Golden Sun Hacking Community
February 24, 2018, 10:03:18 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
  Home   Forum   DC Wiki Help Search Calendar Downloads Login Register  
Pages: 1 2 [3] 4 5 ... 10
 on: January 25, 2018, 07:46:35 PM 
Started by Caledor - Last post by VardenSalad
Saw leaf's knocks on the Tret dungeon, wanted to comment:

I didn't have an issue with my team going through Tret. No one should ever underestimate the usefulness of grabbing 15 herbs or so, considering they cost 10 a piece and are EXTREMELY useful early game.

Tret does have a bit too much HP; a few of your newer boss battles fall into that problem. You're either safe enough to know you'll be fine and the fight drags way too long or you get blitzed in the first few rounds and need to change your party composition. It isn't strength of the bosses that are normally the issue, but durability. And please, for the love of everything, remove djinn's ability to run away.

 on: January 25, 2018, 07:26:22 PM 
Started by Caledor - Last post by inknow
Thanks, good to know. <3

 on: January 25, 2018, 07:21:04 PM 
Started by Caledor - Last post by Caledor
The first one should work, as long as Sala didn't place his code in other areas of the ROM. In that case it might overlap with mine.

The other two are mine so there's no need to patch: every other patch I made and uploaded here is already included into Reloaded.

 on: January 25, 2018, 03:32:15 PM 
Started by Lord Wolfram - Last post by pablitox
So like... something like this? (Incomplete, there's a lot of stuff that I haven't studied.)

Sorry the lack of reply, I was kind of busy.

I'll send it to earth to see if that's what he wanted. Thanks a lot!!!

 on: January 25, 2018, 01:27:12 PM 
Started by Caledor - Last post by inknow
Quick question - I want to to use this hack together with other hacks, specifically:;sa=view;down=63;sa=view;down=69;sa=view;down=72

Usually I just do it and test if it's all still alright, but since the creator is still active - could you confirm compatibility beforehand?

 on: January 23, 2018, 09:57:54 PM 
Started by Caledor - Last post by Caledor
v1.67 is up and is back to the download section!

Remember that this version tweaks the characters stat growth. You'll be fine if your characters are in the 1-19 range but PP growth is different in the 20-39 range. You can patch things up by adding 10 PP with a save editor to everyone once they reach level 39.

Rules for upgrading from versions earlier than v1.65b still stand and can be found HERE. In the linked post you can also find the old v1.63 patch to downgrade if needed.

 on: January 22, 2018, 03:13:10 PM 
Started by Caledor - Last post by Caledor
@Epower potency: EPower has the same effect on healing or base damage psynergy. It's lower from vanilla cause originally Epower was twice as strong on healing than it was on offensive spells.

@cosmos' shield: probably it will be used by paladins and holy knights wearing the orichalcon armor and helm, since it'd be pointless to increase crits or venus/mars power.

@Fury: it will gain a new strong EPA whose animation is agatio's rolling flame, and a few changes will occour to Planetary and Fury's psynergy set. It will still take a while to release cause i have to design a new icon for it.

 on: January 22, 2018, 05:30:17 AM 
Started by Caledor - Last post by bpat
Cosmos Shield is incredibly powerful on paper, but the issue is the characters who most want a pure defensive item are the characters that can't use it in the first place. I'm more concerned about my healers getting taken down than my warriors so I never use it. If I could I'd absolutely use it on Mia or Jenna in boss battles since there isn't a great option in that slot due to elemental power having a lesser effect on healing psynergy.

 on: January 21, 2018, 07:41:23 PM 
Started by Caledor - Last post by leaf
I only checked my level after the tret fight (lv9), but I think I was was lv7ish for most of the tree, having leveled up to 8 near the end, and then again vs tret. I checked with the editor, and indeed it should be lv8 that isaac starts to outspeed the bees. I think if you dropped bee agility by 4 to let isaac outspeed them one level sooner, it would make that enemy a lot more reasonable.

This is what I'd do:

Drone Bee: 43 agility -> 39
Troll: 144 HP -> 129, 10 regen -> 15
Ghoul: 141 HP -> 111
Grizzly: 155 HP -> 135
Amaze: Ghostly Rumble (2) base damage 15 -> 13
Tret: 1012 HP -> 922 HP

This makes the Troll and Grizzly reliably one-roundable if you focus three psynergy on them, unlike at present which absolutely requires either a summon or double-hit gust. Same for the Ghoul, who is frankly well above the curve for that point of the game, and has absolutely no business being that tanky while also being able to drain tank with high damage. At 111, it should die to a double-hit gust + off-range aoe, or to three focused aoe psynergy. The slight nerf to Ghostly Rumble is simply to reduce the ambient damage from Amaze while you focus on other, bigger threats.

 on: January 21, 2018, 06:37:25 PM 
Started by Caledor - Last post by Caledor
I'm kinda hesitant about making changes to TBS at this point. Unlike TLA i've played my mod there multiple times so i'm quite satisfied with the outcome, balance wise. Still, i'll definitively keep all this in mind if i start another playthrough of book 1.

Also, levels are extremely important when reporting about balance in the early game.

ATM, the Fury/Shogun issue has the utmost priority so i can release v1.67

Pages: 1 2 [3] 4 5 ... 10
February 19, 2018, 09:50:20 PM
KyleRunner: "difficult thing about the army": I'm very good at taking orders, so I don't have issues with autority or discipline. The most difficult thing is to be away from my family sometimes. I lived an entire year away from my son, so I'd say that was the most hard part by far. Now it's great!
February 19, 2018, 05:51:35 AM
Fox: I'm happy to see we have plenty of people serving the country here. :)
February 19, 2018, 05:47:15 AM
Fox: Civilian here.
February 19, 2018, 03:05:38 AM
Majora: Good for you, something to be proud of. Air Force, here
February 19, 2018, 02:11:31 AM
Fox: That's good to hear... just checking if there were any possibility of doubt. What would you say was your most difficult thing about the army?
February 18, 2018, 12:39:38 PM
KyleRunner: Well, it was a destiny kinda thing, but I was very happy when I decided to join. It was just like I thought it would be (not in the beginning, though). I'm very pleased with my decision.
February 17, 2018, 11:32:41 PM
Fox: That's awesome!  Trying to figure what question I want to ask Something about how you felt when you made the decision to do the army, and whether it was different than your expectations/etc.
February 17, 2018, 01:53:41 PM
KyleRunner: Wow... My english got rusty. Anyway... I'm in the army now. My life turned 180. But I think it was for the best.
February 16, 2018, 12:45:45 AM
Fox: Hm? So where does that make you today?
February 16, 2018, 12:06:38 AM
KyleRunner: Five years ago I could not even imagine where I am today. I hope it works well for you too!
February 12, 2018, 07:22:50 PM
Fox: 2018 - The year that I will probably be working a manufacturing job. xP What would I have thought, if I told myself this five years ago. Eh?
January 28, 2018, 08:35:28 PM
Fox: You referring to changing the PC/leader sprite to someone else? - I forgot to mention that you can do this using VBA's memory viewer. (Found under Tools.)
January 28, 2018, 03:46:22 PM
shenlong: Hi, Im following up on @Raijinken's question about the sprite change... How do I access that to change it? and can you tell me what the values are for the characters? newbie here
January 26, 2018, 10:12:00 PM
roger: h a p p y  b i r t h d a y  z m a n
January 26, 2018, 01:38:04 AM
Fox: (Assuming you're going for "E")
January 26, 2018, 01:37:06 AM
Fox: So like... = Does not explain how it works, but follows this type of thinking.
January 25, 2018, 09:57:44 PM
Fox: Hm... Actually, this gives me an idea! What if the lighthouse becons on each lighthouse were actually portals?
January 25, 2018, 09:56:19 PM
Fox: Hard to explain without a diagram or something... but I could decide on that later. Right now, it turned out I dreamed of something! Something to do with going into the dark dimension... and to go between light and dark, required some energy (energy sphere/warp portal?) to be on... I forget most of the details of the dream now, but it's like you could get trapped in the dark world. Er...
January 25, 2018, 04:56:04 PM
KyleRunner: Can't understand... but... nice!
January 24, 2018, 06:20:33 AM
Fox: Third approach idea = Scan char tables and set up an array that helps to quickly jump over bits that are scanned in the char tables.... to kind of mimic an actual tree a bit better/ and reduce unnecessary scans.).... (untested, but what to know what it's speed is like.)

Temple of Kraden Golden Sunrise
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.064 seconds with 17 queries.