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1  The Community / Introductions / Re: Introduction on: Yesterday at 08:43:42 PM
Greetings!
We welcome you and be sure that there are quite a bit of projects
made so take your time to look for them and have fun :)
2  The Community / Introductions / Re: I'm new, please be gentle on: June 30, 2017, 10:13:39 PM
Sigh... It's a project that's so close yet so far of being finished.
3  The Community / Introductions / Re: I'm new, please be gentle on: June 29, 2017, 06:43:58 AM
Let us know if you need any help with hacking stuff. :P

Hahaha he meant Golden sun hacking stuff right, Right RIGHT??
4  The Community / Introductions / Re: I'm new, please be gentle on: June 25, 2017, 05:30:25 PM
Greetings! I welcome thee to the forum where we learn many things and give birth to many interesting ideas and projects.
5  General Hacking / Coding / Re: Image transforming on: June 19, 2017, 05:32:23 PM
@ Last post: I see it more as a way for hiding information / decluttering the user experience rather than anti-hack, but okay. (Maybe anti-hack for the inexperienced, though...)

It's more of like a message, don't mess with this engine, I don't like what you're doing, I.E. Easter egg.
6  General Hacking / Project list / Re: The Golden Sun fangame to end all fangames (hopefully) on: June 19, 2017, 02:38:05 PM
I just felt like mentioning this, there's a risk that the Nintendo will come and shut down this project, such things have happened before. :(
7  General Hacking / Coding / Re: Image transforming on: June 19, 2017, 02:25:31 PM
It sounds like a cool idea, though I'm afraid I am still lost on the reason for doing this. Would you mind elaborating a bit?
I just came up with such idea, well some engines do not compress images etc. and hackers can easier MOD the game. This way they don't, AND if they were to edit your code, they would have to recompile it, and you can add uncompleted code there, which at first does nothing but serves as the defense system of the game, and we can punish the players for hacking
8  General Hacking / Coding / Re: Image transforming on: June 19, 2017, 02:13:01 PM
Wait, so we load an image and then save the image to the game again?
Idea is that we don't have to have the image, we just have the HEX data of the image in game's code
9  The Community / Open Discussion / Re: You are beautiful on: June 19, 2017, 02:10:30 PM
Wolfram: Hey there, welcome back!
Uh hi, who are you?
10  General Hacking / Coding / Image transforming on: June 19, 2017, 01:37:43 PM
So the other day I was talking with my Programming teacher and an idea came in my mind.
"Let's load image in game from the game's code."
So the idea follows - We take the image's data and transform it into HEX code. Then we write an array of each hex value for the image, then we load the image from Array into the game and we have our sprite.
11  The Community / Open Discussion / Re: Prox news on: June 19, 2017, 11:54:35 AM
 Saturos Good evening Ladies and Gentleman!
It's Saturos here with you, and let's take a look at today's news topics!
Return of Lord Wolfram (For good or Bad?)
School's over? What that means?
01000011 01101111 01100100 01100101
4d 6f 72 65 20 63 6f 64 65
Weather news!!!

Return of Lord Wolfram (For good or Bad?)
 Saturos And so let's start the interview with famous Lord Wolfram!
Lord Wolfram: Hello there!
  Saturos It's good to see you around, what brings you here?
Lord Wolfram: Well I just graduated the school and all went well, I hope my exams went well too, still have to wait for the results.
 Saturos That's interesting indeed, what are you doing now on daily basis?
Lord Wolfram: Helping family and.... you'll get to report that in news.
 Saturos Understood!

School's over? What that means?
 Saturos I don't know?

01000011 01101111 01100100 01100101
 Saturos Alright for those who don't know Lord Wolfram wants to become a game developer, for that he's learning how to code. He's learning languages like C++ C# and tools like Visual studio, Code::Blocks and Unity. Let's support him so he can do well!!

4d 6f 72 65 20 63 6f 64 65
 Saturos He's also teaching people how to make Fire Emblem games in a tool called FEXP, check out the youtube video, you'll learn a lot! https://www.youtube.com/playlist?list=PLFKw_LnHP3nEc-h6NcPiHlO43gvz9raaX
And he's in small trouble and he's a bit ashamed to ask but he needs support too.  Sad

Weather news
 Menardi Oh dear, apparently it's gonna be about 120 degrees of Celsius.... STAY INSIDE YOUR ROOM AND PLAY VIDEO GAMES... or study for your finals!
12  The Community / Open Discussion / Re: You are beautiful on: June 19, 2017, 11:29:51 AM
What about Prox news? I remember that was a fun thing here.
Good to see you all around here, I'll make a report in news section then.
13  The Community / Creative Works / Re: Lord Wolframs castle of dreams. on: December 23, 2016, 12:43:56 PM
I think that I should add that .dat file contains numbers like this

titleline
1111123456789074185229654124251572684324828746412544526464564345523463368215423
14  The Community / Creative Works / Re: Lord Wolframs castle of dreams. on: December 23, 2016, 09:06:58 AM
Made another C code. Have fun figuring out what it does.

Spoiler for Hiden:
#include <stdio.h>
#include <string.h>

int main()
{

   int c;
   FILE *inputfile, *outputfile;
   char text[4096];
   inputfile = fopen("cipska.dat", "r");
   outputfile = fopen("cipska.rez", "w");
   if (inputfile) {

      fscanf(inputfile, "%*[^\n]\n", NULL);

      while ((c = getc(inputfile)) != EOF)
      {
         if (c == '3' || c == '5')
         {
            fputc(c, outputfile);
            fprintf(outputfile, " ");
         }
         else
         {
            fputc(c, outputfile);
         }
      }
         
      fclose(inputfile);
      fclose(outputfile);
   }
    return 0;
}
15  The Community / Introductions / Re: Hello, everyone! on: December 18, 2016, 07:28:27 AM
Quote
How can any real life person be Saturos, the character in the game? Especially if they don't own the character.
That's why I made Lord Wolfram. This reason was for it
Pages: [1] 2 3 ... 17
Cbox
Today at 08:59:37 PM
Fox: Same... depending on whether they've used tricks instead or not.
Today at 08:02:49 PM
Salanewt: I could see it counting.
Today at 11:24:44 AM
Fox: Not sure if Zelda (LttP/Minish Cap) count or not...
Today at 11:23:00 AM
Fox: Appararently, I can't think of many GBA games that do the psuedo-3D thing. (That being 2D maps with 3D-like collision...) Golden Sun and Superstar Saga come to mind, though... but I'll need to think about others, since it is quite possible i've simply forgotten....
Yesterday at 03:45:19 PM
Fox: Hmm... Thought: What if Isaac and co. weren't on Jupiter Lighthouse when Felix and co. were... I wonder if the story could have had a huge expansion, in this case.
August 18, 2017, 12:18:56 PM
Fox: Welcome back!
August 18, 2017, 09:12:43 AM
Luna_blade: back from vacation
August 17, 2017, 02:29:26 AM
Fox: That moment when you realize that there is a lot of chatting going on on Discord, that there is no point in trying to keep up. :P  Hm....
August 16, 2017, 04:50:22 AM
Fox: (Then again, just because posting is disabled, doesn't necessarily mean the buttons would be removed as well.)
August 16, 2017, 04:48:55 AM
Fox: (I mean, buttons I would expect to be similar to that.... rather than those specifically since I recall posting there to be disabled.)
August 16, 2017, 04:33:02 AM
Fox: Yeah... I like to think of it as a page loaded with ads. And it's not just the forum home page either... check the sub-forums/topics themselves. == New Topic/Reply/etc. buttons were affected.
August 15, 2017, 07:04:30 PM
Salanewt: Lol, nice. :P
August 15, 2017, 06:33:02 PM
Foxhttp://z9.invisionfree.com/Golden_Sun_Hacking/index.php? == Hahaha! GSHC Classic looks funny now that Photobucket killed the images. :P Anyway, how is everyone doing today?
August 14, 2017, 07:12:02 PM
Salanewt: So yeah, I'm typing up a non-academic essay on why GS2 was rushed; expect that sometime soon!
August 07, 2017, 05:53:11 AM
Fox: But anyway, such a hack mod is simply an idea, and I do not have any current plans to work on it at this time, so.....
August 07, 2017, 05:51:46 AM
Fox: Okay, cool. I think my idea works best without an ability to swap PCs (OR to just simply make that use it the PC's turn.) Hmmm... And with that, I question if a turn list is even needed with my approach. (Outside of maybe 1 entry, if that shortens the modifications.)
August 07, 2017, 05:13:26 AM
Salanewt: To be honest I've been thinking of expanding the battle turn section and also adding code for PCs to have more than two turns in the AI overhaul, but I probably won't allow anyone to have more than four.
August 06, 2017, 12:22:17 AM
Fox: Oh, and if that approach was taken = Would like to also have it so you select the spell to use when it is actually your turn rather than at round start.
August 06, 2017, 12:12:37 AM
Fox: Would take a lot of balancing, but I can see an adept being very slow, and yet very powerful.
August 06, 2017, 12:06:11 AM
Fox: And bosses can have an Agility that is above half of the maximum possible Agility. Mwahaha.

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