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Topics - HyperMushrambo

#1
The Classic GS Editor / Back with some questions!
16, July, 2013, 04:50:33 AM
Well hello there forum! I have been gone for a VERY long time. (My last year of college kinda kicked me in the face) I have some questions that I've tried to answer myself through going through previous threads or just screwing around with the editor myself, but I haven't found concrete answers so hopefully I can ask these WITHOUT annoying the pants off of anyone. Some of these are questions I think I had answers to before but I've forgotten over time.
First off: In the page for the downloads it goes up to version 0.4, but I have a folder with .5beta, is this something that I previously mislabeled, still a beta, or something finished? I seem to remember using this one to do my editing but I can't remember for sure and I want to make sure I'm using the right one.
Second: Did we ever figure out how to edit character map sprites or is that still beyond the Editor's capabilities?
Third: With the Class Separation Patch, how exactly does it work? Where do the classes split to so I can edit them individually? (I know I didn't have this one before)
Fourth: When using the items such as the Mysterious Card or Trainer's Whip the needed Djinn across the board are the same number, even though I know they have different requirements, how can I fix this? (I was going to use this as an optional easy way to give Isaac and Ivan unique classes without having to figure out the separation patch) I would like to set it so it just requires different amounts of one djinn or two. (Unless it's been so long that I quite literally forgot how these items worked with the djinn, but though I don't remember it requiring all 4 elements I could be entirely mistaken)
Fifth: So, we have some map editing from what I've seen throughout, but I didn't find a topic dedicated to how the map editing works. Has that been worked out or am I just VERY stupid and completely missed something?
Sixth: Is it possible to load in previously main character sprites as enemy sprites? I seem to remember being unable to do this before for some reason and so rather than having Felix and Jenna as enemies I just chose different Saturos and Menardi palettes for them (Though this might be because I had already altered the Felix and Jenna sprites to put in Karst and Agatio instead.)
Seventh: Somehow, while I was messing with things originally, I edited it so that Karst's character picture popped up instead of Jenna's when she talked. How on earth did I do that? I changed all the character speech and menu portraits for all the main characters. I've been looking all over the editor and I can't figure out for the life of me how I did that. Also, can it be done for npcs and enemy characters?
Last: Does the text viewer work to edit the in-game text? I'd like to change some things in there (without getting too crazy because DAMN that thing is confusing and it would take a loooot of work to heavily edit it) but I wanted to make sure it's safe before I start screwing with anything.

I wish I'd just kept up my editing so that all of my things didn't get mixed up but sadly life got in the way and now I'm almost as clueless as I was when I first started out. I'm not even sure where in the threads to pick up half of the info that I had before. So my sincerest apologies if I'm asking dumb questions. Thanks in advance for the help.
Az
#2
The Classic GS Editor / Continued frustrations
03, October, 2012, 09:37:23 PM
Hello again everyone. After a VEEEERY long while I'm back. I've been using the .5 version of the Editor to try to replace Felix and Jenna's sprites with Agatio and Karsts, and if I can succeed at that I want to also use Saturos and Menardi. It's been a pet project of mine for a long time. I understand the compression thing but one thing I thought would work was using the editor, exporting Agatio's battle sprites as pngs, and then re-importing them on the character I want. It STILL just leaves an invisible character. What am I doing wrong? The image is the right size and everything, I checked. Someone haaaalp?
#3
The Classic GS Editor / Karst and Agatio?
02, August, 2010, 12:45:28 AM
Hey I looked through the topics and I didn't SEE this but I have a feeling it's probably been asked, and I am sorry if it has been.
I was fiddling with this epic editor and I was wondering, can it be used to basically replace Felix, Jenna, Sheba, and Piers with Karst, Agatio, Saturos, and Menardi? Including battle sprites? I saw the video with the Kraden battle sprite which left me confused. Can you change your characters' battle sprites, and overworld sprites? I can't seem to figure out how to switch sprites around or anything like that. I'm sure I'm just being dense but this program really confuses me so I'm sorry. I was really hoping to run a playthrough with Agatio as the main, Karst replacing Sheba, and from there if Saturos and Menardi's sprites can't be used since they're from the first game I'd work something else out. I hope you can help me.
Thanks.