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1  The Editor / Golden Sun Hacking / Creating new spell effects on: February 16, 2015, 04:12:00 PM
Thread for documenting and discussing the creation of new spell effects, and modification of old spell effects.

My own personal wish list:
- Modifiers to Elemental Power
- Stun to decrease attack by 50% temporarily instead of immobilizing the foe

Base success rates (assigned in the function at 080B0514):
080B0660 - 70% (12/13 - Def debuffs)
080B0664 - 75% (16/17 - eRes debuffs)
080B0668 - 30% (22 - Charm)
080B066C - 45% (24 - Sleep)
080B0670 - 55% (18/19 - Poison/Venom, 25 - Seal)
080B0674 - 25% (26 - Haunt)
080B0678 - 20% (27 - Instant Death)
080B067C - 65% (20 - Delusion, HP Drain)
080B0680 - 35% (21 - Confuse, 34 - HP to 1)
080B0684 - Flat 60% (56 - Revive to 50%)
080B0688 - Flat 90% (57 - Revive to 80%)
080B068C - Flat 70% (73 - Revive to 60%)
080B0690 - 60% (8/9 - Attack debuffs, 28 - Curse, 32 - PP Drain, 80 - Curse)
080B0694 - 50% (35 - May ignore 50% of Def)
080B0698 - 40% (23 - Stun, 85 - Stun)
080B069C - Flat 100% (Def buffs, eRes buffs, Regen, Reflect, Break... seems to be the default for anything that either shouldn't fail or has its success rate calculated differently)
2  The Editor / Golden Sun Hacking / Reducing Elemental Power from Djinni on: December 03, 2014, 02:16:46 PM
How can I reduce the elemental power granted by equipping a djinni?

Preferably, I would like to reduce it to 1 per djinni.

This is important for the balance of my rom hack, so please, if you have any info, please let me know!
3  The Editor / Golden Sun Hacking / Editing encounters in a dungeon on: November 16, 2014, 10:57:17 PM
How can I edit which encounters the player will face in a dungeon, or particular area of the overworld? As in, which "groups" are encountered?

For example, what if I wanted Shrine of the Sea God to have its own unique encounters, instead of sharing its monster groups with the Overworld and Kandorean Temple?
4  The Editor / Golden Sun Hacking / Editing "Call" Psynergy on: November 16, 2014, 09:38:22 PM
How would one edit the "Call" Psynergy, which monster is spawned?

For example, instead of Call Zombie, it's Call Fire Djinn.

I remember seeing info about it awhile ago, but cannot seem to find it anymore.
5  The Community / Debates / Debate: Lock the debates forum.... on: October 20, 2014, 04:57:13 AM
Here's a debate for ya: Should we lock the debates forum?

I say yes, and here is my case:

1. It turns users against each other. Toxicity is not something we want to happen in a small community like ours, dedicated to the documentation and customization of our favorite GBA RPG. Instead of dividing us with something stupid as the debates forum, we need things which unite us to the common goal, and help each other out.

2. What is the point of the debates forum? Typically things like this exist for either fun, or social change, but I am not seeing much fun here, nor' am I expecting social change from a Golden Sun hacking community which comprises of mostly kids and computer nerds. Seriously, why are we debating things like government policy, in a place like this? Take it to the ronpaulforums, or some other political community.

3. This forum is not moderated enough to even sustain such debates.

4. It's stupid. It's just really stupid. This is a Golden Sun hacking forum, WHY are we debating politics? The equivalant would be going to an anime convention, and talking about abortion. Please, no. That is stupid, and this is stupid.

 I come to GSHC to mod Golen Sun and relax from the world. I don't need stupid politics cluttering up my forum feed.

It really seems like nothing good can come from the Debates forum, in a community like this. I propose that it be removed.
6  The Editor / Golden Sun Hacking / Editing elemental power sensitivity? on: October 13, 2014, 11:14:59 PM
Hey, I would like to buff the way the elemental power formula interacts with psynergy.

Currently, to my knowledge, each elemental power represents 1% of a spell's damage, with 100 elemental power being 100% a spell's damage, and 150 being 150% of its damage (a 50% buff)

However, I would like to buff it so that each elemental power increases a spell's damage by about 3% (making it MUCH more valuable!)

How would I go about this?

I did see some data in Teawater's code data list, but not sure how what too do with it:
080B02DC = toElementalHexPercent(Relative ePower, eHalfEffective) (Converts to hex percentage. (Multiply by 1.28 or 0.64 and add 256. Equivalent to (1 + Relative Power / 200) and (1 + Relative Power / 400), but those have a rounding error.) In parent function mult, with value and shift out 8 bits.) It’s like converting 100 to +50% in hex. (If eHalf, +25%) (150% and 125%)
080B03E0 = calcCast(abilityPower,Relative ePower,percent) (From left?) elemental pow/resist related  *Called from Summon and Effect Only formulas…
Return abilityPower * (1 + (Int(Relative ePower*256/200)/256) * hexPercent
080B0408 = calcHeal(Same as above, but it multiples arg r1 by 2 and subtracts by 200 at beginning.) (From Center?) *Called from Healing formula(s).
Return abilityPower * (1 + (Int(ePower*256/100)/256) * hexPercent
080C6644 = PC Elemental data (E. Levels 0-15)

Basically, I just want to make the Elemental Power formula more effective with Psynergy. Any ideas?
7  The Editor / Golden Sun Hacking / Death Curse effect on: September 13, 2013, 09:36:58 PM
Anyone have any info how to modify the end-effect of Death Curse, and make it more useful?
8  The Editor / Golden Sun Hacking / Golden Sun 2 Redux on: August 26, 2013, 07:21:49 PM
Golden Sun 2 Redux is a hack which seeks to rebalance and up the challenge of this game in a similar way to what Grandia Redux did for Grandia.

Unlike other "challenge" mods for Golden Sun 2, this hack will completely revise the entire class and battle system in an attempt to address a number of fundamental flaws with Golden Sun 2 and make overall combat more fun and strategic to play.

Main features:
---- New class system!
Class changes as a result of Djinn will no longer impact character stats whatsoever. Instead players will be able to buy rings from vendors which replace stat multipliers. This change seeks to improve versatility by allowing players to choose what kind of character stats they wish to run independent of the Djinn they use, and more importantly: promote Djinn usage without fear of losing important stats.

---- New djinn and summon system!
Because Djinn no longer reduce stats when used, players are now free to spam them in battle. Summons have been adjusted not to deal percentile damage anymore, but instead a variety of effects ranging from physical to support. Summon rushing is no longer a viable strategy to trivialize boss fights, but the player is not at a disadvantage for setting their djinn on standby either. It's up to the player to take an advantage of both djinn AND summons to win boss fights, often alternating between the two.

---- Character roles!
Each character now posses two unique abilities independent of class: Innate traits, and innate psynergy, both fairly gameplay-changing. For example, Garet's innate trait allows him to heal twice as much as other characters, and his innate psynergy allows all summoned djinn to recover faster.

---- Breaking the elemental limits!
All elemental power and resistance have been raised by 55 in order to compete with physical damage and defense. Unlike the original Golden Sun which trivialized elemental levels, here they are key to winning fights.

---- New weapon system!
Weapons will function completely different in Golden Sun 2 Redux, each with unique properties.

Sword: Guaranteed unleash each time you attack. While not as strong as physical-based psynergy, they make up with a balance between damage and consistency, making them quite suitable for random battles.

Mace: Without a guaranteed unleash they tend to deal less damage than swords. However they make up for it by granting defense and elemental resistance bonuses, making them suitable for a character wishing to spec a "tank-y" setup.

Axe: NO UNLEASHES. However they possess naturally high attack, boost elemental power, and grant bonuses to PP. This makes axes suitable for players who prefer to spam physical-psynergy over normal attacks, or wish to be casters.

Staff= Grants Elemental Power and replaces your physical attack with a spell at zero cost. Their strength lies in their ability to strike multiple enemies at once and increase the magical abilities of your characters.

---- The more the merrier! Isaac's party joins early!
In order to address a fundamental gameplay issue in GS2, Isaac's party will join you halfway through the game rather than near the ending. Dungeon order and puzzles will be re-arranged to allow the player access to Lemuria almost as soon as they obtain the ship.

---- Garet's notes? Directions where to go?
While Felix was stuck trying to find a ship, Isaac and Co. were out exploring the seas! With a new dungeon order, the player may require a bit of direction where to go. Garet in all his lard and big damn glory dropped notes all over Weyard! His butterfingers haven't done him any good, but they do provide helpful hints to his fellow explorers.

Other minor changes include ABOLISHING the link game option, just for quality sake since this is not intended to be a link game. The "summon" function was also changed to permanently show, allowing players to predict djinn usage and cast summons the same turn.

Right now this hack is in very early progress, but I'm open to ideas. All the "unique" character abilities have been settled, so at this point I just need to plan class psynergy and individual items.
9  The Editor / Golden Sun Hacking / Ability Type 0C attack increase (Magaera) on: August 24, 2013, 03:35:03 AM
Copied from Chat log:
Even if you change High Impact, Magaera will still increase my team's attack.  Any way to make the 0C ability type (Magera's attack increase) into user-only, and give only 12% attack?
10  The Editor / Golden Sun Hacking / Unlocking Isaac's party early? on: August 23, 2013, 11:58:41 PM
Has anyone found a way to unlock Isaac's party early? (For the sake of testing)

I tried using the "Flags" debug menu in this thread, but it just gave me clones of Mia and Isaac.

What would be the fastest shortcut to unlocking Isaac's party? Thanks!
11  The Editor / Golden Sun Hacking / Chest/Given items? on: August 22, 2013, 07:14:55 PM
Has there been a list yet how to change items given by chests or events?

Say we wanted to turn Tundaria Tower into a sidequest, and replace the trident piece with a powerful weapon instead.

Would this be a simple solution like changing a single value? Or is it a more complicated process of scripting?


Found this thread, seems useful.
12  The Editor / Golden Sun Hacking / Boss elemental levels on: August 17, 2013, 08:41:45 PM
Has there yet been found a way to modify boss elemental levels? (Such as making the Serpant super resistant to Earth, and weak to Air?)
13  The Editor / Golden Sun Hacking / Summon damage on: August 17, 2013, 08:40:27 PM
As it stands, summons seek to take away a % of boss health no matter what. It's pretty game-breaking being able to summon-rush the bosses.

Has anyone found a solution to this?
14  The Editor / Golden Sun Hacking / "Linked" game solution? on: August 17, 2013, 08:38:17 PM
Since most Rom Hacks will NOT Use a traditional linked games with GS1, I'm wondering if we have a solution yet?

Something that "defaults" a link game configuration, which sets all the linked game flags and NPCs to appear (like the Colloso gladiators) and grants the player all the GS1 djinn upon Isaac joining the party?

Since we're making rom hacks here, we shouldn't have a need for the link game screen from appearing in the first place, so a solution to eliminate that too would be necessary.
15  The Editor / Golden Sun Hacking / Creating new boss fights? on: August 17, 2013, 08:14:58 PM
Archiving this question in hopes it will someday be answered:

Lishy: I only wish we had a means to implement more boss fights. Any ideas? I'm thinking the best way possible is simply to move the Djinn in levels like Magma Rock to block the Tablet at the end, but then how to trigger boss music?

Let's say I wanted a new boss fight at the end of Magma Rock. I'm presuming the way this can be done is somehow moving the Fire Djinn into the final room and having it block the patch.

But how would I trigger boss fight music?
Pages: [1] 2
Today at 01:45:42 AM
Fox: (If not counting (elementary) school stuff at the time?)
Today at 01:44:33 AM
Fox: (I was CharleysMrPibb in 2003 (on AOL), and that's the earlier I can remember... I think that might be when I started using internet.)
Today at 01:42:01 AM
Fox: I have used charleysdrpepper since 2004 (most used username).... So yeah, you and me both. (15 years) Teawater, since 2011 (used in fewer places).... and Fox since 2014 (but only here)
Yesterday at 01:40:05 AM
Maxipotter: I have no idea who MaxiPower is I have used this user name everywhere for at least 15 years O.o   I should really get a more serious one but meh.
February 19, 2019, 11:24:11 PM
Fox: I wonder who Maxipotter is? Why does the name sound too similar to MaxiPower?
January 20, 2019, 06:29:27 PM
Fox: That would be cool to have, yes. Where the text in the ROM is uncompressed. - The huffman compression used in the gba games is not used in the nds game, so perhaps that may be one reason it wasn't done. I think it is some generic compression thingy. If someone did do it (and make the entire ROM uncompressed), perhaps I would be more inclined to work on my dark dawn editor. Hm?
January 15, 2019, 05:38:01 PM
KyleRunner: Could someone please create a GSTOOLKIT compatible with Dark Dawn? I'll try to translate that one to my language as well (as I did with the first two games).
January 09, 2019, 02:39:00 PM
Luna_blade: I wonder when true death will strike
January 08, 2019, 03:00:02 PM
Misery: That is true
January 07, 2019, 06:08:38 PM
JamietheFlameUser: so this place is pretty inactive
December 17, 2018, 06:43:36 AM
Salanewt: Okay, minor announcement I guess. We just looked over some pre-release footage of GS1, and noticed that one of the unused and unlisted animations we discovered in GS2 (and GS1) plays in that footage. "Brine" is actually an early Fizz.
December 15, 2018, 01:06:23 AM
Fox: :D
December 15, 2018, 12:58:01 AM
Fox: A banana for you, a banana for me, a banana to your face. Your face is mine! A face for you, a face for me. A face for the banana too. Who wants to feed the banana?
December 09, 2018, 07:43:31 PM
Fox: A banana for you, a banana for me, let's all open a banana and enjoy!
December 08, 2018, 09:48:52 PM
Drake baku: ba... ba.... bana.... bana.... banana.... nanananananananana..... and now back to doing normal, kinda
December 07, 2018, 05:43:02 PM
Luna_blade: Hey I forgot the christmas theme
November 29, 2018, 09:01:09 AM
zman9000: ded
November 19, 2018, 11:05:28 AM
Drake baku: Good day to ya all
October 30, 2018, 09:45:58 PM
Atrius: There used to be where I got the battle sprites for Kraden, but that site doesn't exist any more.
October 26, 2018, 01:31:40 PM
Infitek: Do you know if there any custom Alex battle sprites available on the internet ?

Temple of Kraden Golden Sunrise
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