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1  Golden Sun Games / Golden Sun: The Lost Age / Re: The Magic River on: October 07, 2017, 10:44:00 PM
He's correct about the map being split up, but the sections are 256x256 pixels, or 16x16 tiles that are 16x16px.  I don't know what's happening with this glitch beyond that.


Edit:
FYI there's a full rip of TLA's world map as stored in the game data (except some tilesets are incorrect) available here (8192x8192px, 10.8MB)

I could understand why the graphical glitch might happen because of how the graphics rendering is optimized (see Fox's post above), but the fact that the collisions are incorrect too baffles me.
2  Golden Sun Hacking Community / Feedback / Re: Attachments and Quick Edit bugs. on: September 23, 2017, 03:28:45 PM
Attachments should be fixed now.
3  Golden Sun Hacking Community / Feedback / Re: can't change avatar? on: June 23, 2017, 02:43:40 AM
Hit Ctrl + F5.
4  The Editor / Golden Sun: The Lost Age Editor / Re: Questions about Space Manager on: June 23, 2017, 02:39:17 AM
Oh wow, this is embarrassing...  I do remember putting code in there to prevent problems that probably wouldn't happen, but I don't even remember a lot of this.  I definitely would have written it very differently if I knew then what I know now...


So...  I'm not entirely sure this was related to it, but there was some trickery going on to solve recursion issues...  The way most of the functions are written they're recursive, so for example findSpace calls confirmSpace which calls organizeList which calls findSpace starting the cycle over.  The 0x40000000 was a bit tag marking the address for some purpose that I can't remember, but it may have been to solve a recursion problem, I doubt it was meant solely for the organizeList function...


Fox has the right idea with the list array.  Even locations in the array (list[i<<1]) are addresses, and odd locations (list[(i<<1)+1]) are sizes.
5  The Community / Open Discussion / Re: You are beautiful on: June 23, 2017, 12:57:35 AM

Also, why is Sala's name so long it breaks the layout of some pages?
6  Golden Sun Hacking Community / Feedback / Re: Fatal error on homepage on: April 25, 2017, 09:18:08 PM
You would think, but no, it uses the incorrect spelling.  The Downloads_ at the beginning of the function name is new though since it's been updated to the newer version.
7  The Editor / Golden Sun: The Lost Age Editor / Re: Error message on: April 15, 2017, 03:21:47 PM
You might need the files I've attached to this post, put them in the same directory as the executable.  It's supposed to automatically extract them as needed, but if it's in a place where it can't create them that error could happen.
8  Golden Sun Hacking Community / News & Announcements / Re: Important announcement regarding forum malware attack on: April 02, 2017, 02:20:28 PM
I've completed my clean up of the Malware, I'm pretty confident that we're clean now, additionally, I've made sure we have the latest security updates installed on the forum.

I'm still not sure how it happened in the first place, it's possible the attack didn't even originate on this site.  One of the dangers of using a shared hosting environment is that things can leak over from other sites on the server.  Regardless, I'm going to be keeping a closer eye on things for a while.
9  Golden Sun Hacking Community / News & Announcements / Important announcement regarding forum malware attack on: March 21, 2017, 12:17:47 AM
Hey everyone, I've got some bad news and some good news.


The bad news: It's just been discovered that goldensunhacking.net was infected with malware around the end of February in 2016.

The good news: There is no indication so far that the attacker was trying to target user data, or impact normal site visitors in any way.



I'm still sifting through everything to determine the damage, but fortunately what I've analyzed so far indicates that the attacker was just using our server as a proxy.  What that means is that they were masking their IP address as our server's to access other sites.  I haven't found anything yet that would indicate regular users of the site would have been impacted by the malware, but I will keep you updated if I discover anything that indicates otherwise.



21 Mar Update

I've found code that could have been used to redirect traffic coming in specifically from the search providers Google, Yahoo, MSN, AOL, and Bing, or replace all of the links on the site with different links for traffic coming from those same search providers.  It appears to have never been configured properly though, and would not have been functioning.  So far this is the only code I've found that could have impacted normal users, but again it would have required additional set up that was not performed, and would not have been functioning.

Although there are still no indications that user data was targeted, I'm continuing my analysis of all of the site's files to make sure, and will keep you informed.  I have no estimate for when I'll get the site up and running again, making sure everything is clean is my main priority right now.
10  Golden Sun Games / Golden Sun: The Lost Age / Re: Collision Stuff on: January 17, 2017, 01:07:49 AM
Weird.  I'm not sure why it's letting you slide into the wall, but I do know for sure that movement in Golden Sun is calculated in 3 Dimensions so as soon as you're moved onto the wall tile you're pushed up on the Z-Axis (which visually overlaps the Y-Axis, I play with it some in this video) to the height of the wall.
11  The Community / Introductions / Re: HELLO PEOPLES! I've made a mod but that's not the point =3= on: January 16, 2017, 06:17:26 PM
Welcome to the forums, WhiteMageMonk.  Sorry about the technical difficulties we've been having that made getting on difficult.  I hope you'll enjoy your time here.
12  Golden Sun Hacking Community / Feedback / Re: Trouble with verification email on: January 16, 2017, 06:07:16 PM
I found the problem and fixed it, verification and other emails should send successfully now.
13  Golden Sun Hacking Community / Feedback / Re: Trouble with verification email on: December 27, 2016, 02:52:04 PM
I just approved his account
14  The Editor / Golden Sun Hacking / Re: How does Golden Sun piece NPC speech audio together? on: October 19, 2016, 03:26:18 PM
I don't know much about it, but I do know that in the first Golden Sun game the code for handling voices is around 0x080815AC.  I believe the data array starting at 0x0809E9F0 is used to set the voice type according to the character/sprite.
15  The Community / Open Discussion / Re: It's been a long time. on: October 06, 2016, 02:09:39 PM
Menaus... I remember that name.  Welcome back!
Pages: [1] 2 3 ... 109
Cbox
November 16, 2017, 09:44:44 AM
Fox: Very quiet month.
November 11, 2017, 04:16:27 AM
tino_animate: Hello everyone. Ive just recently replayed Golden sun and TLA. I got really inspired and I'm interested in creating a prequel of Golden Sun. Unfurtunatly i know bery little on how to do it bit im willing to learn how. I need a few people to help me. I'm sure we can create a very well story based on what we know of the games. Anyone interested?
October 16, 2017, 09:57:26 AM
AZVRE: Im pretty okay, what about you?
October 16, 2017, 01:17:14 AM
Fox: I think the nine is doing a cirno on me, though... Anyway, how is everyone doing today?
October 16, 2017, 01:12:20 AM
Fox: onesixtwo*
October 16, 2017, 01:12:00 AM
Fox: Okay... Meanwhile... ah... 162 being a number that has made itself known to me.... I look at the relationships of the numbers.... 162  1+6+2 = 9 ; onesizetwo = alphabetical order = 9 characters ; Distance apart analysis: os = 4 = 1[6][2] , st = 1 = [1]6[2] , ot = 5 = [1][6]2 ; ost = original sound track?
October 15, 2017, 06:31:17 PM
AZVRE: ah okay :D i thought i caused some trouble
October 14, 2017, 07:49:16 AM
Fox: Oh i know... You were messing with yours, and the description says mine. It's kind of a funny bug. :P
October 13, 2017, 08:18:31 PM
AZVRE: I did not edit your profile tho. Just to erase that confusion ^^"
October 12, 2017, 04:49:56 AM
Fox: e.g. this art = http://forum.goldensunhacking.net/Themes/Jupiter/images/catbg.gif (etc.)
October 12, 2017, 04:48:58 AM
Fox: I have a question: Where did the art for the headers come from? (Like the backgrounds to each of these things... "Affiliates", etc... Asking just incase it inspires me to do something... but if Charon made it, then that's cool too.
October 11, 2017, 04:23:02 AM
FoxWas thinking about having something for the editor anniversary, but I believe I had to change my mind....
October 10, 2017, 12:58:36 PM
Fox: That's alright. ;       @AZVRE's profile: "Current Activity:  Editing the profile of Fox." ...Eh... That looks weird.
October 07, 2017, 11:45:16 PM
Atrius: Sorry about that, the auto bot detection is still working, but it also requires an admin to visit the site regularly.
October 04, 2017, 04:17:40 AM
Fox: Yeah, it does bring a small amount of activity. Not good quality activity, but it's still activity, nonetheless.  Now if we can get them to randomly post pictures and vdeios!
October 04, 2017, 02:10:48 AM
Majora: If nothing else, I like how they're copying the content of real posts at random. Interesting to see how they adapt to seem more authentic
October 03, 2017, 08:29:38 PM
Fox: medico6601 = Most likely another bot. :(
September 26, 2017, 03:32:24 PM
Fox: by ten* Excuse me.
September 26, 2017, 03:32:12 PM
Fox: Oh yes... Also multiply all levels by two. (So actually, an adept will have levels of 54, 3, 2, and 1, rather than 5, 0, 0, 0.... if going by those.)
September 26, 2017, 03:29:07 PM
Fox: ...I mean the theory also saves space on the Status Screen.

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