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January 16, 2018, 01:38:22 PM *
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1  General Hacking / General Editor / Re: Best Map Editor? on: August 22, 2017, 07:01:53 PM
In Fire Emblem hacking they use Tiled to make maps and then insert those maps in the pointer addresses to replace an existing map.
Well if similar methods can be applied to Golden sun then we can work something out.
2  The Community / Introductions / Re: Introduction on: August 19, 2017, 08:43:42 PM
Greetings!
We welcome you and be sure that there are quite a bit of projects
made so take your time to look for them and have fun :)
3  The Community / Introductions / Re: I'm new, please be gentle on: June 30, 2017, 10:13:39 PM
Sigh... It's a project that's so close yet so far of being finished.
4  The Community / Introductions / Re: I'm new, please be gentle on: June 29, 2017, 06:43:58 AM
Let us know if you need any help with hacking stuff. :P

Hahaha he meant Golden sun hacking stuff right, Right RIGHT??
5  The Community / Introductions / Re: I'm new, please be gentle on: June 25, 2017, 05:30:25 PM
Greetings! I welcome thee to the forum where we learn many things and give birth to many interesting ideas and projects.
6  General Hacking / Coding / Re: Image transforming on: June 19, 2017, 05:32:23 PM
@ Last post: I see it more as a way for hiding information / decluttering the user experience rather than anti-hack, but okay. (Maybe anti-hack for the inexperienced, though...)

It's more of like a message, don't mess with this engine, I don't like what you're doing, I.E. Easter egg.
7  General Hacking / Project list / Re: The Golden Sun fangame to end all fangames (hopefully) on: June 19, 2017, 02:38:05 PM
I just felt like mentioning this, there's a risk that the Nintendo will come and shut down this project, such things have happened before. :(
8  General Hacking / Coding / Re: Image transforming on: June 19, 2017, 02:25:31 PM
It sounds like a cool idea, though I'm afraid I am still lost on the reason for doing this. Would you mind elaborating a bit?
I just came up with such idea, well some engines do not compress images etc. and hackers can easier MOD the game. This way they don't, AND if they were to edit your code, they would have to recompile it, and you can add uncompleted code there, which at first does nothing but serves as the defense system of the game, and we can punish the players for hacking
9  General Hacking / Coding / Re: Image transforming on: June 19, 2017, 02:13:01 PM
Wait, so we load an image and then save the image to the game again?
Idea is that we don't have to have the image, we just have the HEX data of the image in game's code
10  The Community / Open Discussion / Re: You are beautiful on: June 19, 2017, 02:10:30 PM
Wolfram: Hey there, welcome back!
Uh hi, who are you?
11  General Hacking / Coding / Image transforming on: June 19, 2017, 01:37:43 PM
So the other day I was talking with my Programming teacher and an idea came in my mind.
"Let's load image in game from the game's code."
So the idea follows - We take the image's data and transform it into HEX code. Then we write an array of each hex value for the image, then we load the image from Array into the game and we have our sprite.
12  The Community / Open Discussion / Re: Prox news on: June 19, 2017, 11:54:35 AM
 Saturos Good evening Ladies and Gentleman!
It's Saturos here with you, and let's take a look at today's news topics!
Return of Lord Wolfram (For good or Bad?)
School's over? What that means?
01000011 01101111 01100100 01100101
4d 6f 72 65 20 63 6f 64 65
Weather news!!!

Return of Lord Wolfram (For good or Bad?)
 Saturos And so let's start the interview with famous Lord Wolfram!
Lord Wolfram: Hello there!
  Saturos It's good to see you around, what brings you here?
Lord Wolfram: Well I just graduated the school and all went well, I hope my exams went well too, still have to wait for the results.
 Saturos That's interesting indeed, what are you doing now on daily basis?
Lord Wolfram: Helping family and.... you'll get to report that in news.
 Saturos Understood!

School's over? What that means?
 Saturos I don't know?

01000011 01101111 01100100 01100101
 Saturos Alright for those who don't know Lord Wolfram wants to become a game developer, for that he's learning how to code. He's learning languages like C++ C# and tools like Visual studio, Code::Blocks and Unity. Let's support him so he can do well!!

4d 6f 72 65 20 63 6f 64 65
 Saturos He's also teaching people how to make Fire Emblem games in a tool called FEXP, check out the youtube video, you'll learn a lot! https://www.youtube.com/playlist?list=PLFKw_LnHP3nEc-h6NcPiHlO43gvz9raaX
And he's in small trouble and he's a bit ashamed to ask but he needs support too.  Sad

Weather news
 Menardi Oh dear, apparently it's gonna be about 120 degrees of Celsius.... STAY INSIDE YOUR ROOM AND PLAY VIDEO GAMES... or study for your finals!
13  The Community / Open Discussion / Re: You are beautiful on: June 19, 2017, 11:29:51 AM
What about Prox news? I remember that was a fun thing here.
Good to see you all around here, I'll make a report in news section then.
14  The Community / Creative Works / Re: Lord Wolframs castle of dreams. on: December 23, 2016, 12:43:56 PM
I think that I should add that .dat file contains numbers like this

titleline
1111123456789074185229654124251572684324828746412544526464564345523463368215423
15  The Community / Creative Works / Re: Lord Wolframs castle of dreams. on: December 23, 2016, 09:06:58 AM
Made another C code. Have fun figuring out what it does.

Spoiler for Hidden:
#include <stdio.h>
#include <string.h>

int main()
{

   int c;
   FILE *inputfile, *outputfile;
   char text[4096];
   inputfile = fopen("cipska.dat", "r");
   outputfile = fopen("cipska.rez", "w");
   if (inputfile) {

      fscanf(inputfile, "%*[^\n]\n", NULL);

      while ((c = getc(inputfile)) != EOF)
      {
         if (c == '3' || c == '5')
         {
            fputc(c, outputfile);
            fprintf(outputfile, " ");
         }
         else
         {
            fputc(c, outputfile);
         }
      }
         
      fclose(inputfile);
      fclose(outputfile);
   }
    return 0;
}
Pages: [1] 2 3 ... 17
Cbox
Yesterday at 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
Yesterday at 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
Yesterday at 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
Yesterday at 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my
January 09, 2018, 08:09:26 PM
Fox: And the chance for a Djinni battle is 50%.

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