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1  The Community / Tech, Gaming and Entertainment / Programming rant on: 04, December, 2016, 07:44:38 PM
So I have been studying Software Engineering for a few months now.
I have learned a lot, be it Java or assembly or general stuff.
Just a few days ago I watched this video:
https://www.youtube.com/watch?v=csyL9EC0S0c&t=3153s

The guy isn't truly thinking bad about programming, it is more about the the whole community of programmers.
And programmers really are a kind of community. It is almost natural for a programmer to be active on some kind of forum or have some git/source lying around somewhere.
But there are so much strange things, like the guys says. "globals are bad" "don't use singletons" etc.
And I really don't mean conventions, of which we should have way more (I mean, how many C compilers are out there? And how many uncommon languages that are almost copies?).

There were some other topics he talked about like the macho-showoff culture (people scaring new programmers with assembly or bullshit complex code), which I see is pretty much a thing unfortunately.

One of my own bad experiences with programming lately is the StackOverflow community.
The idea of it is great, but the execution is horrible.
On one of the relative sites, cardgames+boardgames, I anwsered a single thing (which is impossible on SO as new member, but on CB it's not) and within a day I had almost all privileges.
One of my questions on SO hasn't got an anwser,, but I know the anwser now. But I can literally not anwser my own question until I have enough reputation.
I know the site has had it's troubles in the past and that maintaining something like that isn't easy, but still. You can't get through as a new member these days.

Another reason why I happily keep coming here, is that everyone is not very biased.

To conclude this little rant, I hope that I don't get biased and stop wanting to learn more about programming.
2  General Hacking / Non-GS Hacking / Some idea I had on: 17, August, 2016, 11:20:25 AM
So yeah. I was thinking about emulators ROM's and stuff.
AFAIK there are no roms converted to a PC executable file.
Why not? It does take some time to translate all ROM commands to another Programming language, but so does making an emulator.
The big difference is that the graphics part needs to be designed specially and that you only work on one ROM.
But the advantage is that you can edit the game a lot easier and it would certainly run faster.

Is it even possible to convert a ROM?
3  The Community / Tech, Gaming and Entertainment / Co-Op games out there? on: 17, May, 2016, 08:46:31 AM
Wow two questions on the same day!

Me and my friend have been searching for good co-op games for a long time.
We already played a lot like: LOZ:Four sword, Secret of Mana, Rayman, Smash bros. Brawl, lego games, etc.
Also some N64 hacks.
We don't really like to play shooters together, MMO's are also not a thing.
Most searches also resulted in Souls-series or Trine and sometimes roguelikes, but we don't really like those.

Does anybody have a good co-op game suggestion?
4  The Community / Tech, Gaming and Entertainment / Specific question about CPU's and multiplication on: 17, May, 2016, 08:26:09 AM
Here I am with a crazy hardware question, but let's get to the point. Happy
Does anybody know a bit about multiplication in a CPU?
I know it is usually adding in essence, but there is a thing.
When you add two binary numbers, the new number always takes up one more space (11 + 11 = 110).
But when multiplying, it's the sum of spaces (11 * 11 = 1001).
So take an 64 bit processor. The two binary numbers it accepts (input) are 64 bits long. But the output is also 64 bits long.
So what happens with the other 64 bits? Or are a 64 bit processors just not even capable of multiplying 2 x 64bits?
5  The Community / Tech, Gaming and Entertainment / Anybody who can explain Z-buffer and Framebufferobjects? on: 04, March, 2016, 11:12:15 AM
Just out of curiosity, I'd like to know how a Z-buffer and framebufferobjects work in a 3D game.
Apparently, both are a solution to the Visibility problem in 3D games.
I spent a lot of time looking for proper explanations, which I didn't find.
I know and understand the painters algorithm, but the other two however...

 
6  Golden Sun Games / General Golden Sun / Asking about Project Iris / Golden Sun: The Light of Heaven on: 18, February, 2015, 06:53:59 AM
I'd like to know if anybody knows more about Project Iris / Golden Sun: The Light of Heaven.
Perhaps you've helped with the project itself or knew one of the members.

I'm not even sure how I discovered it. I guess somebody mentioned it in the CBox? However I can't find the mention anymore and the only other clue on this site is: http://forum.goldensunhacking.net/index.php?topic=497.0 Um...

I'm not saying me or anyone should revive it, I just wish to learn more about the game. I've I already read and found: http://goldensunwiki.net/wiki/Project_Iris & http://z15.invisionfree.com/GSGA/index.php?act=idx
The last link eventually leads to a broken download link of the demo. Does anyone perhaps still have it?
7  General Hacking / The Canvas / Overworld map for the DC revival project on: 29, May, 2014, 06:12:03 AM
So what kind of map do we need exactly?
8  The Community / Open Discussion / Saved Pages from the old DC project on: 28, May, 2014, 07:42:57 PM
So y'all I got some pages. Also the overworld maps I was talking about earlier.
I got far from all pages, but it includes what I think is still usable material.
If someone likes to continue saving pages I almost haven't touched the following:
http://forum.goldensunhacking.net/index.php?board=26.0
http://forum.goldensunhacking.net/index.php?board=26.20

About the attachments... I've tried but there is no way to sort them out so I got only a few.
9  The Community / Tech, Gaming and Entertainment / Looking for a good dungeon on: 13, May, 2014, 03:39:29 PM
So I'm looking for an RPG game that is playable on the computer (no high graphics stuff like Skyrim) that has a dungeon. Not just a dungeon, but a real good dungeon that is long and fun.
The lenght or "floors" should be something like this: http://shrines.rpgclassics.com/snes/lufia2/ancientcave.shtml or this:http://finalfantasy.wikia.com/wiki/True_Moon.
I'm also looking for something more medieval (wow another requirement? :D), so no Urban RPG or Sci-Fi. Not such a big problem perhaps.

If any of you know such a game, let me know.
10  General Hacking / Non-GS Hacking / Something odd on: 07, May, 2014, 09:16:50 PM
I was looking for the sprites of Hydro's and Lunpa's map from TLA. No result...
I guess I took the picture earlier (for my map) from GS wikia http://goldensun.wikia.com/wiki/Hydros#Story...
But I noticed the heads of the party members overlap with the map. So I thought: "There are probably some clean sprites of these maps."

Does anyone know where I can get them?
I checked http://www.goldensun-syndicate.net/sprites/ and http://www.spriters-resource.com/game_boy_advance/gs2/ already.

It is not a big problem, as I will rip them straight from the game by using the Savestate Encyclopedia, but I think it is strange.

I'm also wondering why nobody ripped the nothern reaches yet... It isn't on any minimap also.
11  General Hacking / Project List / Should we help Joao? on: 26, April, 2014, 07:30:23 PM
Some info about Joao:
He is the maker of a working beta Golden Sun in RPGmaker.
He speaks another language, but KyleRunner has offered to translate, if necessary.
Here is a link to the video showing some recent progress:
https://www.youtube.com/watch?v=BuasdhWJRe0
12  Golden Sun Games / General Golden Sun / What origin do you think it has? on: 11, April, 2014, 06:01:39 PM
I'll be asking y'all some questions about some origin of stuff in the games.
I will use this information for my fanfic.

So I'll start  with the mysterious Cloak Ball.
We know that Babi got it from somewhere... and that he's been to Lemuria (and probably a lot of places).
But where does this thing really come from?

13  Golden Sun Games / General Golden Sun / History of Weyard on: 23, November, 2013, 08:03:03 AM
For my fangame I'm making a list of Weyard lore. Idea
If there is something missing on the list below (and is at least fannon) please post it.

History of Weyard
  • Sealing of Alchemy
  • The great Flood.
  • The crumbling of the continent above Angara. (the continent I believe is cannon, I even have some proof)
  • Lunpa founding Lunpa (city) for people from that continent.
  • Babi doing bad stuff on Lemuria.
  • Yepp doing great things for Yallam.
  • War between Anemos and Shaman.
  • Anemos city becoming the moon.
  • Master Hammet becoming master of trading
  • Saturos & Menardi and their group sets of a trap in Sol Sanctum

Changes after the Eruption
  • Mogall forest (used to be plains)
  • Increased monster activity/appearence of monsters
  • Djinni's

Changes during GS1 & GS2
  • Indra was pushed between Gondowan and Osenia

Changes after GS1 & GS2 and during DD
14  Golden Sun Games / General Golden Sun / My own ideas behind Silver Moon [concept] on: 20, October, 2013, 06:52:42 AM
!First read this topic:
http://forum.goldensunhacking.net/index.php?topic=2286.0
I might change the whole fanfic to use these theories, and making most of what I have written below useless.

After playing GS I made a story which takes place before GS(TLA).
The story isn't complete and somethings can be considered non-cannon.
I haven't played DD at all so correct me if I talk about events that don't excist in the game.

The world of Weyard is flat but we have only seen one side.
The other side is not inhabited by humans or animals but only by a few demons and monsters.
On the other side there is also four lighthouses. When those are lit not a golden sun but a Silver Moon appears.
(I think there are at least 8 elemental stars on Weyard)
These lighthouses when lit do provide some power to Weyard however, they stop providing after a while and cause Psynergy Vortexes (in DD).
In my story sixteen heroes rise to light those LH, because they found out that the world will crumble without Alchemy. And the Wise One appears to tell that they have to light those LH on the other side. The wise one knows about the downside of the Silver Moon, bat also that in a few centuries the Golden Sun will come to balance Alchemy.

I conected this idea to the various characters from the history of Weyard.
At least Babi, Lunpa, Obaba, Yepp, Yegelos and Hoabna (I'm not english, how do you pronounce Hoabna?) will be in the story.
You could possibly deduce the time when this event happened in the GS world, but I rather keep it vague.
(then I can say that every character lives at the same time)

I also connected the Silver Moon event with The Flood and Anemos city becoming the Moon.
However I must still decide if I want it in the story or not.


If you have any questions about the story, be sure to ask.
15  Golden Sun Resources / The Classic GS Editor / Question about GS(TLA) hacking on: 19, October, 2013, 05:47:21 PM
This is my first post here and forgive me for being lazy and not looking up on these questions.

I'm planning to make or let other people make a golden sun hack which takes place before golden sun.
So i'm checking if it would be possible to hack, because I want it to feature some things which might unable to add.
I saw that TLA editor 0.5 beta was released, but does include a map editor?
Is it possible to edit the overworld? Thus making Angara accesible or expanding the borders of the map?
And the sprite of the continent map that opens when you press R?
16 is the number of heroes I want to be in the game (at the same time), is that possible?
I don't want that every character has 9 djinni's but 8. However 16*8= 128 and that that is 8*9= 72 so would it be possible to have 128 djinni's in the game?

For anyone interested in the story I could post what I have in this topic.
Pages: [1]
Chatbox
18, February, 2021, 03:25:26 PM
Salanewt: The one here has everything: http://forum.goldensunhacking.net/index.php?action=downloads;sa=view;down=132
18, February, 2021, 02:03:20 PM
VardenSalad: It looks like Atrius' editor download is broken again. The only thing in the .zip is the background image
13, February, 2021, 03:15:41 PM
MaxiPower: Welcom back Charon. been a long time.
11, February, 2021, 09:40:04 PM
Daddy Poi's Oily GorillasSo how long is this site going to be "This website is still under construction, please excuse the mess." :D
04, February, 2021, 12:56:21 AM
charon the ferryman: LMAO i love 2010 tech
04, February, 2021, 12:56:07 AM
charon the ferryman: release me from my discord prison meme mortals
15, November, 2020, 03:45:26 PM
Salanewt: We're more alive than the board implies; most discussion takes place over on the Discord server.
15, November, 2020, 03:45:06 PM
Salanewt: Haha, heya!
15, November, 2020, 02:07:50 PM
Frog: Nice to see this place is still alive...ish anyway xD
30, October, 2020, 11:10:23 PM
Salanewt: ... Actually, it's almost time for me to post an update on the forum. It's been coming along really nicely overall, and it was only a couple months or so ago that I added some new status effects to the game.
30, October, 2020, 11:08:41 PM
Salanewt: I need to get it done to start making progress on the parts of the AI Overhaul I want to start working on.
30, October, 2020, 11:08:14 PM
Salanewt: It's going well! I wanted to get more of my djinn reform done this week but I've been busy with other things sadly.
30, October, 2020, 09:58:14 PM
KyleRunner: Hi guys! How are you doing?
13, October, 2020, 11:19:21 AM
MaxiPower: first chapter of my golden sun inspired webtoon is now live. be cool if yas could check it out. https://www.webtoons.com/en/challenge/legacy-of-the-lost-dragoon/the-northern-reaches/viewer?title_no=508487&episode_no=6
31, August, 2020, 08:40:32 AM
Daddy Poi's Oily Gorillas: Being able to convert IPS files to text files to also supporting commenting, and convert back to IPS after changes.... sounds like a fun strategy? 
27, August, 2020, 10:37:30 PM
Salanewt: Hey, thanks! 
25, August, 2020, 12:59:22 AM
Foreclosure: Yo! Looking forward for this AI OVerhaul patch when it's finished :) :) 
19, August, 2020, 07:00:17 PM
Salanewt: That's awesome! I'm pretty good; been working on an AI Overhaul project and have made some nice progress in the past couple weeks; the goal for tonight is to add Deadbeard to GS2 and then I can move onto something new.
19, August, 2020, 01:14:56 PM
Awec: Ye not bad, just checked back in for updates on GS Reloaded really. Although now I'm looking back through some of my old forum posts, which is fun :D how are you?
19, August, 2020, 01:43:07 AM
Salanewt: It sure is! How have you been?
16, August, 2020, 09:40:57 AM
Awec: Yo nice to see this forum is still going
14, August, 2020, 09:06:44 PM
Salanewt: Hey! How goes it?
01, August, 2020, 01:31:53 PM
KyleRunner: Hello, people!
08, July, 2020, 08:57:11 PM
Salanewt: That awkward feeling when almost a quarter of a year goes by without anyone posting a message in this chatbox.
27, April, 2020, 07:54:10 PM
Daddy Poi's Oily Gorillas: I'm having a thought. So I know Atrius's editor is slow at saving sprites.... So I've been thinking.   I am considering another console program.  This time, for importing and exporting sprites/animations. Image files (for sprites), binary files (for animation data), and maybe binary or text files for Settings. Would certainly be cool if it works out. - Console programs are fun, when you can (at least temporarily) cheat out making a full interface editor for them. =P
25, April, 2020, 10:42:07 PM
Daddy Poi's Oily Gorillas: Tried to list those in order of importance, but anyway....
25, April, 2020, 10:37:59 PM
Daddy Poi's Oily Gorillas: GSHC, GS Speedrunning, /r/Golden Sun, GS United Nations, ToK.  Sixth one is border-line I'm not sure.
25, April, 2020, 08:00:21 PM
Daddy Poi's Oily Gorillas: (low as in <100)
25, April, 2020, 08:00:04 PM
Daddy Poi's Oily Gorillas: So while there are quite a few GS Communities out there. There are only up to maybe ~6 Discords worth even the consideration of joining, I think. Most of the rest of them have a fairly low member count. (Of which I can tell?)
14, April, 2020, 10:49:35 AM
Daddy Poi's Oily Gorillas: The Essential Age could be what it stands for?

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