Golden Sun Hacking Community
February 20, 2020, 03:37:15 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News:
 
  Home Forum DC Wiki Help Search Calendar Downloads Login Register  
  Show Posts
Pages: [1] 2 3 ... 219
1  The Community / Open Discussion / Re: Common Enligsh issues on: January 06, 2018, 02:42:54 AM
I love the synergy typo example.  You can hear the writer mispronouncing the word as they type. XD
2  General Hacking / Project List / Re: Looking for some help getting the Balance Age to work on: November 25, 2017, 07:02:18 PM
Are you using the batch for TBS, or for TLA?  Balanced Age has a patch for both GS1 (TBS) and GS2 (TLA), so you'll want to make sure you're patching the right game with the right patch.
3  General Hacking / Project List / Re: [RELEASE] Golden Sun Reloaded on: September 21, 2017, 05:12:11 PM
Check dullahan's resistances maybe?  Might have typoed them and accidently made him vulnerable to it... :/
4  General Hacking / Project List / Re: [RELEASE] Golden Sun Reloaded on: September 01, 2017, 12:07:43 AM
No, I think they were saying that Remedy should be flagged to work in fields/dungeons as well as battle.  That's just a flag to toggle.
5  Golden Sun Resources / Misc. GS Hacking / Re: Golden Moon on: August 29, 2017, 10:46:00 PM
@Character/Party Editor = Yep! Those are part of the elemental levels,  but are also combined with the djinn levels...

So... the gist is:
Step 1: Calculate a class type. (GS1: By Primary/Secondary elements ; GS2: By Primary/Secondary elements, item classes, and Jenna/Piers have different base classes.)
Step 2: Scan all classes from end to beginning for matching class type.  If there's a match, the elemental levels are checked. If you have those, then that's your class! Otherwise the scan continues.
I think he means the ones digit in those values.  When you try to change it so that opposing elements are the lowest values instead of symbiotic, it throws the whole class system out of whack.

Edit:  Oops, thought this was on front page.  My bad.
6  The Community / Introductions / Re: Introduction on: August 20, 2017, 03:22:23 AM
Hello, everyone! I'm new to the forums. I'm a huge fan of the Golden Sun series, and I found out about this forum while googling for revamps of the GBA games. I'm really interested in playing mods from users here. I'm still confused how all of it works, but I'm really excited to replay revamps for Golden Sun. Have a good one!
I personally recommend Caledor's works.  It's well worth the playthrough to experience all the changes in the games - The Lost Age in particular.
7  Golden Sun Resources / Misc. GS Hacking / Re: Three Ideas for Balancing Summons on: August 15, 2017, 08:58:25 AM
We're just not going to agree on this then.
8  Golden Sun Resources / Misc. GS Hacking / Re: Three Ideas for Balancing Summons on: August 14, 2017, 10:56:59 AM
Eh, easiest thing to do is make Iris useful - a 6-7 djinn cost Iris does that.  At double the cost, it's pointless.
9  Golden Sun Resources / Misc. GS Hacking / Re: Three Ideas for Balancing Summons on: August 13, 2017, 09:44:15 PM
Whereas I fundamentally disagree - if a reward is useless, then it's not a worthy reward, especially if the price of the reward is facing a boss as cheap as Dullahan.  Why bother fighting it?  Once you know how pointless the reward is, then there's no point in even bothering unless you're doing a completionist run.  Might as well have been given a crumpled piece of paper saying "you beat dullahan, good for you", since that would be equally as useful as a reward.
10  Golden Sun Resources / Misc. GS Hacking / Re: Three Ideas for Balancing Summons on: August 13, 2017, 04:15:21 AM
But see, here's the thing; you need to beat Dullahan to GET to Iris!  Is it really OP when you don't have it for the guy who's toughest anyway?
But it's not.  It costs too much to be useful.  If it was OP, then it'd be too cheap for the effect.  What good is a prize that's never worth using?
11  Golden Sun Resources / Misc. GS Hacking / Re: Three Ideas for Balancing Summons on: August 12, 2017, 09:52:26 PM
I think Iris' secondary effect is straight up excessive.  It's almost like they made it that powerful to justify the extreme cost.  I'm fine turning it into a front row only percentile recovery.  Perhaps drop revival effects for PP recovery.  How's 50% HP recovery and 12.5% PP Recovery sound for a 7 cost summon?
12  Golden Sun Resources / Misc. GS Hacking / Re: Three Ideas for Balancing Summons on: August 12, 2017, 08:17:18 PM
Honestly, the turn gating is something I disagree with.  There are better ways to handle summons - one of the biggest things you could do is basically make enemies faster so that summon rushing can be punished.  Plus, this basically makes any summon that costs more than 5-6 even more useless than they already are.  Balancing summons would need to go both ways, because some just can't justify their cost.
13  Golden Sun Resources / Misc. GS Hacking / Re: Three Ideas for Balancing Summons on: August 11, 2017, 06:07:27 PM
Level helps when it comes to pacing out the game.  IMO, that's where it's most useful.  "What level do I expect the party to be in this area?  I'll make foes be around that level."  Apart from that... Ehhhh?  I always figured Agility made more sense for flee rate, honestly.  Level really only matters for determining guaranteed rate of flight - if you're above X levels over the enemy, flee rate should just be 100%.
14  Golden Sun Resources / Misc. GS Hacking / Re: Three Ideas for Balancing Summons on: August 10, 2017, 08:55:06 PM
Hmm...  Good point.  If it's impossible to flee, it'd be a bit too strict.  What if we have a different formula for when you're facing foes of a higher level vs a lower level?  Like, using the old formula if it's a negative value, but the *15 version if it's a positive value?  That way it stays kinda tough if you're underleveled (as it should), but if you're higher level and foes are just kinda trivial, then fleeing from them should be trivial too?

I mean, considering GS' pacing, it's not too terribly hard to get to a higher level.  I don't think I ever had a first run in any GS game where I wasn't overleveled the first time I played through it.

Here's another idea - what if relative level looks at total level and not average level?  It'd make sense that it's harder to get away from a horde of enemies than it would be to get away from a couple foes.  What do y'all think?  Nevermind, that might make it too easy due to how rarely you face at least four foes.
15  Golden Sun Resources / Misc. GS Hacking / Re: Three Ideas for Balancing Summons on: August 10, 2017, 08:32:26 PM
Looking at that, you get 100% after what, ten level difference?  If we used (Relative Level * 10) then it'd max at 5 over, and if (Relative Level * 15) it'd max at 3-4 over.  I think either of those two would be a better modifier, and I'm leaning towards the last one (*15) myself personally.
16  Golden Sun Resources / Misc. GS Hacking / Re: Three Ideas for Balancing Summons on: August 10, 2017, 04:05:58 PM
Seems to me like there's a lot of unnecessary digits in that calculation.

Quote
50 + (20*fleeFails) + (Relative Level * 5) >= Random(0,99)

Shouldn't that do effectively the same thing?  I disagree with the idea of making fleeing 100% at all times, but when you're a certain number of levels above the enemy I don't see why you shouldn't be able to get away guaranteed.  Heck, Suikoden implies that you're so strong you're letting the enemy go, as if you're the random encounter for them and they're trying to run.  Makes sense to me.  Perhaps tweak it so that if you're... say, 5 levels above the enemy as an example, the chance becomes 100%. 
17  Golden Sun Resources / Misc. GS Hacking / Re: Three Ideas for Balancing Summons on: August 09, 2017, 04:08:09 PM
Quote
The only thing is, I don't want it to be weaker against EVERYTHING.  I'm fine with Judgment doing enough damage to OHKO entire groups of enemies (provided there's a tangible trade off for that).  It's only against bosses that I think the damage numbers are too high.

That's the problem with HP percentile damage.  Bosses are hit more because they just have more HP.  It's why I prefer to gut the system altogether and replace it.  I mean, the alternative is that you basically make it "spells, but they're called summons instead for no reason" like what Final Fantasy does. 

@Sala:  Hey, that 2% approach isn't my approach. XD  I was letting them know about what y'all tend to do.
18  Golden Sun Resources / Misc. GS Hacking / Re: Three Ideas for Balancing Summons on: August 09, 2017, 04:56:24 AM
...To be fair, attacking with a stick is more than enough to obsolete attack psynergy.  Summons are the least of psynergy's problems while Unleashes rule the meta and no stat supports casting spells.
19  Golden Sun Resources / Misc. GS Hacking / Re: Three Ideas for Balancing Summons on: August 09, 2017, 04:00:38 AM
The common thing to do is to reduce HP% damage from 3% per djinn to 2% per djinn. 

I'm fond of doing a completely different approach, turning them into a 4 turn non-targetable AI ally (since, you know, that's more like what a summon should do), but it's not something that can be done via a hack.
20  Golden Sun Games / Golden Sun / Re: Early Enemy Data Analysis Conclusions on: July 21, 2017, 11:56:26 AM
Yeah... I was so hung up with TLA leveling up TBS monsters I never stopped and asked why.  I spent a lot of time trying to figure out a formula for level correction back to TBS standards.  When I finally figured that out, my eyes bulged with the results.  Went back and checked things separately, and... wow.

This has actually lead me to look at character stats and rebalancing them.  I think HP, ATK, DEF, AGL, and equipment stats are going to be getting a 15% nerf for characters to avoid getting super-high level play from hitting the cap (thus keeping the reward for leveling), and anything I do regarding enemies will just flat out toss vanilla enemy stats out the window.  I'm gonna have to completely change the approach to match my design philosophies.  It's quite possible that I adopt an approach of having enemies with lower stats, but stronger moves for instance.  Ideally, we'd want the same action economy and Hit Count to KO rate as the vanilla games, just using lower numbers, so... that'll take some doing.
Pages: [1] 2 3 ... 219
Cbox
February 17, 2020, 04:54:34 AM
Fox: I guess one thing this game has going for it is the Day and Night cycle.
February 17, 2020, 04:51:46 AM
Fox: Also, I noticed since the very beginning of the game, that usually the dresser drawers (whatever you call them) have items in them.
February 17, 2020, 04:48:20 AM
Fox: (And I only recently got Karn, the fourth PC.)
February 17, 2020, 04:36:01 AM
Fox: Was playing Breath of Fire I.... and I must say.... that game's pretty bland.... listening to the same songs basically everywhere... and multiple NPCs saying the exact same thing.  Most of it plays about the same... a maze with common useless items in chests, maybe you'll get one or two fine equipment, but yeah.  ... I want to check #II again later, the game I remember playing like... over a decade ago.
February 04, 2020, 08:06:18 AM
Salanewt: We're more active on the Discord though.
February 04, 2020, 08:06:01 AM
Salanewt: Oh hey! It does, yeah.
February 02, 2020, 06:42:38 PM
Mastermind: holy crap this place still exists?
December 24, 2019, 09:33:09 PM
Fox: Even just plain Editor work can make some difference. = At least these forums are indexed on the Search engine. I was also curious about whether to um... go through all the topics on these forums and take all the important stuff out/placed into a folder for a bit of organization. Would be a bonus since if something ever happened to this forum, or if we ever wanted to start afresh again, it wouldn't be that difficult to do so.
December 24, 2019, 09:23:03 PM
Fox: One thing is for sure. This place has become completely dead. (Mostly because of Discord.)  = I don't think much will happen with this forum unless I, Salanewt, or someone else does a thing.
December 24, 2019, 09:18:05 PM
Fox: Probably not?
December 24, 2019, 06:51:08 PM
Luna_blade: I suppose this is the last Christmas of this forum? 
December 24, 2019, 06:50:51 PM
Luna_blade: Yay thanks for the coins
December 19, 2019, 04:39:45 AM
Fox: Okay, another thought... "gsmagic" could be the code name/project name... and "Golden Sun Magic" could be the more formal official name... (As in using both names.)  -  I still need to look into these other games as well... so who knows if it could be better to call it Camelot Magic if those should ever be supported to a decent standard.  Would probably be a long time from now, though. As I can be pretty lazy.
December 18, 2019, 10:01:39 PM
Foreclosure: gsmagic is fine
December 17, 2019, 05:44:32 PM
Fox: Also. I call my program "gsmagic" and not "GSMagic" =P (Not asking for correction/I being silly)... Had to call it something, so picked something short.  Maybe I should rename it to Golden Sun Magic later. *shrug*
December 17, 2019, 05:35:04 PM
Fox: (And "Golden Sun" instead of "GS" to reduce confusion that would likely not be there anyway... when "Golden Sun" doesn't take up much space to start with. (Imagine being new and thinking GS meant GameShark, or some other oddity. Ew.)) - All just thoughts...I'm still going with most of this not mattering that much, though.
December 17, 2019, 05:12:55 PM
Fox: "Misc. GS Hacking" = That name looks odd, so I'd probably just go with "Golden Sun Hacking"
December 17, 2019, 05:08:05 PM
Fox: I tempted to also suggest the Editors can go in the first category. Since the Editor is the reason this place exists in the first place. (I think.)
December 17, 2019, 04:53:19 PM
Fox: (combined = Not meant to be taken literally... but rather.... to generalize things more, since it apparently looks like we don't need the extra space no one is using.)
December 17, 2019, 04:48:49 PM
Fox: Worse still... we've only used those for Golden Sun content.... and there's not much there.
December 17, 2019, 04:45:53 PM
Fox: E.g. Maybe everything in "Assets & Discussion" could be combined with "Creative Works".... I don't feel like sound and art apply to general hacking anyway... that only comes into play when you have tools to insert them.
December 17, 2019, 04:40:26 PM
Fox: categories and/or forums
December 17, 2019, 04:36:48 PM
Fox: Everything else seems to be about right, though. Perhaps some categories could be combined(?), but doesn't really matter that much.
December 17, 2019, 04:33:03 PM
Fox: (I still think The Community section fits best at the bottom. =P)
December 15, 2019, 05:10:04 PM
Salanewt: Heya! I'm planning to get the demo up today, but if you can't wait then it's already available on the Discord.
December 15, 2019, 04:12:27 AM
Fox: (Then sell the badges on the Trade Center for a very high price... and give a lot of active people coins to buy them with, so they can basically transfer the coins to me if they want something... Gosh I could be a naughty hoarder. =P)
December 15, 2019, 04:06:19 AM
Fox: I'd buy up all the stock for each item too... but man... I think I'm too lazy for that. =P
December 15, 2019, 04:01:24 AM
Fox: There we go. That should be all of them.
December 15, 2019, 03:25:32 AM
Fox: Duplicates will still show up as separate entries on the profile as well. Interestingly enough.
December 15, 2019, 03:18:25 AM
Fox: (Well, one of each badge, at least.)

Affiliates
Temple of Kraden Golden Sunrise
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.114 seconds with 20 queries.