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1  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: February 10, 2019, 04:42:09 PM
Yes, if you can poison them, then having multiple actions per turn works against them heavily. I try to keep Felix as ailment-heavy as possible to consistently land Poison on things
2  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: February 10, 2019, 03:50:09 AM
Poison/Venom is really the only Status Ailment that's gamebreaking, in my opinion, since it says "screw you" to basically everything and all forms of strategy, since few things can beat a highly defensive team using Poison as their means of attack. Heck, Poison carried me through the early stages of Octopath Traveler when I solo'd it with Primrose, so I can say firsthand that Poison against bosses is simply broken.


For what it's worth, attempting to poison djinn you have to fight as fast as possible is my most consistent means of taking the things down since they deal an absurd amount of damage in the early stages of the game. I'm with you on wishing statuses would work on bosses, but it would be kind of impossible to balance their hp for poison and if you balanced their damage assuming the player gets a free turn to heal, you're have a boss that assumes you're at full health constantly, which means you're just racing your PP meter.

The thing related to bosses I'd want is for debuffs to stick around a bit. And I do remember that poison finds a place in some of the Crossbone Isle fights. Multiple enemies makes poison fair game.
3  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: February 07, 2019, 07:51:28 AM
I see an incredible amount of suggestions for tweaks, but I'll add a question: did Demon Night and Thorny Grave disappear completely and have their spots used for newer psynergy or are they just sitting around waiting to be used?
4  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: January 29, 2019, 01:07:34 AM
Yeah, I just made equipment and weapons drops 1:1 and threw away the extras. I treat rare drops as unique items anyways, so pitching the extras just works. Grinding out rare drops adds xp and RNG manip adds hard resets, frustration, and too much djinn rearrangement to make sure everyone is fast enough for just one item, imo.
5  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: January 25, 2019, 08:16:00 PM
For what it's worth, I don't know if Aqua Breath (or almost any monster ability, but this one specifically) has an icon for the ability, since it's normally a move monsters use so you can never access it in a menu, so a new icon would need to be created. There's also a wide variety of breath moves at different power levels, if I remember correctly, so one would be able to pick any of them and not have to create another move.
6  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: December 21, 2018, 06:38:06 PM
Oh, no problem. I'll probably do a full run through of all the items in the editor after I finish this playthrough.
7  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: December 20, 2018, 07:38:18 PM
Berserk Circlet is also incorrect. No attack bonus despite the item description
8  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: December 17, 2018, 11:44:39 PM
Ahh, I understand. Also, minor error: Knights Greaves description is boosting wind power and they give  Venus +15, at least on my version.
9  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: December 17, 2018, 09:27:37 PM
Hey, I see that the Ailments formula has an Area Multiplier component. What is this variable or its values?
10  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: December 11, 2018, 05:41:07 AM
Hey, I noticed the Wave series disappeared. Anything happen?
11  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: October 09, 2018, 05:15:43 PM
Are status effects from weapon unleashes luck-dependent? Aren't you basically RNG-ing twice at that point?
12  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: October 06, 2018, 03:27:08 AM
Reducing the number of lucky medals is just going to turn the fountain into a save-scumming fiesta. It's already difficult enough to try and bounce it off the turtles in just the right way to get what you want.

On forging, Sunshine charges a good amount for his pieces. It's not like you get them for free; any monetary changes are still going to affect your ability to buy whatever he makes.

You could look at potentially decreasing money drops from enemies across the entire region.
13  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: September 21, 2018, 11:37:06 AM
On the other hand, I guess playthrough attempts lead to innovation. Not criticizing, more impressed that you went out of your way to fix issues you found so many times.
14  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: September 21, 2018, 03:52:36 AM
Still interested to see how this mod wraps up, emulator issues notwithstanding.

I use My Boy! for playing on my phone personally, but I haven't booted up one of these versions since about 1.6. I was sort of surprised that you haven't done a full playthrough of both games, Cal, but they are time-consuming.
15  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: July 26, 2018, 08:06:50 PM
I just want you to know how happy having the final psynergy learned at 42 makes me. Matches the actual length of the game much, much better. That change slipped past me in earlier version notes.
Pages: [1] 2 3 ... 14
Cbox
January 20, 2019, 06:29:27 PM
Fox: That would be cool to have, yes. Where the text in the ROM is uncompressed. - The huffman compression used in the gba games is not used in the nds game, so perhaps that may be one reason it wasn't done. I think it is some generic compression thingy. If someone did do it (and make the entire ROM uncompressed), perhaps I would be more inclined to work on my dark dawn editor. Hm?
January 15, 2019, 05:38:01 PM
KyleRunner: Could someone please create a GSTOOLKIT compatible with Dark Dawn? I'll try to translate that one to my language as well (as I did with the first two games).
January 09, 2019, 02:39:00 PM
Luna_blade: I wonder when true death will strike
January 08, 2019, 03:00:02 PM
Misery: That is true
January 07, 2019, 06:08:38 PM
JamietheFlameUser: so this place is pretty inactive
December 17, 2018, 06:43:36 AM
Salanewt: Okay, minor announcement I guess. We just looked over some pre-release footage of GS1, and noticed that one of the unused and unlisted animations we discovered in GS2 (and GS1) plays in that footage. "Brine" is actually an early Fizz.
December 15, 2018, 01:06:23 AM
Fox: :D https://www.youtube.com/watch?v=MFmr_TZLpS0
December 15, 2018, 12:58:01 AM
Fox: A banana for you, a banana for me, a banana to your face. Your face is mine! A face for you, a face for me. A face for the banana too. Who wants to feed the banana?
December 09, 2018, 07:43:31 PM
Fox: A banana for you, a banana for me, let's all open a banana and enjoy!
December 08, 2018, 09:48:52 PM
Drake baku: ba... ba.... bana.... bana.... banana.... nanananananananana..... and now back to doing normal, kinda
December 07, 2018, 05:43:02 PM
Luna_blade: Hey I forgot the christmas theme
November 29, 2018, 09:01:09 AM
zman9000: ded
November 19, 2018, 11:05:28 AM
Drake baku: Good day to ya all
October 30, 2018, 09:45:58 PM
Atrius: There used to be where I got the battle sprites for Kraden, but that site doesn't exist any more.
October 26, 2018, 01:31:40 PM
Infitek: Do you know if there any custom Alex battle sprites available on the internet ?
October 26, 2018, 01:31:01 PM
Infitek: Hey everyone
October 13, 2018, 03:23:06 AM
Salanewt: Updated it to provide more info that I forgot to mention.
October 13, 2018, 03:16:48 AM
Salanewt: I'm still trying to iron out IQ 2 but I'm pretty sure it's entirely random targeting.
October 13, 2018, 03:16:29 AM
Salanewt: Oh yeah, I posted some more info about enemy IQ.
October 12, 2018, 09:51:27 PM
FoxThe HTML5 project is too small to count

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