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 on: July 21, 2019, 09:42:26 AM 
Started by pubg1 - Last post by pubg1
I like having a purpose, *even if* that purpose is actively fooling around.  But I like purpose driven stuff, even in video games.  In fact, I think deep "gamification" is about conveying a mission, as opposed to shallow gamification which is about giving points, badges, and other form of unsophisticated positive stimuli.

And I suppose I've always been like that.  Although "exploration" is in itself a mission, and when people fool around, often they're basically just exploring the limits of their reality.  And I'm cool with that, but even when I fool around, I want to feel like I'm "making progress" in that exploration.  So while I am sometimes random and silly, I don't like cultures of randomness and silliness, unless it's building something.

As I've scoured over various forums, I've come across this "Fooling around, vs. having a mission" thing quit a bit, especially on these forums, so I figured it'd be a fruitful conversation to bring up.

 on: July 16, 2019, 03:21:05 PM 
Started by Foreclosure - Last post by Fox
Map edits? As in full playable maps?  Nothing to show right now. As the only map edits I've done with my editor were just for testing purposes so far.
I just mentioned that gsmagic featured a WIP map editor, and that I don't keep an updated version of it on GSHC. - Well, I do have a Drive folder for it now days, so..... Tempted to link it in my signature later on. xD Like what I did with my docs.

 on: July 16, 2019, 08:37:49 AM 
Started by pubg1 - Last post by pubg1

This thread is for telling stories, duh. Anything that comes o
 mind, something that has happened to you or something that you've had written down for a while and you had no one to share it with. Let's kick things off with a little horror/gore.

 WARNING: This story is purely fictional and is not for those who can be easily scared by a simple thought in their head. READ AT YOUR OWN RISK.

I remember having a horrid dream. I was walking through a stone corridor that eventually opened into an exceedingly large room full of sorrow, broken dreams, destruction, and dispair. I was instantly filled with dread as I saw the mutilated corpses of every thing that once lived. Torn humans, shredded animals, destroyed plants. How do you mutilate a plant by the way? Blood and giblets were everywhere. Buildings were leveled with the ground with very few walls still standing. Steel fences stood at their bases while being bent into various angles. The place looked like there was just a war between humanity and death. It appears that there was no mercy or assistance for the humans. I felt alone. As I walked through the puddles and pools of blood, I started searching for any survivors that I could find. Whether it be human or beast. When I finally found someone, I didn't see her for long. She was crying, no, bawling over the scattered remains of her young child. I was going to talk to her but then some otherworldly creature rose from the blood splattered ground. It had curled horns and an arrow-pointed tail. It was a demon. It snarled over the woman but she didn't acknowledge the hellian. The demon then wrapped its razor pointed tail around the woman's neck, sprouted wings, and flew into the air. I couldn't see anything except the woman reaching for the broken limbs of her young child. She was crying like a child being separated from his family during the holocaust. All I heard after the two being flew into the air was an extremely loud crunch, then the sound of flames igniting, and the I watched her fall to the ground. She was dead, I'm sure of it. Then I heard a scream of terror and pain. I raced toward the source, vaulting every wall and smashing every corpse that got in my path, but I couldn't go as fast as I wanted. My blood-soaked clothes were heavy and weighed me down. When I finally got to the source, I saw the only perfect corpse, well, near perfect. The face was slashed clear away. The body was wearing the same clothes as me, only clean and seemed brand new. As I watched the inanimate body lay on its stomach like a sleeping lion with its face turned towards me, it started to disintigrate as a demon rose from the previous human's back. The same demon from before. It laughed demonically. The demon held a little ragdoll in its blue left claw. It resembeled me in every way.
"I'm coming for you, boy!" The demon's deafening screech echoed in my ears for what felt like forever and it should have made me collapse. I tried to run away but the corpse rematerialized infront of me no matter where I went.
"There's nowhere to run, boy!" The demon bellowed.
I turned to run again but the corpse kicked a head in my path and tripped me with it. I fell face first into an open torso. The faceless zombie threw me through a wall.
"FINISH HIM!" The demon hollered in hateful delight.
The corpse grabbed me by my neck as its face started to regenerate.
"You should have forseen this." It spoke.
When his face finished regenerating completely, I saw who it was. Me, but with souless eyes and no emotion.
He dragged me across the ground to a broken steel fence with the steel points everywhere. As I struggled to get free of my own grip, I saw the blue demon pin the doll of me to a broken wall with its tail.
The corpse raised me high above his head and slammed me on the steel point. I watched in horror as I saw the wide steel arrow pertrude from my chest.
The corpse flashed a smile.
"Because you know that I live in you!"
I looked for the demon once more. It sprouted wings and flew towards me with enough force to turn me into a pile of giblets. Just before the demon hit me, I woke up with an excruciating pain in my back where I had gotten impaled. The demon's screeching voice echoed in my head again.
"You've seen it once and you shall experience it soon enough."
Did I just see my own destruction? And am I the cause of it? I wonder what it all meant.

 on: July 15, 2019, 08:53:12 PM 
Started by Foreclosure - Last post by MaxiPower
Would love to see your map edits fox if you wouldn't mind posting them.

 on: July 14, 2019, 10:28:05 PM 
Started by Foreclosure - Last post by Fox
1.)  Sure. With ASM editing.
I'm assuming you'd mean he'd appear in battle?
There are a few complications.  Such as whether you need more than 8 PC slots or not. (As in, stats and stuff take up ram space, you know.)

Complex enough that I probably won't be making any patches on it at this time (SInce I'm basically lazy, and haven't thought of any potentially easy, interesting, and useful solutions out.)... unless it is something rather simple you had in mind.

 Idea I suppose you could make the NPC slots be put where enemies are put. I don't imagine that would be a problem, but anything like stats/etc. won't get saved. - And you'll have to recalculate all his stats from scratch just like enemies. (Either make it so you can't level him, or set his level value somewhere special like story flags.)

2.) gsmagic can edit TLA maps, but it is still a WIP editor. = I end up posting my versions in Discord, and forget to put them here. xP Hah.

 on: July 10, 2019, 10:34:40 PM 
Started by Foreclosure - Last post by Foreclosure
I want to start a project, and I need to learn how to do two things (and know if this is possible at all):

1- Can I make NPCs join the party temporarily? Say, let's suppose I want the warrior, Gallahad (you guys remember him? We meet him at Mikasala in TLA) join the party until, idk, the party reaches Alhafra. I suppose this is possible since Atrius made Kraden join Jenna in an old video. If so, could  you guys help me and point me in the right direction?

2 - how can I edit maps?


 on: July 01, 2019, 09:42:38 AM 
Started by Caledor - Last post by marvin
Seems like everything is working now: Fizz, Vine, Corona and Hail. Plus all your help helped me figure out Flint:

0x0200db84 (same as Vine's)

Battle demo:
02009d1e (element)
02009e20 (djinn)
0x2009d28 (element)
0x2009d2a (djinn)

Join party:
0200a214 (element)
0200a216 (djinn)


Thanks so much Fox!

 on: July 01, 2019, 04:13:22 AM 
Started by Caledor - Last post by marvin
Thanks! I'm still wrapping my head around all this stuff, but these examples will help a lot.

Interesting thing about Flint I found today. His sprite is determined by the djinn in Vine's location.

 on: July 01, 2019, 03:38:57 AM 
Started by Caledor - Last post by Fox
You missed the Event Table.


Sprite/object table:
0x0200db84 Sprite
0x0200db86 Flag

Event Code:
0x02008064 Battle

Event Table (Flag checked before calling the Event's Code.)
Event table at 0200E3F4 for World Map.
@0200E430 entry > Change 0200E436 to whatever you put in 0200DB86. (And do the same for the others.)

Fizz'll probably be easy - just need to look at Mia joining event. (If that is where it is added.) - I may need to check.

Edit: Found it. Go to the map where Mia joins your party. (54)

See 0200CBD8 in VBA's Disassemble....

0200CBD8 = Element of Djinni (0=Venus, 1=Mercury, 2=Mars, 3=Jupiter)
0200CBDA = Djinni #
0200CBDC = PC added to. (In this case, 3 means Mia.)

0200CBE2/0200CBE4/0200CBE6 = Same thing as above, but used to set the Djinni.

 on: June 30, 2019, 09:24:50 AM 
Started by Caledor - Last post by marvin
Thanks. I'll look into those. I'm still learning to make patches, plus I'm still cleaning up some other stuff. Best I hold off on the patch. Regardless, changing the address just using the editor resulted in the same problems. Here are the GS1 addresses I change:

0x0200db84 Sprite
0x0200db86 Flag
0x02008064 Battle

0x0200db9c Sprite
0x0200db9e Flag
0x020080b2 Battle

0x0200dbb4 Sprite
0x0200dbb6 Flag
0x020080fa Battle

If you have any advice for Fizz, that would also help. I have no clue where to start. The Flint sprite is 0x200e3f8, with the flag right after. His event continues even after another djinn joins, but presumably other overworld fixes can help with that.

The other 23 djinn work well.

Pages: [1] 2 3 ... 10
July 06, 2019, 03:44:41 AM
Salanewt: Oh, yeah there isn't an animation overhaul for GS1 sadly.
July 03, 2019, 04:54:58 PM
ryancaesar12345: GS2 Animation Overhaul w/ Baseline  ips patch in golden sun 1?
July 03, 2019, 12:03:06 AM
Salanewt: There actually is a Jupiter revive... if you're using the Animation Overhaul patch. I think Caledor made a standalone patch for GS1 too, but you'd have to ask him.
July 02, 2019, 07:34:13 AM
Fox: So like... (just a thought)...  If we designed a script to compare times for speedrunning something... goalChance represents stability (I think?) ; If it is 100%, answer results in infinite, which means you can't have 100% stability. (Meaning you'd basically be skipping all item drops/etc.) 
July 02, 2019, 07:06:08 AM
Fox: (I still want to make sure the equation is correct, though... as it did include some guessing.)
July 02, 2019, 07:04:47 AM
Fox: Was thinking .... tosses = ln(1-goalChance) / ln(1-chance) = "chance" being a single-toss percentage probability (0.00 - 1.00) , goal chance being if you did more tosses...   So that's an interesting logarithm.  Just came up with it after some research/thinking... and could maybe be useful for general use.
June 25, 2019, 02:51:42 PM
ryancaesar12345: jupiter revive animation any?
June 24, 2019, 08:05:17 AM
Fox: Such a patch would mean you need to be careful with item drops, coins, exp, etc. Because those things would then no longer be an infinite supply.  Whether or not one uses it depends on what they want to do with it.
June 24, 2019, 07:55:01 AM
Fox: (High enough being based on the area you are in.)
June 24, 2019, 07:54:02 AM
Fox: I had a thought today. What if I look into making a simple patch just for lulz.  One that works the same way as using Avoid, but it lasts from start to finish, and can't be disabled.  Avoid only works if your levels are high enough, though... so thought is to keep that as is.
June 24, 2019, 01:55:17 AM
ryancaesar12345: hi guys i have new update in Golden Sun 2 Lost Age Revise Mod.ips try this. :)
June 24, 2019, 01:54:16 AM
ryancaesar12345: where's that link?
June 24, 2019, 01:53:56 AM
ryancaesar12345: i have no account in discord.*
June 23, 2019, 08:44:52 PM
Salanewt: Although in the case of Wish, you could probably just use Breeze instead.
June 23, 2019, 08:44:36 PM
Salanewt: Yeah, it's a messaging program sort of like Skype. I find that it's much easy to walk people through some of the basics of assembly, since that's what you'll need for most animation hacks.
June 23, 2019, 09:39:10 AM
ryancaesar12345: discord? im not good in asm or assembly.
June 22, 2019, 09:37:26 AM
MaxiPower: gpnna update my thread on progress of my character art if anyones interested. :P
June 21, 2019, 07:51:44 PM
Salanewt: Hey there! Animation editing can be tricky, but I can share some notes with you if you pop in on our Discord. Are you good with assembly?
June 21, 2019, 02:59:40 PM
ryancaesar12345: and how to change a death curse turn in hex editor?
June 21, 2019, 02:50:00 PM
ryancaesar12345: and how to make animation but changing palette only like wish blue i want to change violet. for AOE healing and earth element.

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