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1  General Hacking / Project list / Re: The Golden Sun fangame to end all fangames (hopefully) on: June 22, 2017, 03:38:27 PM
Sorry, I should have been more clear. There are neutral spells, sol spells, and luna spells. But they are all primarily an element.
Mars-Neutral: Pyroclast
Venus-Luna: Vertigo (debuff)
Mercury-Sol: Shining (high damage, low AoE)
2  General Hacking / Project list / Re: The Golden Sun fangame to end all fangames (hopefully) on: June 21, 2017, 04:54:58 AM
Something like that, most spells don't have a fundament, but those that do have effects that vastly differ from the norm.
3  General Hacking / Project list / Re: The Golden Sun fangame to end all fangames (hopefully) on: June 20, 2017, 01:35:45 PM
If I wasn't clear enough, I said that divinity/mercury would be getting new spells that do more than heal
4  General Hacking / Project list / Re: The Golden Sun fangame to end all fangames (hopefully) on: June 19, 2017, 04:44:48 PM
Yeah I thought of that too, but that would actually be a good thing because that means that there's a pretty good chance of them being in the process of making a new golden sun game, ie. AM2R vs. Metroid: Samus Returns
5  General Hacking / Project list / Re: The Golden Sun fangame to end all fangames (hopefully) on: June 19, 2017, 02:35:22 PM
For the mystic element, I was trying to give each element a spiritual type subelement, I admit it isn't the best of categorizations. To be fair, as far as I know, mars is the only element that uses it's patron animal in standard psynergy.

And as for healing, I gave it divinity because mercury healing is by far the best and deserves its own category. Also I thought I could give it themed psynergy, like a prayer to call down a smiting on your enemies.
6  General Hacking / Project list / Re: The Golden Sun fangame to end all fangames (hopefully) on: June 19, 2017, 03:35:50 AM
You bring up good points, but my problem is that I wanted each element to have four sub-elements to its name
Abyss could work though, shadow to the venus/crystal's light.
7  General Hacking / Project list / Re: The Golden Sun fangame to end all fangames (hopefully) on: June 16, 2017, 12:21:56 AM
Haha, sorry if that came off weird. I was saying that it was nice to see you critiquing my thread, I was especially surprised due to your aforementioned earliness to this forum.

Acid is mercury because I wanted mercury to have anything cool (pun unintended)
8  General Hacking / Project list / Re: The Golden Sun fangame to end all fangames (hopefully) on: June 12, 2017, 06:33:29 PM
Hey Rolina! Nice to see you here, as for why, it was midnight when I wrote this. Sweat Drop

EDIT: And there, fixed
9  General Hacking / Project list / Re: The Golden Sun fangame to end all fangames (hopefully) on: June 12, 2017, 03:53:30 AM
Part 3: Elements

Venus is the element of earth and man. Sub-elements are:
- Rock (spire, quake, gaia, etc.)
- Crystal (inspiration from Rolina)
- Nature (thorn, bramble, punji)
- Spirit (revive, call spirit, haunt)

Mars is the element of fire and dragons. Sub-elements are:
- Flame (flare, fire)
- Explosions (blast)
- Energy (beam)
- Mystic (fume, dragon cloud)

Jupiter is the element of wind and birds. Sub-elements are:
- Wind (whirlwind, gale)
- Electricity (ray, plasma)
- Astral (astral blast)
- Mind (mind read, reveal)

Mercury is the element of water and fish. Sub-elements are:
- Water (douse)
- Ice (ice, cool)
- Acid (my concept)
- Divinity (ply, wish)


No elements or adepts are fundamentally-alligned. Instead, a small list of unleashes, psynergy, djinn, and summons are fundamentally-alligned.

Sol is the offensive fundament, relying on direct attacks, attack buffs, and enemy defence de-buffs. Theoretically, a true sol "element" would be the most extreme glass-cannon possible.

Luna is the defensive fundament, relying on indirect attacks, defence buffs, and enemy attack de-buffs. Theoretically, a true luna "element" would be the most extreme tank possible.

Note: I think taking inspiration from the list of pokemon moves would be beneficial for new psynergy moves and powers.
10  Golden Sun Hacking Community / Feedback / Coins on: June 07, 2017, 03:41:17 AM
Some things I've noticed, unless I'm being dumb and I just don't see it.

Being given coins doesn't give you a notification Edit: Never mind, found it in the profile settings

You don't get any indication that the hourly cooldown has passed
11  General Hacking / Project list / Re: The Golden Sun fangame to end all fangames (hopefully) on: June 07, 2017, 03:16:02 AM
Part 2:


Note: None of these characters are fleshed out, if you have any suggestions, please leave them below.


- A girl who recieved a message from an ancient hero. She is tasked by the long-dead holder of the Golden Sun to deactivate the lighthouses to save the world from a war over alchemy. Type: Mage


- A half-proxian who wants to clear his race's name by making up for the evil that Saturos, Menardi, Karst, and Agatio did. Has access to monster skills in addition to psynergy. Type: Warrior


- An inept, has no access to psynergy. However, through use of martial arts and chi, he can emulate typeless psynergy. Can also change his attack's elements using djinn. Type: Warrior


- Sveta 2.0, probs male, I dunno. Type: Mage/Hybrid


- A venus adept, his significant other died many years ago. Due to his access to the revive spell, and due to her being a jupiter adept (mind element), she fights alongside him from beyond the grave. Type: Warrior

- A descendant of Kraden, like him, he has no psynergy. But he makes up for it by having access to alchemy, being able to cast completely unique spells. Type: Mage

- An inept, he makes use of items such as Weasel's claw and Oil drop. To make up for his lack of psynergy, he is very practiced in combat. Type: Warrior

Again, if you have any ideas, please put them below.
12  General Hacking / Project list / Re: The Golden Sun fangame to end all fangames (hopefully) on: June 07, 2017, 12:01:20 AM
The concepts are similar, but I did come up with this before I found this forum, besides it's better to have all the ideas in one location
13  General Hacking / Project list / The Golden Sun fangame to end all fangames (hopefully) on: June 06, 2017, 04:40:07 AM
So I've been thinking of the Golden Sun series for quite a while, and I think it's high time we had some new material.
Camelot looks like they've given up on the offer to make a new one for enough request, and I don't think they'd be up to it anymore.
Nintendo also hasn't even mentioned the games in six years besides virtual consoles.

So with the development of Open Golden Sun, I think we should take matters into our own hands, and make a game that makes the six year wait worth it.

I propose:

Golden Sun: The Convert Dusk


Golden Sun: The Convert Dusk (or GSCD or TCD) is an episodic adventure taking place hundreds of years after the end of Golden Sun: Dark Dawn. The world is in a new golden age, but the dangers of alchemy begin to resurface, and the heroes learn why alchemy was sealed in the first place as they journey to return the world to a balanced state.


The fundaments from Dark Dawn return, but not they way you'd think. Instead of being true "elements" they are two sides of a whole, and can be wielded by anyone.
 Luna"Luna", the fundament of shadow, represents: cold, solitude, calm, healing through recuperation, and damage through deterioration
 Sol"Sol", the fundament of light, represents: heat, company, excitement, healing through invigoration, and damage through overwhelming
Neither has an alignment towards morality, only approaches to the world.
In addition there are no luna or sol spells, nor are there any luna or sol adepts. Instead, elemental psynergy spells, djinn, and summons may be aligned towards one fundament, giving radically different effects than usual for the element.

Due to the events in Dark Dawn, a new game mechanic will be introduced, the eclipse event.

What is an eclipse event?
An eclipse event is a mechanic that benefits the player in battle through careful planning, although you may just get lucky.

When does an eclipse happen?
An eclipse event can occur at random, but is very rare, only happening about ten times through the entire game.
Alternatively, there is a meter that shows up during battle. This meter looks something like this:
 Unknown Unknown Unknown Neutral Unknown Unknown Unknown
When you cast any fundament-aligned ability, the meter fills up.

For example:
Isaac (not a party member) casts vertigo (venus-luna)
 Unknown Unknown Unknown Neutral Luna Unknown Unknown
Garet (not a party member) unleashes blind!  Mars Djinni (mars-sol)
 Unknown Unknown Sol Neutral Luna Unknown Unknown
And so on

When the meter increases, so do your chances of activating an eclipse event! In fact, when the meter is completely full your next turn is guaranteed to be an eclipse event. But be careful, filling up one side of the meter much more than the other can lead to consequences.

What does an eclipse do?
Glad you asked! It's not like I wasn't going to answer it whether you like it or not.
During an eclipse event, two of your party members will be able to combine attacks for one turn. This can range from super-buffing someone for one powerful attack, to combining a spell with a summon. Hopefully, this will greatly increase the strategy in battle and make for some amazing memories.

Story, party members, and more mechanics soon.
14  The Community / RP Section / Tabletop RPG on: June 04, 2017, 09:33:12 PM
Since there's a distinct lack of RP in these forums and I have no current projects, I would like to make a tabletop RPG ruleset in the style of Golden Sun. Hopefully, this will open up RP to people who previously had little interest and/or introduce the world of Weyard to people who have had no interaction with Golden Sun.
If it's alright, I will be using the current RP character system (credit to Rolina) and the Golden Sun Reloaded hack (credit to Caledor) as inspiration for mechanics.
Please reply if you have any interest or ideas regarding the RPG
15  Golden Sun Hacking Community / Feedback / Re: Clan Requests on: June 04, 2017, 07:26:57 PM
May I be added to Jupiter please?
Pages: [1] 2
Yesterday at 02:25:42 PM
Seto Kaiba: you know I miss how SMF is almost dead now because having 1pt text to hide my true feels was perhaps the best part of web 2.0
Yesterday at 04:19:13 AM
Fox: Alright. Sounds good.  I agree it does seem a bit silly.  Sounds more of an April Fools type of thing. (Maybe having an ability for people to change their names limitless times specifically on April Fools is an idea.)
Yesterday at 04:09:25 AM
Kain: Sala asked me about the name, I thought it was silly but agreed he could have it only for a week.  Tomorrow his name goes back to Salanewt.
Yesterday at 03:29:10 AM
Fox: And yay! Atrius is back! Thanks for the reply. Somehow I didn't notice the recuriveness before.
Yesterday at 03:25:29 AM
Fox: @ridiculous name for a week =  Hm? So, how many characters would you say should be the maximum to have a name "permanently"... or better yet... How many characters can a name have on registration?
Yesterday at 01:00:50 AM
Atrius: @Javi3, Lo siento, ya no tengo tiempo.
June 22, 2017, 08:57:37 PM
Fox: @conundrum = Think about 8/16/32 bit aligned address, and what that means... Etc.
June 22, 2017, 08:55:23 PM
Fox: @Space manager thought for gsmagic = What a conundrum... Whelp... I'll just do whatever.... Probably would waste more time thinking about preventing bugs than coding anyway. :P
June 21, 2017, 09:30:34 AM
Fox: Because he quit a long time ago and has other priorities?
June 21, 2017, 08:35:54 AM
javi3: Atrius, por que no sigues con el editor de golden sun?
June 20, 2017, 10:52:48 AM
Fox: It feels like the safest bet is to do Atrius's repointering system, and have something that organizes the tables done a bit separate... er... Well, it's something to think about.
June 20, 2017, 08:53:41 AM
Fox: HOWEVER... I can see other problems that might cause..... (Even with just the pointer in the MFT)  Meh. It's like you actually need a program to apply patches to do it appropriately.
June 20, 2017, 08:46:38 AM
Fox: ... So... What am I thinking? You ask? That the patches the point data after MFT, should have had pointers in the MFT themselves.... In that case, I can see a possibility of everything working smoothly even if space is needed to the very end of the ROM.
June 20, 2017, 08:37:22 AM
Fox: It's basically that everthink from the point of  editing, to the closest free space to the last entry's address would get repointed forward/backwards depending on space needed... and if space is mapped after patches are added, then that could mean the patches are also repointed. (:o)
June 20, 2017, 08:29:03 AM
Fox: Well, I mean if I map the space out the same way Atrius did it.
June 20, 2017, 08:26:41 AM
Fox: I have a hunch... when I add Map Palette editing the way I'm thinking about... it will cause all patches that repoint to after the MFT to break.... Especially if Atrius's editor wasn't used beforehand. Etc.
June 20, 2017, 07:27:17 AM
Fox: Hmmm... Let's see... regardless of method, I think I still do want to take some of Atrius's Space Manager code... Hmm.....
June 20, 2017, 07:07:27 AM
Fox: say*
June 20, 2017, 07:07:19 AM
Fox: I'd go so far as to see.. even if you are trying to be accurate, there could still be inaccuracies... However, that one was just an example where it was clearly intentional.
June 20, 2017, 07:04:03 AM
Fox: Like*

Temple of Kraden Golden Sunrise
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