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January 17, 2018, 03:06:03 AM *
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Shoutbox Archive
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May 23, 2010, 07:56:17 PM - whizkidhvq - Hey... does anyone know if that one competition for the Lemuria music is still going on?
May 23, 2010, 07:54:46 PM - MegaDarkNero - Yeah, epic spam.....
May 23, 2010, 07:53:07 PM - leafgreen386 - it's also epic
May 23, 2010, 07:49:52 PM - JamietheFlameUser - That has got to be the most confusing animation ever.
May 23, 2010, 07:46:12 PM - whizkidhvq - Well, I hope Atrius isn't really mad at us. If he is...
May 23, 2010, 07:44:43 PM - whizkidhvq - Yay.
May 23, 2010, 07:44:36 PM - whizkidhvq - I wonder... does the spoiler tag work here?
Spoiler for Hidden:
Does it?
May 23, 2010, 07:39:58 PM - whizkidhvq - Bad man. No more spam.
May 23, 2010, 07:39:46 PM - whizkidhvq - @Leaf: Falcon Punch
May 23, 2010, 07:39:29 PM - leafgreen386 - for those without the priveledge of viewing the great jupiter clan, yes, I hijacked my own topic
May 23, 2010, 07:39:01 PM - leafgreen386 - hey it wasn't a spam topic until I hijacked it
May 23, 2010, 07:37:29 PM - whizkidhvq - ... Sweat Drop
May 23, 2010, 07:36:50 PM - JamietheFlameUser - Then again, leaf, there was no reason to start an open spam topic. XD
May 23, 2010, 07:36:00 PM - JamietheFlameUser - I think that means Corvidae pissed him off.
May 23, 2010, 07:35:48 PM - leafgreen386 - I think I've gotten too used to people cursing, since I didn't really think much of it when I saw it until you mentioned that
May 23, 2010, 07:35:12 PM - leafgreen386 - no he does not
May 23, 2010, 07:34:13 PM - whizkidhvq - Btw... does Atrius usually swear like that?
May 23, 2010, 07:33:24 PM - whizkidhvq - I'm alright... I've been replaying fire emblem on hard mode to refresh the plot in my head, and I do think that it's gotten way too easy...
May 23, 2010, 07:32:21 PM - JamietheFlameUser - I'm fine. How are you?
May 23, 2010, 07:31:59 PM - leafgreen386 - told ya all the cool kids pick jupiter =p
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Cbox
Yesterday at 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my

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