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1  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: November 19, 2018, 08:07:54 AM
I used to get audio issues with TLA as well but I switched to VBA-ReRecording on Windows 10 which works perfectly.
2  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: October 07, 2018, 04:53:55 AM
I agree with VardenSalad that decreasing Lucky Medal drops would be bad. Perhaps additional shop items later in the game could help with the too much money problem.
3  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: October 05, 2018, 01:46:28 AM
I liked the eastern sea coin shortage since it made shopping choices more meaningful. It could be worth making rusty forging cheaper though since they have the downside of making you go all the way back to Yallam. You have essentially infinite money after Lemuria which is bad, so you may want to consider heavily reducing the cost (and sell value) of the fountain items.
4  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: February 19, 2018, 11:19:35 PM
I'd be curious about your endgame party composition and how it compares to mine once you get there. I haven't found any good compositions to fit Acrobat or Necromancer into which is a shame since they seem really cool.

I agree that a Venus staff is needed, assuming Gaia Rod is on par with Atropos' Rod and similar it will be greatly appreciated on Jenna. I found the Moapa and Karst and Agatio fights to be easier than Avimander, though I think I generally have a lower level party than you (mine was probably around level 26 when fighting Avimander) so that may influence things.
5  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: February 12, 2018, 09:11:23 PM
Hi all. I'm a newbie to this site, however, I started playing this hack about a week and a half ago. I've gotten through a majority of this mod without much of a hitch, however now I am stuck at the Star Magician. Sentinel and Balrog were challenges, however, I beat them after some thought and strategy adjustment. But now I am stuck at the Star Magician and cannot think of any solutions other than getting insanely lucky. My party is between lvls 37-41. My original strat was to have 3 people with high luck(28-32) for healing and shade/flash/granite, however I pretty much get killed if anyone other than Felix(my damage dealer with the Jonin class luck=19) gets put to sleep. Can anyone give me some pointers on how to switch up my strategy because I feel like he is beatable at my level but I'm most likely overlooking something.

You should be able to beat the Star Magician at those levels, my party was lower level than your when I beat him. I posted my party setup and strategy pack on page 20 of this thread. You need to have two healers most of the time and you should treat it like a battle of attrition, where as long as you deal more damage than he heals on average you will eventually win. Most rounds I had zero or one adepts damaging the Star Magician at all. Salt and Tonic Djinni are essential in this fight, plus the usual set of defense and PP restoring Djinni. Jonin are amazing here because Shuriken lets you hit two balls and the Star Magicial at the same time.
6  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: January 22, 2018, 05:30:17 AM
Cosmos Shield is incredibly powerful on paper, but the issue is the characters who most want a pure defensive item are the characters that can't use it in the first place. I'm more concerned about my healers getting taken down than my warriors so I never use it. If I could I'd absolutely use it on Mia or Jenna in boss battles since there isn't a great option in that slot due to elemental power having a lesser effect on healing psynergy.
7  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: January 03, 2018, 12:43:13 PM
Based on my experiences during my two playthroughs, I have some suggestions for some item and class changes.


Dragon Skin items suck except the boots. Usually you end up with enough adepts in classes that can use the relevant psynergy which aren't even that important aside from boss battles. I recommend adding elemental resistances or some other stats to make these worth using since the psynergy is not good enough.

Most weapons from early forgeable (not rusty) items aren't very good compared to the armors and even if they are good, they are quickly replaced, like Sylph Rapier vs Lightning Sword or Murakamo.

Golem Core items aside from Titan Gloves are pretty bad for the time you get them. For instance Chronos Mail is worse than Dragon Scales which you get much earlier.

Berserk Circlet should give attack (around 20-30) instead of or in addition to the PP in order to make the Fury and Valkyrie classes actually work as physical attackers. I'll explain more when I talk about those classes.

I changed my mind about the cursed mage items from my previous playthrough. They are good but they aren't good enough to justify the Cleric's Ring when Lachesis' Rule is almost as good for unleash setups. Comparing Dark Robe to Xylion Armor is pretty sad considering Dark Robe just has 5 more of each power in exchange for 5 defense and not being cursed. Sure elemental power isn't that great on warrior adepts compared to mage adepts but really mage adepts don't need more than one or two elemental powers and +25 power +40 resist options exist for each element as well as Iris Robe.

Any hope for a new endgame quality mace or light blade? There is only one endgame quality weapon light blade and two endgame quality maces (Tisiphone Edge, Rising Mace, and Alecto's Mace, and Rising Mace's attack stat is pretty bad for endgame) which severely limits the options for the Fury and Valkyrie classes and warrior adept semicaster builds.


I mentioned this in my previous post but it'd be awesome if Break would be learned a couple levels earlier. It only really matters for the Deadbeard fight and it's not very fun to level grind just for Break.

I don't really understand how Fury and Valkyrie are supposed to work. They appear to be physical classes but they just don't work as such. Firstly, compared to an Excalibur unleash setup with Riot Gloves, Tisiphone Edge, Rising Mace, and Alecto's Mace lose 28, 28, and 20 attack respectively before scaling (since you need Mythirl Armlet over Riot Gloves) and Excalibur doesn't even give as much attack as Sol Blade, Darksword, or Herculean Axe. Jenna has a decent personal attack stat but Valkyrie's 155% mod is abysmal. I'm not seeing what she brings to the table compared to Holy Knight Piers. Fury is a bit more interesting, since it seems pretty similar to the Inquisitor class but with a bunch of attack and Planetery tacked on. Ivan can only use Tisiphone edge which sucks because he will have no Venus power. Alecto's Mace seems decent on Sheba and Mia but their low personal attack stat combined with the low stats on their items and the weak 160% mod on the class makes them very bad at physical attacks. My recommendation is to reduce the PP modifier and increase the attack modifier of these classes to 175% or so, in addition to adding an attack stat buff to the Berserk Circlet in order to make these classes function as physical attackers. As they are now, their Plume Edge and Planetary psynergies are useless and their better off as a pure caster or a Lachesis' Rule/Atropos' Rod unleasher.
8  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: January 03, 2018, 11:45:35 AM
I gave Reloaded another go and it's just as fun as I remember. Not much to say about TBS since it's a simpler game, except it'd be nice if Mia could get Break at lvl25 or 26 instead of 27, because from my experience Break is needed to reliably beat Deadbeard and without it he will massacre your party after a couple of Impact casts. I am pretty sure I could have beat him earlier if I had Break earlier but I level-ground my party from around lvl25 until Mia hit lvl27 because I needed Break. My favorite class setup was Ivan and Mia in base classes and Isaac and Garet as Chaos Lords. This allowed for better defense rotations since I could have Ground, Granite, and Flash all on Garet instead of split between Isaac and Garet and with Mia's Wish Well I had little difficulty surviving. Ivan's role was unleashing Djinn and summoning Thor since Jupiter Djinn have great utility Djinn with Breeze, Zephyr, Kite, and Luff all being amazing. Also Chaos Lords are surprisingly good casters late game in TBS thanks to Fiery Blast and Wild Growth.

I've always liked TLA more since it has more interesting choices with class setups due to early Djinn imbalance, eight characters, tri-element classes being useful, and class-changing items. I still struggled in Yampi Desert and the nearby overworld, as well as all of Gondowan, but I was probably severely underlevelled with my average level around 15-16 by the time I recruited Piers. Briggs is a good fight, with all three adepts burning through a majority of their PP pool by the end. In the Eastern Sea, my zone order was Aqua Rock, Tundaria Tower, Gaia Rock, Ankohl Ruins. Of these, I found Aqua Rock and Ankohl Ruins relatively easy, Tundaria Tower brutal (in a good way), and Gaia Rock in the middle. I'm pretty sure you're supposed to do Gaia Rock before Tundaria Tower but I really wanted Ether so I did Tundaria Tower first. Avimander and Poseidon are still good fights, not much new to say about them. Avimander may be a bit on the easy side though.

In the Western Sea, Moapa and his Knights are still trivially easy. The only scary thing they do is Bramble Seed and similar which are rare. Karst and Agatio are also pretty easy compared to the Flame Dragons. If the Flame Dragons are intended to be fought after looting Treasure Isle, Yampi Desert Cave, and Islet Cave and getting a near endgame setup then their difficulty is in a good spot. After getting all the Djinn and items I need, I used the following team setup for Balrog, Star Magician, and Sentinel in that order (haven't fought Dullahan yet as he'll probably require a different setup focused on two-element classes). My party was level 34-36 before Balrog and now they're level 37-38.

Jonin Isaac: Best physical class alongside Chaos Lord but doesn't suck at casting. Low luck is an issue at times, most notably during the Balrog and Star Magician fights where he, Garet, and Felix kept getting stunned/deluded/sealed, but otherwise the class is fantastic. He runs an unleash setup with, Sol Blade, Mythril Helm, Riot Gloves, Valkyrie Mail, and Ninja Sandals.

Jonin Garet: He would have worked better as a Shogun since he isn't unleashing and he's focusing Venus and Mars power and they have better physical attack psynergy for these elements but Jonin is a surprisngly decent caster despite being a physical class. An unleash setup would make him a worse version of Isaac and Felix since the cursed items and Valkyrie Mail are occupied so he has a semi-caster setup with Alecto's Mace, Millenium Helm, Big Bang Gloves, Xylion Armor, and Dragon Boots.

Fury Ivan: Despite the class's high attack stat it sucks at physical attacks (Tisiphone Edge is Venus, the only element not included in this class) and he's too low level for Spark Plasma and Pyroclasm. Currently he's the weakest member of my party but he can still be useful by casting Impact and unleashing against enemies with high defense or Jupiter weakness. He runs a caster unleash setup with Lachesis' Rule, Berserk Circlet, Mythril Armlet, Mythril Clothes, and Ninja Sandals.

Angel Mia: Best healing class in the game (or will be once she finally learns Pure Wish haha). Agility is awful but can in your favor during boss fights if you are using two healers. She can unleash Shade or Balm without messing up her class if she doesn't need to heal that turn. Ice Missle shreds random encounters thanks to her insane 224 Mercury power. Her setup is for maximizing Mercury power with Clotho's Distaff, Psychic Circlet, Selene's Armlet, Triton's Ward, and Dragon Boots.

Jonin Felix: I decided that the difference between Darksword and Excalibur unleash setups is bigger than the difference between Ker's Weight and Lachesis' Rule unleash setups so Felix gets the Cleric's Ring. He runs an unleash setup with, Darksword, Fear Helm, Terror Shield, Stealth Armor, and Ninja Sandals.

Radiant Miko Jenna: This class is better than I gave it credit for in the past. I used to hate how it gets stuck at Briar for so long but once I learned that unleashing Mud is pretty good the class felt a lot better. Mars power is completely irrelevant since she isn't a high enough level for Dragon Fume. Too bad Ker's Weight is cursed since not using it is a 10 Venus power loss but that's not a huge deal. Her setup is for maximizing Venus power with Nebula Wand, Psychic Circlet, Big Bang Gloves, and Mysterious Robe.

Pure Mage Sheba: She's too low level for Freeze Prism and Spark Plasma but she's still a solid healer. Only significant advantage she has over Mia is agility and Revive but both of those are important at times.

Dragontamer Piers: I don't really like his class options for physical attacks since he will never measure up to a Jonin but Dragontamer is an awesome jack-of-all-trades class with solid physical damage, a party heal, a revive, a decent area damage psynergy, and Impact. It doesn't do any of these things particularly well but having someone so flexible is great. He runs a weird hybrid setup with Herculean Axe, Millenium Helm, Riot Gloves, Xylion Armor, and Ninja Sandals. Tisiphone Edge and Dragon Boots would possibly better uses of those slots but having a 57% unleash chance isn't awful and he's still a good caster with the rest of his gear.

Balrog was a fun and moderately challenging fight since he kept stunning my Jonins (Felix has 9 luck haha). Moloch was a serious issue since it gutted my party's agility allowing him to act twice before any of my adepts could act, which was a disaster. The trick I found was to unleash Zephyr a ton to counteract this. Whenever I really needed him to not summon something I had Jenna unleash Petra. He also sometimes burned a lot of Djinn of an element, disabling party heal psynergy for a while, so I had to swap my healers around as well. It was pretty hectic swapping stunned adepts in and out but overall it wasn't too difficult after I figured out the key Djinni to use.

Star Magician's fight was harder since he kept deluding and sealing my adepts. Shuriken worked wonders against the Guardian and Refresh Balls but my Jonins can't cast it when they're sealed which happened a ton thanks to their awful luck stat. One unleash from Isaac or Felix would drop a Refresh Ball and two would drop a Guardian Ball but they can't unleash when deluded. Because of the constant statuses, Tonic and Salt were key Djinni aside from the usual Flash, Shade, Granite, Aroma, and Ether. Star Magician was probably the hardest of the three superboss I fought since it's hard to even be able to damage him in the first place and I can't afford to take a turn of no damage dealing if there's a Refresh Ball.

Sentinel was surprisingly the easiest superboss of the three I fought since he's the most 'fair'. He's slow, he won't mess with my Djinn, he won't use any disables, and he won't summon allies. Isaac and Felix were the only ones doing damage to the boss since they were my only good unleashers. Ivan could have been decent if I gave him Atropos' Rod but I forgot to bring one. In retrospect I should have swapped Felix's Darksword with Tisiphone Edge but I forgot to do that was well. Even with Felix and Isaac's crazy physical setups, Sentinel's defense shot through the roof after a couple casts of Guard so I needed Kindle/Forge/Impact to balance this out. Fortunately, all my adepts aside from Jenna, Mia, and Sheba have access to Impact which help Felix and Isaac deal enough damage. Sadly Sentinel loves to use Break (while being immune to Break himself) so I had to keep reapplying Impact but overall he wasn't too hard. He occasionally one-rounded a few of my adepts but I have enough access to reviving that this wasn't a major issue.

Attached is a file with saves right before each of these superbosses.
9  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: June 20, 2017, 06:34:56 AM
I like Jenna and Mia's base classes best because party healing benefits immensely from elemental power. I gave them all the best fire and water power items respectively and it worked incredibly. Their stats are pretty bad but I don't need them to do damage when I have Felix, Isaac, Garet, and Sheba.

I just beat Balrog and Sentinel with a level 35-37 party and a level 36-38 party respectively. Turns out giving Sheba all the cursed mage items and a Mythril Armlet and Ninja Sandles makes her outdamage Garet with all the cursed warrior items and Ninja Sandles and Felix with the Sol Blade and a bunch of crit items though her low HP means she can't occupy a middle slot safely. I switched her and Ivan's classes for this because Ivan doesn't want to wear Ninja Sandals over Silver Greaves.

Balrog was actually the harder of the two superbosses because of his Stun Jip and high agility. If he stunned my healer before Wish Well or Cool Aura then I could expect party members to go down. I often used Petra and Ground to guarantee he doesn't stun or summon before I can but other than those I mostly focused on attacks with Ker's Weight, Sol Blade, and Darksword with two characters and healing with the other two. It was also annoying when one of Ivan's Mercury Djinn got put on standby since it made him lose Wish.

Sheba was amazing against Sentinel because Soul Doom ignores his high defense and exploits his Venus weakness. I still had to have two healers to make sure she didn't drop. Unlike against Balrog where I used all eight party members, I mostly used Sheba, Jenna, Felix, and Mia since Sheba and Felix have great Venus unleash setups (Garet's Jupiter unleash is bad here and Isaac has an Epicenter/Skull Splitter setup which doesn't work). Sometimes I'd swap Ivan in and have him use Wish Well and Felix Immediately unleash Lull before Sentinel could act, then immediately swap him back out and have Jenna unleash Flash and Felix summon Magaera. Other than that my strategy was mostly attacks with Felix and Sheba and healing with Jenna and Mia.

I attached a save with my party right before the Flame Dragons in the first slot, Balrog in the second slot, and Sentinel in the third slot.

Edit: I beat Star Magician as well, which was the hardest one yet. Anger Balls have relatively high HP so I ignored them until they blew themselves up. Thunder Balls do tons of damage if left unaccounted for but they weren't as high priority as Guardian or Refresh Balls. Guardian Balls annoyingly could take a hit of Armageddon or Soul Doom because of their earth resistance so I had to use an AoE as well to kill one in one turn. Refresh Balls instantly die in one hit of Armageddon, Soul Doom, Epicenter, or Death Leap but sometimes Felix or Sheba would get deluded before attacking making them miss their unleash.
10  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: June 19, 2017, 10:51:08 AM
Just beat the Flame Dragons with a level 33-34 party. They destroyed me on my first attempt so I got the Djinn and items from Treasure Isle, Yampi Desert Cave, and Islet Cave then came back. This was an incredibly difficult fight and one of the most fun fights in Golden Sun Reloaded, with only Poseidon being a comparable challenge (and also very fun!). My strategy was to remove all the agility gear from Mia so she would heal after each Flame Dragon attacks once. I had her and Jenna heal two of Felix, Isaac, Garet, and Piers attacked the smaller Flame Dragon with Thunder Mine and Odyssey, rotating them as they got stunned. Ivan and Sheba only showed up to use a PP restoring Djinn or revive someone.

On the other hand, Moapa and Karst and Agatio were disappointingly easy battles. My party was level 29 for Moapa and level 30 for Karst and Agatio. My saves from shortly before these battles should be in the third and second slots of the attached save respectively. The first slot has my party shortly before battling the Flame Dragons but they're actually in Islet Cave.

Just for fun, here are my rankings of the eight adepts. This applies to both boss battles and general use. My current class setup is Worldwaker Ivan, Shogun Isaac, Jonin Garet, Angel Mia, Incendiary Jenna, Jonin Felix, General Piers, and Pure Mage Sheba. The only things I'm not happy about are that Isaac would rather be a Jonin and Ivan would rather be a Pure Mage.

1) Jenna. Her base class is amazing and she does the best physical damage of the four mage adepts. She has relevant offense Psynergy for the entire early-mid game since Cycle Beam is passable even in the Western Sea thanks to the high fire power she has in her base class. Fume is pretty good too though it's not that important. The Aura series is great since Healing Aura and Cool Aura are available before the second and third psynergy in the Heal and Wish series. Favorite class: Incendiary.

2) Mia. She's Jenna-lite. Physical attacks are worthless if unleashes don't trigger though. Trades Fume for Ply which is alright but single-target heals aren't that important late game. Glacier is her version of Cycle Beam. Bad agility can be a problem but she's still really good. Favorite class: Angel.

3) Isaac. Great physical attacker and a decent early healer in his base class. Almost functionally identical to Felix but has a better base class so I give him the edge. No reason to run him as anything other than Psy Champion or Jonin since Jupiter Djinn are not in high demand by other adepts. Well that's not entirely true since it's hard to make both Isaac and Felix Jonins but Shogun is good enough. Favorite class: Psy Champion/Jonin/Shogun.

4) Felix. Same as Isaac but doesn't have Cure in his base class. Favorite class: Psy Champion/Jonin/Shogun.

5) Garet. His base class is okay but he really shines in Chaos Lord and Jonin which fix his agility and improves his already solid attack. His ridiculous defenses are always welcome in harder boss battles. Favorite class: Chaos Lord/Jonin.

6) Sheba. Boon worked wonders early but she kinda sucks in any class that doesn't have party healing because having offensive psynergy being her only notable trait is pretty bad. Terrible at physical attacks, like Mia. Gets the edge over Ivan because her base class is better early. Favorite class: Arcanist/Pure Mage.

7) Ivan. Sheba without Boon. I run him as a pure offense caster which is worthless in boss battles but pretty amazing otherwise. For boss battles in TBS he was relegated to using important Djinn like Flash and Breeze and in TLA boss battles he sits on the bench. Favorite class: Inquisitor/Pure Mage.

8) Piers. Easily the worst of the warrior adepts because his attack stat and his offensive psynergy are both pretty bad until he gets Froth Spiral. His base class looks decent since it gives him Prism and Diamond Berg but there's no way he gets to keep his Mercury Djinn when Mia's base class is too good to pass up and Ivan and Sheba both benefit immensely from them. Favorite class: General/Protector.
11  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: June 17, 2017, 11:21:00 AM
Interesting, I think I better understand what you had in mind for the classes. My party is now level 28 and I'm running base class Jenna, Jupiter double elemental Felix, Venus double elemental Piers, and Mercury double elemental Sheba which has been my most successful setup so far. I basically forced Piers into a weird role where he's my best healer and my second best warrior, since the preferred Mars Djinn are occupied by Jenna who has a fantastic base class, possibly the best out of all eight characters other than maybe Mia. I find it interesting that you like Jenna's Venus double elemental class, since it looks like a straight downgrade from her base class. I liked it in Gondowan when Briar was great but now it just doesn't cut it in terms of offense.

Asteria's Staff is looks alright, I gave her the Corsair's Edge instead but I'm not sure if that was the right call. In retrospect it probably would have been better to use Asteria's Staff instead now that I've decided to keep her in her base class, but for a while she was mostly casting Hail Prism with +water power gear so I didn't value the fire power highly.
12  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: June 17, 2017, 08:05:13 AM
I'm finding that for almost the entirety of the Eastern Sea, Piers sucks in any class besides his base class, which isn't even a great class to begin with. Also, Mercury Djinn are in high demand by Jenna and Sheba so it's hard to justify giving him all the Mercury Djinn when the only great thing about his base class is Prism.

The only thing left I have to do in the Eastern Sea is beat Poseidon and Piers is level 26. The best base damage Mercury Psynergy available to him outside is base class is Ice Horn which is 13 PP and the only way to get it is from the Venus/Jupiter triple element class. The double element classes and his Mars/Jupiter triple element class are even worse, where he's stuck as Froth Sphere (12 PP) until Fiery Blast in the Mars double element class. In fact, he doesn't get anything from any of these three classes that's better than Froth Sphere in any element until Fiery Blast. At level 26, his best base damage psynergy in his Jupiter double element class are Drench (9 PP) and Wind Slash (11 PP), which is terrible. Piers in his base class isn't even as good a warrior as Felix in his base class or double element classes so the only roles for him before getting Fiery Blast or hitting 24 Djinn (for the triple element classes) are party healing from the Venus double element class (which is worse than Wish) or act as a weaker Felix.

Giving him the Cool line instead of either the Douse or Froth lines would help a ton. I'm not sure why Cool was removed from his base class in the first place but he desperately needs it back. My recommendation would be to replace the Douse line with the Cool line on his Jupiter double element class and his Mars/Jupiter triple element class and replace the Froth line with the Cool line on his Mars and Venus double element classes. The Douse line is largely irrelevant for him because Drench is useless by his join time so there's no need for him to have it just for Deluge, and the Froth line is barely better. If for whatever reason Cool has been coded out of the game since it doesn't appear on any class, Prism would work instead since they're very similar.

Edit: More thoughts of TLA thus far. I just beat Poseidon.

The rusty items are pretty bad aside from the Captain's Axe and Dracomace. Usually comparable gear will be available by the time you can forge them so there's no point forging them, especially since they cost a lot. Most of the Eastern Sea rusty items aside from Captain's Axe and Dracomace could probably use some minor buffs to make them worth the trip back to Yallam and the cost of forging.

Poseidon was a really fun and challenging boss, I think I used 2x Ulysses, 2x Judgement, and 2x Thor before he fell. Three turns is no joke. Jenna burned through her entire PP pool of 189 plus some more after I used Ether and she didn't even cast every turn. My setup was all Mercury Djinn on Jenna, all Jupiter Djinn on Felix, all Venus Djinn on Piers, and all Mars Djinn on Sheba. I find no one wants Venus Djinn in TLA so Piers got stuck with them since he gets the Heal line and his other double element classes are really bad. At least in TBS Garet excelled in his Venus double elemental class.

Edit 2: Leda's Bracelet says it gives wind and earth power but it actually gives wind power and earth resist.
13  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: June 16, 2017, 08:06:22 AM
I'm gonna keep going with my 1.61 run since I managed to deal with the problematic Mercury Djinn without much trouble once I got Piers and his Shade Djinn. I noticed that the Cave Trolls in Taopo Swap do at least five times as much damage as they have any right to. Attached is a screenshot of level 20 Felix getting horribly overkilled (over 2x his max HP) by a Cave Troll.
14  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: June 15, 2017, 08:19:49 PM
I think even with taking the area levels into account the Djinn in that range may be too strong. I did some grinding and tried again with Felix and Jenna level 16 and Sheba level 15 and still got demolished by the Mercury Djinn. If doesn't cast Ply it usually does 250-350 overall damage to my party each turn which is too much to keep up with even with two characters spamming Cure Well. I attached a save of my party at this point in the game.

An example fight I had it use Tundra (66 damage to Jenna, 55 damage to Felix) then Drench (56 damage to Jenna, 76 damage to Felix, 50 damage to Sheba) on the first round of combat for a total of 303 damage and it didn't even use its most damaging psynergy nor did it target Felix twice.
15  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: June 15, 2017, 07:41:14 PM
Yeah I think my problem is probably that I'm underleveled for the Djinn fights. Weirdly I still didn't have a problem with King Scorpion and Briggs despite having a level 10 party but I think that's the nature of fights against single-turn bosses. Both could possibly use a bit more max HP to make PP management a bit harder since I tended to win shortly after running low on PP. I take it level 13-14 is underleveled for the Mercury Djinn after Gondowan Cliffs? I also struggled with the Gondowan Cliffs Mars Djinn at level 13 but somehow managed to beat it.

The save I attached has my level 9 party at the Yampi Desert Jupiter Djinn in the second slot and my level 13-14 party at the Gondowan Cliffs Mercury Djinn third slot.
Pages: [1] 2
December 09, 2018, 07:43:31 PM
Fox: A banana for you, a banana for me, let's all open a banana and enjoy!
December 08, 2018, 09:48:52 PM
Drake baku: ba... ba.... bana.... bana.... banana.... nanananananananana..... and now back to doing normal, kinda
December 07, 2018, 05:43:02 PM
Luna_blade: Hey I forgot the christmas theme
November 29, 2018, 09:01:09 AM
zman9000: ded
November 19, 2018, 11:05:28 AM
Drake baku: Good day to ya all
October 30, 2018, 09:45:58 PM
Atrius: There used to be where I got the battle sprites for Kraden, but that site doesn't exist any more.
October 26, 2018, 01:31:40 PM
Infitek: Do you know if there any custom Alex battle sprites available on the internet ?
October 26, 2018, 01:31:01 PM
Infitek: Hey everyone
October 13, 2018, 03:23:06 AM
Salanewt: Updated it to provide more info that I forgot to mention.
October 13, 2018, 03:16:48 AM
Salanewt: I'm still trying to iron out IQ 2 but I'm pretty sure it's entirely random targeting.
October 13, 2018, 03:16:29 AM
Salanewt: Oh yeah, I posted some more info about enemy IQ.
October 12, 2018, 09:51:27 PM
FoxThe HTML5 project is too small to count
October 12, 2018, 06:19:48 AM
Luna_blade: there is jjppof's html5 project...
October 12, 2018, 06:19:17 AM
Luna_blade: Though Momo rings a bell it seems I came here after you left
October 11, 2018, 12:49:41 AM
Fox: (If that makes sense.)
October 11, 2018, 12:48:33 AM
Fox: Yeah, I guess so.  More just saying that's a good place to get answers to GS related questions at the moment.
October 11, 2018, 12:42:28 AM
Crystal Sonata: I did before, but I guess I could try it again
October 11, 2018, 12:41:32 AM
Fox: Not much at the moment. This forum seems pretty quiet. Perhaps you'd be interested in joining the Discord for GSHC that seems to have more activity?
October 10, 2018, 11:16:53 PM
Crystal Sonata: Any projects going on? I need a distraction from the daily grind and I'm interested in hacking GS again.
October 10, 2018, 10:02:53 PM
Fox: Thanks, and good to see you too!

Temple of Kraden Golden Sunrise
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