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Quote from: Caledor on 27, November, 2024, 06:31:50 AMUnfortunately it isn't, due to Valukar getting 3 actions per round on Reloaded mod. I remember on the Normal run I had done (ie. the intended way to play TLA with Reloaded) that Valukar could use Djinn Stun, then Djinn Stun and, if those 2 Djinn Stuns managed to put 3 Mercury and 3 Jupiter djinn on standby, he'd cast Coatlicue. This would become even easier if I had some Mercury or Jupiter djinn already on standby from previous actions.QuoteValukarNever considered that he's limited by the specific summons the player has obtained. I don't think i'd change it but if i were to enable everything i'd definitively include Coatli as well, no reason to handpick some. Also it's very easy to play around Valukar's skill by summoning before he does.
Quote from: Caledor on 27, November, 2024, 06:31:50 AMI didn't consider Delude, true.QuoteStun & SleepYeah they differ mainly by application and recovery chance, otherwise they're very similar. Your idea of Stun sounds like a powered up version of Delude though, so if i change it it's gonna be different from that.
QuoteAre the empty chests at the beginning of Treasure Isle hard-coded to be empty?Dunno but the point of those is that it has just been raided by another party (Champa pirates IIRC) so they're staying like that to respect the lore of the game.
QuoteValukarNever considered that he's limited by the specific summons the player has obtained. I don't think i'd change it but if i were to enable everything i'd definitively include Coatli as well, no reason to handpick some. Also it's very easy to play around Valukar's skill by summoning before he does.
QuoteDjinn StunI think it should be extremely limited cause it's actually frustrating to play against. Enemies messing with your gear shouldn't be the norm.
QuoteWould it be possible to add heal-over-time PsynergyIt's something i considered many times but always decided against. It's either irrelevant or favors turtle strategies too much
QuoteStun & SleepYeah they differ mainly by application and recovery chance, otherwise they're very similar. Your idea of Stun sounds like a powered up version of Delude though, so if i change it it's gonna be different from that.
QuoteTri-element classes seemed to make the run slightly easier compared to duo-element, characters were more durableTri element classes have the highest stat totals + the gap is often due to defensive stats so, perfectly normal.
QuoteI found some weird bug with item classes [...] Is it related to the change for the item classes where you need 3 element levels of the first 2 elements, then 3 of the 3rd, then 3 of the 4th?yes. I implemented it by creating new identical class lines with different requirements. I didn't consider it'd be possible to swap between different version of the same class step and now i'm wondering if it can be avoided somehow.
QuoteI don't think i changed agility of random enemies that much, especially in TBS. Are you sure you didn't get agility boosting boots in tolbi and/or swapped classes around?I had switched classes around for Kraken so that Garet went with full Mercury djinn and Mia full Venus, which make both of them faster than their mono-element classes. I definitely didn't use any Agility-increasing items on either of them.
QuoteRegarding Manticore, it's not overtuned as a boss. It's mostly that any party setup that doesn't have 4 Djinn set on Mia or Ivan for Wish requires some other way to handle its party damage. The 2nd best solution is to use Breeze and Granite, which would allow for Spritz to be used as party healing in place of Wish. A class with the Resist psynergy would allow for mitigating magic damage without needing to "downclass" by unleashing Breeze, but Resist is learned at a higher level than what the party is expected to be when fighting it.
Quote- Enemies between Tolbi and Venus Lighthouse seem to be somewhat low on Agility.I don't think i changed agility of random enemies that much, especially in TBS. Are you sure you didn't get agility boosting boots in tolbi and/or swapped classes around?
Quote- Storm Lizard in Suhalla Desert may also be facing the "I ran out of PP" issue that other bosses experienced in long fights. Around 10-12 rounds or so it stopped using any Psynergy.That I need to check. I don't like bosses running out of PP
Quote- Ply Well says that it restores 200hp on the tooltip even though it's 220hp for Reloaded. I forgot if you have mentioned if changing the tooltip causes issues.IIRC the text compression prevents me from writing 220 in TBS
Quote- On the subject of healing [...]I wouldn't set values for that reason. Those mostly depend on what the element can do on other fields. For example, Water has the best healing and the worst offense. Jupiter has the best offense but lacks team healing so gets second best single target offense. Venus has second worst offense but has good team healing so gets worst st healing.
QuoteWhat if Mountain Water restored 30-40pp, and Psy Crystal 100PP?Mountain Water isn't really supposed to be used mid battle after a certain point in the game but retains its value out of battle so i don't see an issue if it remains low. On the other hand Psy Crystal must be balanced with other PP restoring options due to being an endgame item. This to say that while MW won't probably see an increase in power, Psy Crystal might potentially see a decrease if i wanted to make other PP restoring options more relevant.
Quote- On the subject of PP restore options and how powerful they are in end-game, what if items with PP restore only appeared on mid-game equipment and maybe shirts/rings/boots, and every end-game item only had HP restore and maxHP/maxPP in its place?the duality of PP restoring and PP increasing equipment is integral to the balance of the game after the changes to base psynergy damage from the PP multiplier, which is the cornerstone of the mod. Coupled with high costing mass healing, it makes dedicated healers prefer PP regeneration (and thus losing in offense) and offensive casters like Fateweaver, Incantatrix, Inquisitor etc prefer max PP increases, while classes that can do both, like Miko and Arcanist, have to choose.
QuoteHopefully before next weekend I will have completed TBS and have started TLA!Hope you'll enjoy your run, keep me updated! ;)
Quote- Some Psynergy that can be used in the overworld is not available as "base". This necessitates switching djinn around out of combat often to solve the puzzles.This has always been the case, even in the base game. It's not a bad idea to add items for every psynergy but at this point it's very low priority for me, not gonna lie.
Quote- Killer Ape in Mogall Forest can kill a character from full hp if it uses Ransack twice on a row on them.It literally can't do anything else, it's second best move is... Douse. A Dull cripples it. I can't take aways a boss' only strength.
Quote- Manticore in Lamakan Desert is the first boss that makes extensive use of 5-target damage abilities.Manticore always felt like a joke to me, especially after Hydro Statue. Did i perhaps overtune it while trying to balance them? I'll have to check.
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