I was wondering about some odd details that I need to complete a spreadsheet I'm working on. Sorry in advance if I accidentally break a rule here, or posted in the wrong spot, or if these questions have been answered elsewhere in the forums. I'm new here :s
1. For weapons that have multiple unleash effects, what are the exact probabilities for each? I found Excalibur's probabilities on the wiki: 40% for 1x damage, and 60% for 3x damage. Also found the probabilities for the Tisiphone Edge (30% for 1x, 20% for 2x, 50% for 3x). What about the Masamune, Swift Sword, and Bandit's Sword? Also, are those percentages rounded to a fraction out of 256? I was also wondering the same thing regarding secondary effects of Djinn, like the chance for Gust to deal double damage.
2. I read in a post on Weapon Variabilities here that weapon effects have half the base% chance of working as dedicated spells, eg. Blinding Smog from the Righteous Mace would have half the base chance of causing Delusion as the spell Delude. I assume that also applies to Djinn unleashes? But what about things that don't have associated spells, like the health sapping of the Angelic Ankh, or the chance to halve agility from the Hestia Blade? (Actually, the Drain spell saps HP, but I couldn't find the probability for that.)
3. Is there a list of bosses with preset move orders? The ones I've found so far were Saturos, Manticore, maybe Poseidon (I haven't tested that), Dullahan, and the first action of each phase of Doom Dragon (thanks to Plexa). Are there any others?
4. Crit chance vs Unleash Chance: The two seem to be used interchangeably elsewhere but in game they're two totally different effects. How are the probabilities for crits dealt with, for enemies too?
Basically, I'm trying to make something where you can plug in a weapon, and some statistics, and have the spreadsheet tell you the average damage you would deal each attack, factoring in crit chance, unleash chance, average unleash multiplier, and relative power and attack. I'm also making something where you can plug in a boss, and some statistics on a target, and see the probabilities of each move's effects activating on that target, as well as the average damage that target would take from each of the other moves, and the total average damage per turn.
Apologies again if these questions have already been answered somewhere else, or if I'm not supposed to have this many questions on one post... Thanks for any replies!
1. For weapons that have multiple unleash effects, what are the exact probabilities for each? I found Excalibur's probabilities on the wiki: 40% for 1x damage, and 60% for 3x damage. Also found the probabilities for the Tisiphone Edge (30% for 1x, 20% for 2x, 50% for 3x). What about the Masamune, Swift Sword, and Bandit's Sword? Also, are those percentages rounded to a fraction out of 256? I was also wondering the same thing regarding secondary effects of Djinn, like the chance for Gust to deal double damage.
2. I read in a post on Weapon Variabilities here that weapon effects have half the base% chance of working as dedicated spells, eg. Blinding Smog from the Righteous Mace would have half the base chance of causing Delusion as the spell Delude. I assume that also applies to Djinn unleashes? But what about things that don't have associated spells, like the health sapping of the Angelic Ankh, or the chance to halve agility from the Hestia Blade? (Actually, the Drain spell saps HP, but I couldn't find the probability for that.)
3. Is there a list of bosses with preset move orders? The ones I've found so far were Saturos, Manticore, maybe Poseidon (I haven't tested that), Dullahan, and the first action of each phase of Doom Dragon (thanks to Plexa). Are there any others?
4. Crit chance vs Unleash Chance: The two seem to be used interchangeably elsewhere but in game they're two totally different effects. How are the probabilities for crits dealt with, for enemies too?
Basically, I'm trying to make something where you can plug in a weapon, and some statistics, and have the spreadsheet tell you the average damage you would deal each attack, factoring in crit chance, unleash chance, average unleash multiplier, and relative power and attack. I'm also making something where you can plug in a boss, and some statistics on a target, and see the probabilities of each move's effects activating on that target, as well as the average damage that target would take from each of the other moves, and the total average damage per turn.
Apologies again if these questions have already been answered somewhere else, or if I'm not supposed to have this many questions on one post... Thanks for any replies!