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1  The Community / Open Discussion / Re: Common Enligsh issues on: January 06, 2018, 02:42:54 AM
I love the synergy typo example.  You can hear the writer mispronouncing the word as they type. XD
2  The Editor / Golden Sun Hacking / Re: Looking for some help getting the Balance Age to work on: November 25, 2017, 07:02:18 PM
Are you using the batch for TBS, or for TLA?  Balanced Age has a patch for both GS1 (TBS) and GS2 (TLA), so you'll want to make sure you're patching the right game with the right patch.
3  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: September 21, 2017, 05:12:11 PM
Check dullahan's resistances maybe?  Might have typoed them and accidently made him vulnerable to it... :/
4  The Editor / Golden Sun Hacking / Re: [RELEASE] Golden Sun Reloaded on: September 01, 2017, 12:07:43 AM
No, I think they were saying that Remedy should be flagged to work in fields/dungeons as well as battle.  That's just a flag to toggle.
5  The Editor / Golden Sun Hacking / Re: Golden Moon on: August 29, 2017, 10:46:00 PM
@Character/Party Editor = Yep! Those are part of the elemental levels,  but are also combined with the djinn levels...

So... the gist is:
Step 1: Calculate a class type. (GS1: By Primary/Secondary elements ; GS2: By Primary/Secondary elements, item classes, and Jenna/Piers have different base classes.)
Step 2: Scan all classes from end to beginning for matching class type.  If there's a match, the elemental levels are checked. If you have those, then that's your class! Otherwise the scan continues.
I think he means the ones digit in those values.  When you try to change it so that opposing elements are the lowest values instead of symbiotic, it throws the whole class system out of whack.

Edit:  Oops, thought this was on front page.  My bad.
6  The Community / Introductions / Re: Introduction on: August 20, 2017, 03:22:23 AM
Hello, everyone! I'm new to the forums. I'm a huge fan of the Golden Sun series, and I found out about this forum while googling for revamps of the GBA games. I'm really interested in playing mods from users here. I'm still confused how all of it works, but I'm really excited to replay revamps for Golden Sun. Have a good one!
I personally recommend Caledor's works.  It's well worth the playthrough to experience all the changes in the games - The Lost Age in particular.
7  The Editor / Golden Sun Hacking / Re: Three Ideas for Balancing Summons on: August 15, 2017, 08:58:25 AM
We're just not going to agree on this then.
8  The Editor / Golden Sun Hacking / Re: Three Ideas for Balancing Summons on: August 14, 2017, 10:56:59 AM
Eh, easiest thing to do is make Iris useful - a 6-7 djinn cost Iris does that.  At double the cost, it's pointless.
9  The Editor / Golden Sun Hacking / Re: Three Ideas for Balancing Summons on: August 13, 2017, 09:44:15 PM
Whereas I fundamentally disagree - if a reward is useless, then it's not a worthy reward, especially if the price of the reward is facing a boss as cheap as Dullahan.  Why bother fighting it?  Once you know how pointless the reward is, then there's no point in even bothering unless you're doing a completionist run.  Might as well have been given a crumpled piece of paper saying "you beat dullahan, good for you", since that would be equally as useful as a reward.
10  The Editor / Golden Sun Hacking / Re: Three Ideas for Balancing Summons on: August 13, 2017, 04:15:21 AM
But see, here's the thing; you need to beat Dullahan to GET to Iris!  Is it really OP when you don't have it for the guy who's toughest anyway?
But it's not.  It costs too much to be useful.  If it was OP, then it'd be too cheap for the effect.  What good is a prize that's never worth using?
11  The Editor / Golden Sun Hacking / Re: Three Ideas for Balancing Summons on: August 12, 2017, 09:52:26 PM
I think Iris' secondary effect is straight up excessive.  It's almost like they made it that powerful to justify the extreme cost.  I'm fine turning it into a front row only percentile recovery.  Perhaps drop revival effects for PP recovery.  How's 50% HP recovery and 12.5% PP Recovery sound for a 7 cost summon?
12  The Editor / Golden Sun Hacking / Re: Three Ideas for Balancing Summons on: August 12, 2017, 08:17:18 PM
Honestly, the turn gating is something I disagree with.  There are better ways to handle summons - one of the biggest things you could do is basically make enemies faster so that summon rushing can be punished.  Plus, this basically makes any summon that costs more than 5-6 even more useless than they already are.  Balancing summons would need to go both ways, because some just can't justify their cost.
13  The Editor / Golden Sun Hacking / Re: Three Ideas for Balancing Summons on: August 11, 2017, 06:07:27 PM
Level helps when it comes to pacing out the game.  IMO, that's where it's most useful.  "What level do I expect the party to be in this area?  I'll make foes be around that level."  Apart from that... Ehhhh?  I always figured Agility made more sense for flee rate, honestly.  Level really only matters for determining guaranteed rate of flight - if you're above X levels over the enemy, flee rate should just be 100%.
14  The Editor / Golden Sun Hacking / Re: Three Ideas for Balancing Summons on: August 10, 2017, 08:55:06 PM
Hmm...  Good point.  If it's impossible to flee, it'd be a bit too strict.  What if we have a different formula for when you're facing foes of a higher level vs a lower level?  Like, using the old formula if it's a negative value, but the *15 version if it's a positive value?  That way it stays kinda tough if you're underleveled (as it should), but if you're higher level and foes are just kinda trivial, then fleeing from them should be trivial too?

I mean, considering GS' pacing, it's not too terribly hard to get to a higher level.  I don't think I ever had a first run in any GS game where I wasn't overleveled the first time I played through it.

Here's another idea - what if relative level looks at total level and not average level?  It'd make sense that it's harder to get away from a horde of enemies than it would be to get away from a couple foes.  What do y'all think?  Nevermind, that might make it too easy due to how rarely you face at least four foes.
15  The Editor / Golden Sun Hacking / Re: Three Ideas for Balancing Summons on: August 10, 2017, 08:32:26 PM
Looking at that, you get 100% after what, ten level difference?  If we used (Relative Level * 10) then it'd max at 5 over, and if (Relative Level * 15) it'd max at 3-4 over.  I think either of those two would be a better modifier, and I'm leaning towards the last one (*15) myself personally.
Pages: [1] 2 3 ... 302
March 12, 2018, 02:21:06 AM
Fox: say*
March 12, 2018, 02:20:53 AM
Fox: I saw we need an event this April Fools/Easter... because two holidays are in one, why would we not want to miss having something special? (Unfortunately, there's no one here to make an event be successful.)
March 12, 2018, 02:18:17 AM
Fox: And since that's the case...  I have thought of another fun experiment idea. - What if we had an auction on who should run this site, and waited for 10 people to bid and also for a bare minimum of 24 hours. Who would bid the highest, and how much would that bid be? - The idea is more for lulz (Maybe for April Fools?), and a theory to get an idea of how much the site might be worth as well.
March 11, 2018, 03:02:31 AM
Fox: Creepy, isn't it?
March 10, 2018, 02:19:04 AM
Fox: It's frog legs now.. It's something that's dead, but somehow still manages to wiggle.
March 09, 2018, 04:12:17 AM
JamietheFlameUser: I think this place is still dead.
March 02, 2018, 09:43:18 AM
Pkmn-Master: Lol I haven't been here in like 6 years. How is everyone?
February 26, 2018, 06:15:34 AM
Salanewt: Heads up: I finally finished the Wisp animation hack, and it has been posted in the downloads section.
February 19, 2018, 09:50:20 PM
KyleRunner: "difficult thing about the army": I'm very good at taking orders, so I don't have issues with autority or discipline. The most difficult thing is to be away from my family sometimes. I lived an entire year away from my son, so I'd say that was the most hard part by far. Now it's great!
February 19, 2018, 05:51:35 AM
Fox: I'm happy to see we have plenty of people serving the country here. :)
February 19, 2018, 05:47:15 AM
Fox: Civilian here.
February 19, 2018, 03:05:38 AM
Majora: Good for you, something to be proud of. Air Force, here
February 19, 2018, 02:11:31 AM
Fox: That's good to hear... just checking if there were any possibility of doubt. What would you say was your most difficult thing about the army?
February 18, 2018, 12:39:38 PM
KyleRunner: Well, it was a destiny kinda thing, but I was very happy when I decided to join. It was just like I thought it would be (not in the beginning, though). I'm very pleased with my decision.
February 17, 2018, 11:32:41 PM
Fox: That's awesome!  Trying to figure what question I want to ask Something about how you felt when you made the decision to do the army, and whether it was different than your expectations/etc.
February 17, 2018, 01:53:41 PM
KyleRunner: Wow... My english got rusty. Anyway... I'm in the army now. My life turned 180. But I think it was for the best.
February 16, 2018, 12:45:45 AM
Fox: Hm? So where does that make you today?
February 16, 2018, 12:06:38 AM
KyleRunner: Five years ago I could not even imagine where I am today. I hope it works well for you too!
February 12, 2018, 07:22:50 PM
Fox: 2018 - The year that I will probably be working a manufacturing job. xP What would I have thought, if I told myself this five years ago. Eh?
January 28, 2018, 08:35:28 PM
Fox: You referring to changing the PC/leader sprite to someone else? - I forgot to mention that you can do this using VBA's memory viewer. (Found under Tools.)

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