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News: The last working version of the classic TLA Editor is Teawater's unofficial "mapeditor" draft.
 
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1  The Community / Creative Works / Re: Bloodlines - Legacy of the Lost Dragoon on: 10, March, 2019, 11:08:17 AM
Well wow.  Joy
This is all pretty amazing stuff.
Your art looks very good and I am a bit curious whats inside the book.

I wonder though, what is your big plan? You want to publish a game with these ideas?
I don't know your position but this seems advanced enough to go to a studio with.
Otherwise I would have at least gone with this to a more active social hub.

As long as you stay independent I could help with some things as long as they take little time. I became pretty alright in starting projects and organizing stuff. I am not much of a help with RPGMaker as I never got around learning much of it.
2  General Hacking / Project List / Re: GS2 Hack: The Lost Age Rebalance 2013 (v1.1 update for both games) on: 20, December, 2018, 08:17:57 PM
Ho that is pretty great. I think I played your GS1 patch once.
When I replay the games I think using your patches will be my preferred way to play.
3  General Hacking / Project List / Re: [RELEASE] Golden Sun Reloaded on: 17, November, 2018, 10:53:43 AM
Given your hardware no Gameboy Advance emulator should have lag or audio trouble.
It is likely your setting in VBA that make it behave strange.
Make sure "Options>Emulator>Synchronize" is on as well as "Options>Frameskip>Throttle>No Throttle".
For the visual look, check the "Options>Filter" menu out. As well as "Options>Video>Render method".
With the filters you can apply a few effects the whole of the screen, like scanlines or smoothing out.
When looking at render methods, make sure VBA uses one that your system supports well and full. If you have screen tearing make sure Triple Buffering is on in Render Methods.

Hope that helps!
4  The Community / Creative Works / Re: Golden Sun Battle Engine on: 26, October, 2018, 11:06:13 AM
Apologies! I watched the video earlier and forgot to write here how good it looks!
5  Golden Sun Resources / Misc. GS Hacking / Re: Vanilla's skill/strat viability tiers on: 15, October, 2018, 07:14:17 PM
No I do not think this has been done before!
Pretty interesting actually. A shame I played so many RPGS in between and kinda forgot what was viable and what was not.
A few things I remember though:
-Deadly Poison is a really good status effect and I remember that it works on some Lizard boss in GS1.
-Specific classes had access to strong single target Psynergy, which can be usefull for bosses. C i guess.
-Salt is a good Djinni.
-Eddy is one of the best Djinni. Many of my Dullahan setups abused that thing

I think the list would also be better if you specified 'buffing' some more.
Agility buffs are amazing with some bosses and utterly useless with others.
If you want to get really specific I would say put all damage Djinnis in D.

That is all I have.
6  Golden Sun Resources / The Classic GS Editor / Re: Golden Sun Magic (Beta) - Forge, Elemental Data, Encounters on: 25, September, 2018, 09:10:55 PM
(...)I wonder if Luna can make gsmagic "very maintainable?" Hm?
Well it really depends. First off, is there a repository for GSMagic? I cannot even find the download link on the forums, except for the beta
in the first post. Then there is the question of programming language. I specialize in Java (do not quote me on that, I cannot work with a single Java framework  Happy) and other things will simply take me more time. Time is another important factor, I have little with all the schoolwork and problems at home.

But once we get there, I think I am capable enough to get around at least 70% maintainable code.
I tried to incorporate that aspect in most of my school subjects so I have quite some experience with it.
7  General Hacking / Project List / Re: GS HTML 5 on: 25, September, 2018, 12:09:56 PM
 Happy This is really nice.
And here I was thinking every engine project died.
You were also the person that created the RPGMaker engine back then right?

The demo works well for me and this looks very promising.
Really good that you finished the walking and battle screen first. I hope you start making the overworld interactables (pillars and crates etc)
next. The only concrete feedback I have right now would be about the walking and collision. Walking seems just a bit too slow and the collision is still janky, likely because you started of with non-square collision detection as a start.

I also look forward to contributing on this project. I have very little free time, but I should be able to refactor things here and there.
If you like I can eventually help you make the project very maintainable.
8  The Community / Introductions / Re: I'm new and I need help on: 12, August, 2018, 11:38:05 AM
Well, the dll's could be marked as unsafe by an OS an thus be rendered useless.
9  The Community / Introductions / Re: I'm new and I need help on: 10, August, 2018, 09:39:59 PM
Welcome!

Sounds like some dll problem... Do you perhaps miss any of these or moved the editor executable?

It is in your interest if you could provide some more information about the problem...

First time running should be dead easy as far as I know. Unpack the thing and run. Gamemaker requires no external stuff most o f the time.
10  Golden Sun Games / Golden Sun / Re: Early Enemy Data Analysis Conclusions on: 21, July, 2017, 07:14:24 AM
Pretty interesting research.
11  Golden Sun Games / Golden Sun / Re: Golden Sun TBS Let's Play on: 19, July, 2017, 11:33:56 AM
First off, hello there and welcome to the community!
It is nice to see that some people still care enough about these games.

About your Let's Play:
I only watched little pieces of the first and last episode, so keep that in mind.
-The description you put in the last episode, might have been better to put in the first.
It might also be a thing to put highlights or intro text in the description of every video, but that might be just me*.
-Your voice is pretty nice to listen to.
-Your voice-acting however, does need some work (check out https://www.youtube.com/watch?v=hxeH7Rd0tlA&index=27&list=PL950A7D15C39E8ED8).
-it's a good thing you removed the interlacing in the last episode, I personally think it looks weird.
-You know a lot about the game and prevent boring pieces like grinding, which is good.

That's about it.

*To give an idea of what I mean, I made the descriptions in this playlist : https://www.youtube.com/playlist?list=PLGdYmmYl5nVivjJN-0iXXKNMEyo5GK8z8
12  Golden Sun Resources / The Classic GS Editor / Re: Questions about Space Manager on: 21, June, 2017, 06:30:50 PM
@1: Okay. It's always worth making sure, though... Right?
yeah
Quote from: Fox
@2: For which? The fact that he did it address, size, address, size, etc. or???
Well, the whole process of finding free space. I have true trouble grasping this right now (and maybe because some parts are not really written the way I usually write) but still pretty interesting.
13  Golden Sun Resources / The Classic GS Editor / Re: Questions about Space Manager on: 21, June, 2017, 03:12:54 PM
When i=0x5000
if list[0xA000] == list[0x9FFE]
<<1 is like multiplying by 2.
Yeah I know shifts, I just did it wrong... not an expert with Hex.

Quote from: Fox
If you do the calculation for any i, the two address will always be the same distance apart (The entry before and the current one... for when the two addresses match... The problem is I'm not sure how they'd ever match based on the rest of the code used? But I'm sure I could have easily missed something.)

list[0] = The first entry's free space address
list[1] = The first entry's free space size
list[2] = second entry's free space address
list[3] = and size (and so on.)
Pretty interesting.
14  Golden Sun Resources / The Classic GS Editor / Re: Questions about Space Manager on: 21, June, 2017, 07:17:16 AM
First if?
Yeah "if (list[i<<1]==list[(i-1)<<1])".
so when i = 0x00005000 for example,
list[0x00012000] == list[0x0005FFE] (correct me if I am wrong, still very tired)
that would make little sense to me. I am sure there is some reason that range between the two indices makes sense, but I simply don't know it.
Quote from: Fox link
Don't try to understand it without seeing the rest of it: (From Atrius's Source code... C++ Space Manager code file.)
Mmhh... aha, so this takes the ROM passed to it by another program/code, then is able to tell you where free space is?
Quote from: Fox link
If one is found... the code inside the if block shown in the first post basically swaps them. I'm not sure why there's an "|0x40000000" though..
I guess the bitwise OR is some kind of marking that methods afterwards can use.
15  Golden Sun Resources / The Classic GS Editor / Re: Questions about Space Manager on: 20, June, 2017, 07:03:03 PM
Oof that is some tangled code.

I am not really sure what I am looking at here.
I would like to help out, but I am really too tired currently.
That first if is very puzzling.
16  General Hacking / Coding / Re: Image transforming on: 20, June, 2017, 03:32:04 AM
Okay pretty nice.
But what kind of format are you going to use? I guess that would be the first step in this problem.

Now that I think about it, you might only need to specify a width for the image and then simply just load RGB values, which makes an extremely easy format.
17  The Community / Introductions / Re: Hello, I'd like to receive advice on: 02, May, 2017, 06:04:47 PM
Fox, that sounds so difficult...  Sad I never had any kind of programming experience or instruction, so I don't even know what most of what you said meant.
Well if you are interested, he wrote down some GBA CPU instructions. Better know as ARM instructions.
Even though you have no programming experience, I'd say ARM is relatively easy to understand. Mostly because normal programming languages have quirks to understand and ARM has almost none. At any rate, this forum might be the best place to learn it.
However I did understand it's not possible to do what I intended, such pity... But of course, if hacking this game was that easy, then I guess we would have tons of GS hacks to play like it happens with Pokémon or Mario (and there's none as far as I know).
Well... those games are also simply more popular.
18  The Community / Introductions / Re: Hello, I'd like to receive advice on: 12, March, 2017, 07:08:15 PM
Hello there and welcome!
Unfortunately I don't know much about the hacking tool. I do understand a bit of GBA assembly, but not enough to really hack.
There are/were also non-hacking related projects here, if you are into it.

Yeah it is quite a shame Camelot is done with it.
19  The Community / Introductions / Re: HELLO PEOPLES! I've made a mod but that's not the point =3= on: 15, January, 2017, 08:07:07 AM
Hello there!

Always nice to see a new face here.
20  The Community / Tech, Gaming and Entertainment / Re: Programming rant on: 06, December, 2016, 02:21:34 PM
Anyways, developer laziness is one of the key problems facing accessibility today. Most software is not made accessible because most people don't know what's required and they don't fill in all the accessibility labels, let alone try to build a logical focus order.
https://www.joelonsoftware.com/2003/10/08/the-absolute-minimum-every-software-developer-absolutely-positively-must-know-about-unicode-and-character-sets-no-excuses/
Does that include translation?
I know windows supports lot's of languages. But Android IDK?
http://stackoverflow.com/questions/7973023/what-is-the-list-of-supported-languages-locales-on-android
Quite a lot, but likely not in the earlier versions.

Pages: [1] 2 3 ... 23
Chatbox
18, February, 2021, 03:25:26 PM
Salanewt: The one here has everything: http://forum.goldensunhacking.net/index.php?action=downloads;sa=view;down=132
18, February, 2021, 02:03:20 PM
VardenSalad: It looks like Atrius' editor download is broken again. The only thing in the .zip is the background image
13, February, 2021, 03:15:41 PM
MaxiPower: Welcom back Charon. been a long time.
11, February, 2021, 09:40:04 PM
Daddy Poi's Oily GorillasSo how long is this site going to be "This website is still under construction, please excuse the mess." :D
04, February, 2021, 12:56:21 AM
charon the ferryman: LMAO i love 2010 tech
04, February, 2021, 12:56:07 AM
charon the ferryman: release me from my discord prison meme mortals
15, November, 2020, 03:45:26 PM
Salanewt: We're more alive than the board implies; most discussion takes place over on the Discord server.
15, November, 2020, 03:45:06 PM
Salanewt: Haha, heya!
15, November, 2020, 02:07:50 PM
Frog: Nice to see this place is still alive...ish anyway xD
30, October, 2020, 11:10:23 PM
Salanewt: ... Actually, it's almost time for me to post an update on the forum. It's been coming along really nicely overall, and it was only a couple months or so ago that I added some new status effects to the game.
30, October, 2020, 11:08:41 PM
Salanewt: I need to get it done to start making progress on the parts of the AI Overhaul I want to start working on.
30, October, 2020, 11:08:14 PM
Salanewt: It's going well! I wanted to get more of my djinn reform done this week but I've been busy with other things sadly.
30, October, 2020, 09:58:14 PM
KyleRunner: Hi guys! How are you doing?
13, October, 2020, 11:19:21 AM
MaxiPower: first chapter of my golden sun inspired webtoon is now live. be cool if yas could check it out. https://www.webtoons.com/en/challenge/legacy-of-the-lost-dragoon/the-northern-reaches/viewer?title_no=508487&episode_no=6
31, August, 2020, 08:40:32 AM
Daddy Poi's Oily Gorillas: Being able to convert IPS files to text files to also supporting commenting, and convert back to IPS after changes.... sounds like a fun strategy? 
27, August, 2020, 10:37:30 PM
Salanewt: Hey, thanks! 
25, August, 2020, 12:59:22 AM
Foreclosure: Yo! Looking forward for this AI OVerhaul patch when it's finished :) :) 
19, August, 2020, 07:00:17 PM
Salanewt: That's awesome! I'm pretty good; been working on an AI Overhaul project and have made some nice progress in the past couple weeks; the goal for tonight is to add Deadbeard to GS2 and then I can move onto something new.
19, August, 2020, 01:14:56 PM
Awec: Ye not bad, just checked back in for updates on GS Reloaded really. Although now I'm looking back through some of my old forum posts, which is fun :D how are you?
19, August, 2020, 01:43:07 AM
Salanewt: It sure is! How have you been?
16, August, 2020, 09:40:57 AM
Awec: Yo nice to see this forum is still going
14, August, 2020, 09:06:44 PM
Salanewt: Hey! How goes it?
01, August, 2020, 01:31:53 PM
KyleRunner: Hello, people!
08, July, 2020, 08:57:11 PM
Salanewt: That awkward feeling when almost a quarter of a year goes by without anyone posting a message in this chatbox.
27, April, 2020, 07:54:10 PM
Daddy Poi's Oily Gorillas: I'm having a thought. So I know Atrius's editor is slow at saving sprites.... So I've been thinking.   I am considering another console program.  This time, for importing and exporting sprites/animations. Image files (for sprites), binary files (for animation data), and maybe binary or text files for Settings. Would certainly be cool if it works out. - Console programs are fun, when you can (at least temporarily) cheat out making a full interface editor for them. =P
25, April, 2020, 10:42:07 PM
Daddy Poi's Oily Gorillas: Tried to list those in order of importance, but anyway....
25, April, 2020, 10:37:59 PM
Daddy Poi's Oily Gorillas: GSHC, GS Speedrunning, /r/Golden Sun, GS United Nations, ToK.  Sixth one is border-line I'm not sure.
25, April, 2020, 08:00:21 PM
Daddy Poi's Oily Gorillas: (low as in <100)
25, April, 2020, 08:00:04 PM
Daddy Poi's Oily Gorillas: So while there are quite a few GS Communities out there. There are only up to maybe ~6 Discords worth even the consideration of joining, I think. Most of the rest of them have a fairly low member count. (Of which I can tell?)
14, April, 2020, 10:49:35 AM
Daddy Poi's Oily Gorillas: The Essential Age could be what it stands for?

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