Golden Sun Hacking Community
October 20, 2017, 11:27:37 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News:
 
  Home Forum DC Wiki Help Search Calendar Downloads Login Register  
  Show Topics
Pages: [1]
1  The Community / Creative Works / Golden Sun Statues (Minecraft 1.11.2 Mod) on: September 26, 2017, 02:54:10 AM



(a mod for minecraft version 1.11.2)

Adds the beautiful statues and sculptures from Golden Sun to Minecraft!

DOWNLOAD
(by clicking this link, you promise you'll make a back-up of your world before loading up the mod)

To install, simply download the mod from the link above and place the resulting .JAR file in your Minecraft mods folder. Forge is required to run this mod.

Creator's comments...
Version 1.0.2: "This mod is part of the Golden Sun Decor 2.0 family of Golden Sun mods for Minecraft 1.11.2. The goal of Golden Sun Statues is to add some beauty to your Golden Sun builds by adding 3D statues from the Golden Sun series to Minecraft that aren't already accounted for in Golden Sun Decor 2.0. I aimed to get every statue from the first two games, but if you find one missing from the mod, please let me know and I will add it in a future update. Modeling these beautiful objects was a breeze thanks to oBeeWare's Cubik Studio. In cases where a statue's sprite included shadows or pedestals in-game to create the illusion of 3D, those elements were hand-modeled in 3D and appended onto the base statue object using the sprite as a texture to best translate the 2D objects to 3D while keeping as much original sprite work intact as possible.

Unlike the 3D objects in Golden Sun Decor, the statues in this mod can face in any compass direction. Object positioning is determined by the direction the player is facing when placing the statue (this choice was made to remain faithful to the original statue-based puzzles in Golden Sun, which are sometimes oriented diagonally or facing certain directions). Statues such as the Sol Sanctum Trap Statue are gravity-enabled, they will fall if the block they are placed on is moved or destroyed. To increase the size of a large statue or set piece such as the Desert Statue, place it on an Item Frame (a default Minecraft item found under the Decoration Blocks tab). Overall, this simple mod adds the many beautiful sculptures from the Golden Sun series to Minecraft. A great addition to Golden Sun Decor 2.0. Very cool!"


IMAGES

Spoiler for Hidden:








The mod goes great with Custom NPC mods, such as Noppes' Custom NPCs, which allows custom user-created quests, in-game dialog, essentially everything anyone will ever need.

FEATURES

 Venus Djinni Set Mars Djinni Set Jupiter Djinni Set Mercury Djinni Set

Golden Sun Statues adds a huge selection of 3D Golden Sun statues and sculptures to Minecraft, including:
The Venus Lighthouse Aerie Statue
Sol Sanctum Entry Statue
All color palettes of the Venus Lighthouse statue
All Jupiter Lighthouse statues
And more!


PROBLEMS?

If you encounter any problems, post a crash report here so I can take a look at it.
It should be 99.8% stable. I'd be surprised if it caused any issues for anyone other than ID conflicts with other mods, which is unlikely and easily fixed.


CHECK OUT THESE BEAUTS:
Previous Golden Sun Minecraft mods I've created:
Spoiler for Hidden:

COMING SOON...
Spoiler for Hidden:
Might make certain statues pushable at some point. A sound effect would occur when the statue is pushed by the player. Could add a function where the statue will not move further if the neighbor block is a puzzle floor border block as well as a Button block for the statue to be pushed onto, the "kerchunk!" sound effect would occur and the Button block would emit a redstone signal, allowing for functional puzzle designs.
2  The Community / Creative Works / Golden Sun Decor 2.0 (Minecraft 1.11.2 Mod) on: September 21, 2017, 08:02:34 AM


(a mod for minecraft version 1.11.2)


This project has been in progress for quite some time. I think the result will prove to be a great boon for the art of Minecraft world building using assets from Golden Sun. It's quite a beautiful mod so far, I hope you enjoy it!

Posting this preemptively because I honestly can't wait to finish development, compile it, and actually start building with it.
Be sure to screenshot your creations and send them to Hiroyuki Takahashi (or, even better, Nintendo) as a friendly daily reminder to
rev up development for a Golden Sun title for Nintendo Switch.

DOWNLOAD
(by clicking this link, you promise you'll make a back-up of your world before loading up the mod)

To install, simply download the mod from the link above and place the resulting .JAR file in your Minecraft mods folder. Forge is required to run this mod.

Creator's comments...
Version 1.0.0: "Creating the ability to build a world that faithfully employs the designs and artwork of the Golden Sun series within Minecraft through the use of new tools and advancements in Minecraft modding was the goal for this mod. Memorable set pieces from Sol Sanctum to Mercury Lighthouse, Lemuria, and more have been captured in meticulous detail, from the arched doorways and wall decorations of Mercury Lighthouse to the two microscopic red decorations that adorn the entryways of the castle in Lemuria (did you know this design only appears twice in all of Lemuria?). The use of relatively new 3D modeling tools such as oBeeware's Cubik Studio has greatly improved the ease of implementation for 3D objects in Minecraft, so much so that it is now possible to generate 2D 3D-capable objects directly from a source image or 3D object file via voxelation. This was a huge benefit, as many sprites and textures from the series which demand three dimensions to translate and truly 'look good' in Minecraft are now able to be implemented in-game (circular models are still a pain, don't get me wrong, this is Minecraft we're talking about here -- I put in a good effort with the Boulder object, at least! Perhaps a switch from .JSON to .OBJ is in order?).

Object positioning was taken into consideration in development as well, given the top-down camera angle present in the Golden Sun games -- objects will face south at all times with few exceptions, forcing you to rethink your designs and build with the Golden Sun camera perspective in mind. New 3D objects, new blocks, custom animated water designs straight from the Golden Sun world, and more will be included. Also included are a great selection of sounds from the game. The classic Golden Sun "jump" sound will occur when the user jumps, (I will include a version that omits this as well as I can see some users finding it annoying after extended play) the explosion sound will occur when Sol Sanctum platforms are placed, an eerie wind-in-the-trees sound will play should you happen to right-click on a Cursed Tree, etc. Overall, this mod packs a lot of character, wonderful sprites and textures, and just "looks good".
I hope you like it!"


The mod adds a huge selection of 3D objects, new blocks, and more to Minecraft.

IMAGES

Spoiler for Hidden:
































The mod goes great with Custom NPC mods, such as Noppes' Custom NPCs, which allows custom user-created quests, in-game dialog, essentially everything anyone will ever need.

FEATURES

 Venus Djinni Set Mars Djinni Set Jupiter Djinni Set Mercury Djinni Set

3D Golden Sun models appearing in Minecraft for the first time.
Archways
Modular planks
Seamless textures with articulations
Operable doors
Sound effects
Animated fluids:
Lemuria Fountain water
Mercury Lighthouse water
Desert oasis water
Sol Sanctum "deep blue"
And more!


PROBLEMS?

If you encounter any problems, post a crash report here so I can take a look at it.
It should be 99.8% stable. I'd be surprised if it caused any issues for anyone other than ID conflicts with other mods, which is unlikely and easily fixed.


CHECK OUT THESE BEAUTS:
Previous Golden Sun Minecraft mods I've created:
Spoiler for Hidden:

COMING SOON...
Spoiler for Hidden:
A fix for object names in GUI.
3  The Community / Creative Works / Quick Poll - Golden Sun classes in Minecraft on: May 23, 2016, 10:54:36 PM
Just thought I would run this by everyone, this question is especially directed to those who have performed work on modifications to Golden Sun such as The Balance Age, which modifies the class system in Golden Sun, just want to see where everyone is on this subject.



This is an idea I've been floating for awhile but have only now started to take a look at: how to implement a meaningful Golden Sun-esque class system and Psynergy system into Minecraft, to complement the Golden Sun: Decor and Golden Sun: Djinn mods I've completed previously, links below. I am putting thought in particular into how best to translate the class system of Golden Sun into a Minecraft setting (for the unitiated, Minecraft utilizes a player.dat file custom to each player, ie: player name 'John' logs into World A, "john.dat" is created in World A's Save that tracks all aspects of John's progress in that world, including amount of experience required until next level, items in inventory, active potion attributes, position in world, etc).

I want to avoid over-doing the issue, however, as I know how drilled-down one can get into the nitty gritty of stats and multipliers with classes in Golden Sun.

I am currently leaning towards a simple Character Creation suite, accessible to a new Minecraft player at start-up upon creating a new world, logging in to a world as a new player for the first time, or via an in-game Command or Key Bind.

This Suite would follow a slightly altered version of Golden Sun's character naming process, where the player is able to enter a Name to be known by, (defaulting to Isaac or Matthew; in the above image of a quick text input field & label GUI I've created in Minecraft 1.9, I default to Matthew) select an Elemental Affiliation (Venus, Mars, Jupiter, Mercury [Luna and Sol can be added at a later time if desired, keep it simple]) select a Character Portrait to accompany your outbound chat text (with a selection of all Golden Sun/TLA/Dark Dawn portraits to choose from, perhaps allow the user to add .PNG files up to 72x72 to a directory in the mod folder for custom character portraits at a later time) and a default class for each element, each class with its own series of stat modifiers leveling in tandem with the stats assigned to them in vanilla Golden Sun. In traditional RPG form, the user may utilize any number of criteria (determinable at a later time) to change from one class to another, or ascend to higher tiers of a class.

The Name, Element, and Character Portrait defaults set by the player at game start would be used to affect two in-game features, the Chat box and combat. The Chat box would be affected in that it would be replaced at least partially with a more Golden Sun-esque chat system, where small backgrounds appear momentarily with user-entered text and an accompanying Character Portrait. Combat would be affected by Element affiliation, those who belong to Mars will perform less effectively in terms of damage dealt to and will take a higher rate of damage from those belonging to Mercury, and so on. Classes would translate to Minecraft by applying a multiplier to the player's stats. There are some ways this may be achieved (I'm considering segmenting which classes are available to the user by gender, ie: no female player will be able to have a Gallant class, no male player will be a Witch, etc.).

I believe this achievable basic setup would become a foundation upon which other additions to Minecraft could be added, such as monsters from the Golden Sun series, a meaningful Psynergy system, and other key components from the series.

To implement this, which of the following options do you think would be most appropriate:

1. - Use stats from vanilla Golden Sun as references to apply arguably equivalent effects to a Minecraft player
2. - Scale stats from vanilla Golden Sun to fit Minecraft in a vanilla Minecraft-friendly way (no one-hit kills)
3. - Use stats directly from vanilla Golden Sun in Minecraft without regard to how they affect vanilla Minecraft experience (my favorite, I find the vanilla Minecraft experience to be an empty shell, not to be preserved)

http://forum.goldensunhacking.net/index.php?topic=2436.0

http://forum.goldensunhacking.net/index.php?topic=2645.0
4  The Community / Creative Works / Golden Sun Djinn (Minecraft 1.7 Mod) on: May 24, 2015, 05:37:33 AM
The Golden Sun Djinn Mod
(Minecraft Mod, 1.7)


This is a Minecraft 1.7-compatible mod. It (should) work in all versions of Minecraft 1.7, including 1.7.2 and 1.7.10.

DOWNLOAD
(by clicking this link, you promise you'll make a backup of your world before loading up the mod)

To install, simply download the mod from the link above and place the resulting .RAR file in your Minecraft mods folder. No need to extract, either, it's plug and play.
Forge is required to run this mod.

Creator's comments...
Version 1.0.0: "Here it is, the long-awaited Djinn mod. I finally found the long-lost resources from the Golden Sun Decor Mod 1.7.2 (which I recently discovered is also compatible with Minecraft 1.7.10, which is good to know considering how unstable 1.7.2 can be). I decided to release them separately from GSDM-1.7.2, because making that mod on its own was difficult enough, and I don't currently have the required amount of ibuprofen to modify an existing mod; that, and it's just cleaner as a separate modification, it simplifies problem-solving. Nothing terribly groundbreaking goes down in this mod, it simply introduces the Djinn as NPCs into the game. Flint spawns in Plain biomes, Fever spawns in DesertHills biomes, Gust spawns in ExtremeHills biomes, and Fizz spawns in IcePlains biomes. They're all passive, friendly little guys, they like to play, walk around, and they specialize in looking at things. They drop Summon tablet items when killed, which you can collect and then use to re-spawn them, which spawns two of the target Djinn instead of one for some strange reason. Bang for the buck, I suppose. Most of the issues I had when testing these guys before have been fixed; Mercury's model is now grounded, Gust actually uses his legs when he walks now, which is helpful in any situation where forward movement is the goal. That's just about it, all in all. Catch 'em all."

The mod adds the Venus Djinn, Flint, the Mars Djinn, Fever, the Jupiter Djinn, Gust, and the Mercury Djinn, Fizz to your Minecraft world. If you can't be bothered to play Minecraft unless at least one representative of each classical element is present in NPC form in your game, then this is the mod you've been searching for.

IMAGES

Spoiler for Hidden:








The mod goes great with Custom NPC mods, such as Noppes' Custom NPCs, which allows custom user-created quests, in-game dialog, essentially everything anyone will ever need.

FEATURES

 Venus Djinni Set Mars Djinni Set Jupiter Djinni Set Mercury Djinni Set

Flint spawns in Plain and Forest biomes. Fever spawns in DesertHills biomes. Gust spawns in ExtremeHills biomes. Fizz spawns in IcePlains biomes. All four Djinn also have the possibility of spawning underground, so you may find a surprise on your next mining expedition. There is a low spawn rate, however. A minimum of one Djinn of each element has the possibility to spawn in a biome at any given time, and a maximum of 7 Djinn of each element can spawn in a biome at any given time.

When killed, each Djinn will drop a Summon tablet item, which you may collect and use to summon that Djinn later on.


PROBLEMS?

If you encounter any problems, post a crash report here so I can take a look at it.
It should be 99.8% stable. I'd be surprised if it caused any issues for anyone other than Item ID conflicts with other mods, which is easily fixed.

MISC...

If you saw the blocks and items from Majora's Mask and Majora's Mask 3D on display in some of the above screenshots and want to have them too, here's a download link. These are part of a series of small mods I made containing blocks and items from Majora's Mask and Majora's Mask 3D, including world textures, Rupees, signs and posters, and a few other cool things. Simply download and place the .RAR files in your mods folder. Like the Golden Sun Djinn 1.7 mod, these are also 1.7-compatible:


COMING SOON...

Nothing in particular...
5  The Community / Creative Works / Golden Sun Decor (Minecraft 1.7 Mod) on: May 09, 2014, 08:43:55 PM
Golden Sun
The Minecraft Decor Mod (1.7)


DOWNLOAD
(by clicking this link, you promise you'll make a backup of your world before loading up the mod)

To install, extract the contents of the .RAR file provided in the above link, and place the resulting folder into your 'mods' folder.
Forge is required to run this mod.

Creator's comments...
Version 1.0.0: "It's rudimentary - the lamp object doesn't quite yet let off any light, the rail object lacks a corner texture, the Mythril Bag is nowhere to be found; weapons-wise, only Swords and Light Blades have been implemented so far, but it's functional.
Adds over two hundred and fifty new blocks, items, food articles, plants, flower vases, ladders, and weapons into the game (so many new blocks that it's impossible to justifiably showcase them all together in two or three screenshots).
No major problems that I'm aware of.
I recommend using Forge Profile '10.12.0.1034' when running this mod."


Had this little mod going as a side project for awhile on a server myself and a few friends use.
The mod is mainly intended to be used for creative world-building, as it adds a good amount if not most textures from Golden Sun into Minecraft.
If sprucing up your world is what you're after, you'll get along with this mod famously.



IMAGES

Spoiler for Hidden:

Kalay House (Kalay tiles, Tolbi Brick)


Kalay House Interior (Blue Stripe Wallpaper, Cabin Wood, Counter Wood + Counter Mat, Suhalla Brick, Vault Wallpaper)


(Contigo Design Brick, Peach Block, Sky Blue Wallpaper)


Gerudo Shop (Cabin Wood, Gerudo Block, various weapons & items)


Sewer (Forest Temple Tiles, Thatched Grating)






Storage Area (Lon Lon Milk Crates, Golden Sun Crates, Storage Blocks, Barricade Crates)

The mod goes great with Custom NPC mods, such as Noppes' Custom NPCs, which allows custom user-created quests, in-game dialog, essentially everything anyone will ever need.

FEATURES

The vines and desert rock groove objects act as functional ladders.

Each block acts in the manner you'd imagine it would - sand acts the same as regular in-game sand, the wood materials (such as Tret's Tree Wood) have the hardness and step sound effects of regular in-game wood.

The Psynergy Blocks, seen in the center toward the upper region of the first image from the top of this page, act as pseudo redstone blocks, and emit redstone signals when placed.
They also emit a low amount of light, around the same level of light emitted by a redstone torch.
They can be mined using diamond equipment, and can be broken down into Psynergy Stones at a crafting table, which offer beneficial potion effects when consumed (which can also be reversed back into a Psynergy Block by placing a Psynergy Stone into a furnace).

Subtle block features are in place as well.
For example, objects such as the Skull Block are affected by gravity in the same way sand and gravel are in vanilla Minecraft.
Makes for quite a horrific effect; imagine yourself in a mining situation, only to find yourself covered in skulls falling from the ceiling.
It's the small things like these in my opinion that, when added up, give a mod much needed character and grace - that is what the Golden Sun Decor mod generally brings to the game.




You can see the Gaia Blade on display in the image below.
It's a monster, deals about +18 damage against any non-player character. For reference, the player's normal health level without armor is 20.
All weapons' special maneuvers can be used by right-clicking with the weapon equipped. Some maneuvers provide benefits in combat, such as the Storm Brand, which has a 50% chance of causing lightning to strike your target, while others are purely aesthetic.

Items such as Vials and Herbs act in the same way they do in the series, healing any damage accumulated by the player.

Important items, such as the Mars Star and the soon-to-be-implemented Mythril Bag, have the same in-game descriptions as the series' descriptions.


CRAFTING RECIPES

As the mod is mainly intended to be used for creative world building, most objects can only be accessed from the Golden Sun Decor mod's creative tab. However, some objects can also be created at a crafting bench, and even fewer objects can only be accessed through crafting.
For the sake of convenience, the few crafting recipes the mod adds to the game are kept simple, and are constructed in a fairly logical manner.
Here's a list of the crafting recipes:

Blood Water


Purple Water


Short Sword

Note that the water icon in the crafting recipes for the varied water color blocks doesn't reflect the water's actual color.

PROBLEMS?

If you encounter any problems, post a crash report here so I can take a look at it.
Should be 99.8% stable, would be surprised if it caused any issues for anyone other than Item ID conflicts with other mods, which is easily fixed.

Finally, be cautious - find a clear area that you don't particularly care for (perhaps an opponent's base of operations) before using the Tisiphone Edge's special attack.

COMING SOON...

Green = Done
Various bug fixes; Maces; Staffs; more Items; the legendary Wheat Sword; transparent blocks such as glass, steel bars, and grates; sephia blocks; Djinn NPCs
Spoiler for Hidden:
6  General Hacking / Sound Studio / Dark Dawn (.SF2 build, MIDIs) on: October 26, 2013, 07:43:32 PM
Not sure if any of this material has been posted here before, thought I'd share them just in case.

I've built a soundfont for the majority of the instruments and percussion used in Dark Dawn, retaining the instruments' original patch numbers and their sample settings, which can be downloaded from the following link:

https://docs.google.com/file/d/0B6RDTwb4OndTcnNNZTZLMlp4cGs/edit?pli=1
https://drive.google.com/folderview?id=0B6RDTwb4OndTeHhOV2plV185eGs&usp=sharing&tid=0Bz8PWXTWctXKNlpVelUySUZrNHc


Included in the second link are all the extracted sequences from the game converted to MIDI format for accessibility.

Would note that there are three malfunctional patches in the soundfont that you'll want to avoid for now (patch numbers 86, 95, and 97 - they are also mentioned in the file name).  
They're malfunctional in that some have imperfect samples, incorrect settings, and may cause problems with your DAW or load errors with your sampling hardware; best to avoid using them altogether).  

Still working out the conversion issues with those three patches - may add banks for general sound effects as well.
Let me know if there are ever any problems with the link, I'll reupload the materials promptly.
7  The Community / Creative Works / A few compositions on: February 13, 2013, 04:42:24 PM
Venus Djinni SetA Few Compositions Venus Djinni Set

Soundbank Description Key
(organized by game)

All pieces of music are color-coded to show which pieces utilize which sound sets.
Pieces written in red text use the first Golden Sun game's sound set, and so on.


Red Text = Golden Sun
Blue Text = Golden Sun: The Lost Age
Purple Text = Golden Sun: Dark Dawn
Orange Text = Golden Sun (custom)


Enter Sol Sanctum
http://f.cl.ly/items/1k2X0o1s2M3Y2k360M05/SANCTUM.mp3

Home
https://d26dzxoao6i3hh.cloudfront.net/items/3n3X0b2S3X153C1l0p3J/Home.mp3

Villain Encounter
https://d26dzxoao6i3hh.cloudfront.net/items/2P1I3C3N2F0S0k1y2V0d/music.wav

Climb The Lighthouse
http://f.cl.ly/items/200w2R40243a0x010D2s/LIGHTHOUSE_CLIMB.mp3

Ice Dungeon
http://f.cl.ly/items/1m1G3y0A412X1T191s31/ICE_DUNGEON16b.mp3

Fire Dungeon
http://f.cl.ly/items/2x062I443j39451N0K3O/Fire%20Dungeon.mp3

Ghostly Pyramid
http://f.cl.ly/items/3M1s3W0P2F0Z2n1w0v2w/Ghostly%20Pyramid%20(final).mp3

Desert Cave
http://f.cl.ly/items/0S1j0Q0x34030P1i1c2B/Desert%20Cave.mp3

Majestic City
http://f.cl.ly/items/042g3J0Q3y2w3F0A1S3Q/Gretsch.mp3

Jungle
http://f.cl.ly/items/3N3E2u0T2D2v3u171d22/Jungle.mp3

Ranch
http://f.cl.ly/items/0U1K0f2t2f3D0i1l3A2H/Ranch.mp3

Forest Sanctuary
http://f.cl.ly/items/3V1j3D1r3W3D3t3k1L26/Forest%20Sanctuary.mp3

Royal Palace
http://f.cl.ly/items/0i1U2J241O3b3R332f0b/Royal%20Palace.mp3

Welcome To My World
http://f.cl.ly/items/0a3M2d1D032I0n3z3n2o/STORY_INTRO.mp3

Milk Bar
http://f.cl.ly/items/0w3J1w230z2x1Q0s1b2c/Milk%20Bar.mp3

Country Dungeon
http://f.cl.ly/items/0R401v380h3K3H072S15/Country%20Dungeon.mp3

Night (Dark Dawn)
http://f.cl.ly/items/313T0H0L3738173c0C0J/NIGHT_(DAHKCHAWKLATE).mp3

Mountain Dungeon
http://f.cl.ly/items/2y120H0k1e3C1z2C1O3U/Mountain%20Dungeon.mp3

Sweet
http://f.cl.ly/items/080Y1t0q3g242X0f2d0A/BANK_DEMONSTRATION.mp3

Urgency
http://f.cl.ly/items/3w2U1Q1c2l2z3y3I0Z3k/Urgency.mp3

Strange Waterfall
http://f.cl.ly/items/0x2l2A0u1j43312W0s3r/Strange%20Waterfall.mp3

Jazz
http://f.cl.ly/items/3U0f1k093S3K2t1L0b01/Brisk%20Feline%20in%20a%23.wav

Pleasant Town
http://f.cl.ly/items/3k1P3E3d043B290f242H/Pleasant%20Town.mp3

Desert Town
http://f.cl.ly/items/1o3u1y393K1p0Q3W2b1k/desert_town%20(no%20shimmer).mp3

Spooky
http://f.cl.ly/items/1A350G3o2z1U1Q2w1t0A/spooky%20(dry,%20post-p).mp3

Blues
http://f.cl.ly/items/263s1R3S0c3h1k1Y160X/character_lietmotif_concept_demonstration.mp3

Night (Golden Sun)
http://f.cl.ly/items/213K0s3H3B1c2r1N0E1b/night_post%20(final).mp3

Mystery Woman
http://f.cl.ly/items/2Z0b421i0U0f1B1h0C0O/MYSTERY_WOMAN.mp3

Dramatic Minigame
http://f.cl.ly/items/0m3d1g011e251Y1a3E3k/flute_2%20(dry,%20post-p).mp3

Battle
http://f.cl.ly/items/3t2p1s3f3h1N1F1A2G2W/battle%20(with%20charge).mp3

Feel free to mention any ideas you may have for a song!
8  The Editor / Golden Sun Hacking / Legend Of Zelda - Sprite Images on: February 11, 2013, 09:29:47 AM
Working on some of the overworld character models now, looking pretty sweet:




Character Portraits

Ghirahim (Skyward Sword, 2011)

Ghirahim

Princess Zelda


Zelda (young)


Zelda


Sheik (unveiled)

Malon (Ocarina Of Time, 1998)


Malon (young)


Malon

Midna (Twilight Princess, 2006)


Midna (without hood)


Midna (with hood)

Kokiri (Ocarina Of Time, 1998)


Kokiri Boy


Saria (no blend)

Gerudo (Ocarina Of Time, 1998)


Gerudo Guard


Gerudo Guard (alternate, unveiled)


Gerudo Guard (unveiled)


Gerudo Guard (alternate)

Battle Sprites


              'Baleful Mushroom'

          
             Zelda (w./w/o. blade)


'Son of Adrian', a request from Saturos
Pages: [1]
Cbox
October 16, 2017, 09:57:26 AM
AZVRE: Im pretty okay, what about you?
October 16, 2017, 01:17:14 AM
Fox: I think the nine is doing a cirno on me, though... Anyway, how is everyone doing today?
October 16, 2017, 01:12:20 AM
Fox: onesixtwo*
October 16, 2017, 01:12:00 AM
Fox: Okay... Meanwhile... ah... 162 being a number that has made itself known to me.... I look at the relationships of the numbers.... 162  1+6+2 = 9 ; onesizetwo = alphabetical order = 9 characters ; Distance apart analysis: os = 4 = 1[6][2] , st = 1 = [1]6[2] , ot = 5 = [1][6]2 ; ost = original sound track?
October 15, 2017, 06:31:17 PM
AZVRE: ah okay :D i thought i caused some trouble
October 14, 2017, 07:49:16 AM
Fox: Oh i know... You were messing with yours, and the description says mine. It's kind of a funny bug. :P
October 13, 2017, 08:18:31 PM
AZVRE: I did not edit your profile tho. Just to erase that confusion ^^"
October 12, 2017, 04:49:56 AM
Fox: e.g. this art = http://forum.goldensunhacking.net/Themes/Jupiter/images/catbg.gif (etc.)
October 12, 2017, 04:48:58 AM
Fox: I have a question: Where did the art for the headers come from? (Like the backgrounds to each of these things... "Affiliates", etc... Asking just incase it inspires me to do something... but if Charon made it, then that's cool too.
October 11, 2017, 04:23:02 AM
FoxWas thinking about having something for the editor anniversary, but I believe I had to change my mind....
October 10, 2017, 12:58:36 PM
Fox: That's alright. ;       @AZVRE's profile: "Current Activity:  Editing the profile of Fox." ...Eh... That looks weird.
October 07, 2017, 11:45:16 PM
Atrius: Sorry about that, the auto bot detection is still working, but it also requires an admin to visit the site regularly.
October 04, 2017, 04:17:40 AM
Fox: Yeah, it does bring a small amount of activity. Not good quality activity, but it's still activity, nonetheless.  Now if we can get them to randomly post pictures and vdeios!
October 04, 2017, 02:10:48 AM
Majora: If nothing else, I like how they're copying the content of real posts at random. Interesting to see how they adapt to seem more authentic
October 03, 2017, 08:29:38 PM
Fox: medico6601 = Most likely another bot. :(
September 26, 2017, 03:32:24 PM
Fox: by ten* Excuse me.
September 26, 2017, 03:32:12 PM
Fox: Oh yes... Also multiply all levels by two. (So actually, an adept will have levels of 54, 3, 2, and 1, rather than 5, 0, 0, 0.... if going by those.)
September 26, 2017, 03:29:07 PM
Fox: ...I mean the theory also saves space on the Status Screen.
September 26, 2017, 03:26:11 PM
Fox: Random/fun concept theory: What if we got rid of ePow/eRest, and just made eLevel do everything. :P (A process of cleaning stuff up... Though, could make things less versatile. - Like, if a Djinni add 1 eLevel = Okay, that's understood... by why specifically +5 on the ePow/eRes (Rhetorical))
September 23, 2017, 04:42:08 AM
Fox: Oh nevermind, it does... but I swear I saw that a minute ago.

Affiliates
Temple of Kraden Golden Sunrise
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.158 seconds with 19 queries.