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1  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: January 04, 2018, 11:27:10 PM
Did you make a new game for this mod? iirc Caledor did some tweaking on innate psyenergies and things don't work properly if you don't start a new file on the patched rom.

I have no idea why you may have this issue though, consider I exclusively played on the latest version and didn't have that problem.

A temporary fix: You can hack a Frost Gem in to your party. :P
2  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: November 01, 2017, 10:46:20 PM
Super late reply, but now I agree with how this works, the item's actives and stuff. Just took a little while to wrap my head around it.
3  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: October 27, 2017, 03:22:59 PM
The Champa bug is in vanilla, yes. That's why I said I don't know if it was even if your power to fix it.

Clotho: I'm honestly not sure actually. Probably so, that's just the first item I've come across where I tried to use it in battle.
4  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: October 27, 2017, 02:10:53 AM
Okay, got it. I see what you are saying with Holy Knight's direction overall, and it makes much more sense when you put it that way.

Fateweaver's I disagree with, and my original thoughts stand, because this class comes off as more support to me. I can respect your direction, because there is merit to what you are saying.

Paragon(s) I guess I should have drawn more comparisons between other classes, let me look at some other ones you've created and see how other healers are treated, I'll have to re-evaluate it and report back.

Edit: Mia's Druid class is very similar to what I proposed with the Paragon changes. She has Cures, Wishes, Revive, Remedy, Gaias, and Froths. Though she was probably designed this way because she was innately designed as a caster, and not an attacker, like most of the male cast.

As for the bugs and stuff:

  • I'll have to think on Salamander Tail and see if I can come up with a suitable replacement to recommend for you.
  • The Champa Bug you can just google for more information on it, I think it's basically if you visit Champa before Briggs returns, it writes a flag incorrectly that the Feizhi event is completed, and thus the event never plays.
  • Honestly I've had almost no trouble with Hard Mode overall except for Djinn fights, and well, that Dragon Fight I just mentioned. I figured out quickly that you can hard reset to stun and poison the Djinn, the fights are winnable most of the time. Worth noting I haven't even attempted any of the four superbosses yet, though.
  • Another Edit:I figured out some more information about the Clotho's Distaff. You made Spirit Ring so it can't be used outside of battle, and I completely agree with that change. Though it can still be used in battle, even when not equipped. This, is fine, but Clotho's Distaff doesn't follow the same properties. Well, that's what I thought until I realized there clearly is some sort of bug here. Clotho's Distaff can be used even if it's not equipped, as long as the person holding it is eligible to equip it. Example: Jenna is wielding a Masamune, but is just holding a Clotho's Distaff. She can use the Clotho's Distaff's effect. Garet is wielding a Darksword, and is also just holding a Clotho's Distaff. He cannot use the Clotho's Distaff effect.
5  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: October 26, 2017, 07:59:07 PM
Hey Caledor, I'm finally winding down on TLA. While I do have one or two bugs or other proposed changes, I'll save those for the end. The main point of this post is about the classes and their tweaks. I've been heavily experimenting with them and I have some changes to suggest. Obviously it's your mod so you can do what you want with the information at the end of the day. I'm going to try my best to make this formatting not so terrible on the eyes, forgive me if it is.

I would like to point out all my characters are level 42. I wanted to make sure I knew what the entire class consisted of psyenergy-wise before I suggested changes. Secondly, I know there is a limit of what you can put on a class (I believe it's 16) so I've kept that in mind with the changes I'm purposing.

Time to get into the nitty-gritty.

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Holy Knight/Saint Knight ( Piers - Venus Venus Venus Venus Jupiter Jupiter Jupiter Jupiter Jupiter)

Proposed Change:
Switch out Plume Edge with Odyssey/Tyrfing.
Reasoning:
This class being a tri-elemental, actually has no Venus representation at all, aside from Revive. Swapping out Plume Edge with something Venus-based fixes this issue and makes it more similar to Paladin/Templar, where there is an offensive set of psyenergy for Venus and Mars, along with Plume Edge.
(Paladin is Isaac or  Felix -  Mercury Mercury Mercury Mercury Mercury Mars Mars Mars Mars )
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Fateweaver/Divine Mage ( Ivan or Sheba - Mercury Mercury Mercury Mercury Mercury Mars Mars Mars Mars )

Proposed Change:
Switch out Bind with Raise.
Reasoning:
The current identity of this class focuses on healing and buffing the team, with minimal offensive psyenergy. Bind doesn't really seem to fit what this class is trying to achieve in battle. Raise brings a bit more Mars to this class (which is currently only seen through Guard and Protect) and fits better with the healer/support role.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Protector/Paragon ( Isaac or Felix - Venus Venus Mercury Mercury Mercury Mercury Mercury Mercury Mercury )

Proposed Change:
Add Remedy (Removing Cure Poison and Restore), as well as a set of Mercury-based offensive psyenergy. (Such as Froth, Froth Sphere, and Froth Spiral.)
Reasoning:
This class honestly just feels somewhat incomplete. It's lacking a lot of late-game power that a lot of other 2 Neutral/7 Neutral classes have. I believe you only want Remedy on a hybrid of Venus and Mercury classes, and this class fits that mold. Removing Cure Poison and Restore means there are 3 open slots, which would be perfect for a Mercury-based offensive psyenergy, since the class currently only has Plume Edge, Thorn, Briar, and Nettle as it's offensive psyenergies.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Protector/Paragon ( Piers - Venus Venus Venus Venus Venus Venus Venus Mercury Mercury )

Proposed Change:
Add Remedy (Removing Cure Poison and Restore), as well as a set of Venus-based offensive psyenergy. (Such as Thorn, Briar, and Nettle.)
Reasoning:
This one kind of goes without saying, since it's basically just a flip-flop of the proposed class change right above.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

That is all I have for class-related discussion, moving on to other bugs/changes:

  • Getting a Salamander Tail from the Hammet transfer quest instead of an Orichalcum just feels so bad. I know why you made the change as per your original post and wanting the Dark Matter and Orichalcum to be post-teleport, but the reward almost doesn't seem worth-while now. Maybe a decent weapon/armor or even like a stat-up item would feel better than a Salamander Tail.
    Edit:I will mention this even though it's kind of petty- It makes more sense in terms of lore for Hammet to send bars of gold instead of a Salamander's Tail, but I get that doesn't really fit very well for the balance you're trying to create. My original opinion still stands, though.
  • Not sure if this is intended or not, becuase I'm not too sure how it works in vanilla, but you can only use Clotho's Distaff if it's equipped.
  • Have you ever tried fixing or looking into why the transfer event with Feizhi breaks upon entering Champa early? Not sure if you even have control over that I just thought it was worth mentioning to me because it happened this playthrough... Irate
  • Lastly, I'm playing on Hard, (I'm sure you're only really balancing the game on Normal), but the Twin Dragons fight before "activating" the Mars Lighthouse is INSANE I had to grind 10 levels before my team was up to snuff. Not to mention not having that last Mars Djinn is more of a handicap then you might think...

Anyways, that's all from me! I'll be stopping by frequently as always to see how things are progressing with the mod. Thanks for making the mod again! Good luck!
6  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: September 29, 2017, 01:21:06 AM
Cool. I figured it was something similar, I've seen the agility fail but the damage part was where I thought it might be a bug.
7  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: September 28, 2017, 05:45:17 PM
I think I found a bug in TLA.

Using Mud on Orochi(?) (The Serpent in Gaia Rock) does nothing to him. No damage or agility dropped. I've done it 3 separate times and nothing.
8  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: September 16, 2017, 03:32:22 PM
@Chrono i tried briefly but i couldn't replicate the bug. Try patching a clean rom again and let me know if it keeps happening. Good luck with TLA!

The first time I caught it, I had trouble replicating it as well, but then when I saw it again I took screenshots because I knew I might not come across it again. Not a huge deal in terms of a bug though!

I don't remember Hydros a Statue being as deadly and unpredictable as Killer Ape; but it IS definitely very difficult to kill.  It's got a lot of HP, and has a bad habit of dragging things out with repeated Pure Ply castings.

Killer Ape did give me some trouble, but I just remember Hydros Statue spamming Aqua Breath and wiping my team, even with a 2 wish setup.
9  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: September 16, 2017, 02:25:43 AM
Hey Caledor,

Just finished up my play-through of GS1, so I'd thought I'd let you know how that went.

The only bug I caught is, well, weird. I'd imagine you can't fix it. Just a side-effect that happens from editing the game's code.



Here is an image of me transferring a Djinn from Isaac to Ivan, nothing seemingly weird here.



Though, if I tab over to Ivan's stats before actually moving Djinn, you can see the stat changes are completely different from the initial preview. The second picture is actually what will happen. Not sure if this one is in your control, but I'd thought I'd show you regardless.
Edit: I'd like to mention that this happens in more than one place, this is just one example.

That out of the way, here are my thoughts and suggestions.
 
  • Hydros Statue seemed a bit tough, but maybe I just suck? It was a while back but I got wiped quite a few times and didn't really struggle with any bosses for the same length of time as this one.
  • Similarly, Deadbeard seemed too easy, though maybe level 31 was a bit high so it just seemed that way.
  • The change to Vine (not sure when you made it, hadn't played in a while, lol) make a near-useless Djinn extremely valuable. I think it actually might be too strong on Mia/Ivan due to the damage it outputs vs. their attack stat, especially if you consider it's AoE.

I think that about covers my thoughts. Moving on to the Lost Age! Gold Password and all. I'll let you know how it goes!

Good luck in continuing your mod!
10  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: August 29, 2017, 11:00:14 PM
Hey Caledor! I'm back because I was itching to play some Golden Sun!

I'll do what I did last time with your reloaded hack - Play through both games, and with a Gold file transfer between the two.

As always, I'll let you know if I have any questions or I find any bugs along the way!

Keep up the good work!  Happy
11  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun: The Balance Age on: March 23, 2016, 02:52:34 AM
Wow, I got busy for the passed month or so and I come back to some serious discussion!

Glad to know you guys are super passionate about this. It's super cool reading all this and viewing everyone's opinions!
12  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun: The Balance Age on: February 20, 2016, 08:49:24 AM
I was doing a very similar routine to how'd you make Kikuichimonji drop in the first game. I'd save and hard reset until I got an encounter with Gillman Lord, and one other enemy. Focus the psyenergy on the Gillman Lord, and kill him with a Djinn. Though since Jenna goes second, it can be hard to manipulate. I was using other psyenergies and such to add numbers.

Though, as I was thinking about what's the best way to go about how I could fix it, while mindlessly grinding while doing other things...



Of course then, I actually got the 1/256 drop legitimately.

Notice the Gloria Helm and the Knights Greaves. I live for the grind haha.

Though, I didn't plan to get 5 Knights Greaves, so that doesn't really count. (I didn't even plan to get 1) That weapon took a while to drop. I will say it's much more satisfying to get this way. Happy
13  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun: The Balance Age on: February 19, 2016, 02:34:55 AM
I'm pretty familiar with the method and counting. I just have no idea what I am doing wrong. I'll suppose I have to give it another look at some point soon, however.
14  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun: The Balance Age on: February 18, 2016, 10:48:48 PM
I've actually been having trouble abusing RNG. I suppose it might have to do with all of the class changes and what not. Not sure why but I can't get stuff to drop. I'm find with grinding for the drop anyhow; my team needs experience anyways.
15  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun: The Balance Age on: February 18, 2016, 05:01:32 AM
@Chrono: Those are nice finds. Consider the Gillman Lord issue fixed for next release: I doubled their encounter rate. They were set up in a way that made this specific enemy very rare (1/8 chance), but i didn't know before cause i never checked them.
Anyway... just abuse the RNG when you find one. There's a 1/256 chance to drop it... factoring the chance to find gillman lords at all, on average it takes more than 1000 battles to gain it (2000 with your encounter rate).

Cool! Always happy to help. I would have probably over looked the Remedy thing myself, to be honest. Also 2000 battles? Good lord. Sad
Pages: [1] 2
Cbox
Today at 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
Yesterday at 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
Yesterday at 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
Yesterday at 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
Yesterday at 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my

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