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1  Golden Sun Games / General Golden Sun / Re: Some Questions about Formulas on: March 31, 2019, 06:12:52 PM
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Critical boosts are indeed additive! I'm not sure how helpful I'd be about random number stuff though; you may have better luck asking someone from the speedrunning community.
All you have to do is put a breakpoint on the function, and see where it is called for all four times... Read the code there to see what it is. (Perhaps using the GS2 Documentation as a generic guide.)


I thought of the random +0 to +3 number... but I think he's referring to before that...  Maybe effect chance.
Too lazy to check right now.
2  Golden Sun Hacking Community / News & Announcements / Re: Golden Sun The Lost Age Editor Open Sourced (Dev alpha v0.5 download inside) on: March 22, 2019, 09:11:54 PM
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Okay. I don't know if I'll screw around too much with chests aside from slapping in a 4th Class Changing Item somewhere *glares at random Smoke Bomb in Air's Rock*
Hm. That reminds me.  We need an item called....  DiArrhea Pants
Heheh... I'm making a reference to something I saw on youtube. (It was only used as a fake name.)


A PS2 emulator configuration? That's new to me... mind explaining?


Quote
Huh. the Artifacts tab in the editor brings up a list under each Artifact where i can add in more items to said Artifact... Not sure what it means though, so I don't think I'll do much there.
Oh yeah, I kind of rushed my post... I probably should have explained the rest.
There are only like 300 artifact slots ... Well.. the game has more items than there are artifact slots, so each item must be assigned an artifact slot (should it have one).... (So that the game knows how many of that artifact you have when it looks up the slot.)

Atrius's editor sets it up kind of backwards... but multiple items can use the same slot (even though that's not what the purpose was.)
3  Golden Sun Hacking Community / News & Announcements / Re: Golden Sun The Lost Age Editor Open Sourced (Dev alpha v0.5 download inside) on: March 22, 2019, 08:35:28 PM
- Class Type is basically Elemental Priority. - e.g. An elemental level being higher than a different one may result in one class type over the other... (And there are also Item Classes/etc.)
The Class Type chart is posted in one of the threads... in the GS Hacking forum, I think?

- Icons? You might be able to add more, but you may need hex editor experience until a UI editor supports it.

- No? I don't know.... (Could do it with asm hacking, I think.)

- It's a very simple code patch that adds 20 to the class type of anyone in Party 2. (Otherwise, both parties have all the same classes... with the exception of Jenna and Piers base classline. being changed from Garet/Mia...)

- For GS2, there's a table... see Treasure Guide topic.... or just look in my documentation. ; For GS1/GS3, edit Event tables in the map code files.

- There's a topic for that too...  I'll just copy what I have in my doc:
Quote
0 - All attacks have an equal 1/8 chance of being used.

1 = Linear climb
Notice the first four abilities have an increased chance, and the last four have a decreased chance.
They all are a difference of 6 (Which I assume is suppose to represent +/- 20%, but ends up being +/- 18.75%)
Except it does look like it could be caps at +2/3rds and x1/3rd.
Attack 0=53/256 (x1.65625 ; reaching for x1.7?)
Attack 1=47/256 (reaching for x1.5?)
Attack 2=41/256 (reaching for x1.3?)
Attack 3=35/256 (reaching for x1.1?)
Attack 4=29/256 (reaching for x0.9?)
Attack 5=23/256 (reaching for x0.7?)
Attack 6=17/256 (reaching for x0.5?)
Attack 7=11/256 (reaching for x0.3?)

2 = ? (Probably quadratic based, but not sure.)
Notice the first two have an increased chance, and the rest has a decreased chance.
Attack 0=113/256
Attack 1=56/256
Attack 2=31/256
Attack 3=20/256
Attack 4=14/256
Attack 5=10/256
Attack 6=7/256
Attack 7=5/256

3 and 4 execute their moves in numerical order. One starts with the first move, while the others starts with a random move.
5 always selects the first ability.
6 always defends.
Anything above 6 is treated as though it is 6.

- My gsmagic program has Encounters table. Basically, when a group is to be picked, you can pick from 1 of 8 listed for whichever encounters entry used. - There's also another table that we've never made a UI for that links them to the map itself.

- When you first open the shop menu, artifacts are added to your artifact list. (But only the first time you access the shop.... as each shop has a flag that turns on to keep more from being added should you enter the same shop multiple times.)
Basically puts a limit of how many you can have.

- Who knows! It should be possible, though.
4  The Community / Creative Works / Re: Bloodlines - Legacy of the Lost Dragoon on: March 16, 2019, 04:05:26 PM
Cool. That's good to hear.
Now you know why I like imgur. They don't mess with your stuff much./You get what you put in. + A small url.
5  The Community / Creative Works / Re: Bloodlines - Legacy of the Lost Dragoon on: March 15, 2019, 10:04:53 PM
You can't embed with imgur?

Let me test. (Random image.)



Spoiler for Hidden:

^ Testing your image now. ... but on imgur. (With photobucket watermark.)

Looks fine for me?

Hmmm.....

Not sure if it is to do with your comp or location/etc. It is strange, though...

--

As for places to advertise...
Other than Facebook, Youtube, Reddit, GSHC

.... I don't know.  Maybe put up an eBook on amazon. (Not sure how that's done.)
6  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: March 12, 2019, 09:34:26 PM
Depending on the information you are looking for.

Does the first post explain why the Djinn were switched?


--

@Djinn(i) grammar = Yeah, I thought maybe you might have not known, which is why I mentioned, in case it is of interest. (And it is related to the topic still, but different.)
It is an interesting piece of information... Psynergy is also capitalized... and I'm guessing the same spelling is used for singular and plural. (Could be the same, just like how "code" is singular and plural... Although, I'd argue that "codes" is fair enough, since the way I see it,... if it can be easily understood, it shouldn't really matter. Heheh.)
7  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: March 11, 2019, 02:12:22 AM
I used the search feature to find that post, by the way. (Use the search feature while in this topic so you only get results from this topic.)

Also, the swap is mentioned in the first post of this topic too. (Missed it at first.)

Quote
Early Game Djinn Imbalance
When Piers joins you end up with 2/3/3/5 Ve/Ma/Ju/Me Djinns. Swapping Mud with Chill changes the distribution to a much more manageable 3/3/3/4.


Trivia/FYI:
I see the grammar error is common...

Djinni = singular
Djinn = plural

And the game always starts the word with a capital letter.
8  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: March 11, 2019, 01:59:36 AM
Hack related

http://forum.goldensunhacking.net/index.php?topic=2779.msg47868;topicseen#msg47868
Quote
Djinn:
Mud and Chill swapped places
9  The Community / Creative Works / Re: Bloodlines - Legacy of the Lost Dragoon on: March 10, 2019, 02:36:56 PM
Well, a game is what he wanted to do, but he discontinued that... and said it was strictly a novel. (As in what was said a couple posts up.)

But I wouldn't be surprised if after the book is finished and after we've all settled down for a bit, that it could eventually be attempted by a small group.


« Last Edit: March 10, 2019, 10:52:54 AM by Fox »
10  The Community / Creative Works / Re: Bloodlines - Legacy of the Lost Dragoon on: March 09, 2019, 03:06:35 AM
30 minutes of gameplay? Could have released a demo. (Even if project would be discontinued.)

I don't know much about the story/etc. so couldn't say if I could be a second person. (Maybe not(?), but you never know.)

And keeping it to a novel is fine. - Not sure if you'll be posting the story for us to read, though? (Unless I missed it.)
11  The Community / Creative Works / Re: Bloodlines - Legacy of the Lost Dragoon on: March 08, 2019, 10:00:21 PM
Ew. Photobucket... and that nasty watermark. (Heheh. )   (Clearly, I don't trust them. Would rather choose something more like imgur... but that's just me.)

Anyway, this looks like a neat project you are working on.  Glad to see that Golden Sun is still getting some love! :)   (I assume that this is still Golden Sun based?)
12  The Community / Open Discussion / Re: Perception on: December 06, 2018, 09:16:42 PM
If we're just talking about species...
A question: How about monkeys? How much different do they see compared to humans? (Thinking of the theory of evolution, that I'm not convinced about... well, the one where humans were first monkeys...)
13  Golden Sun Games / Golden Sun: The Lost Age / Re: Is Djinn Storm Overpowered? on: November 07, 2018, 09:04:15 PM
If there's no way to defend against it, then yes... it does sound overpowered.
Either remove the ability, or remove Dullahan from battle arena.

I wouldn't mind having a set up where Dullahan can call any enemy you've already defeated into battle. (Until all the enemy slots are used... so if you defeat one, it gets filled with some random enemy next time Dullahan's turn comes.... etc.)
14  The Editor / Golden Sun: The Lost Age Editor / Re: Error Reports on: November 06, 2018, 12:23:54 AM
Not sure.
What is your PC resolution?
If you have a high resolution, it probably makes sense. (Not a bug.)
The way to maximize it would be to hit F4 or something, I think.
15  The Community / Creative Works / Re: Golden Sun Battle Engine on: October 24, 2018, 12:22:32 AM
Good job. It's nice to see people working on Golden Sun projects!

As long as it's been, my mindset is that OpenGS, a never released project that I'm not a dev for, has been discontinued. (It probably hasn't been, but might as well have this mindset.... since it makes more sense than otherwise. So people should probably start doing more projects to replace it completely... as I am not expecting OpenGS to ever be a thing anymore. Hah! Even if it does, that'd be a nice surprise worth having!)
Pages: [1] 2 3 ... 152
Cbox
April 18, 2019, 01:18:08 AM
Fox: Thinking.... meme topics.....    Isaac: Stop calling me a sack! Also, don't call me sick either!
April 03, 2019, 08:24:45 PM
Fox: Really don't see the point in the Crystal or even the crown conversation, but whatever... (I mean, if you want to do it, then just do it. - Doesn't need to be at GSHC, because there are no longer clan leaders at GSHC.)
April 03, 2019, 03:59:33 AM
squizzy44: We all need to band together to take down Crystal.
April 02, 2019, 12:00:09 AM
Fox: Your clan?  You can't edit it manually, so you have to tell an admin so they can do it. There's actually a topic for when you pick a clan... but uhh... I've no idea if an admin will see it via that, though. (Kain will certainly see id you ping him on GSHC Discord.)
April 01, 2019, 05:28:42 PM
squizzy44: How do I change my position on my profile? I haven't used the site in nearly 10 years...
March 31, 2019, 10:10:15 PM
Fox: I still wonder if a Tret glitch for speedrunning exists... I don't think I looked into if the PC was on one of the other layers. (Which basically the second layer edits @-0x200 instead of @-0x100... in the event you are going up (y-axis) out of bounds.) Hm.
March 31, 2019, 06:18:43 PM
Fox: Not me.
March 31, 2019, 02:59:38 PM
Salanewt: I don't know of any, although if there were then we'd have to send it as a patch file. I think someone is working on it at least!
March 29, 2019, 07:51:48 PM
MaxiPower: no such thing exists
March 26, 2019, 03:38:42 AM
reeZ931: I would really appreciate it 
March 26, 2019, 02:39:38 AM
reeZ931: Anyone have a golden sun rom where you can play as saturos and menardi properly? 
March 25, 2019, 09:31:15 PM
Fox: It would explain why everyone leaves so quickly after taking our bananas.
March 24, 2019, 10:36:10 PM
Fox: Wouldn't bananas increase agility the more you have? Like... Diddy Kong Racing reference.
March 22, 2019, 11:19:11 PM
Average Wind Seer: Banana: Restores 50PP to user. Restores 40PP to Isaac if Jenna uses this item.
March 22, 2019, 09:57:53 PM
Salanewt: Lol. I mean, I am thinking of adding a banana item to GS so...
March 22, 2019, 09:48:42 PM
Fox: Ooh! Sala's back!  I think he wants a banana.  All this banana talk must have attracted him.
March 22, 2019, 08:56:52 PM
Fox: :O I just notice I have no Coins to buy bananas with! (You know, the coins feature this forum has.)
March 04, 2019, 08:45:44 PM
Fox: Aw.  I kind of want to suggest dressing up in a banana costume.  No wait, that's a bad idea.
March 04, 2019, 04:24:10 AM
Average Wind Seer: *angry gorilla noises that roughly translates to "Stay the [redacted] off my island and don't touch my [redacted] bananas"*
March 04, 2019, 03:06:07 AM
Fox: Gosh. This is like playing whack-a-mole! What's taking you so long with the bananas?! :D

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