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Messages - MadJak91

#1
Project List / Re: [RELEASE] Golden Sun Reloaded
10, October, 2017, 03:28:38 PM
Cool! So if people want a cheap Dullahan battle, now it is the last call ;D

And thanks for the explanation! Makes total sense.
Curious: Can the issue happen in the vanilla game as well or did you change the RNG function and now found the bug? I am thinking if it can be exploited on virtually any enemy. For the sake of theory, really.

I guess that completed my playthroughs for the time being but I will be on the lookout for more stuff if possible.
Thanks for the hack!
#2
Project List / Re: [RELEASE] Golden Sun Reloaded
06, October, 2017, 11:51:02 AM
Sorry for the late reply.

I actually used the same save I uploaded here in the thread in the past when I was playing the hack for the first time.
Here you go! :D
http://forum.goldensunhacking.net/index.php?topic=2779.msg47030#msg47030

I am already saved after Dullahan on the current one (where the glitch happened for the first time) so I downloaded that one.

Actually, this old save is RIGHT before him and you only need to save edit yourself four "Stellar" Axes or such!
I just used it with the current version of the patch and could reproduce the bug.

I hope that helps!
#3
Project List / Re: [RELEASE] Golden Sun Reloaded
03, October, 2017, 03:16:40 PM
Alright!

I attached screens of the possible script mistakes. They sound wrong or awkward at least to me.

As for Dullahan...

Here is a very quick video:
https://www.youtube.com/watch?v=81beX3Jgtto

Once I have more time, I will try other status effects as you suggested but here is the Olympus Rage bug for now. I was able to reproduce it.
A couple of notes: No other patches were used. Just yours (current version). The recorded attempt is after NUMEROUS such attempts with the guys constantly attacking until Dullahan wiped them out. Then I restarted and did it again and again. So it is rare but possible... Hm.
#4
Project List / Re: [RELEASE] Golden Sun Reloaded
25, September, 2017, 03:48:32 PM
Unless you fix it in the meantime, I will try using other instant death unleashes on him if I have the time. Although I guess it does not matter what weapon you have? It is about some fault in his resistance... Dunno.

Question: How concerned are you with mistakes or typos in the script? There are a few mistakes I spotted at the very end when using the Mind Ribbon on Prox villagers but since this is mostly a gameplay patch,  I suspect script mistakes were always there.
#5
Project List / Re: [RELEASE] Golden Sun Reloaded
17, September, 2017, 09:11:35 AM
What is the intended behavior of the Olympus Rage unleash?
Because it seems to be capable of instant death. That is alright but... the effect also just worked on Dullahan. Makes him really easy if it connects, haha.
#6
Project List / Re: [RELEASE] Golden Sun Reloaded
15, September, 2017, 11:13:02 AM
Is there a list of items that were removed just like Giant Axe?
I am curious about Gloria Helm for example. Thanks!
#7
Project List / Re: [RELEASE] Golden Sun Reloaded
07, September, 2017, 08:41:41 AM
Sure! No problem! If it is not possible then that is fine!
#8
Project List / Re: [RELEASE] Golden Sun Reloaded
31, August, 2017, 12:02:02 PM
Cool! Thanks!

Possible suggestion unless it was already discussed or there are problems implementing it:
Mia's Cure Poison upgrades to Remedy which is awesome but Remedy itself disappears from her field Psynergy menu. Sure, you have Piers and items OR you can downgrade her class but I think having Remedy/Cure Poison outside like usual would be practical.
#9
Project List / Re: [RELEASE] Golden Sun Reloaded
31, August, 2017, 08:10:37 AM
Heyo! Have not posted here in a while!

I quickly checked the changelog but if some of the following was already discussed in the thread somewhere then disregard it.

Question: Is the Giant's Axe still in TLA? Earth Golems seem to drop Vials now.

Typo: Alecto's Mace has "Unleshes" instead of "Unleashes".

Weird EXP: The Wights under Izumo give a suspiciously generous EXP reward for killing them. Is that on purpose? A group of two Wights and one Earth Golem when killed with effective Djinn gives over 3k EXP. A group with one Wight and one Gressil gives over 1.2 EXP without Djinn kills. And so on.

Thanks!
#10
Project List / Re: [RELEASE] Golden Sun Reloaded
08, May, 2017, 04:33:11 PM
Works the same. I simply obtained my gold code and used it like normal!
#11
Project List / Re: [RELEASE] Golden Sun Reloaded
08, May, 2017, 08:20:55 AM
Oh, okay, that makes sense actually.
Funny the guides do not mention that.
That would also explain my problem with the Mercury Djinn like Mist who causes Sleep.

Sorry then.
#12
Project List / Re: [RELEASE] Golden Sun Reloaded
07, May, 2017, 02:55:23 PM
Just did a quick test.
Mars Lighthouse -> Minos Warrior and Aka Manah -> Ninja Sandals.

First turn:
4x Psynergy targeting both enemies.

Second turn:
2x Psynergy targeting both enemies.
Venus Djinn on Aka Manah -> flashes and dies
Defend
Minos Warrior makes his move.

Third turn:
Attack -> Minos Warrior dies -> Ninja Sandals but...

Here are the details (I used a save state before making the same commands on the second turn):
I tried Flint, Sap, Bane and Geode. All made Aka Manah flash and die.
After Flint, Sap and Geode, Minos Warrior used Sack and raised his Attack. On the third turn, Ivan unleashed and killed him ending the battle WITH Ninja Sandals.
After Bane, Minos Warrior used Power Crush. On the third turn, Ivan attacked normally (without the unleash) and killed him ending the battle WITHOUT Ninja Sandals.

Meaning, some Djinn probably adjust the RNs differently? I actually do not remember that at all in the vanilla game but is has been a very long time...
This is just one example but like the poster above said, this also happened to me with other drops and other Djinn. I remember a similar case with some of the Mercury Djinn against Nue for the new Mars based mace.

Thoughts?
#13
Project List / Re: [RELEASE] Golden Sun Reloaded
05, May, 2017, 06:53:47 AM
1) Graphical glitch:
Yep! It is a really minor thing but I noticed it only now :D
Definitely nothing important but I figured I would throw it here.

2) I killed Dullahan after X number of times where X is pretty big I would say lmao :D
Nah but it took me a LOT of tries since I have last mentioned him.
Basically, I adjusted the general strategies written on the wiki as you changed classes a bit so that I still have a lot of healing and reviving. Also grinded for a few Mist Potions and Water of Life(s). Then simply tried until I got into a favorable loop and used Luff when needed :D
I also found new appreciation for Eddy, haha.

3) RNG abuse:
I have noticed I could not pull it off sometimes even when I was following the general two-enemy advice and it turned out I had to use a different Djinn. For example, I could not get a drop with Bane or Sap but Flint did it with the same strategy.
It has a been a long time so I do not remember whether it was always like that but probably was since there has been no changes to the system as was already said.
I hope that helps.

I beat the game a few days back. Doom Dragon was fine since I was buffed from Dullahan but still seemingly tougher than before and Cruel Ruin is well, more cruel ;D
Now I have two saves: One cleared and one with the game pretty much fully explored (not every artefact in stores).
Awesome patch all around, truly! Cannot go back to the original game now!
#14
Project List / Re: [RELEASE] Golden Sun Reloaded
01, May, 2017, 11:31:05 AM
Updated my game so thanks!
Also beat Dullahan so that is solved :D

Writing because I just found a small graphical bug. No idea if it is known but this is the very first time I see it :O
You can walk behind the INN sign in Prox. I do not know if that happens anywhere else.
This is a really pointless bug but since you are doing minor improvements as well plus I am not sure where else to post it, haha.

Screenshot included.
#15
Project List / Re: [RELEASE] Golden Sun Reloaded
19, April, 2017, 04:35:18 PM
Awesome! I will give it a try then!

Hm... Let's see. Did some snooping around in the store (could only check what I have there):
Dragon Robe - Minor thing. "bestows" is not capitalized :D
Dragon Scales - Resists Fire BUT the armor also resists Water! This description is actually correct in the first game, haha!
Arcadia Mail - No mention it also boosts Luck!
Bone Armlet - No mention it also boosts Earth power!
Herbed Shirt - Debatable. Replenishes HP does explain HP regen but maybe word it in a way that also shows you can use it in battle.

Speaking of the first game... Unfortunately, I only have a cleared save left so no access to shops so no idea if there are any mistakes BUT I think I might have seen one so someone else will have to provide OR I will hack in all items on a fresh file right away when I have the time. I do not think you added any new ones there.

EDIT: Which save file editor do you have? I have GSSGEdit 2.0a for a long time now and it seems to be the only one? You also cannot hack in the new stuff but I guess that makes sense because it does not know it is there.
#16
Project List / Re: [RELEASE] Golden Sun Reloaded
19, April, 2017, 12:11:19 PM
My bad! It is Gloria Helm. The description says Boosts Luck, Replenishes PP but it actually replenishes HP and no Luck bonus.

Alright. I will try to get Mythril Blade then. I could not and using the save editor gave me a glitched item instead :D

I see your point about Darksword so I guess that is clear now as well!
#17
Project List / Re: [RELEASE] Golden Sun Reloaded
18, April, 2017, 03:45:46 PM
Hello!

I am keeping track of this hack since the previous thread ended and now I am at the end of the game :D
Recently updated to the current version.
This post also has an end-game save attached (only Dullahan left as I cannot beat him right now so tips are also appreciated...). Hopefully it can help somehow.

I do not think I have anything new to add at the moment but noticed a few description mistakes here and there. Like the Alastor's Hood says it boosts Luck when it does not, I think.
Was Mythril Blade removed from the game? I could not get it so I uh, edited one in and it turned into a ? item, haha.

I went by the opening post and I think got all the new items (RNG manipulation) but is there anything else?

Here is a thought on Darksword.
[spoiler]Why did you change its unleash to Jupiter?
Now that a lot of unleashes are potentially stronger due to better elements handling, it would be a good candidate for the other Venus Adept if you choose the "cursed warrior" setup. More consistent than Tisiphone Edge. If you want to leave it Jupiter then maybe the Terror Shield should boost that instead of Mercury.
I guess you wanted a proper Jupiter sword that is consistent unlike Excalibur. Mercury has Caladbolg now and Masamune.
What is some other alternative to Tisiphone Edge for those who are not using Sol Blade?

I understand a lot depends on setups but from the basic perspective. It is of course very debatable so that is why I am asking.

This is how I currently see it in terms of "ultimate" weapons:
Mercury Mage Weapon -> Nebula Wand
Venus Mage Weapon -> Ker's Weight
Jupiter Mage Weapon -> Lachesis' Rule
Mars Mage weapon -> Atropos' Rod

Mercury Warrior Weapon (consistent)/(inconsistent) -> Caladbolg / Masamune
Venus Warrior Weapon -> Sol Blade / Tisiphone Edge
Jupiter Warrior Weapon -> Darksword / Excalibur
Mars Warrior weapon -> Alecto's Mace / None?

Like this I can see the reasoning so... I guess I need to rephrase it to: What is the next good Venus weapon for a warrior?[/spoiler]

No comment on armor and stuff because wow, I think most of it makes perfect sense!

Thanks for the hack :D