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1  The Editor / Golden Sun: The Lost Age Editor / Re: Editor Questions I think on: June 07, 2019, 11:53:54 PM
Okay, so two quick things.

1. Did you try Venus 1, Mercury 2, Mars 54, Jupiter 3? Other numbers will act funny for Mars adepts (unless you change Mars by multiples of 10).

2. How do you have your classes organized?
2  The Editor / Golden Sun Hacking / Re: GS: TLA Maheo's Path on: June 06, 2019, 04:20:07 PM
Have you tried swapping the Mercury and Jupiter stats?

Without going into too much detail (because I'm not sure how to explain), the game uses these values to determine how characters get classes.

And it's great that you feel welcome! :)
3  The Editor / Golden Sun Hacking / Re: GS: TLA Maheo's Path on: June 05, 2019, 01:18:03 AM
Hey there, welcome!

Going to comment on the text editing thing first: It's very finicky, and it often glitches for basically no reason at all. Getting beyond that stage is often a matter of trial and error.

As for the stats thing, have you tried giving Isaac the same stats that Garet and Jenna have in vanilla? Venus 3 will probably cause issues because of the way these games do classes.

4  The Editor / Golden Sun: The Lost Age Editor / Re: Editor Questions I think on: June 05, 2019, 01:12:03 AM
I'd look into it but the editor isn't working for me right now. Those numbers don't feel standard for Mars Adepts though?
5  The Editor / Golden Sun: The Lost Age Editor / Re: Editor Questions I think on: June 04, 2019, 03:06:21 PM
Oh yeah! Hey Pie Burritos; which version of the editor are you using again? I ask because you mentioned two values at the bottom.
6  The Community / Introductions / Re: Greetings ! on: June 04, 2019, 03:03:32 PM
Hey there, welcome!

Let us know if you want any help with hacking these games, and we'd be more than happy to help! By the way, we also have a Discord server if you're interested; I'm mostly on there these days. :P

Hope to hear from you again soon!
7  The Community / Introductions / Re: Greetings, everyone! on: April 03, 2019, 12:26:24 AM
Hey there, welcome to the forum! Hope you enjoy yourself here. :P

I'm looking forward to seeing those charts!
8  Golden Sun Games / General Golden Sun / Re: Some Questions about Formulas on: April 01, 2019, 07:11:38 PM
Lol, well I was mainly referring to this part:

I have a bunch of questions about RN too.

But yeah, that should help.
9  Golden Sun Games / General Golden Sun / Re: Some Questions about Formulas on: March 31, 2019, 02:58:46 PM
Haha, yeah it's pretty neat! We've already talked about the Dullahan thing over Discord, but I'll reiterate here for anyone else who reads this topic:

Dullahan has a linked moveset that draws abilities from three enemies. When sealed, it will skip psynergy due to the way the AI works. It's not really a second move pool, so much as the game cutting some actions out under the right conditions (the same would happen in a hypothetical scenario where Dullahan has 0 PP). Action selection is also slightly bugged, because the way the AI is set up means that an enemy will always use Defend if it is unable to select a valid action within x number of code loops; this is why Dullahan sometimes uses Defend despite not having it in its move pool.

Critical boosts are indeed additive! I'm not sure how helpful I'd be about random number stuff though; you may have better luck asking someone from the speedrunning community.

As for battle mode, it's up to you! I can always answer questions over Discord, although we could use a topic that goes over some things too; I don't think a lot of people have given it much thought.

10  Golden Sun Games / General Golden Sun / Re: Some Questions about Formulas on: March 30, 2019, 06:42:16 PM
Hey there! I'll answer as best I can:

1. I'm not sure; this is just for Dark Dawn though, for the record.

2. Do you have a link for that? I ask because that doesn't feel accurate, but it's entirely possible we need to double check some code. I *think* it might actually be tied to ability formula used (Effect Only may have a higher rate?) but I'd have to verify that.

3. You should be able to check in the editor for that one; Poseidon and Dullahan have sequential patterns, but they are set up a bit differently than other enemies. Poseidon links to a second moveset that it draws from on every second turn, and Dullahan has a random starting point but otherwise chooses moves in a sequential order using three enemy slots. It also uses Defend occasionally, which is a bug with the AI that I haven't fully worked out yet (Defend is what the AI defaults to when it is unable to select a move).

4. Unleashes take precedence over everything else; crits come either after that, or after miss rates. Both critical and miss rates are 1/32 if I recall correctly, though crits are also boosted by crit-boosting gear (not only unleashes).

This spreadsheet project sure sounds interesting!

And it's not a problem at all! Ask away. :P
11  The Community / Introductions / Re: Hi everybody! on: March 30, 2019, 06:33:01 PM
Sweet! As for your questions, that's one of the best places to post aside from the subforums under "The Editor."

I'll check it out!
12  The Community / Introductions / Re: Hi everybody! on: March 26, 2019, 06:30:31 PM
Oh hey, that's pretty cool! Do you have any questions you'd like answered now?

We also have a Discord page if you'd like to catch any of us in there; I tend to be pretty inactive on the forums these days.
13  The Community / Introductions / Re: Hi everybody! on: March 23, 2019, 06:57:27 AM
Hey there, welcome! Let us know if you have any questions you'd like answered. :P

What's your project?
14  Golden Sun Hacking Community / News & Announcements / Re: Golden Sun The Lost Age Editor Open Sourced (Dev alpha v0.5 download inside) on: March 23, 2019, 06:56:46 AM
Haha, sweet; looking forward to seeing you in there!

Sounds good about the screenshots.
15  Golden Sun Hacking Community / News & Announcements / Re: Golden Sun The Lost Age Editor Open Sourced (Dev alpha v0.5 download inside) on: March 22, 2019, 09:55:45 PM
Hey there! I have no idea what the PS2 thing is, but hopefully we can figure it out; do you have any screenshots? It almost sounds like you may have had a PS2 emulator installed on your computer at some point in the past, even if one isn't there now.

As for general TLA Editor stuff, that program is defunct at this point. It isn't getting updated anymore unless someone else picks up development on it; Atrius retired, Teawater is focusing on gsmagic these days, and I have little interest in editor development outside of very specific applications. I don't even know if anyone else is interested either. :(

Artifacts: Multiple items can also share an artifact slot. So, if for example you have the Venus, Mercury, Mars, and Jupiter Star items all using the same slot, selling one of them to a store will allow stores to sell all four in the artifacts section. However, buying one will then remove the rest. Think of it like trading items!

Icons: I will say that there is a tool for it, but you still need to be skilled with hex editing to make effective use of it. We may be able to help you with that if you're able to pop into the Discord server; I find it tricky to help with that sort of thing on a forum.
Pages: [1] 2 3 ... 233
July 06, 2019, 03:44:41 AM
Salanewt: Oh, yeah there isn't an animation overhaul for GS1 sadly.
July 03, 2019, 04:54:58 PM
ryancaesar12345: GS2 Animation Overhaul w/ Baseline  ips patch in golden sun 1?
July 03, 2019, 12:03:06 AM
Salanewt: There actually is a Jupiter revive... if you're using the Animation Overhaul patch. I think Caledor made a standalone patch for GS1 too, but you'd have to ask him.
July 02, 2019, 07:34:13 AM
Fox: So like... (just a thought)...  If we designed a script to compare times for speedrunning something... goalChance represents stability (I think?) ; If it is 100%, answer results in infinite, which means you can't have 100% stability. (Meaning you'd basically be skipping all item drops/etc.) 
July 02, 2019, 07:06:08 AM
Fox: (I still want to make sure the equation is correct, though... as it did include some guessing.)
July 02, 2019, 07:04:47 AM
Fox: Was thinking .... tosses = ln(1-goalChance) / ln(1-chance) = "chance" being a single-toss percentage probability (0.00 - 1.00) , goal chance being if you did more tosses...   So that's an interesting logarithm.  Just came up with it after some research/thinking... and could maybe be useful for general use.
June 25, 2019, 02:51:42 PM
ryancaesar12345: jupiter revive animation any?
June 24, 2019, 08:05:17 AM
Fox: Such a patch would mean you need to be careful with item drops, coins, exp, etc. Because those things would then no longer be an infinite supply.  Whether or not one uses it depends on what they want to do with it.
June 24, 2019, 07:55:01 AM
Fox: (High enough being based on the area you are in.)
June 24, 2019, 07:54:02 AM
Fox: I had a thought today. What if I look into making a simple patch just for lulz.  One that works the same way as using Avoid, but it lasts from start to finish, and can't be disabled.  Avoid only works if your levels are high enough, though... so thought is to keep that as is.
June 24, 2019, 01:55:17 AM
ryancaesar12345: hi guys i have new update in Golden Sun 2 Lost Age Revise Mod.ips try this. :)
June 24, 2019, 01:54:16 AM
ryancaesar12345: where's that link?
June 24, 2019, 01:53:56 AM
ryancaesar12345: i have no account in discord.*
June 23, 2019, 08:44:52 PM
Salanewt: Although in the case of Wish, you could probably just use Breeze instead.
June 23, 2019, 08:44:36 PM
Salanewt: Yeah, it's a messaging program sort of like Skype. I find that it's much easy to walk people through some of the basics of assembly, since that's what you'll need for most animation hacks.
June 23, 2019, 09:39:10 AM
ryancaesar12345: discord? im not good in asm or assembly.
June 22, 2019, 09:37:26 AM
MaxiPower: gpnna update my thread on progress of my character art if anyones interested. :P
June 21, 2019, 07:51:44 PM
Salanewt: Hey there! Animation editing can be tricky, but I can share some notes with you if you pop in on our Discord. Are you good with assembly?
June 21, 2019, 02:59:40 PM
ryancaesar12345: and how to change a death curse turn in hex editor?
June 21, 2019, 02:50:00 PM
ryancaesar12345: and how to make animation but changing palette only like wish blue i want to change violet. for AOE healing and earth element.

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