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1  Golden Sun Games / Golden Sun: Dark Dawn / Re: Does this look familiar? (press release room) on: November 04, 2019, 04:44:55 PM
Oh yeah, I completely forgot to update this at some point.



The Matty in that bottom screenshot is still present in the game's files, along with a whole slew of other variants.



... Is it me, or does it almost look like he's T-posing in the original screenshot?
2  The Community / Open Discussion / Re: what is EPA? I don't get it. on: November 04, 2019, 04:37:27 PM
I'd just call it a physical attack and then specify which element it aligns with. That way it can include Wild Wolf & Orc, and can be differentiated from standard attacks by just calling them standard attacks.
3  The Community / Open Discussion / Re: what is EPA? I don't get it. on: November 02, 2019, 10:05:46 PM
Fox answered your question, but Ragnarok, Astral Blast, Planetary, and Diamond Berg are all examples of EPAs.

The term is kinda dumb but we didn't invent it.
4  Golden Sun Hacking Community / News & Announcements / Forum Rules and Guidelines on: October 24, 2019, 03:45:14 PM
Preface:

Hey. So, I’m like a quasi-admin now and Kain and I have been discussing how to improve the forums a bit; now we’re refining the rules so they aren’t so cluttered and forgettable.

A brief note before we begin: The original editor (“GS:TLA Editor”) is open source, but effectively dead; neither Kain or I are involved in its development. Hacking discussion is always welcome, especially if it involves the editor, but discussions tend to be more lively on the Discord server.

The rules apply to every part of the forum, including the chatbox, PM system, and profiles.

These rules do NOT apply to the Discord server, even if there is some overlap; the rules for server are posted there!


Golden Rule I. Criminality, or: Please avoid doing hot crimes.

Commercial Software includes ROMs, ISOs, computer games, programs, or anything that is sold for profit. This includes posting links to, or names of websites that provide it. It's illegal unless it's a homebrew, so don't do it. If you would like to distribute a ROM hack, distribute it in a patch file, such as an IPS or UPS.

As a minor note, please understand that this website involves the hobby of hacking ROM/ISO video game images and nothing else. We do not condone the practice of malicious hacking and we will ban users upon discussing it.

Other illegal stuff is heavily frowned upon and will most likely get you banned and reported to local authorities. We understand jurisdictional differences with this though, so we’ll be lenient under circumstances we deem to be mild.


Golden Rule II. Respect, or: GSHC members are people too.

You don’t have to necessarily like everyone or even anyone, but please don’t trash people or be needlessly mean or cruel. We also don’t tolerate bigotry of any kind, be it racism, homophobia, transphobia, sexism, or whatever else. Feel free to discuss these matters if you want, but we’ll be able to tell when discussion occurs in good faith and when it doesn’t.

Also, fascist ideology has no place here. This community has been really great at understanding that fascism is harmful, but it seems like a growing number of people don’t get that and I wanted to clear the air before it becomes an issue.


Golden Rule III. PORN, or: Some of us have jobs you know.

I feel like this one is self-explanatory. Unless it’s artwork you have personally produced or you are involved in the creation or production process in some way, please don’t post it. Even then, no outright pornography. "Tasteful" nudity is fine though, just put it in spoiler tags.

American norms on nudity are used to gauge whether something is acceptable to post or if it needs spoiler tags; no uncensored nipples (male or female), buttholes, or genitals please. This is due to the large number of Americans around. Lastly, nothing involving children, “cubs”, “lolis”, or whatever other term you want to use to describe youths please. At all. Not even in spoiler tags.



Guidelines I. Your Posts: How to fit in and have fun.

1. No alternative accounts. Please find some way of contacting one of us if you need to have the account reset or renamed; alternate accounts will be deleted.

2. Please try to avoid spam and post splitting. Don't just post for the sake of boosting your post count. You are also heavily encouraged to edit your own posts if you think of more to say, and should only make a new post after a response or after an extended period of time.

3. Try to keep your posts clean. Keep sex, drugs, swearing, ect. to a minimum. This applies to avatars and signatures as well. No outright pornography, and any whiff of illegal stuff will get you banned and reported to your local authorities.

4. Try to remember that us less fortunate members may have crappy internet connections and posting a ton of pictures, unless completely necessary, will not be tolerated.

5. Advertising of outside websites and forums is allowed in signatures, and when it contributes to an on-going discussion; please refrain from advertising in other contexts.

6. Please try to type in legible English, unless a specific topic is designated as a zone for other languages or ways of writing.

7. Do not harass people for betas/updates of any programs or hacks that they may be working on.


Guidelines II. Your Profile: How to doll yourself up in a reasonable manner.

1. No images featured on your profile (mainly Avatars and Signatures) may be a) obscene, b) threatening to other members or c) contain anything else that other members would not like to view publicly. Also, videos are not allowed in signatures. Spoilers are allowed but cannot contain anything that infringes upon any of the other signature rules.

2. Avatars are scaled to 200x200 pixels if uploaded. If linked, they MUST be less than 200x200 pixels or else they will be removed.

3. Total image size in signatures may not exceed 500x250 pixels. Images are allowed to be scaled using BBC.

4. Do not abuse BBC in profile fields. Some profile fields allow for BBC to be used, such as biography. Do not abuse BBC in these fields. A few side notes:
            
5. Videos are not allowed in your profile and can only be added by an administrator through the coin system.

6. Font size greater than 20pt is not allowed. If bold text, font size cannot be greater than 18pt.

7. Spoilers are not allowed on your profile, unless contained within a signature.



Final Comments: Enforcement

We’ll enforce the rules as necessary. Spambots will be banned regardless, but regular users will be warned and/or disciplined based on the severity, frequency, or nature of infractions.

We heavily encourage people to use any means necessary to report infractions to us, with the exception of the Discord server.
5  Golden Sun Hacking Community / News & Announcements / Small Status Update on: September 28, 2019, 02:57:52 PM
Hey everyone!

Long story short, Kain gave me GM privileges but I was able to escalate my own privileges for some reason and then he allowed me to grant myself admin powers for a bit to do things.

So I did things.

Board Changes:
- I deleted Calendar Events (I had actually renamed it from "Calandar Events" a few days or so ago);
- I moved all of the posts from Debates and Voting Polls to Open Discussion, and then deleted those two boards;
- I did the same for RP Talk into Forum Games;
- Tech, Gaming, and Entertainment is now a child board to Open Discussion;
- The category "The Editor" is now "Golden Sun Resources," where you can find a new channel just for gsmagic and related discussion (the other two boards were renamed, but currently fulfill their original purpose);
  - Fox/Teawater is presently a moderator of that board, as he made the program and is the one working on it. As a friendly reminder on his behalf, it is open source.
- In "General Hacking," I deleted Storyboard Ideas, made Assets & Discussion, and moved Sound Studio, The Canvas, and Coding there;
- I locked permissions for the Clan Stuff boards and archived them as a child board under Forum Games for those who still want to read them over.


Misc. Forum Changes:
- The Downloads page is slightly better organized, now featuring a category for Dark Dawn stuff and having non-patch files being moved to their respective sections. I will be keeping a close eye on it to move stuff that is misplaced when needed, but I have no intention of "punishing" anyone who gets it wrong so don't fret it so much;
- I also increased the "item per page" totals for the following:
   - Downloads, from 20 per page to 40;
   - Topics (in boards), from 20 per page to 25;
   - Posts (in topics), from 15 to 20.

So if it feels like there are fewer pages than normal in certain topics or areas of the forum, this is why.


What I'd like to do, but either need more time, willpower, or knowledge of how to do the thing:
- Remove the dud badges from the shop (Tinypic thumbnails that are huge). I couldn't find shop settings anywhere;
- Make certain themes a little narrower, as they can be a pain in the butt to read when you have a wide screen like I do (I'd make duplicates and keep the originals around though);
- Better distinguish the Misc. GS Hacking and Project List boards. The way I see it, only one of these needs to have personal projects while the former could be better used for informational posts, guides, and other things like that. I'd have to spend some time scanning the board and moving stuff over though, and I'm not sure I am up to it at the time of me making this post.


This isn't a feedback post, but if you'd like to give feedback and suggestions then you can use the Feedback board as always, PM either myself or Kain, or hit us up on the Discord because I am most likely to see messages and requests on there.
6  Golden Sun Resources / Misc. GS Hacking / Re: Randomizers on: September 25, 2019, 02:28:31 AM
Hey, just a small heads up that I moved your tools to the Utilities section; should make them easier for future users to find too. :P

Also, nice work! May I suggest implementing an option that changes/randomizes the base class modifiers? For example, to base 5% instead of 10%.
7  Golden Sun Resources / Misc. GS Hacking / AI Overhaul - Progress on: August 13, 2019, 02:48:05 AM
Hey everyone! Just giving a quick status update about the state of the AI Overhaul. Most people who follow it in the Discord will know already, so I'm doing this for the two or three of you who aren't active in there.


The goal is as follows: I am finishing these recoil effects I want to add (mostly functional now, just need to finish coding the actual ability effects + PP recoil). When that is done, I'll be working really hard on a v0.5 gameplay demo and partially releasing the overhaul itself for testing. However, I don't plan to put the base overhaul on the forum because I want to minimize any confusion in the future about people installing the wrong thing. The demo will likely be put up on here for ease of access.

Some of the big ticket inclusions we have so far are Reflect, a reformed Reflux/counterattack, Psy-Poison, reworked enemy behaviours (a little so far, including smarter item use), move priority brackets, and an expanded "ability properties" table that controls for things like effect success rates, summon damage modifiers, and assigned text strings for select moves. There are a number of other things too, but these are some of the things that come up the most in discussions.

Plans for the future include charm and confuse, a reworked djinni manipulation system, enemy summon and djinni use, an enemy behaviour table, and new attack patterns that check for things like current level, level differences, and hard mode. A lot of that is up in the air still.


The demo is a gameplay demo with other, non-overhaul inclusions and changes. The main goal is to test some of the big ticket and other inclusions in a way that is guided so that players aren't exposed to everything all at once. The plan is to have it end with Aqua Hydra, while featuring Valukar as a bonus boss. Should be fun!

I'll likely update this topic when both things are ready.



Edit:

8  Golden Sun Resources / The Classic GS Editor / Re: Editor Questions I think on: June 07, 2019, 11:53:54 PM
Okay, so two quick things.

1. Did you try Venus 1, Mercury 2, Mars 54, Jupiter 3? Other numbers will act funny for Mars adepts (unless you change Mars by multiples of 10).

2. How do you have your classes organized?
9  General Hacking / Project List / Re: GS: TLA Maheo's Path on: June 06, 2019, 04:20:07 PM
Have you tried swapping the Mercury and Jupiter stats?

Without going into too much detail (because I'm not sure how to explain), the game uses these values to determine how characters get classes.


And it's great that you feel welcome! :)
10  General Hacking / Project List / Re: GS: TLA Maheo's Path on: June 05, 2019, 01:18:03 AM
Hey there, welcome!

Going to comment on the text editing thing first: It's very finicky, and it often glitches for basically no reason at all. Getting beyond that stage is often a matter of trial and error.

As for the stats thing, have you tried giving Isaac the same stats that Garet and Jenna have in vanilla? Venus 3 will probably cause issues because of the way these games do classes.

11  Golden Sun Resources / The Classic GS Editor / Re: Editor Questions I think on: June 05, 2019, 01:12:03 AM
I'd look into it but the editor isn't working for me right now. Those numbers don't feel standard for Mars Adepts though?
12  Golden Sun Resources / The Classic GS Editor / Re: Editor Questions I think on: June 04, 2019, 03:06:21 PM
Oh yeah! Hey Pie Burritos; which version of the editor are you using again? I ask because you mentioned two values at the bottom.
13  The Community / Introductions / Re: Greetings ! on: June 04, 2019, 03:03:32 PM
Hey there, welcome!

Let us know if you want any help with hacking these games, and we'd be more than happy to help! By the way, we also have a Discord server if you're interested; I'm mostly on there these days. :P

Hope to hear from you again soon!
14  The Community / Introductions / Re: Greetings, everyone! on: April 03, 2019, 12:26:24 AM
Hey there, welcome to the forum! Hope you enjoy yourself here. :P

I'm looking forward to seeing those charts!
15  Golden Sun Games / General Golden Sun / Re: Some Questions about Formulas on: April 01, 2019, 07:11:38 PM
Lol, well I was mainly referring to this part:

Quote
I have a bunch of questions about RN too.

But yeah, that should help.
16  Golden Sun Games / General Golden Sun / Re: Some Questions about Formulas on: March 31, 2019, 02:58:46 PM
Haha, yeah it's pretty neat! We've already talked about the Dullahan thing over Discord, but I'll reiterate here for anyone else who reads this topic:

Dullahan has a linked moveset that draws abilities from three enemies. When sealed, it will skip psynergy due to the way the AI works. It's not really a second move pool, so much as the game cutting some actions out under the right conditions (the same would happen in a hypothetical scenario where Dullahan has 0 PP). Action selection is also slightly bugged, because the way the AI is set up means that an enemy will always use Defend if it is unable to select a valid action within x number of code loops; this is why Dullahan sometimes uses Defend despite not having it in its move pool.


Critical boosts are indeed additive! I'm not sure how helpful I'd be about random number stuff though; you may have better luck asking someone from the speedrunning community.


As for battle mode, it's up to you! I can always answer questions over Discord, although we could use a topic that goes over some things too; I don't think a lot of people have given it much thought.

17  Golden Sun Games / General Golden Sun / Re: Some Questions about Formulas on: March 30, 2019, 06:42:16 PM
Hey there! I'll answer as best I can:

1. I'm not sure; this is just for Dark Dawn though, for the record.

2. Do you have a link for that? I ask because that doesn't feel accurate, but it's entirely possible we need to double check some code. I *think* it might actually be tied to ability formula used (Effect Only may have a higher rate?) but I'd have to verify that.

3. You should be able to check in the editor for that one; Poseidon and Dullahan have sequential patterns, but they are set up a bit differently than other enemies. Poseidon links to a second moveset that it draws from on every second turn, and Dullahan has a random starting point but otherwise chooses moves in a sequential order using three enemy slots. It also uses Defend occasionally, which is a bug with the AI that I haven't fully worked out yet (Defend is what the AI defaults to when it is unable to select a move).

4. Unleashes take precedence over everything else; crits come either after that, or after miss rates. Both critical and miss rates are 1/32 if I recall correctly, though crits are also boosted by crit-boosting gear (not only unleashes).


This spreadsheet project sure sounds interesting!

And it's not a problem at all! Ask away. :P
18  The Community / Introductions / Re: Hi everybody! on: March 30, 2019, 06:33:01 PM
Sweet! As for your questions, that's one of the best places to post aside from the subforums under "The Editor."

I'll check it out!
19  The Community / Introductions / Re: Hi everybody! on: March 26, 2019, 06:30:31 PM
Oh hey, that's pretty cool! Do you have any questions you'd like answered now?

We also have a Discord page if you'd like to catch any of us in there; I tend to be pretty inactive on the forums these days.
20  The Community / Introductions / Re: Hi everybody! on: March 23, 2019, 06:57:27 AM
Hey there, welcome! Let us know if you have any questions you'd like answered. :P

What's your project?
Pages: [1] 2 3 ... 169
Cbox
November 14, 2019, 01:50:02 PM
Fox: So like... a layers offset might normally be located at +0xC, but in Tennis, it is at +0x10)
November 14, 2019, 01:48:51 PM
Fox: (Talking about the data in map header thingy.)
November 14, 2019, 01:48:10 PM
Fox: So took a look at Tennis.... Seems Atrius's editor displays all maps incorrectly because he forgot that some stuff was offsetted by 4 (You know with everything from layer offsets and files/etc.)  Fix that, and it seems to display properly. Hm.
November 14, 2019, 06:18:29 AM
Fox: That is a quote I found somewhere. How amusing. xD
November 14, 2019, 06:18:06 AM
Fox: only canadians give up dont be a canadian
November 11, 2019, 03:27:02 AM
Salanewt: Especially since there might be a v0.5.1.1 in the near future, if any bugs are found by people playing the demo.
November 11, 2019, 03:26:38 AM
Salanewt: Oh yeah, so for people who aren't aware; v0.5.1 of the AI Overhaul is available on the Discord, but I'm delaying the creation of a downloads page + topic until I finish the demo.
November 02, 2019, 12:05:31 PM
Fox: And yeah, there's a topic for the Discord. in News & Announcements (http://forum.goldensunhacking.net/index.php?topic=2831.0)
November 02, 2019, 11:55:00 AM
Fox: Went to go study some German a little earlier. (Using duolingo to give it a try.) ... And. Huh. German capitalizes all nouns? (Not necessarily pronouns, though.)
November 01, 2019, 07:49:25 AM
thenightsshadow: Didn't realize there was a Discord at all.
October 31, 2019, 07:22:02 AM
Fox: (Which I guess not having Special badges in inventory was by purpose.... So I'll ifnore that bit. Just whats with the dup Halloween badge in inv?)
October 31, 2019, 07:18:26 AM
Fox: Question about badges = Why do I have two of the same Halloween badge in my inventory... but not on my profile? And by two, I mean the Honk badge is not there.
October 31, 2019, 06:56:26 AM
Fox: Does tns want to join the most active part of GSHC? - Its Discord? :D  And welcome back!
October 31, 2019, 06:52:17 AM
Fox: (Ofcourse it would be capitalized if it were the name of a system, and anytime that system would be referenced... but I'm more going with why we *never* see Psynergy and Djinni not capitalized.)
October 31, 2019, 06:49:58 AM
thenightsshadow: Yeah, just kinda got an email out of nowhere and it reminded me.
October 31, 2019, 06:42:40 AM
Fox: and main reason I said "not intended to become part of English" ... was because I thought of words like "animals"... and they can technically still be lowercase at times.
October 31, 2019, 06:41:17 AM
Fox: group/type/thing/whatever
October 31, 2019, 06:38:54 AM
Fox: Not saying it is exacly that... but it is a thought, at least.
October 31, 2019, 06:36:41 AM
Fox: I mean like... when you're naming a person... the object of the game is to make up a name... (Although, I think capitalization is more for formality.) ... so... when you're coming up with a name like Psynergy or Djinni, I figure it is a similar approach. Just more for a group rather than a single being.
October 31, 2019, 06:30:01 AM
Fox: "part"..... but that too, I guess. Also, there may be scenarios where item and status are lowercase.

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