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1  Golden Sun Games / General Golden Sun / Thoughts on Alex vs. The Wise One? on: September 05, 2017, 11:02:31 PM

I can see why others might've been disappointed, if they'd been looking forward to the time Alex finally showed his hand...but I thought that ending was PERFECT for him.  I mean, Alex was cool and all...but he spent basically two entire games freeloading off of what everyone else did.  He...

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1) Has Saturos and Menardi do most of his dirty work for him, never even bothering to help them with their fights against Isaac and co.

2) Abandons Felix and co. the moment he realizes that they can't do everything for him.

3) He attempts to steal Piers's ship; then runs away the moment Piers gets back

4) He later threatens Felix and co. to hurry up and light the lighthouses...except, he can't actually do it himself. Instad, he has Agatio and Karst drop everything they're doing to sail AAALLLL the way to Champa; all because he can't do his own bullying.

5) Tells Agatio and Karst that he'll back them up against Isaac and co...then turns tail the moment the two parties actually meet.

6) Never attempts to help anyone light Mars Lighthouse.
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IMO, the ending is perfect for him.  The guy goes out exactly the same way he came in; TALKING a big game while doing absolutely nothing.

And what really made it perfect (and hilarious)?  The Wise One dropkicks him out of the ending while doing the EXACT same thing to Alex that Alex had been doing to everything else; speaking very politely to Alex while insulting him at the same time.  And somehow, the Wise One does it without even being that mean about it.

I personally LOVED the scene; but I can see how it might've rubbed others the wrong way.. What do you all think?
2  The Editor / Golden Sun Hacking / My Thoughts on Golden Sun - Reloaded: Discussions and Suggestions on: September 04, 2017, 02:04:57 AM
So since I've been on a Golden Sun kick this last month or so, I've decided to give this rebalancing hack a try.  Caledor wishes to make a game where unleashes and summons aren't the be-all, end-all strategies they always were in the main game; and we're going to see how well it accomplishes that!  As such, I'll be judging it on two things...

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1) Does it change the way I play the game?

2) Does it have a good difficulty curve (not too tough, not too easy)?
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While doing this, I will be posting videos of me fighting bosses and random encounters in order to show evidence for my points.  So let's get this started!
3  The Editor / Golden Sun Hacking / Three Ideas for Balancing Summons on: August 08, 2017, 07:26:05 PM
So I've been thinking long and hard about this; and I think I've finally come across a way to nerf summons WITHOUT taking away their usefulness.  Basically, I would implement the following three changes...

1) Instead of bosses having just one set total of HP, I would split it into two, like what Breath of Fire 1 did.  You see, summons use the following formula to determine damage

Base Damage = Summon Power [Judgment is 240, for reference] + (Max Enemy HP * 3 * No. of Djinn Used / 100)

So basically, every summon will add 3% of the target's max HP for every Djinn used; which means LVL 4 summons like Judgment will AUTOMATICALLY do 12% of it's victims HP in damage.  Now, that obviously doesn't factor in resistance, but still; you can imagine how this utterly ruins most bosses.

So by splitting, say, the Deadbeard fight into two phases with 2500 HP each (instead of one phase with 5000 HP), Judgment would "only" do 540 Damage, instead of the 840 it does now.  That in itself wouldn't be enough to fix everything, of course...which is why I'm also thinking of the following...

2) All summons cost 10 PP or HP for every Djinn used.  I'm not sure whether HP reduction or PP would be better balanced; but either way, it'll ensure that you can't just spam summons in every random battle without worrying about running out of health or PP.

3) Djinn would take twice as long to recover outside of battle, and twice as many turns to recover IN battle.  Otherwise, there's this really cheap combo one could do for every fight...

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Turn 1: Flash, then Mars summon
Turn 2: Ground and Granite, then Ramses summon
Turn 3: Flash, then Mars summon
Turn 4: Ground and Granite, then Ramses summon.
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So what do you guys think?  And how easy would this stuff be to put in?

Pages: [1]
Cbox
January 20, 2019, 06:29:27 PM
Fox: That would be cool to have, yes. Where the text in the ROM is uncompressed. - The huffman compression used in the gba games is not used in the nds game, so perhaps that may be one reason it wasn't done. I think it is some generic compression thingy. If someone did do it (and make the entire ROM uncompressed), perhaps I would be more inclined to work on my dark dawn editor. Hm?
January 15, 2019, 05:38:01 PM
KyleRunner: Could someone please create a GSTOOLKIT compatible with Dark Dawn? I'll try to translate that one to my language as well (as I did with the first two games).
January 09, 2019, 02:39:00 PM
Luna_blade: I wonder when true death will strike
January 08, 2019, 03:00:02 PM
Misery: That is true
January 07, 2019, 06:08:38 PM
JamietheFlameUser: so this place is pretty inactive
December 17, 2018, 06:43:36 AM
Salanewt: Okay, minor announcement I guess. We just looked over some pre-release footage of GS1, and noticed that one of the unused and unlisted animations we discovered in GS2 (and GS1) plays in that footage. "Brine" is actually an early Fizz.
December 15, 2018, 01:06:23 AM
Fox: :D https://www.youtube.com/watch?v=MFmr_TZLpS0
December 15, 2018, 12:58:01 AM
Fox: A banana for you, a banana for me, a banana to your face. Your face is mine! A face for you, a face for me. A face for the banana too. Who wants to feed the banana?
December 09, 2018, 07:43:31 PM
Fox: A banana for you, a banana for me, let's all open a banana and enjoy!
December 08, 2018, 09:48:52 PM
Drake baku: ba... ba.... bana.... bana.... banana.... nanananananananana..... and now back to doing normal, kinda
December 07, 2018, 05:43:02 PM
Luna_blade: Hey I forgot the christmas theme
November 29, 2018, 09:01:09 AM
zman9000: ded
November 19, 2018, 11:05:28 AM
Drake baku: Good day to ya all
October 30, 2018, 09:45:58 PM
Atrius: There used to be where I got the battle sprites for Kraden, but that site doesn't exist any more.
October 26, 2018, 01:31:40 PM
Infitek: Do you know if there any custom Alex battle sprites available on the internet ?
October 26, 2018, 01:31:01 PM
Infitek: Hey everyone
October 13, 2018, 03:23:06 AM
Salanewt: Updated it to provide more info that I forgot to mention.
October 13, 2018, 03:16:48 AM
Salanewt: I'm still trying to iron out IQ 2 but I'm pretty sure it's entirely random targeting.
October 13, 2018, 03:16:29 AM
Salanewt: Oh yeah, I posted some more info about enemy IQ.
October 12, 2018, 09:51:27 PM
FoxThe HTML5 project is too small to count

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