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1  The Editor / Golden Sun Hacking / Vanilla's skill/strat viability tiers on: October 15, 2018, 06:49:53 AM
Yes, obviously summons and Megiddo rule the game. But where does everything ELSE rank?

This topic can be deleted if it's already been done somewhere. In the interest of rebalancing the game I think it would be useful to have a list of viability tiers based on the vanilla effects. Feel free to argue that a skill is in the wrong tier because that's the point of posting it.

And yes I know there's already a dedicated rebalance patch. But there are multiple approaches to balance and it's fun to explore them.

(S) The skills that can arguably comprise the optimal loop.
- Summons
- Megiddo
- Lull
- Barriers (Flash etc)

(A) Powerful skills that are not necessary for the optimal loop.
- Pure Wish
- High multiplier EPAs (Legend, Call Dullahan, etc)

(B) Endgame viable, but not needed at higher levels.
- Atk/Res buffing
- Revive
- Break
- Kite
- Status restoration

(C) Endgame viable, but not standard-setting.
- Rime
- Other Multiplier EPAs (Geode, Quick Slash, etc)
- Def buffing
- Eddy
- Petra/Ground
- Pure Ply

(D) Not endgame viable but usable in earlier stages.
- Base damage skills
- Additive EPAs
- Stat debuffing (other than agility)
- Non-Mercury healing
- Bind

(E) Occasionally helpful but VERY situational.
- Venom
- Agility buffing/debuffing

(F) Literally never helps with a single boss.
- Every status not listed above
- Drain/Psy Drain
2  The Editor / Golden Sun Hacking / Question about mode Flags on: September 06, 2018, 10:47:16 PM
Does anyone know if easy mode and hard mode set flags and if so what flags they are? I thought features or scripts that change to match your mode might be interesting...until I realized that the ROM map has very little documentation about the difficulty modes.

EDIT. Oops. Hard mode is 0x2E. So I guess I only need the flag for Easy mode now...if it exists.
3  The Editor / Golden Sun Hacking / Passive abilities on: September 03, 2018, 10:17:32 AM
So I've been lurking the hacking section for a while and I had an idea for a feature that no one has implemented it yet. Note that it absolutely requires ASM but most cool things do.

Passive abilities. Golden Sun's engine might seem too simple to have these, but Pokemon is a simple game and they made it work. The obvious downside is that every passive would require additional checks and routines strewn throughout the formulas.

But I think adding some basic passives to the classes like "auto-cast Impair once per battle" or "take half damage from fire/Mars" or "recover faster from ailments" would make the classes feel more fleshed out.

Right now classes only really matter for what your favorite animations are. If a certain class was better for grinding whereas another is better for bosses, the situational nature of passives could encourage more strategy.

As for display, it could just replace status on the menu. Most players already know they're poisoned or w/e...we were there when it happened. Instead of checking status it could check class and display the appropriate passive instead of the usual, mildly annoying "Enemies gave you syphilis...again." Or it could be added just underneath that maybe? But that's harder.



Anyway...I don't really know if I'll pursue this since stringing opcodes together on my slow laptop is a headache, but I thought I'd mention it as a possibility. Adding a few more checks and branches is relatively easy compared to big stuff like custom maps complete with event scripts, warps, and encounter data. Kind of a lazy way to make the game feel new.
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Cbox
October 13, 2018, 03:23:06 AM
Salanewt: Updated it to provide more info that I forgot to mention.
October 13, 2018, 03:16:48 AM
Salanewt: I'm still trying to iron out IQ 2 but I'm pretty sure it's entirely random targeting.
October 13, 2018, 03:16:29 AM
Salanewt: Oh yeah, I posted some more info about enemy IQ.
October 12, 2018, 09:51:27 PM
FoxThe HTML5 project is too small to count
October 12, 2018, 06:19:48 AM
Luna_blade: there is jjppof's html5 project...
October 12, 2018, 06:19:17 AM
Luna_blade: Though Momo rings a bell it seems I came here after you left
October 11, 2018, 12:49:41 AM
Fox: (If that makes sense.)
October 11, 2018, 12:48:33 AM
Fox: Yeah, I guess so.  More just saying that's a good place to get answers to GS related questions at the moment.
October 11, 2018, 12:42:28 AM
Crystal Sonata: I did before, but I guess I could try it again
October 11, 2018, 12:41:32 AM
Fox: Not much at the moment. This forum seems pretty quiet. Perhaps you'd be interested in joining the Discord for GSHC that seems to have more activity?
October 10, 2018, 11:16:53 PM
Crystal Sonata: Any projects going on? I need a distraction from the daily grind and I'm interested in hacking GS again.
October 10, 2018, 10:02:53 PM
Fox: Thanks, and good to see you too!
October 10, 2018, 10:02:10 PM
Fox: A few people I'm sure... Most likely the regulars of the past. Such as Atrius, Charon, Role, Salanewt....
October 10, 2018, 03:11:17 AM
Crystal Sonata: I find myself wondering who still remembers me here. Obvs you do (Good to see ya Tea)
October 10, 2018, 12:46:11 AM
Fox: On second thought, it might be because you haven't posted much as Crystal Sonata.
October 10, 2018, 12:41:12 AM
Fox: And your intro isn't that bad. - I imagine most people would say the same about theirs?
October 10, 2018, 12:39:39 AM
Fox: :O - You've been gone so long, I think I forgot you were Momo.  Interesting.
October 09, 2018, 10:23:39 PM
Crystal Sonata: I just revisited my dark past on here and ouch. Someone delete that introduction thread please, the cringe.
October 09, 2018, 08:26:11 AM
Crystal Sonata: Aaaaand, she re-appears yet again. My life keeps dragging me away from the internet sadly.
October 01, 2018, 01:27:50 PM
Luna_blade: haha oof.

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