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Golden Sun BYOND « 1 2 ... 9 10 » Kioll 142 52252 Last post April 17, 2016, 02:31:21 PM
by Thebatwarrior
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by Majora
The Stormslayer Tetsuya the Azure Blade 0 820 Last post June 16, 2010, 05:14:10 PM
by Tetsuya the Azure Blade
My music re-orchestrations. CelestOrion 0 769 Last post June 12, 2011, 08:44:41 AM
by CelestOrion
Role's Scratchpad of Ideas Rolina 0 885 Last post March 30, 2011, 07:00:11 PM
by Rolina
The journey of Renault (FE6-7 fanfic) Sleipnir36 0 973 Last post April 27, 2011, 11:18:39 AM
by Sleipnir36
General Creative Work Showcase Pkmn-Master 0 802 Last post October 02, 2010, 12:14:26 AM
by Pkmn-Master
A Tale of a Newt Salanewt 0 860 Last post September 10, 2010, 11:54:44 PM
by Salanewt
Generic Unit Face Portrait Contest! Rolina 0 822 Last post August 27, 2010, 04:04:05 PM
by Rolina
Ralshay's Diary Entry, Dec 11, 26XX thenightsshadow 0 732 Last post June 17, 2010, 05:41:55 AM
by thenightsshadow
The Ultimate Showdown of Golden Sun Destiny zman9000 0 4712 Last post January 23, 2012, 07:01:58 PM
by zman9000
The Himp Parable Fox 0 450 Last post November 10, 2016, 07:55:47 PM
by Fox
Golden Signatures - Help! What am I like as an adept? I can't decide! Rolina 0 1057 Last post January 21, 2013, 02:05:17 AM
by Rolina
Another Fanfic JamietheFlameUser 0 919 Last post June 04, 2009, 03:23:00 AM
by JamietheFlameUser
Golden Sun: An Observation on NPC Sprites Salanewt 0 574 Last post May 01, 2016, 10:45:24 PM
by Salanewt
Justicebattle JamietheFlameUser 0 1122 Last post August 22, 2013, 12:47:02 PM
by JamietheFlameUser
Fire emblem The velvet Shadow Lord Wolfram 0 1608 Last post June 14, 2015, 03:39:53 AM
by Lord Wolfram
Golden Sun Dub Project Do7 1 879 Last post October 12, 2015, 05:45:02 AM
by Luna_blade
Ruehl's New and Improved Crapbook Ruehl21 1 1155 Last post September 01, 2015, 02:45:56 AM
by Salanewt
Bloodlines MaxiPower 1 1290 Last post November 26, 2012, 06:56:11 PM
by MaxiPower
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Yesterday at 08:44:56 PM
Fox: I must say... life can be complicated..... when you have question(s) (via email) ... and it seems like they sort of get ignored. :D ; Fun, (And sometimes, a person may respond, and completely not answer the question.... so like... 3-person conversation.) Hahahaha!!
January 15, 2018, 07:26:16 PM
Fox: (path) 1 text=(address) char=(address) free=(address) ; << Well, closer to this... but yeah... even if I do choose to have defaults in the code, I could still use this method for overrides.
January 15, 2018, 07:24:28 PM
Fox: So like (path) 0 text=(address) char=(address) len=(number) ; (path) 1 free=(address) ; Or something. But that's just a quick example.
January 15, 2018, 06:59:14 PM
Fox: Hopefully. I was wanting to make it so you could put in the addresses/etc. as one of the arguments in the path. Hm?
January 15, 2018, 03:37:07 PM
KyleRunner: Nice! I hope you'll add compatibility with others games (GS1, Mario Golf and Tennis) soon.
January 14, 2018, 11:40:09 PM
Fox: Okay. Posted (in Downloads section) an initial cutdown version for now, for my text compressor. Basically to separate the code from my Editor for anyone who wants to mess with it. It only supports GS2, because I still didn't add the addresses/etc. for the other games.
January 14, 2018, 05:01:00 PM
Fox: Okay! Going to need to think how I want it to work. Initial thoughts is maybe have a number of arguments in the filepath thing. And have a number of shortcuts (files) to be used as examples. Assuming there are no problems.
January 14, 2018, 10:38:24 AM
KyleRunner: Well... I'm used to editing text ina a text editor, so... yes! Thanks in advance!
January 13, 2018, 11:38:43 PM
Fox: (Text editor = Text Document like notepad.)
January 13, 2018, 11:38:21 PM
Fox: Would you prefer during the text editing in a text editor? (Like what gstoolkit lets you do?) I could probably make a separate tool or something to compress it.
January 13, 2018, 10:10:02 PM
KyleRunner: Ok. Once I finish my Lost Age translation, I'll try a Mario Golf one. Thanks. (But I'll need help).
January 13, 2018, 10:03:17 PM
Fox: If you want to make it "permanent" (part of a hack), then you'd edit code in the ROM that writes to this location of the IDs you'd want to change. (You can find these locations by using a breakpoint debugger like SDL-H or no$gba.)
January 13, 2018, 10:00:11 PM
Fox: Reload/switch = Recommended to be done through Debug mode/warp menu, ofcourse... since doors seem to appear as if they were disabled? ; 03001238:01 and B+Start to get to warp menu.
January 13, 2018, 09:55:39 PM
Fox: @Kyle Runner = It might be, but you'd have to use the correct addresses for Mario Golf, rather than for GS2 as I have it right now. ; @raijinken = Yes. 02000454 = ID of leader. (Change this and reload/switch room you are in, enjoy.)
January 13, 2018, 02:23:29 PM
raijinken: Hey guys, is it possible to somehow change the lead character on the map? Was wondering. I remember there was a cheat to use Jenna, but what if I wanted Isaac, or Piers?
January 13, 2018, 02:10:03 PM
KyleRunner: Hey, Fox *
January 13, 2018, 02:09:37 PM
KyleRunner: Hey, is your text editor compatible with Mario Golf (GBA)?
January 11, 2018, 08:33:13 PM
Fox: But if it isn't an oversight, I still can't imagine it being that useful.
January 11, 2018, 08:28:24 PM
Fox: part, ofcourse.
January 11, 2018, 08:28:15 PM
Fox: 0200274C = Hmm... Stuff happens here when you use Cyclone around bushes. (These cause tile replacements, and setting event 0 to those tiles.) - And I guess this kept here so it can be scanned after battle. (To re-update the map.) So here is my fun thought (assuming if it is even possible, or even convenient if so.) ... Are there any events from other maps that could be disabled do to using Cyclone on bushes + Retreat glitch? I'll need to do some testing to make sure this isn't an oversight on my

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