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1  The Community / Open Discussion / Re: Perception on: December 06, 2018, 09:16:42 PM
If we're just talking about species...
A question: How about monkeys? How much different do they see compared to humans? (Thinking of the theory of evolution, that I'm not convinced about... well, the one where humans were first monkeys...)
2  Golden Sun Games / Golden Sun: The Lost Age / Re: Is Djinn Storm Overpowered? on: November 07, 2018, 09:04:15 PM
If there's no way to defend against it, then yes... it does sound overpowered.
Either remove the ability, or remove Dullahan from battle arena.

I wouldn't mind having a set up where Dullahan can call any enemy you've already defeated into battle. (Until all the enemy slots are used... so if you defeat one, it gets filled with some random enemy next time Dullahan's turn comes.... etc.)
3  The Editor / Golden Sun: The Lost Age Editor / Re: Error Reports on: November 06, 2018, 12:23:54 AM
Not sure.
What is your PC resolution?
If you have a high resolution, it probably makes sense. (Not a bug.)
The way to maximize it would be to hit F4 or something, I think.
4  The Community / Creative Works / Re: Golden Sun Battle Engine on: October 24, 2018, 12:22:32 AM
Good job. It's nice to see people working on Golden Sun projects!

As long as it's been, my mindset is that OpenGS, a never released project that I'm not a dev for, has been discontinued. (It probably hasn't been, but might as well have this mindset.... since it makes more sense than otherwise. So people should probably start doing more projects to replace it completely... as I am not expecting OpenGS to ever be a thing anymore. Hah! Even if it does, that'd be a nice surprise worth having!)
5  The Editor / Golden Sun: The Lost Age Editor / Re: Golden Sun Magic (Beta) - Forge, Elemental Data, Encounters on: September 25, 2018, 11:22:38 PM
Yes. It is open-sourced. And I try to include it with every download.
Maybe I could use something like github, but I'm not use to it, so.... I don't really use it at this time.
It is C#, because I found that was easy to use.
It's a complex project, so I'm not sure if you'll be able to get it to the point where I'd want it, but if you do, then awesome.
(Also, the versions posted on this forum may be out of date.)
6  General Hacking / Project list / Re: GS HTML 5 on: September 25, 2018, 07:55:53 PM
Yeah. Collision map doesn't have to be complicated. = I can see one 32-bit per tile. (Basically four bytes for tile type and the three heights.)
GS does a list of those, and then 8 bits a tile as indexes to the 32-bit data, but I'm saying if you went this way, you can do my suggestion instead, and skip the extra table. We don't need to worry with compressing things down. (Unless you want to.)
I would also like to contribute as well.

I wonder if Luna can make gsmagic "very maintainable?" Hm?
7  General Hacking / Project list / Re: GS HTML 5 on: September 25, 2018, 02:50:13 AM
Oh!! Good job.
One problem I see is that if you press "2" or "3", and then click for full screen... when you exit full screen things look bad.
(I am using Chrome.)

I could probably look at your code and fix that, though.
Not sure how.
By game testing, it looks like it is assuming "1" layout for map resolution and size, but then 2/3 for everything else (Including screen_x/screen_y positions of map.... but readjusted to fit for 1's resolution.)
Maybe setScale again after exiting full screen?

I have one suggestion = That you could add a scale that fills the browser. (Might be more difficult, not sure.)
8  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: September 16, 2018, 03:56:06 AM
Does mGBA even work properly on Windows Vista?

Happens when trying to load a ROM - causes app to close.

Then there's some notifications about Microsoft's Data Execution Prevention stopping it. Huh.

If mGBA does not work on outdated OS's (would prefer as far back as XP.), then how could it be the best emulator? Maybe some day it shall be.

I shall try on Windows 10 later.  From another computer.  Don't think I will have a problem with that. Edit: That worked.
9  The Editor / Golden Sun Hacking / Re: Question about mode Flags on: September 08, 2018, 12:07:33 PM
I don't expect EASY mode to have a flag. It's mostly just transferring the old PC stats, right? Where-as, the HARD mode flag may be checked to determine enemy stats.

The place to check for this would obviously start from the map code file... so maybe I'll look real quick soon?
10  Golden Sun Hacking Community / Feedback / Re: Will Golden Sun 4 ever be released? on: August 26, 2018, 06:45:11 PM = CSP has been too busy with sport games...
Tennis, Golf, Tennis, Golf, Tolf, Tenolf, um, did I just slip the tongue? I meant Tennis & Golf...
How am I to expect them to do GS4 right now? I don't think we'll be seeing one anytime soon.(Depending on what the video is about? Just rumors?) There's always a possibility, though.
But if that is the case, sweet! Especially if it were in year 2020. (10 years apart, and the year ends in 0.)

If they are so in love with sport games, then... fine... but let's get an RPG every 5 years, please. Is that fair enough? Hahah.!
11  Golden Sun Hacking Community / Feedback / Re: how do fix window 10 golden sun editor not working properly! on: August 25, 2018, 10:59:06 PM
This solves which error now? (stress test or external function?)

I recall it working in W10 without doing this... and the errors I get, the only current solution I know is to restart your computer. - I'm confident there is a better solution, but I haven't figured it out yet.
12  The Community / Introductions / Re: Hi, how are you, guys? I am new here. on: August 25, 2018, 10:37:57 PM
Hello, and welcome to the Community!

Not really sure of a tutorial for the editor... it's mostly open the ROM in it, edit stuff, test in-game (via an emulator like VisualBoyAdvance) to make sure it works as you want/etc.

Speaking of tutorials... Mind if I just go straight to the golden nugget and teach you what I know about ARM assembly? You know like... do it right now?  Haha... Naw, I'm pretty sure that's not a good place to start.

Not much going on here, but I hope you are a wonderful member, I mean.... that you have a wonderful time here! (Well, both.) 

You forgot a "no" option in your poll.
I want to say "no because it was rushed!"
(Well, actually, answer's yes, so you got me. I guess...)
13  The Community / Introductions / Re: I'm new and I need help on: August 12, 2018, 03:35:44 PM
That is possible.
But seeing as I've gotten it before, it is also possible that that is not the case.
So... I guess we wait and see what he says about whether restarting worked or not?
I sometimes question if the DLL is opened without shared access, and that's why, but I really don't know. That doesn't make much sense in this case, though...  I have trouble thinking of why it is problematic. (I feel like the longer you have your computer on without restarting, the more likely the error may occur, though... so that must be a clue for something. Or either that's just me.)
14  The Community / Introductions / Re: I'm new and I need help on: August 12, 2018, 12:02:27 AM
I don't expect he can give any more "useful" information. (Unless you can think of specific questions?)  It is a common problem, anyway, and the main thing I can suggest is to restart your computer until it works.
Although, it could be worth deleting the gsdatahandler.dll file, so the editor can recreate it should there had been some glitch. (No idea.)
The DLL is just code stored outside the editor. The reason it is separate is because it was done in another language (C/C++ I believe.) due to Game Maker being too slow to do those things. So the error makes it sound that somehow Game Maker must have a problem at retrieving those functions/or whatever? (Which is strange.)

Some day, I hope I can find solutions that don't require restarting, but not sure how I'll figure that out.
15  The Editor / Golden Sun Hacking / Re: Rom layout and general info on: July 29, 2018, 02:18:01 PM
There's a GSHC Discord. I usually post updates/versions on my gsmagic program there when I have something to say. (I can go on long hiatuses sometimes.)
I did post one or two version on this website, though.
It's a bit of a mess, so I'd like it to be thought as nothing more than an experiment/alpha versions for now.
Pages: [1] 2 3 ... 151
January 20, 2019, 06:29:27 PM
Fox: That would be cool to have, yes. Where the text in the ROM is uncompressed. - The huffman compression used in the gba games is not used in the nds game, so perhaps that may be one reason it wasn't done. I think it is some generic compression thingy. If someone did do it (and make the entire ROM uncompressed), perhaps I would be more inclined to work on my dark dawn editor. Hm?
January 15, 2019, 05:38:01 PM
KyleRunner: Could someone please create a GSTOOLKIT compatible with Dark Dawn? I'll try to translate that one to my language as well (as I did with the first two games).
January 09, 2019, 02:39:00 PM
Luna_blade: I wonder when true death will strike
January 08, 2019, 03:00:02 PM
Misery: That is true
January 07, 2019, 06:08:38 PM
JamietheFlameUser: so this place is pretty inactive
December 17, 2018, 06:43:36 AM
Salanewt: Okay, minor announcement I guess. We just looked over some pre-release footage of GS1, and noticed that one of the unused and unlisted animations we discovered in GS2 (and GS1) plays in that footage. "Brine" is actually an early Fizz.
December 15, 2018, 01:06:23 AM
Fox: :D
December 15, 2018, 12:58:01 AM
Fox: A banana for you, a banana for me, a banana to your face. Your face is mine! A face for you, a face for me. A face for the banana too. Who wants to feed the banana?
December 09, 2018, 07:43:31 PM
Fox: A banana for you, a banana for me, let's all open a banana and enjoy!
December 08, 2018, 09:48:52 PM
Drake baku: ba... ba.... bana.... bana.... banana.... nanananananananana..... and now back to doing normal, kinda
December 07, 2018, 05:43:02 PM
Luna_blade: Hey I forgot the christmas theme
November 29, 2018, 09:01:09 AM
zman9000: ded
November 19, 2018, 11:05:28 AM
Drake baku: Good day to ya all
October 30, 2018, 09:45:58 PM
Atrius: There used to be where I got the battle sprites for Kraden, but that site doesn't exist any more.
October 26, 2018, 01:31:40 PM
Infitek: Do you know if there any custom Alex battle sprites available on the internet ?
October 26, 2018, 01:31:01 PM
Infitek: Hey everyone
October 13, 2018, 03:23:06 AM
Salanewt: Updated it to provide more info that I forgot to mention.
October 13, 2018, 03:16:48 AM
Salanewt: I'm still trying to iron out IQ 2 but I'm pretty sure it's entirely random targeting.
October 13, 2018, 03:16:29 AM
Salanewt: Oh yeah, I posted some more info about enemy IQ.
October 12, 2018, 09:51:27 PM
FoxThe HTML5 project is too small to count

Temple of Kraden Golden Sunrise
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