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August 22, 2017, 02:58:29 PM *
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1  General Hacking / Project list / Re: The Golden Sun fangame to end all fangames (hopefully) on: July 02, 2017, 01:13:19 AM
i'm in, thanks!
2  General Hacking / Project list / Re: The Golden Sun fangame to end all fangames (hopefully) on: July 01, 2017, 01:07:49 PM
Yeah i have a discord
3  General Hacking / Project list / Re: The Golden Sun fangame to end all fangames (hopefully) on: June 29, 2017, 11:02:45 AM
I have excel
4  General Hacking / Project list / Re: The Golden Sun fangame to end all fangames (hopefully) on: June 25, 2017, 10:47:38 PM
No need to be sorry, you good.

http://forum.goldensunhacking.net/index.php?topic=2122.msg38030#msg38030
Under "Where to begin"
5  General Hacking / Project list / Re: The Golden Sun fangame to end all fangames (hopefully) on: June 25, 2017, 07:30:54 PM
A bit of a mix honestly, I much prefer systematic things as they are hard to mess up, but the original Golden Sun Classes tend to be "gut-feeling".
Most spells are neutral, an adept would most likely only have around six total "alligned" spells at hand.

What I've done so far is go with my gut, and then look at it objectively to find whether it has too much going for it or too little.

By the way, I had a read of your Golden Sun Signatures, is that still a thing? Also, I saw a mention of a class design guide that included the differences between dual symbiotic, neutral, and opposite. Is that something I can access or was it never made? It would really help.
6  General Hacking / Project list / Re: The Golden Sun fangame to end all fangames (hopefully) on: June 22, 2017, 03:38:27 PM
Sorry, I should have been more clear. There are neutral spells, sol spells, and luna spells. But they are all primarily an element.
Examples:
Mars-Neutral: Pyroclast
Venus-Luna: Vertigo (debuff)
Mercury-Sol: Shining (high damage, low AoE)
7  General Hacking / Project list / Re: The Golden Sun fangame to end all fangames (hopefully) on: June 21, 2017, 04:54:58 AM
Something like that, most spells don't have a fundament, but those that do have effects that vastly differ from the norm.
8  General Hacking / Project list / Re: The Golden Sun fangame to end all fangames (hopefully) on: June 20, 2017, 01:35:45 PM
If I wasn't clear enough, I said that divinity/mercury would be getting new spells that do more than heal
9  General Hacking / Project list / Re: The Golden Sun fangame to end all fangames (hopefully) on: June 19, 2017, 04:44:48 PM
Yeah I thought of that too, but that would actually be a good thing because that means that there's a pretty good chance of them being in the process of making a new golden sun game, ie. AM2R vs. Metroid: Samus Returns
10  General Hacking / Project list / Re: The Golden Sun fangame to end all fangames (hopefully) on: June 19, 2017, 02:35:22 PM
For the mystic element, I was trying to give each element a spiritual type subelement, I admit it isn't the best of categorizations. To be fair, as far as I know, mars is the only element that uses it's patron animal in standard psynergy.

And as for healing, I gave it divinity because mercury healing is by far the best and deserves its own category. Also I thought I could give it themed psynergy, like a prayer to call down a smiting on your enemies.
11  General Hacking / Project list / Re: The Golden Sun fangame to end all fangames (hopefully) on: June 19, 2017, 03:35:50 AM
You bring up good points, but my problem is that I wanted each element to have four sub-elements to its name
Abyss could work though, shadow to the venus/crystal's light.
12  General Hacking / Project list / Re: The Golden Sun fangame to end all fangames (hopefully) on: June 16, 2017, 12:21:56 AM
Haha, sorry if that came off weird. I was saying that it was nice to see you critiquing my thread, I was especially surprised due to your aforementioned earliness to this forum.

Acid is mercury because I wanted mercury to have anything cool (pun unintended)
13  General Hacking / Project list / Re: The Golden Sun fangame to end all fangames (hopefully) on: June 12, 2017, 06:33:29 PM
Hey Rolina! Nice to see you here, as for why, it was midnight when I wrote this. Sweat Drop

EDIT: And there, fixed
14  General Hacking / Project list / Re: The Golden Sun fangame to end all fangames (hopefully) on: June 12, 2017, 03:53:30 AM
Part 3: Elements

Venus-
Venus is the element of earth and man. Sub-elements are:
- Rock (spire, quake, gaia, etc.)
- Crystal (inspiration from Rolina)
- Nature (thorn, bramble, punji)
- Spirit (revive, call spirit, haunt)

Mars-
Mars is the element of fire and dragons. Sub-elements are:
- Flame (flare, fire)
- Explosions (blast)
- Energy (beam)
- Mystic (fume, dragon cloud)

Jupiter-
Jupiter is the element of wind and birds. Sub-elements are:
- Wind (whirlwind, gale)
- Electricity (ray, plasma)
- Astral (astral blast)
- Mind (mind read, reveal)

Mercury-
Mercury is the element of water and fish. Sub-elements are:
- Water (douse)
- Ice (ice, cool)
- Acid (my concept)
- Divinity (ply, wish)

Fundaments:

No elements or adepts are fundamentally-alligned. Instead, a small list of unleashes, psynergy, djinn, and summons are fundamentally-alligned.

Sol-
Sol is the offensive fundament, relying on direct attacks, attack buffs, and enemy defence de-buffs. Theoretically, a true sol "element" would be the most extreme glass-cannon possible.

Luna-
Luna is the defensive fundament, relying on indirect attacks, defence buffs, and enemy attack de-buffs. Theoretically, a true luna "element" would be the most extreme tank possible.

Note: I think taking inspiration from the list of pokemon moves would be beneficial for new psynergy moves and powers.
15  Golden Sun Hacking Community / Feedback / Coins on: June 07, 2017, 03:41:17 AM
Some things I've noticed, unless I'm being dumb and I just don't see it.

Being given coins doesn't give you a notification Edit: Never mind, found it in the profile settings

You don't get any indication that the hourly cooldown has passed
Pages: [1] 2
Cbox
August 20, 2017, 08:59:37 PM
Fox: Same... depending on whether they've used tricks instead or not.
August 20, 2017, 08:02:49 PM
Salanewt: I could see it counting.
August 20, 2017, 11:24:44 AM
Fox: Not sure if Zelda (LttP/Minish Cap) count or not...
August 20, 2017, 11:23:00 AM
Fox: Appararently, I can't think of many GBA games that do the psuedo-3D thing. (That being 2D maps with 3D-like collision...) Golden Sun and Superstar Saga come to mind, though... but I'll need to think about others, since it is quite possible i've simply forgotten....
August 19, 2017, 03:45:19 PM
Fox: Hmm... Thought: What if Isaac and co. weren't on Jupiter Lighthouse when Felix and co. were... I wonder if the story could have had a huge expansion, in this case.
August 18, 2017, 12:18:56 PM
Fox: Welcome back!
August 18, 2017, 09:12:43 AM
Luna_blade: back from vacation
August 17, 2017, 02:29:26 AM
Fox: That moment when you realize that there is a lot of chatting going on on Discord, that there is no point in trying to keep up. :P  Hm....
August 16, 2017, 04:50:22 AM
Fox: (Then again, just because posting is disabled, doesn't necessarily mean the buttons would be removed as well.)
August 16, 2017, 04:48:55 AM
Fox: (I mean, buttons I would expect to be similar to that.... rather than those specifically since I recall posting there to be disabled.)
August 16, 2017, 04:33:02 AM
Fox: Yeah... I like to think of it as a page loaded with ads. And it's not just the forum home page either... check the sub-forums/topics themselves. == New Topic/Reply/etc. buttons were affected.
August 15, 2017, 07:04:30 PM
Salanewt: Lol, nice. :P
August 15, 2017, 06:33:02 PM
Foxhttp://z9.invisionfree.com/Golden_Sun_Hacking/index.php? == Hahaha! GSHC Classic looks funny now that Photobucket killed the images. :P Anyway, how is everyone doing today?
August 14, 2017, 07:12:02 PM
Salanewt: So yeah, I'm typing up a non-academic essay on why GS2 was rushed; expect that sometime soon!
August 07, 2017, 05:53:11 AM
Fox: But anyway, such a hack mod is simply an idea, and I do not have any current plans to work on it at this time, so.....
August 07, 2017, 05:51:46 AM
Fox: Okay, cool. I think my idea works best without an ability to swap PCs (OR to just simply make that use it the PC's turn.) Hmmm... And with that, I question if a turn list is even needed with my approach. (Outside of maybe 1 entry, if that shortens the modifications.)
August 07, 2017, 05:13:26 AM
Salanewt: To be honest I've been thinking of expanding the battle turn section and also adding code for PCs to have more than two turns in the AI overhaul, but I probably won't allow anyone to have more than four.
August 06, 2017, 12:22:17 AM
Fox: Oh, and if that approach was taken = Would like to also have it so you select the spell to use when it is actually your turn rather than at round start.
August 06, 2017, 12:12:37 AM
Fox: Would take a lot of balancing, but I can see an adept being very slow, and yet very powerful.
August 06, 2017, 12:06:11 AM
Fox: And bosses can have an Agility that is above half of the maximum possible Agility. Mwahaha.

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