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1  The Editor / Golden Sun Hacking / Re: GS: TLA Maheo's Path on: June 08, 2019, 12:34:07 PM
Quote
Then, I went to Squire class series and put the requirements for Mars instead of Venus (5 Mars for Squire, 7 for Knight, etc)
Did you also update the class type? (Mars isn't the same class type as Venus)

Class type is mostly just elemental priority... (Though, can include item classes that don't check for elemental priority.)
1=Venus
2=Mars
3-5=Venus&Mars but with secondary element
6-10 similar as above but with Jupiter/Mercury & secondary element.



Quote
Without going into too much detail (because I'm not sure how to explain), the game uses these values to determine how characters get classes.
When multiple elements have the same level, yes... but in this case, with three elements being a level 0, and one not... and we're only working with the base class-line (single element)... it's not really relevant right now. (To have a secondary element, its level must be above 0.  (If you have an element at "9" (0.9) (not "90"/(9.0)) in the party editor, but no Djinn of the same element, that is still level 0.)
He didn't say anything about class type, and to me, that makes the most sense right now for what the problem may be (If he deleted/changed the original Mars classline, which I suspect is the case?), but he'd need to show us what he has for it.


I may try this myself soon.   Not right now, though.  I'm feeling pretty confident, but I know it's always best to double check.   (I have studied the entire function for what assigns your class a long time ago... so I'm not expecting any problems.)
2  The Editor / Golden Sun: The Lost Age Editor / Re: Editor Questions I think on: May 19, 2019, 02:29:47 AM
The class type chart.... the numbers of which follow a certain order... (Mostly... but split in two groups.. that I like to think of Hot vs. Cold)).... Basically Venus, Mercury, Mars, Jupiter... if you are looking at it closely, you can see what I mean. (I have a list in the link)

http://forum.goldensunhacking.net/index.php?topic=238.msg33588#msg33588


And yeah...
The steps are
1. Check what your top two elements are, and calculate a class type value. (As seen in whichever link you prefer.)
2. Scan class table from bottom to top comparing for class type values.
3. If there's a match, will continue by checking if you got element level reqs, if you don't keeps scanning up. If you have it, then this is you class.

There are slight differences.
-GS1 may directly set prologue classes ("?", "?", "Flame User" to the last IDs.) ...
-GS2 makes Jenna/Piers use different class type if in base class type. And is the only game with item classes.
-GS3 may redirect six different class types (For party 2) ... and also has a class type for Beast mode.



also... I imagine it wouldn't be that hard to code something that let's you know if a class can be gotten. (In the event that you have said class type)
Basically take the same reqs of said class, and then scan bottom to top... if you make it back to the same class without getting the reqs, the class can be gotten.

I believe it would work something like that... and you might need to have checks for each PC too... but I've not worked that out in my head.
3  Golden Sun Games / General Golden Sun / Re: Some Questions about Formulas on: March 31, 2019, 06:12:52 PM
Quote
Critical boosts are indeed additive! I'm not sure how helpful I'd be about random number stuff though; you may have better luck asking someone from the speedrunning community.
All you have to do is put a breakpoint on the function, and see where it is called for all four times... Read the code there to see what it is. (Perhaps using the GS2 Documentation as a generic guide.)


I thought of the random +0 to +3 number... but I think he's referring to before that...  Maybe effect chance.
Too lazy to check right now.
4  Golden Sun Hacking Community / News & Announcements / Re: Golden Sun The Lost Age Editor Open Sourced (Dev alpha v0.5 download inside) on: March 22, 2019, 09:11:54 PM
Quote
Okay. I don't know if I'll screw around too much with chests aside from slapping in a 4th Class Changing Item somewhere *glares at random Smoke Bomb in Air's Rock*
Hm. That reminds me.  We need an item called....  DiArrhea Pants
Heheh... I'm making a reference to something I saw on youtube. (It was only used as a fake name.)


A PS2 emulator configuration? That's new to me... mind explaining?


Quote
Huh. the Artifacts tab in the editor brings up a list under each Artifact where i can add in more items to said Artifact... Not sure what it means though, so I don't think I'll do much there.
Oh yeah, I kind of rushed my post... I probably should have explained the rest.
There are only like 300 artifact slots ... Well.. the game has more items than there are artifact slots, so each item must be assigned an artifact slot (should it have one).... (So that the game knows how many of that artifact you have when it looks up the slot.)

Atrius's editor sets it up kind of backwards... but multiple items can use the same slot (even though that's not what the purpose was.)
5  Golden Sun Hacking Community / News & Announcements / Re: Golden Sun The Lost Age Editor Open Sourced (Dev alpha v0.5 download inside) on: March 22, 2019, 08:35:28 PM
- Class Type is basically Elemental Priority. - e.g. An elemental level being higher than a different one may result in one class type over the other... (And there are also Item Classes/etc.)
The Class Type chart is posted in one of the threads... in the GS Hacking forum, I think?

- Icons? You might be able to add more, but you may need hex editor experience until a UI editor supports it.

- No? I don't know.... (Could do it with asm hacking, I think.)

- It's a very simple code patch that adds 20 to the class type of anyone in Party 2. (Otherwise, both parties have all the same classes... with the exception of Jenna and Piers base classline. being changed from Garet/Mia...)

- For GS2, there's a table... see Treasure Guide topic.... or just look in my documentation. ; For GS1/GS3, edit Event tables in the map code files.

- There's a topic for that too...  I'll just copy what I have in my doc:
Quote
0 - All attacks have an equal 1/8 chance of being used.

1 = Linear climb
Notice the first four abilities have an increased chance, and the last four have a decreased chance.
They all are a difference of 6 (Which I assume is suppose to represent +/- 20%, but ends up being +/- 18.75%)
Except it does look like it could be caps at +2/3rds and x1/3rd.
Attack 0=53/256 (x1.65625 ; reaching for x1.7?)
Attack 1=47/256 (reaching for x1.5?)
Attack 2=41/256 (reaching for x1.3?)
Attack 3=35/256 (reaching for x1.1?)
Attack 4=29/256 (reaching for x0.9?)
Attack 5=23/256 (reaching for x0.7?)
Attack 6=17/256 (reaching for x0.5?)
Attack 7=11/256 (reaching for x0.3?)

2 = ? (Probably quadratic based, but not sure.)
Notice the first two have an increased chance, and the rest has a decreased chance.
Attack 0=113/256
Attack 1=56/256
Attack 2=31/256
Attack 3=20/256
Attack 4=14/256
Attack 5=10/256
Attack 6=7/256
Attack 7=5/256

3 and 4 execute their moves in numerical order. One starts with the first move, while the others starts with a random move.
5 always selects the first ability.
6 always defends.
Anything above 6 is treated as though it is 6.

- My gsmagic program has Encounters table. Basically, when a group is to be picked, you can pick from 1 of 8 listed for whichever encounters entry used. - There's also another table that we've never made a UI for that links them to the map itself.

- When you first open the shop menu, artifacts are added to your artifact list. (But only the first time you access the shop.... as each shop has a flag that turns on to keep more from being added should you enter the same shop multiple times.)
Basically puts a limit of how many you can have.

- Who knows! It should be possible, though.
6  The Community / Creative Works / Re: Bloodlines - Legacy of the Lost Dragoon on: March 16, 2019, 04:05:26 PM
Cool. That's good to hear.
Now you know why I like imgur. They don't mess with your stuff much./You get what you put in. + A small url.
7  The Community / Creative Works / Re: Bloodlines - Legacy of the Lost Dragoon on: March 15, 2019, 10:04:53 PM
You can't embed with imgur?

Let me test. (Random image.)



Spoiler for Hidden:

^ Testing your image now. ... but on imgur. (With photobucket watermark.)

Looks fine for me?

Hmmm.....

Not sure if it is to do with your comp or location/etc. It is strange, though...

--

As for places to advertise...
Other than Facebook, Youtube, Reddit, GSHC

.... I don't know.  Maybe put up an eBook on amazon. (Not sure how that's done.)
8  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: March 12, 2019, 09:34:26 PM
Depending on the information you are looking for.

Does the first post explain why the Djinn were switched?


--

@Djinn(i) grammar = Yeah, I thought maybe you might have not known, which is why I mentioned, in case it is of interest. (And it is related to the topic still, but different.)
It is an interesting piece of information... Psynergy is also capitalized... and I'm guessing the same spelling is used for singular and plural. (Could be the same, just like how "code" is singular and plural... Although, I'd argue that "codes" is fair enough, since the way I see it,... if it can be easily understood, it shouldn't really matter. Heheh.)
9  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: March 11, 2019, 02:12:22 AM
I used the search feature to find that post, by the way. (Use the search feature while in this topic so you only get results from this topic.)

Also, the swap is mentioned in the first post of this topic too. (Missed it at first.)

Quote
Early Game Djinn Imbalance
When Piers joins you end up with 2/3/3/5 Ve/Ma/Ju/Me Djinns. Swapping Mud with Chill changes the distribution to a much more manageable 3/3/3/4.


Trivia/FYI:
I see the grammar error is common...

Djinni = singular
Djinn = plural

And the game always starts the word with a capital letter.
10  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: March 11, 2019, 01:59:36 AM
Hack related

http://forum.goldensunhacking.net/index.php?topic=2779.msg47868;topicseen#msg47868
Quote
Djinn:
Mud and Chill swapped places
11  The Community / Creative Works / Re: Bloodlines - Legacy of the Lost Dragoon on: March 10, 2019, 02:36:56 PM
Well, a game is what he wanted to do, but he discontinued that... and said it was strictly a novel. (As in what was said a couple posts up.)

But I wouldn't be surprised if after the book is finished and after we've all settled down for a bit, that it could eventually be attempted by a small group.


« Last Edit: March 10, 2019, 10:52:54 AM by Fox »
12  The Community / Creative Works / Re: Bloodlines - Legacy of the Lost Dragoon on: March 09, 2019, 03:06:35 AM
30 minutes of gameplay? Could have released a demo. (Even if project would be discontinued.)

I don't know much about the story/etc. so couldn't say if I could be a second person. (Maybe not(?), but you never know.)

And keeping it to a novel is fine. - Not sure if you'll be posting the story for us to read, though? (Unless I missed it.)
13  The Community / Creative Works / Re: Bloodlines - Legacy of the Lost Dragoon on: March 08, 2019, 10:00:21 PM
Ew. Photobucket... and that nasty watermark. (Heheh. )   (Clearly, I don't trust them. Would rather choose something more like imgur... but that's just me.)

Anyway, this looks like a neat project you are working on.  Glad to see that Golden Sun is still getting some love! :)   (I assume that this is still Golden Sun based?)
14  The Community / Open Discussion / Re: Perception on: December 06, 2018, 09:16:42 PM
If we're just talking about species...
A question: How about monkeys? How much different do they see compared to humans? (Thinking of the theory of evolution, that I'm not convinced about... well, the one where humans were first monkeys...)
15  Golden Sun Games / Golden Sun: The Lost Age / Re: Is Djinn Storm Overpowered? on: November 07, 2018, 09:04:15 PM
If there's no way to defend against it, then yes... it does sound overpowered.
Either remove the ability, or remove Dullahan from battle arena.

I wouldn't mind having a set up where Dullahan can call any enemy you've already defeated into battle. (Until all the enemy slots are used... so if you defeat one, it gets filled with some random enemy next time Dullahan's turn comes.... etc.)
Pages: [1] 2 3 ... 152
Cbox
June 25, 2019, 02:51:42 PM
ryancaesar12345: jupiter revive animation any?
June 24, 2019, 08:05:17 AM
Fox: Such a patch would mean you need to be careful with item drops, coins, exp, etc. Because those things would then no longer be an infinite supply.  Whether or not one uses it depends on what they want to do with it.
June 24, 2019, 07:55:01 AM
Fox: (High enough being based on the area you are in.)
June 24, 2019, 07:54:02 AM
Fox: I had a thought today. What if I look into making a simple patch just for lulz.  One that works the same way as using Avoid, but it lasts from start to finish, and can't be disabled.  Avoid only works if your levels are high enough, though... so thought is to keep that as is.
June 24, 2019, 01:55:17 AM
ryancaesar12345: hi guys i have new update in Golden Sun 2 Lost Age Revise Mod.ips try this. :)
June 24, 2019, 01:54:16 AM
ryancaesar12345: where's that link?
June 24, 2019, 01:53:56 AM
ryancaesar12345: i have no account in discord.*
June 23, 2019, 08:44:52 PM
Salanewt: Although in the case of Wish, you could probably just use Breeze instead.
June 23, 2019, 08:44:36 PM
Salanewt: Yeah, it's a messaging program sort of like Skype. I find that it's much easy to walk people through some of the basics of assembly, since that's what you'll need for most animation hacks.
June 23, 2019, 09:39:10 AM
ryancaesar12345: discord? im not good in asm or assembly.
June 22, 2019, 09:37:26 AM
MaxiPower: gpnna update my thread on progress of my character art if anyones interested. :P
June 21, 2019, 07:51:44 PM
Salanewt: Hey there! Animation editing can be tricky, but I can share some notes with you if you pop in on our Discord. Are you good with assembly?
June 21, 2019, 02:59:40 PM
ryancaesar12345: and how to change a death curse turn in hex editor?
June 21, 2019, 02:50:00 PM
ryancaesar12345: and how to make animation but changing palette only like wish blue i want to change violet. for AOE healing and earth element.
June 21, 2019, 02:47:44 PM
ryancaesar12345: im done already thanks man i change the icon in that tutorial and all i need is animation most of elemental like healing like wish but wind element. how to import animation in TLA editor in *game crashes* index
June 21, 2019, 12:01:35 PM
Fox: Oh that. You are talking about Caledor's tutorial?
June 21, 2019, 11:49:55 AM
Fox: So in little endian... 08FA0000 (32-bit) is the same as 00 00 FA 08 (8-bits) (Since GBA is little endian) ;;; but if this were big-endian, it would have been 08 FA 00 00 (8-bits)     
June 21, 2019, 11:42:17 AM
Fox: "in the ROM file" = I mean when using any other hex editor to look in the file... ROM section in VBA is 08000000-09FFFFFF, but ROM files are different sizes, so GS1 stops a quarter the way (08800000 / 8MB), and GS2 stops half way. (09000000 / 16MB)
June 21, 2019, 11:39:55 AM
Fox: I am not sure I understand what you are trying to do? ... But all little endian is is just reverse byte. (of the bytes in a data type).... So like... 8-bit is the same regardless of big or little endian. 16-bit is like 0102=big endian 0201=little endian .... 32-bit is like 01020304=big endian ; 04030201=little endian.  (I use 01-04 numbers to represent how the bytes are ordered by address.) ; 00FA0000 in the ROM file is 08FA0000 in VBA's memory viewer/and that's how it works when the game reads
June 21, 2019, 05:20:47 AM
ryancaesar12345: i sa that in icon compressor 00FA0000 -> in 00FA0008 hmm?

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