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1  The Editor / Golden Sun Hacking / Re: GS2 Hack: The Lost Age Rebalance 2013 (v1.1 update for both games) on: December 20, 2018, 08:17:57 PM
Ho that is pretty great. I think I played your GS1 patch once.
When I replay the games I think using your patches will be my preferred way to play.
2  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: November 17, 2018, 10:53:43 AM
Given your hardware no Gameboy Advance emulator should have lag or audio trouble.
It is likely your setting in VBA that make it behave strange.
Make sure "Options>Emulator>Synchronize" is on as well as "Options>Frameskip>Throttle>No Throttle".
For the visual look, check the "Options>Filter" menu out. As well as "Options>Video>Render method".
With the filters you can apply a few effects the whole of the screen, like scanlines or smoothing out.
When looking at render methods, make sure VBA uses one that your system supports well and full. If you have screen tearing make sure Triple Buffering is on in Render Methods.

Hope that helps!
3  The Community / Creative Works / Re: Golden Sun Battle Engine on: October 26, 2018, 11:06:13 AM
Apologies! I watched the video earlier and forgot to write here how good it looks!
4  The Editor / Golden Sun Hacking / Re: Vanilla's skill/strat viability tiers on: October 15, 2018, 07:14:17 PM
No I do not think this has been done before!
Pretty interesting actually. A shame I played so many RPGS in between and kinda forgot what was viable and what was not.
A few things I remember though:
-Deadly Poison is a really good status effect and I remember that it works on some Lizard boss in GS1.
-Specific classes had access to strong single target Psynergy, which can be usefull for bosses. C i guess.
-Salt is a good Djinni.
-Eddy is one of the best Djinni. Many of my Dullahan setups abused that thing

I think the list would also be better if you specified 'buffing' some more.
Agility buffs are amazing with some bosses and utterly useless with others.
If you want to get really specific I would say put all damage Djinnis in D.

That is all I have.
5  The Editor / Golden Sun: The Lost Age Editor / Re: Golden Sun Magic (Beta) - Forge, Elemental Data, Encounters on: September 25, 2018, 09:10:55 PM
(...)I wonder if Luna can make gsmagic "very maintainable?" Hm?
Well it really depends. First off, is there a repository for GSMagic? I cannot even find the download link on the forums, except for the beta
in the first post. Then there is the question of programming language. I specialize in Java (do not quote me on that, I cannot work with a single Java framework  Happy) and other things will simply take me more time. Time is another important factor, I have little with all the schoolwork and problems at home.

But once we get there, I think I am capable enough to get around at least 70% maintainable code.
I tried to incorporate that aspect in most of my school subjects so I have quite some experience with it.
6  General Hacking / Project list / Re: GS HTML 5 on: September 25, 2018, 12:09:56 PM
 Happy This is really nice.
And here I was thinking every engine project died.
You were also the person that created the RPGMaker engine back then right?

The demo works well for me and this looks very promising.
Really good that you finished the walking and battle screen first. I hope you start making the overworld interactables (pillars and crates etc)
next. The only concrete feedback I have right now would be about the walking and collision. Walking seems just a bit too slow and the collision is still janky, likely because you started of with non-square collision detection as a start.

I also look forward to contributing on this project. I have very little free time, but I should be able to refactor things here and there.
If you like I can eventually help you make the project very maintainable.
7  The Editor / Golden Sun Hacking / Re: Passive abilities on: September 03, 2018, 12:09:00 PM
Welcome to the forums! Still great to see that people are attracted to this place, even though there is little activity.

I think your idea is not half as bad as you make it sound.
There can be quite a lot of interesting passive abilities and it would make classes more unique.
...though I do not agree with the notion that classes are not already quite specific in uses.
Even excluding Item Classes, most classes have something unique and not just 'different animations'.
Look at Guard-class series vs. Ninja class series. The stats are completely different, Ninja has multiple types of psy while Guardian only has one. Ninja has superior stats and versatility, but Guardian has an obvious extreme Mars relation that could be usefull in summoning.

But anyway, I like the idea. Guardian could have a passive that lessens damage to the whole party and Ninja might have an effect that causes more battles to open with preemptive strike.

As for the implementation, I doubt it is very easy. I dunno what tools we have right now (not much at any rate) and tinkering the battle functions makes repointing huge chunks of the ROM necessary, unless there is some backdoor trick.
Im no expert on GS hacking and know only a bit of GBA assembly, but while doable, it seems rather tricky.
If I ever press on making a fangame... I would like to incoporate this idea though.

Also, you seem to have some GBA assembling knowledge as well? Or did I misunderstood that part?
8  The Community / Introductions / Re: I'm new and I need help on: August 12, 2018, 11:38:05 AM
Well, the dll's could be marked as unsafe by an OS an thus be rendered useless.
9  The Community / Introductions / Re: I'm new and I need help on: August 10, 2018, 09:39:59 PM
Welcome!

Sounds like some dll problem... Do you perhaps miss any of these or moved the editor executable?

It is in your interest if you could provide some more information about the problem...

First time running should be dead easy as far as I know. Unpack the thing and run. Gamemaker requires no external stuff most o f the time.
10  Golden Sun Games / Golden Sun / Re: Early Enemy Data Analysis Conclusions on: July 21, 2017, 07:14:24 AM
Pretty interesting research.
11  Golden Sun Games / Golden Sun / Re: Golden Sun TBS Let's Play on: July 19, 2017, 11:33:56 AM
First off, hello there and welcome to the community!
It is nice to see that some people still care enough about these games.

About your Let's Play:
I only watched little pieces of the first and last episode, so keep that in mind.
-The description you put in the last episode, might have been better to put in the first.
It might also be a thing to put highlights or intro text in the description of every video, but that might be just me*.
-Your voice is pretty nice to listen to.
-Your voice-acting however, does need some work (check out https://www.youtube.com/watch?v=hxeH7Rd0tlA&index=27&list=PL950A7D15C39E8ED8).
-it's a good thing you removed the interlacing in the last episode, I personally think it looks weird.
-You know a lot about the game and prevent boring pieces like grinding, which is good.

That's about it.

*To give an idea of what I mean, I made the descriptions in this playlist : https://www.youtube.com/playlist?list=PLGdYmmYl5nVivjJN-0iXXKNMEyo5GK8z8
12  The Editor / Golden Sun: The Lost Age Editor / Re: Questions about Space Manager on: June 21, 2017, 06:30:50 PM
@1: Okay. It's always worth making sure, though... Right?
yeah
Quote from: Fox
@2: For which? The fact that he did it address, size, address, size, etc. or???
Well, the whole process of finding free space. I have true trouble grasping this right now (and maybe because some parts are not really written the way I usually write) but still pretty interesting.
13  The Editor / Golden Sun: The Lost Age Editor / Re: Questions about Space Manager on: June 21, 2017, 03:12:54 PM
When i=0x5000
if list[0xA000] == list[0x9FFE]
<<1 is like multiplying by 2.
Yeah I know shifts, I just did it wrong... not an expert with Hex.

Quote from: Fox
If you do the calculation for any i, the two address will always be the same distance apart (The entry before and the current one... for when the two addresses match... The problem is I'm not sure how they'd ever match based on the rest of the code used? But I'm sure I could have easily missed something.)

list[0] = The first entry's free space address
list[1] = The first entry's free space size
list[2] = second entry's free space address
list[3] = and size (and so on.)
Pretty interesting.
14  The Editor / Golden Sun: The Lost Age Editor / Re: Questions about Space Manager on: June 21, 2017, 07:17:16 AM
First if?
Yeah "if (list[i<<1]==list[(i-1)<<1])".
so when i = 0x00005000 for example,
list[0x00012000] == list[0x0005FFE] (correct me if I am wrong, still very tired)
that would make little sense to me. I am sure there is some reason that range between the two indices makes sense, but I simply don't know it.
Quote from: Fox link
Don't try to understand it without seeing the rest of it: (From Atrius's Source code... C++ Space Manager code file.)
Mmhh... aha, so this takes the ROM passed to it by another program/code, then is able to tell you where free space is?
Quote from: Fox link
If one is found... the code inside the if block shown in the first post basically swaps them. I'm not sure why there's an "|0x40000000" though..
I guess the bitwise OR is some kind of marking that methods afterwards can use.
15  The Editor / Golden Sun: The Lost Age Editor / Re: Questions about Space Manager on: June 20, 2017, 07:03:03 PM
Oof that is some tangled code.

I am not really sure what I am looking at here.
I would like to help out, but I am really too tired currently.
That first if is very puzzling.
Pages: [1] 2 3 ... 32
Cbox
January 20, 2019, 06:29:27 PM
Fox: That would be cool to have, yes. Where the text in the ROM is uncompressed. - The huffman compression used in the gba games is not used in the nds game, so perhaps that may be one reason it wasn't done. I think it is some generic compression thingy. If someone did do it (and make the entire ROM uncompressed), perhaps I would be more inclined to work on my dark dawn editor. Hm?
January 15, 2019, 05:38:01 PM
KyleRunner: Could someone please create a GSTOOLKIT compatible with Dark Dawn? I'll try to translate that one to my language as well (as I did with the first two games).
January 09, 2019, 02:39:00 PM
Luna_blade: I wonder when true death will strike
January 08, 2019, 03:00:02 PM
Misery: That is true
January 07, 2019, 06:08:38 PM
JamietheFlameUser: so this place is pretty inactive
December 17, 2018, 06:43:36 AM
Salanewt: Okay, minor announcement I guess. We just looked over some pre-release footage of GS1, and noticed that one of the unused and unlisted animations we discovered in GS2 (and GS1) plays in that footage. "Brine" is actually an early Fizz.
December 15, 2018, 01:06:23 AM
Fox: :D https://www.youtube.com/watch?v=MFmr_TZLpS0
December 15, 2018, 12:58:01 AM
Fox: A banana for you, a banana for me, a banana to your face. Your face is mine! A face for you, a face for me. A face for the banana too. Who wants to feed the banana?
December 09, 2018, 07:43:31 PM
Fox: A banana for you, a banana for me, let's all open a banana and enjoy!
December 08, 2018, 09:48:52 PM
Drake baku: ba... ba.... bana.... bana.... banana.... nanananananananana..... and now back to doing normal, kinda
December 07, 2018, 05:43:02 PM
Luna_blade: Hey I forgot the christmas theme
November 29, 2018, 09:01:09 AM
zman9000: ded
November 19, 2018, 11:05:28 AM
Drake baku: Good day to ya all
October 30, 2018, 09:45:58 PM
Atrius: There used to be where I got the battle sprites for Kraden, but that site doesn't exist any more.
October 26, 2018, 01:31:40 PM
Infitek: Do you know if there any custom Alex battle sprites available on the internet ?
October 26, 2018, 01:31:01 PM
Infitek: Hey everyone
October 13, 2018, 03:23:06 AM
Salanewt: Updated it to provide more info that I forgot to mention.
October 13, 2018, 03:16:48 AM
Salanewt: I'm still trying to iron out IQ 2 but I'm pretty sure it's entirely random targeting.
October 13, 2018, 03:16:29 AM
Salanewt: Oh yeah, I posted some more info about enemy IQ.
October 12, 2018, 09:51:27 PM
FoxThe HTML5 project is too small to count

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