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1  General Hacking / General Editor / Re: Best Map Editor? on: Yesterday at 03:00:06 PM
I remember using a couple different Pokemon map editors and Toad's Tool for SM64 when I first started hacking, but it's been a while.

Don't forget about Yoshi Magic either! Even though I feel like you might want to update how it works somewhat.
2  The Community / Introductions / Re: Introduction on: August 20, 2017, 02:29:08 AM
Hey there, welcome!

Let us know if you need any help! We have a Discord, so if things seem inactive around here then you can always hit us up on there!
3  The Editor / Golden Sun Hacking / Re: Three Ideas for Balancing Summons on: August 10, 2017, 06:22:13 PM
Leaf: Oh yeah, good point about djinn costs!


Role: I think they are high because the base RNG function used by the formula is high. That could be changed out, although if just changing the base formula then the higher numbers are necessary. Or at least I'm assuming based on the RNG being high and using the "general" RNG function for some reason.
4  The Editor / Golden Sun Hacking / Re: Three Ideas for Balancing Summons on: August 09, 2017, 07:22:39 AM
You can spread them out, but that also limits your ability to enter higher classes and gain better stat modifiers. It's an option that I feel is less worthwhile than just using Avoid and running around for a minute, especially when unleashes are already so good by default. Doing something like doubling costs or taking Caledor's approach would honestly be a better way of handling it (I think in his case he made it so any summons that use 3+ djinn can't be used right away in battle).


As for tools you can use, we have the editor, a different WIP editor called gsmagic that is in the works, and basic hex editing tools and patching software. There is also a patch for changing summon modifiers for GS2 if you know how to apply .IPS files, although not so much for the other ideas you brought up in the original post! :P

Are you familiar with assembly hacking at all?



5  The Editor / Golden Sun Hacking / Re: Three Ideas for Balancing Summons on: August 09, 2017, 05:13:35 AM
Hey there, welcome! Going to comment on a couple things before I get to my usual "let us know if you have any questions/etc." thing, lol.


First off, minor correction on summon damage is that it's not tied to djinn at all. Every summon ability, Cruel Ruin included, has a modifier that gets tacked on; while this usually correlated with djinn count, it is actually entirely distinct! This means that you could make Thor add 5% while Meteor adds 20% for example.

Second, cool ideas although maybe I should share my approach instead! I'm pretty similar to Role in that my main plan is to just go for a 2% damage modifier as a baseline and go from there depending on effect or ability priority, because djinn are already a pretty good cost for summons most of the time. Recovery also feels like it is balanced fairly well, at least better than unleashes, so what I would do if I were you would be to simply raise the djinn costs of all of the new GS2 summons rather than the djinn recovery rate.

I feel like I would also keep Granite around but get rid of Flash and give enemies more opportunities to manipulate djinn or do other cool things, because there are many ways to power up enemies that don't involve nerfing the party so much.



Overall:
- The summon damage modifiers would be extremely easy;
- Djinn recovery outside of battle would be really easy but it is also tied to PP recovery by default, so some work would have to be put into separating them (otherwise you'll also make PP recovery take longer outside of battle);
- Djinn recovery in battle might be easy enough, although I personally feel that it isn't the best approach (less annoying than doubling recovery time outside of battle, but what I would do instead is just increase how many djinn you need for certain/higher summons so they are more costly to use like Iris or Charon);
- HP/PP costs might honestly take the most work, but I don't see that being terribly hard either. I haven't looked into doing something like that so I can't say how it would really work.


And yeah, welcome again. :P
Let us know if you need any help with things! I'm a little busy with an AI overhaul and life so I might not be particularly helpful at times but I can try.
6  The Editor / Golden Sun Hacking / Test 0-8 Maps on: August 04, 2017, 06:09:58 AM
Okay, so this is basically just a quick post about those rooms. I've been going through the map editor in gsmagic and looking at the heightmap data of various rooms and figured out what most of these test rooms are based on:

Test Rooms; Heightmap:
0 - Taopo Swamp Cave (steam vents above Venus djinni)
1 - Prox Cave Interior
2 - Atteka Inlet
3 - Kandorean Temple (pillar cave, with fallen monk)
4 - Kibombo Mountains (area with dog)?
5 - ??? (one tall platform)
6 - Anemos Inner Sanctum (rooms with Charon)?
7 - Daila Exterior
8 - Blank

These heightmaps/layouts aren't identical to the ones that are encountered during normal gameplay though, especially that first one.

Test 0:



Taopo Swamp:




Hasty Edit: I can keep this updated as we find out more about these maps.
7  The Editor / Golden Sun: The Lost Age Editor / Re: Editor crashes when trying to edit monster stats on: July 31, 2017, 06:50:21 PM
Huh! Silly question but have you tried restarting your computer?
8  The Community / Creative Works / Re: Big Brother Fangame Idea on: July 20, 2017, 02:00:41 AM
I haven't watched the reality TV show so I can't really comment on that, but I think Fox is talking about that while Role is talking about the George Orwell novel.
9  Golden Sun Games / Golden Sun: The Lost Age / Re: Can anyone explain this? on: July 07, 2017, 05:34:45 PM
Huh, I guess the Retreat glitch also messed with the behaviour of stones and stuff? Does it do anything weird with chests too?

It kind of looks like it did something to the stone's scripting, hence the garbage text and the item. I don't have an explanation beyond that though!

Nice find!
10  The Community / Introductions / Re: I'm new, please be gentle on: June 29, 2017, 12:05:40 AM
Hey there, welcome!

Let us know if you need any help with hacking stuff. :P
11  The Community / Open Discussion / Re: You are beautiful on: June 22, 2017, 05:24:05 PM
Oh, I am totally totally prepared beautiful! Plus, all it takes is to invoke either the supreme god of the universe Yoshi or His Sexiness Lord Squirtle and most people around here should instantly know who I am. ;)
12  General Hacking / Coding / Re: Image transforming on: June 19, 2017, 05:43:43 PM
Wait, so you want the potential for a hacking community dedicated to hacking the game to make it harder to hack the game? :o

Or do you mean in general, like as a security feature for other games or sites?
13  General Hacking / Coding / Re: Image transforming on: June 19, 2017, 02:16:48 PM
It sounds like a cool idea, though I'm afraid I am still lost on the reason for doing this. Would you mind elaborating a bit?
14  General Hacking / Coding / Re: Image transforming on: June 19, 2017, 02:11:22 PM
Wait, so we load an image and then save the image to the game again?
15  The Community / Open Discussion / Re: You are beautiful on: June 19, 2017, 02:08:11 PM
Name/topic stuff: Oh no, I hate minimodding; I just don't want my beautiful topic to get locked!

Wolfram: Hey there, welcome back!
Pages: [1] 2 3 ... 233
Cbox
August 20, 2017, 08:59:37 PM
Fox: Same... depending on whether they've used tricks instead or not.
August 20, 2017, 08:02:49 PM
Salanewt: I could see it counting.
August 20, 2017, 11:24:44 AM
Fox: Not sure if Zelda (LttP/Minish Cap) count or not...
August 20, 2017, 11:23:00 AM
Fox: Appararently, I can't think of many GBA games that do the psuedo-3D thing. (That being 2D maps with 3D-like collision...) Golden Sun and Superstar Saga come to mind, though... but I'll need to think about others, since it is quite possible i've simply forgotten....
August 19, 2017, 03:45:19 PM
Fox: Hmm... Thought: What if Isaac and co. weren't on Jupiter Lighthouse when Felix and co. were... I wonder if the story could have had a huge expansion, in this case.
August 18, 2017, 12:18:56 PM
Fox: Welcome back!
August 18, 2017, 09:12:43 AM
Luna_blade: back from vacation
August 17, 2017, 02:29:26 AM
Fox: That moment when you realize that there is a lot of chatting going on on Discord, that there is no point in trying to keep up. :P  Hm....
August 16, 2017, 04:50:22 AM
Fox: (Then again, just because posting is disabled, doesn't necessarily mean the buttons would be removed as well.)
August 16, 2017, 04:48:55 AM
Fox: (I mean, buttons I would expect to be similar to that.... rather than those specifically since I recall posting there to be disabled.)
August 16, 2017, 04:33:02 AM
Fox: Yeah... I like to think of it as a page loaded with ads. And it's not just the forum home page either... check the sub-forums/topics themselves. == New Topic/Reply/etc. buttons were affected.
August 15, 2017, 07:04:30 PM
Salanewt: Lol, nice. :P
August 15, 2017, 06:33:02 PM
Foxhttp://z9.invisionfree.com/Golden_Sun_Hacking/index.php? == Hahaha! GSHC Classic looks funny now that Photobucket killed the images. :P Anyway, how is everyone doing today?
August 14, 2017, 07:12:02 PM
Salanewt: So yeah, I'm typing up a non-academic essay on why GS2 was rushed; expect that sometime soon!
August 07, 2017, 05:53:11 AM
Fox: But anyway, such a hack mod is simply an idea, and I do not have any current plans to work on it at this time, so.....
August 07, 2017, 05:51:46 AM
Fox: Okay, cool. I think my idea works best without an ability to swap PCs (OR to just simply make that use it the PC's turn.) Hmmm... And with that, I question if a turn list is even needed with my approach. (Outside of maybe 1 entry, if that shortens the modifications.)
August 07, 2017, 05:13:26 AM
Salanewt: To be honest I've been thinking of expanding the battle turn section and also adding code for PCs to have more than two turns in the AI overhaul, but I probably won't allow anyone to have more than four.
August 06, 2017, 12:22:17 AM
Fox: Oh, and if that approach was taken = Would like to also have it so you select the spell to use when it is actually your turn rather than at round start.
August 06, 2017, 12:12:37 AM
Fox: Would take a lot of balancing, but I can see an adept being very slow, and yet very powerful.
August 06, 2017, 12:06:11 AM
Fox: And bosses can have an Agility that is above half of the maximum possible Agility. Mwahaha.

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