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1  Golden Sun Games / General Golden Sun / Thoughts on Alex vs. The Wise One? on: September 05, 2017, 11:02:31 PM

I can see why others might've been disappointed, if they'd been looking forward to the time Alex finally showed his hand...but I thought that ending was PERFECT for him.  I mean, Alex was cool and all...but he spent basically two entire games freeloading off of what everyone else did.  He...

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1) Has Saturos and Menardi do most of his dirty work for him, never even bothering to help them with their fights against Isaac and co.

2) Abandons Felix and co. the moment he realizes that they can't do everything for him.

3) He attempts to steal Piers's ship; then runs away the moment Piers gets back

4) He later threatens Felix and co. to hurry up and light the lighthouses...except, he can't actually do it himself. Instad, he has Agatio and Karst drop everything they're doing to sail AAALLLL the way to Champa; all because he can't do his own bullying.

5) Tells Agatio and Karst that he'll back them up against Isaac and co...then turns tail the moment the two parties actually meet.

6) Never attempts to help anyone light Mars Lighthouse.
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IMO, the ending is perfect for him.  The guy goes out exactly the same way he came in; TALKING a big game while doing absolutely nothing.

And what really made it perfect (and hilarious)?  The Wise One dropkicks him out of the ending while doing the EXACT same thing to Alex that Alex had been doing to everything else; speaking very politely to Alex while insulting him at the same time.  And somehow, the Wise One does it without even being that mean about it.

I personally LOVED the scene; but I can see how it might've rubbed others the wrong way.. What do you all think?
2  The Editor / Golden Sun Hacking / My Thoughts on Golden Sun - Reloaded: Discussions and Suggestions on: September 04, 2017, 02:04:57 AM
So since I've been on a Golden Sun kick this last month or so, I've decided to give this rebalancing hack a try.  Caledor wishes to make a game where unleashes and summons aren't the be-all, end-all strategies they always were in the main game; and we're going to see how well it accomplishes that!  As such, I'll be judging it on two things...

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1) Does it change the way I play the game?

2) Does it have a good difficulty curve (not too tough, not too easy)?
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While doing this, I will be posting videos of me fighting bosses and random encounters in order to show evidence for my points.  So let's get this started!
3  The Editor / Golden Sun Hacking / Three Ideas for Balancing Summons on: August 08, 2017, 07:26:05 PM
So I've been thinking long and hard about this; and I think I've finally come across a way to nerf summons WITHOUT taking away their usefulness.  Basically, I would implement the following three changes...

1) Instead of bosses having just one set total of HP, I would split it into two, like what Breath of Fire 1 did.  You see, summons use the following formula to determine damage

Base Damage = Summon Power [Judgment is 240, for reference] + (Max Enemy HP * 3 * No. of Djinn Used / 100)

So basically, every summon will add 3% of the target's max HP for every Djinn used; which means LVL 4 summons like Judgment will AUTOMATICALLY do 12% of it's victims HP in damage.  Now, that obviously doesn't factor in resistance, but still; you can imagine how this utterly ruins most bosses.

So by splitting, say, the Deadbeard fight into two phases with 2500 HP each (instead of one phase with 5000 HP), Judgment would "only" do 540 Damage, instead of the 840 it does now.  That in itself wouldn't be enough to fix everything, of course...which is why I'm also thinking of the following...

2) All summons cost 10 PP or HP for every Djinn used.  I'm not sure whether HP reduction or PP would be better balanced; but either way, it'll ensure that you can't just spam summons in every random battle without worrying about running out of health or PP.

3) Djinn would take twice as long to recover outside of battle, and twice as many turns to recover IN battle.  Otherwise, there's this really cheap combo one could do for every fight...

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Turn 1: Flash, then Mars summon
Turn 2: Ground and Granite, then Ramses summon
Turn 3: Flash, then Mars summon
Turn 4: Ground and Granite, then Ramses summon.
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So what do you guys think?  And how easy would this stuff be to put in?

Pages: [1]
Cbox
Today at 08:44:59 AM
ryancaesar12345: how to seperate isaac/felix and ivan sheba class index? how to edit enemy elemental stats power and resist? how to edit icons in psynergy or add a new icons? and how to change chance effects like agility drop 100%?
Yesterday at 05:24:27 PM
uaeip: how can i make those work? im noob http://forum.goldensunhacking.net/index.php?topic=2752.msg46171#msg46171
May 22, 2019, 09:32:43 PM
radzo73: is there a patch that skips dialogue? Interested in making a TAS...
May 12, 2019, 12:15:01 PM
raijinken: Hey there guys. Been a long time. But has anyone found out how to make a hard mode of Dark Dawn?
April 18, 2019, 01:18:08 AM
Fox: Thinking.... meme topics.....    Isaac: Stop calling me a sack! Also, don't call me sick either!
April 03, 2019, 08:24:45 PM
Fox: Really don't see the point in the Crystal or even the crown conversation, but whatever... (I mean, if you want to do it, then just do it. - Doesn't need to be at GSHC, because there are no longer clan leaders at GSHC.)
April 03, 2019, 03:59:33 AM
squizzy44: We all need to band together to take down Crystal.
April 02, 2019, 12:00:09 AM
Fox: Your clan?  You can't edit it manually, so you have to tell an admin so they can do it. There's actually a topic for when you pick a clan... but uhh... I've no idea if an admin will see it via that, though. (Kain will certainly see id you ping him on GSHC Discord.)
April 01, 2019, 05:28:42 PM
squizzy44: How do I change my position on my profile? I haven't used the site in nearly 10 years...
March 31, 2019, 10:10:15 PM
Fox: I still wonder if a Tret glitch for speedrunning exists... I don't think I looked into if the PC was on one of the other layers. (Which basically the second layer edits @-0x200 instead of @-0x100... in the event you are going up (y-axis) out of bounds.) Hm.
March 31, 2019, 06:18:43 PM
Fox: Not me.
March 31, 2019, 02:59:38 PM
Salanewt: I don't know of any, although if there were then we'd have to send it as a patch file. I think someone is working on it at least!
March 29, 2019, 07:51:48 PM
MaxiPower: no such thing exists
March 26, 2019, 03:38:42 AM
reeZ931: I would really appreciate it 
March 26, 2019, 02:39:38 AM
reeZ931: Anyone have a golden sun rom where you can play as saturos and menardi properly? 
March 25, 2019, 09:31:15 PM
Fox: It would explain why everyone leaves so quickly after taking our bananas.
March 24, 2019, 10:36:10 PM
Fox: Wouldn't bananas increase agility the more you have? Like... Diddy Kong Racing reference.
March 22, 2019, 11:19:11 PM
Average Wind Seer: Banana: Restores 50PP to user. Restores 40PP to Isaac if Jenna uses this item.
March 22, 2019, 09:57:53 PM
Salanewt: Lol. I mean, I am thinking of adding a banana item to GS so...
March 22, 2019, 09:48:42 PM
Fox: Ooh! Sala's back!  I think he wants a banana.  All this banana talk must have attracted him.

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