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 11 
 on: October 07, 2017, 10:44:00 PM 
Started by Plexa - Last post by Atrius
He's correct about the map being split up, but the sections are 256x256 pixels, or 16x16 tiles that are 16x16px.  I don't know what's happening with this glitch beyond that.


Edit:
FYI there's a full rip of TLA's world map as stored in the game data (except some tilesets are incorrect) available here (8192x8192px, 10.8MB)

I could understand why the graphical glitch might happen because of how the graphics rendering is optimized (see Fox's post above), but the fact that the collisions are incorrect too baffles me.

 12 
 on: October 07, 2017, 09:56:38 PM 
Started by Caledor - Last post by Caledor
Found and fixed the bug (for next release). Don't know if you're on discord, but i'll still leave an explanation here for future reference.

The root of the issue is that the RNG function generates a number from 0 to 99 and uses a >= to check.

Basically even if an effect has a flat 0% success rate, there's a 1% chance that the RNG generates 0, 0>=0 is true and the effect connects. This also implies that every chance is artificially increased by 1% cause 1% connects with 0 and 1 and 99% always connects.

Thanks for the report and for the saves, this was quite the tricky bug. ;)

 13 
 on: October 06, 2017, 03:51:02 PM 
Started by Caledor - Last post by MadJak91
Sorry for the late reply.

I actually used the same save I uploaded here in the thread in the past when I was playing the hack for the first time.
Here you go! :D
http://forum.goldensunhacking.net/index.php?topic=2779.msg47030#msg47030

I am already saved after Dullahan on the current one (where the glitch happened for the first time) so I downloaded that one.

Actually, this old save is RIGHT before him and you only need to save edit yourself four "Stellar" Axes or such!
I just used it with the current version of the patch and could reproduce the bug.

I hope that helps!

 14 
 on: October 06, 2017, 12:06:52 AM 
Started by Plexa - Last post by Fox
Not exactly a "river," if going by the graphics, but that looks amazing!

Happy
Alex  Continental shelves are shifting!  And in an unexpected way, no kidding!

I feel like I want to call it The Magic Roundabout. (Referencing a UK cartoon, I think.) ... (And also secretly references something I was part of on RuneScape years ago. :P A clan I joined was named Skilling Central, and they changed their name to The Magic Roundabout, eventually, the clan "died", and owner moved on to another clan: The Round Table. (King Arthur reference, I assume.) I also followed, and that clan is still here today... Though, I haven't been on RS much lately.... I do want to eventually get back to it, but I was planning to hold off until AT LEAST the release of the bank rework. :/ )

---

Seems to be a 16-pixel margin? 0x1F00-0x1F0F

Map when not scaled is 0x2000px x 0x2000px, I think... but with the scaling, likely doubled... (Referring to current x and y location, since the top of the screen is shorter/bottom is longer.)... so 0x1F00 being right under the half way mark is interesting... (I feel like some rounding thing could be going on... like adding 1 when a number is negative, but I have no idea. Can probably look into it, though. Expecting it to be as simple as a breakpoint write on tilemap ram data. *crosses fingers*)


But first:  Going left/right with Map view open... (using auto-update).... And I'm not sure I understand this...  (Attachement... the column in the middle/at the bottom... when I walked left.) Did not need an encounter to see this... (But I imagine if it is the same as the glitch above.. then you probably would need one to "abuse" it?)
(Also see the same "flickering" on the left side when going right. (First column in map view.))

Almost forgot:  I should test it without messing up the flags... sso this is with messing up storybook flags.... in case it doesn't happen in cannon.

 15 
 on: October 05, 2017, 11:24:40 PM 
Started by Fox - Last post by javi3
 Joy Joy Joy muchas gracias fox!!!! eres el mejor, se valora mucho tu trabajo

 16 
 on: October 05, 2017, 06:43:13 PM 
Started by Plexa - Last post by Plexa
https://www.twitch.tv/videos/179942723

So this is a thing.

Frostfx made this convenient image to help explain the glitch: https://images-ext-1.discordapp.net/external/1t7y1yv3glyOzJNRFdQFPmDmP5OwcqooThpMibEnCCE/https/i.imgur.com/mo7Dg33.jpg

 17 
 on: October 03, 2017, 10:45:42 PM 
Started by Caledor - Last post by Caledor
Thanks and please also attach the save you used to make that video so i can check it myself on the same conditions.

 18 
 on: October 03, 2017, 07:16:40 PM 
Started by Caledor - Last post by MadJak91
Alright!

I attached screens of the possible script mistakes. They sound wrong or awkward at least to me.

As for Dullahan...

Here is a very quick video:
https://www.youtube.com/watch?v=81beX3Jgtto

Once I have more time, I will try other status effects as you suggested but here is the Olympus Rage bug for now. I was able to reproduce it.
A couple of notes: No other patches were used. Just yours (current version). The recorded attempt is after NUMEROUS such attempts with the guys constantly attacking until Dullahan wiped them out. Then I restarted and did it again and again. So it is rare but possible... Hm.

 19 
 on: October 02, 2017, 09:39:11 PM 
Started by leaf - Last post by leaf
Oh hey, this has been fixed. Nice, thanks.

 20 
 on: October 02, 2017, 12:35:38 PM 
Started by roger - Last post by Jimmy Mullen
Drive is a superb movie! I also like A Real Hero by College & Electric Youth.



Pages: 1 [2] 3 4 ... 10
Cbox
October 16, 2017, 09:57:26 AM
AZVRE: Im pretty okay, what about you?
October 16, 2017, 01:17:14 AM
Fox: I think the nine is doing a cirno on me, though... Anyway, how is everyone doing today?
October 16, 2017, 01:12:20 AM
Fox: onesixtwo*
October 16, 2017, 01:12:00 AM
Fox: Okay... Meanwhile... ah... 162 being a number that has made itself known to me.... I look at the relationships of the numbers.... 162  1+6+2 = 9 ; onesizetwo = alphabetical order = 9 characters ; Distance apart analysis: os = 4 = 1[6][2] , st = 1 = [1]6[2] , ot = 5 = [1][6]2 ; ost = original sound track?
October 15, 2017, 06:31:17 PM
AZVRE: ah okay :D i thought i caused some trouble
October 14, 2017, 07:49:16 AM
Fox: Oh i know... You were messing with yours, and the description says mine. It's kind of a funny bug. :P
October 13, 2017, 08:18:31 PM
AZVRE: I did not edit your profile tho. Just to erase that confusion ^^"
October 12, 2017, 04:49:56 AM
Fox: e.g. this art = http://forum.goldensunhacking.net/Themes/Jupiter/images/catbg.gif (etc.)
October 12, 2017, 04:48:58 AM
Fox: I have a question: Where did the art for the headers come from? (Like the backgrounds to each of these things... "Affiliates", etc... Asking just incase it inspires me to do something... but if Charon made it, then that's cool too.
October 11, 2017, 04:23:02 AM
FoxWas thinking about having something for the editor anniversary, but I believe I had to change my mind....
October 10, 2017, 12:58:36 PM
Fox: That's alright. ;       @AZVRE's profile: "Current Activity:  Editing the profile of Fox." ...Eh... That looks weird.
October 07, 2017, 11:45:16 PM
Atrius: Sorry about that, the auto bot detection is still working, but it also requires an admin to visit the site regularly.
October 04, 2017, 04:17:40 AM
Fox: Yeah, it does bring a small amount of activity. Not good quality activity, but it's still activity, nonetheless.  Now if we can get them to randomly post pictures and vdeios!
October 04, 2017, 02:10:48 AM
Majora: If nothing else, I like how they're copying the content of real posts at random. Interesting to see how they adapt to seem more authentic
October 03, 2017, 08:29:38 PM
Fox: medico6601 = Most likely another bot. :(
September 26, 2017, 03:32:24 PM
Fox: by ten* Excuse me.
September 26, 2017, 03:32:12 PM
Fox: Oh yes... Also multiply all levels by two. (So actually, an adept will have levels of 54, 3, 2, and 1, rather than 5, 0, 0, 0.... if going by those.)
September 26, 2017, 03:29:07 PM
Fox: ...I mean the theory also saves space on the Status Screen.
September 26, 2017, 03:26:11 PM
Fox: Random/fun concept theory: What if we got rid of ePow/eRest, and just made eLevel do everything. :P (A process of cleaning stuff up... Though, could make things less versatile. - Like, if a Djinni add 1 eLevel = Okay, that's understood... by why specifically +5 on the ePow/eRes (Rhetorical))
September 23, 2017, 04:42:08 AM
Fox: Oh nevermind, it does... but I swear I saw that a minute ago.

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