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Messages - Foreclosure

#1
Misc. GS Hacking / Re: AI Overhaul - Progress
12, March, 2021, 10:47:25 AM
I am looking forward for the patch. Really, this is the most charming thing i've seen here.
#2
Project List / Re: GS: TLA Maheo's Path
08, September, 2020, 11:02:18 AM
Quote from: Hayashida on 03, September, 2020, 07:55:07 AM
Issue (?) report, Since Aaron doesnt have cool/frost skill lines, he cant use frost, which makes the games stuck when trying to acquire Lemurian's ship.

Or do i need to use/do certain thing to get frost?.

Loving the hack btw :happy:

Hey there... I abandoned this mod like two or three years ago.. I will be honest, I can't remember if this is a glitch, I probably just forgot to add Frost to him. I don't even know if this mod is playable all the way.. if you want, after I'm done with college in november. I can come back to this mod and maybe actually finish it. Until then, I suggest you fix it yourself by addind Frost to Alex's psynergy skillset with the Atrius's Editor.

Thanks for playing this mod and sorry that I couldn't help more.

P.S. I remember main reason for abandoning this patch is because I couldn't make Doyle's sprites work and I'm not a good designer. I tried myb est still couldn't edit a good spritesheet :(
#3
The Canvas / Re: Alex Sprites
24, February, 2020, 04:39:52 PM
Those are some really nice portraits, thanks.
Thanks for the hint, too, Fox. Will check it out right away.
By the way, are you taling about GS magic?
#4
Project List / Re: GS: TLA Maheo's Path
13, December, 2019, 01:03:26 AM
Quote from: Rikku on 12, December, 2019, 03:48:16 PM
Does psynergy in this mod scale with mp or is like the normal game ?

And is there any new psyenergy or equipment ?

Congratulations on this mod

Hello there! Thanks for playing my patch. Yes, Psynergy damage will escalate with PP, not like the normal game.
Yes, there are new equipments since Maheo uses Lances/Spears and Elko use Hatchets/Axes. I updated my patch just so you know.
I ditched Doyle the Beastman's idea for a better idea. Check it out :)
#5
Misc. GS Hacking / Re: Weird Glitch...
26, July, 2019, 11:18:28 AM
Yes, it's about the wind slash animation. Sorry I was vague it's just that the glitch stands out as a sore thumb
No, it's not normal for the wind slash to go upwards like that.
#6
Misc. GS Hacking / Re: Little help please!
25, July, 2019, 05:01:05 PM
Edit: Yet another question.. would it be possible to make the player control only Isaac in TBS and only Felix in TLA (in battle only ofc), and make the other party members act as AI programmed characters?

Like in Persona 3, where you can control the protagonist and the other characters act on their own.

I would like to make a hack like this, for difficulty purposes and also so I could feel like I was not playing alone, if you know what I mean.

Thanks!
#7
Misc. GS Hacking / Weird Glitch...
25, July, 2019, 04:52:43 PM
Hello! I just want to know if someone can tell me why this happens.. and this only happens when I fight THESE bandits. I'm linking the video and you will know what I mean:

https://youtu.be/VrLyoF4k53E

It's not really bothersome and I dont want to fix it, but im just curious. Thanks!
#8
Misc. GS Hacking / Little help please!
10, July, 2019, 06:34:40 PM
Hello!
I want to start a project, and I need to learn how to do two things (and know if this is possible at all):

1- Can I make NPCs join the party temporarily? Say, let's suppose I want the warrior, Gallahad (you guys remember him? We meet him at Mikasala in TLA) join the party until, idk, the party reaches Alhafra. I suppose this is possible since Atrius made Kraden join Jenna in an old video. If so, could  you guys help me and point me in the right direction?

2 - how can I edit maps?

Thanks!
#9
The Canvas / Re: Alex Sprites
18, June, 2019, 01:34:43 AM
Would anyone be willing to help me fix these sprites? They are somewhat lacking in details.
Plus, any chance people will be coming up with icons/portraits editor? I have tried to edit icons and portraits through Caledor's tutorial but to no avail, it is just too difficult for me to understand :/
I want to make weapons like Claws, Lances and Scythes, and change some portraits so we can have like lizardmen or harpies as party members :D
#10
The Canvas / Re: Alex Sprites
18, June, 2019, 01:29:44 AM
Alex Casting all frames:
#11
The Canvas / Re: Alex Sprites
18, June, 2019, 01:28:32 AM
Attacking frames:
#12
The Canvas / Re: Alex Sprites
18, June, 2019, 01:27:53 AM
More beastmen drawings: Casting frames
#13
The Canvas / Re: Alex Sprites
15, June, 2019, 06:06:28 PM
Thank you kindly, sir.
Whenever I draw new stuff I'm going to post here for help, advice and to let you guys work with it if you want to.
Later!

Edit: So I wanted to use Zylo from shining force as my character. He is a beastman and looks awesome.
I have drawn the standing rear poses. I did not really draw it I just got ripped sprite from TheSpritersResource and started tweaking to try and fit the
Golden Sun battle sprites. I tested it and it seems good up to now. These things take a lot of time, fortunatelly I have got some time to spend on this.

Anyhow, whenever I do anything I will post it here.
#14
The Canvas / Re: Alex Sprites
13, June, 2019, 11:11:59 PM
#15
The Canvas / Alex Sprites
10, June, 2019, 09:08:04 PM
Based on the rear sprites from Alex that I got from a guy in this website, but can't really remember his name... anyways...
I drew the front sprites and I want to share with you guys my work. I hope I'm at least on the right track :/
#16
Project List / Re: GS: TLA Maheo's Path
08, June, 2019, 01:32:36 PM
Edit: Thanks to the info Fox posted above plus some empyrical research, I could figure this out.
The first digit in class type corresponds to the adept in question, meaning 2 is Isaac, 3 is Garet and so on.

So the deal is this: Squire Class is type 20 because Isaac is adept 2 and 0 is pure venus class.
So, when I put type 22 to the classes, then it worked like a charm, because Isaac is 2 and Mars is 2.
If u want to put mia base class, say, to Mars, then change it to type 5 (digita correspondent to Mia) and 2 (Mars) and so on.

Idk if you guys could understand it. I will make a little more research and then maybe I will edit this. Thanks Fox!

Now I can finally finish my patch!
#17
The Classic GS Editor / Re: Editor Questions I think
05, June, 2019, 11:54:25 AM
Any other combination will get me the same result so I don't think this is because of the statistics but I believe it has something to do with the player character's stats being hardcoded and if I am right I don't think there is a way around this...

Edit: Nevermind guys I figured it out :D
#18
Project List / Re: GS: TLA Maheo's Path
04, June, 2019, 11:00:02 PM
Thanks for replying, Salanewt. I feel welcome indeed. :)

I have tried editing the stats like you said, but I still get the NPC glitch class, but maybe I wasn't clear enought about my doubts, so I'm going to explain again my issues:

What I want is to change Isaac into Saturos, and so change elemental level from Venus 5 to Mars 5. Then, I went to Squire class series and put the requirements for Mars instead of Venus (5 Mars for Squire, 7 for Knight, etc)

When I test, and put all Saturos djinn on standby, it switches back to NPC class instead of Squire class. Why is this happening?
I tried editing different stats (Mars 54, Venus 1 or Mars 51, Venus 3, etc) and all combinations get the same result.
#19
The Classic GS Editor / Re: Editor Questions I think
04, June, 2019, 05:09:06 PM
Anyone knows how do I turn all Isaac's party characters into Mars adepts by adjusting their elemental levels as Venus 3, Mercury 2, Jupiter 1 and Mars 54 without glitching the base classes into NPC?
#20
Project List / GS: TLA Maheo's Path
31, May, 2019, 01:35:19 PM
Ok, guys, so I figured out how to finish my patch and I can finally present the official Beta Version!

Changelog:

Felix is now Maheo, a Mayan Indian with moapa's sprites. Revamped stats and classes.

-Isaac's party fully transformed into all proxian antagonists (Saturos = Isaac, Garet  Agatio, Ivan = Karst and Mia = Menardi)
I did a full revamp of the classes and stats. They are all Mars adepts all functional and stuff.

-Piers's sprites changed into Alex's sprites. He will still be Piers storywise, but he now looks like Alex, in battle and in overworld sprites, and I changed his classes and stats to match a mage like Alex.

-Changed Alex's sprites into another person, a woman. She will be still alex storywise though.

- Changed Sheba into Elko, another indian with full sprite sheet and custom classes! He uses Moapa's Knight overworld sprites and some custom battle poses I made myself. Text to match Elko's scripts aren't yet implemented so he will be refered to as a 'she' for now.


-Changed much of the text.



To do things:

-Change ending text.
-Draw some animation frames that are still missing for some characters.
-fix minor bugs.
-Edit text to match new character Elko
- Saturos and Menardi classes are a little glitched. There are some elemental classes they should have access to, but they don't. Will check it out.

It is playable however. Enjoy!

Special thanks to Caledor for I used his rom as base, and for everyone here who helped me finish my patch.

Edit: Fixed many bugs. Patch fully playable up to Mars Lighthouse last dialog. I still have to edit text again since I ditched Doyle for Elko. Will do this until January 2020.