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1  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: August 17, 2017, 09:48:57 PM
Hi Rufus, glad you're liking it so far! Let me know how TLA goes!
2  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: July 23, 2017, 05:18:55 PM
...why didn't you just give ivan whirlwind as in innate psynergy?

Cause innate psynergies in TBS can't be changed through the editor. I'd have to repoint the whole section and it's a pain honestly. He has whirlwind in the Oracle class and you are guaranteed to have Flint by the time ivan joins so i can just treat it like growth
3  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: July 23, 2017, 09:47:25 AM
Hi.

Ivan lost Whirlwind in his base class with one of the latest patches so leveling won't solve it.
But just give him a Venus Djinn and you have it back ;)
4  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: July 02, 2017, 11:07:01 PM
Strange, i clearly remember finding and fixing it.

Well, whatever. v1.62 hotfix2 (TLA only) is up.
5  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: June 24, 2017, 12:04:35 AM
Thanks for playing the hack, and glad you're enjoying it! Now, let's see...

1. Since you also had difficulties in Altmiller, you might be underleveled.
2. Paralyze is single target and has a base 60% chance to stun. Also it works only with random enemies. IMO it's quite marginal.
6  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: June 21, 2017, 02:53:32 PM
You mean Odissey and the others? The plan was to make them actually useable, cause they were completely overshadowed by unleashes in the endgame, while the first stages (Ragnarok) were just overpowered. Granting EPAs the ability to debuff the target is something i thought a long time ago, but without the ailment attribute it would've been almost useless.

As for mages: currently the only spells that debuff are the Acrobat's Bramble and Thunder Card. Extending the effect to other psynergies has some issues like finding the actual slots for the effects, especially in TBS.

Still, if i ever end up doing that, it's never gonna happen for the strongest spells. So there would be the issue of giving mages low tier spells that debuff as well.

It's not as easy as it was for warriors: they ALL already had some kind of EPA that was useless in the endgame. Mages, especially tri elemental classes, often have just 2-3 very strong offensive spells and then healing and support.

PS: about the "buff" to warriors. I don't really see it that way. I see it more as giving them another role. An unleash setup has been a no brainer for warrior classes since forever, but with the unleash nerf, EPA buff and EPAs that debuff i hope this will change.
At the same time, the mages' endgame improved with the latest change to the PP formula: my lv55 casters gain have PP that range from 400 to 500+, which translates into a BP increase of 50~63, but the highest reduction in BP i've done (as compensation) is 40. If there's someone that's got a straight buff, that's mages.

EDIT: I kinda screwed up healing. I'll work on a fix and release it as soon as it's ready. Fix is already up.
7  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: June 20, 2017, 09:05:20 PM
Glad to see you're liking the Cursed Mage setup.

About party healing: in this mod the influence of ePower on healing has already been reduced (to 66%) and it's further reduced to 50% for the next release as of v1.62. This way ePower has the same relevance for offense and healing.

That said, Angel Mia is always going to be the best healer in the game, but Incendiary Jenna can only be good at best, cause Aura is inherently weak. Any class with Heal or Wish, be it dual or tri elemental is supposed to fulfill that role better.

I've also fixed a bug about healing: currently any amount of ePower over 200 is ignored so you'll probably notice Mia and Jenna to improve despite the nerf.

Tip: Incendiary Jenna as a healer against Balrog probably wasn't a wise choice. She has subpar Luck and a weakness to Stun to boot. Ditto for Chaos Lords/Samurais against Star Magician.

Edit: v1.62 is UP
8  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: June 19, 2017, 11:15:32 PM
Thanks for the tips. Seeing how you still won't let go of Angel and Incendiary worries me a bit, as well as the disappointing boss fight you mentioned. I'll also check the dragons cause there shouldn't be THAT much difference from the JL battle against their human form.
9  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: June 17, 2017, 01:50:23 PM
I find it interesting that you like Jenna's Venus double elemental class, since it looks like a straight downgrade from her base class.
The Miko is a full fledged healer (missing only cure poison and restore) with access to a strong single target psynergy. The only thing she can't do well is support, cause guard is arguably the worst support spell among the 6 buff/debuffs. Heal is way better than Aura and she has Revive, but it's also true that symbiotic dual caster classes gain a huge boost in the endgame thanks to the Big Bang Gloves (Mars/Venus power boost) and Selene's Armlet (Mercury/Jupiter power boost).

Being a healer means she also has better defenses: the Incendiary has subpar Luck, while the Miko is much more resilient to statuses. But that again, is something that becomes more and more relevant by progressing through the game, with instant death attacks and such. Many classes are like this... for example... the Chaos Lord has amazing stats with top tier attack, great defense and HP but a Delude is enough to cripple him.
10  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: June 17, 2017, 10:27:52 AM
@Psynergy lines and classes
Outside of base classes, psynergy lines are based on the class' PP multiplier, which represents its proficiency on a mage-like role. The average for warrior-esque classes is thorn/starburst/ray/froth, Psy Champion and Sun champion are Warrior-Mage hybrids, thus gain Whirlwind. Chaos Lord and Sea Lord are horrible at casting and don't go beyond growth/blast/douse/slash. Ninja and General are hybrids as well so they gain up to ~Plasma and Gaia.

So, basically you're telling me that Piers sucks in a role i didn't give him.

Piers in his base class is basically a Garet who can actually cast.
As far as dual classes go i don't think there's anything as sturdy as Protector Piers, the most defensive dual on the second best character on defense.
Radiant Piers is actually good on the offense, and can fall back to Aura if needed.
Sea lord is a less extreme Chaos Lord. He loses a bit of Attack and speed, but is more resilient to statuses and can heal if needed (so i don't get how garet can excel as a Chaos Lord while Piers is bad as a Sea Lord)

@Cool
It was removed while this was still called Balance Age (replaced by Prism in his base class) but now i think i can bring it back if needed. Point is, Piers doesn't have class line that could learn it.

Giving Piers a caster class at this point is going to be difficult. The easiest way to do it would be swapping the Sun Champions and Radiant's PP multiplier, which would affect Piers' Radiant class as well. But I lack Beam in TBS, which is the Mars equivalent of Whirlwind.

@Rusty items
Sad (and strange) to see that Asteria's staff isn't included. I think i'll use it as Jenna's main weapon through the whole western sea. Other stuff mainly depend on when you get them. in the western sea there's an overabundance of weapons so if you go even a bit off course it can happen that you find weaker stuff than what you already have.

@No one wants Venus Djinn in TLA
Miko Jenna is one of my favorite class lines ever, but i understand that lv 26, right before she learns Serpent Fume, is the absolute weakest point for that class line, offensively.

@Leda
Missclick on my part. The description is correct and Leda's already fixed for next release.

Thanks for the feedback!
11  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: June 16, 2017, 11:11:44 AM
Might it possible to even add a secret/additional boss or only work with with we have?

ATM i don't know how to do it nor i have plans for that.

Quote
What's the difference between
Golden Sun: The Broken Seal:
Golden Sun: The Lost Age

This mod is just for golden sun 2 right?
? Broken seal?

Broken Seal is Golden Sun 1. The japanese title for GS1 includes "The broken seal" in its name so i use it to make it clear that i'm talking about the 1st game only.
So, mod is for both games.
12  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: June 16, 2017, 08:16:20 AM
I'm gonna keep going with my 1.61 run since I managed to deal with the problematic Mercury Djinn without much trouble once I got Piers and his Shade Djinn. I noticed that the Cave Trolls in Taopo Swap do at least five times as much damage as they have any right to. Attached is a screenshot of level 20 Felix getting horribly overkilled (over 2x his max HP) by a Cave Troll.

...v1.61b is up.
13  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: June 15, 2017, 09:05:07 PM
I'm currently fixing the djinn in this level range. The issue exists because early djinn with 2 turns have a lot of weak moves to compensate the second turn. Weak moves had their base power lowered by 5 or 10 at most, to compensate the MaxPP you had at the level you learn them. At higher level, the MaxPP increases base power by 10 or even 15, which means that those djinn deal 5~10 more damage per spell cast.

EDIT: v1.61a is UP. I can't thank you guys enough for all the feedback i've been receiving these days.
14  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: June 15, 2017, 07:57:35 PM
Area levels in my mod are the same as the vanilla game. So:

Yampi 11, Air's Rock 14, Gondowan Cliffs 16, Naribwe 16, Kibombo 17, Gabomba Statue 18...

@Leaf: you even guessed the numbers right. I think there might be an issue for djinn in the 11-16 range, cause 11 is the level where djinn start having 2 turns and 16 is the last djinn level before gaining access to area heal.
15  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: June 14, 2017, 11:04:53 PM
I currently don't have a good internet connection to upload the save but I'll do so when I get home. The Yampi Desert Jupiter Djinn should either not have two turns or not have much weaker psynergy like Slash and Bolt instead of Punishment and Flash Bolt. [...] to win with my level 9 party.

At 9 you are seriously underleveled for Yampi, 11 is the level for enemies in the area. The djinn itself is fine, cause it's a lot weaker than Quartz in TBS despite the 2 being only 1 level apart (which makes sense, cause you fight Quartz as a 4 man party with 2 djinn each.

That said, unless the recent changes to the PP formula had that much of an impact to those early djinn.

Quote
Also, what filesharing sites would you recommend for uploading the save?

No need for filesharing sites for a 64kB upload, just attach it to the post itself. To attach a file, click on "Additional Options..." while posting.


@Varden: I tried for 30 minutes with no success, so let me know if it happens again.
Pages: [1] 2 3 ... 46
Cbox
August 20, 2017, 08:59:37 PM
Fox: Same... depending on whether they've used tricks instead or not.
August 20, 2017, 08:02:49 PM
Salanewt: I could see it counting.
August 20, 2017, 11:24:44 AM
Fox: Not sure if Zelda (LttP/Minish Cap) count or not...
August 20, 2017, 11:23:00 AM
Fox: Appararently, I can't think of many GBA games that do the psuedo-3D thing. (That being 2D maps with 3D-like collision...) Golden Sun and Superstar Saga come to mind, though... but I'll need to think about others, since it is quite possible i've simply forgotten....
August 19, 2017, 03:45:19 PM
Fox: Hmm... Thought: What if Isaac and co. weren't on Jupiter Lighthouse when Felix and co. were... I wonder if the story could have had a huge expansion, in this case.
August 18, 2017, 12:18:56 PM
Fox: Welcome back!
August 18, 2017, 09:12:43 AM
Luna_blade: back from vacation
August 17, 2017, 02:29:26 AM
Fox: That moment when you realize that there is a lot of chatting going on on Discord, that there is no point in trying to keep up. :P  Hm....
August 16, 2017, 04:50:22 AM
Fox: (Then again, just because posting is disabled, doesn't necessarily mean the buttons would be removed as well.)
August 16, 2017, 04:48:55 AM
Fox: (I mean, buttons I would expect to be similar to that.... rather than those specifically since I recall posting there to be disabled.)
August 16, 2017, 04:33:02 AM
Fox: Yeah... I like to think of it as a page loaded with ads. And it's not just the forum home page either... check the sub-forums/topics themselves. == New Topic/Reply/etc. buttons were affected.
August 15, 2017, 07:04:30 PM
Salanewt: Lol, nice. :P
August 15, 2017, 06:33:02 PM
Foxhttp://z9.invisionfree.com/Golden_Sun_Hacking/index.php? == Hahaha! GSHC Classic looks funny now that Photobucket killed the images. :P Anyway, how is everyone doing today?
August 14, 2017, 07:12:02 PM
Salanewt: So yeah, I'm typing up a non-academic essay on why GS2 was rushed; expect that sometime soon!
August 07, 2017, 05:53:11 AM
Fox: But anyway, such a hack mod is simply an idea, and I do not have any current plans to work on it at this time, so.....
August 07, 2017, 05:51:46 AM
Fox: Okay, cool. I think my idea works best without an ability to swap PCs (OR to just simply make that use it the PC's turn.) Hmmm... And with that, I question if a turn list is even needed with my approach. (Outside of maybe 1 entry, if that shortens the modifications.)
August 07, 2017, 05:13:26 AM
Salanewt: To be honest I've been thinking of expanding the battle turn section and also adding code for PCs to have more than two turns in the AI overhaul, but I probably won't allow anyone to have more than four.
August 06, 2017, 12:22:17 AM
Fox: Oh, and if that approach was taken = Would like to also have it so you select the spell to use when it is actually your turn rather than at round start.
August 06, 2017, 12:12:37 AM
Fox: Would take a lot of balancing, but I can see an adept being very slow, and yet very powerful.
August 06, 2017, 12:06:11 AM
Fox: And bosses can have an Agility that is above half of the maximum possible Agility. Mwahaha.

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