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1  Golden Sun Games / Golden Sun / Re: help ingame - Babi lighthouse on: October 08, 2017, 05:41:33 PM
You need to press and hold the run button (B). Running at a slight diagonal upward seems to be best.
2  Golden Sun Hacking Community / Feedback / Re: Can we please fix "Hiden" already? on: October 02, 2017, 09:39:11 PM
Oh hey, this has been fixed. Nice, thanks.
3  Golden Sun Hacking Community / Feedback / Can we please fix "Hiden" already? on: September 28, 2017, 04:37:35 PM
Spoiler for Hidden:
It's defaulted to this for years, and that single typo bugs me every time it shows up.
4  The Editor / Golden Sun Hacking / Re: My Thoughts on Golden Sun - Reloaded: Discussions and Suggestions on: September 15, 2017, 08:46:40 PM
This is similar to what fio said on discord, but I'd much rather see status/debuff infliction via damaging abilities be consistent, but with a weaker effect (and less damage, if need be). If they can't be relied upon to inflict debuffs, then you're essentially paying a cost (lower damage) and not getting anything back for it. Offensive djinn are probably the most accessible debuffs in the game, but if the rate is @#$%, then it doesn't matter how accessible something is if you only end up using it because "it's a damaging djinni."
5  The Editor / Golden Sun Hacking / Re: My Thoughts on Golden Sun - Reloaded: Discussions and Suggestions on: September 12, 2017, 12:25:10 AM
Okay, that's what I figured when I saw those numbers. I guess I never noticed since when you're spamming lv4 summons, +100 epow probably caps you out anyway. It still doesn't explain why the damage increase from +0 -> +30 is so small, though, or why Nereid is only doing damage in the 90s from Mia.
6  The Editor / Golden Sun Hacking / Re: My Thoughts on Golden Sun - Reloaded: Discussions and Suggestions on: September 12, 2017, 12:03:40 AM
There seems to be something screwy happening with epow in general here.

Mia's Nereid damage with no mercury boosts: 93 damage
Mia's Nereid damage with +30 mercury power: 99 damage
Garet's Nereid damage with no mercury boosts: 78 damage
Garet's Nereid damage with +30 mercury power: 83 damage
Garet's Nereid damage with +60 mercury power: 82 damage (??????)
Garet's Nereid damage with +90 mercury power: 85 damage (??????)

Garet's Venus damage: 32, 38
Mia's Venus damage: 37
Isaac's Venus damage: 38, 40
Ivan's Venus damage: 35

Now, it's entirely possible I missed a "X's mercury power returns to normal" text, since I was watching the video at 2x speed specifically so I could look for summon damage, but something about these numbers feels very off. Garet's Venus damage should not be able to vary that much.

The 30/60/90 buff amounts were all within 3 damage of each other, so maybe epow buffs don't stack like I thought they did, but that still doesn't explain how +30 mercury power is only increasing damage by 6 or 7. At 70 base damage, 30 epow should give a minimum of +10 or +11 damage. Even if we assume that 78 was a high roll for Garet, that would imply that +30 mercury power only increased his damage by 7.
7  The Editor / Golden Sun Hacking / Re: My Thoughts on Golden Sun - Reloaded: Discussions and Suggestions on: September 11, 2017, 09:09:56 PM
I don't know what cal did, but even if summon HP damage was 1%, those damage numbers shouldn't be possible. 2% of 1700 is 34, and nereid's base damage is 60. At 1% per djinni, it would be doing at minimum 94 base damage, before elemental modifiers. At 2% per djinni, nereid should be hitting 128 base damage, before elemental modifiers. Even if saturos's HP were unchanged, it would still be 108 base damage. Meanwhile, mia, who has >100 mercury power against saturos's 72 mercury resist, only did 93 damage with her first nereid summon. Something is *very* wrong with these numbers.
8  The Editor / Golden Sun Hacking / Re: My Thoughts on Golden Sun - Reloaded: Discussions and Suggestions on: September 06, 2017, 04:39:49 PM
A game shouldn't need outside documentation. It's never bad to provide it, but unless it's something you have absolutely no control over, the player shouldn't need it. That doesn't change when it's a hack.

Anyway, you do recognize that it's a problem, so I'll stop harping on it.
9  The Editor / Golden Sun Hacking / Re: My Thoughts on Golden Sun - Reloaded: Discussions and Suggestions on: September 06, 2017, 11:09:32 AM
I think this is too early in the game to be analyzing it to be honest.
In my run, I found burst damage quickly became less feasible and I had to rely on Paralyze a lot, and use debuffs extensively against bosses. It was tough.
Delude probably could afford a buff though.

It's never too early to analyze, since it's entirely possible for something to be balanced later on, while being imbalanced early, or vice-versa. It's a matter of progression.

Quote from: Caledor
I think i made crystal clear that only players experienced with GS should play the mod, and djinn swapping to get utility psy is a core mechanic.
I agree with Fio on this. I don't think it's reasonable to expect the player to need to switch djinn frequently just to get access to core psynergy. It doesn't matter how familiar with GS you are. Expecting players to have to mess with their class setup every time they want to use whirlwind or any other utility psy is just bad design. It's at best an inconvenience to the player that doesn't need to be there, and at worst can softlock a player's progress. Even if the player realizes "the hack creator is making us jump through hoops," the problem is, they don't necessarily know what hoops those are.
10  The Editor / Golden Sun Hacking / Re: Three Ideas for Balancing Summons on: August 14, 2017, 10:25:27 PM
No, the "easiest thing to do" is to leave it exactly as it is. Too many designers get worked up about giving every possible quest a gameplay-related reward. Sometimes, it's better to give the player a reward in the form of feedback - a cool cinematic, some story, etc, rather than something that directly impacts the gameplay. In a lot of cases, this feedback reward is more valuable to a player than getting a new shiny weapon. For many players, Iris is just that - it's a cool cinematic with an "apparently" broken effect.

And for the small segment of the playerbase that manages to beat Dullahan but somehow falters on the Doom Dragon, it's very practical to summon using your second party. If you put the djinn on standby beforehand, you can turn 1 Iris after a wipe. It's conventionally more useful than any other 7+ djinn summon in the game.
11  The Editor / Golden Sun Hacking / Re: Three Ideas for Balancing Summons on: August 14, 2017, 08:28:41 AM
Considering the whole point of beating bonus bosses for many people is to say they did it, I think it's fine. The reward is knowing that you were able to beat the game's superboss, which is honestly a better reward than *any* item you could give the player at that point. Something awesome but impractical is *preferable* for this kind of situation, since the player isn't going to have anything left to use it on anyway.
12  The Editor / Golden Sun Hacking / Re: Three Ideas for Balancing Summons on: August 13, 2017, 05:25:37 PM
He was saying it would be okay if the cost was made cheaper to make it "OP" while keeping the effect. Personally, I disagree, since it'd be nice if the doom dragon still offered at least some semblance of challenge, even after beating all other content.

I'd rather just leave Iris as a trophy summon. It doesn't need to be practical. It's there to look pretty and to commemorate your beating of Dullahan.
13  The Editor / Golden Sun Hacking / Re: Three Ideas for Balancing Summons on: August 13, 2017, 12:02:53 AM
Yeah... Iris is probably best left as a gimmick in all honesty. Not everything *needs* to be practical, especially if it's the reward for beating the uber boss.
14  The Editor / Golden Sun Hacking / Re: Three Ideas for Balancing Summons on: August 12, 2017, 09:30:48 PM
Yeah, I'm not fond of the turn-gating solution, myself. You mentioned reducing djinn count and reducing power of multi-elemental summons on the discord, and that's definitely something I can agree with. Any summon that takes 7+ djinn is only useful for summon rushing, and is more of a gimmick than anything to pull out in normal combat. That would help balancing pretty much everything except Iris, since Iris's secondary effect (revive all party members, even those out of battle) is fundamentally broken; it would either need that effect removed or it would need to remain at a very high djinn count.

Higher enemy agility is actually pretty clever. If turn speed is balanced around the expectation of the player having djinn and having them set, that means that if the player *does not* have their djinn set, they'll end up moving after the enemies, which defeats the point of trying to summon against them in the first place. It would dance a pretty fine line to get it right, but it has the potential to fix the problem without having to change any basic game mechanics.
15  The Editor / Golden Sun Hacking / Re: Three Ideas for Balancing Summons on: August 12, 2017, 07:44:06 PM
Caledor is the one who implemented a system where you cannot use anything higher than tier 2(?) summons on the first turn of battle. Each turn, an additional tier would unlock.

I think your concern about the early game is misplaced, though. Even if someone were to spam tier 1 or 2 summons in normal battles, it's at a point of the game where it's arguably needed. In the early game, "attack" is not a valid way of doing damage. Tier 1 summons only have 30 base power, so they quickly get overtaken by area psys. Likewise, tier 2 summons only have 60 base power, which is comparable to psynergy available at that time. This essentially just makes tier 1 or 2 summons into a "free psynergy cast," but a single free psynergy cast is not going to win the battle for you; you'll still probably be expending PP elsewhere if you're trying to one-round an encounter - and if you don't one-round, you're going to be expending PP on healing instead. When tier 3 becomes available is the first time it might be considered a problem, since they have a base power of 120, and tier 4 is 240.

In regard to buffing psynergy... you wouldn't need to cut their cost in half. A small reduction would go a long way. Remember that PP regen is a thing. You don't have a fixed amount of psynergy you can spend, but rather an infinite resource that takes time to fill to a capacity. I do think area psy PP costs are slightly too high across the board, but even as much as a 20% reduction would let the player spam them considerably more.
Pages: [1] 2 3 ... 56
October 16, 2017, 09:57:26 AM
AZVRE: Im pretty okay, what about you?
October 16, 2017, 01:17:14 AM
Fox: I think the nine is doing a cirno on me, though... Anyway, how is everyone doing today?
October 16, 2017, 01:12:20 AM
Fox: onesixtwo*
October 16, 2017, 01:12:00 AM
Fox: Okay... Meanwhile... ah... 162 being a number that has made itself known to me.... I look at the relationships of the numbers.... 162  1+6+2 = 9 ; onesizetwo = alphabetical order = 9 characters ; Distance apart analysis: os = 4 = 1[6][2] , st = 1 = [1]6[2] , ot = 5 = [1][6]2 ; ost = original sound track?
October 15, 2017, 06:31:17 PM
AZVRE: ah okay :D i thought i caused some trouble
October 14, 2017, 07:49:16 AM
Fox: Oh i know... You were messing with yours, and the description says mine. It's kind of a funny bug. :P
October 13, 2017, 08:18:31 PM
AZVRE: I did not edit your profile tho. Just to erase that confusion ^^"
October 12, 2017, 04:49:56 AM
Fox: e.g. this art = (etc.)
October 12, 2017, 04:48:58 AM
Fox: I have a question: Where did the art for the headers come from? (Like the backgrounds to each of these things... "Affiliates", etc... Asking just incase it inspires me to do something... but if Charon made it, then that's cool too.
October 11, 2017, 04:23:02 AM
FoxWas thinking about having something for the editor anniversary, but I believe I had to change my mind....
October 10, 2017, 12:58:36 PM
Fox: That's alright. ;       @AZVRE's profile: "Current Activity:  Editing the profile of Fox." ...Eh... That looks weird.
October 07, 2017, 11:45:16 PM
Atrius: Sorry about that, the auto bot detection is still working, but it also requires an admin to visit the site regularly.
October 04, 2017, 04:17:40 AM
Fox: Yeah, it does bring a small amount of activity. Not good quality activity, but it's still activity, nonetheless.  Now if we can get them to randomly post pictures and vdeios!
October 04, 2017, 02:10:48 AM
Majora: If nothing else, I like how they're copying the content of real posts at random. Interesting to see how they adapt to seem more authentic
October 03, 2017, 08:29:38 PM
Fox: medico6601 = Most likely another bot. :(
September 26, 2017, 03:32:24 PM
Fox: by ten* Excuse me.
September 26, 2017, 03:32:12 PM
Fox: Oh yes... Also multiply all levels by two. (So actually, an adept will have levels of 54, 3, 2, and 1, rather than 5, 0, 0, 0.... if going by those.)
September 26, 2017, 03:29:07 PM
Fox: ...I mean the theory also saves space on the Status Screen.
September 26, 2017, 03:26:11 PM
Fox: Random/fun concept theory: What if we got rid of ePow/eRest, and just made eLevel do everything. :P (A process of cleaning stuff up... Though, could make things less versatile. - Like, if a Djinni add 1 eLevel = Okay, that's understood... by why specifically +5 on the ePow/eRes (Rhetorical))
September 23, 2017, 04:42:08 AM
Fox: Oh nevermind, it does... but I swear I saw that a minute ago.

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