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 on: March 07, 2018, 12:40:51 AM 
Started by Caledor - Last post by Caledor
Thank you very much for the feedback, Malyck. Let's see...

@Wish & difficulty: i think the overall difficulty is more or less TBS hard mode. This might have given too many HP on enemies since in TBS they're already stronger than in TLA. so i'm considering cutting 10% of HP to everyone. About wish, Isaac's Protector also has it.

@Guru: Mia had wish in every dual class. For the sake of variety, either this or Druid had to lose it.

@TLA. The mod was tailored for TLA, where i focused especially on endgame variety, so it's well within my expectations that TBS might feel underwhelming.

Again thanks a lot for playing it and for the huge report, I hope you'll enjoy your TLA run!

 on: March 05, 2018, 09:25:13 AM 
Started by Caledor - Last post by Malyck
All right, I just finished going through all of TBS. Similar to my last post, I'll detail my thoughts on each of the major sections and then give an overall impression after.

But before that, I want to comment on my party setup. Before, I was planning on having Mia be a guru, but I soon realized that you had switched around its psynergy and it no longer had Wish. Thus, upon exiting the Desert and getting the Venus Djinni immediately outside it before Kalay, I changed my setup to be the following:

Isaac    --  Mars Djinni
Garet   --  Jupiter Djinni
Ivan   -- Mercury Djinni
Mia   -- Venus Djinni

This setup was the obvious route for me since it's pretty much the only one that gives my party 2 wish users. Mia can also get wish from her Mercury Djinni and Jupiter Djinni classes, but Ivan needs the  Mercury Djinni. I was debating giving Mia  Jupiter Djinni instead of Garret, but once again, when I saw you removed revive from the Chaos Lord class that  Isaac and Garet share there was really no point in having 2 of them.

As a result, I really felt like I was pigeonholed into this specific party comp. The enemies and bosses (especially) did so much damage that I just couldn't justify not having 2 wishes. And with  Mia also having the full cure series, the revive I was expecting Garet to have, and better stats than her default Angel class there was no reason to not have her as a Guru.

One of the goals of this patch, I thought, was to give players a reason to explore the class system and try new tactics they didn't have to in the vanilla game. This is why I thought you had moved some psynergy around and themed the characters to differentiate them from one another. However, my impression from playing through the game was that class diversity was actually hurt as a result of the balance attempts. As I stated before, the enemies do so much damage that you really need 2 healers in your party. And since nearly all the bosses have multiple turns with aoe potential having wish is just the best and ideal solution, especially when one of those classes has both wish, cure, AND revive. The difficulty of the game basically requires you to have Ivan as an Arcanist and Mia as a Guru, at least if you want to have a smooth run.

Anyways, onto the bosses.


At this point I had 4 Mercury Djinni, so Ivan was now a certified Wish user. With Ivan healing every turn and Mia topping off or supporting with Granite every now and then, my party never came close to dying. This was a fairly smooth and uneventful fight, actually, and with the 2 psynergy crystals in the previous zone I came into this fight pretty much in perfect condition.



From reading through this thread I had noticed quite a few mentions of this boss being quite a big difficulty spike from the game up to this point, so I was expecting hell going into this. And while he did do a ton of damage, I was also savvy enough to pick up the 2 Venus Djinni, Jupiter Djinni, and  Mars Djinni before this area. This meant that in addition to Ivan, Mia could now also use Wish. Having those 2 work together on healing duty and Issac + Garret just cycling through djinn -> summons was more than enough to clear the fight with little difficulties. I think 1 character went down during this fight, but he was easily revived immediately after.



I was really nervous going into this. This is where you have to use Issac alone, and given the HP and Damage boost enemies have I was worried I wouldn't have enough sustain to do these 3 fights consistently. Before then, though, I got a bit peeved at your balancing attempts for the classes. In the first challenge, you have the option to help Issac complete the obstacle course faster by using Move, Douse, and Growth. However, you removed any possibility for Mia to get Growth, and since Garet is the only one who can learn it while also being the only one who has move of the 3 helpers, there is absolutely no way to cheat all 3 areas with psynergy. Admittedly, it's not that big of a deal since you still have more than enough time to get every chest and make it to the goal first, but it was still a bit annoying and noteworthy. It was this event that made me start feeling like a lot of the balance changes involving psynergy were a bit unnecessary on your part and done more so for flavor than actual balance.

Anyways, as for the 3 fights themselves, giving Issac his trusty Venus Djinni so he can have cure proved to be more than enough to handle all 3 fights. The third guy was doing a ton of damage every turn and was making me worried, but when I gave in and decided to use the bombs the game gave me the fight suddenly became a cakewalk.



Honestly, not much to say about this fight. 2 Wish users and Djinn + Summons was all that was needed here. No one went down and nothing besides poison (which Mia could cure) to worry about. Fight dragged on longer than I feel it should have though.



At this point I realized I could use Ember to restore my party's PP and then reset him after each fight, thus giving me effectively infinite PP for healing. By the time I got to the boss I was at pretty much tip top condition, despite fighting pretty much every Tornado Lizard in the area.

The Storm Lizard did a lot of damage, which is somewhat par for the course, and my characters got below 50 hp quite a few times during this fight, but with the power of double wish I managed to not lose anyone throughout the entire fight. No status aliments to worry about. No real difficulties to note.



At this point I, of course, had every single Djinn and pretty much the best in slot equipment aside from Issac's Gaia Blade. What made this fight manageable for me was being able to use Djinn on Ivan and Mia and not have them lose their Wish spells. He honestly was not that bad until the second half of the fight where he started spamming sweep on the same characters over and over. 3 of my characters went down in total during the fight. Issac went down first, but With Garet casting Kite on Mia she was able to revive and then full heal Issac back to full the following turn. Then Mia and Garet both went down at the same time due to a double Sweep from Deadbeard, but since my team has 3 characters that can revive (2 Djinn + mia), I was able to get both of them up the following turn too. And, luckily, Deadbeard decided to play nice and just buff himself that turn while I recuperated.

Ivan and Mia were getting really low on PP so I used my first 2 psynergy crystals on both of them using a Kited Issac (who had the crystals), but in 2 turns Deadbeard died so it was a total waste. Sigh.

Long fight, but doable.



These 2 had a ton of hp, but they didn't feel that threatening at all. Menardi stuck to trying to cheese me with Death scythe pretty much every turn (but it never worked, thank god), and Saturos alternated between fireball and attack mostly. I spammed djinn and summons on Saturos first, and 2 years later he finally died. Menardi by herself was barely a threat that I decided to just recuperate by recycling all my djinn and just attack her until she died. Mia was enough to heal anything she could do with her eyes closed.



He had a ton of Aoe and liked spamming outer space on me every other turn, but yet again the power of 2 wishes came out on top. I think at one point he killed Issac by using a move that automatically puts a character at 1 hp and then did an Aoe to attack everyone like an @#$, but it was a simple revive procedure to get him back up. Other than that, he went down much faster than the duo before him. Ivan also got low on PP from constantly healing so I threw him a Psynergy Crystal, but like with Deadbeard the boss died a few turns later, making it another wasted item. Sigh.



Overall, I had a lot of fun with this. This was definitely a different experience from the vanilla game. The game was kind of stressful in the beginning, as I noted in my first post, but after obtaining Wish that feeling went away mostly. It was still annoying to have Ivan have to heal after every battle, but after Mia got Wish herself the game suddenly got A LOT easier.

I mentioned it up above, but I want to restate it here, I think there is still some issue with the balancing in this game/patch, and perhaps it's not something you can address. Wish is such a strong move that it pretty much trivializes much of the game. However, when you make enemies have so much hp and deal so much damage you basically force players to take it. And this is why I felt like I was stuck in the one party comp I had at the end. Anything else just isn't as efficient, you really want to have 2 wish users and a revive (just in case).

Ultimately, I ended up playing the game the way I usually do: Have 2 dedicated healers and then just spam djinn -> summons on bosses. The only difference being I had to heal pretty much every turn as opposed to only every 2-3 turns in the vanilla experience, thus making fights last longer not just because of the increased HP pool. Part of me wanted to experiment a bit with aliments and using buffs/debuffs, but I didn't really need to, just like vanilla.

After getting all the Djinn I got really curious about how TLA is going to work though. With more Djinn and characters a lot more class options are likely to open up and my problems with the balancing in TBS might be alleviated there. With the 7 Djinn limit, though, the game feels somewhat incomplete to me. That might just be my familiarity with TLA talking, though.

One thing that I really have to applaud you for in this patch is making the bosses actually feel like bosses. They feel like an entirely different beast from the regular enemies, as they should. In the vanilla game you could pretty much fight bosses the same way you would fight normal enemies. In fact, the last several times I've played the GS games I decided to never use any djinn or summons since they made the game so easy. The bosses in this patch, though, were tough enough that I felt like I needed to use the djinn to have a chance. I could probably beat most of the bosses without djinn or summons, but they would be a very, very long fight without them.

I'm glad I found this patch, but at the end of the day I'm feeling exhausted from the whole experience. I can't say I've ever felt tired from playing GS before, so I'm still deciding whether or not that's a good thing or a bad thing.

But I would definitely recommend this patch to anyone who thinks the GS is too easy. Thank you for making it!

I'll be starting my TLA Reloaded run within the next few days, so I'll post my thoughts on the game when I make some decent progress in it.

 on: March 05, 2018, 05:30:19 AM 
Started by Fox - Last post by Majora
In the spirit of admitting mispronunciations and spelling issues, I grew up reading Psynergy as "piss-n-err-gee", and it still registers that way in my inner voice when I read it! Forget "sin energy", this is the energy you definitely do not want used on you...  Sol

 on: March 04, 2018, 02:38:45 PM 
Started by Fox - Last post by Fox
Yeah,  think I use to call it sin-nergy way back when I first played.
But now, knowing the Psychic thing, it obviously feels incorrect to me now days.
I wonder if others would be interested in pronouncing Psychic as sick-chick. (Or similar.)

Can't remember how I pronounced Djinn (Could have been D-jen? D-john? No idea??), but now days, I treat the D as though it is silent. (So I pronounce Djinn as Jen, and Djinni as Jenny.)

I do know, I use to pronounce Herb as Harb, though. Hah! (In the beginning.)

 on: March 03, 2018, 09:29:15 PM 
Started by Caledor - Last post by Caledor
Hi Malyck

Thanks A LOT for the detailed reports, i really appreciate the effort and i love reading those.

About certain changes:

Ivan lost whirlwind cause i split the "focus" of each character in their element to differentiate the main classes. Ivan is Jupiter's thunder while Sheba is wind. Same happened with Venus (Isaac's Rock vs Felix's Plant), Mars (Garet's Blast vs Jenna's Fire) and Mercury (Mia's Ice vs Piers' Water).
Actually Ivan had only Whirlwind, without the other 2 tiers, for a long time for ease of use, but at some point i gave him the 16th psynergy and thus lacked the space for whirlwind from that moment onwards.

I don't think i increased PP overall. I did increase base PP and HP but i always compensated somewhere else. Lower class multipliers for PP and less HP from djinn for example.

Hope you'll enjoy the rest of the game and TLA like you did so far.

 on: March 03, 2018, 07:29:34 PM 
Started by Caledor - Last post by Malyck
This patch is amazing, Caledor. I'm going through TBS right now and I'm loving what I'm seeing.

I recently grew nostalgic over the Golden Sun series and wanted to play through the game again after many years. I always loved the class system but I hated how the games were never difficult enough to actually make you have to use them. I was trying hard mode in TLA and, while it was interesting in the beginning, it just kind of became tedious after you got enough djinn to start experimenting with the classes. It wasn't really difficult, battles just took longer and you had to heal after every battle. Golden Sun Reloaded seems to be more balanced in this respect, as the bosses (with their extra turns, oh my) are actually fun and interesting.

I'm going to be playing through both games back to back, so I figured I'd comment my experiences and impressions with the game as I progress.


As of right now, I just finished the Altin mines and defeated the Hydros statue. Up until now, I've been using

 Isaac with Mars Djinni
 Garet with Jupiter Djinni
 Ivan with Venus Djinni
 Mia with Mercury Djinni

But after I got the 4th  Mercury Djinni I switched around my party to be the following for the Hydros statue and, probably, the rest of the game.

 Isaac with  Jupiter Djinni
 Garet with  Venus Djinni
 Ivan with  Mercury Djinni
 Mia with Mars Djinni


I think they were well balanced for a first boss encounter. I had given Flint to Ivan so I could have 2 healers during the fight, but I ended up not needing to heal much at all. I still had starting equipment on everyone (everyone is lv 4), but given what I had read from everyone on this thread I was surprised with how fast they went down.



This guy really surprised me. I was not expecting him to have 2 turns. At this point I had everyone around level 6 with all the Djinn available so far. I, for whatever reason, did not take the psynergy crystal up above to heal, so almost everyone had around 30%-40% of their PP when I fought Tret. I had to restart this fight 3 times since he would end up just double casting his sleep spell and immobilize my entire team for several turns at a time. In hindsight it would have been useful to have some elixirs to counter the sleep with the (usually) 1 awake member I had, but at that time I only had 1 elixir and that member would always be the one who fell asleep.

This was the first time in the series where I was intentionally using all the djinn on Issac to switch his class so he could start using cure, which gave me a giddy feeling. That's exactly the situation I was looking for in this mod and I'm happy I got to experience it so soon.

Ultimately, the MVP of this fight for me was the healing ring you found in this dungeon. Eventually, I just had to have Issac use it every round to keep everyone alive until Ivan finally woke up and could start healing again.



As a side experience, the Djinn in this dungeon was a huge pain in the F$@king @#$. He would consistently run away on the second or third turn, and no matter what I did I just could not kill him before then. I summon rushed, I spammed djinn, and swapped around all my character's classes, I messed around with the RNG, over and over and I just could not get this guy. After about 15 minutes of trying eventually he tried to run and failed, to which I spammed him with summons, he lived, and then he tried running again and succeeded. I had to leave the dungeon and come back to actually get this guy. He tried to run again, of course, but this time he failed every time he tried. Thank. God. This was, no doubt, the most frustrating part of the game for me by far.

F#%k this guy.



After fighting Tret, Saturos was a little bit disappointing for me. He felt like a buffed up average enemy: he doesn't really pose a threat to my party, he just takes a long time to deal with. With an extra party member and 2 dedicated healers in my party now, there was no danger of wiping. I just did a basic strategy of using all my djinn then summon rush him, rinse, repeat.



This guy did SO much damage. I was around level 12 with everyone and I didn't pick up any armor from the village near Tret since I didn't have enough money to upgrade from Imil. There were several times where I would fully heal someone to full hp, the Boss would attack, and that member would be left with ~ 12 hp left. And he still had another turn after! This was a long, drawn out fight, with me constantly healing every turn and switching from offense and defense, but surprisingly I only lost 1 member (Issac) through the entire fight, and it was literally on the last turn of the battle. Was a little upset at that but I didn't feel like redoing the entire fight just so I could have everyone's experience around the same level. Up until now (besides Tret's sleep bs), this was the first and only time in the run someone has died.



The typical living statues in the Altin Mines were mostly annoying, and reminded me a lot of Saturos. They don't actually provide any danger to you, their entire purpose seems to just whittle down your resources to make fighting the boss more of a challenge, but the problem with them is the dungeon is segmented, meaning you can easily recuperate at the inn after you fight them. In fact, the segment you actually fight the boss doesn't even have any living statues to begin with, making their overall tankiness just an annoyance rather than a challenge. They either should have had more damage to make them an actual threat, or they should have had a lot less health to make them less of a tedium to fight, since you have to fight 4 of them.



It was at this point I was able to have 4 Mercury Djinni, meaning i could now have wish on one of my member. I chose Ivan because he is much faster than Mia. This boss is what the living statues should have been, imo, just with more hp. With Ivan healing with wish basically every turn, however, there was absolutely no danger of dying. I had to use a few of my mountain waters (20 pp recovery) on Ivan through the fight, but ultimately with him on heal duty this was just a battle of resources and I had more than the boss.

This is ultimately what happened in TLA's hard mode. As soon as you get wish the game just becomes laughably easy. If I didn't have wish for this fight I suspect it would have been an actual challenge given how much AoE he had, but since I did all I had to do was make sure Ivan had enough PP every turn. And because the boss had no stuns or sleeps (god dammit Tret) there was literally nothing to worry about.

I'm really hoping Wish doesn't trivialize the rest of the game as it did this fight. I appreciate the increased PP cost of the move, but because you also increased the Base PP of everyone (to make psynergy more powerful, I believe, since max pp now influences damage scaling of psynergy) that kind of negated the increased cost of the move. We'll see what happens.



I like what you've done with the game. I think swapping around the psynergy of some classes is a fun idea (I'm not sure I agree with removing whirlwind from Ivan's base psynergy though. That was weird), though I'm sure I won't really come to appreciate it until I get to see Felix's and Sheba's new classes in TLA.

I'm a bit torn on normal encounters, though. They remind me a bit of TLA hard mode where they are just an annoyance rather than anything substantive. I justify the increased hp pools by telling myself it's to use up my resources in dungeons for the bosses, and as a result I rather like them when I'm in dungeons. But in areas without any bosses to fight enemies like this are just a complete chore. I kind of agree with the other poster here who ended up reducing normal enemy's hp by 24%. I would do that for overworld enemies, but I think I would keep enemies located in dungeons as they are. As the enemies are now, the entire game just feels stressful in a way. Part of me keeps expecting the game to let up a bit and let me just relax, but I haven't really felt that yet. After every fight I either use up a ton of psynergy to end the fight quickly or I conserve my psynergy and take a lot of damage and have to heal it back up immediately. Sometimes not having to requiring using resources every fight is nice, but that's probably the nostalgia of the vanilla experience talking.

I'm noticing the increased power of psynergy too and i'm loving it. It's great having a reason to use them over regular attacks. However, from an emotional standpoint, I'm mixed with it because I grew up with these games with attack being the end-all-be-all tactic to use, and to have all 4 members attack an enemy and not kill it is annoying. It makes me feel like there's no reason to attack and to just spam psynergy, which logically speaking makes sense - regular attacks that use no resources shoudn't be as strong or stronger than psynergy that does require resources - but it'll take some time to get used to.

Overall, I'm really happy with what you have done. As I said, I'll be binging through both games back to back so I'll update with anything noteworthy.

 on: March 02, 2018, 09:55:34 AM 
Started by Fox - Last post by Pkmn-Master
You know, I've always said "duh-jin" and "sinner-G" my whole life until Dark Dawn came out.

I knew it was wrong but it's how I first said it and the real way sounded wrong to me. (still prefer the energy of sin tbh)

 on: February 28, 2018, 11:33:37 AM 
Started by Caledor - Last post by Caledor
Caladbolg over Rising Mace: I forgot to mention another little tweak I made when I reduced enemy HP - I added +15 elemental power of their respective elements to the "big 4" long swords. So Caladbolg provides almost as much epower and much more attack than rising mace.
Ok now it makes sense. Though it completely defeats the main selling point of maces, so it's something i'd never do.

Anyway, thanks a lot for all the work you put into this project. TBS/TLA were already among my favorite games, but this makes them so much more engaging.
You're welcome, glad you liked it.  Happy

 on: February 28, 2018, 03:19:15 AM 
Started by Caledor - Last post by MomongaMan
Caladbolg over Rising Mace: I forgot to mention another little tweak I made when I reduced enemy HP - I added +15 elemental power of their respective elements to the "big 4" long swords. So Caladbolg provides almost as much epower and much more attack than rising mace.

Nebula Wand over light blade: I see the main attraction of fury being the wide variety of very powerful psynergy it has access to, and nebula wand was the only way to boost the epower of all 3 types.

I was aware of the class lists you posted but I didn't consult them when working through my setup. I wanted the satisfaction of finding out what I could come up with on my own rather than copying from a list, if that makes any sense.

Anyway, thanks a lot for all the work you put into this project. TBS/TLA were already among my favorite games, but this makes them so much more engaging.

 on: February 27, 2018, 03:03:43 PM 
Started by Caledor - Last post by Caledor
Nice party comp MomongaMan, though there are a 2 things that i'd like to ask you: for Piers and Ivan, why did you choose Caladbolg instead of Rising Mace and Nebula Wand instead of a weapon with more attack like a dagger? I think Fury's main selling point is the attack stat so i find curious keep using a staff in that class.

Also, about the 2 djinn missing, did you check the txt in the opening post? The one that lists every possible party comp that doesn't waste djinn.

Anyway, I really hope you enjoyed your playthrough.

Pages: [1] 2 3 ... 10
March 12, 2018, 02:21:06 AM
Fox: say*
March 12, 2018, 02:20:53 AM
Fox: I saw we need an event this April Fools/Easter... because two holidays are in one, why would we not want to miss having something special? (Unfortunately, there's no one here to make an event be successful.)
March 12, 2018, 02:18:17 AM
Fox: And since that's the case...  I have thought of another fun experiment idea. - What if we had an auction on who should run this site, and waited for 10 people to bid and also for a bare minimum of 24 hours. Who would bid the highest, and how much would that bid be? - The idea is more for lulz (Maybe for April Fools?), and a theory to get an idea of how much the site might be worth as well.
March 11, 2018, 03:02:31 AM
Fox: Creepy, isn't it?
March 10, 2018, 02:19:04 AM
Fox: It's frog legs now.. It's something that's dead, but somehow still manages to wiggle.
March 09, 2018, 04:12:17 AM
JamietheFlameUser: I think this place is still dead.
March 02, 2018, 09:43:18 AM
Pkmn-Master: Lol I haven't been here in like 6 years. How is everyone?
February 26, 2018, 06:15:34 AM
Salanewt: Heads up: I finally finished the Wisp animation hack, and it has been posted in the downloads section.
February 19, 2018, 09:50:20 PM
KyleRunner: "difficult thing about the army": I'm very good at taking orders, so I don't have issues with autority or discipline. The most difficult thing is to be away from my family sometimes. I lived an entire year away from my son, so I'd say that was the most hard part by far. Now it's great!
February 19, 2018, 05:51:35 AM
Fox: I'm happy to see we have plenty of people serving the country here. :)
February 19, 2018, 05:47:15 AM
Fox: Civilian here.
February 19, 2018, 03:05:38 AM
Majora: Good for you, something to be proud of. Air Force, here
February 19, 2018, 02:11:31 AM
Fox: That's good to hear... just checking if there were any possibility of doubt. What would you say was your most difficult thing about the army?
February 18, 2018, 12:39:38 PM
KyleRunner: Well, it was a destiny kinda thing, but I was very happy when I decided to join. It was just like I thought it would be (not in the beginning, though). I'm very pleased with my decision.
February 17, 2018, 11:32:41 PM
Fox: That's awesome!  Trying to figure what question I want to ask Something about how you felt when you made the decision to do the army, and whether it was different than your expectations/etc.
February 17, 2018, 01:53:41 PM
KyleRunner: Wow... My english got rusty. Anyway... I'm in the army now. My life turned 180. But I think it was for the best.
February 16, 2018, 12:45:45 AM
Fox: Hm? So where does that make you today?
February 16, 2018, 12:06:38 AM
KyleRunner: Five years ago I could not even imagine where I am today. I hope it works well for you too!
February 12, 2018, 07:22:50 PM
Fox: 2018 - The year that I will probably be working a manufacturing job. xP What would I have thought, if I told myself this five years ago. Eh?
January 28, 2018, 08:35:28 PM
Fox: You referring to changing the PC/leader sprite to someone else? - I forgot to mention that you can do this using VBA's memory viewer. (Found under Tools.)

Temple of Kraden Golden Sunrise
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