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1  Golden Sun Games / Golden Sun: The Lost Age / Re: Is Djinn Storm Overpowered? on: November 10, 2018, 12:05:29 AM
I very much remember hating Djinn Storm more than any other attack, and knowing that if it was used at the wrong time I was pretty much guaranteed to lose the fight.
2  The Community / Creative Works / Re: Golden Sun Battle Engine on: November 02, 2018, 10:08:04 PM
Yeah, I've found that doubling the resolution of the video before uploading it to YouTube helps with the quality a LOT.

This looks very impressive, if it weren't for the difference of how some of the text is displayed I wouldn't be able to tell the difference from the actual game.  SFML, huh... I'd never heard of that before, I'll have to look into it.
3  The Community / Introductions / Re: Hi, how are you, guys? I am new here. on: October 21, 2018, 08:33:56 AM
Hey there,

Regrettably I haven't really made an official guide for using the editor past the first release, and there have been a lot of really good contributions after the last version I've personally released.  It's really good to see that there are still people interested in it though, and I'm sure if you have any specific questions there are people around that know a lot more than I do that would be glad to help you out.
4  The Community / Open Discussion / Re: Site is back up? (test) on: July 25, 2018, 01:34:32 AM
So quick storyline. (AKAIK)
May 31/June 1-ish = Site went down
June 8-ish = Site update from Atrius.
July 17 = Site back up.
July 21 = I can log in now.


[small]I hope the logs in Forum Stats page going back to July won't confuse anyone with when the forum started later on.[/small]

I had to clear out most of the logs, but I have everything backed up just in case.  It was really frustrating how long it took for the site to come back up, their original message indicated that shouldn't have been any later than June 14th...
5  The Community / Open Discussion / Re: Site is back up? (test) on: July 21, 2018, 01:43:58 PM
Do you still get the errors now?
6  Golden Sun Hacking Community / Feedback / Re: Add profile addition for Discord handle on: April 01, 2018, 05:14:08 PM
Done

It would be nice if you could customize the social media accounts that show up on your profile, but they're kind of hard-coded in so it would take a lot of work.
7  The Community / Open Discussion / Re: Common Enligsh issues on: January 06, 2018, 12:29:23 AM
But djinn and djinni are common nouns since they refer to a type or class of thing instead of a specific individual thing.  If you were naming a specific djinni like Flint you would capitalize their name.
8  Golden Sun Games / Golden Sun: The Lost Age / Re: The Magic River on: October 07, 2017, 10:44:00 PM
He's correct about the map being split up, but the sections are 256x256 pixels, or 16x16 tiles that are 16x16px.  I don't know what's happening with this glitch beyond that.


Edit:
FYI there's a full rip of TLA's world map as stored in the game data (except some tilesets are incorrect) available here (8192x8192px, 10.8MB)

I could understand why the graphical glitch might happen because of how the graphics rendering is optimized (see Fox's post above), but the fact that the collisions are incorrect too baffles me.
9  Golden Sun Hacking Community / Feedback / Re: Attachments and Quick Edit bugs. on: September 23, 2017, 03:28:45 PM
Attachments should be fixed now.
10  Golden Sun Hacking Community / Feedback / Re: can't change avatar? on: June 23, 2017, 02:43:40 AM
Hit Ctrl + F5.
11  The Editor / Golden Sun: The Lost Age Editor / Re: Questions about Space Manager on: June 23, 2017, 02:39:17 AM
Oh wow, this is embarrassing...  I do remember putting code in there to prevent problems that probably wouldn't happen, but I don't even remember a lot of this.  I definitely would have written it very differently if I knew then what I know now...


So...  I'm not entirely sure this was related to it, but there was some trickery going on to solve recursion issues...  The way most of the functions are written they're recursive, so for example findSpace calls confirmSpace which calls organizeList which calls findSpace starting the cycle over.  The 0x40000000 was a bit tag marking the address for some purpose that I can't remember, but it may have been to solve a recursion problem, I doubt it was meant solely for the organizeList function...


Fox has the right idea with the list array.  Even locations in the array (list[i<<1]) are addresses, and odd locations (list[(i<<1)+1]) are sizes.
12  The Community / Open Discussion / Re: You are beautiful on: June 23, 2017, 12:57:35 AM

Also, why is Sala's name so long it breaks the layout of some pages?
13  Golden Sun Hacking Community / Feedback / Re: Fatal error on homepage on: April 25, 2017, 09:18:08 PM
You would think, but no, it uses the incorrect spelling.  The Downloads_ at the beginning of the function name is new though since it's been updated to the newer version.
14  The Editor / Golden Sun: The Lost Age Editor / Re: Error message on: April 15, 2017, 03:21:47 PM
You might need the files I've attached to this post, put them in the same directory as the executable.  It's supposed to automatically extract them as needed, but if it's in a place where it can't create them that error could happen.
15  Golden Sun Hacking Community / News & Announcements / Re: Important announcement regarding forum malware attack on: April 02, 2017, 02:20:28 PM
I've completed my clean up of the Malware, I'm pretty confident that we're clean now, additionally, I've made sure we have the latest security updates installed on the forum.

I'm still not sure how it happened in the first place, it's possible the attack didn't even originate on this site.  One of the dangers of using a shared hosting environment is that things can leak over from other sites on the server.  Regardless, I'm going to be keeping a closer eye on things for a while.
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Cbox
August 15, 2019, 04:08:47 PM
Fox: Golden Sun Slacking Community = I like that, Misery! Perfect April Fools joke?
August 13, 2019, 02:37:11 AM
Salanewt: Oh hey Atrius, long time no see!
August 12, 2019, 11:37:45 PM
Fox: (Someone else discovered that, not me.)
August 12, 2019, 11:33:42 PM
Fox: So um. It looks like abilties in the class editor are being put back in as a byte for GS1?
August 12, 2019, 08:02:58 PM
Fox: Also, it seems most of us have moved to the Discord. In case if you were wondering where the forums activity went. Maybe come by and check it out. But it is just a suggestion, you don't have to.
August 12, 2019, 07:57:02 PM
Fox: I figured that was a possibility. If you are guesting, it is hard to know how frequently you check back. It's great to hear from you, though. :)   What have you been up to?  Is Forgotten Dreams still being worked on, or has that been cancelled? (I'd guess you don't have much time for it. It's been years since we've last heard about it.)
August 12, 2019, 12:48:12 AM
KingAmiti: Still great work Atrius :)
August 11, 2019, 06:45:03 PM
Atrius: This place was a HUGE part of my life, and even though I don't have the time that it really deserves to take care of it, I will love it forever, and never forget about it..
August 11, 2019, 05:16:34 PM
Atrius: If anyone wants to make a replacement site then go for it.  Although I plan to keep this place up for the foreseeable future, it isn't really maintained anymore.
August 11, 2019, 05:09:10 PM
Atrius: Sometimes he comes by and looks around without logging in.
August 08, 2019, 11:52:33 AM
Fox: Does Atrius still come here? He hasn't logged in since last year. Maybe it is time to create a replacement site so we can have our full encyclopedia... Then again, I'm too lazy. Especially to get all that done by myself. :/
July 06, 2019, 03:44:41 AM
Salanewt: Oh, yeah there isn't an animation overhaul for GS1 sadly.
July 03, 2019, 04:54:58 PM
ryancaesar12345: GS2 Animation Overhaul w/ Baseline  ips patch in golden sun 1?
July 03, 2019, 12:03:06 AM
Salanewt: There actually is a Jupiter revive... if you're using the Animation Overhaul patch. I think Caledor made a standalone patch for GS1 too, but you'd have to ask him.
July 02, 2019, 07:34:13 AM
Fox: So like... (just a thought)...  If we designed a script to compare times for speedrunning something... goalChance represents stability (I think?) ; If it is 100%, answer results in infinite, which means you can't have 100% stability. (Meaning you'd basically be skipping all item drops/etc.) 
July 02, 2019, 07:06:08 AM
Fox: (I still want to make sure the equation is correct, though... as it did include some guessing.)
July 02, 2019, 07:04:47 AM
Fox: Was thinking .... tosses = ln(1-goalChance) / ln(1-chance) = "chance" being a single-toss percentage probability (0.00 - 1.00) , goal chance being if you did more tosses...   So that's an interesting logarithm.  Just came up with it after some research/thinking... and could maybe be useful for general use.
June 25, 2019, 02:51:42 PM
ryancaesar12345: jupiter revive animation any?
June 24, 2019, 08:05:17 AM
Fox: Such a patch would mean you need to be careful with item drops, coins, exp, etc. Because those things would then no longer be an infinite supply.  Whether or not one uses it depends on what they want to do with it.
June 24, 2019, 07:55:01 AM
Fox: (High enough being based on the area you are in.)

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