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 1 
 on: 06, August, 2020, 08:51:34 PM 
Started by Caledor - Last post by Chronotakular
So I said I wasn't going to suggest anything and mainly focus on bugs BUT

Spoiler for Hidden:
I lied.

Since this game has a Vial nerf (rightfully so IMO, that item is way too good in vanilla based on how easily accessible it is) It makes that chest in Air's Rock that requires Frost after you get Piers kinda... meh. It's really not worth the back track- I'm thinking this might be okay to switch with a forge item, one you can get as a drop around this part of the game; like a stardust or something. Thoughts? You can always keep it as a Vial too. Lol.

 2 
 on: 04, August, 2020, 07:16:33 AM 
Started by Caledor - Last post by Dark Mits
Avoid is less effective if your character level isn't higher than the enemies you're trying to Avoid.

(Or something like that)
Ah, so that the player cannot just zoom through an area if they are attempting a low-level run.

Sentinel down. Again no fancy tactics. Simple Summoning + Healing. It was pure luck that he never mind blasted the same character twice in a row without Shade or Flash. Off to Magician.
Spoiler for Hidden:
I assume that the intended design is to keep Sentinel's Psynergy sealed so that he is forced to only Attack and Mind Blast in order to significantly reduce total damage per round, just like in the unmodded game. On Hard mode this doesn't work because it's 500+ damage per Mind Blast, 600+ on a character with Djinn on standby for Summoning. His high Agility also necessitated the use of Coal / Zephyr with Kite on the healer to be able to Pure Wish twice in between his attacks on rounds where Granite, Shade or Flash was not available.

 3 
 on: 03, August, 2020, 10:06:01 PM 
Started by Caledor - Last post by Caledor
Avoid is less effective if your character level isn't higher than the enemies you're trying to Avoid.

(Or something like that)

 4 
 on: 02, August, 2020, 12:31:27 PM 
Started by Caledor - Last post by Dark Mits
I assume that applies to player characters once they reach very high levels, like 80+.
Does it work similarly for HP? If I remember correctly, unmodded game had a hard cap of 1999HP.

(Balrog again used Coatlicue near death)
-=EDIT=-
Balrog dead. Nothing fancy. He just didn't cast Coatlicue when he had the opportunity. Going for Sentinel.

-=EDIT 2=-
I forgot to mention. Avoid does not seem to work in Anemos Sanctum. Encounter rate was normal even after using Avoid. Intentional?

 5 
 on: 02, August, 2020, 11:11:31 AM 
Started by Caledor - Last post by Caledor
Moving ahead... I'm currently stuck at the optional bosses. Here are some notes:
- I noticed something weird with the Attack stat. Balrog has high enough that any changes to it (Megaera, Blunt etc.) should be in intervals of 118/119. But Summoning Magaera once buffs him only by around 50, I assume because it reaches the ceiling of 999. But if I use Blunt on him, it doesn't reduce it by 118 as it should, but by only that amount of 50. Further Blunts normally reduce it by 118 (and Eclipse by 237 or so). Does the game allow stats to go over 999, but only visually caps them?

This is due to how buffs are calculated coupled with actual stats never going beyond the intended cap.

They work in tiers. Neutral is 0 and each buff or debuff changes that tier from -4 to +4. Then the game applies the corresponding multiplier.

So after megaera, his "strength buff status" was +1 (12.5%) but with blunt you dragged him back to 0 (since it applies -1), thus removing only the stats he gained. If you had cast Dull instead, he'd go to tier -1 (dull is a 2 tier decrease), and lose 50+118.

This also implies that if you reach the ceiling with a few buffs, all the next ones up to +4 grant some kind of resistance against debuffs since you won't suffer from any stat decrease. If you hit the cap at tier +3, going to +4 grants a buff of zero, but the next debuff that brings you back to +3 will also decrease by zero for the same reasoning as above.


 6 
 on: 02, August, 2020, 10:47:14 AM 
Started by Caledor - Last post by Dark Mits
Moving ahead... I'm currently stuck at the optional bosses. Here are some notes:

- Balrog may also be suffering from the similar "I'm out of PP in long combats" syndrome. There is a point where he stops using Supernova and instead spams Stun Jip.
- I am unable to beat him so far only and only because at some point he will manage to get Coatlicue going on him. Over 20 tries so far, and in at least 5 of them, while he was below 30% hp (I know because Coatlicue restored some 9800hp to him instead of "recovered to full"), he did 2 Djinn Stuns and Coatlicue in a row. It will be hard managing the party so that at no point will I have more than a total of 3 Mercury or Jupiter Djinn at the front. I would go as far as propose that Coatlicue should get a hard 999hp per round cap.
    -- Note to self: Next playthough do not pick up any Summon tablets until Balrog is defeated.
- I noticed something weird with the Attack stat. Balrog has high enough that any changes to it (Megaera, Blunt etc.) should be in intervals of 118/119. But Summoning Magaera once buffs him only by around 50, I assume because it reaches the ceiling of 999. But if I use Blunt on him, it doesn't reduce it by 118 as it should, but by only that amount of 50. Further Blunts normally reduce it by 118 (and Eclipse by 237 or so). Does the game allow stats to go over 999, but only visually caps them?

- Star Magician is even harder (and I love this!), but not because of his own abilities. Rather, a combination of Refresh Ball + Guardian Ball basically "nullifies" all damage done and reverts damage done so far. At some point he had 2x Refresh + 2x Guardian Balls. ...Yeah, I was unable to kill any of them.
- Guardian's Ball ability "Harden" seems to have some weird rules. Sometimes is acts as having higher priority, being used before abilities like Ground, Petra, Flash etc., and other times it acts as having normal priority.
- Thunder Balls sometimes use Spark Plasma while other times they use Shine Plasma.

 7 
 on: 30, July, 2020, 04:46:44 AM 
Started by Kelvinnkat - Last post by Daddy Poi's Oily Gorillas
Are we talking about SQL injection? (I would try it if I knew what I was doing... (so I can inform Sala/Kain/Atrius in PM) ... but I guess someone else can check. (Depending on whether it was already fixed or not.)

If that's the vuln and it was never fixed, I'd suggest looking into it right away.

 8 
 on: 28, July, 2020, 06:11:21 PM 
Started by Caledor - Last post by Maxipotter
Quote
I used that strategy when I went to the Venus Lighthouse at level 20 to get the Gaia blade before exploring the pirate island  Sweat Drop
How did you even get to Venus at level 20?! You should be like 30 by then  Exclamation

I used the save and restart one only for Djinn that would escape. Since most of them can no longer do so in the newest patch I don't think I'll ever do it again lol

 9 
 on: 26, July, 2020, 06:43:10 PM 
Started by tarpman - Last post by tarpman
Got into extracting animations too, thanks to giflib!

 10 
 on: 26, July, 2020, 11:12:44 AM 
Started by Caledor - Last post by Dark Mits
Speaking of broken strategies, I have one. Idea
If you're exploring a dangerous zone (Example: Western/Eastern Sea areas you are supposed to visit at a higher level) you can save and restart after every combat.
That way you always attack first and therefore you can easily escape   Mercury Djinni
I didn't want to admit it. I have been abusing this trick as well. It works on djinn too, but not on Mimics and bosses. Similarly I have been resetting every time when Sunshine wouldn't give me the item I wanted.

-=EDIT=-
In order to prevent spamming, I am editing this post.
The Bombanders in Anemos Sanctum use Eruption instead of Pyroclasm. I don't know if it's intended or not, since they already use Supernova which is rank 3 Psynergy.
Also the triple enemy encounters are evil >.<

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01, August, 2020, 01:31:53 PM
KyleRunner: Hello, people!
08, July, 2020, 08:57:11 PM
Salanewt: That awkward feeling when almost a quarter of a year goes by without anyone posting a message in this chatbox.
27, April, 2020, 07:54:10 PM
Daddy Poi's Oily Gorillas: I'm having a thought. So I know Atrius's editor is slow at saving sprites.... So I've been thinking.   I am considering another console program.  This time, for importing and exporting sprites/animations. Image files (for sprites), binary files (for animation data), and maybe binary or text files for Settings. Would certainly be cool if it works out. - Console programs are fun, when you can (at least temporarily) cheat out making a full interface editor for them. =P
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Daddy Poi's Oily Gorillas: Tried to list those in order of importance, but anyway....
25, April, 2020, 10:37:59 PM
Daddy Poi's Oily Gorillas: GSHC, GS Speedrunning, /r/Golden Sun, GS United Nations, ToK.  Sixth one is border-line I'm not sure.
25, April, 2020, 08:00:21 PM
Daddy Poi's Oily Gorillas: (low as in <100)
25, April, 2020, 08:00:04 PM
Daddy Poi's Oily Gorillas: So while there are quite a few GS Communities out there. There are only up to maybe ~6 Discords worth even the consideration of joining, I think. Most of the rest of them have a fairly low member count. (Of which I can tell?)
14, April, 2020, 10:49:35 AM
Daddy Poi's Oily Gorillas: The Essential Age could be what it stands for?
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Misery: Tea editor... that's a cute name for it
01, April, 2020, 02:42:50 AM
JupiterDjinn: Also my browser is sending two o f my messages srry.
01, April, 2020, 02:42:48 AM
JupiterDjinn: Also my browser is sending two o f my messages srry.
01, April, 2020, 02:42:09 AM
JupiterDjinn: Just got the reply. Ok my question is: how can I get the tea editor on Android, because I already have an emulator. But no computer.
01, April, 2020, 02:42:06 AM
JupiterDjinn: Just got the reply. Ok my question is: how can I get the tea editor on Android, because I already have an emulator. But no computer.
31, March, 2020, 07:18:29 PM
Salanewt: Sure thing!
31, March, 2020, 03:38:30 PM
JupiterDjinn: Can I have a question answered?
31, March, 2020, 03:38:27 PM
JupiterDjinn: Can I have a question answered?
28, March, 2020, 12:50:15 AM
Salanewt: I want to shrink it down in size later, but yup!
28, March, 2020, 12:50:13 AM
Salanewt: I want to shrink it down in size later, but yup!
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Daddy Poi's Oily Gorillas: The news box is back? :D
19, March, 2020, 05:59:16 PM
Salanewt: Nice work hiding the searchbots Atrius!
19, March, 2020, 04:23:34 PM
Salanewt: I was wondering when I said that stuff! May need to work it out with Kain.
19, March, 2020, 07:03:05 AM
Daddy Poi's Oily Gorillas: (The simplest being to not accept char IDs pass 255, I think.)
19, March, 2020, 05:33:15 AM
Daddy Poi's Oily Gorillas: Heheh.... I'm just testing. You pretty much gave it away. Hahah. It seems to look fairly convincing, but I'm sure there's an easy solution to preventing it.
19, March, 2020, 05:28:50 AM
Atrius: Whelp, there it goes... Just what I didn't want.  Have fun with that I guess...   
19, March, 2020, 05:20:25 AM
Daddy Poi's Oily Gorillas: So like. Replace the "e" with another "e"? Alright. Gotcha.
19, March, 2020, 05:04:41 AM
Daddy Poi's Oily Gorillas: Good work.
19, March, 2020, 04:44:10 AM
Atrius: Nah, any member could change their name to what I did, there's a trick to it.  I just fixed it so that now the Cbox will use your new name if you change it though, so... That part of the problem is fixed.
19, March, 2020, 04:41:53 AM
Daddy Poi's Oily Gorillas: For which? It may be that normal users can't change their names to used names, but admins can?
19, March, 2020, 04:39:57 AM
Atrius: Sorry if the Cbox keeps breaking, I'm trying to make that be less of a thing.
19, March, 2020, 04:02:04 AM
Daddy Poi's Oily Gorillas: Looks like ID Fraud. You're under arrest. :D  Oh wait.

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