Golden Sun Hacking Community
April 28, 2017, 12:06:13 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News:
 
  Home   Forum   DC Wiki Help Search Calendar Downloads Login Register  
Golden Sun Hacking Community - Statistics Center
General Statistics
Total Members: 366
Total Posts: 46942
Total Topics: 1692
Total Categories: 8
Users Online: 57
Most Online: 214 - October 16, 2012, 06:19:11 AM
Online Today: 7
Total page views: 18315737
Average registrations per day: 1.16
Average posts per day: 14.7
Average topics per day: 0.61
Total Boards: 38
Latest Member: Baransu
Average online per day: 17.39
Male to Female Ratio: 6.6:1
Average page views per day: 6672.4
Top 10 Posters Top 10 Boards
Rolina 5986
Lord Squirtle 4500
JamietheFlameUser 2626
Fox 2239
Charon 1758
Atrius 1751
leaf 1290
zman9000 892
Griever 787
Tetsuya the Azure Blade 711
Forum Games 6392
Golden Sun Hacking 5424
Open Discussion 3314
Introductions 3210
Tech, Gaming and Entertainment 2845
Creative Works 2557
Golden Sun: The Lost Age Editor 2439
General Golden Sun 1650
Feedback 1634
General Editor 1347
Top 10 Topics (by Replies) Top 10 Topics (by Views)
Ban The User Above! 1709
[RELEASE] Golden Sun: The Balance Age 1134
Golden Sun Corrupt-A-Wish! 686
Name that character 584
The <^v game! 571
Something I found on YouTube 544
Smack it, Throw it, Leave it, Burn it, etc. or do something else with it 533
The Leaving User Thread 476
Count To 1,000 And Back Again 475
Pokémon! 463
Ban The User Above! 93260
[RELEASE] Golden Sun: The Balance Age 87157
Something I found on YouTube 82487
The Leaving User Thread 76036
Clan Requests 62140
Golden Sun Corrupt-A-Wish! 61904
DC Hack: Character Deadline 59349
New Feature Preview Topic 58700
Suggestion for the Editor 58231
Dark Dawn Gameplay/plot discussion (SPOILERS!) 56448
Top Topic Starters Most Time Online
Rolina 147
Lord Squirtle 113
Fox 111
Charon 93
Atrius 73
Thunder-squall 48
zman9000 41
JamietheFlameUser 34
MaxiPower 27
Lord Wolfram 24
Fox 141d 7h 9m
Lord Squirtle 102d 15h 44m
Atrius 68d 14h 32m
JamietheFlameUser 46d 5h 9m
Rolina 45d 4h 50m
leaf 33d 9h 10m
Hoopa 29d 4h 27m
Caledor 28d 8h 48m
Tetsuya the Azure Blade 24d 21h 17m
Kain 19d 16h 58m
Top 10 Post Voters 10 Most Respected
Lord Squirtle 932
leaf 763
Rolina 396
Shinigami 377
Kain 360
Charon 188
Hoopa 142
Knight of Purgatory 96
Misery 94
JamietheFlameUser 92
Atrius 204
Fox 155
Kain 152
Lord Squirtle 150
leaf 146
Charon 110
JamietheFlameUser 88
Misery 79
Seto Kaiba 74
zman9000 64
Forum History (using forum time offset)
Monthly Summary New Topics New Posts New Members Most Online Page views
April 2017 11 182 2 20 276083
March 2017 2 20 3 19 183040
February 2017 2 83 5 25 161753
January 2017 6 98 8 20 208095
December 2016 11 117 7 50 228840
November 2016 4 139 2 28 239373
October 2016 9 215 3 29 199059
September 2016 6 50 2 18 165515
August 2016 4 59 2 34 158552
July 2016 3 46 3 27 168844
June 2016 2 71 1 18 207859
May 2016 9 166 6 34 182820
April 2016 2 85 7 41 200926
March 2016 11 101 7 42 231554
February 2016 10 286 9 60 250078
January 2016 3 113 12 25 300786
December 2015 9 217 19 20 273240
November 2015 8 191 7 19 277703
October 2015 13 201 13 33 318388
September 2015 12 153 16 37 244565
August 2015 6 99 9 41 319222
July 2015 1 24 7 22 265346
June 2015 5 137 10 22 212954
May 2015 9 205 11 28 219324
April 2015 7 284 12 30 238888
March 2015 7 139 21 36 241080
February 2015 11 169 10 28 201381
January 2015 5 178 26 32 235030
December 2014 11 183 19 28 258708
November 2014 14 177 12 45 210972
October 2014 16 262 19 30 219962
September 2014 18 96 5 27 196294
August 2014 4 159 22 33 252690
July 2014 10 191 19 31 242822
June 2014 5 204 20 30 216802
May 2014 42 795 17 35 352858
April 2014 49 715 26 34 245058
March 2014 13 136 30 24 176677
February 2014 14 279 30 19 149623
January 2014 31 600 39 21 234129
December 2013 10 61 38 91 202336
November 2013 5 79 45 17 160369
October 2013 9 57 34 26 172114
September 2013 12 118 26 58 160021
August 2013 16 169 35 28 182243
July 2013 5 89 46 29 298384
June 2013 8 110 35 30 204592
May 2013 7 140 28 40 272537
April 2013 9 76 28 30 216189
March 2013 9 127 39 43 196063
February 2013 7 179 44 53 131897
January 2013 24 347 55 46 181771
December 2012 12 151 66 49 216493
November 2012 13 169 64 42 194277
October 2012 13 214 66 214 155056
September 2012 3 112 56 26 141330
August 2012 13 284 67 29 125691
July 2012 10 414 61 19 153323
June 2012 18 239 66 45 141442
May 2012 7 174 55 30 149223
April 2012 21 724 88 22 238757
March 2012 19 411 119 28 212355
February 2012 12 585 81 20 224263
January 2012 20 837 93 27 220340
December 2011 26 912 123 28 252454
November 2011 30 1218 95 28 244085
October 2011 22 1188 103 25 218306
September 2011 20 1001 61 17 183676
August 2011 29 745 62 18 177578
July 2011 54 1212 46 28 196083
June 2011 30 1039 46 21 327491
May 2011 31 729 40 66 486836
April 2011 34 871 33 61 561243
March 2011 39 1196 37 53 352880
February 2011 9 505 34 38 243218
January 2011 53 1607 13 41 277469
December 2010 54 1362 50 37 189490
November 2010 61 929 26 26 133456
October 2010 40 798 84 19 104309
September 2010 33 776 139 37 84461
August 2010 31 717 91 41 83281
July 2010 49 1339 75 24 85478
June 2010 79 1833 62 35 85916
May 2010 50 1372 13 26 67895
April 2010 33 668 23 23 42246
March 2010 34 583 16 19 35176
February 2010 24 848 22 68 51294
January 2010 28 1030 22 12 45995
December 2009 65 997 10 14 30560
November 2009 30 1383 31 12 34652
October 2009 2 3 0 3 2250
Cbox
Today at 03:06:05 AM
Rolina: Once I'm done with data collection, I'll post a summary of my findings, and will begin by proposing a set of modification categories and their associated values.  Problem is, it'll use my system, so I'll need those more familiar with the two casting systems (MPP and INT) to translate the intent of the modifers properly.
Today at 03:03:18 AM
Rolina: ---extra turn, it's good now because of my proper hard mode" nonsense method of fixing the lower difficulty curve of the games.  I think the first thing to look at is the Size and Type of enemies.  A small plantoid should have substancially different than a medium goblinoid, imo.  Especially when you start factoring in other modifiers, such as body shape, the role in combat, monster tier level, and even manual tweaking.  Sometimes, a turtle just needs that extra 10% defense to really make sense.
Today at 02:59:39 AM
Rolina: Yeah.  I was getting data so I can use the trendlines as a basis for an enemy creator using my system.  As it turns out, it may turn into a tool for the GSHC before then just to get some consistant statistical variatino added in.  Between that and your AI project, we could probably do a lot to help with widening the scope of enemies in the game.  Could lead to a proper increase in difficulty that has nothing to do with something simple like "so guys I upped theier stats and gave them all an---
Today at 01:53:24 AM
Lord Squirtle: The "lack of enemy variation" part specifically.
Today at 01:49:27 AM
Lord Squirtle: Lol, that's starting to sound like one of the reasons why I'm planning an AI overhaul.
Today at 12:32:55 AM
Rolina: I thing it goes a long way to explaiing why battles are on the easier side - just a pure lack of enemy variation.  When the big bad dragon shares the same statistical layout as a freaking grub with a stick... well, I figure something should be done about that.  Luckily, we're here to correct such lazy design.
Today at 12:30:41 AM
Rolina: And PP is even worse.  It looks like it's completely divorced from level for most monsters, with them gaining PP based on what and how many spells they have on their movset, usually around 20 for most non-damaging spells.
Today at 12:29:30 AM
Rolina: Been doing some data collectino with enemy stats.  Less than a fifth of the way through so far, and.... well, from the trends I've been noticing, the results look kinda... depressing.  Most monsters seem to follow the same statistical trends, regardless of what type of creature it is.  Could be a bird, a beast, or a freaking turtle - the ratio of Health, Attack, Defense, and Agility appears to be following the same ratios.
Yesterday at 11:36:37 PM
Fox: Sounds like you got what I got way back?  Guess that means the error's still there.
Yesterday at 09:43:50 PM
Caledor: Menu Box patchs for TLA is up. sadly i got an error after uploading so i tried again without checking and now there are 2 patches. If someone could delete the second one i'd appreciate it.
Yesterday at 12:17:52 AM
Fox: (e.g. The process of reomving, replacing, adding, and/or moving around current ability effects to other index numbers.... ETC.)
Yesterday at 12:15:33 AM
Fox: Or an Ability Effect editor, even.... But I imagine most of those would involve have patches applied to help with compatibility, and what not.?
Yesterday at 12:10:36 AM
Fox: Hm. Oh! Did Atrius's Editor contain code from the April Fools version? Might be cool to have that, I'm guessing? - And yes, tools... even specific feature tools... Like an Intellect Editor, maybe.... If it was practical. (Not saying doable, but practical.)
April 26, 2017, 11:58:08 PM
Lord Squirtle: And yeah, "far less user-friendly" as an argument relies on the current lack of tools that could make using that easier.
April 26, 2017, 11:57:26 PM
Lord Squirtle: Since the GS editor is actually slower than using a hex editor is when it comes to classes, especially if you are mostly copying or tweaking existing classes to make full lines for them.
April 26, 2017, 11:56:18 PM
Lord Squirtle: Well I mean, it's the kind of effect that could easily be applied to a number of abilities if one wants. Having to open up a hex editor to use it for each of those abilities would take some time, and wouldn't really be as worthwhile as it can be for classes.
April 26, 2017, 11:50:27 PM
Fox: Far less user-friendly? Hm? I would say it depends on the tools/and such... For example, still haven't gotten my Exporter project done....
April 26, 2017, 10:07:39 PM
Lord Squirtle: But what I was thinking of doing with the unused effects was figuring out which ones are still available and combining them; averaging out the differences between each one so they make up for the ones that are missing.
April 26, 2017, 10:05:36 PM
Lord Squirtle: I may consider moving the effects to the end of the effect list, since I moved the pointer table and added some empty space on the end. My main concern with that is that it would be far less user friendly.
April 26, 2017, 08:06:20 PM
Fox: Heh... Starting to make me want to add the Ability Editor to my own Editor now... So I can do that, and have chance values listed for each and every one. (So it is more specific than Atrius's editor.)

Affiliates
Temple of Kraden Golden Sunrise
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.084 seconds with 26 queries.