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1  The Community / Creative Works / Re: Golden Sun Battle Engine on: November 10, 2018, 07:10:13 PM
Thanks Atrius !
Yeah SFML is a library (like SDL) to help coding videogames and graphical stuff
I did an update, you can now move on the map and fight bosses with the mystics crew

Update : https://www.youtube.com/watch?v=xlu4kosL5EQ&fbclid=IwAR0CMvpzc0_fTeAQ8T-YejG6m_hXXyyzZ-GNkBlJu6d9Q8LXZ4OYxffF9DI
2  The Community / Creative Works / Re: Golden Sun Battle Engine on: October 26, 2018, 11:10:27 AM
Thanks Luna_Blade ! 
But the quality is kinda crappy, in game the render is pixel perfect, I'll probablly post another better footage next week  Happy
3  The Community / Creative Works / Re: Golden Sun Battle Engine on: October 26, 2018, 07:41:25 AM
42 view and only one reply.
Wow thank you GS community, such a pleasure to put hard work in that Golden Sun project.

I really need motivation to make this, so if you want to see what a C++ golden sun engine would look like please tell me so.

Btw thank you Fox :)
4  The Community / Creative Works / Golden Sun Battle Engine on: October 23, 2018, 11:01:04 PM
Hey guys,

I am currently working on recreating the Golden Sun Battle engine in C++/SFML here is how it looks for now : https://www.youtube.com/watch?v=WZrWpCrNWII

Update : https://www.youtube.com/watch?v=xlu4kosL5EQ&fbclid=IwAR0CMvpzc0_fTeAQ8T-YejG6m_hXXyyzZ-GNkBlJu6d9Q8LXZ4OYxffF9DI

What do you think about it ?
Do you have some suggestions for improvement ?
Pages: [1]
Cbox
January 20, 2019, 06:29:27 PM
Fox: That would be cool to have, yes. Where the text in the ROM is uncompressed. - The huffman compression used in the gba games is not used in the nds game, so perhaps that may be one reason it wasn't done. I think it is some generic compression thingy. If someone did do it (and make the entire ROM uncompressed), perhaps I would be more inclined to work on my dark dawn editor. Hm?
January 15, 2019, 05:38:01 PM
KyleRunner: Could someone please create a GSTOOLKIT compatible with Dark Dawn? I'll try to translate that one to my language as well (as I did with the first two games).
January 09, 2019, 02:39:00 PM
Luna_blade: I wonder when true death will strike
January 08, 2019, 03:00:02 PM
Misery: That is true
January 07, 2019, 06:08:38 PM
JamietheFlameUser: so this place is pretty inactive
December 17, 2018, 06:43:36 AM
Salanewt: Okay, minor announcement I guess. We just looked over some pre-release footage of GS1, and noticed that one of the unused and unlisted animations we discovered in GS2 (and GS1) plays in that footage. "Brine" is actually an early Fizz.
December 15, 2018, 01:06:23 AM
Fox: :D https://www.youtube.com/watch?v=MFmr_TZLpS0
December 15, 2018, 12:58:01 AM
Fox: A banana for you, a banana for me, a banana to your face. Your face is mine! A face for you, a face for me. A face for the banana too. Who wants to feed the banana?
December 09, 2018, 07:43:31 PM
Fox: A banana for you, a banana for me, let's all open a banana and enjoy!
December 08, 2018, 09:48:52 PM
Drake baku: ba... ba.... bana.... bana.... banana.... nanananananananana..... and now back to doing normal, kinda
December 07, 2018, 05:43:02 PM
Luna_blade: Hey I forgot the christmas theme
November 29, 2018, 09:01:09 AM
zman9000: ded
November 19, 2018, 11:05:28 AM
Drake baku: Good day to ya all
October 30, 2018, 09:45:58 PM
Atrius: There used to be where I got the battle sprites for Kraden, but that site doesn't exist any more.
October 26, 2018, 01:31:40 PM
Infitek: Do you know if there any custom Alex battle sprites available on the internet ?
October 26, 2018, 01:31:01 PM
Infitek: Hey everyone
October 13, 2018, 03:23:06 AM
Salanewt: Updated it to provide more info that I forgot to mention.
October 13, 2018, 03:16:48 AM
Salanewt: I'm still trying to iron out IQ 2 but I'm pretty sure it's entirely random targeting.
October 13, 2018, 03:16:29 AM
Salanewt: Oh yeah, I posted some more info about enemy IQ.
October 12, 2018, 09:51:27 PM
FoxThe HTML5 project is too small to count

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