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1  The Community / Creative Works / Re: Golden Sun Statues (Minecraft 1.11.2 Mod) on: April 15, 2018, 02:22:54 PM
I'm glad you like it!
2  The Community / Creative Works / Re: Golden Sun Statues (Minecraft 1.11.2 Mod) on: April 09, 2018, 12:01:29 AM
4/8/2018: Updated to version 1.0.3 with the following fixes:

- Re-scaled block and model textures for compatibility with Optifine. This fixes an issue where certain textures looked blurry if Optifine was active
- Disabled vanilla Minecraft shading on all models. This prevents Minecraft from adding artificial shading to the models, allowing the vibrant colors of Golden Sun to shine
- Disabled ambient occlusion on all models to resolve a bug where Minecraft would add black shadows to model block faces if Smooth Lighting was enabled
3  The Community / Creative Works / Re: Golden Sun: Vale Essentials (Minecraft 1.11.2 Mod) on: April 08, 2018, 05:48:17 AM
4/8/2018: Updated to version 1.0.2 with the following fixes:

- Re-scaled block and model textures for compatibility with Optifine. This fixes an issue where certain textures looked blurry if Optifine was active
- Disabled vanilla Minecraft shading on all custom models. This prevents Minecraft from adding artificial shading to the models, allowing the vibrant colors of Golden Sun to shine
- Disabled ambient occlusion on all models to resolve a bug where Minecraft would add black shadows to model block faces if Smooth Lighting was enabled


Below are a few quick screenshots showing how vibrant, sharp, and awesome the textures are in version 1.0.2:



MORE SCREENSHOTS:
Spoiler for Hidden:




4  The Community / Open Discussion / Re: Common Enligsh issues on: March 05, 2018, 05:30:19 AM
In the spirit of admitting mispronunciations and spelling issues, I grew up reading Psynergy as "piss-n-err-gee", and it still registers that way in my inner voice when I read it! Forget "sin energy", this is the energy you definitely do not want used on you...  Sol
5  Golden Sun Hacking Community / Feedback / Re: Will Golden Sun 4 ever be released? on: January 29, 2018, 03:02:24 AM
It's easy to doubt a future release during downtime. With Nintendo, no series is really "forgotten", as they are very in tune with bringing IP in to match their current hardware, finding the right software to make good use of their unique products. Metroid was a dead series, until it wasn't; going from being infamously inactive to getting a new 3DS title and a Metroid Prime 4 for Switch announcement in the span of one year. It will come.
6  The Community / Creative Works / Re: Golden Sun: Vale Essentials (Minecraft 1.11.2 Mod) on: December 11, 2017, 07:44:40 PM
Awesome, I'm glad you like it!
7  The Community / Creative Works / Re: Golden Sun: Vale Essentials (Minecraft 1.11.2 Mod) on: December 08, 2017, 02:38:22 AM
12/10/2017: Updated download link with the following additions:

- Added Vale Essentials Misc creative tab with several new 3D objects and blocks

The update is available as a separate JAR file deliverable. Simply extract the two files from the zip file in the download link and place them in your minecraft/mods folder to install.

Working on a small update to add a couple of nice-to-have 3D objects and scenery found in the Vale plaza. The update itself is just about done, just adding a couple of things here and there before uploading it.

Some quick screenshots, one is vanilla and the others have HD Minecraft shaders enabled (it's crazy seeing Vale in HD!):
Spoiler for Hidden:



8  The Community / Creative Works / Golden Sun: Vale Essentials (Minecraft 1.11.2 Mod) on: December 04, 2017, 06:47:54 PM





(a Golden Sun Minecraft mod for version 1.11.2)

Adds a wide assortment of 3D models and world-building blocks and set dressing from the town of Vale from the Golden Sun series to Minecraft!

DOWNLOAD
(by clicking this link, you promise you'll make a back-up of your world before loading up the mod)

This mod was created using code generated by Pylo's MCreator.
If you wish to create your own Minecraft mod: https://mcreator.pylo.co/

To install, simply extract the contents of the .RAR archive and place the resulting .JAR files in your Minecraft mods folder. Forge is required to run this mod.

Creator's comments...
Version 1.0.2: "This mod is part of the Golden Sun Decor 2.0 family of Golden Sun mods for Minecraft 1.11.2. This is a dual entry in the 2.0 series, containing the sub-mods Golden Sun: Vale Essentials and Golden Sun: Fauna. These two mods were lumped together for several reasons, mainly due to a degree of cross-over in the content they add to Minecraft (you can't have Vale without the trees!). The Vale Essentials sub-mod adds a variety of 3D models, blocks, and set dressing from the town of Vale, allowing for near 1:1 Minecraft recreations of the town as it appears in-game. Some structures are included, such as the Vale Sanctum. The Vale bridge objects are modular in that they are broken out into a front piece, middle piece, and end piece, one set for each compass direction, allowing the user to customize the length of their bridges if they wish. Special blocks such as corner pieces are included as well, with a variety of grass and wall block articulations, allowing for decent transitions from walls to corners to grassy tops.

The Golden Sun: Fauna sub-mod includes a utilitarian variety of trees and plants found in the game with additional plant life planned for a future, more content-dense Fauna mod. Included so far are trees commonly found in Vale and several other GS1 cities such as Bilibin. Garet's sister's garden is included, of course! Between these two mods, users should have roughly all of the tools they need to recreate Vale as it appears in the Golden Sun series, or their own completely new Golden Sun towns! Have fun!"


SCREENSHOTS

Spoiler for Hidden:






































The mod goes great with Custom NPC mods, such as Noppes' Custom NPCs, which allows custom user-created quests, in-game dialog, essentially everything anyone will ever need.

FEATURES

 Venus Djinni Set Mars Djinni Set Jupiter Djinni Set Mercury Djinni Set

Golden Sun: Vale Essentials and Golden Sun: Fauna
add a huge selection of 3D models, structures, and blocks to Minecraft, including:

The Vale Sanctum
Modular Bridges
Vale Grass, Wall, Shade, and Dirt Paths with corner blocks and articulations for all block types
Foliage including flowers, ivy, bushes
Trees, large and small
And more!


PROBLEMS?

If you encounter any problems, post a crash report here so I can take a look at it.
It should be 99.8% stable. I'd be surprised if it caused any issues for anyone other than ID conflicts with other mods, which is unlikely and easily fixed.



CHECK OUT THESE BEAUTS:
Previous Golden Sun Minecraft mods I've created:
Spoiler for Hidden:

COMING SOON...
Spoiler for Hidden:
Fauna, fauna, fauna...




GOLDEN SUN 2.0 MODPACK



Each mod in the Golden Sun 2.0 series of mods for Minecraft 1.11.2 is also available via the below modpack
in case anyone wishes to install them all at once.

The modpack includes:
- Golden Sun Decor 2.0
- Golden Sun Statues
- Golden Sun: Vale Essentials
- Golden Sun Fauna


Click here to download the exclusive
Golden Sun 2.0 modpack:

Spoiler for Hidden:
9  The Community / Creative Works / Golden Sun Statues (Minecraft 1.11.2 Mod) on: September 26, 2017, 02:54:10 AM





(a Golden Sun Minecraft mod for version 1.11.2)

Adds the beautiful statues and sculptures from Golden Sun to Minecraft!

DOWNLOAD
(by clicking this link, you promise you'll make a back-up of your world before loading up the mod)

This mod was created using code generated by Pylo's MCreator.
If you wish to create your own Minecraft mod: https://mcreator.pylo.co/

To install, simply download the mod from the link above and place the resulting .JAR file in your Minecraft mods folder. Forge is required to run this mod.

Creator's comments...
Version 1.0.2: "This mod is part of the Golden Sun Decor 2.0 family of Golden Sun mods for Minecraft 1.11.2. The goal of Golden Sun Statues is to add some beauty to your Golden Sun builds by adding 3D statues from the Golden Sun series to Minecraft that aren't already accounted for in Golden Sun Decor 2.0. I aimed to get every statue from the first two games, but if you find one missing from the mod, please let me know and I will add it in a future update. Modeling these beautiful objects was a breeze thanks to oBeeWare's Cubik Studio. In cases where a statue's sprite included shadows or pedestals in-game to create the illusion of 3D, those elements were hand-modeled in 3D and appended onto the base statue object using the sprite as a texture to best translate the 2D objects to 3D while keeping as much original sprite work intact as possible.

Unlike the 3D objects in Golden Sun Decor, the statues in this mod can face in any compass direction. Object positioning is determined by the direction the player is facing when placing the statue (this choice was made to remain faithful to the original statue-based puzzles in Golden Sun, which are sometimes oriented diagonally or facing certain directions). Statues such as the Sol Sanctum Trap Statue are gravity-enabled, they will fall if the block they are placed on is moved or destroyed. To increase the size of a large statue or set piece such as the Desert Statue, place it on an Item Frame (a default Minecraft item found under the Decoration Blocks tab). Overall, this simple mod adds the many beautiful sculptures from the Golden Sun series to Minecraft. A great addition to Golden Sun Decor 2.0. Very cool!"


SCREENSHOTS

Spoiler for Hidden:








The mod goes great with Custom NPC mods, such as Noppes' Custom NPCs, which allows custom user-created quests, in-game dialog, essentially everything anyone will ever need.

FEATURES

 Venus Djinni Set Mars Djinni Set Jupiter Djinni Set Mercury Djinni Set

Golden Sun Statues adds a huge selection of 3D Golden Sun statues and sculptures to Minecraft, including:
The Venus Lighthouse Aerie Statue
Sol Sanctum Entry Statue
All color palettes of the Venus Lighthouse statue
All Jupiter Lighthouse statues
And more!


PROBLEMS?

If you encounter any problems, post a crash report here so I can take a look at it.
It should be 99.8% stable. I'd be surprised if it caused any issues for anyone other than ID conflicts with other mods, which is unlikely and easily fixed.


CHECK OUT THESE BEAUTS:
Previous Golden Sun Minecraft mods I've created:
Spoiler for Hidden:

Golden Sun: Vale Essentials (Minecraft 1.11.2)
http://forum.goldensunhacking.net/index.php?topic=2871.0

Golden Sun Decor 2.0 (Minecraft 1.11.2)
http://forum.goldensunhacking.net/index.php?topic=2861.0

Golden Sun Decor (Minecraft 1.7)
http://forum.goldensunhacking.net/index.php?topic=2436.0

Golden Sun Djinn Mod (Minecraft 1.7)
http://forum.goldensunhacking.net/index.php?topic=2645.0

COMING SOON...
Spoiler for Hidden:
Might make certain statues pushable at some point. A sound effect would occur when the statue is pushed by the player. Could add a function where the statue will not move further if the neighbor block is a puzzle floor border block as well as a Button block for the statue to be pushed onto, the "kerchunk!" sound effect would occur and the Button block would emit a redstone signal, allowing for functional puzzle designs.

GOLDEN SUN 2.0 MODPACK



Each mod in the Golden Sun 2.0 series of mods for Minecraft 1.11.2 is also available via the below modpack
in case anyone wishes to install them all at once.

The modpack includes:
- Golden Sun Decor 2.0
- Golden Sun Statues
- Golden Sun: Vale Essentials
- Golden Sun Fauna


Click here to download the exclusive
Golden Sun 2.0 modpack:

Spoiler for Hidden:
10  The Community / Creative Works / Re: Golden Sun Decor 2.0 (Minecraft 1.11.2 Mod) on: September 24, 2017, 07:00:31 AM
9/27/2017: Fix one thing, break twenty other things! Updated to version 1.0.2 with the following fixes:

- Fixed some object textures that broke in v.1.0.1.
- Updated certain objects to include rotations based on which way the player is facing when placing the block to provide continuity with Golden Sun Statues.


9/24/2017: Updated to version 1.0.1 with the following fixes:

- Fix for incorrect object names in GUI.
- Moved Venus Lighthouse Pad object to correct Creative tab.


Here are a couple of quick screenshots of a structure built with Venus Lighthouse blocks:









A model for one of the bridges in Vale. This model will be scaled-up slightly and then broken out into three or more separate parts, so that the player can customize the length of the bridge in-game as part of a future Golden Sun mod:

11  The Community / Creative Works / Re: A few compositions on: September 24, 2017, 03:14:16 AM
9/23/2017: Updated with a quick piece in the style of Golden Sun and Golden Sun: The Lost Age. Wrote this piece for a short video trailer in the works for one of the Golden Sun Decor Minecraft mods.

Villain Encounter
https://d26dzxoao6i3hh.cloudfront.net/items/2P1I3C3N2F0S0k1y2V0d/music.wav
12  The Editor / Golden Sun: The Lost Age Editor / Re: Golden Sun Magic (Beta) - Forge, Elemental Data, Encounters on: September 23, 2017, 10:35:26 PM
I can chip in with coding where I can. C# would be new to me but I can learn. We use a lot of SQL sprocs and use Java for backend stuff occasionally. Learned Visual Basic For Applications for fun in 2015 just from coming up with solutions for Excel problems and asking Google for the basics and stack overflow for the crazy stuff, lol.
13  The Editor / Golden Sun: The Lost Age Editor / Re: Golden Sun Magic (Beta) - Forge, Elemental Data, Encounters on: September 23, 2017, 05:40:36 AM
Hmm, that is a good question. There are two ways of looking at it that I can think of. On one hand, the development of a tool designed to work with ROM or ISO copies of a complex game with valuable features like reading and writing data, viewing game assets, value editing, etc. requires a healthy amount of research time and a specialized skill set that may even be foreign to many software engineers. Out of any big development task I can think of, this is one that would definitely warrant a good paycheck and the work of a team. Nothing crazy like a SCRUM project or anything lol, but it's a big enough project that it could easily overwhelm any one person. On the other, a bit of a precedent has been set in that Atrius' editor is a labor-of-love freeware release, and this editor is the inarguable trendsetter for similar tools (just recently I randomly came across a Pokemon site discussion talking about how much they wish they had an editor like Atrius' editor for Pokemon games -- it's a wonderful tool!). Perhaps a shareware, trialware, or commercial release would leave a bitter taste in the mouth for users accustomed to the free tool, especially for Golden Sun: Dark Dawn, which doesn't receive quite the same amount of praise as its predecessors (a bit unfairly all in all; I think of it in the same way as StarFox Adventures -- a great game, but fans more set in their ways than others often receive change poorly, which can stifle creativity and impede the success of a series in the long run).

If I had to think about it, if the tool delivers the same features in a way as easily understood and used as Atrius' tool, users would be willing to pay for it at the end of the day. One comparable example I have is the paid Minecraft modeling software Cubik Studio by oBeeware. I've recently changed over to it from several years of Java modeling in Techne, a similar software. It has the same features as the latter, but offers improved compatibility with other model formats like OBJ, JSON, etc. and importantly, it improves on its modeling features, offering greater user control and a great UI. That product sells as a one-time payment for a user license with lifetime updates for roughly $20-25 USD.

Perhaps crowdfunding through Patreon is an option? Do you know which language you want the tool coded in?

In a perfect world, I would plan the project in phases, starting with the completion of research and documentation of Dark Dawn during a period of time spent crowdfunding online (on sites such as the Golden Sun Subreddit, fansites, Nintendo fan sites, etc.) and beginning development of the tool soon after, using any funds to commission a UI designer to model the tool and software engineer to design the backend and implement the features prioritized by how easy they are to add.
14  The Editor / Golden Sun: The Lost Age Editor / Re: Golden Sun Magic (Beta) - Forge, Elemental Data, Encounters on: September 23, 2017, 12:17:30 AM
This is an awesome idea, I'd love to see a Dark Dawn editor.
15  The Community / Creative Works / Re: Coming Soon: Golden Sun Decor 2.0 Minecraft 1.11.2 Mod on: September 22, 2017, 11:58:35 PM
9/22/17: Updated with a download link.
Pages: [1] 2 3 ... 10
Cbox
Today at 02:30:46 AM
Majora: Thank you for getting the site back online!
July 21, 2018, 09:19:06 PM
Salanewt: Time to upload that "EXP gain when KO'd" patch I made a month ago.
July 21, 2018, 09:18:48 PM
Salanewt: Oh hey, the site's back up!
July 18, 2018, 10:49:52 PM
roger: I can post but it goes to an error page when I submit.
July 18, 2018, 05:24:12 PM
zman9000: Site is back WOO!
May 09, 2018, 12:35:37 AM
KyleRunner: The "Start In" field is not editable... I'll try making new shortcuts
May 08, 2018, 09:51:08 PM
Fox: If all else fails, you canmake new Shortcuts to do the same thing.
May 08, 2018, 09:49:53 PM
Fox: Export Properties > Shortcut (Tab) > Target / Start In ; Target (for Export) should be: (filename) 0 , and for Import: (filename) 1
May 08, 2018, 08:52:00 PM
KyleRunner: I can't change the path in properties menu...
May 08, 2018, 01:27:19 AM
Fox: You may need to edit something in properties, though... so it uses the exe file in the same directory.
May 08, 2018, 01:24:59 AM
Fox: It is suppose to be a shortcut, yes.
May 03, 2018, 11:48:05 PM
KyleRunner: Fox, the "export" function in your text editor is just a shortcut... Could you please fix it?
May 02, 2018, 09:53:45 PM
KyleRunner: I come here everyday. I'm working on a Portuguese translation, and the people here help me a lot.
May 02, 2018, 08:56:07 AM
Drake baku: My feel as well, I posted a little as well since my return, but silence was all that followed... At least the forum is a great source for data when hacking GS/ GS2, currently looking for something I have read a long time ago cause my PP recovery psy is not working
May 01, 2018, 09:58:04 AM
Fox: I am thinking a lot of this might be because of Discord?
May 01, 2018, 09:56:08 AM
Fox: Yeah, this forum is more dead than ever before.  February and April have 0 new topics. (All other months prior have more.) And March has lowest number of new posts. (It'd be dumb to count the very first month this site was created.)
April 25, 2018, 09:02:13 PM
Fox: Yes. The best tool is a hex editor. Well.... VBA, VBA-SDL-H, no$gba Debugger, GBATEK, and my documentation.... to use these to learn how the code/data works. Best method because it maximizes your editing ability... and then there is my program gsmagic that I was working on. Still in its early stages, though. (Even after year(s).)
April 25, 2018, 04:21:58 PM
Xendrox D: *exept tla editor.
April 25, 2018, 04:21:29 PM
Xendrox D: is there any other tool for hacking gs?
April 23, 2018, 09:26:27 PM
Atrius: Rarely, but not never.

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