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1  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: Yesterday at 01:46:23 AM
Huh. I really should check the new base powers for Psynergies. I thought Cool was stronger than Ice lol Sweat Drop

As for Jonin's and General's statlines, after looking back over their PP Multipliers, yeah they don't need any stat changes. However, they could really benefit from an Endgame Venus Mace, a substantial buff to the Hagbone Mace to be better suited for endgame content, and a Venus Cosmos Shield for General.

I personally think Carpet Bomb, Rock Slide, and Lava Bath, should all be removed, since their animations are copy/pasted from Starburst, Gaia, and Volcano respectively, and don't add anything to the classes they're found on that other psynergies of similar base power couldn't.

yeah, why does Jonin have a 170% Attack multiplier, but Warlord only has 160%? It makes no sense and throws away any reason to use Warlord. As it is, Jonin is outright the BEST class for Isaac, Garet, and Felix. There is no reason to use Warlord (or any other Tri-Elemental Class of these three) when Jonin is as strong as it is (also please switch out Liquifier for Planetary or Plume Edge for Diamond Berg on Warlord).

Here's a little pro-tip for everyone.
With the glitch of Stat-Debuffing Djinn adding an extra RN value, Mud and Vine are invaluable for RNG Methods against enemies faster than your character doing the killing blow (assuming the enemies aren't weak to Venus). Mud and Vine normally add +1RN per enemy, and the glitch makes them equal an attack psynergy (on non-Venus Weak enemies). I was able to rig a Crystal Rod to drop earlier than I should've been able to, thanks to Mud.

Why the ever loving f*** does the Serpent have an instant death attack?
>Serpent uses Mighty Press!
>Felix takes 1 Damage! (from full HP)
>Felix is downed!
Remove that damn instant death crap from this boss.
This boss is already more than enough of a pain in the butt with AoE Poison, Black Blizzard saying "screw your defense buffs!", and it being able to use Potent Cure (it used it twice in the same turn several times in this battle). It. Does. Not. Need. Instant. Death.
2  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: February 18, 2019, 05:54:08 PM
I checked, and yeah you're right. My bad.
Though for the other Warriors to be in the Paladin Class, they need 5 Mercury Djinni, which puts their Mercury Power at about the same. Not to mention Caledor nerfed how much Elemental Power boosts Healing spells, so Piers' two whole points above, say, Paladin Garet is negligible.

the Debuff Psynergies are still crap, honestly. They fail too often and fade too fast to be worth using (even the MT versions).

So in an earlier version of Reloaded, I toyed around with Jonin (used Garet) and General to see how well they function as a hybrid, aaaaaanndd... They don't work too well as Hybrids, at least, not to the extent Fury does. (I can't really call Valkyrie a hybrid since she only has one Base Damage Psynergy, and behaves more like Piers' Destroyer) I think replacing General's Ice and Ray Psynergies with the next Psynergy up in base damage (e.g. Ray -> Whirlwind?) would help him, and both could do with a higher PP multiplier. Both Piers and Jonin Garet did well over twice the damage their Base Damage psynergies could do with their EPAs, which kind of diminishes the whole point of them being hybrid classes. I tested them on enemies around Prox, by the way.

at the same time, I took a closer look at Fury with Ivan (with Cursed Mage equipment). He doesn't do as much damage with Rolling Fire as he does with his Base Damage Psynergies, however, the difference between the two isn't anywhere near as drastic as General's and Jonin's damage difference between their EPAs and Base Damage Psynergies.

I think buffing General's and Jonin's MaxPP multiplier would go a long way (along with upgrading General's Ice and Ray psynergies), and adding Endgame Venus and Jupiter Maces. The Hagbone Mace comes close to endgame Jupiter, but is very noticeably weaker than the Rising Mace, so buffing that to be closer in power with the Rising Mace would be very very nice for General and Jonin.

I'm glad I went and checked my notes about Forging Items, because I had forgotten that the Millennium Helm, Cosmos Shield, and Xylion Armor gave very nice boosts to help out the Warriors' Hybrid Classes. though, would it be possible to buff the Cosmos Shield to also give Venus Power & Resist boosts so General benefits just as much from it as Jonin does?

oh wow never mind about them not working as Hybrids. I equipped them with the armors mentioned above, and they've closed a significant amount of the damage gap between their strongest Base Damage psynergies and their EPAs. General could still benefit from having an endgame Venus Mace and having Ice and Ray upgraded, along with a Venus equivalent to the Cosmos Shield. I don't see why Jonin should be stuck with Carpet Bomb when it's just a slightly weaker Supernova. Why not replace Carpet Bomb with Supernova, and get rid of Carpet Bomb? I assume getting rid of Carpet Bomb would free up a slot for you to make a new Psynergy?
3  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: February 18, 2019, 02:12:45 PM
Archon doesn't have Ward? it has Guard and Dull/Liquifier, so physical damage barely hurts. Holy Knight's flaw is that its speed score is absolutely abysmal with nothing to compensate for it. It also has Heal instead of Wish, so the higher Mercury Power doesn't really mean squat.

nevermind what I said about Archon not having Ward. I never used it from this Class, so I had forgotten it even had it. my bad lol Sweat Drop
4  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: February 18, 2019, 06:30:47 AM
I agree about Tamer, though it also has the Blue Dragon Psynergy for wider MT Psynergy, while its Salamander line stays a 3 Target MT Psynergy (i think).

I have to disagree about Archon being Piers' worst Tri-Elemental Class (that title goes to his Venus Dragoon class). It succeeds where original Valkyrie failed, in that its support spells worked together to minimize incoming physical damage, while Original-Valkyrie just has Attack and Defense buffs which nearly all other classes could do better.

If I were to change anything on Archon, it would be swapping Froth for the Jupiter or Mars Psynergy that's a "stage above" it (e.g. Bolt being the lowest tier and Plasma being 3rd highest tier). Any changes to Valkyrie would be replacing Beam for Gaia, Prism, or Cool. Any "high tiered" Psynergy that isn't the incredibly lame and boring Beam psynergy and still fits the theming of this class.

also here's a pointless fun fact:
Not sure if this was the case in vanilla, but at the entrance screen to Tundaria Tower, you can jump that gap from either direction (as noted in the screenshots below). so much for the visual effect of an upward slope lol
5  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: February 18, 2019, 03:36:52 AM
DD is a guilty pleasure of mine, tbh No
I just really enjoyed playing it so much to the point where it's my second most replayed game ever (Chrono Trigger takes first place on that record), and I even solo'd 99% of the game and superbosses with Karis (Chaos Chimera is too strong for Karis to handle by herself)

That's actually a really neat idea for Fire Breath. I think it'd also be really nice for Dragontamer's Salamander-line, since you're only gonna have your warriors use this class anyway.

Speaking of Warriors, I found myself barely ever making a dent in Felix's or Piers' PP Pools unless I used their PP for healing, meanwhile Sheba and Jenna burn through their much larger PP Pools at an astounding rate. I noticed this to be the case due to Felix's and Piers' classes have a LOT of low cost Psynergies (8-9PP per cast) during the midgame, whereas Jenna and Sheba need to be tossing out Psynergies costing at least 16PP a pop to clear out trash mobs with the same power as the boys using their EPAs or basic attacks. This PP disparity gets even worse when you factor in Felix and Piers having the Luna Shields available to them LONG before you find any PP-Regen equipment for either girl. It's weird seeing the Warriors having drastically better PP longevity in battle than the Mages.

Also the Comet Mace is unbelievably bad. There's literally zero reason for it to even be in the game as it is. I suggest either removing it or reworking it into a Western Sea Mace.

Minor note, but I think something screwy happened with Instant Death unleashes. Within the normal game, it checks to see if the Instant Death lands before doing a damage roll, as noted in the TBS screenshot from the vanilla game. In Reloaded, it rolls damage first, then rolls to see if Instant Death lands, as shown in TLA Reloaded screenshot. I used the Assassin's Blade for both screenshots, and Ivan's & Jenna's set-up doesn't matter because it always happens like this in Reloaded.
6  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: February 16, 2019, 03:38:06 AM
I forgot just how good this mod is.
Booting up Dark Dawn and seeing all the bland, same-y classes, and Karis' basic attack doing twice the amount of damage from her Psynergy (Freeze Prism and the strongest tier in Plasma) reminded me of just how good and wonderful the Reloaded Mod is Joy

I honestly don't think I can ever go back to playing base Golden Sun ever again lol.

This latest update is amazing, since I can now actually use Item Classes without being down a party member. The only downside to using all 3 Item Classes at once is that Piers is my only means of AoE healing until Felix (using the Tamer's Whip) can summon the Treant monsters lol. Though I'm still going to use Valkyrie Jenna in this run, so Acrobat will eventually be put away. Super excited to experience her buffs!

Hey, uhhh quick question.
Is Call Zombie supposed to cost 20PP? I checked with an earlier version and Call Zombie only cost 5PP then.
7  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: February 14, 2019, 04:16:29 PM
Once you get the Teleport Jewel from Mars Lighthouse, you can simply cast Teleport to warp to Yallam and back to the Town closest to where you want to go. Unfortunately, it's unlocked so late in the game that it's kinda pointless. Sad

I don't really see a way to fix this since adding a new Psynergy to do the same thing will become redundant once you get Teleport, and giving Teleport earlier would give players access to further inside the Islet Cave and inside Yampi Desert Cave, which they shouldn't be going to until the end of the game.
8  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: February 14, 2019, 04:01:34 PM
Actually, you'll be sent back to Yallam's Sanctum. It warps you to the Sanctum of the last TOWN you visited, not the last visited Sanctum. It's more of an Emergency Escape for when you're deep in a dungeon, Felix doesn't have enough PP to cast Retreat, and you desperately need to fall back and heal up at an Inn. Or, in my case, cut the return trip from Tundaria back to Champa after having to go back to Tundaria because I forgot to snag the Center Prong of the Trident when I was there the first time lol
9  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: February 14, 2019, 02:57:13 PM
Hello there, Maixpotter!
I can answer some of the things you mentioned.

  • It's a pity we don't get clear info on most of the changes you made to items, monsters and drops because then we can't plan confidently on what to farm. For example: you say Cerberus drop the Virtuous Armlet, but Cerberus didn't even exist in vanilla, we don't know where to go look for them. Or maybe we go to Treasure Isle wanting to farm Turtle Dragons for the Storm Gear you said, but there aren't any Turtle Dragons there, and instead we find monsters that weren't there before like those Crabs and Dirges and we don't really know if it's worth farming them or not Sad I do realize making a full list of monsters-positions-drops is a lot of work and you have more important things to do. I'm just saying it's a pity
All this can be found by using the Golden Sun Editor. You can also guesstimate where they're found by looking at their "levels" within his Monster Drop Changelog, and keeping the Order of Progression in mind (Piers' Boat -> Shrine of the Sea God -> Taopo Swamp -> Aqua Rock -> Gaia Rock -> Ankohl Ruins -> Treasure Island -> Tundaria Tower -> Champa -> Poseidon).

  • Some weapons, like the Lightning Sword and the Blow Mace (I think), have an elemental affinity on attacks besides the Unleash. Is it possible to put a  Jupiter marker somewhere in the Attack +xx line to show this? Or do you think this distintion is irrelevant?
Fun fact: this is noted. Go into the Status Menu and press A until it shows the characters Inventory. Weapons that change attacks to an Elemental Attack will display the respective Elemental Star (as noted in the screenshot below)

  • The low-tier craftables are somewhat unbalanced with 2 or 3 things being really useless:
  • Tear Stone is in a pretty good place with Pure Bracelet being the most desirable but the other options are good as well Cloud Wand, Wish Well Ring and Pure Circlet's Mercury resist being useful in all the sea, Aqua Rock, Tundaria and Poseidon and the ring.
  • But with Stardust you have Planet Armor, Luna Shield being really dominant, then maybe Astral Circlet (If you don't care for the  Mercury resist. Though Clarity Circlet is more powerful for Jupiter), then Comet Mace isn't really worth it since it gets replaced fast and Stardust Ring is a joke. Maybe if Comet Mace had at least 10 Mercury Power it could be considered an upgrade for Arcanist Sheba over Cloud Wand. Stardust Ring would have to be pretty much reworked
  • Sylph Feather is also pretty awful with Aerial Gloves being REALLY good, then Sylph Rapier being good, and both Floating Hat and Faery Vest being really weak; Jupiter resist is mostly useless in the Eastern Sea with imporant enemies being Mercury, and some Mars and Venus.
I have the very same issues with the craftables. Tear Stone has very good options, with the Circlet being the least useful. the Stardust only has two good items, with the Stardust Ring not being valuable enough to warrant getting, and the Comet Mace just flat out being garbage. Meanwhile the Sylph Feather's items just aren't really worthwhile, with the Sylph Rapier only worth using if you're using Jenna as a Valkyrie.

  • Also something simillar happens in the Lemuria Spring: The Glory Crown (hat +35 Def +6PPrec) is way superior than Clarity Circlet (+31 Def +6 Luck) even though Circlets are supposed to have greater Def than hats and usually have +MaxPP or some element. Also the Wild Coat (Clothing +36 Def +35 Agi) is better than the Floral Dress (+35 Def Sleep-on-use) and both aren't really that good compared to the earlier Muni Robe (+32 Def +12 MaxHP +4HPrec) or the later Dragon Robe (+36 Def +30  Mars Resist +15  Mars Power +2PPrec).
This isn't too different from the standard Lemuria/Tolbi Springs, honestly. They had plenty of trash items with a small pool of worthwhile items. Though the Floral Dress is the noteworthy stinker, since the previous Dress-Piece (Cocktail Dress) is FAR superior with its sizable MaxPP boost.

  • I saw Average Wind Seer talk about "Sanctum Warping" but I couldn't find anything about it in-game or in this topic. What is this?
This has always been a hidden feature within the game, long before Caledor began this project. To use it, you press L + Start as you press A to select the save file you want to play while in the Title Menu Screen.

I hope I was able to help clear things up Happy

I checked the Spirit Ring and Stardust Rings to see if their value changed, but nope. Spirit Ring got a barely noticeable buff, so it's still just as valuable as before. Meanwhile the Stardust Ring is unchanged, meaning it's still trash.
10  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: February 14, 2019, 02:50:56 AM
Djinn add Elemental Levels though, right? because of that, I always figured they were synonymous in regards to classes.

either way, it doesn't really explain how 2 Venus + 2 Jupiter + 5 Mercury resulted in Tamer promoting to Wild Tamer.

i'm an idiot and just now started reading posts you edited lol

Things make sense now. Thank you for being patient with my dumb butt and explaining it clearly. Happy
11  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: February 14, 2019, 02:40:34 AM
Alrighty. Though I find it odd that some promotions to Tier 2 happen with a combination of 2 Djinn of the first two elements in the Elemental Progression (e.g. Piers to Wild Tamer with 2 Venus + 2 Jupiter), when it's stated clearly that at least Djinn 3 of the first element in line are needed to promote to Tier 2.

I don't know if the editor would work on mobile, and my access to a PC is inconsistent at best. Trial and Error along with actually getting the items is my best way of figuring things out, until I get my own PC.
12  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: February 14, 2019, 01:34:37 AM
Piers and Jenna are stuck with NPC unless I give them the standard 1 of each non-Mercury/Mars Djinn respectively. Felix escapes NPC with Jupiter Djinn, and Sheba with Venus Djinn (aside the standard way of promoting Item Classes).

Pierrot works normally, and changes everyone to Pierrot as intended.
Sheba and Felix only promote to Jester with the standard Djinn Spread for Item Classes
Jenna promotes to Jester with 3 Mercury, 2 Mercury and 2 Jupiter, and standard Djinn spread for Item Classes.
Piers promotes to Jester with 3 Mars, 2 Mars and 2 Jupiter, and the standard Djinn spread for Item Classes.

I can't check with the Necronomicon right now, since I forgot to snag it before heading to Taopo, but I'll check it out later.

Oof... starting with a fresh ROM prolly means I gotta start AAALLLLL over again.... heck...

Never mind about starting all over. I figured out how to avoid that problem.

anyway, on to the Item Classes:
Pierrot for Felix, Jenna, and Piers is unchanged, only promoting to Jester with the same Djinn combos listed above. Sheba can promote to Jester with 2 Mercury + 2 Mars, but not with 3 Mercury or 3 Mars.

Trainer's Whip actually works now.
Piers promotes to Wild Tamer with 2 Venus + 2 Jupiter, along with standard distribution for Item Classes.
Jenna only promotes to Wild Tamer with the standard distribution for Item Classes
Felix promotes to Wild Tamer with 3 Jupiter, 2 Mercury + 2 Jupiter, and standard Item Class distribution.
Sheba promotes to Wild Tamer with 3 Venus, 2 Venus + 2 Mercury, and standard Item Class Distribution.
13  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: February 14, 2019, 01:02:59 AM
I patched over the previous version, which I hope is clean enough. I tried it on an untouched version to make sure it didn't have the same issue Version 1.73 had the first time it was put up, but didn't really do anything from there.

Pierrot works as intended and promotes to the 2nd Tier with 3 Djinn. The Safety Boots now give +4 Defense instead of +5, as intended. And like I said, Tamer's Whip works properly, but only for Sheba.
14  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: February 14, 2019, 12:48:42 AM
Oh boy I'm loving this new Class LOL. The Tamer's Whip only works correctly for Sheba, oddly.

Guardian Ring still boosts Luck, but by +5 this time.

I'm not entirely sure what's happening in the 3rd screenshot, to be honest lol
15  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: February 13, 2019, 05:08:21 PM
Yikes. RNG really wasn't in my favor against the Aqua Hydra, since it used Raging Tides three times in a row.

Huh. that's an interesting way to solve it, but it works. It'll be super nice to be able to use the Item Classes and still have a "full" party before Isaac's gang shows up.
Pages: [1] 2 3 4
Today at 01:45:42 AM
Fox: (If not counting (elementary) school stuff at the time?)
Today at 01:44:33 AM
Fox: (I was CharleysMrPibb in 2003 (on AOL), and that's the earlier I can remember... I think that might be when I started using internet.)
Today at 01:42:01 AM
Fox: I have used charleysdrpepper since 2004 (most used username).... So yeah, you and me both. (15 years) Teawater, since 2011 (used in fewer places).... and Fox since 2014 (but only here)
Yesterday at 01:40:05 AM
Maxipotter: I have no idea who MaxiPower is I have used this user name everywhere for at least 15 years O.o   I should really get a more serious one but meh.
February 19, 2019, 11:24:11 PM
Fox: I wonder who Maxipotter is? Why does the name sound too similar to MaxiPower?
January 20, 2019, 06:29:27 PM
Fox: That would be cool to have, yes. Where the text in the ROM is uncompressed. - The huffman compression used in the gba games is not used in the nds game, so perhaps that may be one reason it wasn't done. I think it is some generic compression thingy. If someone did do it (and make the entire ROM uncompressed), perhaps I would be more inclined to work on my dark dawn editor. Hm?
January 15, 2019, 05:38:01 PM
KyleRunner: Could someone please create a GSTOOLKIT compatible with Dark Dawn? I'll try to translate that one to my language as well (as I did with the first two games).
January 09, 2019, 02:39:00 PM
Luna_blade: I wonder when true death will strike
January 08, 2019, 03:00:02 PM
Misery: That is true
January 07, 2019, 06:08:38 PM
JamietheFlameUser: so this place is pretty inactive
December 17, 2018, 06:43:36 AM
Salanewt: Okay, minor announcement I guess. We just looked over some pre-release footage of GS1, and noticed that one of the unused and unlisted animations we discovered in GS2 (and GS1) plays in that footage. "Brine" is actually an early Fizz.
December 15, 2018, 01:06:23 AM
Fox: :D
December 15, 2018, 12:58:01 AM
Fox: A banana for you, a banana for me, a banana to your face. Your face is mine! A face for you, a face for me. A face for the banana too. Who wants to feed the banana?
December 09, 2018, 07:43:31 PM
Fox: A banana for you, a banana for me, let's all open a banana and enjoy!
December 08, 2018, 09:48:52 PM
Drake baku: ba... ba.... bana.... bana.... banana.... nanananananananana..... and now back to doing normal, kinda
December 07, 2018, 05:43:02 PM
Luna_blade: Hey I forgot the christmas theme
November 29, 2018, 09:01:09 AM
zman9000: ded
November 19, 2018, 11:05:28 AM
Drake baku: Good day to ya all
October 30, 2018, 09:45:58 PM
Atrius: There used to be where I got the battle sprites for Kraden, but that site doesn't exist any more.
October 26, 2018, 01:31:40 PM
Infitek: Do you know if there any custom Alex battle sprites available on the internet ?

Temple of Kraden Golden Sunrise
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