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News: The last working version of the classic TLA Editor is Teawater's unofficial "mapeditor" draft.
 
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1  Golden Sun Hacking Community / News & Announcements / Re: Global Domain Bans (and a gentle reminder) on: 04, August, 2021, 03:14:09 PM
Hey everyone! This is only a small update for you today; we just removed the ban filter we had set up for AIS Fibre. Without divulging too much sensitive info, this filter has far fewer hits than the others and we have had a couple prospective members unable to log into the website through that provider.

As always, I would like to remind everyone to avoid clicking on shady links and to report suspicious posts when they pop up. We will continue to monitor for bots in the coming days and take action when appropriate, but we are also not on here every minute of every day so posts may go unnoticed every now and then.

Take caution, but more importantly have fun.
2  Golden Sun Resources / Misc. GS Hacking / Animation Overhaul - Slash Expansion Pack Announcement on: 28, March, 2021, 06:09:59 PM
Hey everyone!

EDIT: 04/04/21; small bug fix for two variants. I also changed the one on the download page, making the only version available on the forum the previously labelled "gsmagic compatible" one. Please update if you have one of the old ones (you can just patch over your current project post-Animation Overhaul hack; no need to start fresh).

This is just a quick announcement post for a new patch I added to the downloads page.

Here are just a few gifs copy+pasted from the main post, along with a few that aren't from there:



I hope you check it out!  Happy


3  Golden Sun Resources / The Classic GS Editor / Re: Golden Sun TLA: Editor Download & Guide - OLD: See reply for details on: 18, February, 2021, 03:28:44 PM
Hey, hijacking this post to share that this is an older version. I still recommend using it over later versions for map code editing because it is more stable for map stuff, but in general you'll want to use this version for your editing needs in conjunction with gsmagic (and possibly other tools).

Most of the guide is still accurate and helpful for the last version(s).
4  The Community / Introductions / Re: salutations! on: 24, January, 2021, 02:15:31 AM
Aah okay! Well, we're always happy to help if you want to learn anything about assembly. :p
5  Golden Sun Resources / Misc. GS Hacking / Re: Battle system tweaking questions on: 22, January, 2021, 05:05:34 PM
Heya, welcome!

We can't really give specifics on how to find ROMs, but it probably wouldn't be too hard to do what you're asking. We have documented where the AI is located in both GBA games (the documentation is far more extensive for GS2), so it would only be a mater of changing how ability IDs are grabbed. The AI is not compressed either; in fact, most of the ROM isn't compressed (you mainly have graphics, text, and map assets that are). I can't give a definitive "yes" to whether Ida Pro would work, but you can try it. We have notes on where the AI is located.

Usually, the game uses attack patterns to grab an ID from an enemy's data table entry. The best way to make this change would be to set up an RNG-based formula that can generate a number, making it loop if the generated number either does not correspond to an ID (i.e. greater than the limit) or else matches an unprogrammed or invalid ability; that way it can pick any ability from the list while skipping abilities that either don't do anything or else have limited use.

You could run into a minor issue with items not being randomized, since the AI's item use routine taps into the same item use routine that player characters use (it's global) and enemies can only have a set number of items. If you want items randomized, then you'll have to change that routine too (maybe add an character ID check; if ID > 7, then ID = enemy and item = random).


I hope this helps provide some insight!
6  The Community / Introductions / Re: salutations! on: 22, January, 2021, 04:48:55 PM
Hey, welcome to the forum!

These games have a lot of potential for hacking; how experienced are you with hacking so far?
7  Golden Sun Resources / The Classic GS Editor / Re: GSdatahandler decompile on: 11, January, 2021, 11:47:46 PM
Hey there,

Atrius' editor was programmed in Game Maker 8.1 I believe (or maybe 8.0), although that's about as much as I can say on that because I don't have much experience with it.

It is an open source program at least, so the source code is available here: http://forum.goldensunhacking.net/index.php?action=downloads;sa=view;down=132
8  Golden Sun Resources / Misc. GS Hacking / Re: Camelot's C compiler on: 11, January, 2021, 11:44:45 PM
Hey, it's very nice to see some research happening in this area!

I can't say I'm an expert on any of this sadly, so I can't really answer too many questions but I feel like GS2 is subtly different from the first for a lot of this. Have you looked into it at all?
9  Golden Sun Resources / Misc. GS Hacking / Re: AI Overhaul - Progress on: 15, December, 2020, 05:13:55 AM
The forum's been dead for a month, so I figure I can make a quick post for those of us who don't frequent the server.



DJINN REFORM PROGRESS!

At this stage I just need to finish implementing the following for this phase of the AI Overhaul:
- A "bound" state for djinn that works like Ghoul Ball's mechanic in DD
- Expanded djinn manipulation options
- Cleanup, including RAM relocation as necessary

Also:




Another teaser, plus a quick review of a handful of status effect things.




ALSO: I am planning to release a micro demo once this djinn reform is done, and then I can continue working on other things. I'll post it when/if I get it done!

10  Golden Sun Hacking Community / News & Announcements / Global Domain Bans (and a gentle reminder) on: 19, August, 2020, 06:59:07 PM
Hey, small update:

We've been having issues with bots on and off. Usually, when we start getting a wave of them, I'll wind up nuking a domain if it looks like a number of them are coming from the same source and they all share a provider. Our most recent wave was based in Thailand, yet that's not the only country that may currently be impacted by a global ban.

If you are affected by a global domain ban and would like to register or log in, then you can still hit us up over Discord so that we can whitelist you for access. Bans on the forum are mutually exclusive with bans on the Discord, and we're only willing to ban users on both at the same time for exceptional circumstances. As such, you won't be banned on the Discord if you got caught in this one.


Also, I know that none of you are silly enough to intentionally click on URLs and hyperlinks in bot posts, but as always please exercise caution; misclicks can happen and we have no idea what could be lurking on these sites. 
11  Golden Sun Resources / GSMagic: The New Editor / Re: Where do I get GSMagic? on: 31, May, 2020, 06:57:15 AM
Hey there!

I'm not sure where the most recent download is these days, but you can find a version from 2019 right here.

Let us know if you have any questions. :p
12  The Community / Introductions / Re: Hey everybody! I'm new! on: 22, April, 2020, 07:37:16 PM
Hey there, welcome to the forum! Let us know if you have any questions, although I'll second Misery's statement about the Discord server being more active these days.
13  Golden Sun Resources / The Classic GS Editor / Re: Editor Questions I think on: 22, April, 2020, 07:36:20 PM
If you have even one empty class slot, then you could also use gsmagic to copy+paste classes.

As for the editor version (in response to you saying 0.5), you could try this version here. This is the last known working version of the classic editor before it died, and is especially important given what Misery said about effect stuff.

`Every number corresponds to the effect with that number, you can view these with the editor when selecting additional effects for abilities. You might notice there are a lot of similar ones, particularly for stat debuffs (-12.5% and -25% are different effects)`
14  The Community / Open Discussion / Re: HELP!!! on: 31, March, 2020, 07:19:59 PM
Hey there, welcome!

For .ips files, you will need a program that can use them. I personally use Lunar IPS (LIPS) most of the time, but there are other tools like IPSelect that are good too.

Feel free to ask more questions as you have them! If we take too long to get back to you then you can try the Discord for faster assistance.
15  Golden Sun Hacking Community / News & Announcements / Re: Name Changing... on: 21, March, 2020, 04:23:48 AM
Lol, well we'll wait and see what comes of it. Worst case scenario, we'll simply remove it again; however, I trust that people won't abuse it.

Edit: Added a small disclaimer to the rules page to not impersonate staff (in bad faith). We'll play it by ear if people want to pretend to be each other, since anyone abusing that to cause harm will be caught by the Respect rule anyway.
16  Golden Sun Hacking Community / News & Announcements / Re: Name Changing... on: 19, March, 2020, 05:54:45 PM
Hey, so; just a reminder, please don't impersonate anyone. I know that Teawater was doing it to highlight that possibility, but I don't want there to be problems in the future and will be fine with reverting this change if any arise.
17  Golden Sun Hacking Community / News & Announcements / Name Changing... on: 19, March, 2020, 12:24:10 AM
You should be able to do it yourselves now. Check your profile settings; I have admin privileges and am on mobile so I don't feel like verifying where it is myself.


I also tweaked the standard time/date format. It is now DD/MM/YYYY, given that our userbase is more international these days and the MM/DD/YYYY isn't super prevalent in most of the world. Most people who are used to the latter should pick up on it pretty quickly at least.
18  Golden Sun Games / Golden Sun: The Lost Age / Item Drop Choice on: 10, March, 2020, 02:29:03 PM
Hey; this is just a small note.

In GS1, when you get an item drop in battle and have a full inventory, you have the choice to throw away the item you got or throw away a different item and replace it with your new one. If you earn multiple items in battle, it will repeat this sequence for each item. Unfortunately, this can result in a potential game-crashing bug if you try to give yourself 31 of a stackable item (and everyone has a full stack of that item).

In GS2, the code is skipped and you auto-toss your first item drop. This was likely changed because of that bug. However, this is what happens if you get more than one item drop with a full inventory:

Spoiler for Hidden:

It will loop the code and let you choose for your remaining item drops. See, they either cut or skipped the initial item check when tweaking the code, but kept most of it intact so it can still loop for additional items. I have not tested to see if the same game-crashing bug still exists in GS2, and given other things going on right now it may take me a while to do so.


So... yeah! Now I can remove another pin in the Discord server.
19  Golden Sun Resources / Misc. GS Hacking / Re: AI Overhaul - Progress on: 06, March, 2020, 06:19:19 AM
Oh, right this topic exists.

Hey everyone, v1.4.1 of the AI Demo is in the Downloads section. This demo only covers the official release of v0.5.2 of the AI Overhaul... which I haven't put on the forum because the project itself is still in active development, and I don't want to make things confusing if we have multiple versions of the AI Overhaul floating around down the road (as is the case with the three or so Editor v0.5 versions floating around). I shared it in the Discord server a while back, and can share it again if someone wants to take a look at that. It will likely stay out of the Downloads section until it is completed and has been thoroughly tested for bugs.

There have also been a couple small developments since I made the demo. Some are pictured below, others are not:




Edit: Oh, right I forgot to finish this post. My next goals are as follows:
- Finish reforming how status battle sprites are assigned, allowing for more status sprites for fewer slots. We could technically combine them all into one or two IDs at this point, but I don't feel like it.
- Finish implementing/designing some of the new effects that I have been adding; Reflect needs some new visuals, for example, and I want to add default sprites for Charm & Confuse. Among others.
- Begin researching Djinni reforms. I have big plans here but it could take a while.
- And more.


So uh, yeah. I hope people enjoy the demo!
20  The Community / Introductions / Re: Heya! on: 03, March, 2020, 06:52:06 AM
Hey there, welcome to the GSHC!

We're always happy to teach, though I'll be up front that there is more activity on the Discord server these days. On a scale of 1-10 (with 1 being low and 10 being high), how knowledgeable about this stuff do you think you are?

Hope to hear more from you soon!
Pages: [1] 2 3 ... 170
Chatbox
01, September, 2021, 02:55:35 PM
Daddy Poi's Oily Gorillas: At least for warps.
01, September, 2021, 02:55:01 PM
Daddy Poi's Oily Gorillas: To think that events are not done via a tilemap in GS3 is interesting, and they'd just be cubes in the size of a tile (I think)... with given coords.
28, March, 2021, 06:10:33 PM
Salanewt: Tiny announcement down here that a new animation pack is now available for download! The Animation Overhaul is required; see the downloads page for more details.
03, March, 2021, 03:16:30 AM
Daddy Poi's Oily Gorillas: I'm happy ACE is possible and easy in GS1. :D Thank you Tret. Now if we can get GS2 Air's Rock to do ACE, wouldn't that be something.
18, February, 2021, 03:25:26 PM
Salanewt: The one here has everything: http://forum.goldensunhacking.net/index.php?action=downloads;sa=view;down=132
18, February, 2021, 02:03:20 PM
VardenSalad: It looks like Atrius' editor download is broken again. The only thing in the .zip is the background image
13, February, 2021, 03:15:41 PM
MaxiPower: Welcom back Charon. been a long time.
11, February, 2021, 09:40:04 PM
Daddy Poi's Oily GorillasSo how long is this site going to be "This website is still under construction, please excuse the mess." :D
04, February, 2021, 12:56:21 AM
charon the ferryman: LMAO i love 2010 tech
04, February, 2021, 12:56:07 AM
charon the ferryman: release me from my discord prison meme mortals
15, November, 2020, 03:45:26 PM
Salanewt: We're more alive than the board implies; most discussion takes place over on the Discord server.
15, November, 2020, 03:45:06 PM
Salanewt: Haha, heya!
15, November, 2020, 02:07:50 PM
Frog: Nice to see this place is still alive...ish anyway xD
30, October, 2020, 11:10:23 PM
Salanewt: ... Actually, it's almost time for me to post an update on the forum. It's been coming along really nicely overall, and it was only a couple months or so ago that I added some new status effects to the game.
30, October, 2020, 11:08:41 PM
Salanewt: I need to get it done to start making progress on the parts of the AI Overhaul I want to start working on.
30, October, 2020, 11:08:14 PM
Salanewt: It's going well! I wanted to get more of my djinn reform done this week but I've been busy with other things sadly.
30, October, 2020, 09:58:14 PM
KyleRunner: Hi guys! How are you doing?
13, October, 2020, 11:19:21 AM
MaxiPower: first chapter of my golden sun inspired webtoon is now live. be cool if yas could check it out. https://www.webtoons.com/en/challenge/legacy-of-the-lost-dragoon/the-northern-reaches/viewer?title_no=508487&episode_no=6
31, August, 2020, 08:40:32 AM
Daddy Poi's Oily Gorillas: Being able to convert IPS files to text files to also supporting commenting, and convert back to IPS after changes.... sounds like a fun strategy? 
27, August, 2020, 10:37:30 PM
Salanewt: Hey, thanks! 
25, August, 2020, 12:59:22 AM
Foreclosure: Yo! Looking forward for this AI OVerhaul patch when it's finished :) :) 
19, August, 2020, 07:00:17 PM
Salanewt: That's awesome! I'm pretty good; been working on an AI Overhaul project and have made some nice progress in the past couple weeks; the goal for tonight is to add Deadbeard to GS2 and then I can move onto something new.
19, August, 2020, 01:14:56 PM
Awec: Ye not bad, just checked back in for updates on GS Reloaded really. Although now I'm looking back through some of my old forum posts, which is fun :D how are you?
19, August, 2020, 01:43:07 AM
Salanewt: It sure is! How have you been?
16, August, 2020, 09:40:57 AM
Awec: Yo nice to see this forum is still going
14, August, 2020, 09:06:44 PM
Salanewt: Hey! How goes it?
01, August, 2020, 01:31:53 PM
KyleRunner: Hello, people!
08, July, 2020, 08:57:11 PM
Salanewt: That awkward feeling when almost a quarter of a year goes by without anyone posting a message in this chatbox.
27, April, 2020, 07:54:10 PM
Daddy Poi's Oily Gorillas: I'm having a thought. So I know Atrius's editor is slow at saving sprites.... So I've been thinking.   I am considering another console program.  This time, for importing and exporting sprites/animations. Image files (for sprites), binary files (for animation data), and maybe binary or text files for Settings. Would certainly be cool if it works out. - Console programs are fun, when you can (at least temporarily) cheat out making a full interface editor for them. =P

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