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December 14, 2017, 02:37:57 AM *
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1  The Editor / Golden Sun Hacking / Re: Master Formula List on: November 06, 2017, 06:13:10 PM
To clarify the above post, if the game would divide by zero, it instead divides by 1.
2  Golden Sun Games / Golden Sun / Re: help ingame - Babi lighthouse on: October 08, 2017, 05:41:33 PM
You need to press and hold the run button (B). Running at a slight diagonal upward seems to be best.
3  Golden Sun Hacking Community / Feedback / Re: Can we please fix "Hiden" already? on: October 02, 2017, 09:39:11 PM
Oh hey, this has been fixed. Nice, thanks.
4  Golden Sun Hacking Community / Feedback / Can we please fix "Hiden" already? on: September 28, 2017, 04:37:35 PM
Spoiler for Hidden:
It's defaulted to this for years, and that single typo bugs me every time it shows up.
5  The Editor / Golden Sun Hacking / Re: My Thoughts on Golden Sun - Reloaded: Discussions and Suggestions on: September 15, 2017, 08:46:40 PM
This is similar to what fio said on discord, but I'd much rather see status/debuff infliction via damaging abilities be consistent, but with a weaker effect (and less damage, if need be). If they can't be relied upon to inflict debuffs, then you're essentially paying a cost (lower damage) and not getting anything back for it. Offensive djinn are probably the most accessible debuffs in the game, but if the rate is @#$%, then it doesn't matter how accessible something is if you only end up using it because "it's a damaging djinni."
6  The Editor / Golden Sun Hacking / Re: My Thoughts on Golden Sun - Reloaded: Discussions and Suggestions on: September 12, 2017, 12:25:10 AM
Okay, that's what I figured when I saw those numbers. I guess I never noticed since when you're spamming lv4 summons, +100 epow probably caps you out anyway. It still doesn't explain why the damage increase from +0 -> +30 is so small, though, or why Nereid is only doing damage in the 90s from Mia.
7  The Editor / Golden Sun Hacking / Re: My Thoughts on Golden Sun - Reloaded: Discussions and Suggestions on: September 12, 2017, 12:03:40 AM
There seems to be something screwy happening with epow in general here.

Mia's Nereid damage with no mercury boosts: 93 damage
Mia's Nereid damage with +30 mercury power: 99 damage
Garet's Nereid damage with no mercury boosts: 78 damage
Garet's Nereid damage with +30 mercury power: 83 damage
Garet's Nereid damage with +60 mercury power: 82 damage (??????)
Garet's Nereid damage with +90 mercury power: 85 damage (??????)

Garet's Venus damage: 32, 38
Mia's Venus damage: 37
Isaac's Venus damage: 38, 40
Ivan's Venus damage: 35

Now, it's entirely possible I missed a "X's mercury power returns to normal" text, since I was watching the video at 2x speed specifically so I could look for summon damage, but something about these numbers feels very off. Garet's Venus damage should not be able to vary that much.

The 30/60/90 buff amounts were all within 3 damage of each other, so maybe epow buffs don't stack like I thought they did, but that still doesn't explain how +30 mercury power is only increasing damage by 6 or 7. At 70 base damage, 30 epow should give a minimum of +10 or +11 damage. Even if we assume that 78 was a high roll for Garet, that would imply that +30 mercury power only increased his damage by 7.
8  The Editor / Golden Sun Hacking / Re: My Thoughts on Golden Sun - Reloaded: Discussions and Suggestions on: September 11, 2017, 09:09:56 PM
I don't know what cal did, but even if summon HP damage was 1%, those damage numbers shouldn't be possible. 2% of 1700 is 34, and nereid's base damage is 60. At 1% per djinni, it would be doing at minimum 94 base damage, before elemental modifiers. At 2% per djinni, nereid should be hitting 128 base damage, before elemental modifiers. Even if saturos's HP were unchanged, it would still be 108 base damage. Meanwhile, mia, who has >100 mercury power against saturos's 72 mercury resist, only did 93 damage with her first nereid summon. Something is *very* wrong with these numbers.
9  The Editor / Golden Sun Hacking / Re: My Thoughts on Golden Sun - Reloaded: Discussions and Suggestions on: September 06, 2017, 04:39:49 PM
A game shouldn't need outside documentation. It's never bad to provide it, but unless it's something you have absolutely no control over, the player shouldn't need it. That doesn't change when it's a hack.

Anyway, you do recognize that it's a problem, so I'll stop harping on it.
10  The Editor / Golden Sun Hacking / Re: My Thoughts on Golden Sun - Reloaded: Discussions and Suggestions on: September 06, 2017, 11:09:32 AM
I think this is too early in the game to be analyzing it to be honest.
In my run, I found burst damage quickly became less feasible and I had to rely on Paralyze a lot, and use debuffs extensively against bosses. It was tough.
Delude probably could afford a buff though.

It's never too early to analyze, since it's entirely possible for something to be balanced later on, while being imbalanced early, or vice-versa. It's a matter of progression.

Quote from: Caledor
I think i made crystal clear that only players experienced with GS should play the mod, and djinn swapping to get utility psy is a core mechanic.
I agree with Fio on this. I don't think it's reasonable to expect the player to need to switch djinn frequently just to get access to core psynergy. It doesn't matter how familiar with GS you are. Expecting players to have to mess with their class setup every time they want to use whirlwind or any other utility psy is just bad design. It's at best an inconvenience to the player that doesn't need to be there, and at worst can softlock a player's progress. Even if the player realizes "the hack creator is making us jump through hoops," the problem is, they don't necessarily know what hoops those are.
11  The Editor / Golden Sun Hacking / Re: Three Ideas for Balancing Summons on: August 14, 2017, 10:25:27 PM
No, the "easiest thing to do" is to leave it exactly as it is. Too many designers get worked up about giving every possible quest a gameplay-related reward. Sometimes, it's better to give the player a reward in the form of feedback - a cool cinematic, some story, etc, rather than something that directly impacts the gameplay. In a lot of cases, this feedback reward is more valuable to a player than getting a new shiny weapon. For many players, Iris is just that - it's a cool cinematic with an "apparently" broken effect.

And for the small segment of the playerbase that manages to beat Dullahan but somehow falters on the Doom Dragon, it's very practical to summon using your second party. If you put the djinn on standby beforehand, you can turn 1 Iris after a wipe. It's conventionally more useful than any other 7+ djinn summon in the game.
12  The Editor / Golden Sun Hacking / Re: Three Ideas for Balancing Summons on: August 14, 2017, 08:28:41 AM
Considering the whole point of beating bonus bosses for many people is to say they did it, I think it's fine. The reward is knowing that you were able to beat the game's superboss, which is honestly a better reward than *any* item you could give the player at that point. Something awesome but impractical is *preferable* for this kind of situation, since the player isn't going to have anything left to use it on anyway.
13  The Editor / Golden Sun Hacking / Re: Three Ideas for Balancing Summons on: August 13, 2017, 05:25:37 PM
He was saying it would be okay if the cost was made cheaper to make it "OP" while keeping the effect. Personally, I disagree, since it'd be nice if the doom dragon still offered at least some semblance of challenge, even after beating all other content.

I'd rather just leave Iris as a trophy summon. It doesn't need to be practical. It's there to look pretty and to commemorate your beating of Dullahan.
14  The Editor / Golden Sun Hacking / Re: Three Ideas for Balancing Summons on: August 13, 2017, 12:02:53 AM
Yeah... Iris is probably best left as a gimmick in all honesty. Not everything *needs* to be practical, especially if it's the reward for beating the uber boss.
15  The Editor / Golden Sun Hacking / Re: Three Ideas for Balancing Summons on: August 12, 2017, 09:30:48 PM
Yeah, I'm not fond of the turn-gating solution, myself. You mentioned reducing djinn count and reducing power of multi-elemental summons on the discord, and that's definitely something I can agree with. Any summon that takes 7+ djinn is only useful for summon rushing, and is more of a gimmick than anything to pull out in normal combat. That would help balancing pretty much everything except Iris, since Iris's secondary effect (revive all party members, even those out of battle) is fundamentally broken; it would either need that effect removed or it would need to remain at a very high djinn count.

Higher enemy agility is actually pretty clever. If turn speed is balanced around the expectation of the player having djinn and having them set, that means that if the player *does not* have their djinn set, they'll end up moving after the enemies, which defeats the point of trying to summon against them in the first place. It would dance a pretty fine line to get it right, but it has the potential to fix the problem without having to change any basic game mechanics.
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Cbox
Yesterday at 09:19:38 PM
Fox: Okay, so that Summon Night games adds the fram number to the seed, before generating another seed via mul/add....  (GS1-GS3 never adds the fram number.) ... So um, that makes sense! ;  Summon Night:  ((seed + frame) * 0x343FD + 0x269E3C) >> 0x10 ; Which is also on the list here: https://en.wikipedia.org/wiki/Linear_congruential_generator
December 12, 2017, 11:10:45 PM
Fox: Yes, and there could be contests. Maybe ones where 1st/2nd/3rd place get a cash reward, but eh. Dunno.... Kind of thinking about making a topic about how people got their job, and what was their experience. (e.g. Did they use references of people already working in the job, and various other things.)
December 09, 2017, 04:24:14 AM
Majora: Import old forum posts for reference, perhaps take posts containing important info like documentation away from the old stickied forum post model and make them into their own pages on a site with an in-built search bar. Might help with SEO, too. If nothing else, perhaps whipping them into PDFs and hosting them via Scribd? The possibilities are boundless when it comes to restructuring a site
December 09, 2017, 04:20:02 AM
Majora: Just a nice idea to have even if it doesn't come to fruition. Updating, modernizing, always a good idea. Could probably do something pretty nifty using a good Wordpress theme
December 09, 2017, 04:15:45 AM
Majora: Would be kind of neat to do something like that for GSHC. Could change it up a bit to show all tweets/instagram posts/facebook posts/golden sun subreddit posts all in one sidebar. It would be cool in that it gives the site it's on (and the topic in general) appear more lively and active, which is a plus
December 09, 2017, 04:14:19 AM
Majora: That does sound interesting. One cool thing I've seen some sites use is a sort of unique take on a sidebar option that acts like a social media integration (like, "See GSHC's latest Tweets"). It displays activity from a variety of related sites, such as Reddit, Twitter, Instagram, etc.
December 09, 2017, 12:58:53 AM
Fox: And the way it'd work via code is not that all users would instantly get nicknames the minute you register... but rather, the moment you view a name if it doesn't have a nickname, it gets one. (My Thoughts.)
December 09, 2017, 12:53:55 AM
Fox: (I was thinking that it would be "Name (Nickname)" ... The nickname is what you first known the user as, and you can change that yourself... and the Name is what the user wants to be called... Something like that.
December 09, 2017, 12:47:56 AM
Fox: So like... for starters, one idea I had was to make it so anyone can name anyone... much like how it works on Skype, and you (the namer) would be the only one to see it, and such...
December 09, 2017, 12:45:02 AM
Fox: Would need to be carefully thought out and tested, though.
December 09, 2017, 12:43:02 AM
Fox: I'm thinking I could make it so that name changes can happen whenever... (Without any limit)... Since I believe there's a way to do it with minimum confusion. (I think.) Hmm....
December 09, 2017, 12:31:36 AM
Fox: (I mean an offline version... at least initially.)
December 09, 2017, 12:25:01 AM
Fox: Now that I have thought about it a bit more, would I be right to assume that GSHC would be one of the most interesting websites to administrate, or no? It's sad to see not much going on with it. == I almost want to make a concept website at some point. :D Anyway, how is everyone doing today?
December 06, 2017, 12:12:59 AM
Fox: Like... Start using Github or something... Do like how many of those other projects such as Citra (WIP 3DS Emulator) does. Etc.
December 06, 2017, 12:08:12 AM
Fox: No idea. I just wish OpenGoldenSun would release it as unfinished, but oh well.
December 05, 2017, 06:52:09 AM
MaxiPower: Bummed out that the open golden sun project is dead it seems with no actitivy in close to a year at this point. Is there any hope left in any other projects?
November 27, 2017, 10:25:28 AM
Fox: (When I say research, mainly refering to the data in the game, though checking websites can count to a degree.)
November 27, 2017, 09:52:27 AM
Fox: Maybe. But Dark Dawn is meh, hahah... I still research it, though, because data can be interesting.
November 27, 2017, 05:28:36 AM
Portakin: I'm here! This game is underrated!
November 25, 2017, 08:03:23 PM
Fox: .... and the email listed in that post makes me think we should just make a new rules topic with most of the same information. (So the old ones can be sort o archived.)

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