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News: The last working version of the classic TLA Editor is Teawater's unofficial "mapeditor" draft.
 
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1  General Hacking / Project List / Re: Open Golden Sun: Open source recreation of the Golden Sun engine on: 24, October, 2016, 04:33:21 PM
Wow man!! Exclamation
The new stuff looks good!

I really like how you made this little cutscene.

I really wonder about some things now though:
-How do you record and what resolution?
-What is the internal resolution of the game and do you use filters? (because it really looks like the normal game with smoothing effects)
-How much of the normal engine is already done?

I use Fraps and record at 1200x800. I then use Handbrake to reduce the file size since Fraps is uncompressed. The internal resolution of the game is the same as the GBA, 240x160 and it uses the HQ4X filter.

What is considered the normal engine? I haven't even begun reworking/remaking the battles or world map.
2  General Hacking / Project List / Re: Open Golden Sun: Open source recreation of the Golden Sun engine on: 24, October, 2016, 04:00:11 PM
Been a while:

3  Golden Sun Resources / Misc. GS Hacking / Re: Unusual Hack Ideas on: 02, October, 2016, 03:22:14 PM
4  Golden Sun Resources / Misc. GS Hacking / Re: Unusual Hack Ideas on: 01, October, 2016, 02:57:33 PM
Oh man this is hilarious. You guys are in for a funny surprise in my next video.
5  General Hacking / Project List / Re: Open Golden Sun: Open source recreation of the Golden Sun engine on: 26, February, 2016, 04:18:51 PM
I've been working on getting some of the puzzle mechanics working properly.

6  General Hacking / Project List / Re: Open Golden Sun: Open source recreation of the Golden Sun engine on: 29, January, 2016, 05:31:42 PM
Little shout-out to the forums in this one:

7  Golden Sun Games / General Golden Sun / Re: Is there anything you generally dislike about any GS game? on: 10, November, 2015, 06:21:55 PM
Quote
No returning to GS1 locations in GS2.

This is up there as my biggest complaint. It is also the reason I chose Imil for my demo village. I loved the snow atmosphere personally, but I also wanted to do a demo based around Book 2 where the party visits towns in the first GS. So in terms of plot timeline it would be post party reunion and pre mars lighting.
8  General Hacking / Project List / Re: Open Golden Sun: Open source recreation of the Golden Sun engine on: 28, October, 2015, 10:17:40 PM
Sounds like someone should be subscribing!  Happy
9  General Hacking / Project List / Re: Open Golden Sun: Open source recreation of the Golden Sun engine on: 28, October, 2015, 09:30:45 PM
It's been a long time but in case you missed it, I posted a new video:

10  General Hacking / Project List / Re: Open Golden Sun: Open source recreation of the Golden Sun engine on: 13, April, 2015, 06:16:04 PM
I'm trying to learn XNA to don't get completely lost.

Learn MonoGame instead, since that is where this will go and XNA is dead.
11  General Hacking / Project List / Re: Open Golden Sun: Open source recreation of the Golden Sun engine on: 12, April, 2015, 05:26:30 AM
@OpenGoldenSun

How long is the process from choosing what psyngery to implement to >>>> Having it inserted in engine? Like, does the thought of adding 100s of psyngery seem daunting? I would imagine it would be yet rewarding when it works and comes together.

It can take a few hours per psynergy, depending on the psynergy's complexity. Creating all the field psynergies will take a while (let alone the battle ones). But, that's just part of it. The nice thing is that I can kind of jump around to other stuff when I'm getting tired of one thing.

I am so envious of your ability. Sad

I'm a programmer by day, which helps a lot. But I'm self taught, no reason you can't be.  Happy
12  General Hacking / Project List / Re: Open Golden Sun: Open source recreation of the Golden Sun engine on: 10, April, 2015, 04:24:21 PM
I can't help noticing that some tiles on the map don't connect wel and other minor stuff, though.

Not really sure what to tell you, those land masses are direct copies from the game, I didn't make them. I think I know what you're talking about, where the edges meet the center pattern looks strange, but that's how they have it in the game.

Also, it seems there are fixed points of where you can warp to... so, is that going to change or how does it work?

Yes, there are fixed points of where you can warp, if that point is fully visible on the screen, it will show up as a selectable destination.
13  General Hacking / Project List / Re: Open Golden Sun: Open source recreation of the Golden Sun engine on: 10, April, 2015, 03:20:16 PM
Quote
Do you plan on also having the field psynergy that Alex used just outside of Venus Lighthouse on the guards...?  (Drench?/Deluge?)

Shh... spoilers.  Happy
14  General Hacking / Project List / Re: Open Golden Sun: Open source recreation of the Golden Sun engine on: 10, April, 2015, 04:10:11 AM
Warping around a map with Alex:

15  General Hacking / Project List / Re: Open Golden Sun: Open source recreation of the Golden Sun engine on: 10, April, 2015, 12:32:31 AM
Wasn't expecting such a quick response.

Quote
now get back to work!! ;)

I have some cool stuff to show...
16  General Hacking / Project List / Re: Open Golden Sun: Open source recreation of the Golden Sun engine on: 09, April, 2015, 05:58:19 PM
Does anyone know where I could find all the sound effects that Golden Sun uses? Like opening the menu, cancelling the menu, using psynergy, etc...

I have the OST, but now I need the game's sound effects.

I might have them. I will have a look and if so, upload them for you!

EDIT:

https://www.sendspace.com/file/u8des4

Hope its all your looking.

Thanks. I ended up doing it the tedious way by recording the applicable audio channels from VBA-M before seeing this.  Sad
17  General Hacking / Project List / Re: Open Golden Sun: Open source recreation of the Golden Sun engine on: 08, April, 2015, 04:20:29 PM
Does anyone know where I could find all the sound effects that Golden Sun uses? Like opening the menu, cancelling the menu, using psynergy, etc...

I have the OST, but now I need the game's sound effects.
18  General Hacking / Project List / Re: Open Golden Sun: Open source recreation of the Golden Sun engine on: 04, April, 2015, 09:00:43 AM
Here's where I'm at with the battle engine:



Hopefully I can make the next video an actual battle.
19  General Hacking / Project List / Re: Open Golden Sun: Open source recreation of the Golden Sun engine on: 04, April, 2015, 02:03:35 AM
@Atrius, thanks for the quick reply, that all makes sense. I'm thinking that I'll have possibly 2 different scale numbers to get this as close as possible to the original. A defaultScale like you've described (starting at 1.0) and a positionalScale, based on where they are in the party position. So for example if Sheba was in position 2 (second position looking from the front) it might be 0.90 - 0.05 or something. I'll see what I come up with, getting pretty close to the battle engine being demoable.

You've mentioned that your method is not really based on the code the engine uses, but that's perfectly fine. You've done the legwork to make a simulation that is pretty damn close. I can tweak stuff to see how close it can be for this.

@Rolina, you raise a good point that I've been meaning to bring up. Does anyone have some good game saves where all characters are in the parties etc...? If anyone could help me out and provide some good ones for GS and GS:TLA that'd be perfect. I know I can recreate it using the editor but if someone already has something that's even better. If would really help for field psynergy and battle psynergy.

@Luna_blade, MaxiPower, thanks guys.
20  General Hacking / Project List / Re: Open Golden Sun: Open source recreation of the Golden Sun engine on: 03, April, 2015, 06:25:53 PM
Hey Atrius,

Thanks for the reply. I finally got around to implementing the method you discussed (your instructions helped a lot). You may have seen my other video of my preliminary battle system where I use a technique called "Billboarding" to attempt to achieve the same effect. I'm basically comparing the two methods for ease of use, flexibility etc...

Here is yours:



Here is mine (note: I'm not doing animations of them at this point, it's just still images):



I have a couple questions for you, I'm hoping you can help me out (this is specific to your method):


  • As you can see in my implementation the background is scrolling slower than yours. Can you tell me how you are determining the speed of your background scrolling? Personally I just take the camera angle 0-360 degrees and translate that to an x-coordinate on the image background.
  • Your background scrolling somehow seems smoother or as if there is motion blurring. Is that the gif or did you actually put that in?
  • I've noticed in the actual game that Sheba seems a lot smaller than Felix. Is there some special consideration for their size that the game does? The current depth calculation doesn't seem to take that into account. If you look at my implementation Sheba is the same height as Jenna. If you look in this image that is not the case.
  • What camera rotation speed do you use? I go 1 degree every frame @ 60fps.

How is Sheba's height calculated?



Approximate camera angle from image above in my engine:



Pretty cool to have this implemented. Although it'll probably be a pain to make that start-up rotation and zoom the actual game does when a battle starts.
Pages: [1] 2
Chatbox
18, February, 2021, 03:25:26 PM
Salanewt: The one here has everything: http://forum.goldensunhacking.net/index.php?action=downloads;sa=view;down=132
18, February, 2021, 02:03:20 PM
VardenSalad: It looks like Atrius' editor download is broken again. The only thing in the .zip is the background image
13, February, 2021, 03:15:41 PM
MaxiPower: Welcom back Charon. been a long time.
11, February, 2021, 09:40:04 PM
Daddy Poi's Oily GorillasSo how long is this site going to be "This website is still under construction, please excuse the mess." :D
04, February, 2021, 12:56:21 AM
charon the ferryman: LMAO i love 2010 tech
04, February, 2021, 12:56:07 AM
charon the ferryman: release me from my discord prison meme mortals
15, November, 2020, 03:45:26 PM
Salanewt: We're more alive than the board implies; most discussion takes place over on the Discord server.
15, November, 2020, 03:45:06 PM
Salanewt: Haha, heya!
15, November, 2020, 02:07:50 PM
Frog: Nice to see this place is still alive...ish anyway xD
30, October, 2020, 11:10:23 PM
Salanewt: ... Actually, it's almost time for me to post an update on the forum. It's been coming along really nicely overall, and it was only a couple months or so ago that I added some new status effects to the game.
30, October, 2020, 11:08:41 PM
Salanewt: I need to get it done to start making progress on the parts of the AI Overhaul I want to start working on.
30, October, 2020, 11:08:14 PM
Salanewt: It's going well! I wanted to get more of my djinn reform done this week but I've been busy with other things sadly.
30, October, 2020, 09:58:14 PM
KyleRunner: Hi guys! How are you doing?
13, October, 2020, 11:19:21 AM
MaxiPower: first chapter of my golden sun inspired webtoon is now live. be cool if yas could check it out. https://www.webtoons.com/en/challenge/legacy-of-the-lost-dragoon/the-northern-reaches/viewer?title_no=508487&episode_no=6
31, August, 2020, 08:40:32 AM
Daddy Poi's Oily Gorillas: Being able to convert IPS files to text files to also supporting commenting, and convert back to IPS after changes.... sounds like a fun strategy? 
27, August, 2020, 10:37:30 PM
Salanewt: Hey, thanks! 
25, August, 2020, 12:59:22 AM
Foreclosure: Yo! Looking forward for this AI OVerhaul patch when it's finished :) :) 
19, August, 2020, 07:00:17 PM
Salanewt: That's awesome! I'm pretty good; been working on an AI Overhaul project and have made some nice progress in the past couple weeks; the goal for tonight is to add Deadbeard to GS2 and then I can move onto something new.
19, August, 2020, 01:14:56 PM
Awec: Ye not bad, just checked back in for updates on GS Reloaded really. Although now I'm looking back through some of my old forum posts, which is fun :D how are you?
19, August, 2020, 01:43:07 AM
Salanewt: It sure is! How have you been?
16, August, 2020, 09:40:57 AM
Awec: Yo nice to see this forum is still going
14, August, 2020, 09:06:44 PM
Salanewt: Hey! How goes it?
01, August, 2020, 01:31:53 PM
KyleRunner: Hello, people!
08, July, 2020, 08:57:11 PM
Salanewt: That awkward feeling when almost a quarter of a year goes by without anyone posting a message in this chatbox.
27, April, 2020, 07:54:10 PM
Daddy Poi's Oily Gorillas: I'm having a thought. So I know Atrius's editor is slow at saving sprites.... So I've been thinking.   I am considering another console program.  This time, for importing and exporting sprites/animations. Image files (for sprites), binary files (for animation data), and maybe binary or text files for Settings. Would certainly be cool if it works out. - Console programs are fun, when you can (at least temporarily) cheat out making a full interface editor for them. =P
25, April, 2020, 10:42:07 PM
Daddy Poi's Oily Gorillas: Tried to list those in order of importance, but anyway....
25, April, 2020, 10:37:59 PM
Daddy Poi's Oily Gorillas: GSHC, GS Speedrunning, /r/Golden Sun, GS United Nations, ToK.  Sixth one is border-line I'm not sure.
25, April, 2020, 08:00:21 PM
Daddy Poi's Oily Gorillas: (low as in <100)
25, April, 2020, 08:00:04 PM
Daddy Poi's Oily Gorillas: So while there are quite a few GS Communities out there. There are only up to maybe ~6 Discords worth even the consideration of joining, I think. Most of the rest of them have a fairly low member count. (Of which I can tell?)
14, April, 2020, 10:49:35 AM
Daddy Poi's Oily Gorillas: The Essential Age could be what it stands for?

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