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1  The Community / Tech, Gaming and Entertainment / Programming rant on: December 04, 2016, 07:44:38 PM
So I have been studying Software Engineering for a few months now.
I have learned a lot, be it Java or assembly or general stuff.
Just a few days ago I watched this video:
https://www.youtube.com/watch?v=csyL9EC0S0c&t=3153s

The guy isn't truly thinking bad about programming, it is more about the the whole community of programmers.
And programmers really are a kind of community. It is almost natural for a programmer to be active on some kind of forum or have some git/source lying around somewhere.
But there are so much strange things, like the guys says. "globals are bad" "don't use singletons" etc.
And I really don't mean conventions, of which we should have way more (I mean, how many C compilers are out there? And how many uncommon languages that are almost copies?).

There were some other topics he talked about like the macho-showoff culture (people scaring new programmers with assembly or bullshit complex code), which I see is pretty much a thing unfortunately.

One of my own bad experiences with programming lately is the StackOverflow community.
The idea of it is great, but the execution is horrible.
On one of the relative sites, cardgames+boardgames, I anwsered a single thing (which is impossible on SO as new member, but on CB it's not) and within a day I had almost all privileges.
One of my questions on SO hasn't got an anwser,, but I know the anwser now. But I can literally not anwser my own question until I have enough reputation.
I know the site has had it's troubles in the past and that maintaining something like that isn't easy, but still. You can't get through as a new member these days.

Another reason why I happily keep coming here, is that everyone is not very biased.

To conclude this little rant, I hope that I don't get biased and stop wanting to learn more about programming.
2  General Hacking / General Editor / Some idea I had on: August 17, 2016, 11:20:25 AM
So yeah. I was thinking about emulators ROM's and stuff.
AFAIK there are no roms converted to a PC executable file.
Why not? It does take some time to translate all ROM commands to another Programming language, but so does making an emulator.
The big difference is that the graphics part needs to be designed specially and that you only work on one ROM.
But the advantage is that you can edit the game a lot easier and it would certainly run faster.

Is it even possible to convert a ROM?
3  The Community / Tech, Gaming and Entertainment / Co-Op games out there? on: May 17, 2016, 08:46:31 AM
Wow two questions on the same day!

Me and my friend have been searching for good co-op games for a long time.
We already played a lot like: LOZ:Four sword, Secret of Mana, Rayman, Smash bros. Brawl, lego games, etc.
Also some N64 hacks.
We don't really like to play shooters together, MMO's are also not a thing.
Most searches also resulted in Souls-series or Trine and sometimes roguelikes, but we don't really like those.

Does anybody have a good co-op game suggestion?
4  The Community / Tech, Gaming and Entertainment / Specific question about CPU's and multiplication on: May 17, 2016, 08:26:09 AM
Here I am with a crazy hardware question, but let's get to the point. Happy
Does anybody know a bit about multiplication in a CPU?
I know it is usually adding in essence, but there is a thing.
When you add two binary numbers, the new number always takes up one more space (11 + 11 = 110).
But when multiplying, it's the sum of spaces (11 * 11 = 1001).
So take an 64 bit processor. The two binary numbers it accepts (input) are 64 bits long. But the output is also 64 bits long.
So what happens with the other 64 bits? Or are a 64 bit processors just not even capable of multiplying 2 x 64bits?
5  The Community / Tech, Gaming and Entertainment / Anybody who can explain Z-buffer and Framebufferobjects? on: March 04, 2016, 11:12:15 AM
Just out of curiosity, I'd like to know how a Z-buffer and framebufferobjects work in a 3D game.
Apparently, both are a solution to the Visibility problem in 3D games.
I spent a lot of time looking for proper explanations, which I didn't find.
I know and understand the painters algorithm, but the other two however...

 
6  Golden Sun Games / General Golden Sun / Asking about Project Iris / Golden Sun: The Light of Heaven on: February 18, 2015, 06:53:59 AM
I'd like to know if anybody knows more about Project Iris / Golden Sun: The Light of Heaven.
Perhaps you've helped with the project itself or knew one of the members.

I'm not even sure how I discovered it. I guess somebody mentioned it in the CBox? However I can't find the mention anymore and the only other clue on this site is: http://forum.goldensunhacking.net/index.php?topic=497.0 Um...

I'm not saying me or anyone should revive it, I just wish to learn more about the game. I've I already read and found: http://goldensunwiki.net/wiki/Project_Iris & http://z15.invisionfree.com/GSGA/index.php?act=idx
The last link eventually leads to a broken download link of the demo. Does anyone perhaps still have it?
7  General Hacking / The Canvas / Overworld map for the DC revival project on: May 29, 2014, 06:12:03 AM
So what kind of map do we need exactly?
8  The Community / Open Discussion / Saved Pages from the old DC project on: May 28, 2014, 07:42:57 PM
So y'all I got some pages. Also the overworld maps I was talking about earlier.
I got far from all pages, but it includes what I think is still usable material.
If someone likes to continue saving pages I almost haven't touched the following:
http://forum.goldensunhacking.net/index.php?board=26.0
http://forum.goldensunhacking.net/index.php?board=26.20

About the attachments... I've tried but there is no way to sort them out so I got only a few.
9  The Community / Tech, Gaming and Entertainment / Looking for a good dungeon on: May 13, 2014, 03:39:29 PM
So I'm looking for an RPG game that is playable on the computer (no high graphics stuff like Skyrim) that has a dungeon. Not just a dungeon, but a real good dungeon that is long and fun.
The lenght or "floors" should be something like this: http://shrines.rpgclassics.com/snes/lufia2/ancientcave.shtml or this:http://finalfantasy.wikia.com/wiki/True_Moon.
I'm also looking for something more medieval (wow another requirement? :D), so no Urban RPG or Sci-Fi. Not such a big problem perhaps.

If any of you know such a game, let me know.
10  General Hacking / General Editor / Something odd on: May 07, 2014, 09:16:50 PM
I was looking for the sprites of Hydro's and Lunpa's map from TLA. No result...
I guess I took the picture earlier (for my map) from GS wikia http://goldensun.wikia.com/wiki/Hydros#Story...
But I noticed the heads of the party members overlap with the map. So I thought: "There are probably some clean sprites of these maps."

Does anyone know where I can get them?
I checked http://www.goldensun-syndicate.net/sprites/ and http://www.spriters-resource.com/game_boy_advance/gs2/ already.

It is not a big problem, as I will rip them straight from the game by using the Savestate Encyclopedia, but I think it is strange.

I'm also wondering why nobody ripped the nothern reaches yet... It isn't on any minimap also.
11  General Hacking / Project list / Should we help Joao? on: April 26, 2014, 07:30:23 PM
Some info about Joao:
He is the maker of a working beta Golden Sun in RPGmaker.
He speaks another language, but KyleRunner has offered to translate, if necessary.
Here is a link to the video showing some recent progress:
https://www.youtube.com/watch?v=BuasdhWJRe0
12  Golden Sun Games / General Golden Sun / What origin do you think it has? on: April 11, 2014, 06:01:39 PM
I'll be asking y'all some questions about some origin of stuff in the games.
I will use this information for my fanfic.

So I'll start  with the mysterious Cloak Ball.
We know that Babi got it from somewhere... and that he's been to Lemuria (and probably a lot of places).
But where does this thing really come from?

13  Golden Sun Games / General Golden Sun / History of Weyard on: November 23, 2013, 08:03:03 AM
For my fangame I'm making a list of Weyard lore. Idea
If there is something missing on the list below (and is at least fannon) please post it.

History of Weyard
  • Sealing of Alchemy
  • The great Flood.
  • The crumbling of the continent above Angara. (the continent I believe is cannon, I even have some proof)
  • Lunpa founding Lunpa (city) for people from that continent.
  • Babi doing bad stuff on Lemuria.
  • Yepp doing great things for Yallam.
  • War between Anemos and Shaman.
  • Anemos city becoming the moon.
  • Master Hammet becoming master of trading
  • Saturos & Menardi and their group sets of a trap in Sol Sanctum

Changes after the Eruption
  • Mogall forest (used to be plains)
  • Increased monster activity/appearence of monsters
  • Djinni's

Changes during GS1 & GS2
  • Indra was pushed between Gondowan and Osenia

Changes after GS1 & GS2 and during DD
14  Golden Sun Games / General Golden Sun / My own ideas behind Silver Moon [concept] on: October 20, 2013, 06:52:42 AM
!First read this topic:
http://forum.goldensunhacking.net/index.php?topic=2286.0
I might change the whole fanfic to use these theories, and making most of what I have written below useless.

After playing GS I made a story which takes place before GS(TLA).
The story isn't complete and somethings can be considered non-cannon.
I haven't played DD at all so correct me if I talk about events that don't excist in the game.

The world of Weyard is flat but we have only seen one side.
The other side is not inhabited by humans or animals but only by a few demons and monsters.
On the other side there is also four lighthouses. When those are lit not a golden sun but a Silver Moon appears.
(I think there are at least 8 elemental stars on Weyard)
These lighthouses when lit do provide some power to Weyard however, they stop providing after a while and cause Psynergy Vortexes (in DD).
In my story sixteen heroes rise to light those LH, because they found out that the world will crumble without Alchemy. And the Wise One appears to tell that they have to light those LH on the other side. The wise one knows about the downside of the Silver Moon, bat also that in a few centuries the Golden Sun will come to balance Alchemy.

I conected this idea to the various characters from the history of Weyard.
At least Babi, Lunpa, Obaba, Yepp, Yegelos and Hoabna (I'm not english, how do you pronounce Hoabna?) will be in the story.
You could possibly deduce the time when this event happened in the GS world, but I rather keep it vague.
(then I can say that every character lives at the same time)

I also connected the Silver Moon event with The Flood and Anemos city becoming the Moon.
However I must still decide if I want it in the story or not.


If you have any questions about the story, be sure to ask.
15  The Editor / Golden Sun: The Lost Age Editor / Question about GS(TLA) hacking on: October 19, 2013, 05:47:21 PM
This is my first post here and forgive me for being lazy and not looking up on these questions.

I'm planning to make or let other people make a golden sun hack which takes place before golden sun.
So i'm checking if it would be possible to hack, because I want it to feature some things which might unable to add.
I saw that TLA editor 0.5 beta was released, but does include a map editor?
Is it possible to edit the overworld? Thus making Angara accesible or expanding the borders of the map?
And the sprite of the continent map that opens when you press R?
16 is the number of heroes I want to be in the game (at the same time), is that possible?
I don't want that every character has 9 djinni's but 8. However 16*8= 128 and that that is 8*9= 72 so would it be possible to have 128 djinni's in the game?

For anyone interested in the story I could post what I have in this topic.
Pages: [1]
Cbox
Yesterday at 02:25:42 PM
Seto Kaiba: you know I miss how SMF is almost dead now because having 1pt text to hide my true feels was perhaps the best part of web 2.0
Yesterday at 04:19:13 AM
Fox: Alright. Sounds good.  I agree it does seem a bit silly.  Sounds more of an April Fools type of thing. (Maybe having an ability for people to change their names limitless times specifically on April Fools is an idea.)
Yesterday at 04:09:25 AM
Kain: Sala asked me about the name, I thought it was silly but agreed he could have it only for a week.  Tomorrow his name goes back to Salanewt.
Yesterday at 03:29:10 AM
Fox: And yay! Atrius is back! Thanks for the reply. Somehow I didn't notice the recuriveness before.
Yesterday at 03:25:29 AM
Fox: @ridiculous name for a week =  Hm? So, how many characters would you say should be the maximum to have a name "permanently"... or better yet... How many characters can a name have on registration?
Yesterday at 01:00:50 AM
Atrius: @Javi3, Lo siento, ya no tengo tiempo.
June 22, 2017, 08:57:37 PM
Fox: @conundrum = Think about 8/16/32 bit aligned address, and what that means... Etc.
June 22, 2017, 08:55:23 PM
Fox: @Space manager thought for gsmagic = What a conundrum... Whelp... I'll just do whatever.... Probably would waste more time thinking about preventing bugs than coding anyway. :P
June 21, 2017, 09:30:34 AM
Fox: Because he quit a long time ago and has other priorities?
June 21, 2017, 08:35:54 AM
javi3: Atrius, por que no sigues con el editor de golden sun?
June 20, 2017, 10:52:48 AM
Fox: It feels like the safest bet is to do Atrius's repointering system, and have something that organizes the tables done a bit separate... er... Well, it's something to think about.
June 20, 2017, 08:53:41 AM
Fox: HOWEVER... I can see other problems that might cause..... (Even with just the pointer in the MFT)  Meh. It's like you actually need a program to apply patches to do it appropriately.
June 20, 2017, 08:46:38 AM
Fox: ... So... What am I thinking? You ask? That the patches the point data after MFT, should have had pointers in the MFT themselves.... In that case, I can see a possibility of everything working smoothly even if space is needed to the very end of the ROM.
June 20, 2017, 08:37:22 AM
Fox: It's basically that everthink from the point of  editing, to the closest free space to the last entry's address would get repointed forward/backwards depending on space needed... and if space is mapped after patches are added, then that could mean the patches are also repointed. (:o)
June 20, 2017, 08:29:03 AM
Fox: Well, I mean if I map the space out the same way Atrius did it.
June 20, 2017, 08:26:41 AM
Fox: I have a hunch... when I add Map Palette editing the way I'm thinking about... it will cause all patches that repoint to after the MFT to break.... Especially if Atrius's editor wasn't used beforehand. Etc.
June 20, 2017, 07:27:17 AM
Fox: Hmmm... Let's see... regardless of method, I think I still do want to take some of Atrius's Space Manager code... Hmm.....
June 20, 2017, 07:07:27 AM
Fox: say*
June 20, 2017, 07:07:19 AM
Fox: I'd go so far as to see.. even if you are trying to be accurate, there could still be inaccuracies... However, that one was just an example where it was clearly intentional.
June 20, 2017, 07:04:03 AM
Fox: Like*

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