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Artur: Huh?!(Rejoice, the presumably silent character spoke!)
Annie: I came anyway!
Steiner: Oh... It's Annie.
Annie: "Oh... It's Annie." What kind of greeting is that?!
Steiner: Annie, why are you here? You're not thinking about going with us, are you?(Wow, Steiner really doesn't like Annie being here)
Annie: Why, Steiner?!
Annie: Do you think I would be a nuisance if I came along?!
Steiner makes a head shaking motion with his body, as if to say no
Annie: Do you feel the same way, Artur?
Artur also does a head shaking motion, except with his, well, head
Annie: Really??? Are you sure?? I won't be in the way?
Both Steiner and Artur proceed to perform the head shaking motions they did before
Annie: But maybe I shouldn't... I'm just a weak girl... I wouldn't want to hinder your journey.
Annie: If I get in your way, then you won't be able to do the favor for my father.
Artur nods his head(This seems like a dumb thing to do, and it contradicts all the fervent head shaking so far. So does Artur want Annie on the journey or not?)
Annie: Hah! I knew that's how you felt! Just like every other MAN!
Annie quickly moves upto Artur
Annie: You think you're so strong that you don't need a woman's hand, huh?!(Oh I see, she's going to act like a spoiled brat in response to Artur's poor gesturing. That's cool.)
Annie: Hmph, I'm not so easily scorned.
Annie: I'm the daughter of the kingdom's top knight & I have been trained to fight.
Annie shoves Artur aside and then proceeds to move deeper into the cave
Steiner: Annie! Where are you going?
Annie moves deeper into the cave, then turns around
Annie: Where I go doesn't concern the two of you.
Annie: When I get the Spirit Water, maybe you'll respect me then.
Steiner: We're in trouble, Artur! This place is dangerous. We must stop Annie.
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Annie slowly steps backwards
Annie: Leave me alone!
Artur and Steiner cautiously move forward
Annie: I said, "Leave me alone!"
Annie runs to the stairwell on the left
Steiner: Wait. Which way was the dangerous path? It was... left. Right?
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A scream is heard as Artur descends further downward
Steiner: Artur! That's her! Something must have happened! Let's hurry up and find her!
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Steiner: Annie is in trouble! Artur, what are we going to do?
Artur and Steiner nod to each other, then proceed to move to both sides of the creature and fight it. Unfortunately this has little effect, and both are thrown back hard.
They try once more, and fail, this time running into each other. The creature moves away from them.
Annie: HELP!!
Both of them get up, and Steiner tries to pull Annie out of the grasp of the creature, with little success
Annie: Steiner, please... Help me!
Steiner: Just hang on, Annie! I'll save you.
Annie: Steiner, I... I can... no longer...
The creature promptly slips out of sight, tossing Steiner backwards. When both of them get up, all that remains are a bunch of bubbles where the creature once rose from. Steiner checks the spot dejectedly, and this plays
Steiner: Artur, we have got to do something! There must be a way to rescue her!
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Steiner: Artur, we can't leave her here! We must do something!
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Steiner: Artur, try everything you can to save Annie!
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The creature from earlier shrieks in pain, rising up and tossing out Annie in a fit.
It retreats quickly.
Steiner rushes to Annie's side
Steiner: Annie! Wake up! Wake up, Annie! It's no use... We have to try something else.
Artur nods and pours a few drops of Spirit Water into Annie's mouth.
Both of them then wait and watch as she slowly regains consciousness.
Annie: Uuummm... <cough>
Annie: Uuuh... <cough>
Annie: Mmmm...
Annie gets up, everyone rejoices, and this tune plays
Annie: I... I was... ehh?
Annie looks around a bit perplexed
Annie: The Kraken dragged me underwater! I don't even want to think about it!
Steiner: Annie, I'm so relieved. You sound all right.
Steiner: Artur, let's go. We shouldn't stay here too long.
Annie: I'm scared... I can't walk alone. Take me with you, okay?
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Steiner: Artur, it's getting dark. We should hurry back home.
Quote from: PathofChaos on 23, September, 2021, 01:10:12 AM
Do Gameshark or Action Replay codes work with this mod? I only ask because I used the Golden Sun Password Generator to transfer from the previous game and didn't realize you needed top have Event 3 UNchecked on the Misc tab. I'd like to be able to add the Golden Ring to my inventory but I'm worried the cheats will conflict with the mod.
Quote from: HyperMushrambo on 07, September, 2021, 07:38:21 PM
Separate question/error maybe? I thought from the drops section the Mad Plant was supposed to always drop the Herbed Shirt. "Mad Plant (Lv 25) -> Herbed Shirt 1/1" But I just beat it and it only dropped a game ticket. I tried again, even making sure I took it out with a mars Djinn and it still only dropped the ticket.
QuoteNot mechanically; just some items have shifted around. The trick to save right before you talk to Sunshine and keep resetting until you get the desired item still works (or memory viewing if you're into that).
QuoteBosses are now more vulnerable to debuffs that reduce their Attack, Defense and Agility and for longer than just 1 or 2 rounds. They are still immune to Poison/Venom (because otherwise these would be brokenly overpowering), and depending on the boss in question it is also easier to apply Seal, Stun, Sleep or Delusion. Different bosses have different debuff weaknesses in other words. Keep in mind that the new stat Ailment increases your chances of applying a debuff. Ailment is mostly found on cursed equipment, but you can find it on other items as well.
Djinn are susceptible to Stun, Seal and Sleep. I can confirm this because this was my go-to way to defeat them on Hard mode where they wreak havoc with their multitarget psynergies. It's just a matter of RNG if you get it to work because the creature does a Luck vs. Ailment check. I cannot say for Poison and Venom because I have not used these at all outside of weapon unleashes.
QuoteIn my experience bosses would not use Break with only 1 or 2 buffs; instead if everyone in the party was buffed (ie. 4 buffs) then they use it. So you can "fool" the AI by buffing with Guard your 2 most vulnerable characters. This is different than vanilla where I think some enemies/bosses would use Break even if you weren't buffed at all.
QuoteThis is different from my experience. Dual element classes generally make your characters more durable; not significantly compared to mono-element but definitely easier to avoid one-shots when your djinn count is low. Of course the downside is that summoning is harder to pull off properly because you may spend more time in weaker classes, but the lack of Djinn Blast / Djinn Storm in The Broken Seal means that you do not face any serious trouble.
Regarding your attempt to use dual-classes without success, I notice that you mention Ivan and Mia as classes with 5 djinn, and Garet as a class with 9 djinn. I will assume that you mean Garet is Samurai and not Ronin (renamed Shogun in the mod). In other words you empowered Isaac and Garet who are already more durable by design, at the expense of survivability on your more fragile characters. I did the exact opposite and instead used the following: Ivan - Wise, Isaac - Black Knight, Garet - Star Knight, Mia - Thaumaturge. You will notice that everyone is more durable compared to their mono-element class except for Garet. This also gave me 2 healers that alternate healing depending on if one of them needs to do some other supportive action.
Also a great tip: Dull and Blunt are amazing against bosses. I have a screenshot at home where Deadbeard hits Ivan for just 2 points of damage. For reference check this post of mine from last year. I wonder why I never uploaded it.
QuoteThere is no "wrong" way to play, just less optimal. Of course there are always faster and/or easier ways, but the great thing about the mod is that it allows many strategies and classes to work assuming the party is properly arranged. For example you mention that battles drain you a lot of PP through Wish, which can be resolved by switching to classes with higher passive damage mitigation, or by alternating Granite/Flash as you mention, or by spamming Ember and Psynergy Crystals, or by equipping items with PP-regen, or by using defensive buffs on your characters or by applying debuffs on enemies!
-=EDIT=-
As always, I take so damn long to complete a reply that Caledor has already answered everything
QuoteThink of them as stat- and class-boosting djinn, not unlike a lot of the offensive ones. In fact, with the exception of Granite/Shade/Flash, Ember/Ether/Aroma, Ground/Petra, Salt/Tonic, Kite, Haze and Eddy, I have not unleashed any of the other djinn
QuoteI will mention from experience that Doom Dragon is defeatable on the mod, on Hard mode, at level40, with duo-element classes, without using a single Summon. Key points:
- All 8 characters need to be somewhat equally durable
- The 4 members in the back party should all be able to fulfil a supportive role
- Right after Djinn Blast, switch the character with a character in the back. Once the "main" character has recovered enough djinn, switch them back to the front
- After Djinn Storm, bring the back party to the front 1-by-1 and use Defend on the characters who do not have multitarget healing. Their output will not be worth the incoming damage.
- Your strategy should not be to maximize damage per round to make the battle last fewer turns, but instead to have enough survivability to be back at full HP at the end/start of every round. This means that even your main damage-dealing character should only deal damage if there is no helpful support action they can take.
- If your main healer is about to run out of PP, bring a back-party character in their spot until PP-regen does its thing. With over 40PP/round in end-game gear and Ether/Aroma/Ember, you have virtually infinite PP.
- Do not ignore items. Potions are very powerful 0-PP-cost ST heals. Vials are good alternatives.
I cannot tell about Dullahan as I have yet to defeat him, but it's not Djinn Storm that's the most dangerous move...
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