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 on: February 02, 2018, 07:58:04 PM 
Started by Caledor - Last post by MomongaMan
Hi MomongaMan thanks for playing this hack and glad you enjoyed it.

I'm aware of the issue with TLA you mentioned and I think it's related to the emulator you're using, cause other people didn't have issues. There are absolutely no issues with transfer from TBS to an older Reloaded version though, and the issue itself has already been fixed: it will be in the patch i already announced, which should be finalized and uploaded in a few hours from now.

Awesome! I was actually able to dig up a rom that I think I ripped from the cart years ago and didn't have any luck with that one either. I've tried using several different versions of VBA and VBA-m, mGBA, and no$gba, across both Windows 10 and 7. I even threw it on a RetroPie I have set up. No dice.

 on: February 02, 2018, 06:39:06 PM 
Started by Caledor - Last post by Caledor
Hi MomongaMan thanks for playing this hack and glad you enjoyed it.

I'm aware of the issue with TLA you mentioned and I think it's related to the emulator you're using, cause other people didn't have issues. There are absolutely no issues with transfer from TBS to an older Reloaded version though, and the issue itself has already been fixed: it will be in the patch i already announced, which should be finalized and uploaded in a few hours from now.

 on: February 02, 2018, 06:27:55 PM 
Started by Caledor - Last post by MomongaMan
Just finished TBS reloaded. The ramped up difficulty was great! Thanks for all the work in putting this together.
I'm excited to see all the changes in TLA, as it seems like that's where the bulk of the design choices were based. Unfortunately I can't get GSTLA v1.67 working - when I load the patched rom I get a blank black screen that continues indefinitely. I'm using VBA 1.8 but also tried VBA-m and mGBA with the same results. I've redownloaded both the patch and rom multiple times to no effect.
I grabbed the v1.63 file posted in this thread and that works, but I'd prefer to play with the latest changes and I'm also not sure how that will handle game transfer from TBS v1.67.
I'm thinking there must be an issue with the specific rom I'm using, but I can't seem to find any different versions across the numerous sites that allow you to obtain them. If only I still had my original cart to rip...

 on: January 30, 2018, 11:45:26 PM 
Started by Caledor - Last post by Caledor
Expect a new patch in the next 48-72 hours. I just found out that Asteria Staff isn't where it was supposed to be (Shrine of the Sea God). I'll also check every treasure chest and post a detailed list of all the changes, something i should've done a long time ago.

 on: January 29, 2018, 05:29:10 AM 
Started by shenlong - Last post by Fox
Well.... It's Camelot that develops Golden Sun... and Nintendo that publishes the game.
So it may depend mostly on what Camelot wants to do. (Though, I believe Nintendo can invest in Camelot to do it if they want to?)

I have an idea, though... If we would advertise Golden Sun to the public, we could get more people buying GS games, and then with the spike in GS sales that Nintendo sees, that might make them think it's time for another game?! :D Haha! Good idea? (In addition, buy fewer Mario Sports games just to make sure.)

 on: January 29, 2018, 03:02:24 AM 
Started by shenlong - Last post by Majora
It's easy to doubt a future release during downtime. With Nintendo, no series is really "forgotten", as they are very in tune with bringing IP in to match their current hardware, finding the right software to make good use of their unique products. Metroid was a dead series, until it wasn't; going from being infamously inactive to getting a new 3DS title and a Metroid Prime 4 for Switch announcement in the span of one year. It will come.

 on: January 28, 2018, 06:30:38 PM 
Started by shenlong - Last post by Fox
Spiritual successor = Basically a remake that isn't a remake? (Much like what happens with Final Fantasy and Mario games?)

I completely agree with you.  Though, I'd be satisfied with a remake of GS1/GS2 that is far more detailed in plot/more complex puzzles/etc. than the originals as well. (If that makes  the developers jobs easier.)

As for GS4 being a thing, I have no idea? It could be possible, but maybe not for a long time? Hm....
I am not sure of the next closest thing, but I am pretty interested in seeing where Do7's sequel project goes. (Sequel to TBS/TLA.)

 on: January 28, 2018, 04:32:03 PM 
Started by shenlong - Last post by roger

1. golden sun the lost age was actually probably where the series should have ended, realistically, considering that Dark Dawn seemed to forget about 90% of the lore that wasn't directly relevant to the plot (most notably the anemos)

2. golden sun dark dawn was a mess that introduced all this extra bs lore that makes no sense and comes out of left field, with absolutely no reference to it in the previous games, even though it's supposed to only take place 30 years later.

3. the story in all the games basically is total generic garbage, which was acceptable in 2001-2003 but not so much in 2018

Like don't get me wrong GS is cool and a big part of my childhood but it really needs a spiritual successor more than a sequel.

 on: January 28, 2018, 03:53:07 PM 
Started by shenlong - Last post by shenlong
When will they realize that Golden Sun is a series with extremely high potential. They need to bring it back! Imagine an open world Golden Sun Game? Golden Sun 4 needs to be here!

 on: January 25, 2018, 09:18:07 PM 
Started by Caledor - Last post by Caledor
One of the things i've already done for next release (fixes as i play TLA) is a minor tweak to prices (herbs to 12 and corn halved to 40). As for bosses life i think i used the same multiplier for hp literally everywhere, there's also the scenario when you drop your guard under the illusion you'll be fine and that's when you get blitzed.

@Djinn. I've seen this sooo many times, it's never been an issue for me over god knows how many playthroughs since vanilla GS, only a very minor annoyance. It's run away? heal, change room, reload, mess with the RNG, whatever... Probably 3-5 djinn will run away once in anyone's entire playthrough if they beat them quickly enough. Seriously if anyone experiences the same djinn running away over and over i blame the RNG.

I seriously considered getting rid of it before replying, cause i don't know how many times i've read this advice. But I still like the concept of djinn being intelligent creatures who value survival if the situation seems dire, and i value it more than the minor annoyance it provides.

Pages: 1 [2] 3 4 ... 10
February 19, 2018, 09:50:20 PM
KyleRunner: "difficult thing about the army": I'm very good at taking orders, so I don't have issues with autority or discipline. The most difficult thing is to be away from my family sometimes. I lived an entire year away from my son, so I'd say that was the most hard part by far. Now it's great!
February 19, 2018, 05:51:35 AM
Fox: I'm happy to see we have plenty of people serving the country here. :)
February 19, 2018, 05:47:15 AM
Fox: Civilian here.
February 19, 2018, 03:05:38 AM
Majora: Good for you, something to be proud of. Air Force, here
February 19, 2018, 02:11:31 AM
Fox: That's good to hear... just checking if there were any possibility of doubt. What would you say was your most difficult thing about the army?
February 18, 2018, 12:39:38 PM
KyleRunner: Well, it was a destiny kinda thing, but I was very happy when I decided to join. It was just like I thought it would be (not in the beginning, though). I'm very pleased with my decision.
February 17, 2018, 11:32:41 PM
Fox: That's awesome!  Trying to figure what question I want to ask Something about how you felt when you made the decision to do the army, and whether it was different than your expectations/etc.
February 17, 2018, 01:53:41 PM
KyleRunner: Wow... My english got rusty. Anyway... I'm in the army now. My life turned 180. But I think it was for the best.
February 16, 2018, 12:45:45 AM
Fox: Hm? So where does that make you today?
February 16, 2018, 12:06:38 AM
KyleRunner: Five years ago I could not even imagine where I am today. I hope it works well for you too!
February 12, 2018, 07:22:50 PM
Fox: 2018 - The year that I will probably be working a manufacturing job. xP What would I have thought, if I told myself this five years ago. Eh?
January 28, 2018, 08:35:28 PM
Fox: You referring to changing the PC/leader sprite to someone else? - I forgot to mention that you can do this using VBA's memory viewer. (Found under Tools.)
January 28, 2018, 03:46:22 PM
shenlong: Hi, Im following up on @Raijinken's question about the sprite change... How do I access that to change it? and can you tell me what the values are for the characters? newbie here
January 26, 2018, 10:12:00 PM
roger: h a p p y  b i r t h d a y  z m a n
January 26, 2018, 01:38:04 AM
Fox: (Assuming you're going for "E")
January 26, 2018, 01:37:06 AM
Fox: So like... = Does not explain how it works, but follows this type of thinking.
January 25, 2018, 09:57:44 PM
Fox: Hm... Actually, this gives me an idea! What if the lighthouse becons on each lighthouse were actually portals?
January 25, 2018, 09:56:19 PM
Fox: Hard to explain without a diagram or something... but I could decide on that later. Right now, it turned out I dreamed of something! Something to do with going into the dark dimension... and to go between light and dark, required some energy (energy sphere/warp portal?) to be on... I forget most of the details of the dream now, but it's like you could get trapped in the dark world. Er...
January 25, 2018, 04:56:04 PM
KyleRunner: Can't understand... but... nice!
January 24, 2018, 06:20:33 AM
Fox: Third approach idea = Scan char tables and set up an array that helps to quickly jump over bits that are scanned in the char tables.... to kind of mimic an actual tree a bit better/ and reduce unnecessary scans.).... (untested, but what to know what it's speed is like.)

Temple of Kraden Golden Sunrise
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