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1  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: March 07, 2018, 12:40:51 AM
Thank you very much for the feedback, Malyck. Let's see...

@Wish & difficulty: i think the overall difficulty is more or less TBS hard mode. This might have given too many HP on enemies since in TBS they're already stronger than in TLA. so i'm considering cutting 10% of HP to everyone. About wish, Isaac's Protector also has it.

@Guru: Mia had wish in every dual class. For the sake of variety, either this or Druid had to lose it.

@TLA. The mod was tailored for TLA, where i focused especially on endgame variety, so it's well within my expectations that TBS might feel underwhelming.

Again thanks a lot for playing it and for the huge report, I hope you'll enjoy your TLA run!
2  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: March 03, 2018, 09:29:15 PM
Hi Malyck

Thanks A LOT for the detailed reports, i really appreciate the effort and i love reading those.

About certain changes:

Ivan lost whirlwind cause i split the "focus" of each character in their element to differentiate the main classes. Ivan is Jupiter's thunder while Sheba is wind. Same happened with Venus (Isaac's Rock vs Felix's Plant), Mars (Garet's Blast vs Jenna's Fire) and Mercury (Mia's Ice vs Piers' Water).
Actually Ivan had only Whirlwind, without the other 2 tiers, for a long time for ease of use, but at some point i gave him the 16th psynergy and thus lacked the space for whirlwind from that moment onwards.

I don't think i increased PP overall. I did increase base PP and HP but i always compensated somewhere else. Lower class multipliers for PP and less HP from djinn for example.

Hope you'll enjoy the rest of the game and TLA like you did so far.
3  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: February 28, 2018, 11:33:37 AM
Caladbolg over Rising Mace: I forgot to mention another little tweak I made when I reduced enemy HP - I added +15 elemental power of their respective elements to the "big 4" long swords. So Caladbolg provides almost as much epower and much more attack than rising mace.
Ok now it makes sense. Though it completely defeats the main selling point of maces, so it's something i'd never do.

Anyway, thanks a lot for all the work you put into this project. TBS/TLA were already among my favorite games, but this makes them so much more engaging.
You're welcome, glad you liked it.  Happy
4  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: February 27, 2018, 03:03:43 PM
Nice party comp MomongaMan, though there are a 2 things that i'd like to ask you: for Piers and Ivan, why did you choose Caladbolg instead of Rising Mace and Nebula Wand instead of a weapon with more attack like a dagger? I think Fury's main selling point is the attack stat so i find curious keep using a staff in that class.

Also, about the 2 djinn missing, did you check the txt in the opening post? The one that lists every possible party comp that doesn't waste djinn.

Anyway, I really hope you enjoyed your playthrough.
5  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: February 19, 2018, 11:37:04 PM
I'd be curious about your endgame party composition and how it compares to mine once you get there. I haven't found any good compositions to fit Acrobat or Necromancer into which is a shame since they seem really cool.

I agree that a Venus staff is needed, assuming Gaia Rod is on par with Atropos' Rod and similar it will be greatly appreciated on Jenna. I found the Moapa and Karst and Agatio fights to be easier than Avimander, though I think I generally have a lower level party than you (mine was probably around level 26 when fighting Avimander) so that may influence things.

My default endgame party comp has always been, at least in tests:
Warlord Isaac, Shogun Garet, Arcanist Ivan, Pure Mage Mia, Chaos Lord Felix, Radiant Miko Jenna, Fateweaver Sara, Sea Lord Piers. Mages are built for their original element, Sol Blade on Felix, Herculean Axe on Isaac, Cursed gear on garet, Caladbolg on Piers, Orichalcon staff on ivan, Atropo Lachesis Clotho on the girls. But i'd like to try a different one this time.

If you want to use class X, you can just download the txt in the opening post and search for that class. The txt lists every possible class setup that doesn't waste djinn, so it's your best bet.

Gaia Rod replaces Gaia Axe so its level is 30, slightly weaker in atk than meditation rod (boosts venus power by 18). It was the best place to put it as it's exactly midway between anubis (lv 19) and ker (lv 40).
6  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: February 15, 2018, 03:25:03 PM
I really love how something once very marginal like vulnerabilities now are actually relevant in certain boss fights. It adds to the strategy element of the game, which was the goal of the "difficulty" part of the mod.

I'm still going through TLA Reloaded for the first time ever and making changes as I go. A new release is planned for when i beat Dullahan, unless something major pops up and i have to deal with it urgently.

Until now everything's been fine, and i just entered the Western Sea. I made some some very minor tweaks to the stats of midgame equipment (like +-2 to atk enforced by the Golden Rule) and made Avimander a bit stronger (it was a breeze at 28 the when i tried, so heat stun from x1.3 to x1.5, in line with other similar attacks, and his star attack reduces res).

The biggest change so far is the Gaia Axe that will become the Gaia Rod, venus boosting staff. The game really needs a venus based staff in the western sea (cause jenna can't equp tungsten mace) and golem core has 3 weapons equippable by warriors, so i think it's the perfect pick.

EDIT: Oh, and... a minor tweak to Deepsea Axe's icon to give it a blueish tone, since it still had the original Mighty Axe icon.

EDIT2: Gaia's Rod is done, the journey resumes.
7  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: February 11, 2018, 07:05:44 PM
Hi all. I'm a newbie to this site, however, I started playing this hack about a week and a half ago. I've gotten through a majority of this mod without much of a hitch, however now I am stuck at the Star Magician. Sentinel and Balrog were challenges, however, I beat them after some thought and strategy adjustment. But now I am stuck at the Star Magician and cannot think of any solutions other than getting insanely lucky. My party is between lvls 37-41. My original strat was to have 3 people with high luck(28-32) for healing and shade/flash/granite, however I pretty much get killed if anyone other than Felix(my damage dealer with the Jonin class luck=19) gets put to sleep. Can anyone give me some pointers on how to switch up my strategy because I feel like he is beatable at my level but I'm most likely overlooking something.

Also I've been reading this forum link and people are mentioning items such as the ninja sandals, which weren't in the final version of the original Lost Age, however I have no idea where these would be found. Is there a way for me to check out these item locations?

Thanks in advance

Hi annihilation656. Indeed you should be able to beat Star Magician (not without trouble though). It's pretty difficult yo give you advice with this generic setting but maybe you'd want to avoid classes weak to sleep like the Arcanist? Trying a different class setup is always an option.

About new items and whatnot: the opening post of this thread has all the answers you're looking for ;).
8  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: February 02, 2018, 10:53:22 PM
v1.68 is up! I also updated the opening post to list ALL treasures i changed in TLA.

As usual, since i swapped the Rusty Staff (Asteria's Staff) in aqua rock with the Rusty Sword (Robber's Blade) in Shrine of the Sea god, you should upgrade to v1.68 before acquiring either of them or only after you have both. If you upgrade when you have found one but not the other, you'll lose the "other" permanently.

@MomongaMan maybe i'm wrong and it depends on the ROM you use for patching. Still, i had the same problem and it has been fixed for me so you shouldni't have issues anymore. Let me know if something goes wrong again though.
9  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: February 02, 2018, 06:39:06 PM
Hi MomongaMan thanks for playing this hack and glad you enjoyed it.

I'm aware of the issue with TLA you mentioned and I think it's related to the emulator you're using, cause other people didn't have issues. There are absolutely no issues with transfer from TBS to an older Reloaded version though, and the issue itself has already been fixed: it will be in the patch i already announced, which should be finalized and uploaded in a few hours from now.
10  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: January 30, 2018, 11:45:26 PM
Expect a new patch in the next 48-72 hours. I just found out that Asteria Staff isn't where it was supposed to be (Shrine of the Sea God). I'll also check every treasure chest and post a detailed list of all the changes, something i should've done a long time ago.
11  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: January 25, 2018, 09:18:07 PM
One of the things i've already done for next release (fixes as i play TLA) is a minor tweak to prices (herbs to 12 and corn halved to 40). As for bosses life i think i used the same multiplier for hp literally everywhere, there's also the scenario when you drop your guard under the illusion you'll be fine and that's when you get blitzed.

@Djinn. I've seen this sooo many times, it's never been an issue for me over god knows how many playthroughs since vanilla GS, only a very minor annoyance. It's run away? heal, change room, reload, mess with the RNG, whatever... Probably 3-5 djinn will run away once in anyone's entire playthrough if they beat them quickly enough. Seriously if anyone experiences the same djinn running away over and over i blame the RNG.

I seriously considered getting rid of it before replying, cause i don't know how many times i've read this advice. But I still like the concept of djinn being intelligent creatures who value survival if the situation seems dire, and i value it more than the minor annoyance it provides.
12  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: January 25, 2018, 07:21:04 PM
The first one should work, as long as Sala didn't place his code in other areas of the ROM. In that case it might overlap with mine.

The other two are mine so there's no need to patch: every other patch I made and uploaded here is already included into Reloaded.
13  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: January 23, 2018, 09:57:54 PM
v1.67 is up and is back to the download section!

Remember that this version tweaks the characters stat growth. You'll be fine if your characters are in the 1-19 range but PP growth is different in the 20-39 range. You can patch things up by adding 10 PP with a save editor to everyone once they reach level 39.

Rules for upgrading from versions earlier than v1.65b still stand and can be found HERE. In the linked post you can also find the old v1.63 patch to downgrade if needed.
14  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: January 22, 2018, 03:13:10 PM
@Epower potency: EPower has the same effect on healing or base damage psynergy. It's lower from vanilla cause originally Epower was twice as strong on healing than it was on offensive spells.

@cosmos' shield: probably it will be used by paladins and holy knights wearing the orichalcon armor and helm, since it'd be pointless to increase crits or venus/mars power.

@Fury: it will gain a new strong EPA whose animation is agatio's rolling flame, and a few changes will occour to Planetary and Fury's psynergy set. It will still take a while to release cause i have to design a new icon for it.
15  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: January 21, 2018, 06:37:25 PM
I'm kinda hesitant about making changes to TBS at this point. Unlike TLA i've played my mod there multiple times so i'm quite satisfied with the outcome, balance wise. Still, i'll definitively keep all this in mind if i start another playthrough of book 1.

Also, levels are extremely important when reporting about balance in the early game.

ATM, the Fury/Shogun issue has the utmost priority so i can release v1.67
Pages: [1] 2 3 ... 50
March 12, 2018, 02:21:06 AM
Fox: say*
March 12, 2018, 02:20:53 AM
Fox: I saw we need an event this April Fools/Easter... because two holidays are in one, why would we not want to miss having something special? (Unfortunately, there's no one here to make an event be successful.)
March 12, 2018, 02:18:17 AM
Fox: And since that's the case...  I have thought of another fun experiment idea. - What if we had an auction on who should run this site, and waited for 10 people to bid and also for a bare minimum of 24 hours. Who would bid the highest, and how much would that bid be? - The idea is more for lulz (Maybe for April Fools?), and a theory to get an idea of how much the site might be worth as well.
March 11, 2018, 03:02:31 AM
Fox: Creepy, isn't it?
March 10, 2018, 02:19:04 AM
Fox: It's frog legs now.. It's something that's dead, but somehow still manages to wiggle.
March 09, 2018, 04:12:17 AM
JamietheFlameUser: I think this place is still dead.
March 02, 2018, 09:43:18 AM
Pkmn-Master: Lol I haven't been here in like 6 years. How is everyone?
February 26, 2018, 06:15:34 AM
Salanewt: Heads up: I finally finished the Wisp animation hack, and it has been posted in the downloads section.
February 19, 2018, 09:50:20 PM
KyleRunner: "difficult thing about the army": I'm very good at taking orders, so I don't have issues with autority or discipline. The most difficult thing is to be away from my family sometimes. I lived an entire year away from my son, so I'd say that was the most hard part by far. Now it's great!
February 19, 2018, 05:51:35 AM
Fox: I'm happy to see we have plenty of people serving the country here. :)
February 19, 2018, 05:47:15 AM
Fox: Civilian here.
February 19, 2018, 03:05:38 AM
Majora: Good for you, something to be proud of. Air Force, here
February 19, 2018, 02:11:31 AM
Fox: That's good to hear... just checking if there were any possibility of doubt. What would you say was your most difficult thing about the army?
February 18, 2018, 12:39:38 PM
KyleRunner: Well, it was a destiny kinda thing, but I was very happy when I decided to join. It was just like I thought it would be (not in the beginning, though). I'm very pleased with my decision.
February 17, 2018, 11:32:41 PM
Fox: That's awesome!  Trying to figure what question I want to ask Something about how you felt when you made the decision to do the army, and whether it was different than your expectations/etc.
February 17, 2018, 01:53:41 PM
KyleRunner: Wow... My english got rusty. Anyway... I'm in the army now. My life turned 180. But I think it was for the best.
February 16, 2018, 12:45:45 AM
Fox: Hm? So where does that make you today?
February 16, 2018, 12:06:38 AM
KyleRunner: Five years ago I could not even imagine where I am today. I hope it works well for you too!
February 12, 2018, 07:22:50 PM
Fox: 2018 - The year that I will probably be working a manufacturing job. xP What would I have thought, if I told myself this five years ago. Eh?
January 28, 2018, 08:35:28 PM
Fox: You referring to changing the PC/leader sprite to someone else? - I forgot to mention that you can do this using VBA's memory viewer. (Found under Tools.)

Temple of Kraden Golden Sunrise
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