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 21 
 on: August 13, 2017, 10:02:26 PM 
Started by Fionordequester - Last post by Fionordequester
Whereas I fundamentally disagree - if a reward is useless, then it's not a worthy reward, especially if the price of the reward is facing a boss as cheap as Dullahan.  Why bother fighting it?  Once you know how pointless the reward is, then there's no point in even bothering unless you're doing a completionist run.  Might as well have been given a crumpled piece of paper saying "you beat dullahan, good for you", since that would be equally as useful as a reward.

Exactly.  It'd be like how Deadbeard's Demon Mail is like, the most worthless thing ever (and is, in fact, actually detrimental, since Elemental resistance trumps raw Defense).

 22 
 on: August 13, 2017, 09:44:15 PM 
Started by Fionordequester - Last post by Rolina
Whereas I fundamentally disagree - if a reward is useless, then it's not a worthy reward, especially if the price of the reward is facing a boss as cheap as Dullahan.  Why bother fighting it?  Once you know how pointless the reward is, then there's no point in even bothering unless you're doing a completionist run.  Might as well have been given a crumpled piece of paper saying "you beat dullahan, good for you", since that would be equally as useful as a reward.

 23 
 on: August 13, 2017, 05:25:37 PM 
Started by Fionordequester - Last post by leaf
He was saying it would be okay if the cost was made cheaper to make it "OP" while keeping the effect. Personally, I disagree, since it'd be nice if the doom dragon still offered at least some semblance of challenge, even after beating all other content.

I'd rather just leave Iris as a trophy summon. It doesn't need to be practical. It's there to look pretty and to commemorate your beating of Dullahan.

 24 
 on: August 13, 2017, 04:15:21 AM 
Started by Fionordequester - Last post by Rolina
But see, here's the thing; you need to beat Dullahan to GET to Iris!  Is it really OP when you don't have it for the guy who's toughest anyway?
But it's not.  It costs too much to be useful.  If it was OP, then it'd be too cheap for the effect.  What good is a prize that's never worth using?

 25 
 on: August 13, 2017, 12:02:53 AM 
Started by Fionordequester - Last post by leaf
Yeah... Iris is probably best left as a gimmick in all honesty. Not everything *needs* to be practical, especially if it's the reward for beating the uber boss.

 26 
 on: August 12, 2017, 10:49:49 PM 
Started by Fionordequester - Last post by Fionordequester
But see, here's the thing; you need to beat Dullahan to GET to Iris!  Is it really OP when you don't have it for the guy who's toughest anyway?

 27 
 on: August 12, 2017, 09:52:26 PM 
Started by Fionordequester - Last post by Rolina
I think Iris' secondary effect is straight up excessive.  It's almost like they made it that powerful to justify the extreme cost.  I'm fine turning it into a front row only percentile recovery.  Perhaps drop revival effects for PP recovery.  How's 50% HP recovery and 12.5% PP Recovery sound for a 7 cost summon?

 28 
 on: August 12, 2017, 09:30:48 PM 
Started by Fionordequester - Last post by leaf
Yeah, I'm not fond of the turn-gating solution, myself. You mentioned reducing djinn count and reducing power of multi-elemental summons on the discord, and that's definitely something I can agree with. Any summon that takes 7+ djinn is only useful for summon rushing, and is more of a gimmick than anything to pull out in normal combat. That would help balancing pretty much everything except Iris, since Iris's secondary effect (revive all party members, even those out of battle) is fundamentally broken; it would either need that effect removed or it would need to remain at a very high djinn count.

Higher enemy agility is actually pretty clever. If turn speed is balanced around the expectation of the player having djinn and having them set, that means that if the player *does not* have their djinn set, they'll end up moving after the enemies, which defeats the point of trying to summon against them in the first place. It would dance a pretty fine line to get it right, but it has the potential to fix the problem without having to change any basic game mechanics.

 29 
 on: August 12, 2017, 08:17:18 PM 
Started by Fionordequester - Last post by Rolina
Honestly, the turn gating is something I disagree with.  There are better ways to handle summons - one of the biggest things you could do is basically make enemies faster so that summon rushing can be punished.  Plus, this basically makes any summon that costs more than 5-6 even more useless than they already are.  Balancing summons would need to go both ways, because some just can't justify their cost.

 30 
 on: August 12, 2017, 07:44:06 PM 
Started by Fionordequester - Last post by leaf
Caledor is the one who implemented a system where you cannot use anything higher than tier 2(?) summons on the first turn of battle. Each turn, an additional tier would unlock.

I think your concern about the early game is misplaced, though. Even if someone were to spam tier 1 or 2 summons in normal battles, it's at a point of the game where it's arguably needed. In the early game, "attack" is not a valid way of doing damage. Tier 1 summons only have 30 base power, so they quickly get overtaken by area psys. Likewise, tier 2 summons only have 60 base power, which is comparable to psynergy available at that time. This essentially just makes tier 1 or 2 summons into a "free psynergy cast," but a single free psynergy cast is not going to win the battle for you; you'll still probably be expending PP elsewhere if you're trying to one-round an encounter - and if you don't one-round, you're going to be expending PP on healing instead. When tier 3 becomes available is the first time it might be considered a problem, since they have a base power of 120, and tier 4 is 240.

In regard to buffing psynergy... you wouldn't need to cut their cost in half. A small reduction would go a long way. Remember that PP regen is a thing. You don't have a fixed amount of psynergy you can spend, but rather an infinite resource that takes time to fill to a capacity. I do think area psy PP costs are slightly too high across the board, but even as much as a 20% reduction would let the player spam them considerably more.

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Cbox
August 20, 2017, 08:59:37 PM
Fox: Same... depending on whether they've used tricks instead or not.
August 20, 2017, 08:02:49 PM
Salanewt: I could see it counting.
August 20, 2017, 11:24:44 AM
Fox: Not sure if Zelda (LttP/Minish Cap) count or not...
August 20, 2017, 11:23:00 AM
Fox: Appararently, I can't think of many GBA games that do the psuedo-3D thing. (That being 2D maps with 3D-like collision...) Golden Sun and Superstar Saga come to mind, though... but I'll need to think about others, since it is quite possible i've simply forgotten....
August 19, 2017, 03:45:19 PM
Fox: Hmm... Thought: What if Isaac and co. weren't on Jupiter Lighthouse when Felix and co. were... I wonder if the story could have had a huge expansion, in this case.
August 18, 2017, 12:18:56 PM
Fox: Welcome back!
August 18, 2017, 09:12:43 AM
Luna_blade: back from vacation
August 17, 2017, 02:29:26 AM
Fox: That moment when you realize that there is a lot of chatting going on on Discord, that there is no point in trying to keep up. :P  Hm....
August 16, 2017, 04:50:22 AM
Fox: (Then again, just because posting is disabled, doesn't necessarily mean the buttons would be removed as well.)
August 16, 2017, 04:48:55 AM
Fox: (I mean, buttons I would expect to be similar to that.... rather than those specifically since I recall posting there to be disabled.)
August 16, 2017, 04:33:02 AM
Fox: Yeah... I like to think of it as a page loaded with ads. And it's not just the forum home page either... check the sub-forums/topics themselves. == New Topic/Reply/etc. buttons were affected.
August 15, 2017, 07:04:30 PM
Salanewt: Lol, nice. :P
August 15, 2017, 06:33:02 PM
Foxhttp://z9.invisionfree.com/Golden_Sun_Hacking/index.php? == Hahaha! GSHC Classic looks funny now that Photobucket killed the images. :P Anyway, how is everyone doing today?
August 14, 2017, 07:12:02 PM
Salanewt: So yeah, I'm typing up a non-academic essay on why GS2 was rushed; expect that sometime soon!
August 07, 2017, 05:53:11 AM
Fox: But anyway, such a hack mod is simply an idea, and I do not have any current plans to work on it at this time, so.....
August 07, 2017, 05:51:46 AM
Fox: Okay, cool. I think my idea works best without an ability to swap PCs (OR to just simply make that use it the PC's turn.) Hmmm... And with that, I question if a turn list is even needed with my approach. (Outside of maybe 1 entry, if that shortens the modifications.)
August 07, 2017, 05:13:26 AM
Salanewt: To be honest I've been thinking of expanding the battle turn section and also adding code for PCs to have more than two turns in the AI overhaul, but I probably won't allow anyone to have more than four.
August 06, 2017, 12:22:17 AM
Fox: Oh, and if that approach was taken = Would like to also have it so you select the spell to use when it is actually your turn rather than at round start.
August 06, 2017, 12:12:37 AM
Fox: Would take a lot of balancing, but I can see an adept being very slow, and yet very powerful.
August 06, 2017, 12:06:11 AM
Fox: And bosses can have an Agility that is above half of the maximum possible Agility. Mwahaha.

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