Golden Sun Hacking Community
February 25, 2018, 05:35:52 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News:
 
  Home Forum DC Wiki Help Search Calendar Downloads Login Register  
  Show Posts
Pages: [1] 2 3 ... 10
1  Golden Sun Hacking Community / Feedback / Re: Will Golden Sun 4 ever be released? on: January 29, 2018, 03:02:24 AM
It's easy to doubt a future release during downtime. With Nintendo, no series is really "forgotten", as they are very in tune with bringing IP in to match their current hardware, finding the right software to make good use of their unique products. Metroid was a dead series, until it wasn't; going from being infamously inactive to getting a new 3DS title and a Metroid Prime 4 for Switch announcement in the span of one year. It will come.
2  The Community / Creative Works / Re: Golden Sun: Vale Essentials (Minecraft 1.11.2 Mod) on: December 11, 2017, 07:44:40 PM
Awesome, I'm glad you like it!
3  The Community / Creative Works / Re: Golden Sun: Vale Essentials (Minecraft 1.11.2 Mod) on: December 08, 2017, 02:38:22 AM
12/10/2017: Updated download link with the following additions:

- Added Vale Essentials Misc creative tab with several new 3D objects and blocks

The update is available as a separate JAR file deliverable. Simply extract the two files from the zip file in the download link and place them in your minecraft/mods folder to install.

Working on a small update to add a couple of nice-to-have 3D objects and scenery found in the Vale plaza. The update itself is just about done, just adding a couple of things here and there before uploading it.

Some quick screenshots, one is vanilla and the others have HD Minecraft shaders enabled (it's crazy seeing Vale in HD!):
Spoiler for Hidden:



4  The Community / Creative Works / Golden Sun: Vale Essentials (Minecraft 1.11.2 Mod) on: December 04, 2017, 06:47:54 PM





(a Golden Sun Minecraft mod for version 1.11.2)

Adds a wide assortment of 3D models and world-building blocks and set dressing from the town of Vale from the Golden Sun series to Minecraft!

DOWNLOAD
(by clicking this link, you promise you'll make a back-up of your world before loading up the mod)
Spoiler for Hidden:

This mod was created using code generated by Pylo's MCreator.
If you wish to create your own Minecraft mod: https://mcreator.pylo.co/

To install, simply extract the contents of the .RAR archive and place the resulting .JAR files in your Minecraft mods folder. Forge is required to run this mod.

Creator's comments...
Version 1.0.2: "This mod is part of the Golden Sun Decor 2.0 family of Golden Sun mods for Minecraft 1.11.2. This is a dual entry in the 2.0 series, containing the sub-mods Golden Sun: Vale Essentials and Golden Sun: Fauna. These two mods were lumped together for several reasons, mainly due to a degree of cross-over in the content they add to Minecraft (you can't have Vale without the trees!). The Vale Essentials sub-mod adds a variety of 3D models, blocks, and set dressing from the town of Vale, allowing for near 1:1 Minecraft recreations of the town as it appears in-game. Some structures are included, such as the Vale Sanctum. The Vale bridge objects are modular in that they are broken out into a front piece, middle piece, and end piece, one set for each compass direction, allowing the user to customize the length of their bridges if they wish. Special blocks such as corner pieces are included as well, with a variety of grass and wall block articulations, allowing for decent transitions from walls to corners to grassy tops.

The Golden Sun: Fauna sub-mod includes a utilitarian variety of trees and plants found in the game with additional plant life planned for a future, more content-dense Fauna mod. Included so far are trees commonly found in Vale and several other GS1 cities such as Bilibin. Garet's sister's garden is included, of course! Between these two mods, users should have roughly all of the tools they need to recreate Vale as it appears in the Golden Sun series, or their own completely new Golden Sun towns! Have fun!"


SCREENSHOTS

Spoiler for Hidden:




























The mod goes great with Custom NPC mods, such as Noppes' Custom NPCs, which allows custom user-created quests, in-game dialog, essentially everything anyone will ever need.

FEATURES

 Venus Djinni Set Mars Djinni Set Jupiter Djinni Set Mercury Djinni Set

Golden Sun: Vale Essentials and Golden Sun: Fauna
add a huge selection of 3D models, structures, and blocks to Minecraft, including:

The Vale Sanctum
Modular Bridges
Vale Grass, Wall, Shade, and Dirt Paths with corner blocks and articulations for all block types
Foliage including flowers, ivy, bushes
Trees, large and small
And more!


PROBLEMS?

If you encounter any problems, post a crash report here so I can take a look at it.
It should be 99.8% stable. I'd be surprised if it caused any issues for anyone other than ID conflicts with other mods, which is unlikely and easily fixed.



CHECK OUT THESE BEAUTS:
Previous Golden Sun Minecraft mods I've created:
Spoiler for Hidden:

COMING SOON...
Spoiler for Hidden:
Fauna, fauna, fauna...




GOLDEN SUN 2.0 MODPACK



Each mod in the Golden Sun 2.0 series of mods for Minecraft 1.11.2 is also available via the below modpack
in case anyone wishes to install them all at once.

The modpack includes:
- Golden Sun Decor 2.0
- Golden Sun Statues
- Golden Sun: Vale Essentials
- Golden Sun Fauna


Click here to download the exclusive
Golden Sun 2.0 modpack:

Spoiler for Hidden:
5  The Community / Creative Works / Golden Sun Statues (Minecraft 1.11.2 Mod) on: September 26, 2017, 02:54:10 AM





(a Golden Sun Minecraft mod for version 1.11.2)

Adds the beautiful statues and sculptures from Golden Sun to Minecraft!

DOWNLOAD
(by clicking this link, you promise you'll make a back-up of your world before loading up the mod)

This mod was created using code generated by Pylo's MCreator.
If you wish to create your own Minecraft mod: https://mcreator.pylo.co/

To install, simply download the mod from the link above and place the resulting .JAR file in your Minecraft mods folder. Forge is required to run this mod.

Creator's comments...
Version 1.0.2: "This mod is part of the Golden Sun Decor 2.0 family of Golden Sun mods for Minecraft 1.11.2. The goal of Golden Sun Statues is to add some beauty to your Golden Sun builds by adding 3D statues from the Golden Sun series to Minecraft that aren't already accounted for in Golden Sun Decor 2.0. I aimed to get every statue from the first two games, but if you find one missing from the mod, please let me know and I will add it in a future update. Modeling these beautiful objects was a breeze thanks to oBeeWare's Cubik Studio. In cases where a statue's sprite included shadows or pedestals in-game to create the illusion of 3D, those elements were hand-modeled in 3D and appended onto the base statue object using the sprite as a texture to best translate the 2D objects to 3D while keeping as much original sprite work intact as possible.

Unlike the 3D objects in Golden Sun Decor, the statues in this mod can face in any compass direction. Object positioning is determined by the direction the player is facing when placing the statue (this choice was made to remain faithful to the original statue-based puzzles in Golden Sun, which are sometimes oriented diagonally or facing certain directions). Statues such as the Sol Sanctum Trap Statue are gravity-enabled, they will fall if the block they are placed on is moved or destroyed. To increase the size of a large statue or set piece such as the Desert Statue, place it on an Item Frame (a default Minecraft item found under the Decoration Blocks tab). Overall, this simple mod adds the many beautiful sculptures from the Golden Sun series to Minecraft. A great addition to Golden Sun Decor 2.0. Very cool!"


SCREENSHOTS

Spoiler for Hidden:








The mod goes great with Custom NPC mods, such as Noppes' Custom NPCs, which allows custom user-created quests, in-game dialog, essentially everything anyone will ever need.

FEATURES

 Venus Djinni Set Mars Djinni Set Jupiter Djinni Set Mercury Djinni Set

Golden Sun Statues adds a huge selection of 3D Golden Sun statues and sculptures to Minecraft, including:
The Venus Lighthouse Aerie Statue
Sol Sanctum Entry Statue
All color palettes of the Venus Lighthouse statue
All Jupiter Lighthouse statues
And more!


PROBLEMS?

If you encounter any problems, post a crash report here so I can take a look at it.
It should be 99.8% stable. I'd be surprised if it caused any issues for anyone other than ID conflicts with other mods, which is unlikely and easily fixed.


CHECK OUT THESE BEAUTS:
Previous Golden Sun Minecraft mods I've created:
Spoiler for Hidden:

Golden Sun: Vale Essentials (Minecraft 1.11.2)
http://forum.goldensunhacking.net/index.php?topic=2871.0

Golden Sun Decor 2.0 (Minecraft 1.11.2)
http://forum.goldensunhacking.net/index.php?topic=2861.0

Golden Sun Decor (Minecraft 1.7)
http://forum.goldensunhacking.net/index.php?topic=2436.0

Golden Sun Djinn Mod (Minecraft 1.7)
http://forum.goldensunhacking.net/index.php?topic=2645.0

COMING SOON...
Spoiler for Hidden:
Might make certain statues pushable at some point. A sound effect would occur when the statue is pushed by the player. Could add a function where the statue will not move further if the neighbor block is a puzzle floor border block as well as a Button block for the statue to be pushed onto, the "kerchunk!" sound effect would occur and the Button block would emit a redstone signal, allowing for functional puzzle designs.

GOLDEN SUN 2.0 MODPACK



Each mod in the Golden Sun 2.0 series of mods for Minecraft 1.11.2 is also available via the below modpack
in case anyone wishes to install them all at once.

The modpack includes:
- Golden Sun Decor 2.0
- Golden Sun Statues
- Golden Sun: Vale Essentials
- Golden Sun Fauna


Click here to download the exclusive
Golden Sun 2.0 modpack:

Spoiler for Hidden:
6  The Community / Creative Works / Re: Golden Sun Decor 2.0 (Minecraft 1.11.2 Mod) on: September 24, 2017, 07:00:31 AM
9/27/2017: Fix one thing, break twenty other things! Updated to version 1.0.2 with the following fixes:

- Fixed some object textures that broke in v.1.0.1.
- Updated certain objects to include rotations based on which way the player is facing when placing the block to provide continuity with Golden Sun Statues.


9/24/2017: Updated to version 1.0.1 with the following fixes:

- Fix for incorrect object names in GUI.
- Moved Venus Lighthouse Pad object to correct Creative tab.


Here are a couple of quick screenshots of a structure built with Venus Lighthouse blocks:









A model for one of the bridges in Vale. This model will be scaled-up slightly and then broken out into three or more separate parts, so that the player can customize the length of the bridge in-game as part of a future Golden Sun mod:

7  The Community / Creative Works / Re: A few compositions on: September 24, 2017, 03:14:16 AM
9/23/2017: Updated with a quick piece in the style of Golden Sun and Golden Sun: The Lost Age. Wrote this piece for a short video trailer in the works for one of the Golden Sun Decor Minecraft mods.

Villain Encounter
https://d26dzxoao6i3hh.cloudfront.net/items/2P1I3C3N2F0S0k1y2V0d/music.wav
8  The Editor / Golden Sun: The Lost Age Editor / Re: Golden Sun Magic (Beta) - Forge, Elemental Data, Encounters on: September 23, 2017, 10:35:26 PM
I can chip in with coding where I can. C# would be new to me but I can learn. We use a lot of SQL sprocs and use Java for backend stuff occasionally. Learned Visual Basic For Applications for fun in 2015 just from coming up with solutions for Excel problems and asking Google for the basics and stack overflow for the crazy stuff, lol.
9  The Editor / Golden Sun: The Lost Age Editor / Re: Golden Sun Magic (Beta) - Forge, Elemental Data, Encounters on: September 23, 2017, 05:40:36 AM
Hmm, that is a good question. There are two ways of looking at it that I can think of. On one hand, the development of a tool designed to work with ROM or ISO copies of a complex game with valuable features like reading and writing data, viewing game assets, value editing, etc. requires a healthy amount of research time and a specialized skill set that may even be foreign to many software engineers. Out of any big development task I can think of, this is one that would definitely warrant a good paycheck and the work of a team. Nothing crazy like a SCRUM project or anything lol, but it's a big enough project that it could easily overwhelm any one person. On the other, a bit of a precedent has been set in that Atrius' editor is a labor-of-love freeware release, and this editor is the inarguable trendsetter for similar tools (just recently I randomly came across a Pokemon site discussion talking about how much they wish they had an editor like Atrius' editor for Pokemon games -- it's a wonderful tool!). Perhaps a shareware, trialware, or commercial release would leave a bitter taste in the mouth for users accustomed to the free tool, especially for Golden Sun: Dark Dawn, which doesn't receive quite the same amount of praise as its predecessors (a bit unfairly all in all; I think of it in the same way as StarFox Adventures -- a great game, but fans more set in their ways than others often receive change poorly, which can stifle creativity and impede the success of a series in the long run).

If I had to think about it, if the tool delivers the same features in a way as easily understood and used as Atrius' tool, users would be willing to pay for it at the end of the day. One comparable example I have is the paid Minecraft modeling software Cubik Studio by oBeeware. I've recently changed over to it from several years of Java modeling in Techne, a similar software. It has the same features as the latter, but offers improved compatibility with other model formats like OBJ, JSON, etc. and importantly, it improves on its modeling features, offering greater user control and a great UI. That product sells as a one-time payment for a user license with lifetime updates for roughly $20-25 USD.

Perhaps crowdfunding through Patreon is an option? Do you know which language you want the tool coded in?

In a perfect world, I would plan the project in phases, starting with the completion of research and documentation of Dark Dawn during a period of time spent crowdfunding online (on sites such as the Golden Sun Subreddit, fansites, Nintendo fan sites, etc.) and beginning development of the tool soon after, using any funds to commission a UI designer to model the tool and software engineer to design the backend and implement the features prioritized by how easy they are to add.
10  The Editor / Golden Sun: The Lost Age Editor / Re: Golden Sun Magic (Beta) - Forge, Elemental Data, Encounters on: September 23, 2017, 12:17:30 AM
This is an awesome idea, I'd love to see a Dark Dawn editor.
11  The Community / Creative Works / Re: Coming Soon: Golden Sun Decor 2.0 Minecraft 1.11.2 Mod on: September 22, 2017, 11:58:35 PM
9/22/17: Updated with a download link.
12  The Community / Creative Works / Golden Sun Decor 2.0 (Minecraft 1.11.2 Mod) on: September 21, 2017, 08:02:34 AM




(a Golden Sun Minecraft mod for version 1.11.2)


This project has been in progress for quite some time. I think the result will prove to be a great boon for the art of Minecraft world building using assets from Golden Sun. It's quite a beautiful mod so far, I hope you enjoy it!

Posting this preemptively because I honestly can't wait to finish development, compile it, and actually start building with it.
Be sure to screenshot your creations and send them to Hiroyuki Takahashi (or, even better, Nintendo) as a friendly daily reminder to
rev up development for a Golden Sun title for Nintendo Switch.

DOWNLOAD
(by clicking this link, you promise you'll make a back-up of your world before loading up the mod)

This mod was created using code generated by Pylo's MCreator.
If you wish to create your own Minecraft mod: https://mcreator.pylo.co/

To install, simply download the mod from the link above and place the resulting .JAR file in your Minecraft mods folder. Forge is required to run this mod.

Creator's comments...
Version 1.0.0: "Creating the ability to build a world that faithfully employs the designs and artwork of the Golden Sun series within Minecraft through the use of new tools and advancements in Minecraft modding was the goal for this mod. Memorable set pieces from Sol Sanctum to Mercury Lighthouse, Lemuria, and more have been captured in meticulous detail, from the arched doorways and wall decorations of Mercury Lighthouse to the two microscopic red decorations that adorn the entryways of the castle in Lemuria (did you know this design only appears twice in all of Lemuria?). The use of relatively new 3D modeling tools such as oBeeware's Cubik Studio has greatly improved the ease of implementation for 3D objects in Minecraft, so much so that it is now possible to generate 2D 3D-capable objects directly from a source image or 3D object file via voxelation. This was a huge benefit, as many sprites and textures from the series which demand three dimensions to translate and truly 'look good' in Minecraft are now able to be implemented in-game (circular models are still a pain, don't get me wrong, this is Minecraft we're talking about here -- I put in a good effort with the Boulder object, at least! Perhaps a switch from .JSON to .OBJ is in order?).

Object positioning was taken into consideration in development as well, given the top-down camera angle present in the Golden Sun games -- objects will face south at all times with few exceptions, forcing you to rethink your designs and build with the Golden Sun camera perspective in mind. New 3D objects, new blocks, custom animated water designs straight from the Golden Sun world, and more will be included. Also included are a great selection of sounds from the game. The classic Golden Sun "jump" sound will occur when the user jumps, (I will include a version that omits this as well as I can see some users finding it annoying after extended play) the explosion sound will occur when Sol Sanctum platforms are placed, an eerie wind-in-the-trees sound will play should you happen to right-click on a Cursed Tree, etc. Overall, this mod packs a lot of character, wonderful sprites and textures, and just "looks good".
I hope you like it!"


The mod adds a huge selection of 3D objects, new blocks, and more to Minecraft.

SCREENSHOTS

Spoiler for Hidden:
































The mod goes great with Custom NPC mods, such as Noppes' Custom NPCs, which allows custom user-created quests, in-game dialog, essentially everything anyone will ever need.

FEATURES

 Venus Djinni Set Mars Djinni Set Jupiter Djinni Set Mercury Djinni Set

3D Golden Sun models appearing in Minecraft for the first time.
Archways
Modular planks
Seamless textures with articulations
Operable doors
Sound effects
Animated fluids:
Lemuria Fountain water
Mercury Lighthouse water
Desert oasis water
Sol Sanctum "deep blue"
And more!


PROBLEMS?

If you encounter any problems, post a crash report here so I can take a look at it.
It should be 99.8% stable. I'd be surprised if it caused any issues for anyone other than ID conflicts with other mods, which is unlikely and easily fixed.


CHECK OUT THESE BEAUTS:
Previous Golden Sun Minecraft mods I've created:
Spoiler for Hidden:

Golden Sun: Vale Essentials (Minecraft 1.11.2)
http://forum.goldensunhacking.net/index.php?topic=2871.0

Golden Sun Statues (Minecraft 1.11.2)
http://forum.goldensunhacking.net/index.php?topic=2863.0

Golden Sun Decor (Minecraft 1.7)
http://forum.goldensunhacking.net/index.php?topic=2436.0

Golden Sun Djinn Mod (Minecraft 1.7)
http://forum.goldensunhacking.net/index.php?topic=2645.0

COMING SOON...
Spoiler for Hidden:
A fix for object names in GUI.

GOLDEN SUN 2.0 MODPACK



Each mod in the Golden Sun 2.0 series of mods for Minecraft 1.11.2 is also available via the below modpack
in case anyone wishes to install them all at once.

The modpack includes:
- Golden Sun Decor 2.0
- Golden Sun Statues
- Golden Sun: Vale Essentials
- Golden Sun Fauna


Click here to download the exclusive
Golden Sun 2.0 modpack:

Spoiler for Hidden:
13  The Community / Creative Works / Re: Quick Poll - Golden Sun classes in Minecraft on: May 28, 2016, 02:20:18 PM
So you want to see our ideas, but want little to do with them unless they fit with what you're looking to do?

You are correct. Hardly a far-fetched concept, of course not every single idea can be considered. I wouldn't take it to heart, there are plenty of ideas I would like to implement as well that are certainly desirable, but in practice just aren't quite achievable either.
14  The Community / Creative Works / Re: Quick Poll - Golden Sun classes in Minecraft on: May 27, 2016, 10:50:23 PM
True, I do prefer the option to integrate stats as they exist rather than scaling, adjusting, or altering them to account for perceived issues with the original or with regard to how they affect Minecraft's combat experience (my reasoning for this is multi-faceted, but a primary point is, upon completing this basic framework of stat modification based on some allowed user-entered variables, interesting things such as Monsters with weaknesses and strengths based upon your Element can be implemented at a later point. Who would even want to fight dull vanilla creepers or zombies when you have Dullahan to contend with lol, would be low-level shenanigans in comparison with end-goal's results).

I choose to emphasize the importance of gender as a variable that affects separate elements for many reasons, but foremost so as to allow the user a more custom Minecraft experience, which even the most stubborn person can agree often has a degree of separation from the user. Of course you can dress up your user skin as fully as you possibly can within the limitations of ~16x16 textures and square model shapes, but the experience itself does not change to reflect your choice; you are a model that exists to break blocks, lol. Think of Pokemon, Final Fantasy, even Zelda to a degree post Hyrule Warriors: Legends, you are given a greater ability to customize the game experience to you, be it by playing as a male or female, or as your favorite character. In practice, this is the difference between not implementing a feature at all, implementing a feature based reasonably upon two static variables, and implementing a feature based on an indeterminable number of variables, one for however many gender options one may insist on being included. For this purpose, I do not find this reasonable level of customization a topic of debate. Further, I also do not find one's gender identity to be a primary port of call in developing or not developing a feature; restricting development to account for one demographic among many is not feasible from a development standpoint, and does not suit the goal of this project. There are places for issues like these, neither this Minecraft mod nor this thread are among them.

Of course we all feel a certain way, it's rare for one not to have an opinion, which is why liberty was taken to include and label my own in parenthesis within the list of three available polling options, where it currently seems to be leading, as of 5/27. Feasibility is paramount in any project, and speaking bluntly, Golden Sun 1 would still be in development to this day if each project aspect were open to discussion with the goal of pleasing everyone, lol, that's life, unfortunately. I ask for your opinion on the issue to see where you stand, as everyone is capable of producing interesting ideas, which are of course welcome and are not all implausible, but please do not confuse consultation with a promise to consider, modify, or allocate development time one way or another.
15  The Community / Creative Works / Re: Quick Poll - Golden Sun classes in Minecraft on: May 26, 2016, 10:05:48 PM
No need to be rude, Rolina, I understand that this is a topic you have invested quite a bit of time into. This is why the thread is directed to people such as yourself, who have a better understanding of the class system in Golden Sun than I. The reason I use extra exposition in this thread is to help clarify the topic to new visitors, perhaps someone coming to this thread via a Google search, to provide some context. Please calm down.
Pages: [1] 2 3 ... 10
Cbox
February 19, 2018, 09:50:20 PM
KyleRunner: "difficult thing about the army": I'm very good at taking orders, so I don't have issues with autority or discipline. The most difficult thing is to be away from my family sometimes. I lived an entire year away from my son, so I'd say that was the most hard part by far. Now it's great!
February 19, 2018, 05:51:35 AM
Fox: I'm happy to see we have plenty of people serving the country here. :)
February 19, 2018, 05:47:15 AM
Fox: Civilian here.
February 19, 2018, 03:05:38 AM
Majora: Good for you, something to be proud of. Air Force, here
February 19, 2018, 02:11:31 AM
Fox: That's good to hear... just checking if there were any possibility of doubt. What would you say was your most difficult thing about the army?
February 18, 2018, 12:39:38 PM
KyleRunner: Well, it was a destiny kinda thing, but I was very happy when I decided to join. It was just like I thought it would be (not in the beginning, though). I'm very pleased with my decision.
February 17, 2018, 11:32:41 PM
Fox: That's awesome!  Trying to figure what question I want to ask Something about how you felt when you made the decision to do the army, and whether it was different than your expectations/etc.
February 17, 2018, 01:53:41 PM
KyleRunner: Wow... My english got rusty. Anyway... I'm in the army now. My life turned 180. But I think it was for the best.
February 16, 2018, 12:45:45 AM
Fox: Hm? So where does that make you today?
February 16, 2018, 12:06:38 AM
KyleRunner: Five years ago I could not even imagine where I am today. I hope it works well for you too!
February 12, 2018, 07:22:50 PM
Fox: 2018 - The year that I will probably be working a manufacturing job. xP What would I have thought, if I told myself this five years ago. Eh?
January 28, 2018, 08:35:28 PM
Fox: You referring to changing the PC/leader sprite to someone else? - I forgot to mention that you can do this using VBA's memory viewer. (Found under Tools.)
January 28, 2018, 03:46:22 PM
shenlong: Hi, Im following up on @Raijinken's question about the sprite change... How do I access that to change it? and can you tell me what the values are for the characters? newbie here
January 26, 2018, 10:12:00 PM
roger: h a p p y  b i r t h d a y  z m a n
January 26, 2018, 01:38:04 AM
Fox: (Assuming you're going for "E")
January 26, 2018, 01:37:06 AM
Fox: So like... https://i.imgur.com/cI4Bgoy.png = Does not explain how it works, but follows this type of thinking.
January 25, 2018, 09:57:44 PM
Fox: Hm... Actually, this gives me an idea! What if the lighthouse becons on each lighthouse were actually portals?
January 25, 2018, 09:56:19 PM
Fox: Hard to explain without a diagram or something... but I could decide on that later. Right now, it turned out I dreamed of something! Something to do with going into the dark dimension... and to go between light and dark, required some energy (energy sphere/warp portal?) to be on... I forget most of the details of the dream now, but it's like you could get trapped in the dark world. Er...
January 25, 2018, 04:56:04 PM
KyleRunner: Can't understand... but... nice!
January 24, 2018, 06:20:33 AM
Fox: Third approach idea = Scan char tables and set up an array that helps to quickly jump over bits that are scanned in the char tables.... to kind of mimic an actual tree a bit better/ and reduce unnecessary scans.).... (untested, but what to know what it's speed is like.)

Affiliates
Temple of Kraden Golden Sunrise
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.112 seconds with 20 queries.