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 21 
 on: June 05, 2019, 01:12:03 AM 
Started by Salanewt - Last post by Salanewt
I'd look into it but the editor isn't working for me right now. Those numbers don't feel standard for Mars Adepts though?

 22 
 on: June 04, 2019, 09:09:06 PM 
Started by Salanewt - Last post by Foreclosure
Anyone knows how do I turn all Isaac's party characters into Mars adepts by adjusting their elemental levels as Venus 3, Mercury 2, Jupiter 1 and Mars 54 without glitching the base classes into NPC?

 23 
 on: June 04, 2019, 03:06:21 PM 
Started by Salanewt - Last post by Salanewt
Oh yeah! Hey Pie Burritos; which version of the editor are you using again? I ask because you mentioned two values at the bottom.

 24 
 on: June 04, 2019, 03:03:32 PM 
Started by Oelacoacca3921 - Last post by Salanewt
Hey there, welcome!

Let us know if you want any help with hacking these games, and we'd be more than happy to help! By the way, we also have a Discord server if you're interested; I'm mostly on there these days. :P

Hope to hear from you again soon!

 25 
 on: June 04, 2019, 12:07:26 PM 
Started by Caledor - Last post by VardenSalad
Yeah, Hydros was what stopped me playing GS on my most recent run-through. Only boss I really feel simply underlevelled for; Hydros puts out so much AoE

 26 
 on: June 01, 2019, 12:20:39 PM 
Started by Flaw - Last post by Portwood
Very interesting, Flaw. How many different monster types is your goal?

 27 
 on: May 31, 2019, 05:35:19 PM 
Started by Foreclosure - Last post by Foreclosure
Ok, guys, so I figured out how to finish my patch and I can finally present the official Beta Version!

Changelog:

Felix is now Maheo, a Mayan Indian with moapa's sprites. Revamped stats and classes.

-Isaac's party fully transformed into all proxian antagonists (Saturos = Isaac, Garet  Agatio, Ivan = Karst and Mia = Menardi)
I did a full revamp of the classes and stats. They are all Mars adepts all functional and stuff.

-Piers's sprites changed into Alex's sprites. He will still be Piers storywise, but he now looks like Alex, in battle and in overworld sprites, and I changed his classes and stats to match a mage like Alex.

-Changed Alex's sprites into another person, a woman. She will be still alex storywise though.

- Changed Sheba into Doyle, a Beastmen with (almost) full sprite sheet and custom classes! He uses Maha's overworld sprites and custom battle sprites I made myself. Text to match Doyle's scripts aren't yet implemented so he will be refered to as Sheba for now.


-Changed much of the text.



To do things:

-Change ending text.
-Draw some animation frames that are still missing for some characters.
-fix minor bugs.
-Edit text to match new character Doyle

It is playable however. Enjoy!

Special thanks to Caledor for I used his rom as base, and for everyone here who helped me finish my patch.

Edit: Fixed many bugs. Patch fully playable up to Mars Lighthouse last dialog. Many of Aaron's unleashes were glitched, and I fixed the class chart once again. Everyone should have normal classes with no NPC classes within any combination.  Also I can't seem to make Saturos use his proper mercury/jupiter classes and menardi same problem with her jupiter classes. Every other class should work fine, but you will get NPC if you try ot give Saturos mercury ir jupiter, or try to give jupiter to Menardi. Working on this but idk if I can figure it out for the life of me :/


 28 
 on: May 29, 2019, 12:31:15 PM 
Started by Oelacoacca3921 - Last post by Oelacoacca3921
Hello everyone !

I'm a 25 years old, female french digital/contemporary artist and big fan of Golden Sun Series. I found GSHack community a bit randomly trying to put some old gba games on my smartphone emulator. What a good surprise to find out that there was a rom hacking GS community still active in 2019 ! (GS in France was never a big thing but I guess in other countries it acted more like a very poplar game?)
Anyway, please apologise my english mistakes (I'm going to make some... My written english is kind of rusty)

I know a very few about hexadecimal ( I opened a few years ago hexedit to open up pokemon roms and see what was inside but nothing serious ) and now i see all of this, I seriously want to try experiment with !

Thank you for all your work around GSTLA Editor, it's amazing. It's already open on my laptop and I have already changed a flying bird into a Drakozor hover head.

All the best

Oela

 29 
 on: May 28, 2019, 09:36:32 PM 
Started by Caledor - Last post by dereder
Suhalla desert was sort of hard (but not undoable) so I went back to do Lunpa and such. Toadonpa was decently designed, I mean I killed him as
I was going to need a psy cristal to use. I just Planet dived him with wish on sofia and ivan. Got him second try,
I was too slow with my DPS the first and didn't pay attention to the +80 HP

I want to note I don't know when, probably before boarding the ship Djinn and Mimic stopped being threatening.

Nothing to say about Suhalla desert Boss

Venus Lighthouse shorter than I remembered. Dragon Fusion was difficult, until instead of a dedicated buffer with I can, healer with Sofia and the boy
doing the usual, I went for a Samurai/Ninja for Isaac/Garet while Sofia and Ivan both had wish, fast and slow healer while Isaac also spammed Breeze for at least one layer of
resistance. Did the same thing pretty much, but with Corono on Sofia for Deadbeard. Does he run out of PP ? Started spaming sweep only at some point ( Ivan dead in one turn if no buff)

 30 
 on: May 23, 2019, 02:10:05 PM 
Started by Caledor - Last post by Caledor
99% compatible. The only thing that isn't carried is the amount of mountain water owned by a single character. To import the data you can do whatever. either export the password from GS (there was a button combination to unlock it in the menu i don't remember rn) or setup a link with emulators that can do it

Pages: 1 2 [3] 4 5 ... 10
Cbox
Today at 08:05:17 AM
Fox: Such a patch would mean you need to be careful with item drops, coins, exp, etc. Because those things would then no longer be an infinite supply.  Whether or not one uses it depends on what they want to do with it.
Today at 07:55:01 AM
Fox: (High enough being based on the area you are in.)
Today at 07:54:02 AM
Fox: I had a thought today. What if I look into making a simple patch just for lulz.  One that works the same way as using Avoid, but it lasts from start to finish, and can't be disabled.  Avoid only works if your levels are high enough, though... so thought is to keep that as is.
Today at 01:55:17 AM
ryancaesar12345: hi guys i have new update in Golden Sun 2 Lost Age Revise Mod.ips try this. :)
Today at 01:54:16 AM
ryancaesar12345: where's that link?
Today at 01:53:56 AM
ryancaesar12345: i have no account in discord.*
Yesterday at 08:44:52 PM
Salanewt: Although in the case of Wish, you could probably just use Breeze instead.
Yesterday at 08:44:36 PM
Salanewt: Yeah, it's a messaging program sort of like Skype. I find that it's much easy to walk people through some of the basics of assembly, since that's what you'll need for most animation hacks.
Yesterday at 09:39:10 AM
ryancaesar12345: discord? im not good in asm or assembly.
June 22, 2019, 09:37:26 AM
MaxiPower: gpnna update my thread on progress of my character art if anyones interested. :P
June 21, 2019, 07:51:44 PM
Salanewt: Hey there! Animation editing can be tricky, but I can share some notes with you if you pop in on our Discord. Are you good with assembly?
June 21, 2019, 02:59:40 PM
ryancaesar12345: and how to change a death curse turn in hex editor?
June 21, 2019, 02:50:00 PM
ryancaesar12345: and how to make animation but changing palette only like wish blue i want to change violet. for AOE healing and earth element.
June 21, 2019, 02:47:44 PM
ryancaesar12345: im done already thanks man i change the icon in that tutorial and all i need is animation most of elemental like healing like wish but wind element. how to import animation in TLA editor in *game crashes* index
June 21, 2019, 12:01:35 PM
Fox: Oh that. You are talking about Caledor's tutorial?
June 21, 2019, 11:49:55 AM
Fox: So in little endian... 08FA0000 (32-bit) is the same as 00 00 FA 08 (8-bits) (Since GBA is little endian) ;;; but if this were big-endian, it would have been 08 FA 00 00 (8-bits)     
June 21, 2019, 11:42:17 AM
Fox: "in the ROM file" = I mean when using any other hex editor to look in the file... ROM section in VBA is 08000000-09FFFFFF, but ROM files are different sizes, so GS1 stops a quarter the way (08800000 / 8MB), and GS2 stops half way. (09000000 / 16MB)
June 21, 2019, 11:39:55 AM
Fox: I am not sure I understand what you are trying to do? ... But all little endian is is just reverse byte. (of the bytes in a data type).... So like... 8-bit is the same regardless of big or little endian. 16-bit is like 0102=big endian 0201=little endian .... 32-bit is like 01020304=big endian ; 04030201=little endian.  (I use 01-04 numbers to represent how the bytes are ordered by address.) ; 00FA0000 in the ROM file is 08FA0000 in VBA's memory viewer/and that's how it works when the game reads
June 21, 2019, 05:20:47 AM
ryancaesar12345: i sa that in icon compressor 00FA0000 -> in 00FA0008 hmm?
June 21, 2019, 05:14:41 AM
ryancaesar12345: how to convert in hex editor a address in little endian like this? 00FA0080?

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