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1  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: June 04, 2019, 12:07:26 PM
Yeah, Hydros was what stopped me playing GS on my most recent run-through. Only boss I really feel simply underlevelled for; Hydros puts out so much AoE
2  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: February 10, 2019, 04:42:09 PM
Yes, if you can poison them, then having multiple actions per turn works against them heavily. I try to keep Felix as ailment-heavy as possible to consistently land Poison on things
3  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: February 10, 2019, 03:50:09 AM
Poison/Venom is really the only Status Ailment that's gamebreaking, in my opinion, since it says "screw you" to basically everything and all forms of strategy, since few things can beat a highly defensive team using Poison as their means of attack. Heck, Poison carried me through the early stages of Octopath Traveler when I solo'd it with Primrose, so I can say firsthand that Poison against bosses is simply broken.


For what it's worth, attempting to poison djinn you have to fight as fast as possible is my most consistent means of taking the things down since they deal an absurd amount of damage in the early stages of the game. I'm with you on wishing statuses would work on bosses, but it would be kind of impossible to balance their hp for poison and if you balanced their damage assuming the player gets a free turn to heal, you're have a boss that assumes you're at full health constantly, which means you're just racing your PP meter.

The thing related to bosses I'd want is for debuffs to stick around a bit. And I do remember that poison finds a place in some of the Crossbone Isle fights. Multiple enemies makes poison fair game.
4  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: February 07, 2019, 07:51:28 AM
I see an incredible amount of suggestions for tweaks, but I'll add a question: did Demon Night and Thorny Grave disappear completely and have their spots used for newer psynergy or are they just sitting around waiting to be used?
5  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: January 29, 2019, 01:07:34 AM
Yeah, I just made equipment and weapons drops 1:1 and threw away the extras. I treat rare drops as unique items anyways, so pitching the extras just works. Grinding out rare drops adds xp and RNG manip adds hard resets, frustration, and too much djinn rearrangement to make sure everyone is fast enough for just one item, imo.
6  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: January 25, 2019, 08:16:00 PM
For what it's worth, I don't know if Aqua Breath (or almost any monster ability, but this one specifically) has an icon for the ability, since it's normally a move monsters use so you can never access it in a menu, so a new icon would need to be created. There's also a wide variety of breath moves at different power levels, if I remember correctly, so one would be able to pick any of them and not have to create another move.
7  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: December 21, 2018, 06:38:06 PM
Oh, no problem. I'll probably do a full run through of all the items in the editor after I finish this playthrough.
8  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: December 20, 2018, 07:38:18 PM
Berserk Circlet is also incorrect. No attack bonus despite the item description
9  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: December 17, 2018, 11:44:39 PM
Ahh, I understand. Also, minor error: Knights Greaves description is boosting wind power and they give  Venus +15, at least on my version.
10  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: December 17, 2018, 09:27:37 PM
Hey, I see that the Ailments formula has an Area Multiplier component. What is this variable or its values?
11  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: December 11, 2018, 05:41:07 AM
Hey, I noticed the Wave series disappeared. Anything happen?
12  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: October 09, 2018, 05:15:43 PM
Are status effects from weapon unleashes luck-dependent? Aren't you basically RNG-ing twice at that point?
13  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: October 06, 2018, 03:27:08 AM
Reducing the number of lucky medals is just going to turn the fountain into a save-scumming fiesta. It's already difficult enough to try and bounce it off the turtles in just the right way to get what you want.

On forging, Sunshine charges a good amount for his pieces. It's not like you get them for free; any monetary changes are still going to affect your ability to buy whatever he makes.

You could look at potentially decreasing money drops from enemies across the entire region.
14  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: September 21, 2018, 11:37:06 AM
On the other hand, I guess playthrough attempts lead to innovation. Not criticizing, more impressed that you went out of your way to fix issues you found so many times.
15  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: September 21, 2018, 03:52:36 AM
Still interested to see how this mod wraps up, emulator issues notwithstanding.

I use My Boy! for playing on my phone personally, but I haven't booted up one of these versions since about 1.6. I was sort of surprised that you haven't done a full playthrough of both games, Cal, but they are time-consuming.
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Cbox
August 15, 2019, 04:08:47 PM
Fox: Golden Sun Slacking Community = I like that, Misery! Perfect April Fools joke?
August 13, 2019, 02:37:11 AM
Salanewt: Oh hey Atrius, long time no see!
August 12, 2019, 11:37:45 PM
Fox: (Someone else discovered that, not me.)
August 12, 2019, 11:33:42 PM
Fox: So um. It looks like abilties in the class editor are being put back in as a byte for GS1?
August 12, 2019, 08:02:58 PM
Fox: Also, it seems most of us have moved to the Discord. In case if you were wondering where the forums activity went. Maybe come by and check it out. But it is just a suggestion, you don't have to.
August 12, 2019, 07:57:02 PM
Fox: I figured that was a possibility. If you are guesting, it is hard to know how frequently you check back. It's great to hear from you, though. :)   What have you been up to?  Is Forgotten Dreams still being worked on, or has that been cancelled? (I'd guess you don't have much time for it. It's been years since we've last heard about it.)
August 12, 2019, 12:48:12 AM
KingAmiti: Still great work Atrius :)
August 11, 2019, 06:45:03 PM
Atrius: This place was a HUGE part of my life, and even though I don't have the time that it really deserves to take care of it, I will love it forever, and never forget about it..
August 11, 2019, 05:16:34 PM
Atrius: If anyone wants to make a replacement site then go for it.  Although I plan to keep this place up for the foreseeable future, it isn't really maintained anymore.
August 11, 2019, 05:09:10 PM
Atrius: Sometimes he comes by and looks around without logging in.
August 08, 2019, 11:52:33 AM
Fox: Does Atrius still come here? He hasn't logged in since last year. Maybe it is time to create a replacement site so we can have our full encyclopedia... Then again, I'm too lazy. Especially to get all that done by myself. :/
July 06, 2019, 03:44:41 AM
Salanewt: Oh, yeah there isn't an animation overhaul for GS1 sadly.
July 03, 2019, 04:54:58 PM
ryancaesar12345: GS2 Animation Overhaul w/ Baseline  ips patch in golden sun 1?
July 03, 2019, 12:03:06 AM
Salanewt: There actually is a Jupiter revive... if you're using the Animation Overhaul patch. I think Caledor made a standalone patch for GS1 too, but you'd have to ask him.
July 02, 2019, 07:34:13 AM
Fox: So like... (just a thought)...  If we designed a script to compare times for speedrunning something... goalChance represents stability (I think?) ; If it is 100%, answer results in infinite, which means you can't have 100% stability. (Meaning you'd basically be skipping all item drops/etc.) 
July 02, 2019, 07:06:08 AM
Fox: (I still want to make sure the equation is correct, though... as it did include some guessing.)
July 02, 2019, 07:04:47 AM
Fox: Was thinking .... tosses = ln(1-goalChance) / ln(1-chance) = "chance" being a single-toss percentage probability (0.00 - 1.00) , goal chance being if you did more tosses...   So that's an interesting logarithm.  Just came up with it after some research/thinking... and could maybe be useful for general use.
June 25, 2019, 02:51:42 PM
ryancaesar12345: jupiter revive animation any?
June 24, 2019, 08:05:17 AM
Fox: Such a patch would mean you need to be careful with item drops, coins, exp, etc. Because those things would then no longer be an infinite supply.  Whether or not one uses it depends on what they want to do with it.
June 24, 2019, 07:55:01 AM
Fox: (High enough being based on the area you are in.)

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