Golden Sun Hacking Community
January 22, 2018, 12:10:20 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News:
 
  Home Forum DC Wiki Help Search Calendar Downloads Login Register  
  Show Posts
Pages: [1] 2 3 ... 13
1  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: January 07, 2018, 08:14:43 AM
Hydros can easily put out 150+ damage on any single adept and I have enough djinn for 1 wish user in the fight. I can't tell how I'm supposed to win a damage race with this behemoth that I can't poison, has Break, and heals itself.

Yeah, I can't do 247 damage a turn and Hydros just casually heals it off with one of its two moves. Making no progress in this fight.
2  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: January 06, 2018, 06:44:11 PM
Hydros Statue has me a bit perplexed. Can't seem to poison the bugger and Ply-usage makes me sad.
3  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: January 02, 2018, 01:53:56 AM
Only allowed 4 attachments per post
4  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: January 02, 2018, 01:16:08 AM
Some more
5  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: January 02, 2018, 01:14:44 AM
Something i should have done years ago: posting a ton of .sav files.
6  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: October 25, 2017, 04:05:45 PM
Hey Cal. Nice to see this is still reasonably active. You ever do your full run-through of the games?
7  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: September 09, 2017, 12:36:40 AM
I remember trying to mess with Remedy and found the same issues. It just doesn't seem to work without tinkering with quite a bit more under the hood.
8  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: July 01, 2017, 03:42:31 PM
Psychic Rod has stats: +48 Atk, +3 MaxPP, and -0  Jupiter Pwr in 1.62hf.
9  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: June 21, 2017, 12:47:27 PM
All these buffs to single target psynergy effectively buff warriors, no? Any plans to pick a single line per element of AoE, more mage-useful psynergy to give additional effects to? Maybe Volcano, Gaia, Plasma, and Prism?
10  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: June 15, 2017, 01:07:27 PM
Yeah, I did the same. Couldn't get it to happen. I'll pay attention in the future.
11  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: June 14, 2017, 04:54:05 AM
Quite odd, but I'm pretty sure Felix using Sour just used the critical hit animation instead of Sour's djinn animation. Testing to confirm.
12  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: June 13, 2017, 04:18:29 PM
Yeah, I'll have one for the Mimic fight in Air's Rock uploaded when I get home. This Mimic has Fiery Blast, which just wrecked my party.
13  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: June 13, 2017, 12:44:52 AM
Wish you had let me know a bit ago :/ Middle of Air's Rock now.
14  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: June 13, 2017, 12:08:22 AM
Alright, bpat is correct. King Scorpion now does very, very little damage and I'm not sure why. Maybe I'm underestimating the effects of items.

Emus, Raptors, and Momangas are scary as hell, specifically Emus for doing just a ton of damage. Mikasalla's shop needs tweaked somehow; it only has Adept's Clothes and a Broadsword, which even if it's sort of accurate to old Mikasalla, just sort of looks wrong.
15  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: June 11, 2017, 04:11:14 AM
Your text at the bottom showing usability is different from the English version as well. Yours is more useful because it shows all the usabilities at once.

No clue where to stick a short blurb in base power or scaling noe that I know that space is taken up.
Pages: [1] 2 3 ... 13
Cbox
January 17, 2018, 04:07:51 PM
KyleRunner: :D
January 16, 2018, 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.

Affiliates
Temple of Kraden Golden Sunrise
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.04 seconds with 20 queries.