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1  The Community / Open Discussion / Story behind your name on: 03, May, 2011, 01:16:47 AM
So, I was just curious as to why your username is what it is, "your" being a general term. You don't have to tell if you don't want to, or if it reveals personal info, but just a general statement would be nice. After all, a name does describe a person. I'll start, but it's a pretty dull story.

I'm just pretty conceited and like being called a whiz kid (Although I DO try.) and the HV part is just to make it unique.
2  The Community / Open Discussion / Your views on life on: 21, March, 2011, 10:02:51 PM
Just curious. Seeing as we have a wide variety of people here from different cultures and ages, I'd like to see what you think about life in general. Like it's meaning etc.
3  Golden Sun Resources / Misc. GS Hacking / Golden Sun Battle Animations on: 11, December, 2010, 10:09:19 PM
Here I will be posting videos of various battle animations in Golden Sun for reference to help other people possibly get ideas for new psynergies.

They will be on my youtube channel here

Or you can watch them here.

Spoiler for videos:

However, as of right now, there are not that many.
4  Golden Sun Games / Golden Sun: Dark Dawn / Dark Dawn Gameplay/plot discussion (SPOILERS!) on: 02, December, 2010, 02:45:25 AM
Just wondering how far people are at in the game. I'm just shortly after getting the boat.
5  Golden Sun Games / Golden Sun / Golden Sun playthrough on: 31, October, 2010, 03:14:32 AM
Talk about your memories of playing through Golden Sun, or TLA. Or if you're playing it right now, like I am, about your progress. I just got to the Mercury light house at Level 7. We'll see how I do...
6  General Hacking / Non-GS Hacking / Hacks I have in mind on: 23, September, 2010, 10:36:57 PM
I've been looking into Fire Emblem hacking again, and I plan to start working on a few hacks soon. Here's what I have in mind so far for some projects.

  • A Type Moon based hack
It would bring in most of the main characters in Fate/stay night, along with Tsukihime. Still working on the plot, although I've figured out most of the game mechanics.

  • Golden Sun based hack
Why not? I'll have to see how to make things work and come up with a plot though...

7  The Community / Tech, Gaming and Entertainment / Lavender Town Syndrome on: 19, July, 2010, 04:23:40 PM
Ok, how many of you have heard about this? Apparantly in the first early copies of Red and Green versions in japan, there were lots of things in Lavender Town that caused real life problems to lots of kids. Here's an article I found about it (I copied it onto word but can't find the website where I got it from...)

「シオンタウンの音楽」 ("Song of Shion Town") "Lavender Town Tone" Analysis (+ "Ghosts in the Machine" Analysis)
ライサンダー・ゴエトとレジロ (Version 2.2 2/12/99


The phenomenon of the "Lavender Town Tone" is a legend that involves a bizarre spate of medical cases and deaths from around the country that have been connected to the "Pocket Monsters" (Pokémon) series of games, in particular the first two games of the series, "Red" and "Green". Though the event is largely unheard of due to disclosure laws for companies based in the Kyoto Prefecture, there is a large amount of information that has been brought into the open by a number of dedicated individuals, including 関 内直 (Seki Uchitada) 伊勢 満朝 (Ise Mitsutomo) and 佐藤 治情 (Satou Harue), to whom this page is dedicated. Thanks also go out to 安藤 景忠 (Andou Kagetada) for providing images and animated .gifs of the visual phenomena.

This analysis will discuss the other phenomena that is often confused with the "Lavender Town Tone", known as "White Hand Sprite", "Ghost Animation" and "buried alive model", as well as the semi-related developer-tag that was inserted into the game, and how to safely perform these "easter eggs" in post-first wave cartridges.

History of the Game

The first cases of the "Lavender Town Tone" and associated events were reported a few months after the release of of "Pocket Monsters Red and Green" for the handheld "Game Boy" videogame console. These videogames were wildly popular with children between the ages of seven and twelve (their core demographic), which was no doubt one of the reasons why the "Lavender Town Tone" had the level of severity that it did. In the game, the player takes on the role of a "Trainer", whose task it is to capture, tame and train wild creatures called "Pocket Monsters" for battle. These games, and the two newest additions to the series, "Pocket Monsters Gold and Silver", an anime, manga, figurines, a collectible card-game and home console games have resulted in Pocket Monsters becoming a multi-billion dollar franchise.
In one part of the game, the Trainer comes to a small, out-of-the-way place called "Lavender Town" (シオンタウン). This town is one of the smallest hamlets in the game (aside from the Trainer's own home town), and possesses very few of the services available to the Trainer in every other city in the game - indeed, the location would be unremarkable were it not for the "Pokémon Tower" (ポケモンタワー) located there - a colossal building that holds the graves of hundreds of deceased Pokémon.
It is theorized that, because of this location in the game, at least two hundred children lost their lives, and many more developed sudden illnesses and afflictions - and this does not consider the vast waves of unreported illnesses or deaths whose cause went unnoticed.

History of the Pathology

It was not until Spring/Summer of 1996 that the cases that would eventually become linked to the Lavender Town Tone began to surface. The earliest record of the acknowledgment of the effects of the Lavender Town Town that the author could find came from an internal report made in June 1996 by the company Game Freak Inc. (株式会社ゲームフリーク), which was then leaked by one of its former employees, Ms. Satou Harue. In it, an employee gives a list of names, dates and symptoms - records of children between the ages of 7 and 12 who had suffered various medical problems as a result of playing Pocket Monsters Red and Green versions. Some records are listed below, with the full listing in Appendix A [here]. (It should be noted that entries in the Appendix also include symptoms borne not from the "Lavender Town Tone" [an audio phenomenon] but from the so-called "White Hand Sprite", "Ghost Animation" and "buried alive model", all of which were visual phenomena that provoked similar but distinct symptoms. More details on Part Two [here]).

京极 勝女; April 12 1996 (11). Obstructive sleep apnea, severe migraines, otorrhagia, tinnitus.
千葉 広幸: May 23 1996 (12). General irritability, insomnia, addiction to videogame, nosebleeds. Developed into violent streaks against others and eventually himself. [自殺]
桃井 久江: April 27 1996 (11). Cluster headaches, irritability. Eventually took mixed painkillers. [自殺]
吉長 為真: March 4 1996 (7). Migraines, sluggish and slow behavior, unresponsiveness. Developed into deafness, and went missing. Body discovered beside road April 20 1996. [死出]

The document that was circulated internally was the first time that these incidents had been connected with the Pocket Monsters videogames - until then, the cause had not been discovered or diagnosed by medical professionals. Indeed, it is uncertain how the company themselves managed to find the cases related to the event without seeking advice from health services.

Pathology Detail -- "Lavender Town Tone"

The predominant symptoms related to what would become known as the "Lavender Town Town" included headaches and migraines, bleeding from eyes and ears, mood swings and irritability, addiction to the games, unprovoked violence, withdrawal and unresponsiveness, and in approximately 67% of cases, suicidal tendencies. However, these symptoms only manifested in children between the ages of 7 and 12 years old who had reached the area in game known as "Lavender Town", most of whom were revealed to have been wearing headphones or earphones while playing the game (see Appendix A [here]).
As it turns out, the developers of the Lavender Town area had sought to make an area that would "leave an impression on the player", according to Seki Uchitada, who was a member of the development team. Seki claimed that at the time of development, a number of the team were interested in making Lavender Town a little different to the rest of the game.

"The Pokémon Tower is a visible result of that," Seki told ゲームの次元 ("Game's Dimensions" Magazine) in an interview earlier this year. "That, and the fact that Lavender Town is so different from all the other cities in the game: it is smaller, it has fewer people occupying it, it didn't have a gym... and, of course, the music was very, very eerie. In fact, in the first version of the game, we were told to slightly change the song played in the background of Lavender Town ... because our manager told us it would make children upset. The music used in subsequent versions is different."
Either Seki was unaware of the full impact of the Lavender Town Tone, or was vastly under exaggerating how "upset" children would get - no more is said of the music in the article, but there are mentions of Lavender Town's other macabre features (see below).

What Seki failed to disclose to Game's Dimensions Magazine was that the music used in the first-wave release of Pocket Monsters Red and Green was formulated out of an experiment in "binaural beats": using slightly different frequencies of sound, each frequency played in one ear through earphones or headphones, various psychological effects can be induced upon the listener. In most versions of the first wave releases, this resulted in the player feeling uneasy, apprehensive, and mildly disturbed. However, for upwards of two-hundred children, it provoked a variety of disturbances in the brain that went undetected purely because it was undetectable by fully developed human ears - instead, only children fell victim to the tones, resulting in psychological and physiological problems that in some cases led to death - many of which were suicides.

Pathology Detail- Visual Overview

These visual effects are known among programming circles as "The White Hand Sprite", the "Ghost Animation", and the "Buried Alive Model". Each has been found to cause headaches, nausea, and in severe cases, hemorrhaging of the brain and lungs. While around 70% of Lavender Town Syndrome (LTS) is due to the Lavender Tone, the remaining percentage is split among these visual phenomena. This is partly due to the visual stimuli occurring after the player is introduced to the Lavender Tone. It has been theorized that those unaffected by the aural stimulation, such as the deaf or the hard of hearing, make up the remaining 30%. While viewing these models can cause these effects, there are certain methods that allow a viewer to safely examine them in detail.

The White Hand Sprite

Known in the code as WhitHand.gif, this was scripted to appear as a Pokemon on the third floor of the Lavender Tower. It is divided into four separate animations: an introduction (the "cry" a Pokemon unleashes before a battle), an idle, and two attacks. These attacks are unknown, as they are listed simply as "Fist" and "Brutal". While viewing the animation has been proven to be hazardous, viewing the frames of the model has been proven to have no adverse effects. The White Hand is depicted as a shriveled, slightly decayed hand, with surprising attention to detail: flesh is peeling back from the bone, and several tendons dangle realistically out of the wrist. The first attack is the hand balling into a fist, then swinging forward. However, the "brutal" animation is missing several frames: The hand seems to open up, then cuts out. After a few seconds, it reappears, closed again. No record has been found of these missing frames.

Ghost Animation

The Ghost Animation, coded as Haunting.swf, was intended to be placed in several areas throughout the tower, including in the center of a path on the second floor. However, players cannot interact with it, leaving many to believe that it was intended as a "background feature". The ghost animation as well must be viewed in individual frames. It is comprised of 59 frames total. However, after extraction, around half of these frames have been revealed to be the standard ghost model used in Pocket Monsters. Around a quarter of the remaining frames are comprised of static, to produce a "fading" effect. However, interspersed with these bursts of static are several frames of screaming faces, along with images of a skeletal man in a cloak (hypothesized to be the Grim Reaper) and of several killed corpses. The meaning behind these are unknown- While under oath before the Video Games Commission Board, Lead Programmer Hisashi Sogabe testified as to having "No knowledge as to where these images surfaced." Out of all the phenomena associated with LTS, this animation is the most speculated on: In his thesis "Video Games and The Manipulation of the Human Mind", [viewable in appendix C] Dr. Jackson Turner argued that the images were intentionally placed in. Due to their brief time appearing on the screen, and the graphic nature of the frames, Turner theorizes that these were meant to subliminally influence players into becoming more frightened by the disturbing surroundings.

The Buried Alive Model

Often referred to as its code, the Buryman script, the Buried Alive Model was to be found on the final story of the Pokemon Tower, in what has now been replaced with the Marowak ghost. According to the scripts assigned to it, the Buried Alive model was intended to be the "boss" of the tower. Once reaching the top floor, the following conversation would have taken place.

Buried Alive: You're... Here.
BA: I'm trapped...
BA: And I'm lonely...
BA: So very lonely...
BA: Won't you join me?

After this, the battle would have been initiated. Once in
"battle view", the Buried Alive model appears to be a decaying human corpse attempting to crawl out of the ground. It has been programmed to have two White Hands, a Gengar, and a Muk. Strangely enough, a protocol for the Buried Alive's actions after it was defeated were not written. In the case of the player defeating him, the game would freeze. However, a specific ending was written by an unknown programmer upon losing the battle. In this ending, the Buried Alive was to have stated, "Finally, fresh meat!" followed by several lines of gibberish. He was to have then dragged the player character into the ground surrounding him. The scene would finish with a typical "Game Over" screen; however, in the background, an image of the Buried Alive character devouring the player was to have been shown. Especially strange are the protocols for after this scene. The cartridge was to download this image to the small internal memory contained in the Gameboy, overwriting the title screen that normally accompanied a Gameboy turning on. Instead, whenever it was started, the player would view this image as the sound file staticmesh.wav was played. The intended purpose for this effect, unlike many of the other factors leading towards LTS, is unknown.

Spoiler for Pictures of Buried Alive and the ghosts:
Spoiler for are you sure you want to see them?:
Spoiler for Really, you don't want to see them...:
Spoiler for Alright then...:
Jk. It's a work of fiction. This didn't actually happen. It's high octane nightmare fuelthough if you didn't know it was fake...
8  Golden Sun Games / Golden Sun: Dark Dawn / Some things I noticed in the trailer on: 15, June, 2010, 06:22:50 PM

It's probably Issac
sigh. It's not Issac...
...It may or may not be Issac. Not sure.

Either an alternate world or a place ruined by the golden sun.
Probably an area drained of its elemental psynergy.

This person could be an important person. Maybe Mercury adept?

Unless that space is going to be used for Djinn Status display, there could be room for 2 more characters.
1 more character. The left over space is used to display number of djinn.

A temple in Mt. Vale? The symbol on that door is strange...

9  The Community / Open Discussion / December 21st, 2012 on: 18, March, 2010, 01:41:22 AM
Some say this is the day when the world will end, others say it is the day of great awakening for the human race. What do you think will happen on this date?

Personally, I don't think anything will happen and I'll just laugh at the crazies who come out on that day.
10  The Community / Creative Works / My Fire Emblem Fanfic on: 07, March, 2010, 04:03:05 AM
This is a fanfic I wrote for Fire Emblem the Blazing sword.

Summary: Mark, the tactician, makes a fatal error during the final battle against the fire dragon, and as a result, all of his allies die leaving him as the sole survivor. A year passes and he returns to the Dragon's Gate to visit his friends' memorial when he is granted the chance to redo his journey by St. Elimine and the Guardians of Light. He accepts and is sent back in time to begin the journey anew. However, the Dark Forces have become stronger and many things are not as they seem...

If anyone want's to read it, it's hosted on at this url:

Changing story.
11  The Community / Creative Works / Whizkid's Creative Works Gallery on: 18, February, 2010, 01:23:40 AM
Well, I don't think I'm very good, but here's some of my art.
Spoiler for Hidden:

My very first attempt ever at drawing a manga type character and coloring it.

A geometric design I drew. Personally, I think it's cool.

12  General Hacking / Project List / Elemental Fate on: 08, February, 2010, 01:49:39 AM
Alright, got an idea set up and I'm working on it. This hack will basically just edit classes, psynergy and items at first, but I hope to eventually edit the text as well. This will be a hack for Golden Sun: the Lost Age.

For each class series there is a small story attached to it. As you progress through it, you find out what happens to the character as their title changes. This is the title namer for my hack, the Fate that the elements place on those who wield its powers.

So far, I'm still coming up with ideas, but the first party's naming scheme is 95% done.

This will become more organized as I finish more things.
13  Golden Sun Resources / Misc. GS Hacking / Element Levels on: 07, February, 2010, 08:57:07 PM
Does anyone know what the element levels do? Do they actually increase the strength of that element's power or do they not do anything?
14  The Community / Introductions / Greetings and Salutations. on: 31, January, 2010, 10:33:14 PM
Hello everyone. I found this place while looking for more info on golden sun hacking. Um... I know a little bit about hacking, but not much, and nothing at all about hex editing. I really like Golden Sun though, and have beaten both games and maxed out all characters. So... yeah. Hello!
Pages: [1]
15, November, 2020, 03:45:26 PM
Salanewt: We're more alive than the board implies; most discussion takes place over on the Discord server.
15, November, 2020, 03:45:06 PM
Salanewt: Haha, heya!
15, November, 2020, 02:07:50 PM
Frog: Nice to see this place is still alive...ish anyway xD
30, October, 2020, 11:10:23 PM
Salanewt: ... Actually, it's almost time for me to post an update on the forum. It's been coming along really nicely overall, and it was only a couple months or so ago that I added some new status effects to the game.
30, October, 2020, 11:08:41 PM
Salanewt: I need to get it done to start making progress on the parts of the AI Overhaul I want to start working on.
30, October, 2020, 11:08:14 PM
Salanewt: It's going well! I wanted to get more of my djinn reform done this week but I've been busy with other things sadly.
30, October, 2020, 09:58:14 PM
KyleRunner: Hi guys! How are you doing?
13, October, 2020, 11:19:21 AM
MaxiPower: first chapter of my golden sun inspired webtoon is now live. be cool if yas could check it out.
31, August, 2020, 08:40:32 AM
Daddy Poi's Oily Gorillas: Being able to convert IPS files to text files to also supporting commenting, and convert back to IPS after changes.... sounds like a fun strategy? 
27, August, 2020, 10:37:30 PM
Salanewt: Hey, thanks! 
25, August, 2020, 12:59:22 AM
Foreclosure: Yo! Looking forward for this AI OVerhaul patch when it's finished :) :) 
19, August, 2020, 07:00:17 PM
Salanewt: That's awesome! I'm pretty good; been working on an AI Overhaul project and have made some nice progress in the past couple weeks; the goal for tonight is to add Deadbeard to GS2 and then I can move onto something new.
19, August, 2020, 01:14:56 PM
Awec: Ye not bad, just checked back in for updates on GS Reloaded really. Although now I'm looking back through some of my old forum posts, which is fun :D how are you?
19, August, 2020, 01:43:07 AM
Salanewt: It sure is! How have you been?
16, August, 2020, 09:40:57 AM
Awec: Yo nice to see this forum is still going
14, August, 2020, 09:06:44 PM
Salanewt: Hey! How goes it?
01, August, 2020, 01:31:53 PM
KyleRunner: Hello, people!
08, July, 2020, 08:57:11 PM
Salanewt: That awkward feeling when almost a quarter of a year goes by without anyone posting a message in this chatbox.
27, April, 2020, 07:54:10 PM
Daddy Poi's Oily Gorillas: I'm having a thought. So I know Atrius's editor is slow at saving sprites.... So I've been thinking.   I am considering another console program.  This time, for importing and exporting sprites/animations. Image files (for sprites), binary files (for animation data), and maybe binary or text files for Settings. Would certainly be cool if it works out. - Console programs are fun, when you can (at least temporarily) cheat out making a full interface editor for them. =P
25, April, 2020, 10:42:07 PM
Daddy Poi's Oily Gorillas: Tried to list those in order of importance, but anyway....
25, April, 2020, 10:37:59 PM
Daddy Poi's Oily Gorillas: GSHC, GS Speedrunning, /r/Golden Sun, GS United Nations, ToK.  Sixth one is border-line I'm not sure.
25, April, 2020, 08:00:21 PM
Daddy Poi's Oily Gorillas: (low as in <100)
25, April, 2020, 08:00:04 PM
Daddy Poi's Oily Gorillas: So while there are quite a few GS Communities out there. There are only up to maybe ~6 Discords worth even the consideration of joining, I think. Most of the rest of them have a fairly low member count. (Of which I can tell?)
14, April, 2020, 10:49:35 AM
Daddy Poi's Oily Gorillas: The Essential Age could be what it stands for?
13, April, 2020, 05:23:32 PM
Misery: Tea editor... that's a cute name for it
01, April, 2020, 02:42:48 AM
JupiterDjinn: Also my browser is sending two o f my messages srry.
01, April, 2020, 02:42:06 AM
JupiterDjinn: Just got the reply. Ok my question is: how can I get the tea editor on Android, because I already have an emulator. But no computer.
31, March, 2020, 07:18:29 PM
Salanewt: Sure thing!
31, March, 2020, 03:38:27 PM
JupiterDjinn: Can I have a question answered?
28, March, 2020, 12:50:13 AM
Salanewt: I want to shrink it down in size later, but yup!

Temple of Kraden Golden Sunrise
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