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1  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: April 14, 2019, 05:43:56 PM
Speaking of RNG drops, I think unique item drop rates could stand to be increased to the point where you don't need to use the RNG trick to get them. I didn't mind it at first but it started to get annoying when rigging for items that I want a bunch of like Mythril Silver and Orichalcum.

not gonna lie, it is annoying. but timewise, i don't know how faster it'd be if i actually decreased drops. the lowest i can realistically put them is 1/64, right below the threshold for "must use djinn" to get the drop. Correct me if i'm wrong, but with a djinn 1/64 would increase to 1/16. I think it's faster to manipulate the RNG for one battle rather find and fell 16 times a certain enemy with the right djinn.

thanks for reporting that. it is usually the most common bugtype for my mod, cause i play with (and make changes on) my italian version and then port stuff to the english one for releases here. That's why strings are an easy miss for me, cause i just don't play with the english version to notice that and it happens that i forgot some of them while porting. btw I just released an update that gives that move the name "giga impact".

please keep reporting any text related issue or doubt you might find, no matter how little.
2  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: April 06, 2019, 11:25:27 AM
I read that on the golden sun wiki :

If you fell a Chimera Mage with the attack effect of an offensive Mercury Djinni, there is a 1/16 chance it will drop a Spiked Armor

I got a Spiked Armor, but without using a mercury Djinni (Ivan Assassin Blade). Is the wiki wrong or is the drop system changed ? Because I am trying to get a a Kikuichimonji since this morning without success using a mars Djinni on a Fenrir.

The RNG part of the drop system hasn't been touched but one shouldn't blindly follow the wiki, as those moves are tailored for vanilla. Learn how the RNG works from the Random Number Generator FAQ guides on Gamefaqs and adapt from there
3  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: April 05, 2019, 02:21:02 PM
No, i'm just saying what the overall level of the item is. I rearranged treasure and drops from that though, and you can find info about both in the respective sections (same post).
4  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: March 29, 2019, 05:41:46 PM
Replied to Mahou in PM, as for Balrog I think haven't touched him for a very long time now. If the changelog doesn't say otherwise, it's safe to assume he's the same as the last time you fought him
5  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: March 14, 2019, 12:26:58 PM
I'm playing TLA now and it feels like I need to level grind while I didn't in TBS. I don't think my behavior for fighting vs running from enemies is different between the games, yet my level 13ish squad is getting destroyed in Gondowan Cliffs. I had similar struggles in Yampi Desert and Air's Rock where if two or three enemies decided to gang up on Sheba or Jenna they'd just go down in a single round of combat. To me it seems the experience gain doesn't scale with the enemy strength as much as in TBS so I end up a little underleveled.

Level 10-18 (Yampi to Kibombo) in TLA is the hardest to balance. Usually is pretty easy since TBS scales really well so it's just about finding a good multiplier to the stats there (on top of some changes to the skills) and copy paste them to TLA, which is way easier than the predecessor.

But TBS assumes that you gain Mia at 10, and scales accordingly. In TBS though, Piers joins at 18, so with a mere copy paste from TBS (my starting point) you end up fighting enemies balanced for a team of 4 with a team of 3. I obviously made a lot of changes since then, trying to smooth out that difficulty spike but getting rid of it is another thing sadly (moreso if you're a bit underleveled).

Thanks for the feedback ;)
6  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: March 11, 2019, 11:52:22 PM
if i do ill make sure to use search first
Most of the time there's no need to go that far. Checking the first post should be enough
7  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: March 08, 2019, 11:46:10 PM
aren't Punishment, Heal, and Boon recolors of pre-existing icons?
No recolors. I have a fixed number of slots, each different icons takes 1 (can easily be seen from the editor).
8  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: March 07, 2019, 12:23:06 AM
you need to halve them. or just look at the class doc.
as for items/psy, i lack icons. for classes, just no. we already discussed the 4th item class
9  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: March 06, 2019, 10:13:20 AM
Golden Boots
It has a niche. Sounds good enough to me.

Brilliant Circlet and Floral Dress are direct downgrades from the Astral Circlet and Cocktail Dress respectively.
Astral Circlet doesn't add Luck. Floral Dress has always been the "dud" of the Lemurian fountain.

What is Elementalist's Role?
Elementalist is a Fateweaver toned down offensively with better support. It's the venus child of fateweaver and pure mage. AKA the best i could came up with for a venus mage bound to GS1.

I think un-nerfing the healing bonus from Elemental Power
I changed my mind three times while writing this answer. First was no cause i want elemental bonuses to be the same for offense and healing, then yes cause offense has the pp multiplier to compensate, then no again cause this would give an unfair and unfixable advantage to classes with less elements.

Would it be possible to have the Douse Drop and Frost Jewel to bestow their entire Psynergy Lines

Give Jenna's Heretic a Venus Fume Psynergy and swap Punji with the Jupiter Psynergy closest in base power. This would give the Ker's Weight purpose and thus make sense for a Cursed Mage Build.
Heretic is the jupiter tri-elemental.

since Paladin/Holy Knight aren't worth using.
You say that, also i'd rather boost Paladin and Holy Knight than scrap them, seeing how unique they are.

Oh yeah, I just remembered that I found this weird text glitch. Sheba still changes to the Tamer class just fine when equipping it, and it only happens when she changes to Tamer specifically.
Pics don't help me... i need details to replicare that. How many and which types of djinn did she have equipped?

Angel Mia is really the only one who will hit 40Luck
I'm assuming you know this false cause any other caster with access to a 130% Luck class can do the same.

I don't know the damage formula, but I don't think defense has enough weight to really be worth investing past 300 or even using a Tank Class past that 300 benchmark
There are no benchmarks in the damage formula. It's just a subtraction.

clear out the random encounters
why would you care about them? literally anything works... it's against bosses that you have to actually think about your class/gear setup
10  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: March 01, 2019, 05:22:34 PM
Unless I'm missing certain pieces of equipment
Yes. Once again, please use the editor. Titan Gloves, Big Bang Gloves, both Greaves.
11  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: March 01, 2019, 03:29:50 PM
You keep misunderstanding. Jonin being OP or best class is only your opinion, one i disagree with. It's not that i don't care, i just think you're vastly overestimating that class.

Pretty sure i already answered that, but no. Power bonuses for warriors are already balanced. There's no need to keep adding equipment.
12  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: March 01, 2019, 11:39:28 AM
why did Destroyer get Douse downgraded to Frost?
when you said you'd like more variance in psinergy lines i ended up counting them all. Frost was among the rarest ones and i decided that it fits destroyer better than douse (themathically).

We'll see if [Jonin] keeps a firm grip on that title once the next update is out.
You misunderstood. I never thought that Jonin was the best for the boys. You think it's the best and i find that questionable. I don't like that class, I'd always pick Chaos Lord or Shogun over it. Shuriken alone was too good and it got nerfed but that's it.
13  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: February 27, 2019, 11:53:43 PM
One thing that makes sense from the whole Jonin debate is that i should tweak the "weight" for atk and def when calculating stat totals (to balance classes). By making atk weight slightly more and def a bit less (as is should be cause atk is always more or less double than def), it turns out that i should, among other changes, drop the jonin's hp by another 5%. But that's it. 5% Hp is how much it is imbalanced so i really think that you're grossily overestimating the Shinobi line.

Also, i think shinobi itself is why you were having such a hard time against poseidon. Changing Piers to radiant and Felix to Psy champion made the fight a joke even though the entire setup was completely unprecedented for me (btw why miko jenna didn't have asteria's staff?).

As for debuffs, I did some math and I think I can drop the base recovery chance by 5%.

About Fire breath, i found the post cause i didn't really remember hearing about it. It kinda makes sense, i'll mull it over and it will either be in the next update or i'll tell you why it didn't make it.

EDIT (Answer to last point below) I never thought that Jonin has ever been anything near the best for the Isaac Felix and Garet. I'd still pick Shogun and Chaos Lord over it, and i've enjoyed using Leader a lot. I just happened to think something that makes sense math-wise, which involves reducing Jonin's HP multiplier by 5%. Shuriken at x1.2 was actually OP and in fact it only took me 3 castings to nerf it to x1.0
14  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: February 26, 2019, 10:37:01 PM
What i find really strange is how you both keep mentioning Jonin and nobody has said anything about Chaos Lord yet.

Shuriken has already been nerfed: you need to update, Maxi.

I'd like to note [...] I once had
I will always ignore any luck-related complain/suggestion/whatever formulated this way.
Not only about this mod or this game, but in real life as well.
A lot of things have low odds of happening but they will still happen. A random person might get struck by lightning while someone else's winning the lottery. But then what? I can't (and won't) tailor this mod for a 2%. Because if i did that, i'd be making a change that's worse for the other 48% and unnoticeable by the other 50%.

Think about it from the opposite perspective. Somebody fought Poseidon tons of times and never had any character instantly downed by Watery Grave. Should I boost the ID rate because i feel he should experience that? Obviously not.

Tomorrow i'll probably try to battle poseidon with that save
15  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: February 24, 2019, 03:14:07 PM
Just upload the .sav file. It's much easier
Pages: [1] 2 3 ... 56
May 12, 2019, 12:15:01 PM
raijinken: Hey there guys. Been a long time. But has anyone found out how to make a hard mode of Dark Dawn?
April 18, 2019, 01:18:08 AM
Fox: Thinking.... meme topics.....    Isaac: Stop calling me a sack! Also, don't call me sick either!
April 03, 2019, 08:24:45 PM
Fox: Really don't see the point in the Crystal or even the crown conversation, but whatever... (I mean, if you want to do it, then just do it. - Doesn't need to be at GSHC, because there are no longer clan leaders at GSHC.)
April 03, 2019, 03:59:33 AM
squizzy44: We all need to band together to take down Crystal.
April 02, 2019, 12:00:09 AM
Fox: Your clan?  You can't edit it manually, so you have to tell an admin so they can do it. There's actually a topic for when you pick a clan... but uhh... I've no idea if an admin will see it via that, though. (Kain will certainly see id you ping him on GSHC Discord.)
April 01, 2019, 05:28:42 PM
squizzy44: How do I change my position on my profile? I haven't used the site in nearly 10 years...
March 31, 2019, 10:10:15 PM
Fox: I still wonder if a Tret glitch for speedrunning exists... I don't think I looked into if the PC was on one of the other layers. (Which basically the second layer edits @-0x200 instead of @-0x100... in the event you are going up (y-axis) out of bounds.) Hm.
March 31, 2019, 06:18:43 PM
Fox: Not me.
March 31, 2019, 02:59:38 PM
Salanewt: I don't know of any, although if there were then we'd have to send it as a patch file. I think someone is working on it at least!
March 29, 2019, 07:51:48 PM
MaxiPower: no such thing exists
March 26, 2019, 03:38:42 AM
reeZ931: I would really appreciate it 
March 26, 2019, 02:39:38 AM
reeZ931: Anyone have a golden sun rom where you can play as saturos and menardi properly? 
March 25, 2019, 09:31:15 PM
Fox: It would explain why everyone leaves so quickly after taking our bananas.
March 24, 2019, 10:36:10 PM
Fox: Wouldn't bananas increase agility the more you have? Like... Diddy Kong Racing reference.
March 22, 2019, 11:19:11 PM
Average Wind Seer: Banana: Restores 50PP to user. Restores 40PP to Isaac if Jenna uses this item.
March 22, 2019, 09:57:53 PM
Salanewt: Lol. I mean, I am thinking of adding a banana item to GS so...
March 22, 2019, 09:48:42 PM
Fox: Ooh! Sala's back!  I think he wants a banana.  All this banana talk must have attracted him.
March 22, 2019, 08:56:52 PM
Fox: :O I just notice I have no Coins to buy bananas with! (You know, the coins feature this forum has.)
March 04, 2019, 08:45:44 PM
Fox: Aw.  I kind of want to suggest dressing up in a banana costume.  No wait, that's a bad idea.
March 04, 2019, 04:24:10 AM
Average Wind Seer: *angry gorilla noises that roughly translates to "Stay the [redacted] off my island and don't touch my [redacted] bananas"*

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