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News: The last working version of the classic TLA Editor is Teawater's unofficial "mapeditor" draft.
 
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1  Golden Sun Resources / The Classic GS Editor / Back with some questions! on: 16, July, 2013, 08:50:33 AM
Well hello there forum! I have been gone for a VERY long time. (My last year of college kinda kicked me in the face) I have some questions that I've tried to answer myself through going through previous threads or just screwing around with the editor myself, but I haven't found concrete answers so hopefully I can ask these WITHOUT annoying the pants off of anyone. Some of these are questions I think I had answers to before but I've forgotten over time.
First off: In the page for the downloads it goes up to version 0.4, but I have a folder with .5beta, is this something that I previously mislabeled, still a beta, or something finished? I seem to remember using this one to do my editing but I can't remember for sure and I want to make sure I'm using the right one.
Second: Did we ever figure out how to edit character map sprites or is that still beyond the Editor's capabilities?
Third: With the Class Separation Patch, how exactly does it work? Where do the classes split to so I can edit them individually? (I know I didn't have this one before)
Fourth: When using the items such as the Mysterious Card or Trainer's Whip the needed Djinn across the board are the same number, even though I know they have different requirements, how can I fix this? (I was going to use this as an optional easy way to give Isaac and Ivan unique classes without having to figure out the separation patch) I would like to set it so it just requires different amounts of one djinn or two. (Unless it's been so long that I quite literally forgot how these items worked with the djinn, but though I don't remember it requiring all 4 elements I could be entirely mistaken)
Fifth: So, we have some map editing from what I've seen throughout, but I didn't find a topic dedicated to how the map editing works. Has that been worked out or am I just VERY stupid and completely missed something?
Sixth: Is it possible to load in previously main character sprites as enemy sprites? I seem to remember being unable to do this before for some reason and so rather than having Felix and Jenna as enemies I just chose different Saturos and Menardi palettes for them (Though this might be because I had already altered the Felix and Jenna sprites to put in Karst and Agatio instead.)
Seventh: Somehow, while I was messing with things originally, I edited it so that Karst's character picture popped up instead of Jenna's when she talked. How on earth did I do that? I changed all the character speech and menu portraits for all the main characters. I've been looking all over the editor and I can't figure out for the life of me how I did that. Also, can it be done for npcs and enemy characters?
Last: Does the text viewer work to edit the in-game text? I'd like to change some things in there (without getting too crazy because DAMN that thing is confusing and it would take a loooot of work to heavily edit it) but I wanted to make sure it's safe before I start screwing with anything.

I wish I'd just kept up my editing so that all of my things didn't get mixed up but sadly life got in the way and now I'm almost as clueless as I was when I first started out. I'm not even sure where in the threads to pick up half of the info that I had before. So my sincerest apologies if I'm asking dumb questions. Thanks in advance for the help.
Az
2  Golden Sun Resources / The Classic GS Editor / Continued frustrations on: 04, October, 2012, 01:37:23 AM
Hello again everyone. After a VEEEERY long while I'm back. I've been using the .5 version of the Editor to try to replace Felix and Jenna's sprites with Agatio and Karsts, and if I can succeed at that I want to also use Saturos and Menardi. It's been a pet project of mine for a long time. I understand the compression thing but one thing I thought would work was using the editor, exporting Agatio's battle sprites as pngs, and then re-importing them on the character I want. It STILL just leaves an invisible character. What am I doing wrong? The image is the right size and everything, I checked. Someone haaaalp?
3  Golden Sun Resources / The Classic GS Editor / Karst and Agatio? on: 02, August, 2010, 04:45:28 AM
Hey I looked through the topics and I didn't SEE this but I have a feeling it's probably been asked, and I am sorry if it has been.
I was fiddling with this epic editor and I was wondering, can it be used to basically replace Felix, Jenna, Sheba, and Piers with Karst, Agatio, Saturos, and Menardi? Including battle sprites? I saw the video with the Kraden battle sprite which left me confused. Can you change your characters' battle sprites, and overworld sprites? I can't seem to figure out how to switch sprites around or anything like that. I'm sure I'm just being dense but this program really confuses me so I'm sorry. I was really hoping to run a playthrough with Agatio as the main, Karst replacing Sheba, and from there if Saturos and Menardi's sprites can't be used since they're from the first game I'd work something else out. I hope you can help me.
Thanks.
Pages: [1]
Chatbox
01, September, 2021, 02:55:35 PM
Daddy Poi's Oily Gorillas: At least for warps.
01, September, 2021, 02:55:01 PM
Daddy Poi's Oily Gorillas: To think that events are not done via a tilemap in GS3 is interesting, and they'd just be cubes in the size of a tile (I think)... with given coords.
28, March, 2021, 06:10:33 PM
Salanewt: Tiny announcement down here that a new animation pack is now available for download! The Animation Overhaul is required; see the downloads page for more details.
03, March, 2021, 03:16:30 AM
Daddy Poi's Oily Gorillas: I'm happy ACE is possible and easy in GS1. :D Thank you Tret. Now if we can get GS2 Air's Rock to do ACE, wouldn't that be something.
18, February, 2021, 03:25:26 PM
Salanewt: The one here has everything: http://forum.goldensunhacking.net/index.php?action=downloads;sa=view;down=132
18, February, 2021, 02:03:20 PM
VardenSalad: It looks like Atrius' editor download is broken again. The only thing in the .zip is the background image
13, February, 2021, 03:15:41 PM
MaxiPower: Welcom back Charon. been a long time.
11, February, 2021, 09:40:04 PM
Daddy Poi's Oily GorillasSo how long is this site going to be "This website is still under construction, please excuse the mess." :D
04, February, 2021, 12:56:21 AM
charon the ferryman: LMAO i love 2010 tech
04, February, 2021, 12:56:07 AM
charon the ferryman: release me from my discord prison meme mortals
15, November, 2020, 03:45:26 PM
Salanewt: We're more alive than the board implies; most discussion takes place over on the Discord server.
15, November, 2020, 03:45:06 PM
Salanewt: Haha, heya!
15, November, 2020, 02:07:50 PM
Frog: Nice to see this place is still alive...ish anyway xD
30, October, 2020, 11:10:23 PM
Salanewt: ... Actually, it's almost time for me to post an update on the forum. It's been coming along really nicely overall, and it was only a couple months or so ago that I added some new status effects to the game.
30, October, 2020, 11:08:41 PM
Salanewt: I need to get it done to start making progress on the parts of the AI Overhaul I want to start working on.
30, October, 2020, 11:08:14 PM
Salanewt: It's going well! I wanted to get more of my djinn reform done this week but I've been busy with other things sadly.
30, October, 2020, 09:58:14 PM
KyleRunner: Hi guys! How are you doing?
13, October, 2020, 11:19:21 AM
MaxiPower: first chapter of my golden sun inspired webtoon is now live. be cool if yas could check it out. https://www.webtoons.com/en/challenge/legacy-of-the-lost-dragoon/the-northern-reaches/viewer?title_no=508487&episode_no=6
31, August, 2020, 08:40:32 AM
Daddy Poi's Oily Gorillas: Being able to convert IPS files to text files to also supporting commenting, and convert back to IPS after changes.... sounds like a fun strategy? 
27, August, 2020, 10:37:30 PM
Salanewt: Hey, thanks! 
25, August, 2020, 12:59:22 AM
Foreclosure: Yo! Looking forward for this AI OVerhaul patch when it's finished :) :) 
19, August, 2020, 07:00:17 PM
Salanewt: That's awesome! I'm pretty good; been working on an AI Overhaul project and have made some nice progress in the past couple weeks; the goal for tonight is to add Deadbeard to GS2 and then I can move onto something new.
19, August, 2020, 01:14:56 PM
Awec: Ye not bad, just checked back in for updates on GS Reloaded really. Although now I'm looking back through some of my old forum posts, which is fun :D how are you?
19, August, 2020, 01:43:07 AM
Salanewt: It sure is! How have you been?
16, August, 2020, 09:40:57 AM
Awec: Yo nice to see this forum is still going
14, August, 2020, 09:06:44 PM
Salanewt: Hey! How goes it?
01, August, 2020, 01:31:53 PM
KyleRunner: Hello, people!
08, July, 2020, 08:57:11 PM
Salanewt: That awkward feeling when almost a quarter of a year goes by without anyone posting a message in this chatbox.
27, April, 2020, 07:54:10 PM
Daddy Poi's Oily Gorillas: I'm having a thought. So I know Atrius's editor is slow at saving sprites.... So I've been thinking.   I am considering another console program.  This time, for importing and exporting sprites/animations. Image files (for sprites), binary files (for animation data), and maybe binary or text files for Settings. Would certainly be cool if it works out. - Console programs are fun, when you can (at least temporarily) cheat out making a full interface editor for them. =P

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