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1  The Editor / Golden Sun Hacking / Re: Golden Moon on: November 04, 2018, 07:43:53 PM
hey all, so the post before could be ignored on the matter that while working on the sequel.. well my old lap started to get bugged out big time, various data files i made were deleted, my entire music folder ive been building since i was 16 gone (odly enough that one returned on its own 2 months later)
but with the files that did disappear and never returned, included all my data on GMA and all important ones of GM
figured ill look for the paper written work, it was beta type with various bits redone on the files i had, but figured it was better then nothing and i could likely remake what i got from the GM file i had left and memory
but those two were hidden from me somehow (typically my luck...)

as such i ended up with a bigger break to mourn the loss and get myself a new laptop
once i got that i startedit up again, remaking some char classes but before i could get past Jermain (aka Felix), my youngst put a remote control car on a headrest of the couch and my eldest could see the fun of it, driving it across till it had nowhere to go but fall, which was exactly where i had stored my new lap, so that needed a screen replacement
then came some personal issues i do not wish to indulge in followed by a move to my new home

so yeah lot happened, did not leave here cause i wanted to
but i am taking my chances to return now
however I have been thinking on GM and decided to reboot it, the general idea likely remain the same, but some bits will be tweaked and rebalanced
as ive still got nothing of my old data so ill be redesigning that and more

so yeah... back to the drawing board but this time start more on a GMA level first so i know the limits before i get to GM itself
(feels like in the vanila they also first designed it too GS:TLA and then went from, lets see how far we get with GS alone...)
2  The Editor / Golden Sun Hacking / Re: Golden Moon on: April 10, 2018, 10:35:26 AM
Hey everyone, im back

Due to many factors i ended up taking a break feom GM
But i started working on its sequel and with that fixing up some flaws and soon will continue testing GM as well
I got a few small things i need to clean amd test before i can share it

And on that note i wanted to ask cause i cant seem to find it (i think it was pisted somewhere but i just cant find it)
Forr GM2 i wanted to see if its possible to make 2 new boss scripts in order to make those 2 unused boss sprites appear
I got some more experience with game edits and while hex is still a bunch of unreadable code for me, i got some understanding and with some help and or tutorial i am confident i can use that now
I would also love it if i could make like a new dungeon for the lion boss but i am assuming that to be impossible..
Still adding 2 new boss scripts should be possible right?
3  The Editor / Golden Sun Hacking / Re: Golden Moon on: May 07, 2017, 11:23:07 AM
feels kinda confused XD

but yeah then instead of type this might mean that they dont work cause they are placed in the wrong order...
explains why the tri-stages I added for the mars and venus dont work at all, placed those at the first open location I could find

guess I need to check the heights of the similar class builds that were based of already existing ones then nd then relocate them all
damn and here I thought it was just types that were the issue XD

wonder if its an idea to make a pinned topic explaining class creations, like what types are needed for the djinn builds (especially when making a class that uses odd numbers of djinns (like 3 jupiter and 2 mars for a mercury adept, or quatro in GS1)) and what order would be best to place them for the game to read them correctly
would make it easier for new hackers and even more experienced ones to work from
4  The Editor / Golden Sun Hacking / Re: Golden Moon on: May 06, 2017, 01:43:21 PM
wait, location in the class list has influence in its functionality???
5  The Editor / Golden Sun Hacking / Re: Golden Moon on: May 05, 2017, 09:37:29 PM
considering no remarks
lets give a little insight into changes

-pretty much overwritten all classes, the only 2 truly remained but altered (not counting the dragoon which remained by name mostly but as you rank up it becomes something completely new)
-changed some items here and there, mostly equiptabilitie based on the character new roles
-added more items
-replaced some psynergy and added many more
-changed monsters to make them more variable in combat abilities
-limited the class stats to make the game harder when your deep in
-relocated character base stats based on the new character roles:
--Isaac has be renamed to Blade, element is changed to Jupiter and has gotten a spellsword build (attack and PP are strong points but low luck)
--Garet is renamed Michael, remained fire and warrior build, through the extend of strength and defense has been slightly altered, they are still his strong points, agility has been dropped but others have been changed accordingly
--Ivan is renamed Damian and changed to Venus with a explorer build (forgotten the name i used officially so i will role with this at the moment) having high hp, agility and luck (but is weaker in PP and defense)
--Mia is now called Runa with a mage build of HP and PP strong points, but also good defense, through the weakest attack possible
(mostly took the original stat points and reordered them, as for the not original ones, calculated a base value from all original ones and at most added a small amount of points that it would be below the original stats strongest points (basically lightly above base value and still below highest value))

also added a few new things, mostly by name only through
-class series (a group of classes for 1 character that are directly connected to each other)
-shapeshifting weapons
-multiple mono elemental for a single char
-Class pair (both symbiotic pairs have access to the same or similar class with some changes based on elemental issues and otherwise different growths when ranking up)
-if i get it to work, natural quatro-elemental classes for 2 characters
-item sets
-split ending or even 2e stage of psynergies

so if anyone wants to hear more details matters, feel free to ask ^^
6  The Editor / Golden Sun Hacking / Re: Class Type settings on: May 05, 2017, 08:11:05 PM
yes that is the page indeed, it has the tie priority list added as well
now I need to figure out which type number I need based on all this

thanks ^^
7  The Editor / Golden Sun Hacking / Class Type settings on: May 05, 2017, 07:04:22 PM
Hey everyone I have a question
for my Golden Moon Project (to which i was surprised not to have a single remark of curiosity XD (not that it matters so dont feel guilt or anything))
I decided to add a few more classes
most I have made by overwriting the original ones, so type and djinn settings were easy enough to work with, even splitting the symbiotic dual classes like Brute into separate cases (gravedigger for Michael (garret) and Demon for Damian (Venus Adept)), all worked out fine

But the 4 new lines are giving me trouble
as we all know, taking examples from the base game
Ninja require's 3 symbiotic and 3 jupiter
while Samurai require 4 symbiotic and 3 jupiter

side note: I made it so that both path's can be used with the bare minimum (1 symbiotic, 1 jupiter / 2 symbiotic, 1 jupiter)

but while test playing it to find oversights and such I became a little bugged that it only worked with the jupiter side
so I made 2 class lines with mercury
using 2 symbiotic djinn and 1 mercury for the lowest stage
looked up on the types in the games data for the types best fitting

but when i tried it out in the game, it did not work as it should
for the mars venus pair, it did not show at all
and for the jupiter mercury pair, it seemed to have traded places with the normal style (example:
sorcerer costs 2 symbiotic and 2 mercury
while i wanted spirit seer to cost 2 symbiotic and 1 mercury
but those two have traded djinn costs)

and with the 2e pair of new classes
i wanted to make 2 quatro class, one for the jupiter char and 1 for the mercury char
i set the djinn set up as 5 for the characters natural element and the rest got 1
also here i guessed on the required type and during the test
they did both got access to the class for them, but the djinn requirement was all messed
they seemed to require 2 djinn from one of the other elements, forgot which was through, but yeah instead of 1 symbiotic and 1 of each of the non symbiotic types it became 1 symbiotic, 1 non symbiotic and 2 of the other non symbiotic

these djinn counts did not add up one bit, so i figured I messed up with the type
changed it to my second guess, and now non of the new classes show up
as that I had completely forgotten which ones partly worked to top it of...

I figured to take a brand new look on how it works with classes of how it works with the original and came to the conclusion it may have to do with the way the game priorities the elements for classes

I know Atryu (did I type it correctly) had researched this quite a bit, but I for the life of me cant find that entire topic no matter how I search for it

I dont know if anyone knows anything about this, either how to fix this or the topic that had listed this situation (though I dont remember any remarks about tri elements, I think his research only counted for dual types?)


knowing my talent in explaining things clearly is bad
recap in short:

looking for the class type setting for the following:
-Venus/ Mars Adept : 2 symbiotic djinn plus 1 mercury
-Jupiter/ Mercury Adept : 2 symbiotic djinn plus 1 Mars
(in order to compliment the already existing 2 symbiotic + 1 Jupiter for mars/Venus
and 2 symbiotic + 1 venus for mercury/ mars)

-Jupiter adept : 1 mars + 1 Venus + 1 Mercury
-Mercury adept : 1 Mars + 1 Venus + 1 Jupiter
8  The Editor / Golden Sun: The Lost Age Editor / Re: Change a djinn to fight it on: April 23, 2017, 12:13:50 PM

I think I understand that you guys know how to do it, but that is pretty much all I can understand from this
Hex editing is really complicated
9  The Editor / Golden Sun Hacking / Golden Moon on: April 23, 2017, 11:47:00 AM
hey everyone,
good new's

currently I am playing the game to explore oversights and such, had to make a few fixes already (removed 2 weapon powerups, one resulted in always unlease (which was odd with a total of 45 rate (2 items granted 5 critical) so i removed the one i had on the weapon itself), the other was xPP recovery, which did not worked the way i hoped it would
plus oversights on psynergy levels and class stat growth)

but during my tests I noticed something off
I made the rat drop an item for a item set
as such I figured to use the RNG trick (ending on 31RN)
but no matter what I try, it does not seem to work

I am trying to play on my phone using the app Johnemulators My Boy
does anyone know why I cant seem to get the RNG to work, or otherwise know of a cheat to enforce drops?

once I tested it all, incl drops, then I will make/ finish the change log and share it
afterwards I will start on the lost age version as follow up (already took notice of data transfer for items ^^)

for those curious, I can list a few undetailed changes I made ;)

EDIT: almost forgot, after testing I likely will do one final round of editing, text to fit the changes and perhaps even character build up XD
(on that note, does anyone know how i can make it so that even the player character can speak?)
10  The Editor / Golden Sun: The Lost Age Editor / Re: Change a djinn to fight it on: April 20, 2017, 04:43:41 PM
So nothibg is known yet XD

Oh well, until we know something ill just use a djinn sprite with altered pallet and play around with team builds in crossbone
Either overwrite it on the 8th floor toad guard, or add it to the cerberus 9th floor gate XD

11  The Editor / Golden Sun: The Lost Age Editor / Change a djinn to fight it on: April 20, 2017, 08:35:51 AM
I have a question
Is there a way with the editor to change it so that i can make Bane (golden sun 1) into a djinn you have ti fight?
I want to make use of the unused venus djinn battle data

If not by editor, is there an other way? (if by hex, please give me a atep by step cause laat time i tried to hex rdit, i ended up not getting the game to play when i had to pick a name, and that was witj a graphic change that had nothing to do with that scene so....)
12  The Editor / Golden Sun: The Lost Age Editor / Re: Error message on: April 20, 2017, 08:29:23 AM
I see
Well for reasons beyond my understanding it starts up agaij just fine (well i changed its conpatibility again and thus i guess i got it right now)

Still have the errors for trying to look at item and psynergy images, but i can ignore those
13  The Editor / Golden Sun: The Lost Age Editor / Error message on: April 15, 2017, 05:59:34 AM
Hello all, long time no see

a few weeks ago I started up on my old project, starting from scratch after having learned from past mistakes that corrupted the file beyond fixing (which was one of the reasons I stopped, having to take a break, not feeling like redoing it al again, but my own life also got in the way as time passed)

anyway, I have been working on my wife's old laptop at first, windows 10, outdated laptop in general
it worked perfectly, finally got all the classes to work as they should
but we both got a new laptop as mine old one pretty much died (it works but each time i shut down a program it loses files, data and such (broken harddrive)) and her old one was on its last straws (the editor being one of the few things it could still handle)

But here comes the problem
On my new laptop, also windows 10
Yesterday during editing I kept having an error message each time I wanted to change one of the images for items and psynergy's
but with the press of ignore it continued working, it just had issues with loading random images (being select-able and functional but just showing the image)
knowing the images by heart I could work with this, no problem

BUT, today it took a turn for the worst, No matter what I do, what compatibility mode I try and so on
I keep getting the same error, and this one does not allow the editor to work by pressing ignore....
all I can do is press abort

the error is

action number 1
of Trigger Event: Trigger0
for object obj_stresstest:

Error defining an external function.

does anyone here know what to do and what is causing this in the first place?
I doubt its a compatibility issue seeing my wife's old laptop, where it worked fine, and my current laptop are both windows 10
but at any rate, I am already getting sick of my new laptop like this and feel like I am forced to abort the project again all over (and seeing the list of projects I started but never got to finish due to being to large (mostly is with written projects) or technical issues like this, I really want to finish this one as its just getting longer and I am more and more getting annoyed at my bad luck with computers)
14  The Editor / Golden Sun: The Lost Age Editor / Re: Editor Questions I think on: September 26, 2015, 09:33:46 PM
feel like you guys are talking about this so deep that I get overthrown
maybe I should just redo it all and use Rol's blank sheets for it (is by chance the blank ones put down without symbiotic types for those that dont want to have a symbiotic class like brute)
15  The Editor / Golden Sun: The Lost Age Editor / Re: Editor Questions I think on: September 25, 2015, 11:26:31 AM
completely lost XD

should I otherwise just post all the stuff I did, well not all all, but all relevant to this issue, such as:
-Who is it for and kind of the role (like Isaac - Jupiter)
-stage name number (like: single-Mars 1, single-mars 2)
-type value its on (and how I came to it if I remember)
-levels needed values

and then the issue I am having with that one in the game
though I have to admit I have yet to test the triple and the 2 attempts for qautro element ones, but I am guessing those would have issues as well if its already has issues with the dual ones.

with that I should note: I have done some attempts at splitting the symbiotic dual ones and played with the triple element ones a little like that as well
Pages: [1] 2 3 4
June 25, 2019, 02:51:42 PM
ryancaesar12345: jupiter revive animation any?
June 24, 2019, 08:05:17 AM
Fox: Such a patch would mean you need to be careful with item drops, coins, exp, etc. Because those things would then no longer be an infinite supply.  Whether or not one uses it depends on what they want to do with it.
June 24, 2019, 07:55:01 AM
Fox: (High enough being based on the area you are in.)
June 24, 2019, 07:54:02 AM
Fox: I had a thought today. What if I look into making a simple patch just for lulz.  One that works the same way as using Avoid, but it lasts from start to finish, and can't be disabled.  Avoid only works if your levels are high enough, though... so thought is to keep that as is.
June 24, 2019, 01:55:17 AM
ryancaesar12345: hi guys i have new update in Golden Sun 2 Lost Age Revise Mod.ips try this. :)
June 24, 2019, 01:54:16 AM
ryancaesar12345: where's that link?
June 24, 2019, 01:53:56 AM
ryancaesar12345: i have no account in discord.*
June 23, 2019, 08:44:52 PM
Salanewt: Although in the case of Wish, you could probably just use Breeze instead.
June 23, 2019, 08:44:36 PM
Salanewt: Yeah, it's a messaging program sort of like Skype. I find that it's much easy to walk people through some of the basics of assembly, since that's what you'll need for most animation hacks.
June 23, 2019, 09:39:10 AM
ryancaesar12345: discord? im not good in asm or assembly.
June 22, 2019, 09:37:26 AM
MaxiPower: gpnna update my thread on progress of my character art if anyones interested. :P
June 21, 2019, 07:51:44 PM
Salanewt: Hey there! Animation editing can be tricky, but I can share some notes with you if you pop in on our Discord. Are you good with assembly?
June 21, 2019, 02:59:40 PM
ryancaesar12345: and how to change a death curse turn in hex editor?
June 21, 2019, 02:50:00 PM
ryancaesar12345: and how to make animation but changing palette only like wish blue i want to change violet. for AOE healing and earth element.
June 21, 2019, 02:47:44 PM
ryancaesar12345: im done already thanks man i change the icon in that tutorial and all i need is animation most of elemental like healing like wish but wind element. how to import animation in TLA editor in *game crashes* index
June 21, 2019, 12:01:35 PM
Fox: Oh that. You are talking about Caledor's tutorial?
June 21, 2019, 11:49:55 AM
Fox: So in little endian... 08FA0000 (32-bit) is the same as 00 00 FA 08 (8-bits) (Since GBA is little endian) ;;; but if this were big-endian, it would have been 08 FA 00 00 (8-bits)     
June 21, 2019, 11:42:17 AM
Fox: "in the ROM file" = I mean when using any other hex editor to look in the file... ROM section in VBA is 08000000-09FFFFFF, but ROM files are different sizes, so GS1 stops a quarter the way (08800000 / 8MB), and GS2 stops half way. (09000000 / 16MB)
June 21, 2019, 11:39:55 AM
Fox: I am not sure I understand what you are trying to do? ... But all little endian is is just reverse byte. (of the bytes in a data type).... So like... 8-bit is the same regardless of big or little endian. 16-bit is like 0102=big endian 0201=little endian .... 32-bit is like 01020304=big endian ; 04030201=little endian.  (I use 01-04 numbers to represent how the bytes are ordered by address.) ; 00FA0000 in the ROM file is 08FA0000 in VBA's memory viewer/and that's how it works when the game reads
June 21, 2019, 05:20:47 AM
ryancaesar12345: i sa that in icon compressor 00FA0000 -> in 00FA0008 hmm?

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