Golden Sun Hacking Community
January 17, 2018, 08:41:02 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
  Home Forum DC Wiki Help Search Calendar Downloads Login Register  
  Show Posts
Pages: [1] 2 3 ... 49
1  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: January 10, 2018, 07:21:45 PM
I completely forgot the promised changes to some pieces of midgame equipment in v1.63 plus, so i updated patches for both games to v1.65. TBS' is in the download section, TLA's in the same post where you found v1.63plus (scroll up from here) in the attachment, with an updated changelog.

EDIT: Updated again to v1.65b (both games) for minor equipment tweaks and a few class tweaks. Patches links/changelogs at same places as v1.65 described above.
2  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: January 09, 2018, 06:03:41 PM
TLA patch updated to v1.63 plus. Changelog and download link are in the message above.

@varden. ATM my opinion, after reading other people reports and from my memories of when i fought it, is that Hydros statue is challenging but winnable. It just poses the right amount of challenge. So i'm afraid i need more than a written report about this one. Either a save, or a video.
3  The Editor / Golden Sun Hacking / Re: [SOLVED] Rearraging Djinn encounters on: January 08, 2018, 06:54:13 PM
Many, many thanks, Fox!

Chill becomes Mud with those changes:
0200E398 = 0xF3
0200E39A = 0x3A
02008144 = 0x0A

There's still a few things I don't understand about those events but for now this will do. I'll come back here whenever i need to make similar tweaks in the future.
4  The Editor / Golden Sun Hacking / Re: Rearraging Djinn encounters on: January 08, 2018, 12:49:16 PM
Thanks a lot, it worked!

Apparently Chill is flag 0x1F. Strangely enough, setting 0x17 leads to the same enemy encounter but flag 0x17 doesn't make the djinn appear. Also, i didn't know i could edit the decompressed event from within the editor, sweet! I never noticed the code hex window cause this is the first time i need to do something map related.

Do you happen have any tips for the swapping chill with mud? I have no clue on where to start looking for flags on the world map.

EDIT: Obviously i wanted to say that i set the encounter to 0x1F and the flag to 0x4F. The strange point is that encounter 0x1F and 0x17 are the same djinn but flag 0x47 doesn't make the djinn appear. Sorry for the misunderstanding.
5  The Editor / Golden Sun Hacking / Re: Rearraging Djinn encounters on: January 07, 2018, 10:10:59 PM
Testing for the gabomba djinn (map 127)
I can swap models and encounter with the editor pretty easily. The animation before battle plays flawlessly but after the battle the djinn remains stuck in midair, no animation plays, it doesn't get added to my djinn poll, and i can keep battling it by pressing A when facing it as usual.

From the editor i noticed that there are "events" binded to the djinn model so i think one or more of those handle the post battle animation and set the correct flag for the obtained djinn. There are 2 issues with them: I have no clue about what they actually do and they are stored in the ewram (02xxxxxxh), so even if i undestand what to do i can't make it permanent on the rom.

Does anybody have any familiarity with those "events"?
6  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: January 07, 2018, 02:29:40 AM
Changelog for v1.63 plus (TLA Only) v1.65b

Classes tweaked: Ninja, Valkirie, all Piers' tri-elemental

Corsair's Edge renamed to Sidereal Edge
Phaeton's Blade is now the strongest light blade (165 atk, x2.2 unleash)
Tisiphone Edge slightly weakened (-4 atk), Rising Mace improved
Pirate Sabre weakened to old Corsair's edge level
Sidereal Edge improved to old Phaeton's Blade level
Acheron's Grief multiplier increased to 2.2 but is non-elemental
Dark Robe boosts elemental power by 30
Berserker Circlet also boosts attack by 20. Unleash bonus lowered to +5%
Demonic Circlet boosts PP by 40, PP regen lowered to 5/turn
Mace's and Firebrand's unleashes boosted : +0.1 to every multiplier
Dragon's Mail now boosts HP & Criticals
Chronos Mail also resists earth and improves luck; hp bonus lowered
Erinyes Tunic bonus to crits increased
Dragon's Robe now boosts Fire power & res and replenishes PP
Dragon Shield now boosts Fire & Water resist
Swapped elemental boost for ailment bonus on warrior's cursed gear
Tweaked Millenia Helm & Alastor's Hood

Treasure changes:
Corsair's Edge in Lemuria -> Pirate Sabre
Pirate Sabre in Western Sea -> 500 Coins
Phaeton's Blade in J. Lighthouse -> Sidereal Edge
Orichalcum chest in Anemos Sanctum -> Phaeton's Blade

Mud and Chill swapped places

Originally you found a light blade in lemuria and then one immediately after acquiring Grind. Since those are too close to each other, I removed the Western sea one (replaced with coins) to make the Lemuria blade live a bit longer and create an endgame Jupiter Light Blade.

NB: due to the changes to treasure chests and djinn (especially djinn) you can't just upgrade v1.63 to v1.65 whenever you want. You have two things to look out for that might ruin your playthrough.
1st. You MUSTN'T upgrade when you have only one djinn among Mud and Chill, or you'll permanently lose the other one. Either before acquiring one of the two or after you have both.
2nd. In addition to the above statement, it is strongly recommended that you upgrade either before acquiring Phaeton's Blade in Jupiter Lighthouse OR after obtaining Darkmatter from Anemos Sanctum.

The reason behind the second point is that Phaeton's blade has been moved into the (former) Darkmatter chest in Anemos Sanctum and its strength has increased accordingly. That point is to avoid ending up with a very strong weapon too early or with two Phaeton's.

All things considered the best moments to upgrade midgame are either before Mud/Chill, whatever comes first, or after both Mud and Chill are acquired but before Lemuria, where you acquire the Pirate Sabre/Corsair's Edge, the first of the rearranged weapons.

Updated patch is in the attachment.
7  The Editor / Golden Sun Hacking / [SOLVED] Rearraging Djinn encounters on: January 06, 2018, 08:02:10 PM
Since I'm back working on the mod for a few tweaks, i think this is a good time to pick up again an old idea of mine: swap Chill (randomly encountered in the Southern Gondowan) and Mud (Gabomba Catacombs) to fix the elemental imbalance in the first half of the game, cause you get your fifth mercury djinn while you have still only 2 venus ones, leading to some awkward setups.

Point is, i'm afraid I have to ask once again for your help guys, there are many things I don't know and i got struck pretty badly the last time i tried.

I think there are 3 things i must do in order to swap them:

- Swap the encounters. This might be the easy part cause it's something i already did, both for overworld encounters and dungeon ones.

- Swap the models: after battle for both and the dungeon model for the gabomba djinn. This is the first thing i tried to do and where i got stuck. I managed to replace the models with atrius' editor but the game froze immediately upon interacting with it or after the battle (for the overworld one).

- Swap the flags. There are flags for each djinn, which are assigned the moment you get one. I obviously need to swap the call for those 2 djinn but i have absolutely no clue about this one.

Don't know if i missed anything, I hope i'll add something more later tonight or tomorrow if i discover something interesting.
8  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: January 06, 2018, 11:39:40 AM
Is there a list of the changes to levels you learn certain Psyenergies at for the existing classes? I'm not seeing Death Plunge as a Ninja and I'm already at 20   Isaac Mars Djinni Set Jupiter Djinni Set
And do Seer classes no longer get Growth?
You can check psynergy sets with the class doc linked in the opening post and learning levels by opening the modded rom with Atrius' editor.
9  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: January 05, 2018, 11:22:07 PM
Regarding bpat's suggestions. After a bit of analysis here's what i came up with regarding the endgame.

- There will be a strong Jupiter-based Light Blade. No new items though. A few midgame blades will be moved around to have 1 strong endgame Jupiter LB. Tisiphone might even drop to second best.
- Berserker Circlet will also boost attack. Probably by 20.
- Dark Robe will probably be boosted to +30 power to all.
- Classes will see minimal or no change at all.

About the midgame: a few elemental resistances might be fine for the dragon equipment.
If there is to be a change regarding Golem Core's equipment, it will be Chronos Mail. I doubt weapons will be touched.
10  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: January 05, 2018, 04:04:24 PM
Would fix the psynergy issue, but it wouldn't remedy the broken stats (especially Luck) grow differently from the vanilla game. I'd rather keep it as it is then: a reminder that you'd be better off starting anew.
11  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: January 05, 2018, 03:31:11 PM
those are all excellent suggestions and there might be enough material for a new release. Especially on the Valkyrie/Fury part and the lack of endgame light blades. Most midgame items are just too hard to salvage instead. There's simply a lot of stuff into a small time frame, it's really no wonder you can't enjoy every single piece as much as you'd want to before it gets outclassed.

As chrono said, Piers now has frost innately, and innate psynergies are distributed the moment you start a new game. if you patch your game and hit continue piers will lose Frost as it isn't in his base class anymore.
12  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: January 02, 2018, 12:21:06 PM
Try to zip a bunch of them, they'd still be small enough to fit in one attchment. Thanks anyway, they'll be useful for testing purposes.
13  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: December 29, 2017, 08:57:09 PM
Many ways to check: open patched and unpatched rom with Atrius' editor, open both roms with a hex editor and do a compare...
In game you can look for basic things after reading about at the changes made (in the opening post): for TLA, Felix's base class having a different name is a dead giveaway.
14  The Editor / Golden Sun Hacking / Re: Looking for some help getting the Balance Age to work on: November 25, 2017, 08:17:38 PM
I also tried another rom (first result from a basic google search) and had no issues. I'd say it's either the rom or the emulator. I'm using VBA-M for reference. BTW the black screen is what used to happen to me some time ago (years) whenever i edited my italian rom with Atriu's editor. I remember creating a patch to fix that issue (it simply reversed the bytes changed by the editor) that booted with the rom automatically whenever i opened it in the emulator, but i think i haven't used that trick for a while and the issue someday vanished on its own...
15  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: October 27, 2017, 07:58:55 PM
Clotho: I'm honestly not sure actually. Probably so, that's just the first item I've come across where I tried to use it in battle.

Perhaps i worded myself poorly, but what i wanted to say is that i knew of that behavior and that's no bug for me, cause that's how it always worked.
Pages: [1] 2 3 ... 49
Yesterday at 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my

Temple of Kraden Golden Sunrise
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.054 seconds with 20 queries.