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Topics - WhiteMageMonk

#1
Hey Everyone! So, I'm the guy who posted the 2 Hacks on the Golden Sun Reddit site recently and I've been suggested by Caledor to post here for feedback and what not. Please know though that I'm new to this site and if I happen to be posting in the wrong area, I apologize, but based on the rules I looked at and everything around, this seems to be the most appropriate area for posting a Golden Sun Editor based hacked. I'm also working on a 2nd mod just to inform you guys. It'll be for Battle Mode and appropriately called the "Battle Mode" Hack.

Just a little backstory: This hack first arose from me wanting to play through this game FASTER. I was finishing up my final general ed classes and I wanted to play both GBA golden suns but without it taking many hours while keeping the game in some way similar. (Been working on this for the past 6 months and only recently discovered there are more hacks out there than I thought for Golden Sun.)
However, through playing, especially with The Lost Age, I realized certain weapons you gain in the open world esque Eastern Sea section could become severely underpowered depending on the order which you receive them. Psynergy also seemed to not have the kick I was really looking for until you reach the third level of certain spells (but by then, you can beat the game and hidden bosses before you have them.)

Also, I figured I should try to make this organized and fancy looking, but each website has their own posting codes and etc, so I looked at some posts around here and they've inspired my to make my posts try to be nice like theirs. But I'm still a beginner so please take it easy on me. Caledor inspired my use of spoilers. (REALLY Awesome mod by the way)


"CONVENIENCE AND INSPIRATION! 0.7.5" (Still wondering if that should really be the hack name...)


What's the point?:

  • To allow the veteran to progress through faster!
  • To give the player freedom over their own gameplay style!
  • To explore different options and bring out new potentials in characters through elemental power!
  • To make the game's customization feel even a little bit different/inspiring!
  • Most of all...FUN! (and a little Sandbox-y)

Classes/Psynergy Changes: Things touched up in the class section
[spoiler=classes]

  • Squire Series now has Growth (Inspired by Dark Dawn)
  • The "leftover" Douse Series has been added to Piers's Mariner Class as he has two slots open so I figured why not.
  • New psynergy spell for Mia, Cleanse, which is like Esuna/Remedy from Final Fantasy but AoE
[/spoiler]

New Abilities/Psynergy Added: These are touch ups that happened in the psynergy section
[spoiler=abilities/psynergy]

  • Cleanse: Mia's new abilities to remove negative status across the party
  • Countervail: Boost resistance by 40 across the party. Only usable on golden ring so far.
  • Third Level Psynergy like Grand Gaia is now learned in the 30s rather than the 40s. That way it's ready for use by sections of the game.
[spoiler=Why?]Around multiple playthroughs I've done from childhood to now, I usually had some of the best weapons int he game before I even had some of the third level psynergies, and by that point, I'd be doing 500-1000 damage which made me almost feel like using psynergy was irrelevant to killing a boss asap.[/spoiler]
  • Many Attack Based Psynergies are improved in damage so that it can keep up with the normal attack option in the game or even warrant more use over it when possible.
[spoiler=Why?]I want to open up the playstyles so that if you want to be like a final fantasy black mage or something, you can! Certain weapons and armor also boost elemental power so especially early in which increases the damage of psynergy. This will at least help if for some reason, you want to make it so Felix can spell cast better. But do know, I'm still working out what's best. Even though quake is stronger...it's still weak but at least there'll be a reason to use it with the lower pp cost vs gaia which while it is very powerful, it costs much more pp.
I'm thinking though, I might use a different damage formula for psynergy attacks.[/spoiler]
[/spoiler]

Equipment Changes: I'm still messing around with this section, so nothing here is set in stone yet.
[spoiler=equipment]
  • Certain equipment now have elemental power/resistance additions, and other stat based changes to balance them out with other eastern sea weapons.
[spoiler=why?]The reason here is because in while I was working on this hack, when I got to the Eastern Sea, one of the issues that came up regarded weapon achievement order. I got the Cloud Brand sword and a few other weapons that were pretty good, but the weapons I got after at my own pace were...very under powered. I didn't really like this because it just made the weapons feel without purpose (in fact, I thought maybe it was a weapon that's weak but has some crazy special secret...but that wasn't the case.)[/spoiler]
  • Shaman Rod is now an OP Rod. (It's temporary after all and it is your choice to use it.)
[spoiler=Shaman Rod Changes]Heals a good amount of HP and PP per turn, is almost as powerful as the Sol Blade and my buffed Gaia blade, and has a weapon unleash.[/spoiler]
  • HP and PP recovery on equipment is now a little bit higher on things that heal like....+2.
  • Some equipment can be wielded by characters even if it's not of their class. (mostly related to element)
[spoiler=But...]I'm still debating this one. For now, it's just for fun and experimentation![/spoiler]
  • Some items in general are buffed in either weird ways or for no reason other than speeding up the game or for fun. So, it's still being worked around and what not. Eventually, the numbers shall be properly crunched!
  • Usable Items for now are unbreakable. (Just for now, it's like a super sandbox). If I were able to make usable items cost PP, then I'd do that. What I'm thinking could be the best work around would be to bestow psynergy perhaps. This will eventually happen later.
[/spoiler]

Drop rate changes:
[spoiler]Not much editing here yet, but I've made what adjustments I could to help speed up the pacing of the game. Drop rates as I come by them are getting toned down a bit so that way you won't be resetting your game over and over to get a specific rare drop. Though, I still wanted to make it so it's not always guaranteed without using the Djinn kill method or then your inventory would get full. U'm still messing with what numbers are best though.[/spoiler]

Djinn:
[spoiler=djinn]

  • The stat boosts they give are larger (just going into the 10s for hp and pp boosts). This not only speeds up how fast certain battles will go some what, but they also allow you to cast more spells! So no need to be as conservative now! Of course though, do be wary of how much you'll lose for using a djinn also!
  • Certain Djinn abilities have been modified so that they also get more use over weapon unleashes. So certain attacks are buffed here and there. Though I'm still editting through this somewhat so please allow me some time. But go ahead and use djinns for attacks and what not if you want to rely on that for your gameplay style!
  • I made summons just a tad bit stronger, though not that much.
[/spoiler]

Weapon Unleashes:
[spoiler]
    Some Weapon Unleashes have been changed or buffed in order to keep up with the other weapons that can be achieved around the same time, and a few others are just altered and what not for the sake of making the pacing faster.
    [spoiler=But Why?]So while this could seem more questionable, aside from it being just a personal thing I want to do. It's also because elemental power does have an important role in increasing damage with weapon unleashes, and I came down to this consensus after some experimenting with the unleash damage and elemental power of equipments. I liked that having a specific equipment set up made customizing the character really feel like you were giving them a new purpose or build to play around with. So, hopefully you'll be willing to use other weapons while trying to reap the benefits through class changes that raise a specific elemental power combined with element raising equipment.[/spoiler]
    • Not yet Implemented: Golden Sun Dark Dawn inspired weaker/generic weapon unleashes for the normal store weapons. Once again, allowing that customization feel if you want to play through with normal items while having the satisfaction of weapon unleashes.
    • Unleash rates are increased to 55%
    [spoiler=But wait...why?]Yes, while it would seem like that increases how long a battle will be. Sort of and not sort of. I found it does speed things up somewhat especially thanks to the use of equipment having elemental power and etc now, and later especially, weapon unleashes will become more devastating. So, it does speed up the game somewhat. This also lets you guys test out them damage numbers faster to see how well your build will reap the benefits of your customization. Otherwise, 55% doesn't make the unleash always happen but yes, it will occur more often.[/spoiler]
[/spoiler]

What's Left?:

I'm editing as I play through the game again and I'm at the west sea. So, the items there to the end have not been touched so much, this includes forge items also. There are also some items I still haven't touched on yet simply because of indecision. But if you have ideas to make things more inspirational, fun, silly, or awesome, then I'll look forward to those ideas.

PATCH DOWNLOAD >3<


ENJOY! 0.7.5 (1/4/2017)

(The first sign that the hack works is that Jenna should have a hat equipment in her inventory which she normally doesn't.)


ALSO, how should I go about updating this my fellow peoples? I'm new to doing this and I'm actually really shy with talking online normally...so, please if possible, I'd truly appreciate if you could walk me through this a little. I really want to meet new people and make more friends ^O^ and I hope this will even allow for that at least a little bit too!
#2
HEY EVERYONE! WOOH! FINALLY HERE! I'm sooo happy! >3< Like super happy to be here.

Just a little info about me:
I'm kinda shy in some ways but do know, I'm super friendly and approachable.
I also would really like to make some new friends as well if possible ;3; It's getting lonely on my side over here.


Otherwise, as I've mentioned, I'm happy to finally be here as I wasn't able to log in before and I'm currently working on two hacks for Golden Sun which I'll bring up soon. They mostly go for innovation and speed rather than challenge so do keep that in mind.