Golden Sun Hacking Community
August 20, 2019, 09:26:16 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
  Home Forum DC Wiki Help Search Calendar Downloads Login Register  
  Show Posts
Pages: [1] 2 3 ... 56
1  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: July 26, 2019, 01:14:51 AM
As you can see i have a different config so i can't say. I'd try with a different setup that still works, like making the closest tile to the idol go left instead of right to the goal
2  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: July 25, 2019, 10:01:57 PM
No bug on my end, make sure both lights reach the middle
3  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: June 26, 2019, 08:02:11 PM
In TBS you never had access to ANY final tier (both reloaded and vanilla) exactly because you had only 7 djinn at most. In TLA, where you can have up to 9 for each character, it's possible.
4  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: May 23, 2019, 02:10:05 PM
99% compatible. The only thing that isn't carried is the amount of mountain water owned by a single character. To import the data you can do whatever. either export the password from GS (there was a button combination to unlock it in the menu i don't remember rn) or setup a link with emulators that can do it
5  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: April 14, 2019, 05:43:56 PM
Speaking of RNG drops, I think unique item drop rates could stand to be increased to the point where you don't need to use the RNG trick to get them. I didn't mind it at first but it started to get annoying when rigging for items that I want a bunch of like Mythril Silver and Orichalcum.

not gonna lie, it is annoying. but timewise, i don't know how faster it'd be if i actually decreased drops. the lowest i can realistically put them is 1/64, right below the threshold for "must use djinn" to get the drop. Correct me if i'm wrong, but with a djinn 1/64 would increase to 1/16. I think it's faster to manipulate the RNG for one battle rather find and fell 16 times a certain enemy with the right djinn.

thanks for reporting that. it is usually the most common bugtype for my mod, cause i play with (and make changes on) my italian version and then port stuff to the english one for releases here. That's why strings are an easy miss for me, cause i just don't play with the english version to notice that and it happens that i forgot some of them while porting. btw I just released an update that gives that move the name "giga impact".

please keep reporting any text related issue or doubt you might find, no matter how little.
6  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: April 06, 2019, 11:25:27 AM
I read that on the golden sun wiki :

If you fell a Chimera Mage with the attack effect of an offensive Mercury Djinni, there is a 1/16 chance it will drop a Spiked Armor

I got a Spiked Armor, but without using a mercury Djinni (Ivan Assassin Blade). Is the wiki wrong or is the drop system changed ? Because I am trying to get a a Kikuichimonji since this morning without success using a mars Djinni on a Fenrir.

The RNG part of the drop system hasn't been touched but one shouldn't blindly follow the wiki, as those moves are tailored for vanilla. Learn how the RNG works from the Random Number Generator FAQ guides on Gamefaqs and adapt from there
7  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: April 05, 2019, 02:21:02 PM
No, i'm just saying what the overall level of the item is. I rearranged treasure and drops from that though, and you can find info about both in the respective sections (same post).
8  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: March 29, 2019, 05:41:46 PM
Replied to Mahou in PM, as for Balrog I think haven't touched him for a very long time now. If the changelog doesn't say otherwise, it's safe to assume he's the same as the last time you fought him
9  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: March 14, 2019, 12:26:58 PM
I'm playing TLA now and it feels like I need to level grind while I didn't in TBS. I don't think my behavior for fighting vs running from enemies is different between the games, yet my level 13ish squad is getting destroyed in Gondowan Cliffs. I had similar struggles in Yampi Desert and Air's Rock where if two or three enemies decided to gang up on Sheba or Jenna they'd just go down in a single round of combat. To me it seems the experience gain doesn't scale with the enemy strength as much as in TBS so I end up a little underleveled.

Level 10-18 (Yampi to Kibombo) in TLA is the hardest to balance. Usually is pretty easy since TBS scales really well so it's just about finding a good multiplier to the stats there (on top of some changes to the skills) and copy paste them to TLA, which is way easier than the predecessor.

But TBS assumes that you gain Mia at 10, and scales accordingly. In TBS though, Piers joins at 18, so with a mere copy paste from TBS (my starting point) you end up fighting enemies balanced for a team of 4 with a team of 3. I obviously made a lot of changes since then, trying to smooth out that difficulty spike but getting rid of it is another thing sadly (moreso if you're a bit underleveled).

Thanks for the feedback ;)
10  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: March 11, 2019, 11:52:22 PM
if i do ill make sure to use search first
Most of the time there's no need to go that far. Checking the first post should be enough
11  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: March 08, 2019, 11:46:10 PM
aren't Punishment, Heal, and Boon recolors of pre-existing icons?
No recolors. I have a fixed number of slots, each different icons takes 1 (can easily be seen from the editor).
12  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: March 07, 2019, 12:23:06 AM
you need to halve them. or just look at the class doc.
as for items/psy, i lack icons. for classes, just no. we already discussed the 4th item class
13  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: March 06, 2019, 10:13:20 AM
Golden Boots
It has a niche. Sounds good enough to me.

Brilliant Circlet and Floral Dress are direct downgrades from the Astral Circlet and Cocktail Dress respectively.
Astral Circlet doesn't add Luck. Floral Dress has always been the "dud" of the Lemurian fountain.

What is Elementalist's Role?
Elementalist is a Fateweaver toned down offensively with better support. It's the venus child of fateweaver and pure mage. AKA the best i could came up with for a venus mage bound to GS1.

I think un-nerfing the healing bonus from Elemental Power
I changed my mind three times while writing this answer. First was no cause i want elemental bonuses to be the same for offense and healing, then yes cause offense has the pp multiplier to compensate, then no again cause this would give an unfair and unfixable advantage to classes with less elements.

Would it be possible to have the Douse Drop and Frost Jewel to bestow their entire Psynergy Lines

Give Jenna's Heretic a Venus Fume Psynergy and swap Punji with the Jupiter Psynergy closest in base power. This would give the Ker's Weight purpose and thus make sense for a Cursed Mage Build.
Heretic is the jupiter tri-elemental.

since Paladin/Holy Knight aren't worth using.
You say that, also i'd rather boost Paladin and Holy Knight than scrap them, seeing how unique they are.

Oh yeah, I just remembered that I found this weird text glitch. Sheba still changes to the Tamer class just fine when equipping it, and it only happens when she changes to Tamer specifically.
Pics don't help me... i need details to replicare that. How many and which types of djinn did she have equipped?

Angel Mia is really the only one who will hit 40Luck
I'm assuming you know this false cause any other caster with access to a 130% Luck class can do the same.

I don't know the damage formula, but I don't think defense has enough weight to really be worth investing past 300 or even using a Tank Class past that 300 benchmark
There are no benchmarks in the damage formula. It's just a subtraction.

clear out the random encounters
why would you care about them? literally anything works... it's against bosses that you have to actually think about your class/gear setup
14  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: March 01, 2019, 05:22:34 PM
Unless I'm missing certain pieces of equipment
Yes. Once again, please use the editor. Titan Gloves, Big Bang Gloves, both Greaves.
15  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: March 01, 2019, 03:29:50 PM
You keep misunderstanding. Jonin being OP or best class is only your opinion, one i disagree with. It's not that i don't care, i just think you're vastly overestimating that class.

Pretty sure i already answered that, but no. Power bonuses for warriors are already balanced. There's no need to keep adding equipment.
Pages: [1] 2 3 ... 56
August 15, 2019, 04:08:47 PM
Fox: Golden Sun Slacking Community = I like that, Misery! Perfect April Fools joke?
August 13, 2019, 02:37:11 AM
Salanewt: Oh hey Atrius, long time no see!
August 12, 2019, 11:37:45 PM
Fox: (Someone else discovered that, not me.)
August 12, 2019, 11:33:42 PM
Fox: So um. It looks like abilties in the class editor are being put back in as a byte for GS1?
August 12, 2019, 08:02:58 PM
Fox: Also, it seems most of us have moved to the Discord. In case if you were wondering where the forums activity went. Maybe come by and check it out. But it is just a suggestion, you don't have to.
August 12, 2019, 07:57:02 PM
Fox: I figured that was a possibility. If you are guesting, it is hard to know how frequently you check back. It's great to hear from you, though. :)   What have you been up to?  Is Forgotten Dreams still being worked on, or has that been cancelled? (I'd guess you don't have much time for it. It's been years since we've last heard about it.)
August 12, 2019, 12:48:12 AM
KingAmiti: Still great work Atrius :)
August 11, 2019, 06:45:03 PM
Atrius: This place was a HUGE part of my life, and even though I don't have the time that it really deserves to take care of it, I will love it forever, and never forget about it..
August 11, 2019, 05:16:34 PM
Atrius: If anyone wants to make a replacement site then go for it.  Although I plan to keep this place up for the foreseeable future, it isn't really maintained anymore.
August 11, 2019, 05:09:10 PM
Atrius: Sometimes he comes by and looks around without logging in.
August 08, 2019, 11:52:33 AM
Fox: Does Atrius still come here? He hasn't logged in since last year. Maybe it is time to create a replacement site so we can have our full encyclopedia... Then again, I'm too lazy. Especially to get all that done by myself. :/
July 06, 2019, 03:44:41 AM
Salanewt: Oh, yeah there isn't an animation overhaul for GS1 sadly.
July 03, 2019, 04:54:58 PM
ryancaesar12345: GS2 Animation Overhaul w/ Baseline  ips patch in golden sun 1?
July 03, 2019, 12:03:06 AM
Salanewt: There actually is a Jupiter revive... if you're using the Animation Overhaul patch. I think Caledor made a standalone patch for GS1 too, but you'd have to ask him.
July 02, 2019, 07:34:13 AM
Fox: So like... (just a thought)...  If we designed a script to compare times for speedrunning something... goalChance represents stability (I think?) ; If it is 100%, answer results in infinite, which means you can't have 100% stability. (Meaning you'd basically be skipping all item drops/etc.) 
July 02, 2019, 07:06:08 AM
Fox: (I still want to make sure the equation is correct, though... as it did include some guessing.)
July 02, 2019, 07:04:47 AM
Fox: Was thinking .... tosses = ln(1-goalChance) / ln(1-chance) = "chance" being a single-toss percentage probability (0.00 - 1.00) , goal chance being if you did more tosses...   So that's an interesting logarithm.  Just came up with it after some research/thinking... and could maybe be useful for general use.
June 25, 2019, 02:51:42 PM
ryancaesar12345: jupiter revive animation any?
June 24, 2019, 08:05:17 AM
Fox: Such a patch would mean you need to be careful with item drops, coins, exp, etc. Because those things would then no longer be an infinite supply.  Whether or not one uses it depends on what they want to do with it.
June 24, 2019, 07:55:01 AM
Fox: (High enough being based on the area you are in.)

Temple of Kraden Golden Sunrise
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.118 seconds with 20 queries.