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1  The Community / Open Discussion / Re: You are beautiful on: June 22, 2017, 05:24:05 PM
Oh, I am totally totally prepared beautiful! Plus, all it takes is to invoke either the supreme god of the universe Yoshi or His Sexiness Lord Squirtle and most people around here should instantly know who I am. ;)
2  General Hacking / Coding / Re: Image transforming on: June 19, 2017, 05:43:43 PM
Wait, so you want the potential for a hacking community dedicated to hacking the game to make it harder to hack the game? :o

Or do you mean in general, like as a security feature for other games or sites?
3  General Hacking / Coding / Re: Image transforming on: June 19, 2017, 02:16:48 PM
It sounds like a cool idea, though I'm afraid I am still lost on the reason for doing this. Would you mind elaborating a bit?
4  General Hacking / Coding / Re: Image transforming on: June 19, 2017, 02:11:22 PM
Wait, so we load an image and then save the image to the game again?
5  The Community / Open Discussion / Re: You are beautiful on: June 19, 2017, 02:08:11 PM
Name/topic stuff: Oh no, I hate minimodding; I just don't want my beautiful topic to get locked!

Wolfram: Hey there, welcome back!
6  The Community / Open Discussion / Re: You are beautiful on: June 19, 2017, 05:12:06 AM
My apologies, but I feel like you two may be going off topic a bit. Especially because this discussion isn't as beautiful as you lovely people. :)

I found a Forbes article about inspirational quotes but it wouldn't let me actually view it, or else I would link it here. I'm trying to find motivational stuff to think about over the next few days or so and this is unfortunate!
7  The Community / Open Discussion / Re: You are beautiful on: June 15, 2017, 07:57:40 PM
I know, right? That's the best part of this name, even if I can't see the full thing in every page.

Rolina: Well, maybe my name will help motivate you a bit!

8  The Community / Open Discussion / You are beautiful on: June 15, 2017, 07:00:58 AM
Here is a motivational message for you!

Feel free to discuss how you keep yourself motivated in life, because I know I can be awful with it sometimes! :P


Yours truly, Dendrophiliafish_the_skull_licker_xxXXDx101XyeahbabyyeahxxXXxx_2_the_Mounties_strikeagainxXX5
9  The Editor / Golden Sun: The Lost Age Editor / Re: Golden Sun Magic (Beta) - Forge, Elemental Data, Encounters on: June 15, 2017, 06:25:15 AM
As a small note, I believe that this topic should be pinned in the future!


Now to you: How goes progress on this new editor?
10  The Editor / Golden Sun Hacking / Re: Concept for editing Icons (faces, weapons, magic, etc) on: June 14, 2017, 06:05:49 AM
Haha, well I should apologize for assuming! Fox has a few links to the hacking documentation if you feel like checking that out sometime. :P
11  The Editor / Golden Sun Hacking / Animation List Overhaul Announcement - Bug Fixes! on: June 13, 2017, 03:35:57 PM
Hey everyone! Just letting you know that I've been ironing out some minor bugs I overlooked when I originally made the overhaul, with the most recent ones being that Megaera and Iris would crash the game when starting their secondary effects. I overlooked the fact that the code for these effects not only sets a base ability to use (High Impact for Megaera and Aurora Field for Iris) but also an animation, and the animations they were calling were moved.

As far as I know, the only other thing I need to do is double check and maybe fix some of the animations that use debuff effects as part of the animation itself. However, I don't know what all of these are; would someone be willing to compile a list for me? Oh, and for every animation that uses the "may double" or "may triple" effects! I would be very appreciative. :)


Thanks to everyone who is using this hack for their patience!


Edit: Thanks in part to this topic, here's a complete list of the 101 animations; blank entries are as of yet unknown or unidentified, and I'm not sure if video exists for any of those unused djinni animations or not.

Quote
100 - Bane
101 - Smog
102 - Mist
103 - Fever
104 - Flint
105 - Scorch
106 - Squall
107 - Sap
108 - Echo
109 - Sour
110 - Chill
111 - Gel
112 - Steel
113 - Fog
114 - Unused Djinni
115 - Unused Djinni (completed)
116 - Wheeze
117 - Blitz
118 - Unused Djinni
119 - Unused Djinni
120 - Unused Djinni
121 - Unused Djinni
122 - Unused Djinni
123 - Unused Djinni
124 - Unused Djinni
125 - Unused Djinni
126 - Unused Djinni
127 -
128 -
129 -
130 -
131 -
132 -
133 -
134 -
135 -
136 -
137 -
138 - Terra Strike
139 - Poison Cloud
140 - Poison Death
141 - Mortal Danger, Death Scythe
142 - Bad Omen
143 - Life Nourish
144 - Aqua Sock
145 - [Manually set Blizzard/Ice Breath?]
146 - Frost Bite
147 -
148 - Life Leech
149 - Psy Leech
150 - Broil
151 - Meltdown
152 - Heat Mirage, Heat Flash
153 - Barrage
154 - [Manually set Demon Fire?]
155 - Acid Bath
156 - [Manually set Slash relative?]
157 - Stun Voltage
158 - Blinding Smog
159 - Murk
160 - Cyclone Slash
161 - Psyphon Seal
162 - Asura
163 - Forcible Arm, Grand Golem
164 - Truncheon Fist
165 - [Manually set Blast relative?]
166 - Power Drive
167 - Heat Smash
168 - Stun Cloud
169 - Searing Fog
170 - Ice Crush
171 - Sargasso
172 - Evil Eye
173 - Vein Tap
174 - Scorpionfish
175 - Moon Air
176 - Flash Edge
177 - High Vitals
178 - Flare Burst
179 - Hammersphere
180 - Flash Force
181 - Crucible Fire
182 - Reverse Star
183 - Supernova
184 - Stun Bolt
185 - Sarcophagus
186 - Raiden's Wrath
187 -
188 - Apocalypse
189 - Flash Punch
190 - Armor Crush
191 - Stun Jip
192 - Quick Slash
193 - Bosca Hit
194 - Mother Earth
195 - Roc, Orc
196 - Wild Wolf, Fatal Fang
197 - Dinox, Power Bite
198 - Terrible Bite
199 - Call Zombie
200 -
12  The Editor / Golden Sun Hacking / Re: Concept for editing Icons (faces, weapons, magic, etc) on: June 10, 2017, 03:53:42 PM
Yeah, in all honesty this is the go-to version these days: http://forum.goldensunhacking.net/index.php?action=dlattach;topic=2163.0;attach=1248

13  The Editor / Golden Sun Hacking / Re: Concept for editing Icons (faces, weapons, magic, etc) on: June 10, 2017, 01:50:41 AM
It makes sense to me! What sucks about a lot of Golden Sun's graphic data is that the majority of it is compressed to some degree, as Fox said, but there are definitely some things that your suggestion would work for; NPC/field object shadows and the red text box crystal seen in battles are a couple of the things I can think of!

In general, I think the hacking documentation has pointers to some of this data but I'm not sure whether the game's palette formats would be compatible with GBAGE either. :/


Also, yeah the editor you've taken a screenshot of is really far behind! Would you like us to give you a link to the latest version?
14  The Editor / Golden Sun Hacking / Re: Dark Dawn: GBA Concept Room on: June 07, 2017, 06:10:12 AM
It certainly is! I decided to toy around with the map/room table and I figured out an easy way to get a better camera angle, though that's mainly because I am using a different room to view this in.

http://imgur.com/a/V4cN8

Oh, please ignore the giant glowing star in the one screenshot; it technically belongs in the original map, I only swapped out the one ID to make this stuff viewable.
15  General Hacking / Project list / Re: The Golden Sun fangame to end all fangames (hopefully) on: June 06, 2017, 08:01:51 PM
Some of this kinda sounds like Rolina's ideas around light/dark stuff; I wonder what she thinks about a lot of this?
Pages: [1] 2 3 ... 329
Cbox
Yesterday at 02:25:42 PM
Seto Kaiba: you know I miss how SMF is almost dead now because having 1pt text to hide my true feels was perhaps the best part of web 2.0
Yesterday at 04:19:13 AM
Fox: Alright. Sounds good.  I agree it does seem a bit silly.  Sounds more of an April Fools type of thing. (Maybe having an ability for people to change their names limitless times specifically on April Fools is an idea.)
Yesterday at 04:09:25 AM
Kain: Sala asked me about the name, I thought it was silly but agreed he could have it only for a week.  Tomorrow his name goes back to Salanewt.
Yesterday at 03:29:10 AM
Fox: And yay! Atrius is back! Thanks for the reply. Somehow I didn't notice the recuriveness before.
Yesterday at 03:25:29 AM
Fox: @ridiculous name for a week =  Hm? So, how many characters would you say should be the maximum to have a name "permanently"... or better yet... How many characters can a name have on registration?
Yesterday at 01:00:50 AM
Atrius: @Javi3, Lo siento, ya no tengo tiempo.
June 22, 2017, 08:57:37 PM
Fox: @conundrum = Think about 8/16/32 bit aligned address, and what that means... Etc.
June 22, 2017, 08:55:23 PM
Fox: @Space manager thought for gsmagic = What a conundrum... Whelp... I'll just do whatever.... Probably would waste more time thinking about preventing bugs than coding anyway. :P
June 21, 2017, 09:30:34 AM
Fox: Because he quit a long time ago and has other priorities?
June 21, 2017, 08:35:54 AM
javi3: Atrius, por que no sigues con el editor de golden sun?
June 20, 2017, 10:52:48 AM
Fox: It feels like the safest bet is to do Atrius's repointering system, and have something that organizes the tables done a bit separate... er... Well, it's something to think about.
June 20, 2017, 08:53:41 AM
Fox: HOWEVER... I can see other problems that might cause..... (Even with just the pointer in the MFT)  Meh. It's like you actually need a program to apply patches to do it appropriately.
June 20, 2017, 08:46:38 AM
Fox: ... So... What am I thinking? You ask? That the patches the point data after MFT, should have had pointers in the MFT themselves.... In that case, I can see a possibility of everything working smoothly even if space is needed to the very end of the ROM.
June 20, 2017, 08:37:22 AM
Fox: It's basically that everthink from the point of  editing, to the closest free space to the last entry's address would get repointed forward/backwards depending on space needed... and if space is mapped after patches are added, then that could mean the patches are also repointed. (:o)
June 20, 2017, 08:29:03 AM
Fox: Well, I mean if I map the space out the same way Atrius did it.
June 20, 2017, 08:26:41 AM
Fox: I have a hunch... when I add Map Palette editing the way I'm thinking about... it will cause all patches that repoint to after the MFT to break.... Especially if Atrius's editor wasn't used beforehand. Etc.
June 20, 2017, 07:27:17 AM
Fox: Hmmm... Let's see... regardless of method, I think I still do want to take some of Atrius's Space Manager code... Hmm.....
June 20, 2017, 07:07:27 AM
Fox: say*
June 20, 2017, 07:07:19 AM
Fox: I'd go so far as to see.. even if you are trying to be accurate, there could still be inaccuracies... However, that one was just an example where it was clearly intentional.
June 20, 2017, 07:04:03 AM
Fox: Like*

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