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1  The Editor / Golden Sun Hacking / AI Overhaul - Progress on: August 13, 2019, 02:48:05 AM
Hey everyone! Just giving a quick status update about the state of the AI Overhaul. Most people who follow it in the Discord will know already, so I'm doing this for the two or three of you who aren't active in there.


The goal is as follows: I am finishing these recoil effects I want to add (mostly functional now, just need to finish coding the actual ability effects + PP recoil). When that is done, I'll be working really hard on a v0.5 gameplay demo and partially releasing the overhaul itself for testing. However, I don't plan to put the base overhaul on the forum because I want to minimize any confusion in the future about people installing the wrong thing. The demo will likely be put up on here for ease of access.

Some of the big ticket inclusions we have so far are Reflect, a reformed Reflux/counterattack, Psy-Poison, reworked enemy behaviours (a little so far, including smarter item use), move priority brackets, and an expanded "ability properties" table that controls for things like effect success rates, summon damage modifiers, and assigned text strings for select moves. There are a number of other things too, but these are some of the things that come up the most in discussions.

Plans for the future include charm and confuse, a reworked djinni manipulation system, enemy summon and djinni use, an enemy behaviour table, and new attack patterns that check for things like current level, level differences, and hard mode. A lot of that is up in the air still.


The demo is a gameplay demo with other, non-overhaul inclusions and changes. The main goal is to test some of the big ticket and other inclusions in a way that is guided so that players aren't exposed to everything all at once. The plan is to have it end with Aqua Hydra, while featuring Valukar as a bonus boss. Should be fun!

I'll likely update this topic when both things are ready.



Edit:

2  The Editor / Golden Sun: The Lost Age Editor / Re: Editor Questions I think on: June 07, 2019, 11:53:54 PM
Okay, so two quick things.

1. Did you try Venus 1, Mercury 2, Mars 54, Jupiter 3? Other numbers will act funny for Mars adepts (unless you change Mars by multiples of 10).

2. How do you have your classes organized?
3  The Editor / Golden Sun Hacking / Re: GS: TLA Maheo's Path on: June 06, 2019, 04:20:07 PM
Have you tried swapping the Mercury and Jupiter stats?

Without going into too much detail (because I'm not sure how to explain), the game uses these values to determine how characters get classes.


And it's great that you feel welcome! :)
4  The Editor / Golden Sun Hacking / Re: GS: TLA Maheo's Path on: June 05, 2019, 01:18:03 AM
Hey there, welcome!

Going to comment on the text editing thing first: It's very finicky, and it often glitches for basically no reason at all. Getting beyond that stage is often a matter of trial and error.

As for the stats thing, have you tried giving Isaac the same stats that Garet and Jenna have in vanilla? Venus 3 will probably cause issues because of the way these games do classes.

5  The Editor / Golden Sun: The Lost Age Editor / Re: Editor Questions I think on: June 05, 2019, 01:12:03 AM
I'd look into it but the editor isn't working for me right now. Those numbers don't feel standard for Mars Adepts though?
6  The Editor / Golden Sun: The Lost Age Editor / Re: Editor Questions I think on: June 04, 2019, 03:06:21 PM
Oh yeah! Hey Pie Burritos; which version of the editor are you using again? I ask because you mentioned two values at the bottom.
7  The Community / Introductions / Re: Greetings ! on: June 04, 2019, 03:03:32 PM
Hey there, welcome!

Let us know if you want any help with hacking these games, and we'd be more than happy to help! By the way, we also have a Discord server if you're interested; I'm mostly on there these days. :P

Hope to hear from you again soon!
8  The Community / Introductions / Re: Greetings, everyone! on: April 03, 2019, 12:26:24 AM
Hey there, welcome to the forum! Hope you enjoy yourself here. :P

I'm looking forward to seeing those charts!
9  Golden Sun Games / General Golden Sun / Re: Some Questions about Formulas on: April 01, 2019, 07:11:38 PM
Lol, well I was mainly referring to this part:

Quote
I have a bunch of questions about RN too.

But yeah, that should help.
10  Golden Sun Games / General Golden Sun / Re: Some Questions about Formulas on: March 31, 2019, 02:58:46 PM
Haha, yeah it's pretty neat! We've already talked about the Dullahan thing over Discord, but I'll reiterate here for anyone else who reads this topic:

Dullahan has a linked moveset that draws abilities from three enemies. When sealed, it will skip psynergy due to the way the AI works. It's not really a second move pool, so much as the game cutting some actions out under the right conditions (the same would happen in a hypothetical scenario where Dullahan has 0 PP). Action selection is also slightly bugged, because the way the AI is set up means that an enemy will always use Defend if it is unable to select a valid action within x number of code loops; this is why Dullahan sometimes uses Defend despite not having it in its move pool.


Critical boosts are indeed additive! I'm not sure how helpful I'd be about random number stuff though; you may have better luck asking someone from the speedrunning community.


As for battle mode, it's up to you! I can always answer questions over Discord, although we could use a topic that goes over some things too; I don't think a lot of people have given it much thought.

11  Golden Sun Games / General Golden Sun / Re: Some Questions about Formulas on: March 30, 2019, 06:42:16 PM
Hey there! I'll answer as best I can:

1. I'm not sure; this is just for Dark Dawn though, for the record.

2. Do you have a link for that? I ask because that doesn't feel accurate, but it's entirely possible we need to double check some code. I *think* it might actually be tied to ability formula used (Effect Only may have a higher rate?) but I'd have to verify that.

3. You should be able to check in the editor for that one; Poseidon and Dullahan have sequential patterns, but they are set up a bit differently than other enemies. Poseidon links to a second moveset that it draws from on every second turn, and Dullahan has a random starting point but otherwise chooses moves in a sequential order using three enemy slots. It also uses Defend occasionally, which is a bug with the AI that I haven't fully worked out yet (Defend is what the AI defaults to when it is unable to select a move).

4. Unleashes take precedence over everything else; crits come either after that, or after miss rates. Both critical and miss rates are 1/32 if I recall correctly, though crits are also boosted by crit-boosting gear (not only unleashes).


This spreadsheet project sure sounds interesting!

And it's not a problem at all! Ask away. :P
12  The Community / Introductions / Re: Hi everybody! on: March 30, 2019, 06:33:01 PM
Sweet! As for your questions, that's one of the best places to post aside from the subforums under "The Editor."

I'll check it out!
13  The Community / Introductions / Re: Hi everybody! on: March 26, 2019, 06:30:31 PM
Oh hey, that's pretty cool! Do you have any questions you'd like answered now?

We also have a Discord page if you'd like to catch any of us in there; I tend to be pretty inactive on the forums these days.
14  The Community / Introductions / Re: Hi everybody! on: March 23, 2019, 06:57:27 AM
Hey there, welcome! Let us know if you have any questions you'd like answered. :P

What's your project?
15  Golden Sun Hacking Community / News & Announcements / Re: Golden Sun The Lost Age Editor Open Sourced (Dev alpha v0.5 download inside) on: March 23, 2019, 06:56:46 AM
Haha, sweet; looking forward to seeing you in there!

Sounds good about the screenshots.
Pages: [1] 2 3 ... 233
Cbox
September 10, 2019, 12:56:51 PM
Fox: Small corrections = If those images were uploaded via an account, you can still get them ... but Sept 16 is the last day.
September 10, 2019, 12:27:46 PM
Fox: I'm suprised many of the badges weren't put on the server... and now that tinypic has deleted them, they're gone forever. xD
September 05, 2019, 01:06:04 PM
Frog: wow, it's nice to see this place is still around :o
September 05, 2019, 12:07:44 PM
Fox: "them" as in their posts.
September 05, 2019, 12:07:03 PM
Fox: As in... look at all those users.... paiseo, notto1122,    jirapon, pubg1, nutseo6.... All of them. Are spambots with Thai language in them. xD So many of them... and nothing productive coming from any of them.  I bet it's the same person.
September 04, 2019, 08:48:35 PM
Fox: Every post with Thai language in it. I'm going to immediately assume is spam. For now one, until proven otherwise. xD
August 22, 2019, 12:53:38 PM
Omx7: A shame that I only recently discovered this website. Hopefully, we see Golden Sun 4 in the near future.
August 15, 2019, 04:08:47 PM
Fox: Golden Sun Slacking Community = I like that, Misery! Perfect April Fools joke?
August 13, 2019, 02:37:11 AM
Salanewt: Oh hey Atrius, long time no see!
August 12, 2019, 11:37:45 PM
Fox: (Someone else discovered that, not me.)
August 12, 2019, 11:33:42 PM
Fox: So um. It looks like abilties in the class editor are being put back in as a byte for GS1?
August 12, 2019, 08:02:58 PM
Fox: Also, it seems most of us have moved to the Discord. In case if you were wondering where the forums activity went. Maybe come by and check it out. But it is just a suggestion, you don't have to.
August 12, 2019, 07:57:02 PM
Fox: I figured that was a possibility. If you are guesting, it is hard to know how frequently you check back. It's great to hear from you, though. :)   What have you been up to?  Is Forgotten Dreams still being worked on, or has that been cancelled? (I'd guess you don't have much time for it. It's been years since we've last heard about it.)
August 12, 2019, 12:48:12 AM
KingAmiti: Still great work Atrius :)
August 11, 2019, 06:45:03 PM
Atrius: This place was a HUGE part of my life, and even though I don't have the time that it really deserves to take care of it, I will love it forever, and never forget about it..
August 11, 2019, 05:16:34 PM
Atrius: If anyone wants to make a replacement site then go for it.  Although I plan to keep this place up for the foreseeable future, it isn't really maintained anymore.
August 11, 2019, 05:09:10 PM
Atrius: Sometimes he comes by and looks around without logging in.
August 08, 2019, 11:52:33 AM
Fox: Does Atrius still come here? He hasn't logged in since last year. Maybe it is time to create a replacement site so we can have our full encyclopedia... Then again, I'm too lazy. Especially to get all that done by myself. :/
July 06, 2019, 03:44:41 AM
Salanewt: Oh, yeah there isn't an animation overhaul for GS1 sadly.
July 03, 2019, 04:54:58 PM
ryancaesar12345: GS2 Animation Overhaul w/ Baseline  ips patch in golden sun 1?

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