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1  The Community / Open Discussion / Re: Common Enligsh issues on: January 06, 2018, 12:29:23 AM
But djinn and djinni are common nouns since they refer to a type or class of thing instead of a specific individual thing.  If you were naming a specific djinni like Flint you would capitalize their name.
2  Golden Sun Games / Golden Sun: The Lost Age / Re: The Magic River on: October 07, 2017, 10:44:00 PM
He's correct about the map being split up, but the sections are 256x256 pixels, or 16x16 tiles that are 16x16px.  I don't know what's happening with this glitch beyond that.


Edit:
FYI there's a full rip of TLA's world map as stored in the game data (except some tilesets are incorrect) available here (8192x8192px, 10.8MB)

I could understand why the graphical glitch might happen because of how the graphics rendering is optimized (see Fox's post above), but the fact that the collisions are incorrect too baffles me.
3  Golden Sun Hacking Community / Feedback / Re: Attachments and Quick Edit bugs. on: September 23, 2017, 03:28:45 PM
Attachments should be fixed now.
4  Golden Sun Hacking Community / Feedback / Re: can't change avatar? on: June 23, 2017, 02:43:40 AM
Hit Ctrl + F5.
5  The Editor / Golden Sun: The Lost Age Editor / Re: Questions about Space Manager on: June 23, 2017, 02:39:17 AM
Oh wow, this is embarrassing...  I do remember putting code in there to prevent problems that probably wouldn't happen, but I don't even remember a lot of this.  I definitely would have written it very differently if I knew then what I know now...


So...  I'm not entirely sure this was related to it, but there was some trickery going on to solve recursion issues...  The way most of the functions are written they're recursive, so for example findSpace calls confirmSpace which calls organizeList which calls findSpace starting the cycle over.  The 0x40000000 was a bit tag marking the address for some purpose that I can't remember, but it may have been to solve a recursion problem, I doubt it was meant solely for the organizeList function...


Fox has the right idea with the list array.  Even locations in the array (list[i<<1]) are addresses, and odd locations (list[(i<<1)+1]) are sizes.
6  The Community / Open Discussion / Re: You are beautiful on: June 23, 2017, 12:57:35 AM

Also, why is Sala's name so long it breaks the layout of some pages?
7  Golden Sun Hacking Community / Feedback / Re: Fatal error on homepage on: April 25, 2017, 09:18:08 PM
You would think, but no, it uses the incorrect spelling.  The Downloads_ at the beginning of the function name is new though since it's been updated to the newer version.
8  The Editor / Golden Sun: The Lost Age Editor / Re: Error message on: April 15, 2017, 03:21:47 PM
You might need the files I've attached to this post, put them in the same directory as the executable.  It's supposed to automatically extract them as needed, but if it's in a place where it can't create them that error could happen.
9  Golden Sun Hacking Community / News & Announcements / Re: Important announcement regarding forum malware attack on: April 02, 2017, 02:20:28 PM
I've completed my clean up of the Malware, I'm pretty confident that we're clean now, additionally, I've made sure we have the latest security updates installed on the forum.

I'm still not sure how it happened in the first place, it's possible the attack didn't even originate on this site.  One of the dangers of using a shared hosting environment is that things can leak over from other sites on the server.  Regardless, I'm going to be keeping a closer eye on things for a while.
10  Golden Sun Hacking Community / News & Announcements / Important announcement regarding forum malware attack on: March 21, 2017, 12:17:47 AM
Hey everyone, I've got some bad news and some good news.


The bad news: It's just been discovered that goldensunhacking.net was infected with malware around the end of February in 2016.

The good news: There is no indication so far that the attacker was trying to target user data, or impact normal site visitors in any way.



I'm still sifting through everything to determine the damage, but fortunately what I've analyzed so far indicates that the attacker was just using our server as a proxy.  What that means is that they were masking their IP address as our server's to access other sites.  I haven't found anything yet that would indicate regular users of the site would have been impacted by the malware, but I will keep you updated if I discover anything that indicates otherwise.



21 Mar Update

I've found code that could have been used to redirect traffic coming in specifically from the search providers Google, Yahoo, MSN, AOL, and Bing, or replace all of the links on the site with different links for traffic coming from those same search providers.  It appears to have never been configured properly though, and would not have been functioning.  So far this is the only code I've found that could have impacted normal users, but again it would have required additional set up that was not performed, and would not have been functioning.

Although there are still no indications that user data was targeted, I'm continuing my analysis of all of the site's files to make sure, and will keep you informed.  I have no estimate for when I'll get the site up and running again, making sure everything is clean is my main priority right now.
11  Golden Sun Games / Golden Sun: The Lost Age / Re: Collision Stuff on: January 17, 2017, 01:07:49 AM
Weird.  I'm not sure why it's letting you slide into the wall, but I do know for sure that movement in Golden Sun is calculated in 3 Dimensions so as soon as you're moved onto the wall tile you're pushed up on the Z-Axis (which visually overlaps the Y-Axis, I play with it some in this video) to the height of the wall.
12  The Community / Introductions / Re: HELLO PEOPLES! I've made a mod but that's not the point =3= on: January 16, 2017, 06:17:26 PM
Welcome to the forums, WhiteMageMonk.  Sorry about the technical difficulties we've been having that made getting on difficult.  I hope you'll enjoy your time here.
13  Golden Sun Hacking Community / Feedback / Re: Trouble with verification email on: January 16, 2017, 06:07:16 PM
I found the problem and fixed it, verification and other emails should send successfully now.
14  Golden Sun Hacking Community / Feedback / Re: Trouble with verification email on: December 27, 2016, 02:52:04 PM
I just approved his account
15  The Editor / Golden Sun Hacking / Re: How does Golden Sun piece NPC speech audio together? on: October 19, 2016, 03:26:18 PM
I don't know much about it, but I do know that in the first Golden Sun game the code for handling voices is around 0x080815AC.  I believe the data array starting at 0x0809E9F0 is used to set the voice type according to the character/sprite.
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Cbox
Yesterday at 04:07:51 PM
KyleRunner: :D
January 16, 2018, 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.

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