Golden Sun Hacking Community
August 22, 2017, 02:57:03 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
  Home   Forum   DC Wiki Help Search Calendar Downloads Login Register  
Pages: 1 [2] 3 4 ... 10
 on: August 19, 2017, 08:15:38 PM 
Started by Cielmer - Last post by Cielmer
Hello, everyone! I'm new to the forums. I'm a huge fan of the Golden Sun series, and I found out about this forum while googling for revamps of the GBA games. I'm really interested in playing mods from users here. I'm still confused how all of it works, but I'm really excited to replay revamps for Golden Sun. Have a good one!

 on: August 18, 2017, 01:00:51 PM 
Started by Fox - Last post by Fox
This instance is not abusable as far as I'm aware... but I want to document it anyway.... in case anything similar could be researched elsewhere.


(Going to call these by layer 1-3, rather than 0-2 for right now.)

Tilemap EVENTS for layer 3: (Sand and impassible tiles) (As it is initially... as in... before the statue is moved... because if the statue is moved, at least one tile is changed. The one south of where the statue started.)

How it works:

As a PC, you usually start on layer 1. When you use Sand, a function in the Map Code may be called. (Listed in map's events list) that could switch you to layer 3.... Sand only works on tiles that are "Sand tiles" on layer 3, so if you leave the Sand tiles, you'll revert to layer 1.
In the picture, we are trying to go to the tile that is at ground level, and is not an impassable tile, but once we leave the sand tiles, we immediately go back to layer 1/exit Sand mode... Making it so the tile you would be on now would be an impassable tile. Event id 0xFF.... Which is especially unfortunate since not all collision relies on event id 0xFF... There are lots of places that just use the height table.

When you are in the center of an 0xFF tile, you can't really move in any direction... Unless you are close enough to the edge... (In which case you walk where you came from.) So this isn't exactly a game-breaking bug.

If it is what it looks like... going through warps on any layer... will result in being on layer 1 in the next room... Hmmm... No surprise if the npc data gets unloaded/reloaded between rooms?... But it is still an unfortunate to see this possibility of a glitch also go away.... when I think of out-of-bounds stuff... Because had it been possible, you could have also had a chance to go out-of-bounds in the next room, I'm thinking.... (Would have also been limited to Sand rooms that switch layers, in that case... or anything that might do the same.)

 on: August 17, 2017, 09:48:57 PM 
Started by Caledor - Last post by Caledor
Hi Rufus, glad you're liking it so far! Let me know how TLA goes!

 on: August 17, 2017, 07:43:03 AM 
Started by Caledor - Last post by Rufus
Hi, wanted to comment on this fan-hack - love it! Recently, group I'm with decided to (re)play Golden Sun, I chose to try this alongside RetroAchievements - easily the most fun I've had with  this game. It gives a much needed difficulty boost, while remaining balanced enough to tough it out. 50 battle mode chain was rough, but doable! Loved the changes to the weapon system / classes(added psynergy helped with the classes I went with) Cheers to the maker and keep up the good work! Just started my play-through of TLA with it, lookin' forward to it  Happy

 on: August 15, 2017, 04:29:16 PM 
Started by Fionordequester - Last post by Fionordequester
I actually agree with Rolina on this...but it's not terribly important either way.  Endgame rewards liek those are such a minor part of the game, that's it's like "oh well".

 on: August 15, 2017, 08:58:25 AM 
Started by Fionordequester - Last post by Rolina
We're just not going to agree on this then.

 on: August 14, 2017, 10:25:27 PM 
Started by Fionordequester - Last post by leaf
No, the "easiest thing to do" is to leave it exactly as it is. Too many designers get worked up about giving every possible quest a gameplay-related reward. Sometimes, it's better to give the player a reward in the form of feedback - a cool cinematic, some story, etc, rather than something that directly impacts the gameplay. In a lot of cases, this feedback reward is more valuable to a player than getting a new shiny weapon. For many players, Iris is just that - it's a cool cinematic with an "apparently" broken effect.

And for the small segment of the playerbase that manages to beat Dullahan but somehow falters on the Doom Dragon, it's very practical to summon using your second party. If you put the djinn on standby beforehand, you can turn 1 Iris after a wipe. It's conventionally more useful than any other 7+ djinn summon in the game.

 on: August 14, 2017, 10:56:59 AM 
Started by Fionordequester - Last post by Rolina
Eh, easiest thing to do is make Iris useful - a 6-7 djinn cost Iris does that.  At double the cost, it's pointless.

 on: August 14, 2017, 08:28:41 AM 
Started by Fionordequester - Last post by leaf
Considering the whole point of beating bonus bosses for many people is to say they did it, I think it's fine. The reward is knowing that you were able to beat the game's superboss, which is honestly a better reward than *any* item you could give the player at that point. Something awesome but impractical is *preferable* for this kind of situation, since the player isn't going to have anything left to use it on anyway.

 on: August 14, 2017, 03:07:12 AM 
Started by Drake baku - Last post by Claros Flamestrike
Might be a necropost, but I'm having this issue upon every time I open it. I have never used it on this computer, (got it only recently), and it keeps throwing that error no matter what I do. Could it possibly be an issue with Windows 10? I'll futz around with permissions of usergroups, but I'm pretty sure the Editor and that entire folder has the rights all setup correctly. I'll repost here if I fix it with that. =O

EDIT 1: Just want to confirm that it does it on the Teawater version, too. Which makes sense, since I think it was made with the original Editor as a base.

Pages: 1 [2] 3 4 ... 10
August 20, 2017, 08:59:37 PM
Fox: Same... depending on whether they've used tricks instead or not.
August 20, 2017, 08:02:49 PM
Salanewt: I could see it counting.
August 20, 2017, 11:24:44 AM
Fox: Not sure if Zelda (LttP/Minish Cap) count or not...
August 20, 2017, 11:23:00 AM
Fox: Appararently, I can't think of many GBA games that do the psuedo-3D thing. (That being 2D maps with 3D-like collision...) Golden Sun and Superstar Saga come to mind, though... but I'll need to think about others, since it is quite possible i've simply forgotten....
August 19, 2017, 03:45:19 PM
Fox: Hmm... Thought: What if Isaac and co. weren't on Jupiter Lighthouse when Felix and co. were... I wonder if the story could have had a huge expansion, in this case.
August 18, 2017, 12:18:56 PM
Fox: Welcome back!
August 18, 2017, 09:12:43 AM
Luna_blade: back from vacation
August 17, 2017, 02:29:26 AM
Fox: That moment when you realize that there is a lot of chatting going on on Discord, that there is no point in trying to keep up. :P  Hm....
August 16, 2017, 04:50:22 AM
Fox: (Then again, just because posting is disabled, doesn't necessarily mean the buttons would be removed as well.)
August 16, 2017, 04:48:55 AM
Fox: (I mean, buttons I would expect to be similar to that.... rather than those specifically since I recall posting there to be disabled.)
August 16, 2017, 04:33:02 AM
Fox: Yeah... I like to think of it as a page loaded with ads. And it's not just the forum home page either... check the sub-forums/topics themselves. == New Topic/Reply/etc. buttons were affected.
August 15, 2017, 07:04:30 PM
Salanewt: Lol, nice. :P
August 15, 2017, 06:33:02 PM
Fox == Hahaha! GSHC Classic looks funny now that Photobucket killed the images. :P Anyway, how is everyone doing today?
August 14, 2017, 07:12:02 PM
Salanewt: So yeah, I'm typing up a non-academic essay on why GS2 was rushed; expect that sometime soon!
August 07, 2017, 05:53:11 AM
Fox: But anyway, such a hack mod is simply an idea, and I do not have any current plans to work on it at this time, so.....
August 07, 2017, 05:51:46 AM
Fox: Okay, cool. I think my idea works best without an ability to swap PCs (OR to just simply make that use it the PC's turn.) Hmmm... And with that, I question if a turn list is even needed with my approach. (Outside of maybe 1 entry, if that shortens the modifications.)
August 07, 2017, 05:13:26 AM
Salanewt: To be honest I've been thinking of expanding the battle turn section and also adding code for PCs to have more than two turns in the AI overhaul, but I probably won't allow anyone to have more than four.
August 06, 2017, 12:22:17 AM
Fox: Oh, and if that approach was taken = Would like to also have it so you select the spell to use when it is actually your turn rather than at round start.
August 06, 2017, 12:12:37 AM
Fox: Would take a lot of balancing, but I can see an adept being very slow, and yet very powerful.
August 06, 2017, 12:06:11 AM
Fox: And bosses can have an Agility that is above half of the maximum possible Agility. Mwahaha.

Temple of Kraden Golden Sunrise
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.086 seconds with 17 queries.