The forums proper aren't really as active as they should be these days, but there's a discord server here and actually knowledgeable people will be glad to help you there.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.Show posts Menu
Quote from: Caledor on 15, September, 2017, 07:46:14 PMThose numbers are... actually close to fine, though damage with debuffs (Djinn in particular) should probably have a lower magnitude debuff in exchange for more consistency. Base 100% but with MT debuff magnitude seems appropriate.Quote from: JamietheFlameUser on 15, September, 2017, 07:16:38 PMI think base 100% for single-target debuffs and base 120% for multi-target debuffs seems appropriate. Perhaps reduce these numbers a little bit to make ailment rate-boosting equipment worthwhile.Currently the values are: base 70% for djinn (damage with debuff attached in general), base 95% for ST debuff and 125% for MT debuff.
Quote from: Fionordequester on 05, September, 2017, 12:04:16 PMAnother thing is that Ivan's class is Bolt User. He's supposed to be very strongly electricity-themed in his base class.
Just some miscellaneous observations...
1) I understand why Ivan doesn't have Whirlwind by default anymore (limited slots per class, wanting both a single and multi-target for him)...but I don't think that's good game design. I know most've us have played this game before, but I still believe in designing games as though it's a player's first time; and unlike Growth, Whirlwind is necessary for getting through the story. So instead of Bolt, I would make WHIRLWIND the single-target attack that costs 3 PP, just like how Growth is now.
Quote from: Caledor on 25, April, 2016, 03:53:58 PMI don't actually know how it works in the code, but I suspect it would be fairly simple to first modify the ability's Power value using the caster's Elemental Power and then use the modified value in the HP restoration function.
No it's not affected. i already thought about doing that btw and i'm pretty sure i can manage somehow. Won't happen anytime soon though. My "ToDo" list is quite overloaded ATM.
Quote from: Rolina on 06, April, 2016, 07:24:38 PMYou said "you guys" with a plural, so I got confused.
@Jamie: Dood, I was agreeing with you. That was being directed at Caledor.
Quote from: Misery on 06, April, 2016, 12:49:10 PMThe problem of course is that the Elemental Level part of the equation basically just exists to make debuffs more effective when used by enemies than when used by the player, since they get a greater variety of debuffs on each element thanks to monster skills. And the unevenness of the debuff selection is also an issue when an enemy's status vulnerability doesn't match up with their elemental vulnerability, making exploiting their weakness not as much of an option as it could/should be.Quote from: Caledor on 06, April, 2016, 12:05:58 PMI think the main reason to do this would be that there's no real way to take advantage of it... there's very little leeway in what djinn you use for a certain class. Keep in mind it will affect enemy success rates as well, since they also have elemental levels.
I'm considering the possibility of removing elemental levels from the formula that calculates the success chance for ailments. For reference:
[spoiler](((((((Attacker's elemental level - Defender's elemental level) - Floor(Defender's luck / 2)) * 3) + effect's base chance + (vulnerabity's 25)) * diminishing%) / 100) >= rnd()[/spoiler]
Reason behind this is that it's very unbalanced towards mono elemental classes and that debuffs are poorly spread among elements. But I want to hear your opinions on the matter cause I could've easily missed something important.
As for debuffs being unevenly spread, I don't think it's wrong for different elements to have specialities.
Quote from: Misery on 06, April, 2016, 11:49:47 AMYeah, losing your Djinn means you lose a whole bunch of your Luck, so you're extremely vulnerable to Charon's instant death. And even in Cruel Ruin's case, sure it can't kill a level 30-ish character without prior damage, but considering you lose access to full-party heals at lower class tiers it still cripples you.Quote from: Rolina on 04, April, 2016, 03:27:59 PMBoth are summon style moves, meaning they scale with max HP and have pretty heavy damage falloff, so those actually seem like pretty good choices. I'll give you Charon since it has some pretty high base power and the instant death chance... which in my experience claims many more victims than the actual damage. Cruel Ruin is a joke in comparison, it won't even kill djinnless level 30-ish characters without prior damage.
@Djinn Storm/Misery: Which Both Djinn Storm users do - Dullahan specifically follows Djinn Storm up with Charon, while the Doom Dragon has reached the point of that fight when he starts spamming Cruel Ruin, which is basically Judgement in Base Power and Iris in HP% damage before those summons got nerfed. Granted, that's his vanilla form, but still - both Djinn Storms follow up Djinn Storm with ridiculously powerful attacks, negating any class setups you had, nixing djinn stat bonuses, and of course now that we have a right and proper nerfed revive, preventing any real recovery from happening.
That's for vanilla though, in this hack where revive is nerfed and summons have higher base power I could see them potentially being more of a problem (Djinn Storm + summon combo).
Quote from: Rolina on 05, April, 2016, 10:14:29 PM@Sheba/Ivan: Sorry for the slowpoke here, but... Wait, you guys see Sheba as frailer than Ivan? Huh. That's news to me. You two are the first ones I know of who believe that. I always saw her as the more sturdy one, but also the one that couldn't use the Tisiphone Edge (which is why she wasn't used). Also, you changed the stats to match the multipliers? Shouldn't that be the other way around? I mean, you're changing base classes anyways (as you probably should), so why not tweak things class-side instead of growth-side?Huh? I specifically said that people perceiving Sheba as being the frailer of the two is a major Berserk Button for me, and Squirtle agreed that he viewed Ivan as the frailer one, not Sheba.
And don't say "it's how you perceived them". You can't both use that argument and dismiss it at the same time.
Quote from: Caledor on 04, April, 2016, 05:25:09 PMJust like everyone else in this damn fandom. I swear, random fanfics having Sheba totally unable to take a hit while Ivan has to save her in a typical "chivalrous" fashion. Makes me SO mad because holy crap people, the game stats do in fact exist for a reason. Stats are an abstraction of a character's physical abilities.
4- Statistically, Sheba now has the lowest atk, def and hp. best PP and Luck and second best agility. I changed those values to reflect the stat multipliers in base classes. The only reason behind this is how i personally view characters. Basically i "see" Sheba as frailer than Ivan.