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1  The Editor / Golden Sun Hacking / Jump Patch = Scripting Hilarity (and other shenanigans) on: August 11, 2014, 04:39:54 AM
So I'm making yet another GS hack that I'll hopefully actually complete this time (seeing as the hack itself has been done up to the Sea of Time, excluding the current lack of alt classes).

And in lieu of actually putting normal, reasonable preview videos, I've been messing around with a combination of my hack and Teawater's jump patch, and gotten some pretty amusing sequence breaks.

And last but most certainly not at all least:

Actual changelist:

-- PP is changed to MP wherever I possibly can.

-- Summon list is redone in a weird sort of way. 1st-tier summons are the same, second tier summons are weird 'cause I dunno what to do with 'em, 3rd-tier summons are support abilities, such as a Mana Seal to all foes or a full-party counter-attack barrier. 4th-tier summons are Elemental Physical Attacks that summon the spirits of Fire, Water, Earth, and Wind.

-- Major stat edits to equipment. Agility versus Defence is the name of the game for armour, while weapons can have all kinds of cool effects depending on type. Axes are good for brute force, but turn you into a glass cannon by nuking your Defence, while rapiers and sabres increase Defence and Agility but have less attack power, for example.

-- Class system completely redone. Each character has only 4 classes (and for most, only 2 of them are complete as I've yet to come up with enough unique class ideas):

--- Felix so far has Smuggler (as in the "Han shot first" kind of smuggler) and Pirate. The Smuggler dabbles in explosives, HP/MP theft, and time theft (yes, really), and has relatively high Attack and Agility with good HP, but low-ish MP. Pirate specializes in stat debuffs while dealing damage, and can steal an enemy's HP or MP. Pirates have very high Attack and HP and above-average Agility, but falter in MP and Defence.

--- Jenna so far has Furie and Thief. The Furie specializes in high-power attacks with high MP costs, and is a quick and powerful damage-dealing class with glass cannon tendencies. Slightly above-average HP and very high Attack and Agility, but low PP, slightly below-average Defence, and low Luck. The Thief can steal HP and MP from enemies, can heal allies at the expense of her own HP, and uses explosives for area-of-effect attacks. The Thief has very high Agility and slightly above-average Attack and Luck, with all other stats being roughly average to slightly below-average.

--- Sheba so far has Time Mage and Magician. The Time Mage can use magic to slow foes down or freeze them in their tracks, speed allies up, and grant allies extra actions. Its Agility and Resistance buff spells also have slight healing properties. The Time Mage has high Agility with above-average HP and MP and average Attack, but terrible Defence. The Magician is an all-out offensive caster class, with powerful area-of-effect spells in all four elements. It has very, VERY high HP and MP and above-average Luck, but low Agility, very low Attack, and the worst Defence stat you've ever seen in a Golden Sun hack. Nonetheless, the Magician can soak spells like nobody's business and retaliate by striking the foe's weak point with its own high-power magic offence.

--- Piers so far has Duelist (as in the "children's card games for life or death" kind of Duelist) and Fencer. The Duelist has full-field attack spells in all four elements that can also inflict nasty status effects, but they are very expensive to cast. It also has a few support spells to assist allies for relatively low cost. The Duelist has high HP and above-average Defence and Agility, but terrible Attack and only average MP despite being a caster. The Fencer specializes in fighting a single target and can take advantage of any weakness with inexpensive EPAs in all four elements. It also has the ability to boost allies' Attack (with slight healing attached) and cure status ailments. The Fencer has high Defence and above-average Attack and Agility, but only average HP and below-average MP and Luck.

-- Base damage spells have been buffed to h*** and back in exchange for being much more expensive to cast overall.

-- Just about all support spells also provide minor healing. It's useful early on, but becomes obsolete later when you start dealing or taking more damage in a single hit than a single buff spell can heal.

-- HP Drain and MP Drain effects now have a flat 70% chance of activating, making the Thief class much more reliable as a healer.
2  The Community / Creative Works / Justicebattle on: August 22, 2013, 12:47:02 PM
So, does anyone remember this track that Charon composed several years ago, back when she was around?

Well, I threw a high-quality soundfont at it, asked the universe "Will it blend?", and got this. I think it worked out alright, but it could be better...
3  The Editor / Golden Sun Hacking / Jamie Made Another Pointless Hack Thingy! on: September 01, 2012, 04:24:46 AM
This one somewhat inspired by Kingdom Hearts: 358/2 Days, along with the Tales Series. As with 358/2 Days, inventory management is a big part of strategy.

Again, I haven't edited text much at all, yet.

I have videos of the duel against Briggs. And when I say "duel", I literally do mean duel. It's a one-on-one fight. Likely to throw the player for a loop if they're not used to single-character strategy.

Briggs VS. Jenna:

Briggs VS. Sheba:

In the video, Sheba has two Atk Plus slots equipped, each multiplying her attack by 1.2x, a Def Plus slot equipped for 1.2x Defence, and an HP Plus slot equipped for 1.2x max HP. Additionally, she has eight Critical Plus slots equipped, giving her a 40% unleash rate. This is why her regular attacks do so much damage, and why Briggs is totally failing to deal any significant amount of damage in return.

Briggs VS. Felix:

The hardest fight for me was Felix, as I'd had him set up as a mage with a focus on area attacks. I ended up relying on Overlimit: Defence quite a bit, and Helm Splitter was my main attacking move, even though it cannot cause flinching like regular attacks can.
4  The Editor / Golden Sun: The Lost Age Editor / Jamie's Guide to Cool Ability Effects on: February 25, 2012, 03:21:32 AM
This is a topic that someone requested. They wanted to know about the kinds of things you can do in the editor by putting ability effects to unintended uses.

Effect Damage: Let's start with the basics. To do this, just give an Effect Only ability a "Power" value higher than 0. This will cause the ability to deal damage whenever its effect triggers. Damage caused in this way is not affected by random damage variation, and counts as Base Damage as far as Elemental Power and Resistance are concerned.

Double Delusion: Double Delusion is when the game checks for the Delusion status effect twice against each target. This is achieved by giving an Effect Only ability the effect "May inflict Delusion on all enemies". Enemies directly targeted by the ability will be subject to two checks for delusion, the first of which has a very high rate of success. All other enemies will receive only the second check, which has a lower success rate. If you use Effect Damage, only succeeding with the first check will inflict damage.

Set Damage: A neat way to use Effect Damage with the effects "May do double the damage", "May do triple the damage", and "May multiply damage by 1, 2, or 3". Interestingly enough, these effects always count as having activated regardless of whether or not the multiplier triggers. This allows for abilities that always do the same amount of damage, barring the multiplier. Just give an Effect Only ability one of these effects and a Power value equal to the amount of damage you want it to do. Incidentally, I've just discovered that, when used by enemies, the "User Dies" effect is also always active in this fashion, allowing for exact-damage abilities.

Proportional PP Cost Healing: This is a method to make a healing spell always cost PP equal to 10% of the amount healed. Just give a Healing ability the effect "User may recover 10% of damage to PP". This will cause the user to restore negative PP amounts when they heal someone with the ability.

HP Cost Healing: This is a method to make a healing ability that costs HP when cast. Give a Healing ability the effect "User recovers 50% of damage to HP" to make the user lose HP equal to 50% of the HP recovered by the target. Actually, as far as the game is concerned, the user is recovering negative HP.

Healing Overflow: It turns out that Healing abilities actually use a signed 16-bit value for their base power. But the editor doesn't know this. So what you do is you set the ability's power to something just over 32767 (I used 33000), so that it will overflow to the most negative value possible, or at least close to it. This has an odd effect. At such extreme levels of negative healing, the game will not actually damage the target. Instead, the target's HP will be fully restored (though it still says "[character] recovered -31500 (or whatever) HP!") and, for whatever reason, so will their PP. If you were hoping to fully restore HP and PP as well as some other effect, this will free up the secondary effect slot for you!
5  The Editor / Golden Sun Hacking / JamietheFlameUser's new hax JRPG parody thing. on: February 12, 2012, 08:00:35 AM
This originated something like a parody of Final Fantasy. Then I started taking it seriously, and then I started adding *stuff* the way I do. Right now, it's been tested up to the bossfight of the Lemurian Ship, though many later bosses have already been edited. Hopefully I'll start editing the game text at a later date, though I've already been through removing some references to Psynergy.

Each character has two classes available to them, and most are based off of similar themes. To change classes, just open up the Editor and change the class values accordingly. It's lazy, I know. This was mostly created just for me to play around with anyway. Garet (aka 'Boomer') and Mia (aka 'Dew') don't have their second classes yet.

Be warned: The beginning-of-game fights are very tough, but with the right strategy they can be taken down. Here's a hint: The War Machines have limited MP, and use a suicide move when they run out. Also, if playing with Jenna (aka 'Chiki') as a Furie, her Wing Beat has a chance to blow the target out of battle.

Also, I have hidden a number of random references in the hack. Post here with any you find!
6  The Editor / Golden Sun Hacking / Random GS2 hack idea (another one) on: February 01, 2012, 03:06:50 AM
Just an interesting hack idea that I thought up, which basically throws most of GS's usual rules out the window. Beware: wall of text ahead.

Fighter mechanics

Physical attack moves are known as Flourishes. A Novice level Flourish costs 4 PP. This is the same amount of PP as a Fighter starts with. A Fighter's PP does not increase with level up, but only by equipping a Djinni. Each Djinni equipped gives a Fighter 4 more PP. Master level Flourishes cost 8 PP, and Arcane Flourishes cost 12 PP. A Fighter's Showstopper Flourish, available only with 8 Djinn equipped, costs 36 PP. Scoring a Critical Hit with a weapon attack will restore a Fighter's PP by 10% of the damage inflicted, and is the primary way to restore a Fighter's PP in combat.

Fighters start with no innate element, using only non-elemental Novice Flourishes. Equipping a Djinni gives them access to some Novice Flourishes of the element of the Djinni, as well as Master Flourishes of both non-elemental and elemental varieties.

Fighters are divided into two groups: Mercenaries have a focus on Flourishes with secondary effects, and will learn more power-focused Flourishes later.

Warriors have a focus on Flourishes with raw power behind them, and will learn their more technical Flourishes later.


Unlike Fighters, Mages have PP growth on level up, using roughly the same system as regular GS. Also unlike Fighters, Mages have an inherent element, and equipping Djinn instead changes their magic style. Mages naturally learn only the weakest spells of each style. (three weak damaging spells/one weak damaging spell series, one weak healing spell series, two weak stat-buff spells, one weak stat-debuff spell, two weak ailment-inflicting spells, one weak 'unique effect' spell.) Equipping Djinn gives their style more focus. Equipping a full 8 Djinn of the same style would give a character extreme focus in that one style, to the point where spells of that style are the only spells they learn. For instance, a full Bronze Mage would learn nothing but stat-boosting, stat-debuffing, and ailment spells. They would have no offensive options or healing spells.

The four styles are:

Crimson: A style obtained by equipping Mars Djinn, Crimson mages learn the strongest of damaging spells, capable of obliterating enemy ranks with a single casting. A combination skillset of Crimson and Violet is especially potent, learning high-power spells that have a chance to deal double their regular damage.

(spells: Epicentre, Beam Cannon, Titan Blade, Ocean Fist
Hellsgate, Thunderhead, Fissure, Tidal Wave.
Magma Storm, Tempest, Grand Gaia, Absolute.
Bronze: Supernova, Gale Force, Nettle, Deluge.
Violet: Flare Beam, Sonic Slash, Stalactite, Hailstorm.
Azure: Dragon Rise, Ether Drain, Wild Growth, Coldforge.)

Azure: A style obtained by equipping Mercury Djinn, Azure mages learn the most potent of healing spells, capable of curing the most potent inflictions and bringing allies back from the grave. They also learn a few inefficient PP restoring spells. A combination skillset of Azure and Bronze magic allows magic that increases allies' stats while healing them. Combining Azure and Crimson magic allows spells that deal damage and heal the user.

(spells: Ply series, Cure series, Boon series, Warm series.
Wish series, Heal series, Fresh Breeze series, Aura series.
Antidote, Restore, Recover.
Miracle, Revive, Resuscitate, Resurrect.)

Bronze: A style obtained by equipping Venus Djinn, Bronze mages learn a wide variety of stat buffing, stat debuffing, and ailment spells. Combining with Crimson magic allows stat-debuffing and ailment-inflicting spells that also deal damage. Bronze and Violet magic don't combine very well.

Violet: A style obtained by equipping Jupiter Djinn, Violet mages are the odd ones out, learning unique support skills with a variety of interesting effects. They can form barriers to protect allies from attacks, grant allies extra actions, and prevent enemies from taking their actions, among other abilities. A combination skillset of Violet and Azure magic allows spells that heal based on percentage of max HP, rather than flat value. It also grants a powerful recovery spell that heals an ally and gives them HP regen.
7  General Hacking / General Editor / Tales of... the Golden Sun on: November 16, 2011, 05:10:20 AM
You know what would be cool? If someone extracted the character models, animations, and battle effects from GS:DD and made a GS:DD based hack of ToS2.

Strike Artes become Unleashes, and you learn them from having weapons equipped for a long enough period of time, rather than from level-ups. Unison Attacks are replaced with Summons, and Skills with Djinn effects. I've got the combo system figured out too: attack x3 > Lvl 1 Unleash > Lvl 2 Unleash > Lvl 3 Unleash > Lvl 4 Unleash > Novice Psynergy > Summon

Some unleashes can be learned at multiple "levels", and you can set that Unleash's level to be anything you've learned it at. However, you cannot set an Unleash to be multiple levels at once. For instance, Phaeton's Blade has Centurion as a level  3 Unleash, meaning it can link into only level 4 Unleashes and Novice-level Psynergy. However, Levatine has it as a level 2 Unleash and Sol Blade has it as a level 1 unleash. These alter the Unleash's place in the combo, especially as a level 1 Unleash, where it can only be used as the first Unleash of a combo. Setting your Unleashes so that you have a variety to use for full combo potential – and to work with the Unleashes that are only learned at one level – is a vital part of strategy.

Equally important are Djinn, as these affect the benefits a character receives while in Overlimit. Normally, Overlimit would prevent a character from staggering when hit, allow them to chain Unleashes in any order, and allow them to chain Mid-level Psynergy to the end of a combo in place of Novice Psynergy. However, equipping Djinn skills adds other benefits. For instance, Forge's skill gives the character a 25% P. ATK increase when in Overlimit. Kite's skill allows use of each Unleash level twice per combo when in Overlimit. Bark's skill decreases incoming damage by 50% when in Overlimit.

Some Djinn effects activate even when Overlimit isn't active, but all relate to Overlimit in some way. For instance, Aurora's effect causes the Tension Gauge to fill more quickly, so you can activate Overlimit more often.

Now for Summons, which are activated by pressing the Overlimit button a second time while in Overlimit. Tales of Symphonia 2 has an Elemental Grid system, with six minor elements and one major element. In this theoretical hack, each element has the effect of a single Djinni in determining the Summon used. In addition, each character provides a single "hidden" element of their own affinity when summoning. If Karis were to summon, she'd add one Jupiter element to the current total being used for summoning. This means that if all the minor elements are empty, and the major element is Jupiter, she'd summon Atalanta rather than Jupiter. But there's more: Each Djinni skill a character has equipped gives them one "hidden" element in that Djinni's affinity, so for example, giving Karis the "Forge" skill causes her to provide a hidden Mars to the grid, as well as the normal hidden Jupiter, when summoning. Also, using a summon clears all minor elements from the grid.

Any thoughts from anyone else to add to my Wall of Text?
8  The Community / Open Discussion / MOVED: What Really Grinds My Gears on: October 25, 2011, 11:40:28 PM
Due to Kingzane's request, this topic has been moved to Forum Games.
9  The Community / Open Discussion / MOVED: I'm making some faces from various games to GS style. on: September 15, 2011, 03:32:53 PM
This topic has been moved to Creative Works.
10  The Editor / Golden Sun Hacking / Yet another random pet project on: September 11, 2011, 07:38:20 PM
...This time with all-new bosses (except Moapa, but he's been revamped too), renamed party members, some new enemies, many new skills, ninjas, pirates, thieves, card duelists, smugglers who shoot first (they actually get a skill called First Shot, which does massive damage if the user takes his action before the target), summoners, and time mages. (Yes, Time Mage is as awesome a support class as it sounds.)

Summon system has been redone. Level 2 summons are breath attacks. Level 3 are support-based. Level 4 are summon spirits: Gnome, Efreet, Sylph and Undine.

All party members have access to multiple classes, but I kinda expect you to use the editor to toggle which one you want to use. You're supposed to choose a class and stick with it for the whole game.

...It also contains Creepers. Yes, they're dangerous. No, they won't destroy your stuff, fortunately.
11  The Editor / Golden Sun Hacking / The Custom Boss Thread on: July 05, 2011, 08:09:28 PM
Post vids or download links (patches + savestates) of your custom bosses here!


Anti-Adept Moapa:

Aqua Hydra (Aqua Rock bonus boss)

I'll try to get vids of Sylph, Gnome, Undine, and Ghost Mind up later.

P.S. We need to get some photobucket video tags here, Charon!
12  Golden Sun Games / Golden Sun: Dark Dawn / Theorycrafting [SPOILERS] on: February 24, 2011, 03:52:10 AM
This is a topic for theorycrafting! You know, if you enjoy giving things too much thought. Or if you're just seriously bored.

I have a theory about the Third Eye and Insight Glass:

The Insight Glass is really the Second Eye, and there's also a Mars-based First Eye out there somewhere.

Justification: A book in one of the houses in the village near the Warriors' Hill says: "Use the eye that pierces darkness to find the clothing of shadow. The last of these eyes lies in the Warriors' Hill." I bolded the relevant part, which seems to imply that there were other eyes. Also, we have the three orbs used to access Apollo Sanctum: The yellow one is used in the ruins below Yamata to represent the Third Eye, with the red and blue ones representing the right and left eyes, respectively. Now, you'll note that yellow tends to be used to represent Venus. Is it a coincidence, then, that we also have a Mercury-elemental (typically represented by blue) Psynergy that also affects how one perceives the world? That would seem to imply that there's also a Mars-based (typically represented by red) Psynergy that also affects one's visual perception of the world.
13  Golden Sun Games / Golden Sun: Dark Dawn / Favourite Quotes [SPOILERS] on: February 07, 2011, 01:32:39 AM
Discuss your favourite lines from the game here.

When you talk to people in Passaj with the Sol Mask in your inventory:

Female NPC: "I won't bother masking my opinion... It's beautiful!"

Matthew gets angry at Ryu Kou, and Karis comments:

"Wow... graphic!"

In the Luna Tower, when the Alchemy Dynamo is activated:

Arcanus: "Just how many times do I have to demonstrate that you can't beat me in combat?"

Hou Zan: "At least once more, apparently!" *attacks him*
14  The Editor / Golden Sun Hacking / Golden Sun: TLA Hackery on: November 26, 2010, 08:14:20 AM
I've been working on a different hack for TLA. This one swaps Sheba and Felix's roles as Adepts, so Felix is now a Wind Adept Warrior and Sheba is now a Venus Adept Mage.

Felix has a new EPA series, the item classes are no more, and I've been editing some bosses and items. I've got some pictures of the new Lemurian weapons' unleashes: the Lemurian Blade, Lemurian Axe, and Lemurian Staff.

Also shown below is an ability you get after defeating the three Sylphs aboard the Lemurian Ship. The Aqua Hydra is now an optional boss in Aqua Rock. For your sake, DO NOT TRY TO FIGHT IT ON YOUR FIRST TRIP THROUGH THE ROCK. YOU WILL BE SLAUGHTERED MERCILESSLY. It has 12000+ HP, 600+ Attack, and 500+ Defence, along with 2 turns and high-level Psynergy. You should be able to run away easily, however, as it is a low level and has low Agility.

I may upload vids soon. No promises. And I don't use Youtube, so you'll have to download them. :D

Pictures really don't do the Shield Shear and Swordbreaker unleashes justice. They look so much more epic in motion. Magic Bolt is kinda lame any which way.

And a patch will probably come soon as well. :D
15  The Community / RP Section / RP Chars on: September 27, 2010, 05:37:02 PM
Post your OCs here for future/current use!

Also, please limit it to one post per person. (Unless you manage to hit the limit for how much stuff you can type, but then you've probably got too many characters or too much description. We don't need walls of text describing every last detail of their personality (we can find that out in RPs), though general stuff is nice.)

JamietheFlameUser's chars:

Name: Aerith
Age: 15
Gender: female
Appearance: Tall and a bit on the slim side. Has a bit of a tan, and mid-length light green hair. Can often be seen wearing stormy purple, electric yellow, and white.
Race: Human
Personality: Generally upbeat, slightly snarky, and not one to pass up a good opportunity to lightly tease someone (as long as she knows that person). She likes to keep in touch with friends, and so generally keeps Psychic Pokemon around because she can mind link with them, or have them mind link her to others. She has a thing for Electric attacks.
Homeland: Sinnoh.
Strengths: Water-, Fighting-, Poison-, and Rock-types.
Weaknesses: Dark-, Fire-, Ground-, and Ghost-types. Also, despite liking Electric attacks, she can never manage to catch Electric-type Pokemon because her throwing arm isn't good enough to keep up with their speed, and their generally temperamental personalities make it difficult to get to know them.
Additional Info: Her Pokemon are: a Gallade named Squall, a female Lucario named Blitz, and a female Gardevoir named Atalanta.

Name: Squall
Species: Gallade
Gender: Male
Ability: Steadfast
Move 1: Psycho Cut
Move 2: ThunderPunch
Move 3: Brick Break
Move 4: Swords Dance

Name: Blitz
Species: Lucario
Gender: Female
Ability 1: Inner Focus
Move 1: Aura Sphere
Move 2: Thunderbolt (illegal moves x1)
Move 3: Flash Cannon
Move 4: Psychic
Additional info: She has an odd colour scheme. Instead of being the usual blue-and-black, she's a stormy purple and storm-cloud gray.

Name: Atalanta
Species: Gardevoir
Gender: Female
Ability 1: Trace
Move 1: Psychic
Move 2: Razor Wind (illegal moves x1)
Move 3: Calm Mind
Move 4: Double Team
Pages: [1] 2 3
June 25, 2019, 02:51:42 PM
ryancaesar12345: jupiter revive animation any?
June 24, 2019, 08:05:17 AM
Fox: Such a patch would mean you need to be careful with item drops, coins, exp, etc. Because those things would then no longer be an infinite supply.  Whether or not one uses it depends on what they want to do with it.
June 24, 2019, 07:55:01 AM
Fox: (High enough being based on the area you are in.)
June 24, 2019, 07:54:02 AM
Fox: I had a thought today. What if I look into making a simple patch just for lulz.  One that works the same way as using Avoid, but it lasts from start to finish, and can't be disabled.  Avoid only works if your levels are high enough, though... so thought is to keep that as is.
June 24, 2019, 01:55:17 AM
ryancaesar12345: hi guys i have new update in Golden Sun 2 Lost Age Revise Mod.ips try this. :)
June 24, 2019, 01:54:16 AM
ryancaesar12345: where's that link?
June 24, 2019, 01:53:56 AM
ryancaesar12345: i have no account in discord.*
June 23, 2019, 08:44:52 PM
Salanewt: Although in the case of Wish, you could probably just use Breeze instead.
June 23, 2019, 08:44:36 PM
Salanewt: Yeah, it's a messaging program sort of like Skype. I find that it's much easy to walk people through some of the basics of assembly, since that's what you'll need for most animation hacks.
June 23, 2019, 09:39:10 AM
ryancaesar12345: discord? im not good in asm or assembly.
June 22, 2019, 09:37:26 AM
MaxiPower: gpnna update my thread on progress of my character art if anyones interested. :P
June 21, 2019, 07:51:44 PM
Salanewt: Hey there! Animation editing can be tricky, but I can share some notes with you if you pop in on our Discord. Are you good with assembly?
June 21, 2019, 02:59:40 PM
ryancaesar12345: and how to change a death curse turn in hex editor?
June 21, 2019, 02:50:00 PM
ryancaesar12345: and how to make animation but changing palette only like wish blue i want to change violet. for AOE healing and earth element.
June 21, 2019, 02:47:44 PM
ryancaesar12345: im done already thanks man i change the icon in that tutorial and all i need is animation most of elemental like healing like wish but wind element. how to import animation in TLA editor in *game crashes* index
June 21, 2019, 12:01:35 PM
Fox: Oh that. You are talking about Caledor's tutorial?
June 21, 2019, 11:49:55 AM
Fox: So in little endian... 08FA0000 (32-bit) is the same as 00 00 FA 08 (8-bits) (Since GBA is little endian) ;;; but if this were big-endian, it would have been 08 FA 00 00 (8-bits)     
June 21, 2019, 11:42:17 AM
Fox: "in the ROM file" = I mean when using any other hex editor to look in the file... ROM section in VBA is 08000000-09FFFFFF, but ROM files are different sizes, so GS1 stops a quarter the way (08800000 / 8MB), and GS2 stops half way. (09000000 / 16MB)
June 21, 2019, 11:39:55 AM
Fox: I am not sure I understand what you are trying to do? ... But all little endian is is just reverse byte. (of the bytes in a data type).... So like... 8-bit is the same regardless of big or little endian. 16-bit is like 0102=big endian 0201=little endian .... 32-bit is like 01020304=big endian ; 04030201=little endian.  (I use 01-04 numbers to represent how the bytes are ordered by address.) ; 00FA0000 in the ROM file is 08FA0000 in VBA's memory viewer/and that's how it works when the game reads
June 21, 2019, 05:20:47 AM
ryancaesar12345: i sa that in icon compressor 00FA0000 -> in 00FA0008 hmm?

Temple of Kraden Golden Sunrise
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