Quick question: if Sheba is more wind-oriented is it okay for her to get Paralyze? I think Sleep or Bind would fit her better in that case. Then you could give Paralyze to Ivan.
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Show posts MenuQuote from: Rolina on 27, November, 2012, 06:58:06 PMWhat? A Silvio Santos video on the GSHC? Now THAT's something I'd have never expected to see in here...
QuoteIt seems like the 2x damage and 3x damage effects that appear later in the effect list trigger more often.
QuoteSo in conclusion, you could make a parameter guideline to organize how classes could work while setting to one specific party.
QuoteBesides, the name Takeru just sounds awesome to me.When I first saw it, "Takeru" reminded me of a thieving bird for some reason. Maybe if I knew more japanese names that wouldn't have happened...
Quote from: JamietheFlameUser on 19, February, 2012, 06:24:21 AM
You begin the game with your party, player character, and name from your transfer data of the previous game (or some of their canon Pokémon from their Battle Subway + their member of the Tao Trio (Zekrom in White 2, or Reshiram in Black 2), if you don't use transfer data). At the game's start, you start off in a battle against a random trainer, which you promptly own. Then Team Plasma shows up and steals all your Pokémon before you can react. Rushing to the Pokémon centre to grab out new Pokémon, you discover that somehow, your Pokémon are all missing from there, too. This forces you to go to Professor Juniper's lab to get a second starter Pokémon. Then you go off to defeat Plasma Grunts and get your Pokémon back, in order from weakest to strongest, while working to find out how on earth Plasma could have returned already.
Quote from: JamietheFlameUser
Healing Overflow: It turns out that Healing abilities actually use a signed 16-bit value for their base power. But the editor doesn't know this. So what you do is you set the ability's power to something just over 32767 (I used 33000), so that it will overflow to the most negative value possible, or at least close to it. This has an odd effect. At such extreme levels of negative healing, the game will not actually damage the target. Instead, the target's HP will be fully restored (though it still says "[character] recovered -31500 (or whatever) HP!") and, for whatever reason, so will their PP. If you were hoping to fully restore HP and PP as well as some other effect, this will free up the secondary effect slot for you!
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