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 on: Yesterday at 01:10:35 AM 
Started by Charon - Last post by Crystal Sonata
I request to be known, henceforth, as Crystal Sonata.

 on: July 23, 2017, 08:07:25 PM 
Started by Caledor - Last post by arudjin
Thank you very much for the info

 on: July 23, 2017, 05:18:55 PM 
Started by Caledor - Last post by Caledor
...why didn't you just give ivan whirlwind as in innate psynergy?

Cause innate psynergies in TBS can't be changed through the editor. I'd have to repoint the whole section and it's a pain honestly. He has whirlwind in the Oracle class and you are guaranteed to have Flint by the time ivan joins so i can just treat it like growth

 on: July 23, 2017, 04:47:45 PM 
Started by Caledor - Last post by leaf
...why didn't you just give ivan whirlwind as in innate psynergy?

 on: July 23, 2017, 09:47:25 AM 
Started by Caledor - Last post by Caledor

Ivan lost Whirlwind in his base class with one of the latest patches so leveling won't solve it.
But just give him a Venus Djinn and you have it back ;)

 on: July 23, 2017, 06:46:57 AM 
Started by Caledor - Last post by arudjin
Hello Everybody, I just started to use this mod so there are many things i don't know. I am stuck after vault because Ivan doesn't have the whirlwind psynergy. I pushed him to level 9 and still nothing can somebody please help me ? thank you very much

 on: July 21, 2017, 11:56:26 AM 
Started by Rolina - Last post by Rolina
Yeah... I was so hung up with TLA leveling up TBS monsters I never stopped and asked why.  I spent a lot of time trying to figure out a formula for level correction back to TBS standards.  When I finally figured that out, my eyes bulged with the results.  Went back and checked things separately, and... wow.

This has actually lead me to look at character stats and rebalancing them.  I think HP, ATK, DEF, AGL, and equipment stats are going to be getting a 15% nerf for characters to avoid getting super-high level play from hitting the cap (thus keeping the reward for leveling), and anything I do regarding enemies will just flat out toss vanilla enemy stats out the window.  I'm gonna have to completely change the approach to match my design philosophies.  It's quite possible that I adopt an approach of having enemies with lower stats, but stronger moves for instance.  Ideally, we'd want the same action economy and Hit Count to KO rate as the vanilla games, just using lower numbers, so... that'll take some doing.

 on: July 21, 2017, 07:14:24 AM 
Started by Rolina - Last post by Luna_blade
Pretty interesting research.

 on: July 20, 2017, 11:48:10 PM 
Started by Rolina - Last post by Rolina
Well... This was rather surprising.  Turns out, I found out why they leveled down so many enemies in TLA.  As it turns out, they may have had a good reason.  Going at TBS's trendline, you hit that stat cap for attack at around level 55 - for the average generic enemy.  This doesn't count special encounters like djinn or bosses or mimics, etc.

To put things into perspective:  If we follow the trendlines to a logical conclusion...

A level 99 enemy using TBS' trendline has 2689 attack.  999 is crossed at level 56.
A level 99 enemy using TLA's trendline has 2083 attack.  999 is crossed at level 64.

This doesn't leave much breathing room for bosses, which reach up to 50 TLA (trendline: 691.  Dullahan: 676).  Keep in mind, the trendline is skewed higher than it should be due to the returning monsters from TBS, which have a clear and distinctly separate trend line despite having a level adjustment.

I kind of... stopped looking at stats and trendlines after that.  My purpose was to create a baseline to go with for creating monsters.  The expectation was that the trendline would be lower for common enemies, so that common enemies wouldn't average higher than 999.  Nope.  So much nope.  Even the changes made in TLA seem to be adjustments made just to fit things in the game.  I've not done the same analysis for DD's stats yet, but the first thing I'm gonna check is that attack power trendline.  If it's as I fear - an adjustment to match the intended pacing of the game - then the data may be completely useless for what I'm wanting to use it for.

 on: July 20, 2017, 10:12:29 AM 
Started by Fox - Last post by Rolina
Oh? So Role's talking about Gov't's spying on people? While I'm talking about the game show itself....? Did I get that correct? As I'm not familiar with the novel. (Though I did find references to it when I googled.)

I've been finding that game show addicting again this year.... wasn't sure if I'd watch much of it or not... but it looks like I will. .... Heh.
Wait, game show?  Oooh, I forgot about that...  No wonder I was so confused.  

The concept of big brother is that the government is spying on everyone, and to my understanding I think the concept was popularized by the novel 1984.  That's where the show gets its name.

Also, you haven't heard of Watch Dogs?  The Ubisoft game everyone got excited about then suuuuuper let down because it turned out to be a generic revenge plot instead of the fight the system game the previews made it look like?  Was kind of one of the more well known early broken promises of the current console generation.

Pages: [1] 2 3 ... 10
Today at 01:11:03 PM
Luna_blade: was there not a program already supporting delayed messages?
Yesterday at 06:42:07 PM
Fox: Depends on what you're up to... But on the surface, it's not likely you'd need it... I love it when things can be versatile.
Yesterday at 08:41:08 AM
Crystal Sonata: I don't much see a purpose for it, but interesting.
July 24, 2017, 02:53:28 AM
Fox: I'm Teawater, by the way... Hi!
July 24, 2017, 02:52:34 AM
Fox: Who?
July 24, 2017, 02:40:42 AM
July 22, 2017, 07:18:23 PM
FoxI felt a sudden Piers reference. :P - @avatar:  And yeah, it's easy to forget about things like that.
July 22, 2017, 07:15:48 PM
leaf: I didn't even realize my avy was still hosted on photobucket. fixed now.
July 22, 2017, 07:15:20 PM
leaf: and... looks like photobucket is kill
July 18, 2017, 02:20:00 PM
Fox: @Gameradar = I like that approach.... 30 second video ad for one ad-free day... as an option.... Interesting? - Of course, keeping to using an adblocker is also an option... but the point is how they made it almost sound encouraging. :P
July 16, 2017, 12:06:02 AM
Fox: Recent research is making me worried that it might not be vulnerable enough to do anything with it. Not absolutely sure, though.
July 14, 2017, 06:12:12 AM
Fox: Well thanks. While it does appear to be a vulnerable glitch, we still need to find a way to succefully abuse it. It's a bit complex, so I'd be amazed if someone actually finds a good method! :)
July 14, 2017, 02:01:57 AM
Ark: Game crash: successful. Shoutouts to Fox for being amazing
July 14, 2017, 12:20:07 AM
Plexa: I'll play around with this stuff on stream in 20 mins or so. No idea if I'll find anything or if I even understand properly what you're doing - but we'll see!
July 11, 2017, 09:50:07 AM
Fox: Initial process of elimination. (When taking into consider if whether you can retreat in a map or not, and if the are contains at least two map code files....) ... I'm left with these to look at: Lemuria Ship, Gondowan Cliffs, Gabomba Statue, Jupiter Lighhouse, Mars Lighthouse, Anemos Inner Sanctum ; Not much room for luck if my hunch is even correct at all... 
July 11, 2017, 08:11:16 AM
Fox: Oh yes... Map code files can be shared across maps, but I don't think the same map code files is used for all maps of an area... So.... I will need to do so testing to verify my hunch about whether NPC Script glitching could even be a thing... or if it is just me imagining things....
July 11, 2017, 07:41:34 AM
Fox: of the commands*
July 11, 2017, 07:41:11 AM
Fox: That is to say... if I recall correctly... that NPC Scripting (idle scripts, I think.)  ... is basically custom code (aka: Not asm/arm/thumb)... and I do believe _at least_ one that commands.... might deal with flags (assuming if I remember)... I need to confirm my hunch, though... but finding tricks to even do script code properly will probably be next to impossible.
July 11, 2017, 07:16:12 AM
Fox: case*

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