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January 21, 2018, 12:32:45 PM *
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1  The Community / Tech, Gaming and Entertainment / Re: Minecraft! on: October 05, 2011, 07:00:19 AM
The full game doesn't cost that much dude.  Happy
2  The Editor / Golden Sun Hacking / Re: Assassins of the golden sun? on: September 26, 2011, 01:54:32 AM
Ideas are great and if you really think you can do it, go for it.
But, at the same time you must also be realistic.  Happy
3  The Community / Creative Works / Re: Salanewt's (and your) Sprites and Portraits! on: September 17, 2011, 03:42:03 AM
Totally made my avatar.
Anti aliasing practice.
4  The Community / Introductions / Re: Feroz,thats me! on: September 12, 2011, 03:40:12 AM
Welcome. Happy
5  The Community / Open Discussion / Re: we are not the same on: September 10, 2011, 02:48:00 AM
They call that angle in Media the 'hero shot', Charon. ;-)
6  Golden Sun Games / General Golden Sun / Re: Sprite and palette restrictions on: September 07, 2011, 12:33:10 PM
I guess so. I only posted here because I couldn't find it (palette) in the editor itself.
Thanks for the redirections though.
7  Golden Sun Games / General Golden Sun / Sprite and palette restrictions on: September 07, 2011, 05:26:08 AM
Hey guys, it's been a long time.
I've been studying traditional animation this whole year if you
were wondering where I went (probably not).

Anyways, I was thinking of playing around with the editor and
I was wondering where I could find the game's color palette, or
don't I need to use their palette? Also, I was wondering about
the dimensions of the character portrait sprite and in game sprites?

I was thinking of replacing whoever with my own sprite and animate
it too. Thanks for any help.

8  The Community / Creative Works / Re: Salanewt's (and your) Sprites and Portraits! on: February 05, 2011, 06:43:17 AM
I read sprites, so I thought I should post my pixel art. This time, I was practicing my AA. I took the long method and did the whole thing by hand.
The line is 100% accurate to my scaling, and I'm pretty satisfied with it's outcome. I would have been angry if the outcome was bad because it
took so long.

If you want a better look, copy and paste into paint and zoom in.
9  The Community / Creative Works / Re: Storytime with Kain on: February 01, 2011, 11:19:06 AM
LOL at knife story.
10  The Community / Creative Works / Re: Storytime with Kain on: January 28, 2011, 12:51:24 AM
Re: Left 4 Dead stories.
That's always what happens to me, my team just doesn't know how to survive.
11  The Editor / Golden Sun: The Lost Age Editor / Re: Suggestion for the next release if possible. on: January 26, 2011, 02:45:43 AM
Just take your time, and don't feel pressured. If you rush it, you could do something wrong. On second thought, it's you - so it probably won't. Just kidding! You're human like the rest of us. But seriously, take your time.  Happy
12  The Community / Creative Works / Re: Storytime with Kain on: January 24, 2011, 08:24:58 PM
Hero, hero!
Sign of a hero!
13  The Community / Open Discussion / Re: Member Photos! on: January 24, 2011, 06:34:06 AM
lols, I was on webcam with someone and then they print screened me
when I was making a face to something, and then I took it from them and
used it as a Facebook photo for a while.
14  The Community / Open Discussion / Re: Member Photos! on: January 24, 2011, 02:34:27 AM
I took this three quarters through last year.
I will update with a newer one later when the oppertunity arrives.

15  The Community / Creative Works / Re: Storytime with Kain on: January 24, 2011, 02:19:41 AM
You are so lucky Exclamation
Pages: [1] 2 3 4
January 17, 2018, 04:07:51 PM
KyleRunner: :D
January 16, 2018, 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.

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