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Forum Error/Glitch Reports « 1 2 3 4 5 » Rolina 63 24148 Last post April 04, 2011, 04:06:33 PM
by Rolina
Forum Rules And Guidelines Charon 0 6312 Last post March 16, 2009, 07:22:00 PM
by Charon
How not to get your account automatically deleted Atrius 0 4130 Last post August 23, 2010, 05:09:10 AM
by Atrius
Regarding Good/Bad post usage Kain 0 6449 Last post February 20, 2016, 07:50:48 AM
by Kain
A few things Charon 0 956 Last post July 14, 2010, 09:28:26 PM
by Charon
April Fools! « 1 2 » Charon 26 16619 Last post June 01, 2011, 12:29:19 PM
by Charon
Community Project Overhaul Announcement Rolina 0 1050 Last post December 12, 2009, 09:19:27 AM
by Rolina
Congratulations, Overlord Kain! Charon 1 2942 Last post November 05, 2011, 06:45:40 PM
by Atrius
Dark Dawn Spoiler Policy Atrius 1 2006 Last post November 29, 2010, 04:03:59 PM
by Atrius
DC Management [Important] Lord Squirtle 0 4150 Last post June 22, 2012, 04:17:31 AM
by Lord Squirtle
DCrisis Deletion « 1 2 » Kain 19 8971 Last post May 28, 2014, 07:43:55 PM
by Luna_blade
Do not use "Quick Reply" Charon 1 1285 Last post May 28, 2010, 02:31:28 AM
by Atrius
Editor's development on temporary hiatus Atrius 6 2057 Last post March 16, 2009, 07:23:00 PM
by Charon
Excuse the mess while I clean up the rubble. « 1 2 » Atrius 24 7261 Last post April 03, 2011, 01:08:47 AM
by Atrius
EXP/Reputation/Whatever Charon 0 1155 Last post July 20, 2010, 02:57:45 PM
by Charon
Forum Shop (Beta) is Up! Charon 12 6459 Last post February 25, 2011, 02:07:49 AM
by Kain
Golden Sun The Lost Age Editor Open Sourced (Dev alpha v0.5 download inside) « 1 2 3 4 5 » Atrius 69 34383 Last post April 27, 2015, 04:54:24 AM
by Rolina
Golden Sun The Lost Age Editor V0.3 Atrius 14 6044 Last post November 07, 2010, 08:17:51 AM
by leaf
Golden Sun: Dark Dawn! « 1 2 ... 11 12 » Charon 179 43201 Last post November 01, 2010, 09:45:26 PM
by Fox
Golden Sun: Dark Dawn's Release Dates Charon 0 1159 Last post September 03, 2010, 11:01:59 PM
by Charon
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Today at 12:17:52 AM
Fox: (e.g. The process of reomving, replacing, adding, and/or moving around current ability effects to other index numbers.... ETC.)
Today at 12:15:33 AM
Fox: Or an Ability Effect editor, even.... But I imagine most of those would involve have patches applied to help with compatibility, and what not.?
Today at 12:10:36 AM
Fox: Hm. Oh! Did Atrius's Editor contain code from the April Fools version? Might be cool to have that, I'm guessing? - And yes, tools... even specific feature tools... Like an Intellect Editor, maybe.... If it was practical. (Not saying doable, but practical.)
Yesterday at 11:58:08 PM
Lord Squirtle: And yeah, "far less user-friendly" as an argument relies on the current lack of tools that could make using that easier.
Yesterday at 11:57:26 PM
Lord Squirtle: Since the GS editor is actually slower than using a hex editor is when it comes to classes, especially if you are mostly copying or tweaking existing classes to make full lines for them.
Yesterday at 11:56:18 PM
Lord Squirtle: Well I mean, it's the kind of effect that could easily be applied to a number of abilities if one wants. Having to open up a hex editor to use it for each of those abilities would take some time, and wouldn't really be as worthwhile as it can be for classes.
Yesterday at 11:50:27 PM
Fox: Far less user-friendly? Hm? I would say it depends on the tools/and such... For example, still haven't gotten my Exporter project done....
Yesterday at 10:07:39 PM
Lord Squirtle: But what I was thinking of doing with the unused effects was figuring out which ones are still available and combining them; averaging out the differences between each one so they make up for the ones that are missing.
Yesterday at 10:05:36 PM
Lord Squirtle: I may consider moving the effects to the end of the effect list, since I moved the pointer table and added some empty space on the end. My main concern with that is that it would be far less user friendly.
Yesterday at 08:06:20 PM
Fox: Heh... Starting to make me want to add the Ability Editor to my own Editor now... So I can do that, and have chance values listed for each and every one. (So it is more specific than Atrius's editor.)
Yesterday at 08:03:06 PM
Fox: Well, 0-255.
Yesterday at 08:02:53 PM
Fox: The max probably being 255.
Yesterday at 08:00:09 PM
Fox: (@Editor modification: In which case, I would recommend adding support up to the maximum number for future purposes.... if at all reasonably possible.)
Yesterday at 07:53:50 PM
Fox: @Disabling them: It kinda would be a trade-off for those who want to use those effects that went unused.... ...  I have a suggestion, though... and it might be rather interesting. But have you thought about using one of the unused flags to like... switch out Effect lists? (So you can have your own if you don't want to modify the editor.) I imagine it is rather unnecessary, though. Since it is easy enough to extend the list with a quick editor modification.
Yesterday at 04:46:01 PM
Lord Squirtle: And elements too from the looks of things.
Yesterday at 04:44:05 PM
Lord Squirtle: Makes me wonder how much work it would take to add more djinn slots.
Yesterday at 04:30:45 PM
Lord Squirtle: Well, total - 1.
Yesterday at 04:30:13 PM
Lord Squirtle: Huh, neat. I think I found the part of the djinn battle menu code that decides how many djinn of each element exist.
Yesterday at 02:53:07 PM
Lord Squirtle: I should probably look into disabling the multiplier chance for those now that I think about it.
Yesterday at 02:52:17 PM
Lord Squirtle: I still am, but mainly because it doesn't look like there are any abilities that use those effects.

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