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 91 
 on: March 11, 2019, 11:52:22 PM 
Started by Caledor - Last post by Caledor
Quote
if i do ill make sure to use search first
Most of the time there's no need to go that far. Checking the first post should be enough

 92 
 on: March 11, 2019, 02:24:32 AM 
Started by Caledor - Last post by TheHappyCatsTail
I used the search feature to find that post, by the way. (Use the search feature while in this topic so you only get results from this topic.)

Also, the swap is mentioned in the first post of this topic too. (Missed it at first.)

Quote
Early Game Djinn Imbalance
When Piers joins you end up with 2/3/3/5 Ve/Ma/Ju/Me Djinns. Swapping Mud with Chill changes the distribution to a much more manageable 3/3/3/4.


Trivia/FYI:
I see the grammar error is common...

Djinni = singular
Djinn = plural

And the game always starts the word with a capital letter.

ahh okay yeah that makes a tonne of sense actually i was always bothered by that in the base game thanks (: hopefully i wont have any other dumb questions lol but if i do ill make sure to use search first :P and i always thought the plural AND singular of Djinni was just.... Djinni :P good to know lol :P not that it matters a whole lot lmao.

 93 
 on: March 11, 2019, 02:12:22 AM 
Started by Caledor - Last post by Fox
I used the search feature to find that post, by the way. (Use the search feature while in this topic so you only get results from this topic.)

Also, the swap is mentioned in the first post of this topic too. (Missed it at first.)

Quote
Early Game Djinn Imbalance
When Piers joins you end up with 2/3/3/5 Ve/Ma/Ju/Me Djinns. Swapping Mud with Chill changes the distribution to a much more manageable 3/3/3/4.


Trivia/FYI:
I see the grammar error is common...

Djinni = singular
Djinn = plural

And the game always starts the word with a capital letter.

 94 
 on: March 11, 2019, 02:06:35 AM 
Started by Caledor - Last post by TheHappyCatsTail

ahh thanks okay. i'm not crazy after all!! :P lol probably should read through all these pages first before making that comment but thats such an odd thing to change. i'm curious what the reasoning behind it is

 95 
 on: March 11, 2019, 01:59:36 AM 
Started by Caledor - Last post by Fox
Hack related

http://forum.goldensunhacking.net/index.php?topic=2779.msg47868;topicseen#msg47868
Quote
Djinn:
Mud and Chill swapped places

 96 
 on: March 11, 2019, 01:25:05 AM 
Started by Caledor - Last post by TheHappyCatsTail
hey so I've got a weird question. i experienced something.... odd. i apologies in advance if its a dumb question lmao. its not a problem it just confused the hell out of me so i literally made an account to ask this question lmfao! it bothered me that much yes! :P not sure if its hack related or base game related but 2 of the djinnis had swapped locations for me. to be specific Mud Venus Djinni and Chill Mercury Djinni in the lost age. Chill Mercury Djinni is supposed to be encountered on the world map in southern gondowan and Mud Venus Djinni in gabomba catacombs. but i encountered Mud Venus Djinni on the over-world instead in Chills Mercury Djinni location, and Chill in Muds location. did you swap them around in the hack or is that something that can happen in the base game if you go djinni hunting as soon as you get to gondowan? i'm not crazy i sware! lmao i looked up 20 million different guides and found screenshots of Chill being encountered in southern gondowan. I've played through both games an uncountable amount of times and I've never seen this before so i naturally assumed it was hack related. if its base game related its such a minor thing that i would wager people just simply haven't noticed this happening before. and i'm curious what the point of such a thing would even be if its hack related. again i know this is a weird question but its bothering me lots and making me feel like I've gone mad or something :P Lmao

by the way you've done an excellent job with this, really spiced up the games and after 50 billion playthroughs it was sorely needed for me :P thanks loads!

 97 
 on: March 10, 2019, 11:50:03 PM 
Started by MaxiPower - Last post by MaxiPower
Well wow.  Joy
This is all pretty amazing stuff.
Your art looks very good and I am a bit curious whats inside the book.

I wonder though, what is your big plan? You want to publish a game with these ideas?
I don't know your position but this seems advanced enough to go to a studio with.
Otherwise I would have at least gone with this to a more active social hub.

As long as you stay independent I could help with some things as long as they take little time. I became pretty alright in starting projects and organizing stuff. I am not much of a help with RPGMaker as I never got around learning much of it.

Yea It is strictly a novel tho might have supplementary book with all the character art as there will be about a dozen or so drawings hopefully by the end and then including sketches and other concept art. Id have more character artwork but they are rather expensive. They are great for advertising as they are eye catchy and if anything else they will make great posters. forgive me, i can never get that imjur to work. when embedding. Do you have any suggestions were to share the project to garner attendtion. I was on reddit. This is were it all began tho. <3



Well, a game is what he wanted to do, but he discontinued that... and said it was strictly a novel. (As in what was said a couple posts up.)

But I wouldn't be surprised if after the book is finished and after we've all settled down for a bit, that it could eventually be attempted by a small group.

Id love to make a game, tho if i had to decide now what it would be then severe changes would have to be made as what makes a game good and what makes say a book or film good are different things tho but yea when this project is done, id love to do other things like maybe a board game.

 98 
 on: March 10, 2019, 02:36:56 PM 
Started by MaxiPower - Last post by Fox
Well, a game is what he wanted to do, but he discontinued that... and said it was strictly a novel. (As in what was said a couple posts up.)

But I wouldn't be surprised if after the book is finished and after we've all settled down for a bit, that it could eventually be attempted by a small group.


« Last Edit: March 10, 2019, 10:52:54 AM by Fox »

 99 
 on: March 10, 2019, 11:08:17 AM 
Started by MaxiPower - Last post by Luna_blade
Well wow.  Joy
This is all pretty amazing stuff.
Your art looks very good and I am a bit curious whats inside the book.

I wonder though, what is your big plan? You want to publish a game with these ideas?
I don't know your position but this seems advanced enough to go to a studio with.
Otherwise I would have at least gone with this to a more active social hub.

As long as you stay independent I could help with some things as long as they take little time. I became pretty alright in starting projects and organizing stuff. I am not much of a help with RPGMaker as I never got around learning much of it.

 100 
 on: March 09, 2019, 03:18:32 AM 
Started by MaxiPower - Last post by MaxiPower
https://youtu.be/KP4mKQ5GMyI

this is oudated but close enough to were i gave up. it was slightly more polished and lasted an extra scene.

ill write up a synopsis later or ya could could chevk out the fb page sbove. itd 3.20 am just fading atm lol

https://www.facebook.com/LegacyOfTheLostDragoon/

Pages: 1 ... 8 9 [10]
Cbox
Today at 08:05:17 AM
Fox: Such a patch would mean you need to be careful with item drops, coins, exp, etc. Because those things would then no longer be an infinite supply.  Whether or not one uses it depends on what they want to do with it.
Today at 07:55:01 AM
Fox: (High enough being based on the area you are in.)
Today at 07:54:02 AM
Fox: I had a thought today. What if I look into making a simple patch just for lulz.  One that works the same way as using Avoid, but it lasts from start to finish, and can't be disabled.  Avoid only works if your levels are high enough, though... so thought is to keep that as is.
Today at 01:55:17 AM
ryancaesar12345: hi guys i have new update in Golden Sun 2 Lost Age Revise Mod.ips try this. :)
Today at 01:54:16 AM
ryancaesar12345: where's that link?
Today at 01:53:56 AM
ryancaesar12345: i have no account in discord.*
Yesterday at 08:44:52 PM
Salanewt: Although in the case of Wish, you could probably just use Breeze instead.
Yesterday at 08:44:36 PM
Salanewt: Yeah, it's a messaging program sort of like Skype. I find that it's much easy to walk people through some of the basics of assembly, since that's what you'll need for most animation hacks.
Yesterday at 09:39:10 AM
ryancaesar12345: discord? im not good in asm or assembly.
June 22, 2019, 09:37:26 AM
MaxiPower: gpnna update my thread on progress of my character art if anyones interested. :P
June 21, 2019, 07:51:44 PM
Salanewt: Hey there! Animation editing can be tricky, but I can share some notes with you if you pop in on our Discord. Are you good with assembly?
June 21, 2019, 02:59:40 PM
ryancaesar12345: and how to change a death curse turn in hex editor?
June 21, 2019, 02:50:00 PM
ryancaesar12345: and how to make animation but changing palette only like wish blue i want to change violet. for AOE healing and earth element.
June 21, 2019, 02:47:44 PM
ryancaesar12345: im done already thanks man i change the icon in that tutorial and all i need is animation most of elemental like healing like wish but wind element. how to import animation in TLA editor in *game crashes* index
June 21, 2019, 12:01:35 PM
Fox: Oh that. You are talking about Caledor's tutorial?
June 21, 2019, 11:49:55 AM
Fox: So in little endian... 08FA0000 (32-bit) is the same as 00 00 FA 08 (8-bits) (Since GBA is little endian) ;;; but if this were big-endian, it would have been 08 FA 00 00 (8-bits)     
June 21, 2019, 11:42:17 AM
Fox: "in the ROM file" = I mean when using any other hex editor to look in the file... ROM section in VBA is 08000000-09FFFFFF, but ROM files are different sizes, so GS1 stops a quarter the way (08800000 / 8MB), and GS2 stops half way. (09000000 / 16MB)
June 21, 2019, 11:39:55 AM
Fox: I am not sure I understand what you are trying to do? ... But all little endian is is just reverse byte. (of the bytes in a data type).... So like... 8-bit is the same regardless of big or little endian. 16-bit is like 0102=big endian 0201=little endian .... 32-bit is like 01020304=big endian ; 04030201=little endian.  (I use 01-04 numbers to represent how the bytes are ordered by address.) ; 00FA0000 in the ROM file is 08FA0000 in VBA's memory viewer/and that's how it works when the game reads
June 21, 2019, 05:20:47 AM
ryancaesar12345: i sa that in icon compressor 00FA0000 -> in 00FA0008 hmm?
June 21, 2019, 05:14:41 AM
ryancaesar12345: how to convert in hex editor a address in little endian like this? 00FA0080?

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