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Shoutbox Archive
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May 22, 2017, 03:14:07 AM - Fox = It's been exactly two years since this page was last updated.
May 21, 2017, 07:01:56 PM - Lord Squirtle - I'll make a topic on the GBA concept room later by the way; don't feel like doing it right now though.
May 21, 2017, 04:26:53 PM - Lord Squirtle - Nope, it's not a unique model!
May 21, 2017, 03:58:00 PM - Lord Squirtle - Or at least I assume anyway, since it could be a unique model that Matty is using for that particular room.
May 21, 2017, 03:57:19 PM - Lord Squirtle - Among other things; it's a very cool map that is also grouped up with an early press release version of the Lookout Cabin, which has a sunset/lighting effect that makes Matthew's clothes look green and hair look darker.
May 21, 2017, 03:55:23 PM - Lord Squirtle - And a boulder for Lift.
May 21, 2017, 03:54:21 PM - Lord Squirtle - Also present are a 2D texture of a Mars djinni and a 2D swinging texture of a caramel apple (it looks like a cross between an apple and a glazed donut).
May 21, 2017, 03:53:34 PM - Lord Squirtle - Nothing is actually functional but most of these things will activate or deactivate depending on how close you are to them.
May 21, 2017, 03:52:58 PM - Lord Squirtle - So, for anyone not in the Discord server: We found a test/concept room in Dark Dawn that has a lot of GBA concepts and elements, like Lash and Catch spots and possibly using Whirlwind on vines to swing across gaps.
May 19, 2017, 12:19:57 AM - Fox - Also, Probably should note it works with combos too... all that was needed was some minor tweak(s)...
May 18, 2017, 10:49:17 AM - Fox - Yay! Looks like it works with my numeric boxes... Except I chose Ctrl+Click instead of right-clicking.
May 18, 2017, 07:21:34 AM - Fox - Was thinking about what if we could sort the main list based on which control is right-clicked.... Nothing about alphabetical-sorting at the moment, but index/number sorting. ... Hmm....
May 18, 2017, 07:03:07 AM - Fox - @Editor thoughts:  Hm... Now it is time to think if a Sort feature can be practical enough with the Table Manager method...
May 18, 2017, 02:11:45 AM - Fox - 0x14C = Shop Overlay file
May 17, 2017, 09:45:11 PM - Fox - Probably something like 0x1-0x134? Er... Well, we'll know for sure some day.
May 17, 2017, 09:38:20 PM - Fox - Oh yeah... one of these files also has to be for shops/etc. So yeah, not THAT simple, but pretty close, I'd say.
May 17, 2017, 09:37:50 PM - Fox - @"he first (Overlay file #0x0) is for the Field, the second (Overlay File #0x151) is for Battle, and the final one (Overlay file #0x16D) ..." == So I do know that most of the overlay files from 0x1 to 0x150 seem like Map Code files... If I had to guess what is from 0x152 to 0x16C, I wouldn't be surprised if those were Ability Animations code in battles/etc. (Not verified, though.)
May 17, 2017, 06:09:00 AM - Fox - Of course... that last bit is just wishful thinking...
May 17, 2017, 06:05:38 AM - Fox - Yep. And the lurkers. (We're watching you! You can't hide from us! :P)
May 17, 2017, 04:54:14 AM - Niope - Anyway, Im doing fine. Im just a bit tired. Besides, tomorrow I have a job interview. Hopefully I get it. So excuse me while I go to sleep Fox! Have a great day or night! =D
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Today at 06:49:14 PM
Lord Squirtle: I guess I'll make a topic for the GBA concept room in Dark Dawn soon.
Today at 04:27:21 PM
Fox: Yep ... There are many libraries for many languages... Python, etc... And then there are things like  the Google apis - e.g. you want to search for)
Today at 07:46:43 AM
Luna_blade: I can see how XML/JSON are a thing these days.
Yesterday at 04:52:18 PM
Fox: Easier in the idea that I can reduce required external stuff where the source code isn't available/modifyable (Well, there is overrides in some cases, but still.) ; So it's possible the only "Events" I would require are those of the Form.... (Mouse Events, Keyboard Events, Paint Events, Etc. when needed.)
Yesterday at 04:42:14 PM
Fox: Anyway... I know I am using built-in controls in my current editor, but it is not out-of-the-question that I might just go and make my own custom controls... so that it is actually easier for me (But that'd take a lot of work.)  I'm thinking about one large bitmap object, and just drawing them on it. Problem is, I'm afraid it might not be efficient enough.  So I haven't decided about doing it.)
Yesterday at 04:33:28 PM
Fox: @XML = If I recall, I believe Visual Studio uses it for Settings Variables that remain even after you close the program. (e.g. There's one variable I have in my program that I call "LastRom" to make it easier to get back into the program.)
Yesterday at 04:17:59 PM
Fox: XML/JSON are simple = They are just a way to store data outside the application... ... The complexity is comparable to learning about data trees, I'd say... XML = Looks like HTML  ; JSON = Think Lists and Dictionaries, and nested ones.
Yesterday at 03:51:19 PM
Luna_blade: @the whole static thing: I recently came across the problem that if you use design patterns, objects of the same class might get duplicate info. Sometimes this is very little information, so it seems better to use something class-wide than making a file
Yesterday at 03:47:41 PM
Luna_blade: another thought I had is that I already made some code better...
Yesterday at 03:45:59 PM
Luna_blade: Sure I will open-source it on github once I rewrite it to be more maintainainable. Now that I think about it, I should put some other stuff there as well
Yesterday at 03:44:54 PM
Luna_blade: Yeah I made some code and screens for it in Java. The last thing I was busy working on was the grid for the values and the selection shape.
Yesterday at 03:41:22 PM
Luna_blade: I will learn a bit of JSON and XML soon. I guess those are pretty good replacements for what I meant with static
Yesterday at 03:40:42 PM
Luna_blade: It's an okay article. I prefer reading the java implementations on tutorialpoint
Yesterday at 12:07:19 PM
Fox: article*
Yesterday at 12:07:06 PM
Fox: Oh yes, there's a whole artice on design patterns at wikipedia?
Yesterday at 07:20:37 AM
Fox: Oh yes.... Just checked.... Program.cs has "Application.Run(new Form1());" ... AND.... Program.cs is a STATIC class, so my hunch is confirmed. (In a way.)
Yesterday at 07:12:43 AM
Fox: So... I'm assuming that it is like a tree, and your top level file should be the static class, with all the other object classes linked from it? (Like a tree?) - Wonder how the Dessigner treats Forms. (How are Form objects linked to a static class, if at all?)
Yesterday at 07:00:51 AM
Fox: (Since I can have incredibly bad wording sometimes :P)
Yesterday at 06:59:50 AM
Fox: (Well, started "?" was more implying whether you made any public releases yet....
Yesterday at 06:59:02 AM
Fox: Wait? You started a Hed Editor? Curious if you were going to open-source it....

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