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Messages - Dyrati

#1
Misc. GS Hacking / Re: Disable music during battle?
17, January, 2021, 01:51:17 PM
Welcome!!!

Also, you're in luck!  The game's battle music is stored at an address in memory, as a 2-byte value.  To disable the battle music, you can lock the value at address 0x0200042E to 17 (0x0011 in hex).  You can also choose other battle themes by picking other values.  (note: that doesn't work mid battle, it works when you enter a battle.)

Different emulators will have different ways of doing that.

  • VBA: Cheats > View Cheat List > CodeBreaker.  In the Code section type in: 8200042E 0011
  • mGBA: Tools > Cheats. In the box on the right type in: 8200042E 0011.  Click Add CodeBreaker
  • BizHawk: Tools > Cheats.  Fill in the fields as follows:
        Address: 0200042E, Value: 0011, Domain: System Bus, Size: 2 Byte, Display as: Hex

The 8 at the start of 8200042E just means "write 2 bytes at this address".  For GS2, use address 0200044E.
#2
General Golden Sun / Re: Some Questions about Formulas
30, March, 2019, 04:58:16 PM
Thank you again!

Um, yeah, on closer inspection, that Weapon Variabilities post was about suggested balancing things, not actual ingrained mechanics >~<

I only just learned about the editor from these forums, and it seems pretty darn kewl!  I read on the wiki that Dullahan also had a second moveset he draws from when his Psynergy is sealed.  I had to study that for the Dullahan Solo I made o3o.  I'll download the editor and try to figure stuff out I suppose ^-^

I take it that means that three independent random numbers are rolled: one for unleashes, one for crits, and one for missing?  Or do any of them share a random number?  That makes a lot of sense actually, since weapons with unleashes increase the BRN by 4 before landing a hit, although idk what that 4th RN is for.  I have a bunch of questions about RN too.  I would assume that the boost to crit chance from equipment is also additive, rather than multiplicative.  Also how much does Delusion affect the chance to miss?

I have a bunch of questions concerning battle mode too.  Should I make a new post or just have all the questions in this thread?  Btw, I read your master formula list from a while ago ^-^ It might be cool to include the formula for flee chance, some damage formulas, stat formulas, and BRN formulas maybe.
#3
Introductions / Re: Hi everybody!
29, March, 2019, 12:02:04 AM
Thanks! I made a post under General Golden Sun with some of my questions.  Is that the best way to ask them here? Also I've never used Discord much actually, but I'll go check it out ^-^
#4
Introductions / Re: Hi everybody!
23, March, 2019, 03:29:21 AM
I'm working on a Golden Sun Calculator, which is sort of just a glorified excel spreadsheet.  As of now, it has a complete Damage Calculator, a Stat Calculator, a Class Calculator, and it can sort or search all of the Djinn, Equipment, Weapons, Classes, and Psynergy by any stat you want, like HP, DEF, Average Damage dealt, and other things.  I want to make it really accessible, even to casual gamers, while having everything you'd need to strategize without having to turn on the game.  Still a work in progress, although I took some crude screenshots!

Screenshots:
https://drive.google.com/open?id=1qPx1PI7bX45QrcQwAWY81KiWk5x1kouz
https://drive.google.com/open?id=1-A-nBL5ZOSRQ98JGUACgdN-FeDM1hfU4
#5
General Golden Sun / Some Questions about Formulas
23, March, 2019, 02:57:19 AM
I was wondering about some odd details that I need to complete a spreadsheet I'm working on.  Sorry in advance if I accidentally break a rule here,  or posted in the wrong spot, or if these questions have been answered elsewhere in the forums.  I'm new here :s

1. For weapons that have multiple unleash effects, what are the exact probabilities for each?  I found Excalibur's probabilities on the wiki: 40% for 1x damage, and 60% for 3x damage.  Also found the probabilities for the Tisiphone Edge (30% for 1x, 20% for 2x, 50% for 3x).  What about the Masamune, Swift Sword, and Bandit's Sword?  Also, are those percentages rounded to a fraction out of 256?  I was also wondering the same thing regarding secondary effects of Djinn, like the chance for Gust to deal double damage.

2. I read in a post on Weapon Variabilities here that weapon effects have half the base% chance of working as dedicated spells, eg. Blinding Smog from the Righteous Mace would have half the base chance of causing Delusion as the spell Delude.  I assume that also applies to Djinn unleashes?  But what about things that don't have associated spells, like the health sapping of the Angelic Ankh, or the chance to halve agility from the Hestia Blade? (Actually, the Drain spell saps HP, but I couldn't find the probability for that.)

3. Is there a list of bosses with preset move orders?  The ones I've found so far were Saturos, Manticore, maybe Poseidon (I haven't tested that), Dullahan, and the first action of each phase of Doom Dragon (thanks to Plexa).  Are there any others?

4. Crit chance vs Unleash Chance:  The two seem to be used interchangeably elsewhere but in game they're two totally different effects.  How are the probabilities for crits dealt with, for enemies too?

Basically, I'm trying to make something where you can plug in a weapon, and some statistics, and have the spreadsheet tell you the average damage you would deal each attack, factoring in crit chance, unleash chance, average unleash multiplier, and relative power and attack.  I'm also making something where you can plug in a boss, and some statistics on a target, and see the probabilities of each move's effects activating on that target, as well as the average damage that target would take from each of the other moves, and the total average damage per turn.

Apologies again if these questions have already been answered somewhere else, or if I'm not supposed to have this many questions on one post... Thanks for any replies!
#6
Introductions / Hi everybody!
22, March, 2019, 07:19:19 PM
I'm just another Golden Sun fan here to learn, explore, and share some neat stuff hopefully!  I came here in search of information to complete a Golden Sun project I've been working on, and this community appears to be the best place to find answers to the odd questions that google can't provide.