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 91 
 on: June 15, 2017, 07:57:40 PM 
Started by Salanewt - Last post by Salanewt
I know, right? That's the best part of this name, even if I can't see the full thing in every page.

Rolina: Well, maybe my name will help motivate you a bit!


 92 
 on: June 15, 2017, 07:57:35 PM 
Started by Caledor - Last post by Caledor
Area levels in my mod are the same as the vanilla game. So:

Yampi 11, Air's Rock 14, Gondowan Cliffs 16, Naribwe 16, Kibombo 17, Gabomba Statue 18...

@Leaf: you even guessed the numbers right. I think there might be an issue for djinn in the 11-16 range, cause 11 is the level where djinn start having 2 turns and 16 is the last djinn level before gaining access to area heal.

 93 
 on: June 15, 2017, 07:43:36 PM 
Started by Caledor - Last post by leaf
Quote
That said, unless the recent changes to the PP formula had that much of an impact to those early djinn.

Honestly it wouldn't be surprising if suddenly inflicting an extra 10-15 damage broke some early fights. Unlike some games, characters in GS do not get significantly more powerful with levels, so being underleveled shouldn't change much. However, the combination of being underleveled plus the extra damage the djinni puts out, might be enough to put it over the edge. Bpat's party was probably ~10 HP under where you expect them to be, so in tandem with attacks doing another 10-15 damage from the maxPP bonus, that could easily hit a kill breakpoint.

 94 
 on: June 15, 2017, 07:41:14 PM 
Started by Caledor - Last post by bpat
Yeah I think my problem is probably that I'm underleveled for the Djinn fights. Weirdly I still didn't have a problem with King Scorpion and Briggs despite having a level 10 party but I think that's the nature of fights against single-turn bosses. Both could possibly use a bit more max HP to make PP management a bit harder since I tended to win shortly after running low on PP. I take it level 13-14 is underleveled for the Mercury Djinn after Gondowan Cliffs? I also struggled with the Gondowan Cliffs Mars Djinn at level 13 but somehow managed to beat it.

The save I attached has my level 9 party at the Yampi Desert Jupiter Djinn in the second slot and my level 13-14 party at the Gondowan Cliffs Mercury Djinn third slot.

 95 
 on: June 15, 2017, 07:36:48 PM 
Started by Salanewt - Last post by leaf
My favorite part is how the name field cuts off not even halfway through the name

 96 
 on: June 15, 2017, 01:07:27 PM 
Started by Caledor - Last post by VardenSalad
Yeah, I did the same. Couldn't get it to happen. I'll pay attention in the future.

 97 
 on: June 15, 2017, 07:50:00 AM 
Started by Eon713 - Last post by Fox
As a quick reminder, I believe that GSHC (Classics) generally existed ~1~2 year (rounding figures are okay, right?) before the SMF version came. (It was InvisionFree>omgforum>SMF)
At this point, anyone who had arrived to see the GSHC Classic days of who is still here deserves a gold medal. (And maybe even a Legacy rank or something?)


--
Luna works..
Good point about Acid stuff..


Quote
Note: I think taking inspiration from the list of pokemon moves would be beneficial for new psynergy moves and powers.
Pokemon graphics on the way? (Only assuming if there are no other alternative better-looking graphics.)

 98 
 on: June 15, 2017, 07:18:45 AM 
Started by Fox - Last post by Fox
Well... Progress? I did get the Editor to talk! Who likes a silent editor? They're as bad as Isaac/Felix/Matthew!

One problem though, I couldn't figure out how to properly get it to say bye. (In the same place.)


And ideas for good lines?

 99 
 on: June 15, 2017, 07:16:27 AM 
Started by Eon713 - Last post by Rolina
Nice to see me here?  Uh... thanks I guess?  (I think I was the sixth member to sign up here or something super early like that...)

Noticed you assign Acid to mercury.  You gonna change the elements of Acid Bath and Acid Bite then?  Acid's Mars in vanilla.

 100 
 on: June 15, 2017, 07:13:18 AM 
Started by Salanewt - Last post by Rolina
* Rolina sighs

What I'd give to find a GS community that shared my sensibilities and tastes...

Pages: 1 ... 8 9 [10]
Cbox
Yesterday at 02:25:42 PM
Seto Kaiba: you know I miss how SMF is almost dead now because having 1pt text to hide my true feels was perhaps the best part of web 2.0
Yesterday at 04:19:13 AM
Fox: Alright. Sounds good.  I agree it does seem a bit silly.  Sounds more of an April Fools type of thing. (Maybe having an ability for people to change their names limitless times specifically on April Fools is an idea.)
Yesterday at 04:09:25 AM
Kain: Sala asked me about the name, I thought it was silly but agreed he could have it only for a week.  Tomorrow his name goes back to Salanewt.
Yesterday at 03:29:10 AM
Fox: And yay! Atrius is back! Thanks for the reply. Somehow I didn't notice the recuriveness before.
Yesterday at 03:25:29 AM
Fox: @ridiculous name for a week =  Hm? So, how many characters would you say should be the maximum to have a name "permanently"... or better yet... How many characters can a name have on registration?
Yesterday at 01:00:50 AM
Atrius: @Javi3, Lo siento, ya no tengo tiempo.
June 22, 2017, 08:57:37 PM
Fox: @conundrum = Think about 8/16/32 bit aligned address, and what that means... Etc.
June 22, 2017, 08:55:23 PM
Fox: @Space manager thought for gsmagic = What a conundrum... Whelp... I'll just do whatever.... Probably would waste more time thinking about preventing bugs than coding anyway. :P
June 21, 2017, 09:30:34 AM
Fox: Because he quit a long time ago and has other priorities?
June 21, 2017, 08:35:54 AM
javi3: Atrius, por que no sigues con el editor de golden sun?
June 20, 2017, 10:52:48 AM
Fox: It feels like the safest bet is to do Atrius's repointering system, and have something that organizes the tables done a bit separate... er... Well, it's something to think about.
June 20, 2017, 08:53:41 AM
Fox: HOWEVER... I can see other problems that might cause..... (Even with just the pointer in the MFT)  Meh. It's like you actually need a program to apply patches to do it appropriately.
June 20, 2017, 08:46:38 AM
Fox: ... So... What am I thinking? You ask? That the patches the point data after MFT, should have had pointers in the MFT themselves.... In that case, I can see a possibility of everything working smoothly even if space is needed to the very end of the ROM.
June 20, 2017, 08:37:22 AM
Fox: It's basically that everthink from the point of  editing, to the closest free space to the last entry's address would get repointed forward/backwards depending on space needed... and if space is mapped after patches are added, then that could mean the patches are also repointed. (:o)
June 20, 2017, 08:29:03 AM
Fox: Well, I mean if I map the space out the same way Atrius did it.
June 20, 2017, 08:26:41 AM
Fox: I have a hunch... when I add Map Palette editing the way I'm thinking about... it will cause all patches that repoint to after the MFT to break.... Especially if Atrius's editor wasn't used beforehand. Etc.
June 20, 2017, 07:27:17 AM
Fox: Hmmm... Let's see... regardless of method, I think I still do want to take some of Atrius's Space Manager code... Hmm.....
June 20, 2017, 07:07:27 AM
Fox: say*
June 20, 2017, 07:07:19 AM
Fox: I'd go so far as to see.. even if you are trying to be accurate, there could still be inaccuracies... However, that one was just an example where it was clearly intentional.
June 20, 2017, 07:04:03 AM
Fox: Like*

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