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1  The Community / Creative Works / Re: Bloodlines - Legacy of the Lost Dragoon on: March 10, 2019, 11:08:17 AM
Well wow.  Joy
This is all pretty amazing stuff.
Your art looks very good and I am a bit curious whats inside the book.

I wonder though, what is your big plan? You want to publish a game with these ideas?
I don't know your position but this seems advanced enough to go to a studio with.
Otherwise I would have at least gone with this to a more active social hub.

As long as you stay independent I could help with some things as long as they take little time. I became pretty alright in starting projects and organizing stuff. I am not much of a help with RPGMaker as I never got around learning much of it.
2  General Hacking / Project List / Re: GS2 Hack: The Lost Age Rebalance 2013 (v1.1 update for both games) on: December 20, 2018, 08:17:57 PM
Ho that is pretty great. I think I played your GS1 patch once.
When I replay the games I think using your patches will be my preferred way to play.
3  General Hacking / Project List / Re: [RELEASE] Golden Sun Reloaded on: November 17, 2018, 10:53:43 AM
Given your hardware no Gameboy Advance emulator should have lag or audio trouble.
It is likely your setting in VBA that make it behave strange.
Make sure "Options>Emulator>Synchronize" is on as well as "Options>Frameskip>Throttle>No Throttle".
For the visual look, check the "Options>Filter" menu out. As well as "Options>Video>Render method".
With the filters you can apply a few effects the whole of the screen, like scanlines or smoothing out.
When looking at render methods, make sure VBA uses one that your system supports well and full. If you have screen tearing make sure Triple Buffering is on in Render Methods.

Hope that helps!
4  The Community / Creative Works / Re: Golden Sun Battle Engine on: October 26, 2018, 11:06:13 AM
Apologies! I watched the video earlier and forgot to write here how good it looks!
5  Golden Sun Resources / Misc. GS Hacking / Re: Vanilla's skill/strat viability tiers on: October 15, 2018, 07:14:17 PM
No I do not think this has been done before!
Pretty interesting actually. A shame I played so many RPGS in between and kinda forgot what was viable and what was not.
A few things I remember though:
-Deadly Poison is a really good status effect and I remember that it works on some Lizard boss in GS1.
-Specific classes had access to strong single target Psynergy, which can be usefull for bosses. C i guess.
-Salt is a good Djinni.
-Eddy is one of the best Djinni. Many of my Dullahan setups abused that thing

I think the list would also be better if you specified 'buffing' some more.
Agility buffs are amazing with some bosses and utterly useless with others.
If you want to get really specific I would say put all damage Djinnis in D.

That is all I have.
6  Golden Sun Resources / The Classic GS Editor / Re: Golden Sun Magic (Beta) - Forge, Elemental Data, Encounters on: September 25, 2018, 09:10:55 PM
(...)I wonder if Luna can make gsmagic "very maintainable?" Hm?
Well it really depends. First off, is there a repository for GSMagic? I cannot even find the download link on the forums, except for the beta
in the first post. Then there is the question of programming language. I specialize in Java (do not quote me on that, I cannot work with a single Java framework  Happy) and other things will simply take me more time. Time is another important factor, I have little with all the schoolwork and problems at home.

But once we get there, I think I am capable enough to get around at least 70% maintainable code.
I tried to incorporate that aspect in most of my school subjects so I have quite some experience with it.
7  General Hacking / Project List / Re: GS HTML 5 on: September 25, 2018, 12:09:56 PM
 Happy This is really nice.
And here I was thinking every engine project died.
You were also the person that created the RPGMaker engine back then right?

The demo works well for me and this looks very promising.
Really good that you finished the walking and battle screen first. I hope you start making the overworld interactables (pillars and crates etc)
next. The only concrete feedback I have right now would be about the walking and collision. Walking seems just a bit too slow and the collision is still janky, likely because you started of with non-square collision detection as a start.

I also look forward to contributing on this project. I have very little free time, but I should be able to refactor things here and there.
If you like I can eventually help you make the project very maintainable.
8  The Community / Introductions / Re: I'm new and I need help on: August 12, 2018, 11:38:05 AM
Well, the dll's could be marked as unsafe by an OS an thus be rendered useless.
9  The Community / Introductions / Re: I'm new and I need help on: August 10, 2018, 09:39:59 PM
Welcome!

Sounds like some dll problem... Do you perhaps miss any of these or moved the editor executable?

It is in your interest if you could provide some more information about the problem...

First time running should be dead easy as far as I know. Unpack the thing and run. Gamemaker requires no external stuff most o f the time.
10  Golden Sun Games / Golden Sun / Re: Early Enemy Data Analysis Conclusions on: July 21, 2017, 07:14:24 AM
Pretty interesting research.
11  Golden Sun Games / Golden Sun / Re: Golden Sun TBS Let's Play on: July 19, 2017, 11:33:56 AM
First off, hello there and welcome to the community!
It is nice to see that some people still care enough about these games.

About your Let's Play:
I only watched little pieces of the first and last episode, so keep that in mind.
-The description you put in the last episode, might have been better to put in the first.
It might also be a thing to put highlights or intro text in the description of every video, but that might be just me*.
-Your voice is pretty nice to listen to.
-Your voice-acting however, does need some work (check out https://www.youtube.com/watch?v=hxeH7Rd0tlA&index=27&list=PL950A7D15C39E8ED8).
-it's a good thing you removed the interlacing in the last episode, I personally think it looks weird.
-You know a lot about the game and prevent boring pieces like grinding, which is good.

That's about it.

*To give an idea of what I mean, I made the descriptions in this playlist : https://www.youtube.com/playlist?list=PLGdYmmYl5nVivjJN-0iXXKNMEyo5GK8z8
12  Golden Sun Resources / The Classic GS Editor / Re: Questions about Space Manager on: June 21, 2017, 06:30:50 PM
@1: Okay. It's always worth making sure, though... Right?
yeah
Quote from: Fox
@2: For which? The fact that he did it address, size, address, size, etc. or???
Well, the whole process of finding free space. I have true trouble grasping this right now (and maybe because some parts are not really written the way I usually write) but still pretty interesting.
13  Golden Sun Resources / The Classic GS Editor / Re: Questions about Space Manager on: June 21, 2017, 03:12:54 PM
When i=0x5000
if list[0xA000] == list[0x9FFE]
<<1 is like multiplying by 2.
Yeah I know shifts, I just did it wrong... not an expert with Hex.

Quote from: Fox
If you do the calculation for any i, the two address will always be the same distance apart (The entry before and the current one... for when the two addresses match... The problem is I'm not sure how they'd ever match based on the rest of the code used? But I'm sure I could have easily missed something.)

list[0] = The first entry's free space address
list[1] = The first entry's free space size
list[2] = second entry's free space address
list[3] = and size (and so on.)
Pretty interesting.
14  Golden Sun Resources / The Classic GS Editor / Re: Questions about Space Manager on: June 21, 2017, 07:17:16 AM
First if?
Yeah "if (list[i<<1]==list[(i-1)<<1])".
so when i = 0x00005000 for example,
list[0x00012000] == list[0x0005FFE] (correct me if I am wrong, still very tired)
that would make little sense to me. I am sure there is some reason that range between the two indices makes sense, but I simply don't know it.
Quote from: Fox link
Don't try to understand it without seeing the rest of it: (From Atrius's Source code... C++ Space Manager code file.)
Mmhh... aha, so this takes the ROM passed to it by another program/code, then is able to tell you where free space is?
Quote from: Fox link
If one is found... the code inside the if block shown in the first post basically swaps them. I'm not sure why there's an "|0x40000000" though..
I guess the bitwise OR is some kind of marking that methods afterwards can use.
15  Golden Sun Resources / The Classic GS Editor / Re: Questions about Space Manager on: June 20, 2017, 07:03:03 PM
Oof that is some tangled code.

I am not really sure what I am looking at here.
I would like to help out, but I am really too tired currently.
That first if is very puzzling.
16  General Hacking / Coding / Re: Image transforming on: June 20, 2017, 03:32:04 AM
Okay pretty nice.
But what kind of format are you going to use? I guess that would be the first step in this problem.

Now that I think about it, you might only need to specify a width for the image and then simply just load RGB values, which makes an extremely easy format.
17  The Community / Introductions / Re: Hello, I'd like to receive advice on: May 02, 2017, 06:04:47 PM
Fox, that sounds so difficult...  Sad I never had any kind of programming experience or instruction, so I don't even know what most of what you said meant.
Well if you are interested, he wrote down some GBA CPU instructions. Better know as ARM instructions.
Even though you have no programming experience, I'd say ARM is relatively easy to understand. Mostly because normal programming languages have quirks to understand and ARM has almost none. At any rate, this forum might be the best place to learn it.
However I did understand it's not possible to do what I intended, such pity... But of course, if hacking this game was that easy, then I guess we would have tons of GS hacks to play like it happens with Pokémon or Mario (and there's none as far as I know).
Well... those games are also simply more popular.
18  The Community / Introductions / Re: Hello, I'd like to receive advice on: March 12, 2017, 07:08:15 PM
Hello there and welcome!
Unfortunately I don't know much about the hacking tool. I do understand a bit of GBA assembly, but not enough to really hack.
There are/were also non-hacking related projects here, if you are into it.

Yeah it is quite a shame Camelot is done with it.
19  The Community / Introductions / Re: HELLO PEOPLES! I've made a mod but that's not the point =3= on: January 15, 2017, 08:07:07 AM
Hello there!

Always nice to see a new face here.
20  The Community / Tech, Gaming and Entertainment / Re: Programming rant on: December 06, 2016, 02:21:34 PM
Anyways, developer laziness is one of the key problems facing accessibility today. Most software is not made accessible because most people don't know what's required and they don't fill in all the accessibility labels, let alone try to build a logical focus order.
https://www.joelonsoftware.com/2003/10/08/the-absolute-minimum-every-software-developer-absolutely-positively-must-know-about-unicode-and-character-sets-no-excuses/
Does that include translation?
I know windows supports lot's of languages. But Android IDK?
http://stackoverflow.com/questions/7973023/what-is-the-list-of-supported-languages-locales-on-android
Quite a lot, but likely not in the earlier versions.

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Cbox
February 26, 2020, 05:17:44 AM
Salanewt: New patch up; waited until now to make it because it's such a basic change, but it's here now.
February 25, 2020, 03:20:41 AM
Salanewt: Hey! Yeah, we can now make recoil damage in GS. Would you mind if I ask for a link to this video? I'm really curious. :P
February 24, 2020, 09:38:49 PM
Foreclosure: Alas, I still gotta play BoF dragon quarters. I saw on a video you guys can now make recoil damage in golden sun. Is it too hard?
February 17, 2020, 04:54:34 AM
Fox: I guess one thing this game has going for it is the Day and Night cycle.
February 17, 2020, 04:51:46 AM
Fox: Also, I noticed since the very beginning of the game, that usually the dresser drawers (whatever you call them) have items in them.
February 17, 2020, 04:48:20 AM
Fox: (And I only recently got Karn, the fourth PC.)
February 17, 2020, 04:36:01 AM
Fox: Was playing Breath of Fire I.... and I must say.... that game's pretty bland.... listening to the same songs basically everywhere... and multiple NPCs saying the exact same thing.  Most of it plays about the same... a maze with common useless items in chests, maybe you'll get one or two fine equipment, but yeah.  ... I want to check #II again later, the game I remember playing like... over a decade ago.
February 04, 2020, 08:06:18 AM
Salanewt: We're more active on the Discord though.
February 04, 2020, 08:06:01 AM
Salanewt: Oh hey! It does, yeah.
February 02, 2020, 06:42:38 PM
Mastermind: holy crap this place still exists?
December 24, 2019, 09:33:09 PM
Fox: Even just plain Editor work can make some difference. = At least these forums are indexed on the Search engine. I was also curious about whether to um... go through all the topics on these forums and take all the important stuff out/placed into a folder for a bit of organization. Would be a bonus since if something ever happened to this forum, or if we ever wanted to start afresh again, it wouldn't be that difficult to do so.
December 24, 2019, 09:23:03 PM
Fox: One thing is for sure. This place has become completely dead. (Mostly because of Discord.)  = I don't think much will happen with this forum unless I, Salanewt, or someone else does a thing.
December 24, 2019, 09:18:05 PM
Fox: Probably not?
December 24, 2019, 06:51:08 PM
Luna_blade: I suppose this is the last Christmas of this forum? 
December 24, 2019, 06:50:51 PM
Luna_blade: Yay thanks for the coins
December 19, 2019, 04:39:45 AM
Fox: Okay, another thought... "gsmagic" could be the code name/project name... and "Golden Sun Magic" could be the more formal official name... (As in using both names.)  -  I still need to look into these other games as well... so who knows if it could be better to call it Camelot Magic if those should ever be supported to a decent standard.  Would probably be a long time from now, though. As I can be pretty lazy.
December 18, 2019, 10:01:39 PM
Foreclosure: gsmagic is fine
December 17, 2019, 05:44:32 PM
Fox: Also. I call my program "gsmagic" and not "GSMagic" =P (Not asking for correction/I being silly)... Had to call it something, so picked something short.  Maybe I should rename it to Golden Sun Magic later. *shrug*
December 17, 2019, 05:35:04 PM
Fox: (And "Golden Sun" instead of "GS" to reduce confusion that would likely not be there anyway... when "Golden Sun" doesn't take up much space to start with. (Imagine being new and thinking GS meant GameShark, or some other oddity. Ew.)) - All just thoughts...I'm still going with most of this not mattering that much, though.
December 17, 2019, 05:12:55 PM
Fox: "Misc. GS Hacking" = That name looks odd, so I'd probably just go with "Golden Sun Hacking"
December 17, 2019, 05:08:05 PM
Fox: I tempted to also suggest the Editors can go in the first category. Since the Editor is the reason this place exists in the first place. (I think.)
December 17, 2019, 04:53:19 PM
Fox: (combined = Not meant to be taken literally... but rather.... to generalize things more, since it apparently looks like we don't need the extra space no one is using.)
December 17, 2019, 04:48:49 PM
Fox: Worse still... we've only used those for Golden Sun content.... and there's not much there.
December 17, 2019, 04:45:53 PM
Fox: E.g. Maybe everything in "Assets & Discussion" could be combined with "Creative Works".... I don't feel like sound and art apply to general hacking anyway... that only comes into play when you have tools to insert them.
December 17, 2019, 04:40:26 PM
Fox: categories and/or forums
December 17, 2019, 04:36:48 PM
Fox: Everything else seems to be about right, though. Perhaps some categories could be combined(?), but doesn't really matter that much.
December 17, 2019, 04:33:03 PM
Fox: (I still think The Community section fits best at the bottom. =P)
December 15, 2019, 05:10:04 PM
Salanewt: Heya! I'm planning to get the demo up today, but if you can't wait then it's already available on the Discord.
December 15, 2019, 04:12:27 AM
Fox: (Then sell the badges on the Trade Center for a very high price... and give a lot of active people coins to buy them with, so they can basically transfer the coins to me if they want something... Gosh I could be a naughty hoarder. =P)
December 15, 2019, 04:06:19 AM
Fox: I'd buy up all the stock for each item too... but man... I think I'm too lazy for that. =P

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