Golden Sun Hacking Community
December 07, 2019, 05:38:19 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
  Home Forum DC Wiki Help Search Calendar Downloads Login Register  
  Show Posts
Pages: [1] 2 3 ... 110
1  The Community / Open Discussion / Re: what is EPA? I don't get it. on: November 07, 2019, 04:32:11 AM
So PA and SA for short. I mean , we gotta have some abbreviation for lazy people :p

Okay, okay. I'll compromise:
Phy Atk & Std Atk
2  The Community / Open Discussion / Re: what is EPA? I don't get it. on: November 03, 2019, 03:35:02 AM
Well.  Do you have any better names for it?
3  The Community / Open Discussion / Re: what is EPA? I don't get it. on: November 02, 2019, 12:16:39 PM
Elemental Physical Attack (EPA)

An attack that takes both the Attack value (Atk - Def) and the Elemental value (Pow - Res)
I think.
4  The Community / Open Discussion / Re: Color palette hack on: September 24, 2019, 01:49:00 PM
AGB101 vs. old LCD

What math would you be using to convert the colors?
e.g. Divide every color intensity of each color by 2? As in...  R/2, G/2, B/2

I'll need to look at this. It may be that editing the palette files may be unnecessary, and just applying a simple equation to them is all that's needed.
5  The Community / Open Discussion / Re: Common Enligsh issues on: September 05, 2019, 12:28:42 PM
Unless you have a dirty fetish. xD
Hopefully you don't, though.

Meanwhile, I'm adding "Adept" to this list. (For capitalization.... really we should get rid of capitalization rules xD and punctuation ones too)

GS1 uses the word Adept in the story a bunch of times.
And GS2 too... However, I just noticed a version of my Editor has a bug - The Search feature for text doesn't work as expected. (Only showing some of the results) ... I wasn't testing with the latest version of my editor, so I'll have to see if it is still problematic in that one/check out what's going on.
Chances are that it is still in the latest, because I don't remember doing any text editor work for quite a long time.
6  Golden Sun Resources / Misc. GS Hacking / Re: Weird Glitch... on: July 26, 2019, 07:03:04 AM
Are we referring to Wind Slash's animation going up in the air? (I can't remember if that was normal, so worth an ask given how vague you put it.)
7  Golden Sun Resources / Misc. GS Hacking / Re: Little help please! on: July 16, 2019, 03:21:05 PM
Map edits? As in full playable maps?  Nothing to show right now. As the only map edits I've done with my editor were just for testing purposes so far.
I just mentioned that gsmagic featured a WIP map editor, and that I don't keep an updated version of it on GSHC. - Well, I do have a Drive folder for it now days, so..... Tempted to link it in my signature later on. xD Like what I did with my docs.
8  Golden Sun Resources / Misc. GS Hacking / Re: Little help please! on: July 14, 2019, 10:28:05 PM
1.)  Sure. With ASM editing.
I'm assuming you'd mean he'd appear in battle?
There are a few complications.  Such as whether you need more than 8 PC slots or not. (As in, stats and stuff take up ram space, you know.)

Complex enough that I probably won't be making any patches on it at this time (SInce I'm basically lazy, and haven't thought of any potentially easy, interesting, and useful solutions out.)... unless it is something rather simple you had in mind.

 Idea I suppose you could make the NPC slots be put where enemies are put. I don't imagine that would be a problem, but anything like stats/etc. won't get saved. - And you'll have to recalculate all his stats from scratch just like enemies. (Either make it so you can't level him, or set his level value somewhere special like story flags.)

2.) gsmagic can edit TLA maps, but it is still a WIP editor. = I end up posting my versions in Discord, and forget to put them here. xP Hah.
9  Golden Sun Resources / Misc. GS Hacking / Re: [SOLVED] Rearraging Djinn encounters on: July 01, 2019, 03:38:57 AM
You missed the Event Table.


Sprite/object table:
0x0200db84 Sprite
0x0200db86 Flag

Event Code:
0x02008064 Battle

Event Table (Flag checked before calling the Event's Code.)
Event table at 0200E3F4 for World Map.
@0200E430 entry > Change 0200E436 to whatever you put in 0200DB86. (And do the same for the others.)

Fizz'll probably be easy - just need to look at Mia joining event. (If that is where it is added.) - I may need to check.

Edit: Found it. Go to the map where Mia joins your party. (54)

See 0200CBD8 in VBA's Disassemble....

0200CBD8 = Element of Djinni (0=Venus, 1=Mercury, 2=Mars, 3=Jupiter)
0200CBDA = Djinni #
0200CBDC = PC added to. (In this case, 3 means Mia.)

0200CBE2/0200CBE4/0200CBE6 = Same thing as above, but used to set the Djinni.
10  Golden Sun Resources / Misc. GS Hacking / Re: [SOLVED] Rearraging Djinn encounters on: June 30, 2019, 08:26:43 AM
Most likely.
I know you do need to edit in more than one place per Djinni.

I think it was something like this. (Several places Flag IDs are located that may be relevant.)
-Event table data (See 0200E7C0 list) - Responsible for reading/checking the flag before allowing Event to be executed.
-The code calling the Djinni function with the NPC ID and Djinni ID arguments. (Event table has function pointers, so reading those helps.) - I think mostly responsible for setting the flag.
-The NPC data itself. (See 0200E338 list.)

You can always post a patch, or say the exact edits you made, and I could check it out. = Patch is best way so we can spot things like typos/etc. (Everyone makes them from time to time, including me.)
11  General Hacking / Project List / Re: GS: TLA Maheo's Path on: June 08, 2019, 12:34:07 PM
Then, I went to Squire class series and put the requirements for Mars instead of Venus (5 Mars for Squire, 7 for Knight, etc)
Did you also update the class type? (Mars isn't the same class type as Venus)

Class type is mostly just elemental priority... (Though, can include item classes that don't check for elemental priority.)
3-5=Venus&Mars but with secondary element
6-10 similar as above but with Jupiter/Mercury & secondary element.

Without going into too much detail (because I'm not sure how to explain), the game uses these values to determine how characters get classes.
When multiple elements have the same level, yes... but in this case, with three elements being a level 0, and one not... and we're only working with the base class-line (single element)... it's not really relevant right now. (To have a secondary element, its level must be above 0.  (If you have an element at "9" (0.9) (not "90"/(9.0)) in the party editor, but no Djinn of the same element, that is still level 0.)
He didn't say anything about class type, and to me, that makes the most sense right now for what the problem may be (If he deleted/changed the original Mars classline, which I suspect is the case?), but he'd need to show us what he has for it.

I may try this myself soon.   Not right now, though.  I'm feeling pretty confident, but I know it's always best to double check.   (I have studied the entire function for what assigns your class a long time ago... so I'm not expecting any problems.)
12  Golden Sun Resources / The Classic GS Editor / Re: Editor Questions I think on: May 19, 2019, 02:29:47 AM
The class type chart.... the numbers of which follow a certain order... (Mostly... but split in two groups.. that I like to think of Hot vs. Cold)).... Basically Venus, Mercury, Mars, Jupiter... if you are looking at it closely, you can see what I mean. (I have a list in the link)

And yeah...
The steps are
1. Check what your top two elements are, and calculate a class type value. (As seen in whichever link you prefer.)
2. Scan class table from bottom to top comparing for class type values.
3. If there's a match, will continue by checking if you got element level reqs, if you don't keeps scanning up. If you have it, then this is you class.

There are slight differences.
-GS1 may directly set prologue classes ("?", "?", "Flame User" to the last IDs.) ...
-GS2 makes Jenna/Piers use different class type if in base class type. And is the only game with item classes.
-GS3 may redirect six different class types (For party 2) ... and also has a class type for Beast mode.

also... I imagine it wouldn't be that hard to code something that let's you know if a class can be gotten. (In the event that you have said class type)
Basically take the same reqs of said class, and then scan bottom to top... if you make it back to the same class without getting the reqs, the class can be gotten.

I believe it would work something like that... and you might need to have checks for each PC too... but I've not worked that out in my head.
13  Golden Sun Games / General Golden Sun / Re: Some Questions about Formulas on: March 31, 2019, 06:12:52 PM
Critical boosts are indeed additive! I'm not sure how helpful I'd be about random number stuff though; you may have better luck asking someone from the speedrunning community.
All you have to do is put a breakpoint on the function, and see where it is called for all four times... Read the code there to see what it is. (Perhaps using the GS2 Documentation as a generic guide.)

I thought of the random +0 to +3 number... but I think he's referring to before that...  Maybe effect chance.
Too lazy to check right now.
14  Golden Sun Hacking Community / News & Announcements / Re: Golden Sun The Lost Age Editor Open Sourced (Dev alpha v0.5 download inside) on: March 22, 2019, 09:11:54 PM
Okay. I don't know if I'll screw around too much with chests aside from slapping in a 4th Class Changing Item somewhere *glares at random Smoke Bomb in Air's Rock*
Hm. That reminds me.  We need an item called....  DiArrhea Pants
Heheh... I'm making a reference to something I saw on youtube. (It was only used as a fake name.)

A PS2 emulator configuration? That's new to me... mind explaining?

Huh. the Artifacts tab in the editor brings up a list under each Artifact where i can add in more items to said Artifact... Not sure what it means though, so I don't think I'll do much there.
Oh yeah, I kind of rushed my post... I probably should have explained the rest.
There are only like 300 artifact slots ... Well.. the game has more items than there are artifact slots, so each item must be assigned an artifact slot (should it have one).... (So that the game knows how many of that artifact you have when it looks up the slot.)

Atrius's editor sets it up kind of backwards... but multiple items can use the same slot (even though that's not what the purpose was.)
15  Golden Sun Hacking Community / News & Announcements / Re: Golden Sun The Lost Age Editor Open Sourced (Dev alpha v0.5 download inside) on: March 22, 2019, 08:35:28 PM
- Class Type is basically Elemental Priority. - e.g. An elemental level being higher than a different one may result in one class type over the other... (And there are also Item Classes/etc.)
The Class Type chart is posted in one of the threads... in the GS Hacking forum, I think?

- Icons? You might be able to add more, but you may need hex editor experience until a UI editor supports it.

- No? I don't know.... (Could do it with asm hacking, I think.)

- It's a very simple code patch that adds 20 to the class type of anyone in Party 2. (Otherwise, both parties have all the same classes... with the exception of Jenna and Piers base classline. being changed from Garet/Mia...)

- For GS2, there's a table... see Treasure Guide topic.... or just look in my documentation. ; For GS1/GS3, edit Event tables in the map code files.

- There's a topic for that too...  I'll just copy what I have in my doc:
0 - All attacks have an equal 1/8 chance of being used.

1 = Linear climb
Notice the first four abilities have an increased chance, and the last four have a decreased chance.
They all are a difference of 6 (Which I assume is suppose to represent +/- 20%, but ends up being +/- 18.75%)
Except it does look like it could be caps at +2/3rds and x1/3rd.
Attack 0=53/256 (x1.65625 ; reaching for x1.7?)
Attack 1=47/256 (reaching for x1.5?)
Attack 2=41/256 (reaching for x1.3?)
Attack 3=35/256 (reaching for x1.1?)
Attack 4=29/256 (reaching for x0.9?)
Attack 5=23/256 (reaching for x0.7?)
Attack 6=17/256 (reaching for x0.5?)
Attack 7=11/256 (reaching for x0.3?)

2 = ? (Probably quadratic based, but not sure.)
Notice the first two have an increased chance, and the rest has a decreased chance.
Attack 0=113/256
Attack 1=56/256
Attack 2=31/256
Attack 3=20/256
Attack 4=14/256
Attack 5=10/256
Attack 6=7/256
Attack 7=5/256

3 and 4 execute their moves in numerical order. One starts with the first move, while the others starts with a random move.
5 always selects the first ability.
6 always defends.
Anything above 6 is treated as though it is 6.

- My gsmagic program has Encounters table. Basically, when a group is to be picked, you can pick from 1 of 8 listed for whichever encounters entry used. - There's also another table that we've never made a UI for that links them to the map itself.

- When you first open the shop menu, artifacts are added to your artifact list. (But only the first time you access the shop.... as each shop has a flag that turns on to keep more from being added should you enter the same shop multiple times.)
Basically puts a limit of how many you can have.

- Who knows! It should be possible, though.
16  The Community / Creative Works / Re: Bloodlines - Legacy of the Lost Dragoon on: March 16, 2019, 04:05:26 PM
Cool. That's good to hear.
Now you know why I like imgur. They don't mess with your stuff much./You get what you put in. + A small url.
17  The Community / Creative Works / Re: Bloodlines - Legacy of the Lost Dragoon on: March 15, 2019, 10:04:53 PM
You can't embed with imgur?

Let me test. (Random image.)

Spoiler for Hidden:

^ Testing your image now. ... but on imgur. (With photobucket watermark.)

Looks fine for me?


Not sure if it is to do with your comp or location/etc. It is strange, though...


As for places to advertise...
Other than Facebook, Youtube, Reddit, GSHC

.... I don't know.  Maybe put up an eBook on amazon. (Not sure how that's done.)
18  General Hacking / Project List / Re: [RELEASE] Golden Sun Reloaded on: March 12, 2019, 09:34:26 PM
Depending on the information you are looking for.

Does the first post explain why the Djinn were switched?


@Djinn(i) grammar = Yeah, I thought maybe you might have not known, which is why I mentioned, in case it is of interest. (And it is related to the topic still, but different.)
It is an interesting piece of information... Psynergy is also capitalized... and I'm guessing the same spelling is used for singular and plural. (Could be the same, just like how "code" is singular and plural... Although, I'd argue that "codes" is fair enough, since the way I see it,... if it can be easily understood, it shouldn't really matter. Heheh.)
19  General Hacking / Project List / Re: [RELEASE] Golden Sun Reloaded on: March 11, 2019, 02:12:22 AM
I used the search feature to find that post, by the way. (Use the search feature while in this topic so you only get results from this topic.)

Also, the swap is mentioned in the first post of this topic too. (Missed it at first.)

Early Game Djinn Imbalance
When Piers joins you end up with 2/3/3/5 Ve/Ma/Ju/Me Djinns. Swapping Mud with Chill changes the distribution to a much more manageable 3/3/3/4.

I see the grammar error is common...

Djinni = singular
Djinn = plural

And the game always starts the word with a capital letter.
20  General Hacking / Project List / Re: [RELEASE] Golden Sun Reloaded on: March 11, 2019, 01:59:36 AM
Hack related;topicseen#msg47868
Mud and Chill swapped places
Pages: [1] 2 3 ... 110
December 04, 2019, 11:48:57 AM
Fox: (Uh... Ignore "Love" at the beginning... I think I started to say it in a different way, then changed my mind.)
December 04, 2019, 11:47:50 AM
Fox: Love gsiconcompressor has been updated... Mainly an attempt to make icon editing a bit more straight-forward than ever before. Although, the coding wasn't exactly that straight-forward.
November 14, 2019, 01:50:02 PM
Fox: So like... a layers offset might normally be located at +0xC, but in Tennis, it is at +0x10)
November 14, 2019, 01:48:51 PM
Fox: (Talking about the data in map header thingy.)
November 14, 2019, 01:48:10 PM
Fox: So took a look at Tennis.... Seems Atrius's editor displays all maps incorrectly because he forgot that some stuff was offsetted by 4 (You know with everything from layer offsets and files/etc.)  Fix that, and it seems to display properly. Hm.
November 14, 2019, 06:18:29 AM
Fox: That is a quote I found somewhere. How amusing. xD
November 14, 2019, 06:18:06 AM
Fox: only canadians give up dont be a canadian
November 11, 2019, 03:27:02 AM
Salanewt: Especially since there might be a v0.5.1.1 in the near future, if any bugs are found by people playing the demo.
November 11, 2019, 03:26:38 AM
Salanewt: Oh yeah, so for people who aren't aware; v0.5.1 of the AI Overhaul is available on the Discord, but I'm delaying the creation of a downloads page + topic until I finish the demo.
November 02, 2019, 12:05:31 PM
Fox: And yeah, there's a topic for the Discord. in News & Announcements (
November 02, 2019, 11:55:00 AM
Fox: Went to go study some German a little earlier. (Using duolingo to give it a try.) ... And. Huh. German capitalizes all nouns? (Not necessarily pronouns, though.)
November 01, 2019, 07:49:25 AM
thenightsshadow: Didn't realize there was a Discord at all.
October 31, 2019, 07:22:02 AM
Fox: (Which I guess not having Special badges in inventory was by purpose.... So I'll ifnore that bit. Just whats with the dup Halloween badge in inv?)
October 31, 2019, 07:18:26 AM
Fox: Question about badges = Why do I have two of the same Halloween badge in my inventory... but not on my profile? And by two, I mean the Honk badge is not there.
October 31, 2019, 06:56:26 AM
Fox: Does tns want to join the most active part of GSHC? - Its Discord? :D  And welcome back!
October 31, 2019, 06:52:17 AM
Fox: (Ofcourse it would be capitalized if it were the name of a system, and anytime that system would be referenced... but I'm more going with why we *never* see Psynergy and Djinni not capitalized.)
October 31, 2019, 06:49:58 AM
thenightsshadow: Yeah, just kinda got an email out of nowhere and it reminded me.
October 31, 2019, 06:42:40 AM
Fox: and main reason I said "not intended to become part of English" ... was because I thought of words like "animals"... and they can technically still be lowercase at times.
October 31, 2019, 06:41:17 AM
Fox: group/type/thing/whatever
October 31, 2019, 06:38:54 AM
Fox: Not saying it is exacly that... but it is a thought, at least.

Temple of Kraden Golden Sunrise
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.166 seconds with 20 queries.