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The Leaving User Thread « 1 2 ... 31 32 » Charon 476 89389 Last post October 02, 2014, 12:49:37 AM
by FrozenWrath
This is not a spam forum Charon 0 4390 Last post July 25, 2010, 08:57:32 PM
by Charon
Hello... Hayashida 4 449 Last post November 19, 2017, 09:27:00 PM
by Hayashida
Introduction Cielmer 4 1104 Last post August 20, 2017, 03:22:23 AM
by Rolina
I'm new, please be gentle HerrBoltzmann 12 1834 Last post June 30, 2017, 10:13:39 PM
by Lord Wolfram
I'm not really new but hi anyways! « 1 2 3 » Ruehl21 43 7086 Last post June 13, 2017, 05:48:15 AM
by BretGer
I guess I'm required to do this Attila 2 450 Last post June 06, 2017, 02:50:54 AM
by Salanewt
Hey guys! I'm new here, thought I'd introduce myself Eon713 8 466 Last post June 05, 2017, 02:26:52 AM
by Fox
Wanted to briefly introduce myself Saturos64 1 368 Last post May 31, 2017, 03:16:51 PM
by Salanewt
Hello, I'd like to receive advice GuerreraD 11 1532 Last post May 02, 2017, 07:45:47 PM
by Fox
Hello « 1 2 3 4 » Baransu 48 3468 Last post April 30, 2017, 02:41:43 PM
by Salanewt
Self introduction, new project in mind(Halp please) « 1 2 3 4 » Manu 47 2971 Last post April 16, 2017, 06:37:37 PM
by Manu
HELLO PEOPLES! I've made a mod but that's not the point =3= WhiteMageMonk 8 1338 Last post January 16, 2017, 06:17:26 PM
by Atrius
Happy New Year! Ark 1 612 Last post December 31, 2016, 11:32:48 PM
by Fox
Hello, everyone! Satterrible 9 820 Last post December 19, 2016, 04:16:41 AM
by Fox
Oops, forgot to make one of these! Ignatius 2 472 Last post December 18, 2016, 08:18:44 AM
by Fox
Speedrunner trying to soak up knowledge Cursedgamer11 5 2147 Last post July 14, 2016, 07:27:05 PM
by Fox
Hello There! immortaleeb 7 2812 Last post May 09, 2016, 03:20:35 AM
by Salanewt
Ave ! dive_darkness 12 4072 Last post February 15, 2016, 06:51:03 AM
by Luna_blade
Just found this forum TheVampkid 4 3123 Last post January 20, 2016, 05:41:49 PM
by Knight of Purgatory
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Yesterday at 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my

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