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January 17, 2018, 08:55:37 AM *
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Google Streets MaxiPower 4 1528 Last post March 23, 2014, 08:36:18 PM
by Fox
Christmas Card from Role « 1 2 » Rolina 24 4707 Last post February 25, 2014, 11:04:52 PM
by Thunder-squall
user names « 1 2 » Thunder-squall 19 2535 Last post February 13, 2014, 12:09:39 AM
by Thunder-squall
Saltwater « 1 2 » Fox 25 3345 Last post February 12, 2014, 02:51:26 PM
by Misery
Fooling around, vs. having a mission Thunder-squall 0 548 Last post February 06, 2014, 10:49:04 AM
by Thunder-squall
top down Nintendo DS games (mostly Zelda and Golden Sun) Thunder-squall 2 4029 Last post February 06, 2014, 10:41:15 AM
by Thunder-squall
Microwave Incidents « 1 2 » Fox 27 3664 Last post January 22, 2014, 07:09:45 AM
by Thunder-squall
forums vs real life (or traditional social interactions): how are we different? « 1 2 » Thunder-squall 21 2798 Last post January 21, 2014, 08:16:20 PM
by Fox
Activity - The Power of Posters « 1 2 3 4 » Fox 47 8479 Last post January 14, 2014, 04:45:35 AM
by Thunder-squall
How to tell a good story in a video game: Episodes or no episodes? Thunder-squall 0 697 Last post January 04, 2014, 01:02:18 AM
by Thunder-squall
Perception zman9000 11 4956 Last post December 13, 2013, 02:09:05 AM
by Wolf
Festivity - The Power of Santa Fox 2 861 Last post December 02, 2013, 12:48:25 AM
by Fox
Thorns and Roses Silverpine 2 1172 Last post November 19, 2013, 05:11:58 AM
by Fox
SELLING STUFF - Need to lower space roger 0 772 Last post November 07, 2013, 11:12:19 PM
by roger
Golden Sun and MineCraft « 1 2 » zman9000 17 8320 Last post September 15, 2013, 03:50:59 AM
by Eli Dacreach
So.... What's up? Menaus 2 1296 Last post June 17, 2013, 12:57:56 AM
by Fox
All PS3 Users will be Enraged at this "Patent" « 1 2 3 4 5 » Jiten 63 12029 Last post June 11, 2013, 11:53:18 AM
by Knight of Purgatory
Packrats - The Power of Trivia Fox 9 2408 Last post May 22, 2013, 12:38:58 PM
by Rolina
Meetup - The Power of Meeting Up Fox 1 1043 Last post April 26, 2013, 12:50:33 AM
by OmegaMinion
Role's Signature Discussion « 1 2 3 » Rolina 38 6564 Last post January 21, 2013, 01:46:50 AM
by Rolina
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Yesterday at 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my

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