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1  The Community / Open Discussion / Re: the thread of boredom on: Yesterday at 03:37:08 AM
This thread almost looks like a spam thread that would have likely gotten locked back in the day.. But now days, GSHC isn't the same (Who knows?!) - it's basically someone's junky backyard at this point. And the person who owns this backyard doesn't appear to be home that often(?)... (Shrug) ...  Also, junky front yard too. Look at those cars with covers on them. Eh. And a boat, covered too.... But the back yard, you don't want to know about. Perhaps some raccoons are making home in the attic.(Actually, I'm making a reference of something from my past, so ignore me. - And in today's age, that house has changed a great deal - and was fixed up.)
2  The Editor / Golden Sun: The Lost Age Editor / Re: Help on: Yesterday at 03:33:43 AM
What does the error box say?

Is it the one where you need to restart your computer to get it to work?
3  The Editor / Golden Sun Hacking / Re: Weird Glitch... on: July 26, 2019, 07:03:04 AM
Are we referring to Wind Slash's animation going up in the air? (I can't remember if that was normal, so worth an ask given how vague you put it.)
4  The Editor / Golden Sun Hacking / Re: Little help please! on: July 16, 2019, 03:21:05 PM
Map edits? As in full playable maps?  Nothing to show right now. As the only map edits I've done with my editor were just for testing purposes so far.
I just mentioned that gsmagic featured a WIP map editor, and that I don't keep an updated version of it on GSHC. - Well, I do have a Drive folder for it now days, so..... Tempted to link it in my signature later on. xD Like what I did with my docs.
5  The Editor / Golden Sun Hacking / Re: Little help please! on: July 14, 2019, 10:28:05 PM
1.)  Sure. With ASM editing.
I'm assuming you'd mean he'd appear in battle?
There are a few complications.  Such as whether you need more than 8 PC slots or not. (As in, stats and stuff take up ram space, you know.)

Complex enough that I probably won't be making any patches on it at this time (SInce I'm basically lazy, and haven't thought of any potentially easy, interesting, and useful solutions out.)... unless it is something rather simple you had in mind.

 Idea I suppose you could make the NPC slots be put where enemies are put. I don't imagine that would be a problem, but anything like stats/etc. won't get saved. - And you'll have to recalculate all his stats from scratch just like enemies. (Either make it so you can't level him, or set his level value somewhere special like story flags.)

2.) gsmagic can edit TLA maps, but it is still a WIP editor. = I end up posting my versions in Discord, and forget to put them here. xP Hah.
6  The Editor / Golden Sun Hacking / Re: [SOLVED] Rearraging Djinn encounters on: July 01, 2019, 03:38:57 AM
You missed the Event Table.


Vine:

Sprite/object table:
0x0200db84 Sprite
0x0200db86 Flag

Event Code:
0x02008064 Battle

Event Table (Flag checked before calling the Event's Code.)
Event table at 0200E3F4 for World Map.
@0200E430 entry > Change 0200E436 to whatever you put in 0200DB86. (And do the same for the others.)


Fizz'll probably be easy - just need to look at Mia joining event. (If that is where it is added.) - I may need to check.

Edit: Found it. Go to the map where Mia joins your party. (54)

See 0200CBD8 in VBA's Disassemble....

0200CBD8 = Element of Djinni (0=Venus, 1=Mercury, 2=Mars, 3=Jupiter)
0200CBDA = Djinni #
0200CBDC = PC added to. (In this case, 3 means Mia.)

0200CBE2/0200CBE4/0200CBE6 = Same thing as above, but used to set the Djinni.
7  The Editor / Golden Sun Hacking / Re: [SOLVED] Rearraging Djinn encounters on: June 30, 2019, 08:26:43 AM
Most likely.
I know you do need to edit in more than one place per Djinni.

I think it was something like this. (Several places Flag IDs are located that may be relevant.)
-Event table data (See 0200E7C0 list) - Responsible for reading/checking the flag before allowing Event to be executed.
-The code calling the Djinni function with the NPC ID and Djinni ID arguments. (Event table has function pointers, so reading those helps.) - I think mostly responsible for setting the flag.
-The NPC data itself. (See 0200E338 list.)

You can always post a patch, or say the exact edits you made, and I could check it out. = Patch is best way so we can spot things like typos/etc. (Everyone makes them from time to time, including me.)
8  The Editor / Golden Sun Hacking / Re: GS: TLA Maheo's Path on: June 08, 2019, 12:34:07 PM
Quote
Then, I went to Squire class series and put the requirements for Mars instead of Venus (5 Mars for Squire, 7 for Knight, etc)
Did you also update the class type? (Mars isn't the same class type as Venus)

Class type is mostly just elemental priority... (Though, can include item classes that don't check for elemental priority.)
1=Venus
2=Mars
3-5=Venus&Mars but with secondary element
6-10 similar as above but with Jupiter/Mercury & secondary element.



Quote
Without going into too much detail (because I'm not sure how to explain), the game uses these values to determine how characters get classes.
When multiple elements have the same level, yes... but in this case, with three elements being a level 0, and one not... and we're only working with the base class-line (single element)... it's not really relevant right now. (To have a secondary element, its level must be above 0.  (If you have an element at "9" (0.9) (not "90"/(9.0)) in the party editor, but no Djinn of the same element, that is still level 0.)
He didn't say anything about class type, and to me, that makes the most sense right now for what the problem may be (If he deleted/changed the original Mars classline, which I suspect is the case?), but he'd need to show us what he has for it.


I may try this myself soon.   Not right now, though.  I'm feeling pretty confident, but I know it's always best to double check.   (I have studied the entire function for what assigns your class a long time ago... so I'm not expecting any problems.)
9  The Editor / Golden Sun: The Lost Age Editor / Re: Editor Questions I think on: May 19, 2019, 02:29:47 AM
The class type chart.... the numbers of which follow a certain order... (Mostly... but split in two groups.. that I like to think of Hot vs. Cold)).... Basically Venus, Mercury, Mars, Jupiter... if you are looking at it closely, you can see what I mean. (I have a list in the link)

http://forum.goldensunhacking.net/index.php?topic=238.msg33588#msg33588


And yeah...
The steps are
1. Check what your top two elements are, and calculate a class type value. (As seen in whichever link you prefer.)
2. Scan class table from bottom to top comparing for class type values.
3. If there's a match, will continue by checking if you got element level reqs, if you don't keeps scanning up. If you have it, then this is you class.

There are slight differences.
-GS1 may directly set prologue classes ("?", "?", "Flame User" to the last IDs.) ...
-GS2 makes Jenna/Piers use different class type if in base class type. And is the only game with item classes.
-GS3 may redirect six different class types (For party 2) ... and also has a class type for Beast mode.



also... I imagine it wouldn't be that hard to code something that let's you know if a class can be gotten. (In the event that you have said class type)
Basically take the same reqs of said class, and then scan bottom to top... if you make it back to the same class without getting the reqs, the class can be gotten.

I believe it would work something like that... and you might need to have checks for each PC too... but I've not worked that out in my head.
10  Golden Sun Games / General Golden Sun / Re: Some Questions about Formulas on: March 31, 2019, 06:12:52 PM
Quote
Critical boosts are indeed additive! I'm not sure how helpful I'd be about random number stuff though; you may have better luck asking someone from the speedrunning community.
All you have to do is put a breakpoint on the function, and see where it is called for all four times... Read the code there to see what it is. (Perhaps using the GS2 Documentation as a generic guide.)


I thought of the random +0 to +3 number... but I think he's referring to before that...  Maybe effect chance.
Too lazy to check right now.
11  Golden Sun Hacking Community / News & Announcements / Re: Golden Sun The Lost Age Editor Open Sourced (Dev alpha v0.5 download inside) on: March 22, 2019, 09:11:54 PM
Quote
Okay. I don't know if I'll screw around too much with chests aside from slapping in a 4th Class Changing Item somewhere *glares at random Smoke Bomb in Air's Rock*
Hm. That reminds me.  We need an item called....  DiArrhea Pants
Heheh... I'm making a reference to something I saw on youtube. (It was only used as a fake name.)


A PS2 emulator configuration? That's new to me... mind explaining?


Quote
Huh. the Artifacts tab in the editor brings up a list under each Artifact where i can add in more items to said Artifact... Not sure what it means though, so I don't think I'll do much there.
Oh yeah, I kind of rushed my post... I probably should have explained the rest.
There are only like 300 artifact slots ... Well.. the game has more items than there are artifact slots, so each item must be assigned an artifact slot (should it have one).... (So that the game knows how many of that artifact you have when it looks up the slot.)

Atrius's editor sets it up kind of backwards... but multiple items can use the same slot (even though that's not what the purpose was.)
12  Golden Sun Hacking Community / News & Announcements / Re: Golden Sun The Lost Age Editor Open Sourced (Dev alpha v0.5 download inside) on: March 22, 2019, 08:35:28 PM
- Class Type is basically Elemental Priority. - e.g. An elemental level being higher than a different one may result in one class type over the other... (And there are also Item Classes/etc.)
The Class Type chart is posted in one of the threads... in the GS Hacking forum, I think?

- Icons? You might be able to add more, but you may need hex editor experience until a UI editor supports it.

- No? I don't know.... (Could do it with asm hacking, I think.)

- It's a very simple code patch that adds 20 to the class type of anyone in Party 2. (Otherwise, both parties have all the same classes... with the exception of Jenna and Piers base classline. being changed from Garet/Mia...)

- For GS2, there's a table... see Treasure Guide topic.... or just look in my documentation. ; For GS1/GS3, edit Event tables in the map code files.

- There's a topic for that too...  I'll just copy what I have in my doc:
Quote
0 - All attacks have an equal 1/8 chance of being used.

1 = Linear climb
Notice the first four abilities have an increased chance, and the last four have a decreased chance.
They all are a difference of 6 (Which I assume is suppose to represent +/- 20%, but ends up being +/- 18.75%)
Except it does look like it could be caps at +2/3rds and x1/3rd.
Attack 0=53/256 (x1.65625 ; reaching for x1.7?)
Attack 1=47/256 (reaching for x1.5?)
Attack 2=41/256 (reaching for x1.3?)
Attack 3=35/256 (reaching for x1.1?)
Attack 4=29/256 (reaching for x0.9?)
Attack 5=23/256 (reaching for x0.7?)
Attack 6=17/256 (reaching for x0.5?)
Attack 7=11/256 (reaching for x0.3?)

2 = ? (Probably quadratic based, but not sure.)
Notice the first two have an increased chance, and the rest has a decreased chance.
Attack 0=113/256
Attack 1=56/256
Attack 2=31/256
Attack 3=20/256
Attack 4=14/256
Attack 5=10/256
Attack 6=7/256
Attack 7=5/256

3 and 4 execute their moves in numerical order. One starts with the first move, while the others starts with a random move.
5 always selects the first ability.
6 always defends.
Anything above 6 is treated as though it is 6.

- My gsmagic program has Encounters table. Basically, when a group is to be picked, you can pick from 1 of 8 listed for whichever encounters entry used. - There's also another table that we've never made a UI for that links them to the map itself.

- When you first open the shop menu, artifacts are added to your artifact list. (But only the first time you access the shop.... as each shop has a flag that turns on to keep more from being added should you enter the same shop multiple times.)
Basically puts a limit of how many you can have.

- Who knows! It should be possible, though.
13  The Community / Creative Works / Re: Bloodlines - Legacy of the Lost Dragoon on: March 16, 2019, 04:05:26 PM
Cool. That's good to hear.
Now you know why I like imgur. They don't mess with your stuff much./You get what you put in. + A small url.
14  The Community / Creative Works / Re: Bloodlines - Legacy of the Lost Dragoon on: March 15, 2019, 10:04:53 PM
You can't embed with imgur?

Let me test. (Random image.)



Spoiler for Hidden:

^ Testing your image now. ... but on imgur. (With photobucket watermark.)

Looks fine for me?

Hmmm.....

Not sure if it is to do with your comp or location/etc. It is strange, though...

--

As for places to advertise...
Other than Facebook, Youtube, Reddit, GSHC

.... I don't know.  Maybe put up an eBook on amazon. (Not sure how that's done.)
15  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: March 12, 2019, 09:34:26 PM
Depending on the information you are looking for.

Does the first post explain why the Djinn were switched?


--

@Djinn(i) grammar = Yeah, I thought maybe you might have not known, which is why I mentioned, in case it is of interest. (And it is related to the topic still, but different.)
It is an interesting piece of information... Psynergy is also capitalized... and I'm guessing the same spelling is used for singular and plural. (Could be the same, just like how "code" is singular and plural... Although, I'd argue that "codes" is fair enough, since the way I see it,... if it can be easily understood, it shouldn't really matter. Heheh.)
Pages: [1] 2 3 ... 153
Cbox
August 15, 2019, 04:08:47 PM
Fox: Golden Sun Slacking Community = I like that, Misery! Perfect April Fools joke?
August 13, 2019, 02:37:11 AM
Salanewt: Oh hey Atrius, long time no see!
August 12, 2019, 11:37:45 PM
Fox: (Someone else discovered that, not me.)
August 12, 2019, 11:33:42 PM
Fox: So um. It looks like abilties in the class editor are being put back in as a byte for GS1?
August 12, 2019, 08:02:58 PM
Fox: Also, it seems most of us have moved to the Discord. In case if you were wondering where the forums activity went. Maybe come by and check it out. But it is just a suggestion, you don't have to.
August 12, 2019, 07:57:02 PM
Fox: I figured that was a possibility. If you are guesting, it is hard to know how frequently you check back. It's great to hear from you, though. :)   What have you been up to?  Is Forgotten Dreams still being worked on, or has that been cancelled? (I'd guess you don't have much time for it. It's been years since we've last heard about it.)
August 12, 2019, 12:48:12 AM
KingAmiti: Still great work Atrius :)
August 11, 2019, 06:45:03 PM
Atrius: This place was a HUGE part of my life, and even though I don't have the time that it really deserves to take care of it, I will love it forever, and never forget about it..
August 11, 2019, 05:16:34 PM
Atrius: If anyone wants to make a replacement site then go for it.  Although I plan to keep this place up for the foreseeable future, it isn't really maintained anymore.
August 11, 2019, 05:09:10 PM
Atrius: Sometimes he comes by and looks around without logging in.
August 08, 2019, 11:52:33 AM
Fox: Does Atrius still come here? He hasn't logged in since last year. Maybe it is time to create a replacement site so we can have our full encyclopedia... Then again, I'm too lazy. Especially to get all that done by myself. :/
July 06, 2019, 03:44:41 AM
Salanewt: Oh, yeah there isn't an animation overhaul for GS1 sadly.
July 03, 2019, 04:54:58 PM
ryancaesar12345: GS2 Animation Overhaul w/ Baseline  ips patch in golden sun 1?
July 03, 2019, 12:03:06 AM
Salanewt: There actually is a Jupiter revive... if you're using the Animation Overhaul patch. I think Caledor made a standalone patch for GS1 too, but you'd have to ask him.
July 02, 2019, 07:34:13 AM
Fox: So like... (just a thought)...  If we designed a script to compare times for speedrunning something... goalChance represents stability (I think?) ; If it is 100%, answer results in infinite, which means you can't have 100% stability. (Meaning you'd basically be skipping all item drops/etc.) 
July 02, 2019, 07:06:08 AM
Fox: (I still want to make sure the equation is correct, though... as it did include some guessing.)
July 02, 2019, 07:04:47 AM
Fox: Was thinking .... tosses = ln(1-goalChance) / ln(1-chance) = "chance" being a single-toss percentage probability (0.00 - 1.00) , goal chance being if you did more tosses...   So that's an interesting logarithm.  Just came up with it after some research/thinking... and could maybe be useful for general use.
June 25, 2019, 02:51:42 PM
ryancaesar12345: jupiter revive animation any?
June 24, 2019, 08:05:17 AM
Fox: Such a patch would mean you need to be careful with item drops, coins, exp, etc. Because those things would then no longer be an infinite supply.  Whether or not one uses it depends on what they want to do with it.
June 24, 2019, 07:55:01 AM
Fox: (High enough being based on the area you are in.)

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