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 on: November 06, 2017, 10:53:06 PM 
Started by Salanewt - Last post by Fox
Well yes, that's pretty much it.
Technically, if the game divides by 0 or 1, it just returns the numerator. (As in, the instruction (@03000568) to move that into the Return (r0) is only executed for these two cases.)

 on: November 06, 2017, 06:13:10 PM 
Started by Salanewt - Last post by leaf
To clarify the above post, if the game would divide by zero, it instead divides by 1.

 on: November 06, 2017, 03:08:23 PM 
Started by Salanewt - Last post by Fox

 on: November 01, 2017, 10:46:20 PM 
Started by Caledor - Last post by Chronotakular
Super late reply, but now I agree with how this works, the item's actives and stuff. Just took a little while to wrap my head around it.

 on: November 01, 2017, 09:52:10 AM 
Started by Luna_blade - Last post by dave newman
That's what I thought. Thanks for clarification!

 on: October 27, 2017, 07:58:55 PM 
Started by Caledor - Last post by Caledor
Clotho: I'm honestly not sure actually. Probably so, that's just the first item I've come across where I tried to use it in battle.

Perhaps i worded myself poorly, but what i wanted to say is that i knew of that behavior and that's no bug for me, cause that's how it always worked.

 on: October 27, 2017, 03:22:59 PM 
Started by Caledor - Last post by Chronotakular
The Champa bug is in vanilla, yes. That's why I said I don't know if it was even if your power to fix it.

Clotho: I'm honestly not sure actually. Probably so, that's just the first item I've come across where I tried to use it in battle.

 on: October 27, 2017, 11:25:07 AM 
Started by Caledor - Last post by Caledor
So champa bug is present in vanilla as well?

About Clotho: isn't that true for every item that is equippable and useable?

 on: October 27, 2017, 02:10:53 AM 
Started by Caledor - Last post by Chronotakular
Okay, got it. I see what you are saying with Holy Knight's direction overall, and it makes much more sense when you put it that way.

Fateweaver's I disagree with, and my original thoughts stand, because this class comes off as more support to me. I can respect your direction, because there is merit to what you are saying.

Paragon(s) I guess I should have drawn more comparisons between other classes, let me look at some other ones you've created and see how other healers are treated, I'll have to re-evaluate it and report back.

Edit: Mia's Druid class is very similar to what I proposed with the Paragon changes. She has Cures, Wishes, Revive, Remedy, Gaias, and Froths. Though she was probably designed this way because she was innately designed as a caster, and not an attacker, like most of the male cast.

As for the bugs and stuff:

  • I'll have to think on Salamander Tail and see if I can come up with a suitable replacement to recommend for you.
  • The Champa Bug you can just google for more information on it, I think it's basically if you visit Champa before Briggs returns, it writes a flag incorrectly that the Feizhi event is completed, and thus the event never plays.
  • Honestly I've had almost no trouble with Hard Mode overall except for Djinn fights, and well, that Dragon Fight I just mentioned. I figured out quickly that you can hard reset to stun and poison the Djinn, the fights are winnable most of the time. Worth noting I haven't even attempted any of the four superbosses yet, though.
  • Another Edit:I figured out some more information about the Clotho's Distaff. You made Spirit Ring so it can't be used outside of battle, and I completely agree with that change. Though it can still be used in battle, even when not equipped. This, is fine, but Clotho's Distaff doesn't follow the same properties. Well, that's what I thought until I realized there clearly is some sort of bug here. Clotho's Distaff can be used even if it's not equipped, as long as the person holding it is eligible to equip it. Example: Jenna is wielding a Masamune, but is just holding a Clotho's Distaff. She can use the Clotho's Distaff's effect. Garet is wielding a Darksword, and is also just holding a Clotho's Distaff. He cannot use the Clotho's Distaff effect.

 on: October 26, 2017, 09:39:16 PM 
Started by Caledor - Last post by Caledor
Hey Chrono, thanks for the feedback. Let's see what we've got here.

Holy Knight
I would've probably given Odissey to it if it wasn't for a very specific design choice. There are 4 Tri-elemental classes for each character that can be divided into 2 sets. Those with 3 stages (3Tri) and those with 2 (2Tri). I "assigned" each class an element to be its main while giving 2Tri classes 2 Symbiotic elements corresponding with those of the characters that had access to it and the other 2 to the 2Tri. This rule was self enforced to try to avoid redundancy.

So, for Isaac/Felix/Garet it goes like this: Venus/Mars for the 2Tri (Leader/Shogun) and Jupiter/Mercury in the 3Tri (Ninja/Paladin). Same for Piers: He's Mercury so Mercury/Jupiter are the focus for Holy Knight and Archon respectively. Long story short, Paladin and Holy Knight are bound to have a Mercury oriented main offense. For the Holy Knight it's more likely that i'll change either Froth or Ply to Thorn or Cure, or even nothing: after all its caster equivalent is the Pure Mage, which has only Revive as Venus too so it's not really strange.

The current identity of this class focuses on healing and buffing the team, with minimal offensive psyenergy.
I simply disagree. Fateweaver is one of the best damage dealers in the entire roster due to Punishment; its main focuses are offense and buffing with minimal healing support (Single Target only). Giving it Raise is the worst thing i could possibly do balance-wise (full buff suite, best offense and revive is too much). Bind is there mostly as filler cause i thought it fit with the theme. Also, due to what i explained above, elements are imbalanced on purpose in 2tri classes, and the non-symbiotic element is often the shafted one.

This is a close call but IIRC this class has only 2 offenses (ST EPA and MT psynergy) cause it's much more healing oriented.

Hammet Transfer
Going to Salamander Tail was literally me picking the fastest route: changing the reward for another one of the same class that belonged to that state of the game. So options are open here.

Clotho's Distaff
This is intended cause Clotho doesn't break when used outside of battle, effectively allowing for free full healing. The Sprit Ring received the same treatment for the same reason.

Champa bug
This is news to me and something that i'll have to investigate.

Hard Difficulty
Yep, i stated many times over the years that i'd love to tweak the multipliers for hard mode. I never played it myself but if you consider that right now Normal is more or less the same as vanilla HM, you've basically applied Hard twice which is simply insane.

Hope this makes some sense for you, i'll be looking forward for your final report. If you still have some doubts don't hesitate and write them! ;)

Pages: [1] 2 3 ... 10
November 16, 2017, 09:44:44 AM
Fox: Very quiet month.
November 11, 2017, 04:16:27 AM
tino_animate: Hello everyone. Ive just recently replayed Golden sun and TLA. I got really inspired and I'm interested in creating a prequel of Golden Sun. Unfurtunatly i know bery little on how to do it bit im willing to learn how. I need a few people to help me. I'm sure we can create a very well story based on what we know of the games. Anyone interested?
October 16, 2017, 09:57:26 AM
AZVRE: Im pretty okay, what about you?
October 16, 2017, 01:17:14 AM
Fox: I think the nine is doing a cirno on me, though... Anyway, how is everyone doing today?
October 16, 2017, 01:12:20 AM
Fox: onesixtwo*
October 16, 2017, 01:12:00 AM
Fox: Okay... Meanwhile... ah... 162 being a number that has made itself known to me.... I look at the relationships of the numbers.... 162  1+6+2 = 9 ; onesizetwo = alphabetical order = 9 characters ; Distance apart analysis: os = 4 = 1[6][2] , st = 1 = [1]6[2] , ot = 5 = [1][6]2 ; ost = original sound track?
October 15, 2017, 06:31:17 PM
AZVRE: ah okay :D i thought i caused some trouble
October 14, 2017, 07:49:16 AM
Fox: Oh i know... You were messing with yours, and the description says mine. It's kind of a funny bug. :P
October 13, 2017, 08:18:31 PM
AZVRE: I did not edit your profile tho. Just to erase that confusion ^^"
October 12, 2017, 04:49:56 AM
Fox: e.g. this art = (etc.)
October 12, 2017, 04:48:58 AM
Fox: I have a question: Where did the art for the headers come from? (Like the backgrounds to each of these things... "Affiliates", etc... Asking just incase it inspires me to do something... but if Charon made it, then that's cool too.
October 11, 2017, 04:23:02 AM
FoxWas thinking about having something for the editor anniversary, but I believe I had to change my mind....
October 10, 2017, 12:58:36 PM
Fox: That's alright. ;       @AZVRE's profile: "Current Activity:  Editing the profile of Fox." ...Eh... That looks weird.
October 07, 2017, 11:45:16 PM
Atrius: Sorry about that, the auto bot detection is still working, but it also requires an admin to visit the site regularly.
October 04, 2017, 04:17:40 AM
Fox: Yeah, it does bring a small amount of activity. Not good quality activity, but it's still activity, nonetheless.  Now if we can get them to randomly post pictures and vdeios!
October 04, 2017, 02:10:48 AM
Majora: If nothing else, I like how they're copying the content of real posts at random. Interesting to see how they adapt to seem more authentic
October 03, 2017, 08:29:38 PM
Fox: medico6601 = Most likely another bot. :(
September 26, 2017, 03:32:24 PM
Fox: by ten* Excuse me.
September 26, 2017, 03:32:12 PM
Fox: Oh yes... Also multiply all levels by two. (So actually, an adept will have levels of 54, 3, 2, and 1, rather than 5, 0, 0, 0.... if going by those.)
September 26, 2017, 03:29:07 PM
Fox: ...I mean the theory also saves space on the Status Screen.

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