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 on: February 14, 2019, 01:02:59 AM 
Started by Caledor - Last post by Average Wind Seer
I patched over the previous version, which I hope is clean enough. I tried it on an untouched version to make sure it didn't have the same issue Version 1.73 had the first time it was put up, but didn't really do anything from there.

Pierrot works as intended and promotes to the 2nd Tier with 3 Djinn. The Safety Boots now give +4 Defense instead of +5, as intended. And like I said, Tamer's Whip works properly, but only for Sheba.

 on: February 14, 2019, 12:58:01 AM 
Started by Caledor - Last post by Caledor
... are you sure you patched a clean rom?

 on: February 14, 2019, 12:48:42 AM 
Started by Caledor - Last post by Average Wind Seer
Oh boy I'm loving this new Class LOL. The Tamer's Whip only works correctly for Sheba, oddly.

Guardian Ring still boosts Luck, but by +5 this time.

I'm not entirely sure what's happening in the 3rd screenshot, to be honest lol

 on: February 13, 2019, 10:34:30 PM 
Started by Caledor - Last post by Caledor
v1.73a (TLA only) is UP

Fixed Safety boots and Guardian Ring
Added elemental progression for item classes

What is elemental progression:
In addition to the usual djinn setup for item classes, it is also possible to go to a higher tier by giving 3 djinn of a certain element instead of the usual method of adding 1 djinn for each element

The elemental progression for the item classes are:

Acrobat: Fire - Water - Wind - Earth
Dragontamer: Earth - Wind - Water - Fire
Necromancer: Wind - Fire - Earth - Water

As usual tier 0 doesn't require any djinn.
To go to to the first tier, you need 3 elemental levels on the first 2 elements of the progression.
For the second tier you need to add 3 djinn of the third element.
The last tier, as usual requires 3 el. levels on each element.

There is also another copy of tier 1 that is a copy of tier 2 with 1 el.level less for each element to ease the downgrade when summoning, cause for example if necromage ivan (3 earth 3 fire djinn) were to unleash a single fire djinn it would plummet immediately to tier 0 without this "special" tier.
It also allows characters of the third element to access the first tier by having 2 djinn each of the first 2 elements.

Why all this: cause it will be easier to use item classes in the midgame, since they are literally dual classes for tier 1 and tri-elemental classes for tier 2

This might sound convoluted but just looking at the elemental levels from the editor will explain better than i ever could.

 on: February 13, 2019, 05:08:21 PM 
Started by Caledor - Last post by Average Wind Seer
Yikes. RNG really wasn't in my favor against the Aqua Hydra, since it used Raging Tides three times in a row.

Huh. that's an interesting way to solve it, but it works. It'll be super nice to be able to use the Item Classes and still have a "full" party before Isaac's gang shows up.

 on: February 13, 2019, 04:54:43 PM 
Started by Caledor - Last post by Caledor
Golden Boots. What happened to them? They have lower defense value than the Safety Boots
Guardian Ring is kind of moot
My bad. Forgot to edit the safety boots and guardian ring. The former should have 4 defense, the ring should boost hp by 5

Aqua Jellies on Piers' Boat are honestly too strong
minibosses, can't be compared to random encounters

Aqua Hydra is too RNG based. If it uses Raging Tides twice in the same turn
The chance of that happening is 2.56%

As for item classes, i might have found the solution: multiple copies of the current tiers to allow a different djinn progression.

With only 3 more slots i can allow item classes to grow by adding a new element per tier instead of keeping everything balanced.
For example the Necromancer with an elemental progression of Wind -> Fire -> Earth -> Water will require:

0-0-0-0 for base tier as usual
3-3-0-0 jupiter and fire for the first tier
3-3-3-0 jupiter fire earth for the second
3-3-3-3 everything for max as usual

In addition to the usual 1-1-1-1 and 2-2-2-2 for tier 1 and 2

This means that the first tier can be accessed by jenna and sheba just like a dual elemental class (basically an item based inquisitor line for both)
While second tier can be accessed by jenna sheba or felix just like a tri elemental class (heretic/ninja line for jenna/felix, no equivalent for sheba as 3 mars 3 venus doesn't exist for her)

 on: February 13, 2019, 01:51:27 AM 
Started by Caledor - Last post by Average Wind Seer
I've reached Kibombo, and so far nothing really different to note aside from Pierrot and Tamer being noticeably stronger, and Pierrot learning Sword Dance much sooner and at a much cheaper cost.

Although Pierrot and Tamer are indeed stronger, they're kind of risky to use since you have to more or less sacrifice a party member to use these two Item Classes, and that means Tamer will be your only healer in battle (unless Sheba is your non-Item Classed party member and you keep Spark on standby so she's in her Venus classline). And that problem will only be more drastic after Piers joins and you get the Necronomicon. A 4th Item Class is desperately needed to make these classes worthwhile and safer to use before Isaac's gang joins up with Felix's. If you still have absolutely no plans to make a 4th Item Class, I could try to code it myself if I have the time (even though I don't have any experience with coding lol Sweat Drop )

I also made an unfortunate discovery that the game will prevent you from returning to the Gondowan Cliffs if you trigger the cutscene with Piers joining your party before clearing the Gabomba Statue. This is unfortunate because I forgot to grab Kindle before reaching Piers, so I'm going to be Wishless until I get Steel Sad

I got some screenshots to show off some interesting bits.
•A pointless bit of trivia, but you can trigger the cutscene with the Mayor of Madra and his posse on the higher ledge, quite a ways away from where the flag for this cutscene normally is.

•I healed Felix with the Djinni Breath, and he remained Whited-Out until I advanced the Battle Text. I dunno if this was a visual glitch or if that normally happens.

•Am I the only one who didn't know Alex was hiding an Apple in his room in Alhafra?

Reached Piers' boat, so I've got a few things to add:

•Golden Boots. What happened to them? They have lower defense value than the Safety Boots (which you get much earlier), and they boost Luck? I get that Luck is used for Ailment Checks, but I personally never found +2 or 3 Luck making any difference at all if a character gets inflicted with an ailment or not. Heck, my Cursed Mages in the earlier version of this mod rarely suffered any ailments or instant death despite having 15 Luck. And if I remember right, you need at least 40 Luck to be flat out immune to most ailments, which Mia is probably the only character who will feasibly get her Luck score that high without using Cheats for Infinite Lucky Peppers. Keeping its original defense value of +8 and buffing the HP Regen for these boots would've been more ideal. Golden Boots suffered horrendously from this change, and are only worthwhile early on due to how weak the Leather Boots are.

•Safety Boots getting changed to Venus Resist is... interesting. More or less a side-grade, since the +5HP it used to have rarely made a difference the further you went.

•Aqua Jellies on Piers' Boat are honestly too strong, and rarely deviate from attacking with Electrical Bite and Venomous Fang (or whatever the Bite Attack that inflicts Poison is called). It's weird for them to be so tough only for the Eastern Sea monsters to be only marginally harder than the Gondowan Monsters.

•Aqua Hydra is too RNG based. If it uses Raging Tides twice in the same turn, you'll find yourself bribing the last Priest you visited to convince whatever god the people of Weyard worship to revive your drowned party. Nerfing Raging Tides and/or changing it to be used far less often would solve this issue.

•This has been an issue since an earlier version of this mod, but the Guardian Ring is kind of moot, considering the Unicorn Ring gives the same stat boost (+2 Luck) AND cures Poison for the party. Maybe change its stat boost and/or give it SOME kind of In-Battle use?

 on: February 11, 2019, 06:10:00 PM 
Started by Caledor - Last post by Average Wind Seer
Yay! It's working now! Time to put in that obnoxiously long password again! lol

Very eager to try out Valkyrie, and to see all the changes you've made!

I just realized that with Valkyrie having Waterspout, we can now cast the same Psynergy we see Alex using during the intro section! lol Happy

 on: February 11, 2019, 05:14:59 PM 
Started by Caledor - Last post by Caledor
I reuploaded the patch for TLA, try downloading again. BTW i use LunarIPS to create the patches.

 on: February 11, 2019, 04:34:20 PM 
Started by Caledor - Last post by Average Wind Seer
I tried to patch on Version 1.73 with LunarIPS, and it keeps failing to patch correctly, making the game unplayable. Is anyone else experiencing this problem? If not, what program are you using to apply this mod?

Pages: 1 ... 8 9 [10]
March 04, 2019, 08:45:44 PM
Fox: Aw.  I kind of want to suggest dressing up in a banana costume.  No wait, that's a bad idea.
March 04, 2019, 04:24:10 AM
Average Wind Seer: *angry gorilla noises that roughly translates to "Stay the [redacted] off my island and don't touch my [redacted] bananas"*
March 04, 2019, 03:06:07 AM
Fox: Gosh. This is like playing whack-a-mole! What's taking you so long with the bananas?! :D
February 28, 2019, 10:20:28 PM
Fox: And that other guy I thought for sure I saw a moment ago.... maybe he left again.
February 28, 2019, 10:16:29 PM
Fox: :O Wha-? I guess you didn't bring an army? If you plan on bringing a bunch, I would have suggested recruiting more people. Like me.
February 28, 2019, 09:57:15 PM
Average Wind Seer: I just reached the Island, but I'm planning on getting as many bananas as I ca- OH GOD!!! OH NO HE'S GOT ME!!! SOMEONE PLEASE HELP ME!!! AAAAAAHHH!!! NO! NO! NOOOOOOOO-!! *angry gorilla noises are heard as audio fades to static*
February 28, 2019, 09:13:45 PM
Fox: Huh. I didn't know you like going on adventures, that sounds interesting. How many bananas are you bringing?
February 28, 2019, 02:32:28 AM
Average Wind Seer: a brilliant plan. I'll go get the bananas from that seemingly uninhabited island with a large sign with the letters "D.K." written on it
February 28, 2019, 02:19:23 AM
Fox: I have an idea. If it turns out they love bananas, we can get some more as bait to keep them here?
February 27, 2019, 03:00:14 AM
Average Wind Seer: They consumed so much of the banana that only the essence of the peel remained TT^TT
February 27, 2019, 02:17:50 AM
FoxYou don't see it in the trash can over there?  Maybe that was someone else's.  .... Wait, Essence of Banana Peel?
February 27, 2019, 12:06:56 AM
Average Wind Seer: nope, that's just Essence of Banana Peel that they left behind :(
February 26, 2019, 11:39:52 PM
Fox: That's unfortunate.  I think they left the peeling for you.  :/
February 23, 2019, 05:18:08 AM
Average Wind Seer: .... yes.... I was gonna eat that banana....
February 23, 2019, 02:47:39 AM
Fox: steal*
February 23, 2019, 02:47:31 AM
Fox: Did they still your banana?
February 22, 2019, 02:32:19 AM
Average Wind Seer: hecc my ba- oh snap there they go :/
February 21, 2019, 10:14:10 PM
Fox: Shh... Don't scare them away.
February 21, 2019, 07:20:30 AM
Average Wind Seer: shocking, isn't it
February 21, 2019, 07:06:58 AM
Luna_blade: holy moley 4 users online

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