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31  The Editor / Golden Sun: The Lost Age Editor / Re: Golden Sun Magic (Beta) - Forge, Elemental Data, Encounters on: October 01, 2017, 06:42:58 PM
Cool.

I'm not 100% sure. ... But thought it wouldn't be a bad choice.... - What ever is most universal and hassle-free is likely best option.
One thought about picking amazon is that .... I should still have about $10 (tiny amount) in amazon (digital/number only) gift cards from like year(s) ago...  that I still haven't used.... (So it's like I could combine that with the other..... :P)
(There might be another option though, but I'd have to figure that out....)
Combine a third-party like ebates or swagbucks (Earn from Shopping), and you can likely save even more, but then they likely track everything, so......... (Swagbucks is how I got the $10 amazon... when it was a much better deal than everything else at the time. 450 SB for $5 amazon... but now it's likely 500 SB... Of-course, I don't use SB much in the present,.... was more me experimenting.... It's good for Search, though, but I still use Google. :P)

The smart thing to do is invest...... though, you need a lot for that to mean much in a short amount of time. (However, one can still kind of "invest" in collectible items.... sometimes things like bitcoin... which can be risky. And that's when you want to invest in multiple things.... .... U.S. Money's 2~3% yearly inflation rate will generally make the price of everything else go up (if everything else is still of value), so it can be a bit of math work as well.)

One thought (Though I don't have the funds to do it: I feel like an example of a potentially safe option is to buy stuff from companies that do security updates.... and sell (for somewhat higher) the same product (where it is still sealed)... a bit later... while advertising it uses an outdated firmware. = But here's the thing, any obvious ideas like that, others will have thought of it. -- But if we remember the Cubic Ninja thing... we do know homebrew (and hacking) is a popular subject, so...


---
-Forge
-Enemy Groups
-Encounters


Quote
the more "insanely powerful" the tools for a mod program get, the less they are mod tools and more that someone coulda just used rpg maker for the time to make the tools vs mods created.
I get your point. That doesn't say that creating mod tools isn't a fun exercise, though.... so even if a lot of time does go to waste, it can still be a nice experience.
And... I also have documentation I like to work on. I feel like that's even more useful.... with learning how the devs did things. (As well as increased chance to find hidden or unused things.)

Quote
on the other hand if you really do enjoy the bounty "donations" in many weeks time, maybe i'll think of something else i want a bounty for. (something relatively easy/simple to achieve)
I enjoy programming projects, free or paid.... :) And many people sound like they want Dark Dawn editing, so here I go. :) Finding out what kind of hacks we get, will also be especially rewarding. (Also guessing Dark Dawn has more potential even though the GBA games may be better.)


@nintendo 3ds - also depends on my priorities..........................
I'm a slacker at times. :P


--

ATTEMPT #2:  Believing that the failure of ATTEMPT #1 might have been from being idle too long (not sure???) ... I try it again. (Well, it's worth double checking regardless...) .... See attachment = I have now gotten this page... First time I entered pin, I entered too early... asked me to enter again = Correct... BUT!!!! The Continue button doesn't work.... and the lockout has NOT been lifted.... Um?? I'll have to try a third time later.... ... Maybe in Firefox..

(Edit: It looks like if you switch between the combo options, Continue would work... but I waited too long: "Sorry, we couldn't move forward"... or something like that. Boy, that's so messed up.)

(If it manages to work, then maybe I'll still consider them an option... but it is a hassle, so...... But I do think there may be a number of things that can be bought more easily using paypal... if I go that route.... and assuming they don't care whether you're verified or not. Eh... Worst case scenario = Anybody can donate any amount that's not a Gift Card value... and I can still buy gift cards if I want to/don't trust paypal enough. --- It's something I'll need to think about. Essp. The transaction fees vs. interest. (I'm not even sure if Paypal does interest?))


ATTEMPT #3: So it turns out it worked! (Also interesting how they don't use the account owner's name until directly after Continung after the pin confirmation....) Mostly a pretty fast process, but unnecessarily annoying to deal with! :P ... They also have you change your password, and don't allow you to use the same one. :/ Makes little sense considering I was the one who accidentally triggered the security in the first place....

Spoiler for Hidden:
The format was....

At the top to the right: (First name in bold), Member since 2012.

And down here in the center...
in bold:

Thanks, (First name)

Normal text:
Now that we know it's really you, let's work together and secure your account to help prevent your account from being used without your knowledge.

[Continue] (Reset password segment.)

(Meh. It was already "secured" to begin with.... until you showed up and exaggerated this bit... as far as you're concerned... )
32  The Editor / Golden Sun: The Lost Age Editor / Re: Golden Sun Magic (Beta) - Forge, Elemental Data, Encounters on: September 29, 2017, 11:20:34 PM
[rant]
Oh yeah. If you have paypal give you an automated phone call... in my instance.... it'll ask for a pin. = I didn't get one... (Some kind of error/fault or something like that?) but anyway. I only tried once...
It seems that the only direct way to get help with it is to call them... and as for right now.... I already know I'm 100% not going to do that... (Maybe some type of autism-related problem? Or similar? Erm?) ...  (Even if I had money in it. which I didn't, thankfully.) I hate using phones. ...so welp! I'll create another account. = Done. But I really really don't want to rely on Paypal unless I can prevent the problem from ever occurring in the future entirely. (A ~1% chance isn't good enough for me. Esp. considering the chance of being robbed actually feels far lower than being locked out.)

On their site:
Quote
If you can’t log in or have entered your password incorrectly too many times, you’ll need to call us as we can only reset your password over the phone. We won’t be able to perform this action for you via email.
Big thumbs down!  Irate


And ah... Paypal is much different than I remember it being...  Happy They must have done a makeover....  Um... They've got some work to do, though...
And stop logging me out from inactivity. ... Irate (Why do these companies think they need to hold users by the hand? That's irritating... Come on, use Facebook as an example.. I'd rather not promote them, but they did that right, and I say this even when knowing that Facebook accounts can sometimes be far more valuable than that money in the bank account (depending on income)... for those identity thieves.... Although, it does require a little more work,, but if you know what you're doing, I think you'll know what I'm referring to.)
It's like I theorize, though... (@sites) If you have ~3 major problems that are noticeable in a couple hours time, then it's very likely you have a whole bunch more... but if you don't then well... you're really cool. (Notice that I didn't say no problems here, but that the effort shows.)


OH! Another thing! If Paypal requires phone calls for anything = They're screwing deaf people up. So much for accessibility. (There might be translators... but eh. I dunno.)
[/rant]
---

And that sounds like a nice priority list!

I feel like there should be a handling fee too. :P (Since there's set-up that one needs to do... mostly compression stuff/etc.) ;  But again... I'm only being funny, my intentions are to be free, and consider that as a donation.
33  Golden Sun Hacking Community / Feedback / Re: Can we please fix "Hiden" already? on: September 28, 2017, 05:43:06 PM
Better: Just make it say "Spoiler", with "for Hiden" removed by default. (Unless you have a spoiler description.... "for description")?
34  The Editor / Golden Sun: The Lost Age Editor / Re: Golden Sun Magic (Beta) - Forge, Elemental Data, Encounters on: September 24, 2017, 05:00:57 AM
Yeah. Gift cards are cool. Ever heard of a Visa gift card?  -- Used an online one once, but they seem to have expiration dates, soooo.....

It's only "being required" because they don't "recognize" my device? It seems... Here's an image of the first screen in the attachment. It kind of surprised me myself. - The first password attempt might not have been correct, though.. so I'm not sure if that could have triggered anything. But anyway, this is the screen you get once you do successfully log in.


And yeah, I know you need to put money on it... It is pretty obvious I don't actually use paypal. :/

Humblebundle often has free for a limited time steam games from time to time... but most of the time I'm not really playing Steam games much.... (Surprising?) ... However, even if the money was only for Steam games, I bet it could still be of use.

I can imagine a number of things I could want off places like Amazon, though. Heheh.... (Theory:  It's like the default online store for basic tech stuff?)
.... and Amazon also has games. https://www.amazon.com/s/ref=nb_sb_noss_1?url=search-alias%3Dsporting&field-keywords=nintendo+3ds&rh=n%3A3375251%2Ck%3Anintendo+3ds
^ I don't have one of these... but it has crossed my mind that I might want one for testing (e.g. homebrew?) at some point.. :P But otherwise, it isn't a priority by any means. Mainly something I thought about.  ; Main problem is latest firmware gets patched up. So one should install a CFW (Custom FirmWare) when possible (asap), to have full advantage.... whenever there's an exploit.
Would help if GS4 was on the 3DS... for that idea, though... Since then, we'd have that... and Dream Team/Paper Jam/Superstar Saga Remake... all on the 3DS... to look at. (Although, I think I'd put more focus on GS.)
Another possible option could be a VR (or augmented) kit.... but is also not a high priority. (Esp. since I find myself studying more code than playing first person 3D games?)
Or even another computer to replace my current one... it only takes a few years to be out of date. My current laptop was bought Dec 2013.... (Probably the best option, but computers are expensive compared to other buy options. But this too isn't a priority yet.)

(And I also _thought_ about the idea of starting a collection of other interesting pieces... But ummm....)

---
Anyway... I probably should discuss Dark Dawn Editor:  I see this as a base code. (I have code for a base Djinn Editor that doesn't compress the data back in, though. So it is WIP.)
dec1 (The name I give it, since there's no functions name in the game?) is quite literally me copying one of two decompression functions as I read it... but I also had coded one for a BIS Viewer/Editor a long time ago... so I compared with that as well... It's basically the same decompression routine in both games.

Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms; //MessageBox

using System.IO;
namespace gsmagic
{
class Dark_Dawn
{
string path = "";
byte[] header = new byte[0x200];
byte[] ram = new byte[0x400000];
public void init(string aPath)
{
path = aPath;
header = Bits.openFilePart(path, 0, 0x200);
//Title check coming later?
loadARM9();
                        //I had djinn editor code here as a test, but it is WIP... so omited for now.
}
void loadARM9()
{
int romOffset = Bits.getInt32(header, 0x20);
//int entryAddr = Bits.getInt32(header, 0x24); //Where execution starts?
int ramAddr = Bits.getInt32(header, 0x28) & 0x1FFFFFF;
int size = Bits.getInt32(header, 0x2C);
using (FileStream a = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.ReadWrite))
{
a.Seek(romOffset, SeekOrigin.Begin);
a.Read(ram, ramAddr, size);
}
int endAddr = Bits.getInt32(ram, 0xB88 + 0x14) & 0x1FFFFFF;
dec1(endAddr);// ramAddr + size);
//return null;
}
void loadFile(int fileID)
{
if (fileID < 0)
return;
if (fileID >= 0xF000)
return;
//This is incomplete, as this is meant to load overlay files/don't need to do any right now, though.
return;
}
void dec1(int addr)//, int size) //02000950.
{
//if (addr == 0)
// return;
//addr &= 0x1FFFFFF;

int h1 = Bits.getInt32(ram, addr - 8);
int h2 = Bits.getInt32(ram, addr - 4);
h2 += addr; //h2=destAddr
int r3 = addr - (h1 >> 0x18); //r3=srcAddr
h1 &= 0xFFFFFF;
h1 = addr - h1; //h1=Where to stop decompressing.

newset:
if (r3 <= h1)
return;
int r5 = ram[--r3]; //r5=flags
int r6 = 0x8;

nextb:
if (--r6 < 0)
goto newset;

if ((r5 & 0x80) == 0) //Constant / Distance/Length pair
{
ram[--h2] = ram[--r3];
}
else
{
int r12 = ram[--r3];
int r7 = ram[--r3];
r7 = (((r12 << 8) | r7) & 0xFFF) + 2;
r12 += 0x20;
do
{
ram[h2 - 1] = ram[h2 + r7]; h2--;
r12 -= 0x10;
} while (r12 >= 0);
}
r5 <<= 1;
if (r3 > h1)
goto nextb;
}
}
^Only posted to show simplicity in loading a file/decompressing it.
35  The Editor / Golden Sun Hacking / Re: Master Formula List on: September 24, 2017, 04:27:36 AM
Good job! But I recommend also listing the 10, 30, 60, 100, thing as well.. (And if GS1 can have summons that raise EPower for multiple elements at once or not?)


--
Also, I thought I found an error with one of the percents somewhere.... that I think I messaged you about a very long time ago... I can't remember if you ever fixed it or not, though.


---
I think I'd like to know which abilities have the Stun effect... so I can figure out why one stun generates three RNs... ; Would be funny if it was to mimic the animation or something. ; Otherwise, it could be related to a Type...? (Weapon Type, Ability Type, etc?)
36  The Editor / Golden Sun: The Lost Age Editor / Re: Golden Sun Magic (Beta) - Forge, Elemental Data, Encounters on: September 24, 2017, 02:24:21 AM
Well.... I'm at a problem.
I log in and it asks me to confirm identity... give me two options to select from.
>Receive a text.
>Receive an automated phone call.

I'm too lazy to deal with this... so I probably won't bother. (There's no money on it, anyway, and I was simply intending to look around if anything's been changed the last time I checked... which was a long time ago.)


EDIT: When I say problem... I also refer to time of day... but that's obvious. But also that I can't be bothered?

--
So yeah. There's that.
I know these are mostly small things... But they also add more to why I don't find Paypal all that user-friendly.... so I'm not interested in using it. (Unless that protection can be disabled? Most of the time I find having that more of a nuisance then not having it being a risk. Both are risks of their own in either way. ... And... I didn't even forget my password. :/)
Steam's a little better. = They require password and email code. (If using SteamGuard... which is probably optional?)


--
I would look more into Patreon... but there's a part of me that doesn't feel like it right now.... Not sure if I should stress over it or not.
So... unless someone can prove to me simple donation options... I'll just stick to suggestions of Bitcoin and Gift cards.... as primary options. And if I somehow manage to get Paypal up and working... (Either from messing around with the same account if I choose to... a bit later, or creating a new one.)... then it could be a secondary option.
37  The Editor / Golden Sun: The Lost Age Editor / Re: Golden Sun Magic (Beta) - Forge, Elemental Data, Encounters on: September 24, 2017, 01:38:46 AM
@Majora: Cool! Don't worry, C# isn't too difficult.

@dawnbomb: I thought about paypal, actually... But I saw it as a non-option. (Unless for some reason it's actually usable?) - I don't have a "verified" paypal anyway.... Though I have SSN (and have it memorized.) ... I did not attach it to a bank account or whatever that other was. - I think it can still be used as an unverified IIRC?, but I can't remember the limitations... ; EDIT: OH! Also!. If The developer of no$gba got banned from paypal for his emulators... then I'm not sure about pursuing that route. :P

@GS3 editor = Yeah... Also, when the data formats are similar, it can sometimes mean you can do all three at once... But ummm.....

@DS = Something like that. ; I don't imagine ROM space would be that difficult to manage given that there is a file system.... But when it comes to resizing data tables and stuff... well... one will have to be mindful of how it fits in RAM. (All DS games load data to RAM before using the data....  unlike GBA, which has the ROM memory-mapped, and ready to be accessed immediately.)


EDIT2: If we like the no$ dev... and would want to follow in their footsteps... we can read the paragraphs about paypal here: http://problemkaputt.de/donate.htm
38  Golden Sun Hacking Community / Feedback / Attachments and Quick Edit bugs. on: September 23, 2017, 07:59:51 AM
I have decided to document these here in the feedback forum instead of letting them get lost in the chatbox. (Crosses fingers and hopes Atrius gets an email if he has this forum on Notify.)

---
1. I tried to upload an attachment earlier... only to get an error that says

Cannot access attachments upload path!


Fortunately, I was able to upload the image offsite.


---

2. "Quick editing" posts messes up the edit line.

« : 12:39:35 AM Fox »

But if you refresh the page, it returns to normal.
39  The Editor / Golden Sun: The Lost Age Editor / Re: Golden Sun Magic (Beta) - Forge, Elemental Data, Encounters on: September 23, 2017, 06:08:20 AM
Okay cool.
When I first started gsmagic.... I had every intention to keep my gsmagic editor freeware and open-sourced. - I want to appeal to those who do not have jobs as well.
But.... I do like the idea of having an option for Donations. (Not sure how I want to set that up, but I see Lishy, dawnbomb, you, etc. as potential donators.) ; Bitcoin is the easy option, but maybe not most reliable, ... I have no idea. - Donations via PMing wal-mart, amazon, etc. gift card codes... without any set-up.... is super easy, though. Right? (That is without even transaction fees. Though I'm sure the 90% from Patreon is likely higher than the 100% from here, theoretically. :P )
gsmagic is currently coded in C#.

Following a micro-transactions strategy probably could be a good idea, but I don't see how that'd exactly work... Haha... I'm imagining ads for hacks and stuff. :P

Perfect world thing sounds interesting, but one thing at a time, I guess... The best dev team to have would be the people already here, though... as they already have a head start at how GS works..... however, we need people willing to jump in and really learn... just as I and Salanewt had years ago.


Another idea I just thought of: There's also the Early Access payment idea too... Like to be on the testing team. :P
40  The Editor / Golden Sun: The Lost Age Editor / Re: Golden Sun Magic (Beta) - Forge, Elemental Data, Encounters on: September 23, 2017, 04:11:15 AM
Yeah, I know... I haven't started yet, though.... Also, I get distracted.

@Majora:  What would you price it at? If you don't mind my asking. (It's okay if it is $0, this is intended to be one of those 'fun' questions. = Fun in a similar way as to how each HouseGuest on BB (Day 1 or before?) was asked the same question each season. "Would you rather win and be hated, or lose and be loved?" ... And the correct answer (there isn't one?) would be the first, but the guy was alright with answers like win and be loved.)


--

At the start... I just want to say that when getting needed files, these are the first addresses to look at.

The first box is for ARM9 boot file.
Under that, is ARM7... but I didn't box it because we probably don't need it?
The second box is the location and size of the Allocation table. (Where all the files are in the ROM. Excludes boot file(s), I think.)
The third box is location and size of another table... which basically says which file gets loaded where in RAM. (The code should pick the entries used.)
The third box's table will have indexes (File IDs) to entries in the second box's table...
And yes, this is pretty much how NDS games do it in general....

Can't get Attachments to work, so here's an in-post image: (EDIT: I messed up one of the boxes. Oops... but yeah, everything is 32-bit (4 bytes).
41  The Editor / Golden Sun: The Lost Age Editor / Re: Golden Sun Magic (Beta) - Forge, Elemental Data, Encounters on: September 22, 2017, 09:06:33 PM
Quote
worth more then i can pay, and worth more then the limited amount of people who could be able to pay will equate to a good income for time spent.
That is true.

Quote
still, i think I'd like to put down a Idea 120$ Idea bounty on dark dawn stat editor by the end of November. 2 months should be good?
I'd say that two months would be enough time, yes.... However, that all depends on how much I work on it during that time frame.  I do want a Dark Dawn editor as well, so I might just look into it soon anyway?

What I should probably figure out at some point... is.... You know how you can dump memory from Desmume.... it could potentially be useful to take that and compress it (any decompressed files there, and such.)... back into the ROM if I ever get to that point.

Quote
while i think a better GS editor is great, dark dawn *could* be great to, it sucks only because...it actually sucks, but if there is mod tools for it, a TON can be done. and personally, i don't see people making full new games with the GS engine via map editing, easier to use rpg maker and make a GS fan game.
Yeah, map editing isn't very useful with that alternative... but it's still good for hardcore(?) hackers wanting to use the real GS as a base, and people who like to know how the game works/etc. -- At the very least, map editing is a hobby project.




--
GS2 = I feel like I should make a patch for  +10 ePower per summon teir, and then have that get reduced by 10 each turn. (Capping at 100 ePower from summons.... so if you have 50 ePower, then you can get up to +100 more per element from summons... Just a theory, though.)
42  The Editor / Golden Sun: The Lost Age Editor / Re: Golden Sun Magic (Beta) - Forge, Elemental Data, Encounters on: September 21, 2017, 05:34:32 AM
Maybe soon-ish?  Though, I think there was a couple things I wanted to fix?  So it is possible it could be in October or later. (That's to be decided.) And even then, since I'm planning to continue labeling this Beta, there may still be a few buggy things....

The plan was to eventually do that (hopefully), but I wasn't sure when...... ...............
Dark Dawn stats is basically:  Decompress the Arm9 boot file, ... read that the same way you could a GBA file.... (With the address locations of each table, and their format, etc....) And compress it back in... It's kind of simple, but can take quite a lot of patience. Which is why I can't say when or if it'll get done any time soon or not.
(Some tables may be in other files (aka: not boot file(s)) as well.)

Of course the whole editor is suppose to be free ( and open-sourced! :) ), but donations are welcome. (If I even have a proper way to accept them?)

Now I wonder... just out of curiosity (and because I like statistic related stuff...)... I wonder how everyone would price my work..... (GS editor work, answering GS questions, GS research document(s), etc.)

Also, fun thought since I never looked into it. = But is it actually worth investing in GS1/GS2/GS3 as "collectible" items? (Not saying whether I'd do it or not.) Or would it happen to be one of those things where you have to wait a life time for it to be worth it? :P




Recent changes to my editor in past ~24 hours:
-Ctrl+` = Toggle both grids. (I already have "`" for one grid and "Shift+`" for a second grid... which basically amounts to 2px lines.)
-You can now scroll through the palettes with [ and ]. (When viewing the tileset image(s) for the map.)
-Fixed bug when you click and drag off the map.
43  The Editor / Golden Sun: The Lost Age Editor / Re: Golden Sun Magic (Beta) - Forge, Elemental Data, Encounters on: September 20, 2017, 01:37:16 AM
There has been Map Editor progress, yes. (Fresh ROM recommended.)

No Dark Dawn progress. (Unless you count the stuff that was documented (from June and before) in the document as progress?)
44  General Hacking / General Editor / Re: Best Map Editor? on: September 20, 2017, 01:28:55 AM
Okay cool.

Layers? Eh? Is there a possibility it works very similar to Golden Sun? - /(like, not just 3 layers for graphics, but also for events, height, etc... and each npc picks which layer to use.)

@that ones: For which?
SF1 = https://forums.shiningforcecentral.com/viewtopic.php?t=15145
Would that be a good example? I haven't even looked at it, yet, though.. (So don't even know if it has a map editor. :P)
45  Golden Sun Games / Golden Sun / Re: Lash Ropes on: September 18, 2017, 03:06:06 PM
Sounds interesting. Would it have to do with the distance between both posts? I guess I can take a closer look at exactly what's being checked.

----
There are two types of Ropes - One that requires Lash, the other that's already connected... So I'll post the sections of code for both... (To point out the general section is already known, but a lot of it might not be documented good enough.)

Code:
Lash Pegs Group 1 (0300009C)
080D897C = Lashy - Initialization (Called from Map Code.)
080D8A00 = Lashy - Called every ~frame?
080D8C10 = See Movement Type - This is based on Lash pegs. - Called every ~frame?

080D8FA8 = Lashy
080D8FF8 = Lashy

080D9104 = Lash/peg/rope related (If flag is off) (pegset,peg1,peg2)
080D9194 = Lashy
080D92A4 = Lashy
080D92D4 = Lashy
080D9498 = Lashy
080D9710 = Lashy
080D9790 = Lashy
080D9974 = Return
080D9978 = *Research needed: One place tries to write “1” to 080F3944.
080D99B8 = isPlayerNextToPeg(peg1,peg2) Returns 1 if the player is next to a peg, otherwise 0. ; The pegs that you use Lash on.
080D9A74 = Lash/peg/rope related(peg1,addr1,addr2) peg2 placed in addr1, pegset placed in addr2.  (When r0=peg1, returns -1 if no match.)
080D9AB0 = Lash/peg/rope related
080D9AD0 = addLashy(pegset,flagInd,peg1,peg2) (Called from Map Code.)

Lash Pegs Group 2 (030000A0) - May not contain flag indexes, so these probably don’t need the Lash psynergy.
080D9D40 = See Movement Type - This is based on Lash pegs.
080D9E74 = [030000A0]+EC, return an empty slot (return address)
080D9E98 = addLashy(pegset,peg1,peg2)
080D9F1C = Lashy
080DA060 = Lashy(,peg1?,peg2?,)
080DA0B0 = Lashy
080DA1B8 = Lashy
080DA22C = Lashy
080DA334 = Lashy
080DA3BC = Lashy
080DA660 = Lashy
080DA6E0 = Lashy
080DA908 = Lashy
080DA938 = Lashy
080DA968 = *Research needed: One place tries to write “1” to 080F3950.

@ room 23 (Shrine of the Sea God entrance room.)
02036CF8 = (value is 6) Seems to affect the sprite. But not length.
First rope entry:
02036D00 = Length of rope. (Probably for number of rope segments in a list.)
02036D18 = Pointer to what looks like a list of entries for each rope segment.

So I guess I kind-of see it?
Shrine of the sea god (Map 23) = Length 15
Kandorian temple lobby (Map 22) = Two ropes that are length 10
Madra catacombs (Map 47) = Length 17
Ahafran Cave (Map 101) = Length 8

But to figure out how the length is decided, I'll need to study one quick thing.

Looking at 080D9194 function for calculation:
Yep! Distance between both is checked - So that means Pythagorean Theorem is used.
(root(x^2 + y^2 + z^2) / 6) + 1
(Where x, y, and z are the difference between both objects, ofcourse.)


---
Was that what you were looking for, or did I miss something?
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Cbox
January 17, 2018, 04:07:51 PM
KyleRunner: :D
January 16, 2018, 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.

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