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1  The Community / Introductions / Self introduction, new project in mind(Halp please) on: April 03, 2017, 06:05:14 PM
Disclaimer: I apologize in advance, my English is not A1.
Hello dudes and dudettes! first of all, I'm a random new guy in the site and just found out about the awesome program that the editor can be (Yes, I'm on that eager rookie point, Thanks a lot Atrius.).
As soon as I found out that many people were working on revamping projects of the game I got inspired to make my own. Needless to say, there are some things that I need help with, I have little to no experience with hex editing, and there are some things that the editor wont let me change, so I figure out I have to do the changes manually by editing some hex values(enemy power/resist for example).

Other than that, I have already started with many changes that the editor does let me do, I still have yet to finish all the tweaks in EVERY single aspect of the game(s) to make it more challenging and in depth.

 The goal of the project:
 -Expand the game's options by balancing every single aspect of the game to have it's pro and cons but to still feel viable and balanced.(Talking to you, summon rushes)
 -Make every single party member extremely unique.
 -Make the game more challenging overall by adding more diversity to the bosses and how they work, tweaking every single class and expanding the late game setups one    
  use to make the game more expanded options(this time, talking to you, Megiddo, Legend, Pure wish and Vengeance).
 -Make the experience of the game a lot more favorable towards Golden Sun veterans that want to replay the game and go deeper with the game's mechanics without
  feeling that they are playing a foreign game in order to keep the nostalgic feeling.

Since I am barely starting the project(I assure you I will be working on it quiet oftenly) I will need some guidance as stated above, But I will share with you some of the ideas that I have to make the game more fun towards player who want to go deeper into the game's mechanics.

Example:

The main goal I want to achieve is to make every party member in the game be unique, we all know every party member and know how they work, but we all remember who were the strongest(Talking to you again, Sol Blade wielder)

To address this problem, I have made a tier(Based on  NOTHING BUT MY OWN OPINION, feel free to enlighten me if you do not agree) list of the party members and some of the things I have in mind in order to make all of them feel quiet more distinguished for their unique mechanic.

The tier list:
---God tier(most useful adept(S) in the games(s).) I am definitely nerfing these.
 -Mia: The reason why she is gonna be lone in this tier, is because we all have to be a little honest here... her group healing is broken.You could literally heal a group of 4   members with 25% of their remaining health back to 100% with only one spell. On top of that, being able to use this in her mono-elemental tree: this made her mercury spells A1, and no matter where you put her of how you play her, let that be duo elemental or tri elemental, she always felt usefull due to mercury power increasing itemization and PP recovering itemization available in the game, this made her an unbeatable healer.

---Top tier: Venus adept with the Sol Blade
  Let that be one of these 2 dudes, they always outclassed every damage dealer in boss fights. Spam impact, unleash megiddo , ????, Profit. Free 1k damage every    turn because of the amount crit you can achieve with itemization.

---Mid tier: Preety much everyone else but one singular adept. Further explanation why:
 All these dudes plus the venus adept who was wearing either that excalibur or tisiphone's edge( preety limited choice of ultimate weaponry equipment....BOORING).
While these dudes work like a charm in most situations, they are either played as damage dealers at the end of the game with the ultimate weapons, or they are playing by being a wish psynergy user
Bottom line: You do what Mia does like a goddess and what Isaac or Felix does(Sol Blade wielder) like a god in a less consistent way. Here's why: Garet, Jenna: These are cool, they have a 170% attack multiplier choice to be one of the best attackers, but still outclassed by Venus adepts on the subject. Ivan and Sheba on the other hand, feel like the weakest pair of adepts in the series(I am cooking something really fun for these 2) Ivan being a possible damage dealer with his ability to wield the Tisi's edge but with a low 130% attack multiplier on his base class and not having a Jupiter aligned unleash, and sheba being VASTLY outclassed as a damage dealer due to her lack of heavy unleash weapon and psynergies being a base damage dealer only, you are forced to either play her a healer or play her a Necromage, which will result in having an adept being heavily shafted.

---And to finish the list: Piers...my man, I feel like you are the weakest party member in the series...
 Here's why: as a warrior, one would assume you can do heavy amounts of damage. And its true, he does with the Excalibur option...But hes by far the most outclassed damage dealer in the party, having a maximum attack multiplier of 140% and on most of his other stats. He's not bad, he just does what everyone else can do in a less consistent way.(Come on dude, even Ivan has a 150% attack multiplier on his PARTIAL tri elemental ninja class).
On the other hand, one can choose to play him as a healer, but he has little access to the wish psynergy while having a high mercury power due to lack of itemization and good-warrior friendly PP recovering items-(Talking to you, crown of glory). The lack of items that made a healing warrior favorable and his utterly average stat multipliers made him feel the most under performing party member in the game(I am also cooking fun stuff for him)


So, with this analysis on board(I repeat, feel free to share your thought on it) It's needless to say I am nerfing the multiplier weapons and nerfing the strongest spells in the game. Megiddo, Pure wish, Vengeance and Legend.
Nerfing some stats on the Venus adepts, adding new mechanics to the mid tier adepts to make them more unique and REMOVING ALL THE EQUIPMENT RESTRICTION FOR PIERS, So he does feel a unique party member. Other than that, add new stuff for Ivan and Sheba for them to be a lot stronger than they feel they are.
Finally, shafting some items to make iconic appearences stay longer in the game(Talking to you, Gaia Blade) and even make them feel like ultimate weapons for set members of the party.

This is only an example of what I have in my mind, I have a lot more ideas for classes, items and enemies in the game.
I will share with you more ideas as I progress with the editing, Have a nice day :) please let me know if you want to help me with the hex editing, I would really appreciate that.


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Cbox
Today at 08:29:25 PM
Fox: Not as bad as a "HP to 1" hit... unless it kills you in one hit... but yeah, basically.....
Today at 07:34:34 PM
Eon713: Toxic works similarly, first turn= 1/16 damage, 2nd 2/16, 3/16, etc. After a while you literally cannot survive the damage even at full health
Today at 05:28:05 PM
Fox: With stacking support. ... So might be different numbers.
Today at 04:58:36 PM
Fox: *Looks up* ... I suppose that could work. I had in mind that the damage would be greater than that max HP possible after like....  10? turns. So....random numbers:  5 10 20 40 80 160 320 640 1280 BOOM! (>2000)
Today at 03:02:53 PM
Eon713: like toxic from pokemon?
Today at 02:14:33 AM
Fox: @early stages = Small... or even no damage at all
Today at 02:08:11 AM
Fox: Hm. Random thought of a mechanic like a poisonous snake bite. = Starts out with small damage... and if not treated, does big damage... In real life, waiting a long time makes the *poisonous* snake bite look really nasty, I believe. Or maybe that was some reality(?) tv I was watching once a long time ago....
Yesterday at 10:52:03 PM
Fox: Ooh... Salanewt's name is back! Hi Salanewt's name! And hello to you as well Salanewt! ; And yeah, SMF (and name) has been amazing.
Yesterday at 07:36:19 PM
Salanewt: Aw, RIP one of the best names this site has ever seen. It was time though!
Yesterday at 01:47:25 PM
Fox: 1pt text is great, yeah.... Meanwhile, I start feeling like I want to document GS2's MFT stuff. - Especially listing which file uses which compression format... to kind of get a sense of how gsmagic _could_ work.... Er....
June 23, 2017, 02:25:42 PM
Seto Kaiba: you know I miss how SMF is almost dead now because having 1pt text to hide my true feels was perhaps the best part of web 2.0
June 23, 2017, 04:19:13 AM
Fox: Alright. Sounds good.  I agree it does seem a bit silly.  Sounds more of an April Fools type of thing. (Maybe having an ability for people to change their names limitless times specifically on April Fools is an idea.)
June 23, 2017, 04:09:25 AM
Kain: Sala asked me about the name, I thought it was silly but agreed he could have it only for a week.  Tomorrow his name goes back to Salanewt.
June 23, 2017, 03:29:10 AM
Fox: And yay! Atrius is back! Thanks for the reply. Somehow I didn't notice the recuriveness before.
June 23, 2017, 03:25:29 AM
Fox: @ridiculous name for a week =  Hm? So, how many characters would you say should be the maximum to have a name "permanently"... or better yet... How many characters can a name have on registration?
June 23, 2017, 01:00:50 AM
Atrius: @Javi3, Lo siento, ya no tengo tiempo.
June 22, 2017, 08:57:37 PM
Fox: @conundrum = Think about 8/16/32 bit aligned address, and what that means... Etc.
June 22, 2017, 08:55:23 PM
Fox: @Space manager thought for gsmagic = What a conundrum... Whelp... I'll just do whatever.... Probably would waste more time thinking about preventing bugs than coding anyway. :P
June 21, 2017, 09:30:34 AM
Fox: Because he quit a long time ago and has other priorities?
June 21, 2017, 08:35:54 AM
javi3: Atrius, por que no sigues con el editor de golden sun?

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