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Topics - Zach

#1
Tech, Gaming and Entertainment / Twitter Roll Call
07, June, 2012, 10:49:42 PM
Since I've been gone, I've gotten a Twitter but I've only recently taken a liking to it. Anyone else here have a Twitter? If so, we could get a list going up here and follow each other :)

EDIT: https://twitter.com/#!/FreeBaller94
#2
Misc. GS Hacking / I think I've broken my patch <.<
22, January, 2011, 08:32:01 PM
So I was going back through the classes to re-balance them and made some new psynergies. Created a patch as normal, except when I get to the load menu and attempt to load a game, it freezes. Kinda thought it was strange so I applied to a different rom and it did the same thing <.<. So I went back and un-did the psynergies that I created (2) hoping that that would fix it. Created a patch and got the same result. I'm not sure what I broke and this has never happened to me before when I was creating Patches. Help?
#3
So earlier today, I was browsing through some topics (to pass time) when I stopped to read the Elemental Levels topic. After reading it, a thought had set in: What if I changed Felix's or Isaac's, and/or Sheba's or Ivan's elemental levels? I thought that if I changed that, then I could separate them. Well, it half-way works. However, I will not be certain if I succeeded until I test it on ALL 4 of them (which will probably take up my Spring Break <.<).

ACCEPTING ANY HELP OFFERED!

NOTE: To those who will be helping, this chart will help for you to remember what base class is what
Class editor, top value.
1 = Isaac and Felix base class.
2 = Garet base class
6 = Mia base class
7 = Ivan and Sheba base class.
12 = NPC class
13 = Jenna base class
14 = Piers base class
15 = If Mysterious Card is equipped
16 = If Tamer Whip is equipped
17 = If Necronomicon is equipped.

EDIT: Please post ahead of time what section you will be doing. This will save us from having multiple ppl working on the same thing. When you do tackle that section, make you test it with each element set at a base element AND make you test it with each djinni (9 of 1 type of djinni preferably) (to see if we can get the desired class). To sum it up, 4 base elements X 4 djinni types = 16 tests <.< PER CLASS.


Also, Role, please do not lock this. When I actually have all the results, I will post it to the class topic, 'kay? Thanks :D

Results (So far): If a base class is taken from another character, then that character will become a NPC when ALL are set

Example: Let's say I have Isaac set to Guard series as his base class, as a result, Garet will become a NPC when ALL are set since Isaac (and Felix) "stole" his base class.

-----
Isaac :Isaac:
-----

Base Element:  :VenusDjinni:
-------------------

Squire
------

Venus-------------->Mars--------------->Jupiter--------------->Mercury

Squire(0-1)..............Squire(0).................Squire(0)....................Squire(0)   
Knight(2-3)..............Brute(1)..................Apprentice(1)..............Swordsman(1)
Gallant(4-5).............Ruffian(2-3).............Illusionist(2-3).............Defender(2-3)   
Lord(6-7)................Savage(4)................Enchanter(4-5)............Cavalier(4-5)
Slayer(8-9).............Barbarian(5-9)...........Shaman(6-9)...............Shaman(6-9)

Base Element:  :MarsDjinni:
-------------------

Number indicates how many are on Standby

Squire
------

Venus-------------->Mars--------------->Jupiter--------------->Mercury

Guard(0)..................Guard(0-1)..............Guard(0)....................Guard(0)   
Brute(1)...................Soldier(2-3).............Page(1).....................Swordsman(1)
Ruffian(2-3)..............Warrior(4-5)............Illusionist(2-3).............Defender(2-3)   
Savage(4)................Champion(6-7).........Enchanter(4-5)............Cavalier(4-5)
Barbarian(5-9)...........Hero(8-9)...............Ascetic(6-9)................Ascetic(6-9)

Guard
-----

Venus--------------->Mars--------------->Jupiter--------------->Mercury

NPC(0)......................NPC(0-9)................NPC(0).......................NPC(0)   
Brute(1)....................N/A........................Page(1).....................Swordsman(1)
Ruffian(2-3)...............N/A........................Illusionist(2-3)............Defender(2-3)   
Savage(4).................N/A........................Enchanter(4-5)...........Cavalier(4-5)
Barbarian(5-9)............N/A........................Ascetic(6-9)..............Ascetic(6-9)

Wind Seer
----------

Venus-------------->Mars--------------->Jupiter--------------->Mercury

Guard(0)..................Guard(0-1)..............Guard(0)....................Guard(0)   
Brute(1)...................Soldier(2-3).............Page(1).....................Swordsman(1)
Ruffian(2-3)..............Warrior(4-5)............Illusionist(2-3).............Defender(2-3)   
Savage(4)................Champion(6-7).........Enchanter(4-5)............Cavalier(4-5)
Barbarian(5-9)...........Hero(8-9)...............Ascetic(6-9)................Ascetic(6-9)


Water Seer
-----------

Venus-------------->Mars--------------->Jupiter--------------->Mercury

Guard(0)..................Guard(0-1)..............Guard(0)....................Guard(0)   
Brute(1)...................Soldier(2-3).............Page(1).....................Swordsman(1)
Ruffian(2-3)..............Warrior(4-5)............Illusionist(2-3).............Defender(2-3)   
Savage(4)................Champion(6-7).........Enchanter(4-5)............Cavalier(4-5)
Barbarian(5-9)...........Hero(8-9)...............Ascetic(6-9)................Ascetic(6-9)

Base Element:  :JupiterDjinni:
-------------------
Base Element:  :MercuryDjinni:
-------------------
#4
Creative Works / Zach's artwork
03, April, 2010, 04:51:28 PM
Some artwork
NOTE: For some reason, I can only draw something if I see a picture it (NO, I DON"T TRACE!). Haven't started coloring any pics, so don't except to see color atm V.V. Also, these are old pics and I do plan to upload some more pics (LOTS more)  :happy:

Rukia Kuchiki (June 16, 2009)


Hinita Hyuuga (June 18, 2009)


Neji Hyuuga (June 21, 2009)


Knuckles the Echidna (June 22, 2009)


Ulquiorra Cifier (July, 9, 2009)


Charizard (July, 9, 2009)


Treecko (July 29, 2009)


Knuckles The Echidna 2 (August 28, 2009)


Knuckles The Echidna 3 (August 31, 2009)


Knuckles The Echidna 4 (August 31, 2009) I LOVE drawing Knuckles (No homo :happy:)


Pokemon Trainer Brandon (September 7, 2009)


Pikachu Family (November 15, 2009)


Clefairy Family (November 16, 2009)


Ariados (November 21, 2009)


Breloom (November 21, 2009)


Sora at Bay (January 22, 2010)
#5
Tech, Gaming and Entertainment / Homebrew Apps
07, February, 2010, 01:09:19 AM
Pretty much this topic is about homebrew apps that you consider fun and would like to recommend to others. However, the only apps that should NOT be discussed are the ones related to piracy.

The app that I recently downloaded for my Wii is Super Mario World Wii. Although I've only had it for 1 day, it's a pretty fun app and I think you guys should download and play it if you get the chance
#6
Open Discussion / Something to think about
07, January, 2010, 08:41:09 PM
Well actually, this isn't something to really think about, BUT think about this for a second before replying (keywords italicized and bolded):

If a Con is the opposite of a Pro, does that mean that CONgress is the opposite of PROgress?

EDIT: Oops, I said it wrong. I meant to say this: If a Con is a negative and a Pro is a positive, does that mean that CONgress is the opposite of PROgress?
#7
I got a PS3 (got all 3 systems now) and some games for it. What about you guys?
#8
Open Discussion / Motivation
21, November, 2009, 02:10:45 PM
So um....yeah, for the last few days (or a week maybe?) I haven't been here that much (or at all) and that's due to me losing motivation to hack. Like right now, I have no motivation to continue my hack atm (but I want to finish it). And that's motivating me to not come here ._. . So what's a good way to get motivated to continue on with my hack?
#9
Misc. GS Hacking / Quick Question
03, November, 2009, 04:18:00 PM
In the psynergy sectino of the ditor, psynergies 81-86 (?) are healing in my editor. Can someone else check this to see if they have this too (don't remember doing it, but idk)?
#10
Misc. GS Hacking / Summon Type Psynergy
24, October, 2009, 01:30:00 PM
You know how when you summon rush on a boss, you always do rapable damage? Well it seems that even Psynergy can cause rapable damage to bosses when set to Summon type o.O. Found this out by accident in the Link Arena.

Video: Golden Sun TLA: Summon type moves are boss killers
Video #2: Golden Sun TLA: Summon Test
#11
The Classic GS Editor / Changing Palette Swaps in Battle
11, October, 2009, 03:24:00 PM
Something I discovered (after reading Drick's topic, Changing Creatures Summoned With Trainer's Whip) regarding Palette Swaps. As it turns out, if a monster (who has another variation of it) uses it summon able form in battle, then it's palette will swap over to that variation's palette (but it will still keep it's moveset). Here's an example of it: In-game Palette Swap

EDIT: I did some more testing (but with the same monsters)
and I need to correct what I said. If a variant (or another monster) uses a healing summon able monster, then the variant (from what I've seen) will change to that healing spell. As an added bonus, they can even change into the damaging summon able monsters, if you set it to healing and Ally. However, your game CAN AND WILL FREEZE WITH CONSECUTIVE USE! YOU HAVE BEEN WARNED!

Video of the test:
Changing Sprites In-Battle Part 1
Changing Sprites In-Battle Part 2
Changing Sprites In-Battle Part 3
Changing Sprites In-Battle Part 4
Changing Sprites In-Battle Bonus Test

I will do 1 more test with monsters that cannot be summoned (or have a variant that cannot be summoned) to see if this only applies to monsters that can summoned (or variants that can be summoned). So far, it seems like it doesn't apply to non-summon able monster, but that will be determined with the next test.

EDIT 2: My theory was half way correct. Turns out, the first enemy in battle will be the one to change, however, if the enemy is not a variant, then it will freeze/crash the game
#12
Project List / Golden Sun TLA Maniac Mode Patch
04, October, 2009, 06:47:00 PM
Golden Sun TLA Maniac Mode!

Background Information
-------------------------------------------
After feeling that this game was a little too easy, I felt like it should be harder (though at some parts, I am going a little overboard) and funner at other parts. The difficulty is on the high side and to get past the 4 scripted battles in the beginning of the game, you have to use the 4 oil drops that I put in your inventory. This hack is done all the way up prior to the Shaman Village. Without further ado, I present to you, my (in-progress) difficulty patch.

Golden Sun TLA Maniac Mode Version 1.2

Changes
---------------
~You can use nearly all of your items in battle
~Weapons are more useful now
~Weapons cost more (due to usefulness, but money shouldn't be a problem after a while)
~Difficulty is SPIKED!
~When you fight a Djinni, they will NEVER be alone
~Most of the classes (except for the Hermit series, classes that requires items, and the tri-elemental classes since they have not been edited yet) have been changed for the most part
~Nearly all enemies have 2 turns (excluding the Rat, Serpent, Felix, Jenna, and Sheba) (Refer to Plot Twist! for Felix, Jenna, and Sheba)
~Cost of Psynergy is increased
~Nearly all of the enemies can use psynergy alongside their original moves
~Some classes (like the Mariner class series for example) can use unleashes and/or enemy-only moves
~EXP Level Requirements have been increased
~Different base classes
~To use the old base classes, Felix needs Jupiter Djinni, Jenna needs Mercury Djinni, Sheba needs Venus Djinni, and Piers needs Mars Djinni
~Serpent has a different palette swap for each light that is activated
~Avimander has been replaced with Felix, Jenna and Sheba (Refer to Plot Twist!)(He's also probably going to appear later in the Mars Lighthouse or Magma Rock)
~All utility psynergy (except the ones used in battle) costs 4 PP including Retreat
~Unused enemies and enemies from Golden Sun makes appearances (even Saturos and Mendari, even though their appearance contradicts the storyline)
~The single elemental summons now uses secondary effects (i.e Inflicts Delusion, May Inflict Stun, etc.)
~New Psynergy Formula
~You can determine the strength of a Psynergy by it's PP (Excluding the Psynergies after #207. in the ability editor)
~Very few Psynergies has secondary effects now (You'll have to discover them on your own ;) )
~Tamer class series is modeled after Jamie's. All credit goes to him
~1/3 of the patch has gone through the changes in the overhaul

List of unused/returning enemies
-----------------------------------------------------------
~62. Ruffian 3 (Dark Felix)
~74. Champa 2 (You fight him with Briggs and that enemy group might make you want to punch your computer screen ._.)
~75. Champa 3 (Commando)
~117. Baboon Goblin
~154. Elder Wood
~157. Dark Wizard (He's in the videos Golden Sun TLA: Difficulty Patch Battle and Golden Sun TLA: Getting My Revenge
~216. Vermin (He's actually at the very beginning of Golden Sun)
~217. Vermin (#2)
~223. Wild Mushroom
~224. Wild Mushroom (#2)
~226. Slime
~227. Slime (#2)
~237. Bandit (The one from Golden Sun is now Dark Jenna)
~238. Thief (The one from Golden Sun is now Dark Sheba)
~239. Brigand (The one from Golden Sun is now Dark Piers, who hasn't made his appearance yet)
~273. Siren (Watch out for this one, she's vicious o_o)
~334. Mystery Man (You fight him with Flower and he might make you cry)
~347. Mystery Woman (You fight her with Blitz. Alone, she's not a problem, with Blitz, however, it's a whole different ball game)

I have some more unused enemies that I plan to use (but I'm not going to spoil the surprise ;D.) Also, the returning, exclusive GS1 enemies will be stronger, excluding Mystery Woman who is actually a lot weaker due to an earlier appearance as opposed to Mystery Man (who gave me the hardest time for awhile until I came back after gaining 2-3 levels o.O)

Single Elemental Summons
--------------------------------------------------
:VenusDjinni:  - May multiply damage by 1, 2, or 3
Ramses - May multiply damage by 1, 2, or 3
Cybele - May ignore 50% of defense
Judgement - May ignore 50% of defense
:MercuryDjinni:   - Inflict delusion
Nereid - Inflict delusion
Neptune - Halve Agility
Boreas - Halve Agility
:MarsDjinni:    - May inflict stun
Kirin - May inflict stun
Tiamat - Ignore defense
Meteor - Ignore defense
:JupiterDjinni:    - May inflict seal
Atalanta - May inflict seal
Procne - Drop resistance by 20
Thor - Drop resistance by 20

Known Glitches
---------------------------
~When you get to the djinn tutorial, the game will freeze if you have the Long Sword equipped since it will try to unleash Echo 2 times
~When you fight the 3rd Ruffian group in the beginning of the game, there's a possibility that Ruffian 3 (A.K.A. Purple Felix, who is a later boss) might appear for unknown reasons o.O
~Healing Psynergies/Djinni with a range of 3+ may might not heal/defend (if you're using granite, shade, flash, flower, etc.) due to a glitch in the editor

General Tips
----------------------
~If you find that you're having a hard time in the beginning of the game then refer to this weapon/armor list for Daila:

Weapons
-----------
Long Sword (Daila, Madra, and Alhafra)

Price - 350
Use - Single
Attack/Defense - 24/10
Unleash rate - 40
Earth Attribute
Boosts Encounters (20) and Turns (1)
Use - Helm Splitter
Unleash - Slice

Short Sword (Daila and Alhafra)

Price - 275
Use - Multiple
Attack/Defense - 120/0
Unleash rate - 85
No Attribute
Boosts Encounters (40)
Use - Total Defense
Unleash - Defend

Mace (Daila and Alhafra)

Price - 300
Use - Single
Attack/Defense - 9/3
Unleash rate - 40
Wind Attribute
PP Recovery (10)
Use - Tornado
Unleash - Whirlwind

Wooden Stick (Daila)

Price - 300
Use - Single
Attack/Defense - 5/0
Unleash rate - 50
Water Attribute
Mercury Power (20) and Mars Resist (10)
Use - Ice Horn
Unleash - Prism

Armors
-----------
Cotton Shirt (Daila and Madra)

Price - 80
Use - Single
Attack/Defense - 1/3
Unleash rate - 0
No Attribute
Agility (1o)
Use - Guard
Unleash - Nothing

Travel Vest (Daila and Alhafra)

Price - 150
Use - Single
Attack/Defense - 3/7
Unleash rate - 0
No Attribute
Agility (15)
Use - Guard
Unleash - Nothing

One-Piece Dress (Daila)

Price - 120
Use - Single
Attack/Defense - 0/6
Unleash rate - 0
No Attribute
Luck (2)
Use - Guardian
Unleash - Nothing

Wooden Shield (Daila, Madra, and Alhafra)

Price - 120
Use - Single
Attack/Defense - 0/6
Unleash rate - 0
No Attribute
Agility (-5)
Use - Protect
Unleash - Nothing

Padded Gloves (Daila and Madra)

Price - 100
Use - Single
Attack/Defense - 4/4
Unleash rate - 0
No Attribute
Max PP (10)
Use - Demon Spear
Unleash - Nothing

Leather Cap (Daila, Madra, and Alhafra)

Price - 80
Use - Single
Attack/Defense - 0/5
Unleash rate - 0
No Attribute
Use - Resist
Unleash - Nothing

~Once you get past Kibombo, for an easier time, I recommend doing the following in this order: Aqua Rock -> Gaia Rock -> Sea of Time Islet (Optional) -> Tundaria Tower -> Ankohl Ruins. However, if you want a harder challenge, then you should do the ones you can in reverse order (which I don't recommend doing)

That's about it until I remember something else. Enjoy please and some feedback would be nice.
#13
Project List / Zach's Difficulty Patch!
11, August, 2009, 11:33:00 PM
This hack is done all the way up to Lemuria (which I consider the half-way point and actually Poseidon was the last thing edited and not the items inside Lemuria itself). Without further ado, I present to you, my (in-progress) difficulty patch.

Zach's Difficulty Patch Version 1.04

Just to let you know, the difficulty is on the high side and to get past the 4 scripted battles in the beginning of the game, you have to use the 4 oil drops that I put in your inventory.

Changes from the game
~You can use nearly all of your items in battle
~Weapons are more useful now
~Weapons cost more (due to usefulness, but money shouldn't be a problem after a while)
~Difficulty is SPIKED!
~When you fight a Djinni, they will NEVER be alone
~Most of the classes (except for the Hermit series, classes that requires items, and the tri-elemental classes since they have not been edited yet) have been changed (nerfed in most cases)
~All enemies have 2 turns (excluding the Rat, Serpent, Felix, Jenna, and Sheba)(Refer to Plot Twist! for Felix, Jenna, and Sheba)
~Cost of Psynergy is increased
~Nearly all of the enemies can use psynergy
~Some classes (like the Mariner class series for example) can use unleashes and/or enemy-only moves
~EXP Level Requirements have been increased
~Different base classes
~To use the old base classes, Felix needs Jupiter Djinni, Jenna needs Mercury Djinni, Sheba needs Venus Djinni, and Piers needs Mars Djinni
~Serpent has a different palette swap for each light that is activated
~Avimander has been replaced with Felix, Jenna and Sheba ( Plot Twist!)
~All utility psynergy (except the ones used in battle) costs 4 PP including Retreat

Once you get past Kibombo, I recommend doing the following in this order:
Aqua Rock -> Gaia Rock -> Sea of Time Islet (Optional) -> Tundaria Tower -> Ankohl Ruins. The weakest enemies are at Aqua while strongest are at Ankohl Ruins

Also, when you get to the djinn tutorial, make sure you skip it if you have the Long Sword equipped

That's about it until I remember something else. Enjoy please and some feedback would be nice.

Here's what each weapon and armor (the category atleast) generally does when used in battle. NOTE: Not all of them does the same thing in battle

All Weapons - Varies
Armor - Guard Aura
Clothing (Shirts, Coats, and Vests) - Guard
Robes - Guardian
Shields - Protect
Gloves - Demon Spear
Armlets - Ward
Helms - Protector
Caps (Caps, Crowns, Hoods, and Hats) - Resist
Circlet - Bind

Here's a general rundown of weapons and armors (general categories) abilities (i.e Max HP, PP Recovery, etc.)

Long Swords - Boosts Encounters (most weapons has this ability)
Light Blades - Boosts Encounters and for some, Agility Gain
Axes - Boosts Encounters and Agility Loss (but great Atk and Def stats to make up for it)
Maces - Varies
Staffs (Staffs, Rods, Wands, and Ankhs) - Varies
Armor - Good Defense and Agility Loss
Clothing (Shirts, Coats, and Vests) - Agility gain, mediocre defense, and attack (usually less then half of the defense stat)
Robes - Luck boost and average defense
Shields - Agility loss, mediocre attack, and average defense
Gloves - Max PP increase, Great Attack (for armor =D) and below average defense (usually half of the attack stat. even with high attack, it's hard to get go defense with this method)
Armlets - Nothing surprisingly o.O. Thinking about adding increase criticals or counterstrike rate
Helms - Max HP increase, mediocre-average attack strength (usually half of the defense stats) and great defense
Caps (Caps, Crowns, Hoods, and Hats) - Nothing surprisingly o.O. Thinking about adding increase criticals or counterstrike rate
Circlet - PP Recovery gain, horrid attack stat (usually 1/3 of the defense stat), and average defense

As Salanewt would say "Have a nice day" ^-^

This post has been edited by zach on Sep 13 2009, 10:55 PM
#14
The Classic GS Editor / Serpent's Hp Regen
28, July, 2009, 03:13:00 PM
In the editor, monsters have a limit of 255 HP and PP Regen, yet the Serpent somehow bypasses this rule with it's 2430, 810, and 270 HP Regen o.O. This really made me wonder, "How the heck does it bypasses this limit when it's HP Regen is viewed at 243, 81, and 27 in the editor?" My theory is that he may he use the 2 unknown numbers above his moveset or the 4 numbers under the moveset. Once I test this theory, I will come back to you with my conclusion


#15
I was heading to Taopa Swamp, when I ran into this Venus Djinni dummy. In my mind, I was trying to make sense of this event, but couldn't. I switched the stats to determine which one it was, and determined it was the Venus Djinni #4. Can you guys make sense outta this? Here's the link for the vid I made from the encounter.

http://www.youtube.com/watch?v=oLerVDHq3_Q
#16
Tech, Gaming and Entertainment / Uploading Error
08, July, 2009, 12:50:00 PM
For the last 2 days, I've been trying to upload video, but whenever it's almost done uploading or sometime during the upload, an unknown error always occur. So my question to you is how do I go about this? I can't re-record it since I'm past the part that I record and the last save before is at least 5 areas before that. Help?
#17
Introductions / hello
10, February, 2009, 04:20:00 PM
So hello there. I'm kinda new in town. I made the account on January 26, but i was unable to activate it til about now. I'm a fan of Golden Sun and would love to see a hack. I would like to make my own hack, but i lack hacking skills <.<