buff on agility (earth scan shows the true terrain so the adept can move across it easier) but im not so sure
and I also dont really know any animation for this one...
Aqua Orb the user covers herself (individual person class only) with water in an orb form to protect herself from damage for 1 turn, I think Reflect but I am not sure?
also what would people thinj
Water Orb or Aqua Orb
which name is better?
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EDIT: 2 edits, 1 for clarity, if its an psynergy line (3 or more, or branching) I have marked those as a *name* line
if its a set (two psynergies, such as ward), it will be marked as *name* set
all others are either stand alone or one of those evolving psynergies (such as heatwave or ragnaroc)
2
all abilities listed here are psynergies unless stated (such as with Rainbow, being stated as monster skill)
I found I have forgotten some psynergies
water wall = Merc, an team defense raising psynergy, naturally this would fit best with guard animation (Opinion)
ice pick = Merc, an single offence attack, close range attack (imagine adding ice spikes on the weapon while attacking), a simple attack animation would be nice (it also is meant to break through defenses, which is not a real effect so I figured, break effect XD) (help request full
artic dust = merc, a precursor to diamond dust, I feel an more dust based concept would be a nice fit as a much weaker and lower version help request full